@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  277. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
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@@ -0,0 +1,312 @@
1
+ import {
2
+ Compatibility,
3
+ DepthTexture,
4
+ GreaterEqualCompare,
5
+ LessEqualCompare,
6
+ LinearFilter,
7
+ NearestFilter,
8
+ PCFShadowMap,
9
+ ShadowNode,
10
+ Vector2,
11
+ VSMShadowMap
12
+ } from 'three/webgpu';
13
+ import { Fn, If, float, mix, normalWorld, positionView, reference, renderGroup, shadowPositionWorld, smoothstep, texture, uniform, vec4 } from 'three/tsl';
14
+
15
+ let _vsmWarned = false;
16
+
17
+ /**
18
+ * Represents the cascaded shadow map of a {@link SunLight}.
19
+ *
20
+ * The two cascade cameras are fitted by {@link SunLightShadow} and rendered
21
+ * into the viewports of a single shadow map atlas. Each fragment walks the
22
+ * cascades back to front, blending across the fade bands between them.
23
+ *
24
+ * @augments ShadowNode
25
+ * @three_import import { sunShadow } from 'three/addons/lights/SunShadowNode.js';
26
+ */
27
+ class SunShadowNode extends ShadowNode {
28
+
29
+ static get type() {
30
+
31
+ return 'SunShadowNode';
32
+
33
+ }
34
+
35
+ /**
36
+ * Constructs a new sun shadow node.
37
+ *
38
+ * @param {SunLight} light - The shadow casting sun light.
39
+ * @param {?SunLightShadow} [shadow=null] - An optional sun light shadow.
40
+ */
41
+ constructor( light, shadow = null ) {
42
+
43
+ super( light, shadow );
44
+
45
+ /**
46
+ * The size of the shadow map atlas.
47
+ *
48
+ * @type {Vector2}
49
+ * @private
50
+ */
51
+ this._atlasSize = new Vector2();
52
+
53
+ const lightShadow = this.shadow;
54
+
55
+ /**
56
+ * Shadow filters read their texel offsets from `mapSize`, so they must
57
+ * be given the atlas size rather than the cascade map size. This proxy
58
+ * stands in for the shadow when the filter function is set up.
59
+ *
60
+ * @type {Object}
61
+ * @private
62
+ */
63
+ this._filterShadow = {
64
+
65
+ mapSize: this._atlasSize,
66
+
67
+ get radius() {
68
+
69
+ return lightShadow.radius;
70
+
71
+ }
72
+
73
+ };
74
+
75
+ }
76
+
77
+ /**
78
+ * Overwrites the default implementation to size the render target as the cascade atlas.
79
+ *
80
+ * @param {SunLightShadow} shadow - The light shadow object.
81
+ * @param {NodeBuilder} builder - A reference to the current node builder.
82
+ * @return {Object} An object containing the shadow map and depth texture.
83
+ */
84
+ setupRenderTarget( shadow, builder ) {
85
+
86
+ const frameExtents = shadow.getFrameExtents();
87
+ const width = shadow.mapSize.width * frameExtents.x;
88
+ const height = shadow.mapSize.height * frameExtents.y;
89
+
90
+ const depthTexture = new DepthTexture( width, height );
91
+ depthTexture.name = 'SunShadowDepthTexture';
92
+ depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare;
93
+
94
+ const shadowMap = builder.createRenderTarget( width, height );
95
+ shadowMap.texture.name = 'SunShadowMap';
96
+ shadowMap.texture.type = shadow.mapType;
97
+ shadowMap.depthTexture = depthTexture;
98
+
99
+ return { shadowMap, depthTexture };
100
+
101
+ }
102
+
103
+ /**
104
+ * Builds the per-fragment cascade blending.
105
+ *
106
+ * @private
107
+ * @param {NodeBuilder} builder - A reference to the current node builder.
108
+ * @param {Function} filterFn - The shadow filtering function.
109
+ * @return {Node<float>} The shadow value node.
110
+ */
111
+ _setupCascades( builder, filterFn ) {
112
+
113
+ // Full node updates refresh resized atlas bindings, even for stationary objects.
