@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
- package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
- package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
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- package/Resources/skills/game-live/SKILL.md +12 -0
- package/Resources/skills/game-physics/SKILL.md +13 -0
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- package/Resources/skills/web-or-native/SKILL.md +103 -0
- package/Resources/skills/wish-links/SKILL.md +156 -0
- package/THIRD_PARTY_NOTICES.md +170 -0
- package/cli/android.mjs +941 -0
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- package/cli/devices.mjs +984 -0
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- package/cli/lampapp.mjs +332 -0
- package/cli/lamps/android-host/LampPageGateway.kt +345 -0
- package/cli/lamps/android-host/app/build.gradle.kts +40 -0
- package/cli/lamps/android-host/build.gradle.kts +4 -0
- package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
- package/cli/lamps/android-host/game/MainActivity.kt +173 -0
- package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
- package/cli/lamps/android-host/gradle.properties +8 -0
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- package/cli/lamps/android-host/page/MainActivity.kt +193 -0
- package/cli/lamps/android-host/settings.gradle.kts +30 -0
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- package/cli/lamps/mac-starter/APP.md +12 -0
- package/cli/lamps/mac-starter/Package.swift +8 -0
- package/cli/lamps/mac-starter/Sources/App.swift +11 -0
- package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
- package/cli/lamps/mac-starter/Sources/LampSupport.swift +18097 -0
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- package/cli/lamps/mac-starter/lamp-starter.json +6 -0
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import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
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import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
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const _position = /*@__PURE__*/ new Vector3();
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const warn = ( message ) => {
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};
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/**
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* Batched data node for point lights in dynamic lighting mode.
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*
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*/
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class PointLightDataNode extends Node {
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static get type() {
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return 'PointLightDataNode';
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}
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constructor( maxCount = 16 ) {
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super();
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this.maxCount = maxCount;
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for ( let i = 0; i < maxCount; i ++ ) {
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this._colors.push( new Color() );
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}
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this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
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this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
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this.decaysNode = uniformArray( this._decays, 'vec4' ).setGroup( renderGroup );
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this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
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setLights( lights ) {
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if ( lights.length > this.maxCount ) {
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warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
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this._lights = lights;
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}
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setup( builder ) {
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const surfacePosition = builder.context.positionView || positionView;
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const { lightingModel, reflectedLight } = builder.context;
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const dynDiffuse = vec3( 0 ).toVar( 'dynPointDiffuse' );
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Loop( this.countNode, ( { i } ) => {
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const lightViewPosition = positionAndCutoff.xyz;
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const decayExponent = this.decaysNode.element( i ).x;
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const lightDistance = lightVector.length();
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const attenuation = getDistanceAttenuation( {
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lightDistance,
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cutoffDistance,
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decayExponent
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} );
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const lightColor = this.colorsNode.element( i ).mul( attenuation ).toVar();
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lightingModel.direct( {
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lightDirection,
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lightColor,
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lightNode: { light: {}, shadowNode: null },
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reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
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} );
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reflectedLight.directDiffuse.addAssign( dynDiffuse );
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}
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export default PointLightDataNode;
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const _lightPosition = /*@__PURE__*/ new Vector3();
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const _targetPosition = /*@__PURE__*/ new Vector3();
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const warn = ( message ) => {
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console.warn( `THREE.SpotLightDataNode: ${ message }` );
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};
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/**
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* Batched data node for simple spot lights in dynamic lighting mode.
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*
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* Projected spot lights keep the default per-light path.
