@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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1
+ /**
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+ * The Ease class provides a collection of easing functions for use with tween.js.
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+ */
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+ var Easing = Object.freeze({
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+ Linear: Object.freeze({
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+ None: function (amount) {
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+ return amount;
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+ },
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+ In: function (amount) {
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+ return this.None(amount);
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+ },
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+ Out: function (amount) {
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+ return this.None(amount);
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+ },
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+ InOut: function (amount) {
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+ return this.None(amount);
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+ },
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+ }),
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+ Quadratic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount;
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+ },
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+ Out: function (amount) {
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+ return amount * (2 - amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount;
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+ }
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+ return -0.5 * (--amount * (amount - 2) - 1);
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+ },
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+ }),
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+ Cubic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount + 2);
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+ },
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+ }),
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+ Quartic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return 1 - --amount * amount * amount * amount;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount;
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+ }
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+ return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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+ },
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+ }),
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+ Quintic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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+ },
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+ }),
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+ Sinusoidal: Object.freeze({
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+ In: function (amount) {
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+ return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);
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+ },
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+ Out: function (amount) {
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+ return Math.sin((amount * Math.PI) / 2);
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+ },
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+ InOut: function (amount) {
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+ return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
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+ },
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+ }),
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+ Exponential: Object.freeze({
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+ In: function (amount) {
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+ return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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+ },
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+ Out: function (amount) {
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+ return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * Math.pow(1024, amount - 1);
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+ }
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+ return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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+ },
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+ }),
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+ Circular: Object.freeze({
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+ In: function (amount) {
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+ return 1 - Math.sqrt(1 - amount * amount);
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+ },
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+ Out: function (amount) {
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+ return Math.sqrt(1 - --amount * amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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+ }
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+ return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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+ },
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+ }),
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+ Elastic: Object.freeze({
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+ In: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ },
