@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,489 @@
1
+ import {
2
+ AdditiveBlending,
3
+ Box2,
4
+ BufferGeometry,
5
+ Color,
6
+ FramebufferTexture,
7
+ InterleavedBuffer,
8
+ InterleavedBufferAttribute,
9
+ Mesh,
10
+ MeshBasicMaterial,
11
+ RawShaderMaterial,
12
+ UnsignedByteType,
13
+ Vector2,
14
+ Vector3,
15
+ Vector4
16
+ } from 'three';
17
+
18
+ /**
19
+ * Creates a simulated lens flare that tracks a light.
20
+ *
21
+ * Note that this class can only be used with {@link WebGLRenderer}.
22
+ * When using {@link WebGPURenderer}, use {@link LensflareMesh}.
23
+ *
24
+ * ```js
25
+ * const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
26
+ *
27
+ * const lensflare = new Lensflare();
28
+ * lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
29
+ * lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
30
+ * lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
31
+ *
32
+ * light.add( lensflare );
33
+ * ```
34
+ *
35
+ * @augments Mesh
36
+ * @three_import import { Lensflare } from 'three/addons/objects/Lensflare.js';
37
+ */
38
+ class Lensflare extends Mesh {
39
+
40
+ /**
41
+ * Constructs a new lensflare.
42
+ */
43
+ constructor() {
44
+
45
+ super( Lensflare.Geometry, new MeshBasicMaterial( { opacity: 0, transparent: true } ) );
46
+
47
+ /**
48
+ * This flag can be used for type testing.
49
+ *
50
+ * @type {boolean}
51
+ * @readonly
52
+ * @default true
53
+ */
54
+ this.isLensflare = true;
55
+
56
+ this.type = 'Lensflare';
57
+
58
+ /**
59
+ * Overwritten to disable view-frustum culling by default.
60
+ *
61
+ * @type {boolean}
62
+ * @default false
63
+ */
64
+ this.frustumCulled = false;
65
+
66
+ /**
67
+ * Overwritten to make sure lensflares a rendered last.
68
+ *
69
+ * @type {number}
70
+ * @default Infinity
71
+ */
72
+ this.renderOrder = Infinity;
73
+
74
+ //
75
+
76
+ const positionScreen = new Vector3();
77
+ const positionView = new Vector3();
78
+
79
+ // textures
80
+
81
+ const tempMap = new FramebufferTexture( 16, 16 );
82
+ const occlusionMap = new FramebufferTexture( 16, 16 );
83
+
84
+ let currentType = UnsignedByteType;
85
+
86
+ // material
87
+
88
+ const geometry = Lensflare.Geometry;
89
+
90
+ const material1a = new RawShaderMaterial( {
91
+ uniforms: {
92
+ 'scale': { value: null },
93
+ 'screenPosition': { value: null }
94
+ },
95
+ vertexShader: /* glsl */`
96
+
97
+ precision highp float;
98
+
99
+ uniform vec3 screenPosition;
100
+ uniform vec2 scale;
101
+
102
+ attribute vec3 position;
103
+
104
+ void main() {
105
+
106
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
107
+
108
+ }`,
109
+
110
+ fragmentShader: /* glsl */`
111
+
112
+ precision highp float;
113
+
114
+ void main() {
115
+
116
+ gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
117
+
118
+ }`,
119
+ depthTest: true,
120
+ depthWrite: false,
121
+ transparent: false
122
+ } );
123
+
124
+ const material1b = new RawShaderMaterial( {
125
+ uniforms: {
126
+ 'map': { value: tempMap },
127
+ 'scale': { value: null },
128
+ 'screenPosition': { value: null }
129
+ },
130
+ vertexShader: /* glsl */`
131
+
132
+ precision highp float;
133
+
134
+ uniform vec3 screenPosition;
135
+ uniform vec2 scale;
136
+
137
+ attribute vec3 position;
138
+ attribute vec2 uv;
139
+
140
+ varying vec2 vUV;
141
+
142
+ void main() {
143
+
144
+ vUV = uv;
145
+
146
+ gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
147
+
148
+ }`,
149
+
150
+ fragmentShader: /* glsl */`
151
+
152
+ precision highp float;
153
+
154
+ uniform sampler2D map;
155
+
156
+ varying vec2 vUV;
157
+
158
+ void main() {
159
+
160
+ gl_FragColor = texture2D( map, vUV );
161
+
162
+ }`,
163
+ depthTest: false,
164
+ depthWrite: false,
165
+ transparent: false
166
+ } );
167
+
168
+ // the following object is used for occlusionMap generation
169
+
170
+ const mesh1 = new Mesh( geometry, material1a );
171
+
172
+ //
173
+
174
+ const elements = [];
175
+
176
+ const shader = LensflareElement.Shader;
177
+
178
+ const material2 = new RawShaderMaterial( {
179
+ name: shader.name,
180
+ uniforms: {
181
+ 'map': { value: null },
182
+ 'occlusionMap': { value: occlusionMap },
183
+ 'color': { value: new Color( 0xffffff ) },
184
+ 'scale': { value: new Vector2() },
185
+ 'screenPosition': { value: new Vector3() }
186
+ },
187
+ vertexShader: shader.vertexShader,
188
+ fragmentShader: shader.fragmentShader,
189
+ blending: AdditiveBlending,
190
+ transparent: true,
191
+ depthWrite: false
192
+ } );
193
+
194
+ const mesh2 = new Mesh( geometry, material2 );
195
+
196
+ /**
197
+ * Adds the given lensflare element to this instance.