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*/
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class SpotLightDataNode extends Node {
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}
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constructor( maxCount = 16 ) {
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super();
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this.maxCount = maxCount;
|
|
33
|
+
this._lights = [];
|
|
34
|
+
this._colors = [];
|
|
35
|
+
this._positionsAndCutoff = [];
|
|
36
|
+
this._directionsAndDecay = [];
|
|
37
|
+
this._cones = [];
|
|
38
|
+
|
|
39
|
+
for ( let i = 0; i < maxCount; i ++ ) {
|
|
40
|
+
|
|
41
|
+
this._colors.push( new Color() );
|
|
42
|
+
this._positionsAndCutoff.push( new Vector4() );
|
|
43
|
+
this._directionsAndDecay.push( new Vector4() );
|
|
44
|
+
this._cones.push( new Vector4() );
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
|
|
49
|
+
this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
|
|
50
|
+
this.directionsAndDecayNode = uniformArray( this._directionsAndDecay, 'vec4' ).setGroup( renderGroup );
|
|
51
|
+
this.conesNode = uniformArray( this._cones, 'vec4' ).setGroup( renderGroup );
|
|
52
|
+
this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
|
|
53
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
isCacheable( /*builder*/ ) {
|
|
58
|
+
|
|
59
|
+
return false;
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
setLights( lights ) {
|
|
64
|
+
|
|
65
|
+
if ( lights.length > this.maxCount ) {
|
|
66
|
+
|
|
67
|
+
warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
this._lights = lights;
|
|
72
|
+
|
|
73
|
+
return this;
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
update( { camera } ) {
|
|
78
|
+
|
|
79
|
+
const count = Math.min( this._lights.length, this.maxCount );
|
|
80
|
+
|
|
81
|
+
this.countNode.value = count;
|
|
82
|
+
|
|
83
|
+
for ( let i = 0; i < count; i ++ ) {
|
|
84
|
+
|
|
85
|
+
const light = this._lights[ i ];
|
|
86
|
+
|
|
87
|
+
this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
|
|
88
|
+
|
|
89
|
+
_lightPosition.setFromMatrixPosition( light.matrixWorld );
|
|
90
|
+
_lightPosition.applyMatrix4( camera.matrixWorldInverse );
|
|
91
|
+
|
|
92
|
+
const positionAndCutoff = this._positionsAndCutoff[ i ];
|
|
93
|
+
positionAndCutoff.x = _lightPosition.x;
|
|
94
|
+
positionAndCutoff.y = _lightPosition.y;
|
|
95
|
+
positionAndCutoff.z = _lightPosition.z;
|
|
96
|
+
positionAndCutoff.w = light.distance;
|
|
97
|
+
|
|
98
|
+
_lightPosition.setFromMatrixPosition( light.matrixWorld );
|
|
99
|
+
_targetPosition.setFromMatrixPosition( light.target.matrixWorld );
|
|
100
|
+
_lightPosition.sub( _targetPosition ).transformDirection( camera.matrixWorldInverse );
|
|
101
|
+
|
|
102
|
+
const directionAndDecay = this._directionsAndDecay[ i ];
|
|
103
|
+
directionAndDecay.x = _lightPosition.x;
|
|
104
|
+
directionAndDecay.y = _lightPosition.y;
|
|
105
|
+
directionAndDecay.z = _lightPosition.z;
|
|
106
|
+
directionAndDecay.w = light.decay;
|
|
107
|
+
|
|
108
|
+
const cone = this._cones[ i ];
|
|
109
|
+
cone.x = Math.cos( light.angle );
|
|
110
|
+
cone.y = Math.cos( light.angle * ( 1 - light.penumbra ) );
|
|
111
|
+
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
setup( builder ) {
|
|
117
|
+
|
|
118
|
+
const surfacePosition = builder.context.positionView || positionView;
|
|
119
|
+
const { lightingModel, reflectedLight } = builder.context;
|
|
120
|
+
const dynDiffuse = vec3( 0 ).toVar( 'dynSpotDiffuse' );
|
|
121
|
+
const dynSpecular = vec3( 0 ).toVar( 'dynSpotSpecular' );
|
|
122
|
+
|
|
123
|
+
Loop( this.countNode, ( { i } ) => {
|
|
124
|
+
|
|
125
|
+
const positionAndCutoff = this.positionsAndCutoffNode.element( i );
|
|
126
|
+
const lightViewPosition = positionAndCutoff.xyz;