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+ Out: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ amount *= 2;
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+ if (amount < 1) {
148
+ return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
149
+ }
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+ return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
151
+ },
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+ }),
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+ Back: Object.freeze({
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+ In: function (amount) {
155
+ var s = 1.70158;
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+ return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
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+ },
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+ Out: function (amount) {
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+ var s = 1.70158;
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+ return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
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+ },
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+ InOut: function (amount) {
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+ var s = 1.70158 * 1.525;
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * (amount * amount * ((s + 1) * amount - s));
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+ }
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+ return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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+ },
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+ }),
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+ Bounce: Object.freeze({
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+ In: function (amount) {
172
+ return 1 - Easing.Bounce.Out(1 - amount);
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+ },
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+ Out: function (amount) {
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+ if (amount < 1 / 2.75) {
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+ return 7.5625 * amount * amount;
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+ }
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+ else if (amount < 2 / 2.75) {
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+ return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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+ }
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+ else if (amount < 2.5 / 2.75) {
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+ return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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+ }
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+ else {
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+ return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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+ }
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+ },
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+ InOut: function (amount) {
189
+ if (amount < 0.5) {
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+ return Easing.Bounce.In(amount * 2) * 0.5;
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+ }
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+ return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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+ },
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+ }),
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+ generatePow: function (power) {
196
+ if (power === void 0) { power = 4; }
197
+ power = power < Number.EPSILON ? Number.EPSILON : power;
198
+ power = power > 10000 ? 10000 : power;
199
+ return {
200
+ In: function (amount) {
201
+ return Math.pow(amount, power);
202
+ },
203
+ Out: function (amount) {
204
+ return 1 - Math.pow((1 - amount), power);
205
+ },
206
+ InOut: function (amount) {
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+ if (amount < 0.5) {
208
+ return Math.pow((amount * 2), power) / 2;
209
+ }
210
+ return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;
211
+ },
212
+ };
213
+ },
214
+ });
215
+
216
+ var now = function () { return performance.now(); };
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+
218
+ /**
219
+ * Controlling groups of tweens
220
+ *
221
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
222
+ * In these cases, you may want to create your own smaller groups of tween
223
+ */
224
+ var Group = /** @class */ (function () {
225
+ function Group() {
226
+ this._tweens = {};
227
+ this._tweensAddedDuringUpdate = {};
228
+ }
229
+ Group.prototype.getAll = function () {
230
+ var _this = this;
231
+ return Object.keys(this._tweens).map(function (tweenId) {
232
+ return _this._tweens[tweenId];
233
+ });
234
+ };
235
+ Group.prototype.removeAll = function () {
236
+ this._tweens = {};
237
+ };
238
+ Group.prototype.add = function (tween) {
239
+ this._tweens[tween.getId()] = tween;
240
+ this._tweensAddedDuringUpdate[tween.getId()] = tween;
241
+ };
242
+ Group.prototype.remove = function (tween) {
243
+ delete this._tweens[tween.getId()];
244
+ delete this._tweensAddedDuringUpdate[tween.getId()];
245
+ };
246
+ Group.prototype.update = function (time, preserve) {
247
+ if (time === void 0) { time = now(); }
248
+ if (preserve === void 0) { preserve = false; }
249
+ var tweenIds = Object.keys(this._tweens);
250
+ if (tweenIds.length === 0) {
251
+ return false;
252
+ }
253
+ // Tweens are updated in "batches". If you add a new tween during an
254
+ // update, then the new tween will be updated in the next batch.
255
+ // If you remove a tween during an update, it may or may not be updated.