198
+ *
199
+ * @param {LensflareElement} element - The element to add.
200
+ */
201
+ this.addElement = function ( element ) {
202
+
203
+ elements.push( element );
204
+
205
+ };
206
+
207
+ //
208
+
209
+ const scale = new Vector2();
210
+ const screenPositionPixels = new Vector2();
211
+ const validArea = new Box2();
212
+ const viewport = new Vector4();
213
+
214
+ this.onBeforeRender = function ( renderer, scene, camera ) {
215
+
216
+ renderer.getCurrentViewport( viewport );
217
+
218
+ const renderTarget = renderer.getRenderTarget();
219
+ const type = ( renderTarget !== null ) ? renderTarget.texture.type : UnsignedByteType;
220
+
221
+ if ( currentType !== type ) {
222
+
223
+ tempMap.dispose();
224
+ occlusionMap.dispose();
225
+
226
+ tempMap.type = occlusionMap.type = type;
227
+
228
+ currentType = type;
229
+
230
+ }
231
+
232
+ const invAspect = viewport.w / viewport.z;
233
+ const halfViewportWidth = viewport.z / 2.0;
234
+ const halfViewportHeight = viewport.w / 2.0;
235
+
236
+ let size = 16 / viewport.w;
237
+ scale.set( size * invAspect, size );
238
+
239
+ validArea.min.set( viewport.x, viewport.y );
240
+ validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
241
+
242
+ // calculate position in screen space
243
+
244
+ positionView.setFromMatrixPosition( this.matrixWorld );
245
+ positionView.applyMatrix4( camera.matrixWorldInverse );
246
+
247
+ if ( positionView.z > 0 ) return; // lensflare is behind the camera
248
+
249
+ positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );
250
+
251
+ // horizontal and vertical coordinate of the lower left corner of the pixels to copy
252
+
253
+ screenPositionPixels.x = viewport.x + ( positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;
254
+ screenPositionPixels.y = viewport.y + ( positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;
255
+
256
+ // screen cull
257
+
258
+ if ( validArea.containsPoint( screenPositionPixels ) ) {
259
+
260
+ // save current RGB to temp texture
261
+
262
+ renderer.copyFramebufferToTexture( tempMap, screenPositionPixels );
263
+
264
+ // render pink quad
265
+
266
+ let uniforms = material1a.uniforms;
267
+ uniforms[ 'scale' ].value = scale;
268
+ uniforms[ 'screenPosition' ].value = positionScreen;
269
+
270
+ renderer.renderBufferDirect( camera, null, geometry, material1a, mesh1, null );
271
+
272
+ // copy result to occlusionMap
273
+
274
+ renderer.copyFramebufferToTexture( occlusionMap, screenPositionPixels );
275
+
276
+ // restore graphics
277
+
278
+ uniforms = material1b.uniforms;
279
+ uniforms[ 'scale' ].value = scale;
280
+ uniforms[ 'screenPosition' ].value = positionScreen;
281
+
282
+ renderer.renderBufferDirect( camera, null, geometry, material1b, mesh1, null );
283
+
284
+ // render elements
285
+
286
+ const vecX = - positionScreen.x * 2;
287
+ const vecY = - positionScreen.y * 2;
288
+
289
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
290
+
291
+ const element = elements[ i ];
292
+
293
+ const uniforms = material2.uniforms;
294
+
295
+ uniforms[ 'color' ].value.copy( element.color );
296
+ uniforms[ 'map' ].value = element.texture;
297
+ uniforms[ 'screenPosition' ].value.x = positionScreen.x + vecX * element.distance;
298
+ uniforms[ 'screenPosition' ].value.y = positionScreen.y + vecY * element.distance;
299
+
300
+ size = element.size / viewport.w;
301
+ const invAspect = viewport.w / viewport.z;
302
+
303
+ uniforms[ 'scale' ].value.set( size * invAspect, size );
304
+
305
+ material2.uniformsNeedUpdate = true;
306
+
307
+ renderer.renderBufferDirect( camera, null, geometry, material2, mesh2, null );
308
+
309
+ }
310
+
311
+ }
312
+
313
+ };
314
+
315
+ /**
316
+ * Frees the GPU-related resources allocated by this instance. Call this
317
+ * method whenever this instance is no longer used in your app.