|
|
127
|
+
const cutoffDistance = positionAndCutoff.w;
|
|
128
|
+
|
|
129
|
+
const directionAndDecay = this.directionsAndDecayNode.element( i );
|
|
130
|
+
const spotDirection = directionAndDecay.xyz;
|
|
131
|
+
const decayExponent = directionAndDecay.w;
|
|
132
|
+
|
|
133
|
+
const cone = this.conesNode.element( i );
|
|
134
|
+
const coneCos = cone.x;
|
|
135
|
+
const penumbraCos = cone.y;
|
|
136
|
+
|
|
137
|
+
const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
|
|
138
|
+
const lightDirection = lightVector.normalize().toVar();
|
|
139
|
+
const lightDistance = lightVector.length();
|
|
140
|
+
|
|
141
|
+
const angleCos = lightDirection.dot( spotDirection );
|
|
142
|
+
const spotAttenuation = smoothstep( coneCos, penumbraCos, angleCos );
|
|
143
|
+
const distanceAttenuation = getDistanceAttenuation( {
|
|
144
|
+
lightDistance,
|
|
145
|
+
cutoffDistance,
|
|
146
|
+
decayExponent
|
|
147
|
+
} );
|
|
148
|
+
|
|
149
|
+
const lightColor = this.colorsNode.element( i ).mul( spotAttenuation ).mul( distanceAttenuation ).toVar();
|
|
150
|
+
|
|
151
|
+
lightingModel.direct( {
|
|
152
|
+
lightDirection,
|
|
153
|
+
lightColor,
|
|
154
|
+
lightNode: { light: {}, shadowNode: null },
|
|
155
|
+
reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
|
|
156
|
+
}, builder );
|
|
157
|
+
|
|
158
|
+
} );
|
|
159
|
+
|
|
160
|
+
reflectedLight.directDiffuse.addAssign( dynDiffuse );
|
|
161
|
+
reflectedLight.directSpecular.addAssign( dynSpecular );
|
|
162
|
+
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
export default SpotLightDataNode;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { ImageBitmapLoader, Texture } from 'three';
|
|
2
|
+
import { Fn, int, ivec2, textureLoad, screenUV, screenSize, mod, floor, float, vec3 } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @module Bayer
|
|
6
|
+
* @three_import import { bayer16 } from 'three/addons/tsl/math/Bayer.js';
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
let bayer16Texture = null;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* This TSL function can be used to sample a Bayer16 texture which is a 16x16 texture with a Bayer Matrix pattern.
|
|
13
|
+
* It can be used for dithering effects but also as an alternative to blue-noise. When used with Ray Marching
|
|
14
|
+
* specifically in {@link VolumeNodeMaterial#offsetNode}, it reduces banding problem, thus being able to use
|
|
15
|
+
* fewer steps without affecting the visuals as much.
|
|
16
|
+
*
|
|
17
|
+
* @tsl
|
|
18
|
+
* @function
|
|
19
|
+
* @param {Node<vec2>} uv - The uv to sample the bayer16 texture.
|
|
20
|
+
* @return {Node<vec4>} The sampled bayer value.
|
|
21
|
+
*/
|
|
22
|
+
export const bayer16 = Fn( ( [ uv ] ) => {
|
|
23
|
+
|
|
24
|
+
if ( bayer16Texture === null ) {
|
|
25
|
+
|
|
26
|
+
const bayer16Base64 = 'data:image/png;base64,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';
|
|
27
|
+
|
|
28
|
+
bayer16Texture = new Texture();
|
|
29
|
+
const loader = new ImageBitmapLoader();
|
|
30
|
+
|
|
31
|
+
loader.setOptions( { imageOrientation: 'flipY', premultiplyAlpha: 'none' } );
|
|
32
|
+
|
|
33
|
+
loader.load( bayer16Base64, ( imageBitmap ) => {
|
|
34
|
+
|
|
35
|
+
bayer16Texture.image = imageBitmap;
|
|
36
|
+
bayer16Texture.flipY = false;
|
|
37
|
+
bayer16Texture.needsUpdate = true;
|
|
38
|
+
|
|
39
|
+
} );
|
|
40
|
+
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
return textureLoad( bayer16Texture, ivec2( uv ).mod( int( 16 ) ) );
|
|
44
|
+
|
|
45
|
+
} );
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* This TSL function applies Bayer dithering to a color input. It uses a 4x4 Bayer matrix
|
|
49
|
+
* pattern to add structured noise before color quantization, which helps reduce visible
|
|
50
|
+
* color banding when limiting color depth.