256
+ // However, if the removed tween was added during the current batch,
257
+ // then it will not be updated.
258
+ while (tweenIds.length > 0) {
259
+ this._tweensAddedDuringUpdate = {};
260
+ for (var i = 0; i < tweenIds.length; i++) {
261
+ var tween = this._tweens[tweenIds[i]];
262
+ var autoStart = !preserve;
263
+ if (tween && tween.update(time, autoStart) === false && !preserve) {
264
+ delete this._tweens[tweenIds[i]];
265
+ }
266
+ }
267
+ tweenIds = Object.keys(this._tweensAddedDuringUpdate);
268
+ }
269
+ return true;
270
+ };
271
+ return Group;
272
+ }());
273
+
274
+ /**
275
+ *
276
+ */
277
+ var Interpolation = {
278
+ Linear: function (v, k) {
279
+ var m = v.length - 1;
280
+ var f = m * k;
281
+ var i = Math.floor(f);
282
+ var fn = Interpolation.Utils.Linear;
283
+ if (k < 0) {
284
+ return fn(v[0], v[1], f);
285
+ }
286
+ if (k > 1) {
287
+ return fn(v[m], v[m - 1], m - f);
288
+ }
289
+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
290
+ },
291
+ Bezier: function (v, k) {
292
+ var b = 0;
293
+ var n = v.length - 1;
294
+ var pw = Math.pow;
295
+ var bn = Interpolation.Utils.Bernstein;
296
+ for (var i = 0; i <= n; i++) {
297
+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
298
+ }
299
+ return b;
300
+ },
301
+ CatmullRom: function (v, k) {
302
+ var m = v.length - 1;
303
+ var f = m * k;
304
+ var i = Math.floor(f);
305
+ var fn = Interpolation.Utils.CatmullRom;
306
+ if (v[0] === v[m]) {
307
+ if (k < 0) {
308
+ i = Math.floor((f = m * (1 + k)));
309
+ }
310
+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
311
+ }
312
+ else {
313
+ if (k < 0) {
314
+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
315
+ }
316
+ if (k > 1) {
317
+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
318
+ }
319
+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
320
+ }
321
+ },
322
+ Utils: {
323
+ Linear: function (p0, p1, t) {
324
+ return (p1 - p0) * t + p0;
325
+ },
326
+ Bernstein: function (n, i) {
327
+ var fc = Interpolation.Utils.Factorial;
328
+ return fc(n) / fc(i) / fc(n - i);
329
+ },
330
+ Factorial: (function () {
331
+ var a = [1];
332
+ return function (n) {
333
+ var s = 1;
334
+ if (a[n]) {
335
+ return a[n];
336
+ }
337
+ for (var i = n; i > 1; i--) {
338
+ s *= i;
339
+ }
340
+ a[n] = s;
341
+ return s;
342
+ };
343
+ })(),
344
+ CatmullRom: function (p0, p1, p2, p3, t) {
345
+ var v0 = (p2 - p0) * 0.5;
346
+ var v1 = (p3 - p1) * 0.5;
347
+ var t2 = t * t;
348
+ var t3 = t * t2;
349
+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
350
+ },
351
+ },
352
+ };
353
+
354
+ /**
355
+ * Utils
356
+ */
357
+ var Sequence = /** @class */ (function () {
358
+ function Sequence() {
359
+ }
360
+ Sequence.nextId = function () {
361
+ return Sequence._nextId++;
362
+ };
363
+ Sequence._nextId = 0;
364
+ return Sequence;
365
+ }());
366
+
367
+ var mainGroup = new Group();
368
+
369
+ /**
370
+ * Tween.js - Licensed under the MIT license
371
+ * https://github.com/tweenjs/tween.js
372
+ * ----------------------------------------------
373
+ *
374
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
375
+ * Thank you all, you're awesome!
376
+ */
377
+ var Tween = /** @class */ (function () {
378
+ function Tween(_object, _group) {
379
+ if (_group === void 0) { _group = mainGroup; }
380
+ this._object = _object;
381
+ this._group = _group;
382
+ this._isPaused = false;
383
+ this._pauseStart = 0;
384
+ this._valuesStart = {};
385
+ this._valuesEnd = {};
386
+ this._valuesStartRepeat = {};
387
+ this._duration = 1000;
388
+ this._isDynamic = false;
389
+ this._initialRepeat = 0;
390
+ this._repeat = 0;
391
+ this._yoyo = false;
392
+ this._isPlaying = false;
393
+ this._reversed = false;
394
+ this._delayTime = 0;
395
+ this._startTime = 0;
396
+ this._easingFunction = Easing.Linear.None;
397
+ this._interpolationFunction = Interpolation.Linear;
398
+ // eslint-disable-next-line
399
+ this._chainedTweens = [];
400
+ this._onStartCallbackFired = false;
401
+ this._onEveryStartCallbackFired = false;
402
+ this._id = Sequence.nextId();
403
+ this._isChainStopped = false;
404
+ this._propertiesAreSetUp = false;
405
+ this._goToEnd = false;
406
+ }
407
+ Tween.prototype.getId = function () {
408
+ return this._id;
409
+ };
410
+ Tween.prototype.isPlaying = function () {
411
+ return this._isPlaying;
412
+ };
413
+ Tween.prototype.isPaused = function () {
414
+ return this._isPaused;
415
+ };
416
+ Tween.prototype.getDuration = function () {
417
+ return this._duration;
418
+ };
419
+ Tween.prototype.to = function (target, duration) {
420
+ if (duration === void 0) { duration = 1000; }
421
+ if (this._isPlaying)
422
+ throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');
423
+ this._valuesEnd = target;
424
+ this._propertiesAreSetUp = false;
425
+ this._duration = duration < 0 ? 0 : duration;
426
+ return this;
427
+ };
428
+ Tween.prototype.duration = function (duration) {
429
+ if (duration === void 0) { duration = 1000; }
430
+ this._duration = duration < 0 ? 0 : duration;
431
+ return this;
432
+ };
433
+ Tween.prototype.dynamic = function (dynamic) {
434
+ if (dynamic === void 0) { dynamic = false; }
435
+ this._isDynamic = dynamic;
436
+ return this;
437
+ };
438
+ Tween.prototype.start = function (time, overrideStartingValues) {
439
+ if (time === void 0) { time = now(); }
440
+ if (overrideStartingValues === void 0) { overrideStartingValues = false; }
441
+ if (this._isPlaying) {
442
+ return this;
443
+ }
444
+ // eslint-disable-next-line
445
+ this._group && this._group.add(this);
446
+ this._repeat = this._initialRepeat;
447
+ if (this._reversed) {
448
+ // If we were reversed (f.e. using the yoyo feature) then we need to
449
+ // flip the tween direction back to forward.