318
+ */
319
+ this.dispose = function () {
320
+
321
+ material1a.dispose();
322
+ material1b.dispose();
323
+ material2.dispose();
324
+
325
+ tempMap.dispose();
326
+ occlusionMap.dispose();
327
+
328
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
329
+
330
+ elements[ i ].texture.dispose();
331
+
332
+ }
333
+
334
+ };
335
+
336
+ }
337
+
338
+ }
339
+
340
+ /**
341
+ * Represents a single flare that can be added to a {@link Lensflare} container.
342
+ *
343
+ * @three_import import { LensflareElement } from 'three/addons/objects/Lensflare.js';
344
+ */
345
+ class LensflareElement {
346
+
347
+ /**
348
+ * Constructs a new lensflare element.
349
+ *
350
+ * @param {Texture} texture - The flare's texture.
351
+ * @param {number} [size=1] - The size in pixels.
352
+ * @param {number} [distance=0] - The normalized distance (`[0,1]`) from the light source.
353
+ * A value of `0` means the flare is located at light source.
354
+ * @param {Color} [color] - The flare's color
355
+ */
356
+ constructor( texture, size = 1, distance = 0, color = new Color( 0xffffff ) ) {
357
+
358
+ /**
359
+ * The flare's texture.
360
+ *
361
+ * @type {Texture}
362
+ */
363
+ this.texture = texture;
364
+
365
+ /**
366
+ * The size in pixels.
367
+ *
368
+ * @type {number}
369
+ * @default 1
370
+ */
371
+ this.size = size;
372
+
373
+ /**
374
+ * The normalized distance (`[0,1]`) from the light source.
375
+ * A value of `0` means the flare is located at light source.
376
+ *
377
+ * @type {number}
378
+ * @default 0
379
+ */
380
+ this.distance = distance;
381
+
382
+ /**
383
+ * The flare's color
384
+ *
385
+ * @type {Color}
386
+ * @default (1,1,1)
387
+ */
388
+ this.color = color;
389
+
390
+ }
391
+
392
+ }
393
+
394
+ LensflareElement.Shader = {
395
+
396
+ name: 'LensflareElementShader',
397
+
398
+ uniforms: {
399
+
400
+ 'map': { value: null },
401
+ 'occlusionMap': { value: null },
402
+ 'color': { value: null },
403
+ 'scale': { value: null },
404
+ 'screenPosition': { value: null }
405
+
406
+ },
407
+
408
+ vertexShader: /* glsl */`
409
+
410
+ precision highp float;
411
+
412
+ uniform vec3 screenPosition;
413
+ uniform vec2 scale;
414
+
415
+ uniform sampler2D occlusionMap;
416
+
417
+ attribute vec3 position;
418
+ attribute vec2 uv;
419
+
420
+ varying vec2 vUV;
421
+ varying float vVisibility;
422
+
423
+ void main() {
424
+
425
+ vUV = uv;
426
+
427
+ vec2 pos = position.xy;
428
+
429
+ vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
430
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
431
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
432
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
433
+ visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
434
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
435
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
436
+ visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
437
+ visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
438
+
439
+ vVisibility = visibility.r / 9.0;
440
+ vVisibility *= 1.0 - visibility.g / 9.0;
441
+ vVisibility *= visibility.b / 9.0;
442
+
443
+ gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
444
+
445
+ }`,
446
+
447
+ fragmentShader: /* glsl */`
448
+
449
+ precision highp float;
450
+
451
+ uniform sampler2D map;
452
+ uniform vec3 color;
453
+
454
+ varying vec2 vUV;
455
+ varying float vVisibility;
456
+
457
+ void main() {
458
+
459
+ vec4 texture = texture2D( map, vUV );
460
+ texture.a *= vVisibility;
461
+ gl_FragColor = texture;
462
+ gl_FragColor.rgb *= color;
463
+
464
+ }`
465
+
466
+ };
467
+
468
+ Lensflare.Geometry = ( function () {
469
+
470
+ const geometry = new BufferGeometry();
471
+
472
+ const float32Array = new Float32Array( [
473
+ - 1, - 1, 0, 0, 0,
474
+ 1, - 1, 0, 1, 0,
475
+ 1, 1, 0, 1, 1,
476
+ - 1, 1, 0, 0, 1
477
+ ] );
478
+
479
+ const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
480
+
481
+ geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
482
+ geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
483
+ geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
484
+
485
+ return geometry;
486
+
487
+ } )();
488
+
489
+ export { Lensflare, LensflareElement };