|
|
51
|
+
*
|
|
52
|
+
* @tsl
|
|
53
|
+
* @function
|
|
54
|
+
* @param {Node<vec3>} color - The input color to apply dithering to.
|
|
55
|
+
* @param {Node<float>} [steps=32] - The number of color steps per channel.
|
|
56
|
+
* @return {Node<vec3>} The dithered color ready for quantization.
|
|
57
|
+
*
|
|
58
|
+
* @example
|
|
59
|
+
* // Apply dithering with posterize
|
|
60
|
+
* const ditheredColor = bayerDither( inputColor, 32 );
|
|
61
|
+
* const finalColor = posterize( ditheredColor, 32 );
|
|
62
|
+
*/
|
|
63
|
+
export const bayerDither = Fn( ( [ color, steps = float( 32.0 ) ] ) => {
|
|
64
|
+
|
|
65
|
+
const screenPos = screenUV.mul( screenSize );
|
|
66
|
+
const x = mod( floor( screenPos.x ), float( 4.0 ) );
|
|
67
|
+
const y = mod( floor( screenPos.y ), float( 4.0 ) );
|
|
68
|
+
|
|
69
|
+
// Simplified Bayer matrix approximation
|
|
70
|
+
const bayer = mod(
|
|
71
|
+
floor( x.add( 1.0 ) ).mul( floor( y.add( 1.0 ) ) ).mul( 17.0 ),
|
|
72
|
+
16.0
|
|
73
|
+
).div( 16.0 ).sub( 0.5 );
|
|
74
|
+
|
|
75
|
+
// Apply dither offset before quantization
|
|
76
|
+
const ditherOffset = bayer.div( steps );
|
|
77
|
+
|
|
78
|
+
return vec3(
|
|
79
|
+
color.r.add( ditherOffset ),
|
|
80
|
+
color.g.add( ditherOffset ),
|
|
81
|
+
color.b.add( ditherOffset )
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
} );
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
import { mod, Fn, vec2, div, vec4, dot, floor, step, sub, min, max, mul, abs, vec3, inverseSqrt, add, float } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Permutation polynomial for noise generation.
|
|
5
|
+
*
|
|
6
|
+
* @tsl
|
|
7
|
+
* @function
|
|
8
|
+
* @param {Node<vec4>} x - Input vector.
|
|
9
|
+
* @return {Node<vec4>} Permuted vector.
|
|
10
|
+
*/
|
|
11
|
+
export const permute = /*@__PURE__*/ Fn( ( [ x ] ) => {
|
|
12
|
+
|
|
13
|
+
return mod( x.mul( x ).mul( 34. ).add( x ), 289. );
|
|
14
|
+
|
|
15
|
+
}, { x: 'vec4', return: 'vec4' } );
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* 3D Simplex noise implementation in TSL.
|
|
19
|
+
*
|
|
20
|
+
* @tsl
|
|
21
|
+
* @function
|
|
22
|
+
* @param {Node<vec3>} v - Input coordinate vector.
|
|
23
|
+
* @return {Node<float>} Simplex noise value.