450
+ this._reversed = false;
451
+ for (var property in this._valuesStartRepeat) {
452
+ this._swapEndStartRepeatValues(property);
453
+ this._valuesStart[property] = this._valuesStartRepeat[property];
454
+ }
455
+ }
456
+ this._isPlaying = true;
457
+ this._isPaused = false;
458
+ this._onStartCallbackFired = false;
459
+ this._onEveryStartCallbackFired = false;
460
+ this._isChainStopped = false;
461
+ this._startTime = time;
462
+ this._startTime += this._delayTime;
463
+ if (!this._propertiesAreSetUp || overrideStartingValues) {
464
+ this._propertiesAreSetUp = true;
465
+ // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
466
+ if (!this._isDynamic) {
467
+ var tmp = {};
468
+ for (var prop in this._valuesEnd)
469
+ tmp[prop] = this._valuesEnd[prop];
470
+ this._valuesEnd = tmp;
471
+ }
472
+ this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
473
+ }
474
+ return this;
475
+ };
476
+ Tween.prototype.startFromCurrentValues = function (time) {
477
+ return this.start(time, true);
478
+ };
479
+ Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
480
+ for (var property in _valuesEnd) {
481
+ var startValue = _object[property];
482
+ var startValueIsArray = Array.isArray(startValue);
483
+ var propType = startValueIsArray ? 'array' : typeof startValue;
484
+ var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
485
+ // If `to()` specifies a property that doesn't exist in the source object,
486
+ // we should not set that property in the object
487
+ if (propType === 'undefined' || propType === 'function') {
488
+ continue;
489
+ }
490
+ // Check if an Array was provided as property value
491
+ if (isInterpolationList) {
492
+ var endValues = _valuesEnd[property];
493
+ if (endValues.length === 0) {
494
+ continue;
495
+ }
496
+ // Handle an array of relative values.
497
+ // Creates a local copy of the Array with the start value at the front
498
+ var temp = [startValue];
499
+ for (var i = 0, l = endValues.length; i < l; i += 1) {
500
+ var value = this._handleRelativeValue(startValue, endValues[i]);
501
+ if (isNaN(value)) {
502
+ isInterpolationList = false;
503
+ console.warn('Found invalid interpolation list. Skipping.');
504
+ break;
505
+ }
506
+ temp.push(value);
507
+ }
508
+ if (isInterpolationList) {
509
+ // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
510
+ _valuesEnd[property] = temp;
511
+ // }
512
+ }
513
+ }
514
+ // handle the deepness of the values
515
+ if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
516
+ _valuesStart[property] = startValueIsArray ? [] : {};
517
+ var nestedObject = startValue;
518
+ for (var prop in nestedObject) {
519
+ _valuesStart[property][prop] = nestedObject[prop];
520
+ }
521
+ // TODO? repeat nested values? And yoyo? And array values?
522
+ _valuesStartRepeat[property] = startValueIsArray ? [] : {};
523
+ var endValues = _valuesEnd[property];
524
+ // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
525
+ if (!this._isDynamic) {
526
+ var tmp = {};
527
+ for (var prop in endValues)
528
+ tmp[prop] = endValues[prop];
529
+ _valuesEnd[property] = endValues = tmp;
530
+ }
531
+ this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
532
+ }
533
+ else {
534
+ // Save the starting value, but only once unless override is requested.
535
+ if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {
536
+ _valuesStart[property] = startValue;
537
+ }
538
+ if (!startValueIsArray) {
539
+ // eslint-disable-next-line
540
+ // @ts-ignore FIXME?
541
+ _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
542
+ }
543
+ if (isInterpolationList) {
544
+ // eslint-disable-next-line
545
+ // @ts-ignore FIXME?