114
+
115
+ builder.observer.hasNode = true;
116
+
117
+ const { shadow, shadowMap } = this;
118
+ const depthTexture = shadowMap.depthTexture;
119
+
120
+ const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
121
+ const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
122
+
123
+ // evaluated outside the cascade branches so nodes shared with the rest of
124
+ // the shader, like the world normal, are not trapped in a branch scope
125
+
126
+ const shadowPosition = vec4( shadowPositionWorld.add( normalWorld.mul( normalBias ) ), 1 ).toVar();
127
+ const viewDepth = positionView.z.negate().toVar();
128
+
129
+ const shadowValue = float( 1 ).toVar( 'shadowValue' );
130
+
131
+ // walk the cascades back to front so each fade band can blend with the shadow behind it
132
+
133
+ for ( let i = shadow.getViewportCount() - 1; i >= 0; i -- ) {
134
+
135
+ const shadowMatrix = uniform( 'mat4' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.getMatrix( i ) );
136
+
137
+ // ( begin, end, fade start ) view depths of the cascade
138
+
139
+ const cascade = uniform( 'vec4' ).setGroup( renderGroup ).onRenderUpdate( () => shadow._cascadeData[ i ] );
140
+
141
+ If( viewDepth.greaterThanEqual( cascade.x ).and( viewDepth.lessThan( cascade.y ) ), () => {
142
+
143
+ const shadowCoord = this.setupShadowCoord( builder, shadowMatrix.mul( shadowPosition ) );
144
+
145
+ const cascadeShadow = this.setupShadowFilter( builder, {
146
+ filterFn,
147
+ shadowTexture: shadowMap.texture,
148
+ depthTexture,
149
+ shadowCoord,
150
+ shadow: this._filterShadow,
151
+ depthLayer: this.depthLayer
152
+ } );
153
+
154
+ shadowValue.assign( mix( cascadeShadow, shadowValue, smoothstep( cascade.z, cascade.y, viewDepth ) ) );
155
+
156
+ } );
157
+
158
+ }
159
+
160
+ return mix( 1, shadowValue, shadowIntensity );
161
+
162
+ }
163
+
164
+ /**
165
+ * Sets up the atlas render target and shadow output node.
166
+ *
167
+ * @param {NodeBuilder} builder - A reference to the current node builder.
168
+ * @return {Node<float>} The shadow output node.
169
+ */
170
+ setupShadow( builder ) {
171
+
172
+ const { renderer, camera } = builder;
173
+ const { light, shadow } = this;
174
+
175
+ let shadowMapType = renderer.shadowMap.type;
176
+
177
+ if ( shadowMapType === VSMShadowMap ) {
178
+
179
+ // the cascade atlas cannot be blurred as one map
180
+
181
+ if ( _vsmWarned === false ) {
182
+
183
+ console.warn( 'THREE.SunShadowNode: VSM is not supported, falling back to PCF.' );
184
+ _vsmWarned = true;
185
+
186
+ }
187
+
188
+ shadowMapType = PCFShadowMap;
189
+
190
+ }
191
+
192
+ const filterFn = shadow.filterNode || this.getShadowFilterFn( shadowMapType ) || null;
193
+
194
+ if ( filterFn === null ) {
195
+
196
+ throw new Error( 'THREE.SunShadowNode: Shadow map type not supported.' );
197
+
198
+ }
199
+
200
+ const { depthTexture, shadowMap } = this.setupRenderTarget( shadow, builder );
201
+ const hasTextureCompare = renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE );
202
+
203
+ if ( shadowMapType === PCFShadowMap && hasTextureCompare ) {
204
+
205
+ depthTexture.minFilter = LinearFilter;
206
+ depthTexture.magFilter = LinearFilter;
207
+
208
+ } else {
209
+
210
+ depthTexture.minFilter = NearestFilter;
211
+ depthTexture.magFilter = NearestFilter;
212
+
213
+ }
214
+
215
+ this.shadowMap = shadowMap;
216
+ shadow.map = shadowMap;
217
+
218
+ this._atlasSize.set( shadowMap.width, shadowMap.height );
219
+
220
+ // the cascade cameras inherit the coordinate system and depth mode from the shadow camera
221
+
222
+ shadow.camera.coordinateSystem = camera.coordinateSystem;
223
+ shadow.camera._reversedDepth = renderer.reversedDepthBuffer;
224
+
225
+ // rebuild the cascade statements for each shader so their variables
226
+ // and branches belong to that shader's scope
227
+
228
+ const node = Fn( ( builder ) => this._setupCascades( builder, filterFn ) )().toVar();
229
+
230
+ const inspectName = `${ light.type } Shadow [ ${ light.name || 'ID: ' + light.id } ]`;
231
+
232
+ // the cascade cameras are orthographic, so the stored depth is linear already
233
+
234
+ return node.toInspector( `${ inspectName } / Depth`, () => texture( depthTexture ).r.oneMinus() );
235
+
236
+ }
237
+
238
+ /**
239
+ * Renders the two cascades into the viewports of the shadow map atlas.
240
+ *
241
+ * @param {NodeFrame} frame - A reference to the current node frame.