|
|
24
|
+
*/
|
|
25
|
+
export const snoise = /*@__PURE__*/ Fn( ( [ v ] ) => {
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26
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+
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27
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+
const C = div( 1., vec2( 6, 3 ) );
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28
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const D = vec4( 0, .5, 1, 2 );
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29
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const i = floor( v.add( dot( v, C.yyy ) ) );
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30
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const x0 = v.sub( i ).add( dot( i, C.xxx ) );
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31
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const g = step( x0.yzx, x0.xyz );
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32
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const l = sub( 1., g );
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33
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const i1 = min( g.xyz, l.zxy );
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34
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+
const i2 = max( g.xyz, l.zxy );
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35
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const x1 = x0.sub( i1 ).add( C.x );
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36
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+
const x2 = x0.sub( i2 ).add( C.y );
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37
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const x3 = x0.sub( D.yyy );
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38
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+
i.assign( mod( i, 289. ) );
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39
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const p = permute( permute( permute( i.z.add( vec4( 0., i1.z, i2.z, 1. ) ) ).add( i.y ).add( vec4( 0., i1.y, i2.y, 1. ) ) ).add( i.x ).add( vec4( 0., i1.x, i2.x, 1. ) ) );
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40
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+
const ns = mul( .142857142857, D.wyz ).sub( D.xzx );
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41
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+
const j = p.sub( mul( 49., floor( p.mul( ns.z ).mul( ns.z ) ) ) );
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42
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+
const x_ = floor( j.mul( ns.z ) );
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43
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+
const x = x_.mul( ns.x ).add( ns.yyyy );
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44
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+
const y = floor( j.sub( mul( 7., x_ ) ) ).mul( ns.x ).add( ns.yyyy );
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45
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+
const h = sub( 1., abs( x ) ).sub( abs( y ) );
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46
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+
const b0 = vec4( x.xy, y.xy );
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47
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+
const b1 = vec4( x.zw, y.zw );
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48
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+
const sh = step( h, vec4( 0 ) ).negate();
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49
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+
const a0 = b0.xzyw.add( floor( b0 ).mul( 2. ).add( 1. ).xzyw.mul( sh.xxyy ) );
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50
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+
const a1 = b1.xzyw.add( floor( b1 ).mul( 2. ).add( 1. ).xzyw.mul( sh.zzww ) );
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51
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+
const p0 = vec3( a0.xy, h.x );
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52
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+
const p1 = vec3( a0.zw, h.y );
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53
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+
const p2 = vec3( a1.xy, h.z );
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54
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+
const p3 = vec3( a1.zw, h.w );
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55
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+
const norm = inverseSqrt( vec4( dot( p0, p0 ), dot( p1, p1 ), dot( p2, p2 ), dot( p3, p3 ) ) );
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56
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+
p0.mulAssign( norm.x );
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57
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+
p1.mulAssign( norm.y );
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58
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+
p2.mulAssign( norm.z );
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59
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+
p3.mulAssign( norm.w );
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|
60
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+
const m = max( sub( .6, vec4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ) ), 0. );
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61
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+
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|
62
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+
return add( .5, mul( 12., dot( m.mul( m ).mul( m ), vec4( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ), dot( p3, x3 ) ) ) ) );
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63
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+
|
|
64
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+
}, { v: 'vec3', return: 'float' } );
|
|
65
|
+
|
|
66
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+
/**
|
|
67
|
+
* 3D Simplex noise vector. Returns a vec3 containing three independent noise samples.
|
|
68
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+
*
|
|
69
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+
* @tsl
|
|
70
|
+
* @function
|
|
71
|
+
* @param {Node<vec3>} x - Input coordinate vector.
|
|
72
|
+
* @return {Node<vec3>} Vector of three noise values.
|
|
73
|
+
*/
|
|
74
|
+
export const snoiseVec3 = /*@__PURE__*/ Fn( ( [ x ] ) => {
|
|
75
|
+
|
|
76
|
+
return vec3( snoise( vec3( x ).mul( 2. ).sub( 1. ) ), snoise( vec3( x.y.sub( 19.1 ), x.z.add( 33.4 ), x.x.add( 47.2 ) ) ).mul( 2. ).sub( 1. ), snoise( vec3( x.z.add( 74.2 ), x.x.sub( 124.5 ), x.y.add( 99.4 ) ).mul( 2. ).sub( 1. ) ) );
|
|
77
|
+
|
|
78
|
+
}, { x: 'vec3', return: 'vec3' } );
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
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+
* 3D Curl noise in TSL. Generates a divergence-free vector field from simplex noise.
|
|
82
|
+
*
|
|
83
|
+
* @tsl
|
|
84
|
+
* @function
|
|
85
|
+
* @param {Node<vec3>} p - Input coordinate vector.