546
+ _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
547
+ }
548
+ else {
549
+ _valuesStartRepeat[property] = _valuesStart[property] || 0;
550
+ }
551
+ }
552
+ }
553
+ };
554
+ Tween.prototype.stop = function () {
555
+ if (!this._isChainStopped) {
556
+ this._isChainStopped = true;
557
+ this.stopChainedTweens();
558
+ }
559
+ if (!this._isPlaying) {
560
+ return this;
561
+ }
562
+ // eslint-disable-next-line
563
+ this._group && this._group.remove(this);
564
+ this._isPlaying = false;
565
+ this._isPaused = false;
566
+ if (this._onStopCallback) {
567
+ this._onStopCallback(this._object);
568
+ }
569
+ return this;
570
+ };
571
+ Tween.prototype.end = function () {
572
+ this._goToEnd = true;
573
+ this.update(Infinity);
574
+ return this;
575
+ };
576
+ Tween.prototype.pause = function (time) {
577
+ if (time === void 0) { time = now(); }
578
+ if (this._isPaused || !this._isPlaying) {
579
+ return this;
580
+ }
581
+ this._isPaused = true;
582
+ this._pauseStart = time;
583
+ // eslint-disable-next-line
584
+ this._group && this._group.remove(this);
585
+ return this;
586
+ };
587
+ Tween.prototype.resume = function (time) {
588
+ if (time === void 0) { time = now(); }
589
+ if (!this._isPaused || !this._isPlaying) {
590
+ return this;
591
+ }
592
+ this._isPaused = false;
593
+ this._startTime += time - this._pauseStart;
594
+ this._pauseStart = 0;
595
+ // eslint-disable-next-line
596
+ this._group && this._group.add(this);
597
+ return this;
598
+ };
599
+ Tween.prototype.stopChainedTweens = function () {
600
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
601
+ this._chainedTweens[i].stop();
602
+ }
603
+ return this;
604
+ };
605
+ Tween.prototype.group = function (group) {
606
+ if (group === void 0) { group = mainGroup; }
607
+ this._group = group;
608
+ return this;
609
+ };
610
+ Tween.prototype.delay = function (amount) {
611
+ if (amount === void 0) { amount = 0; }
612
+ this._delayTime = amount;
613
+ return this;
614
+ };
615
+ Tween.prototype.repeat = function (times) {
616
+ if (times === void 0) { times = 0; }
617
+ this._initialRepeat = times;
618
+ this._repeat = times;
619
+ return this;
620
+ };
621
+ Tween.prototype.repeatDelay = function (amount) {
622
+ this._repeatDelayTime = amount;
623
+ return this;
624
+ };
625
+ Tween.prototype.yoyo = function (yoyo) {
626
+ if (yoyo === void 0) { yoyo = false; }
627
+ this._yoyo = yoyo;
628
+ return this;
629
+ };
630
+ Tween.prototype.easing = function (easingFunction) {
631
+ if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }
632
+ this._easingFunction = easingFunction;
633
+ return this;
634
+ };
635
+ Tween.prototype.interpolation = function (interpolationFunction) {
636
+ if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }
637
+ this._interpolationFunction = interpolationFunction;
638
+ return this;
639
+ };
640
+ // eslint-disable-next-line
641
+ Tween.prototype.chain = function () {
642
+ var tweens = [];
643
+ for (var _i = 0; _i < arguments.length; _i++) {
644
+ tweens[_i] = arguments[_i];
645
+ }
646
+ this._chainedTweens = tweens;
647
+ return this;
648
+ };
649
+ Tween.prototype.onStart = function (callback) {
650
+ this._onStartCallback = callback;
651
+ return this;
652
+ };
653
+ Tween.prototype.onEveryStart = function (callback) {
654
+ this._onEveryStartCallback = callback;
655
+ return this;
656
+ };
657
+ Tween.prototype.onUpdate = function (callback) {
658
+ this._onUpdateCallback = callback;
659
+ return this;
660
+ };
661
+ Tween.prototype.onRepeat = function (callback) {
662
+ this._onRepeatCallback = callback;
663
+ return this;
664
+ };
665
+ Tween.prototype.onComplete = function (callback) {
666
+ this._onCompleteCallback = callback;
667
+ return this;
668
+ };
669
+ Tween.prototype.onStop = function (callback) {
670
+ this._onStopCallback = callback;
671
+ return this;
672
+ };
673
+ /**
674
+ * @returns true if the tween is still playing after the update, false
675
+ * otherwise (calling update on a paused tween still returns true because
676
+ * it is still playing, just paused).