242
+ */
243
+ renderShadow( frame ) {
244
+
245
+ const { shadow, shadowMap, light } = this;
246
+ const { renderer, scene, camera } = frame;
247
+
248
+ shadow.updateMatrices( light, camera );
249
+
250
+ const tileWidth = shadow.mapSize.width;
251
+ const tileHeight = shadow.mapSize.height;
252
+ const frameExtents = shadow.getFrameExtents();
253
+ const width = tileWidth * frameExtents.x;
254
+ const height = tileHeight * frameExtents.y;
255
+
256
+ shadowMap.setSize( width, height );
257
+ this._atlasSize.set( width, height );
258
+
259
+ const currentSceneName = scene.name;
260
+
261
+ scene.name = `Shadow Map [ ${ light.name || 'ID: ' + light.id } ]`;
262
+
263
+ // clear once, the cascades share the atlas
264
+
265
+ renderer.autoClear = false;
266
+ renderer.clear();
267
+
268
+ const cascadeCount = shadow.getViewportCount();
269
+
270
+ for ( let i = 0; i < cascadeCount; i ++ ) {
271
+
272
+ const viewport = shadow.getViewport( i );
273
+
274
+ // viewports are measured from the top: flip the rows so the shadow
275
+ // matrices, which bake their offsets bottom-up, sample the correct tile
276
+
277
+ shadowMap.viewport.set(
278
+ tileWidth * viewport.x,
279
+ shadowMap.height - tileHeight * ( viewport.y + viewport.w ),
280
+ tileWidth * viewport.z,
281
+ tileHeight * viewport.w
282
+ );
283
+
284
+ renderer.render( scene, shadow.getCamera( i ) );
285
+
286
+ }
287
+
288
+ scene.name = currentSceneName;
289
+
290
+ }
291
+
292
+ /**
293
+ * Overwritten as a no-op since VSM is not supported for cascaded shadow maps.
294
+ *
295
+ * @param {Renderer} renderer - A reference to the current renderer.
296
+ */
297
+ vsmPass( /*renderer*/ ) { }
298
+
299
+ }
300
+
301
+ export { SunShadowNode };
302
+
303
+ /**
304
+ * TSL function for creating an instance of `SunShadowNode`.
305
+ *
306
+ * @tsl
307
+ * @function
308
+ * @param {SunLight} light - The shadow casting sun light.
309
+ * @param {?SunLightShadow} [shadow=null] - An optional sun light shadow.
310
+ * @return {SunShadowNode} The created sun shadow node.
311
+ */
312
+ export const sunShadow = ( light, shadow ) => new SunShadowNode( light, shadow );
@@ -0,0 +1,56 @@
1
+ import { LineSegments2 } from './LineSegments2.js';
2
+ import { LineGeometry } from './LineGeometry.js';
3
+ import { LineMaterial } from './LineMaterial.js';
4
+
5
+ /**
6
+ * A polyline drawn between vertices.
7
+ *
8
+ * This adds functionality beyond {@link Line}, like arbitrary line width and changing width to
9
+ * be in world units.It extends {@link LineSegments2}, simplifying constructing segments from a
10
+ * chain of points.
11
+ *
12
+ * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
13
+ * import the class from `lines/webgpu/Line2.js`.
14
+ *
15
+ * ```js
16
+ * const geometry = new LineGeometry();
17
+ * geometry.setPositions( positions );
18
+ * geometry.setColors( colors );
19
+ *
20
+ * const material = new LineMaterial( { linewidth: 5, vertexColors: true } };
21
+ *
22
+ * const line = new Line2( geometry, material );
23
+ * scene.add( line );
24
+ * ```
25
+ *
26
+ * @augments LineSegments2
27
+ * @three_import import { Line2 } from 'three/addons/lines/Line2.js';
28
+ */
29
+ class Line2 extends LineSegments2 {
30
+
31
+ /**
32
+ * Constructs a new wide line.
33
+ *
34
+ * @param {LineGeometry} [geometry] - The line geometry.
35
+ * @param {LineMaterial} [material] - The line material.
36
+ */
37
+ constructor( geometry = new LineGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
38
+
39
+ super( geometry, material );
40
+
41
+ /**
42
+ * This flag can be used for type testing.
43
+ *
44
+ * @type {boolean}
45
+ * @readonly
46
+ * @default true
47
+ */
48
+ this.isLine2 = true;
49
+
50
+ this.type = 'Line2';
51
+
52
+ }
53
+
54
+ }
55
+
56
+ export { Line2 };
@@ -0,0 +1,157 @@
1
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
2
+
3
+ /**
4
+ * A chain of vertices, forming a polyline.
5
+ *
6
+ * This is used in {@link Line2} to describe the shape.