|
|
86
|
+
* @return {Node<vec3>} Curl noise vector.
|
|
87
|
+
*/
|
|
88
|
+
export const curlNoise = /*@__PURE__*/ Fn( ( [ p ] ) => {
|
|
89
|
+
|
|
90
|
+
const e = float( .1 );
|
|
91
|
+
const dx = vec3( e, 0.0, 0.0 );
|
|
92
|
+
const dy = vec3( 0.0, e, 0.0 );
|
|
93
|
+
const dz = vec3( 0.0, 0.0, e );
|
|
94
|
+
const p_x0 = snoiseVec3( p.sub( dx ) );
|
|
95
|
+
const p_x1 = snoiseVec3( p.add( dx ) );
|
|
96
|
+
const p_y0 = snoiseVec3( p.sub( dy ) );
|
|
97
|
+
const p_y1 = snoiseVec3( p.add( dy ) );
|
|
98
|
+
const p_z0 = snoiseVec3( p.sub( dz ) );
|
|
99
|
+
const p_z1 = snoiseVec3( p.add( dz ) );
|
|
100
|
+
const x = p_y1.z.sub( p_y0.z ).sub( p_z1.y ).add( p_z0.y );
|
|
101
|
+
const y = p_z1.x.sub( p_z0.x ).sub( p_x1.z ).add( p_x0.z );
|
|
102
|
+
const z = p_x1.y.sub( p_x0.y ).sub( p_y1.x ).add( p_y0.x );
|
|
103
|
+
const divisor = div( 1.0, mul( 2.0, e ) );
|
|
104
|
+
|
|
105
|
+
return vec3( x, y, z ).mul( divisor );
|
|
106
|
+
|
|
107
|
+
}, { p: 'vec3', return: 'vec3' } );
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import { Fn, Loop, dot, float, fract, int, min, sin, vec2, vec3, TWO_PI } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @module VoronoiNoise
|
|
5
|
+
* @three_import import { voronoi2d, voronoi3d } from 'three/addons/tsl/math/voronoiNoise.js';
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Generates a pseudo-random vec2 from the given coordinate.
|
|
10
|
+
*
|
|
11
|
+
* Reference: {@link https://www.shadertoy.com/view/MslGD8}.
|
|
12
|
+
*
|
|
13
|
+
* @tsl
|
|
14
|
+
* @function
|
|
15
|
+
* @param {Node<vec2>} p - The input coordinate.
|
|
16
|
+
* @return {Node<vec2>} A pseudo-random value in the range `[0, 1]`.
|
|
17
|
+
*/
|
|
18
|
+
export const hash2d = /*@__PURE__*/ Fn( ( [ p ] ) => {
|
|
19
|
+
|
|
20
|
+
return fract( sin( vec2( dot( p, vec2( 127.1, 311.7 ) ), dot( p, vec2( 269.5, 183.3 ) ) ) ).mul( 18.5453 ) );
|
|
21
|
+
|
|
22
|
+
}, { p: 'vec2', return: 'vec2' } );
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Animated 2D Voronoi noise. The feature points orbit inside their cells so the
|
|
26
|
+
* resulting pattern morphs over time.
|
|
27
|
+
*
|
|
28
|
+
* Reference: {@link https://www.shadertoy.com/view/MslGD8}.
|
|
29
|
+
*
|
|
30
|
+
* @tsl
|
|
31
|
+
* @function
|
|
32
|
+
* @param {Node<vec2>} p - The input coordinate.
|
|
33
|
+
* @param {Node<float>} time - The animation time.
|
|
34
|
+
* @return {Node<float>} The squared distance to the closest feature point, roughly in the range `[0, 1]`.