677
+ */
678
+ Tween.prototype.update = function (time, autoStart) {
679
+ var _this = this;
680
+ var _a;
681
+ if (time === void 0) { time = now(); }
682
+ if (autoStart === void 0) { autoStart = true; }
683
+ if (this._isPaused)
684
+ return true;
685
+ var property;
686
+ var endTime = this._startTime + this._duration;
687
+ if (!this._goToEnd && !this._isPlaying) {
688
+ if (time > endTime)
689
+ return false;
690
+ if (autoStart)
691
+ this.start(time, true);
692
+ }
693
+ this._goToEnd = false;
694
+ if (time < this._startTime) {
695
+ return true;
696
+ }
697
+ if (this._onStartCallbackFired === false) {
698
+ if (this._onStartCallback) {
699
+ this._onStartCallback(this._object);
700
+ }
701
+ this._onStartCallbackFired = true;
702
+ }
703
+ if (this._onEveryStartCallbackFired === false) {
704
+ if (this._onEveryStartCallback) {
705
+ this._onEveryStartCallback(this._object);
706
+ }
707
+ this._onEveryStartCallbackFired = true;
708
+ }
709
+ var elapsedTime = time - this._startTime;
710
+ var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);
711
+ var totalTime = this._duration + this._repeat * durationAndDelay;
712
+ var calculateElapsedPortion = function () {
713
+ if (_this._duration === 0)
714
+ return 1;
715
+ if (elapsedTime > totalTime) {
716
+ return 1;
717
+ }
718
+ var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
719
+ var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
720
+ // TODO use %?
721
+ // const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
722
+ var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
723
+ if (portion === 0 && elapsedTime === _this._duration) {
724
+ return 1;
725
+ }
726
+ return portion;
727
+ };
728
+ var elapsed = calculateElapsedPortion();
729
+ var value = this._easingFunction(elapsed);
730
+ // properties transformations
731
+ this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
732
+ if (this._onUpdateCallback) {
733
+ this._onUpdateCallback(this._object, elapsed);
734
+ }
735
+ if (this._duration === 0 || elapsedTime >= this._duration) {
736
+ if (this._repeat > 0) {
737
+ var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
738
+ if (isFinite(this._repeat)) {
739
+ this._repeat -= completeCount;
740
+ }
741
+ // Reassign starting values, restart by making startTime = now
742
+ for (property in this._valuesStartRepeat) {
743
+ if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
744
+ this._valuesStartRepeat[property] =
745
+ // eslint-disable-next-line
746
+ // @ts-ignore FIXME?