7
+ *
8
+ * ```js
9
+ * const points = [
10
+ * new THREE.Vector3( - 10, 0, 0 ),
11
+ * new THREE.Vector3( 0, 5, 0 ),
12
+ * new THREE.Vector3( 10, 0, 0 ),
13
+ * ];
14
+ *
15
+ * const geometry = new LineGeometry();
16
+ * geometry.setFromPoints( points );
17
+ * ```
18
+ *
19
+ * @augments LineSegmentsGeometry
20
+ * @three_import import { LineLineGeometry2 } from 'three/addons/lines/LineGeometry.js';
21
+ */
22
+ class LineGeometry extends LineSegmentsGeometry {
23
+
24
+ /**
25
+ * Constructs a new line geometry.
26
+ */
27
+ constructor() {
28
+
29
+ super();
30
+
31
+ /**
32
+ * This flag can be used for type testing.
33
+ *
34
+ * @type {boolean}
35
+ * @readonly
36
+ * @default true
37
+ */
38
+ this.isLineGeometry = true;
39
+
40
+ this.type = 'LineGeometry';
41
+
42
+ }
43
+
44
+ /**
45
+ * Sets the given line positions for this geometry.
46
+ *
47
+ * @param {Float32Array|Array<number>} array - The position data to set.
48
+ * @return {LineGeometry} A reference to this geometry.
49
+ */
50
+ setPositions( array ) {
51
+
52
+ // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
53
+
54
+ const length = array.length - 3;
55
+ const points = new Float32Array( 2 * length );
56
+
57
+ for ( let i = 0; i < length; i += 3 ) {
58
+
59
+ points[ 2 * i ] = array[ i ];
60
+ points[ 2 * i + 1 ] = array[ i + 1 ];
61
+ points[ 2 * i + 2 ] = array[ i + 2 ];
62
+
63
+ points[ 2 * i + 3 ] = array[ i + 3 ];
64
+ points[ 2 * i + 4 ] = array[ i + 4 ];
65
+ points[ 2 * i + 5 ] = array[ i + 5 ];
66
+
67
+ }
68
+
69
+ super.setPositions( points );
70
+
71
+ return this;
72
+
73
+ }
74
+
75
+ /**
76
+ * Sets the given line colors for this geometry.
77
+ *
78
+ * @param {Float32Array|Array<number>} array - The position data to set.
79
+ * @return {LineGeometry} A reference to this geometry.
80
+ */
81
+ setColors( array ) {
82
+
83
+ // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
84
+
85
+ const length = array.length - 3;
86
+ const colors = new Float32Array( 2 * length );
87
+
88
+ for ( let i = 0; i < length; i += 3 ) {
89
+
90
+ colors[ 2 * i ] = array[ i ];
91
+ colors[ 2 * i + 1 ] = array[ i + 1 ];
92
+ colors[ 2 * i + 2 ] = array[ i + 2 ];
93
+
94
+ colors[ 2 * i + 3 ] = array[ i + 3 ];
95
+ colors[ 2 * i + 4 ] = array[ i + 4 ];
96
+ colors[ 2 * i + 5 ] = array[ i + 5 ];
97
+
98
+ }
99
+
100
+ super.setColors( colors );
101
+
102
+ return this;
103
+
104
+ }
105
+
106
+ /**
107
+ * Setups this line segments geometry from the given sequence of points.
108
+ *
109
+ * @param {Array<Vector3|Vector2>} points - An array of points in 2D or 3D space.
110
+ * @return {LineGeometry} A reference to this geometry.
111
+ */
112
+ setFromPoints( points ) {
113
+
114
+ // converts a vector3 or vector2 array to pairs format
115
+
116
+ const length = points.length - 1;
117
+ const positions = new Float32Array( 6 * length );
118
+
119
+ for ( let i = 0; i < length; i ++ ) {
120
+
121
+ positions[ 6 * i ] = points[ i ].x;
122
+ positions[ 6 * i + 1 ] = points[ i ].y;
123
+ positions[ 6 * i + 2 ] = points[ i ].z || 0;
124
+
125
+ positions[ 6 * i + 3 ] = points[ i + 1 ].x;
126
+ positions[ 6 * i + 4 ] = points[ i + 1 ].y;
127
+ positions[ 6 * i + 5 ] = points[ i + 1 ].z || 0;
128
+
129
+ }
130
+
131
+ super.setPositions( positions );
132
+
133
+ return this;
134
+
135
+ }
136
+
137
+ /**
138
+ * Setups this line segments geometry from the given line.
139
+ *
140
+ * @param {Line} line - The line that should be used as a data source for this geometry.
141
+ * @return {LineGeometry} A reference to this geometry.
142
+ */
143
+ fromLine( line ) {
144
+
145
+ const geometry = line.geometry;
146
+
147
+ this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
148
+
149
+ // set colors, maybe
150
+
151
+ return this;
152
+
153
+ }
154
+
155
+ }
156
+
157
+ export { LineGeometry };