|
|
35
|
+
*/
|
|
36
|
+
export const voronoi2d = /*@__PURE__*/ Fn( ( [ p, time ] ) => {
|
|
37
|
+
|
|
38
|
+
const n = p.floor().toConst();
|
|
39
|
+
const f = p.fract().toConst();
|
|
40
|
+
const minDist = float( 8 ).toVar();
|
|
41
|
+
|
|
42
|
+
Loop( { start: int( - 1 ), end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
43
|
+
|
|
44
|
+
Loop( { start: int( - 1 ), end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
45
|
+
|
|
46
|
+
const g = vec2( float( x ), float( y ) ).toConst();
|
|
47
|
+
const o = hash2d( n.add( g ) ).toConst();
|
|
48
|
+
const r = g.sub( f ).add( sin( time.add( o.mul( TWO_PI ) ) ).mul( 0.5 ).add( 0.5 ) );
|
|
49
|
+
|
|
50
|
+
minDist.assign( min( minDist, dot( r, r ) ) );
|
|
51
|
+
|
|
52
|
+
} );
|
|
53
|
+
|
|
54
|
+
} );
|
|
55
|
+
|
|
56
|
+
return minDist;
|
|
57
|
+
|
|
58
|
+
}, { p: 'vec2', time: 'float', return: 'float' } );
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* Generates a pseudo-random vec3 from the given coordinate.
|
|
62
|
+
*
|
|
63
|
+
* @tsl
|
|
64
|
+
* @function
|
|
65
|
+
* @param {Node<vec3>} p - The input coordinate.
|
|
66
|
+
* @return {Node<vec3>} A pseudo-random value in the range `[0, 1]`.
|
|
67
|
+
*/
|
|
68
|
+
export const hash3d = /*@__PURE__*/ Fn( ( [ p ] ) => {
|
|
69
|
+
|
|
70
|
+
return fract( sin( vec3( dot( p, vec3( 127.1, 311.7, 74.7 ) ), dot( p, vec3( 269.5, 183.3, 246.1 ) ), dot( p, vec3( 113.5, 271.9, 124.6 ) ) ) ).mul( 18.5453 ) );
|
|
71
|
+
|
|
72
|
+
}, { p: 'vec3', return: 'vec3' } );
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Animated 3D Voronoi noise. Like {@link voronoi2d} but with a volumetric input
|
|
76
|
+
* coordinate so the pattern can be applied to arbitrary surfaces without
|
|
77
|
+
* projection artifacts. Evaluates 27 cells instead of 9 and is therefore
|
|
78
|
+
* considerably more expensive than the 2D version.
|
|
79
|
+
*
|
|
80
|
+
* @tsl
|
|
81
|
+
* @function
|
|
82
|
+
* @param {Node<vec3>} p - The input coordinate.
|
|
83
|
+
* @param {Node<float>} time - The animation time.
|
|
84
|
+
* @return {Node<float>} The squared distance to the closest feature point, roughly in the range `[0, 1]`.
|
|
85
|
+
*/
|
|
86
|
+
export const voronoi3d = /*@__PURE__*/ Fn( ( [ p, time ] ) => {
|
|
87
|
+
|
|
88
|
+
const n = p.floor().toConst();
|
|
89
|
+
const f = p.fract().toConst();
|
|
90
|
+
const minDist = float( 8 ).toVar();
|
|
91
|
+
|
|
92
|
+
Loop( { start: int( - 1 ), end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
|
|
93
|
+
|
|
94
|
+
Loop( { start: int( - 1 ), end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
|
|
95
|
+
|
|
96
|
+
Loop( { start: int( - 1 ), end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
|
|
97
|
+
|
|
98
|
+
const g = vec3( float( x ), float( y ), float( z ) ).toConst();
|
|
99
|
+
const o = hash3d( n.add( g ) ).toConst();
|
|
100
|
+
const r = g.sub( f ).add( sin( time.add( o.mul( TWO_PI ) ) ).mul( 0.5 ).add( 0.5 ) );
|
|
101
|
+
|
|
102
|
+
minDist.assign( min( minDist, dot( r, r ) ) );
|
|
103
|
+
|
|
104
|
+
} );
|
|
105
|
+
|
|
106
|
+
} );
|
|
107
|
+
|
|
108
|
+
} );
|
|
109
|
+
|
|
110
|
+
return minDist;
|
|
111
|
+
|
|
112
|
+
}, { p: 'vec3', time: 'float', return: 'float' } );
|