747
+ this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
748
+ }
749
+ if (this._yoyo) {
750
+ this._swapEndStartRepeatValues(property);
751
+ }
752
+ this._valuesStart[property] = this._valuesStartRepeat[property];
753
+ }
754
+ if (this._yoyo) {
755
+ this._reversed = !this._reversed;
756
+ }
757
+ this._startTime += durationAndDelay * completeCount;
758
+ if (this._onRepeatCallback) {
759
+ this._onRepeatCallback(this._object);
760
+ }
761
+ this._onEveryStartCallbackFired = false;
762
+ return true;
763
+ }
764
+ else {
765
+ if (this._onCompleteCallback) {
766
+ this._onCompleteCallback(this._object);
767
+ }
768
+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
769
+ // Make the chained tweens start exactly at the time they should,
770
+ // even if the `update()` method was called way past the duration of the tween
771
+ this._chainedTweens[i].start(this._startTime + this._duration, false);
772
+ }
773
+ this._isPlaying = false;
774
+ return false;
775
+ }
776
+ }
777
+ return true;
778
+ };
779
+ Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
780
+ for (var property in _valuesEnd) {
781
+ // Don't update properties that do not exist in the source object
782
+ if (_valuesStart[property] === undefined) {
783
+ continue;
784
+ }
785
+ var start = _valuesStart[property] || 0;
786
+ var end = _valuesEnd[property];
787
+ var startIsArray = Array.isArray(_object[property]);
788
+ var endIsArray = Array.isArray(end);
789
+ var isInterpolationList = !startIsArray && endIsArray;
790
+ if (isInterpolationList) {
791
+ _object[property] = this._interpolationFunction(end, value);
792
+ }
793
+ else if (typeof end === 'object' && end) {
794
+ // eslint-disable-next-line
795
+ // @ts-ignore FIXME?
796
+ this._updateProperties(_object[property], start, end, value);
797
+ }
798
+ else {
799
+ // Parses relative end values with start as base (e.g.: +10, -3)
800
+ end = this._handleRelativeValue(start, end);
801
+ // Protect against non numeric properties.
802
+ if (typeof end === 'number') {
803
+ // eslint-disable-next-line
804
+ // @ts-ignore FIXME?
805
+ _object[property] = start + (end - start) * value;
806
+ }
807
+ }
808
+ }
809
+ };
810
+ Tween.prototype._handleRelativeValue = function (start, end) {
811
+ if (typeof end !== 'string') {
812
+ return end;
813
+ }
814
+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
815
+ return start + parseFloat(end);
816
+ }
817
+ return parseFloat(end);
818
+ };
819
+ Tween.prototype._swapEndStartRepeatValues = function (property) {
820
+ var tmp = this._valuesStartRepeat[property];
821
+ var endValue = this._valuesEnd[property];
822
+ if (typeof endValue === 'string') {
823
+ this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
824
+ }
825
+ else {
826
+ this._valuesStartRepeat[property] = this._valuesEnd[property];
827
+ }
828
+ this._valuesEnd[property] = tmp;
829
+ };
830
+ return Tween;
831
+ }());
832
+
833
+ var VERSION = '23.1.1';
834
+
835
+ /**
836
+ * Tween.js - Licensed under the MIT license
837
+ * https://github.com/tweenjs/tween.js
838
+ * ----------------------------------------------
839
+ *
840
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
841
+ * Thank you all, you're awesome!
842
+ */
843
+ var nextId = Sequence.nextId;
844
+ /**
845
+ * Controlling groups of tweens
846
+ *
847
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
848
+ * In these cases, you may want to create your own smaller groups of tweens.
849
+ */
850
+ var TWEEN = mainGroup;
851
+ // This is the best way to export things in a way that's compatible with both ES
852
+ // Modules and CommonJS, without build hacks, and so as not to break the
853
+ // existing API.
854
+ // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
855
+ var getAll = TWEEN.getAll.bind(TWEEN);
856
+ var removeAll = TWEEN.removeAll.bind(TWEEN);
857
+ var add = TWEEN.add.bind(TWEEN);
858
+ var remove = TWEEN.remove.bind(TWEEN);
859
+ var update = TWEEN.update.bind(TWEEN);
860
+ var exports = {
861
+ Easing: Easing,
862
+ Group: Group,
863
+ Interpolation: Interpolation,
864
+ now: now,
865
+ Sequence: Sequence,
866
+ nextId: nextId,
867
+ Tween: Tween,
868
+ VERSION: VERSION,
869
+ getAll: getAll,
870
+ removeAll: removeAll,
871
+ add: add,
872
+ remove: remove,
873
+ update: update,
874
+ };
875
+
876
+ export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, exports as default, getAll, nextId, now, remove, removeAll, update };