@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
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- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
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- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
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- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
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- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
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- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
- package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
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import {
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DataTexture,
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Matrix4,
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Vector2,
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Vector3,
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/**
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* GTAO shader. Use by {@link GTAOPass}.
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* - [Practical Realtime Strategies for Accurate Indirect Occlusion](https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf).
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* - [Horizon-Based Indirect Lighting (HBIL)](https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%20Mayaux%20-%20Horizon-Based%20Indirect%20Lighting%20(HBIL).pdf)
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const GTAOShader = {
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name: 'GTAOShader',
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uniforms: {
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tNormal: { value: null },
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tDepth: { value: null },
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tNoise: { value: null },
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resolution: { value: new Vector2() },
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cameraNear: { value: null },
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cameraFar: { value: null },
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cameraProjectionMatrix: { value: new Matrix4() },
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cameraProjectionMatrixInverse: { value: new Matrix4() },
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cameraWorldMatrix: { value: new Matrix4() },
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}`,
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform highp sampler2D tNormal;
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uniform float cameraFar;
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uniform mat4 cameraProjectionMatrix;
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float b2 = fetchDepth(p - ivec2(0, 2));
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float b1 = fetchDepth(p - ivec2(0, 1));
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float t1 = fetchDepth(p + ivec2(0, 1));
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float dl = abs((2.0 * l1 - l2) - c0);
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float dr = abs((2.0 * r1 - r2) - c0);
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float db = abs((2.0 * b1 - b2) - c0);
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float dt = abs((2.0 * t1 - t2) - c0);
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vec3 ce = getViewPosition(uv, c0).xyz;
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vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
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vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
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}
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vec3 getViewNormal(const vec2 uv) {
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#elif NORMAL_VECTOR_TYPE == 1
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return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
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#else
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+
return computeNormalFromDepth(uv);
|
|
148
|
+
#endif
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
vec3 getSceneUvAndDepth(vec3 sampleViewPos) {
|
|
152
|
+
vec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);
|
|
153
|
+
vec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;
|
|
154
|
+
float sampleSceneDepth = getDepth(sampleUv);
|
|
155
|
+
return vec3(sampleUv, sampleSceneDepth);
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
void main() {
|
|
159
|
+
float depth = getDepth(vUv.xy);
|
|
160
|
+
|
|
161
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
162
|
+
if (depth <= 0.0) {
|
|
163
|
+
discard;
|
|
164
|
+
return;
|
|
165
|
+
}
|
|
166
|
+
#else
|
|
167
|
+
if (depth >= 1.0) {
|
|
168
|
+
discard;
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
#endif
|
|
172
|
+
|
|
173
|
+
vec3 viewPos = getViewPosition(vUv, depth);
|
|
174
|
+
vec3 viewNormal = getViewNormal(vUv);
|
|
175
|
+
|
|
176
|
+
float radiusToUse = radius;
|
|
177
|
+
float distanceFalloffToUse = thickness;
|
|
178
|
+
#if SCREEN_SPACE_RADIUS == 1
|
|
179
|
+
float radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;
|
|
180
|
+
radiusToUse *= radiusScale;
|
|
181
|
+
distanceFalloffToUse *= radiusScale;
|
|
182
|
+
#endif
|
|
183
|
+
|
|
184
|
+
#if SCENE_CLIP_BOX == 1
|
|
185
|
+
vec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;
|
|
186
|
+
float boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));
|
|
187
|
+
if (boxDistance > radiusToUse) {
|
|
188
|
+
discard;
|
|
189
|
+
return;
|
|
190
|
+
}
|
|
191
|
+
#endif
|
|
192
|
+
|
|
193
|
+
vec2 noiseResolution = vec2(textureSize(tNoise, 0));
|
|
194
|
+
vec2 noiseUv = vUv * resolution / noiseResolution;
|
|
195
|
+
vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
|
|
196
|
+
vec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;
|
|
197
|
+
vec3 tangent = normalize(vec3(randomVec.xy, 0.));
|
|
198
|
+
vec3 bitangent = vec3(-tangent.y, tangent.x, 0.);
|
|
199
|
+
mat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));
|
|
200
|
+
|
|
201
|
+
const int DIRECTIONS = SAMPLES < 30 ? 3 : 5;
|
|
202
|
+
const int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;
|
|
203
|
+
float ao = 0.0;
|
|
204
|
+
for (int i = 0; i < DIRECTIONS; ++i) {
|
|
205
|
+
|
|
206
|
+
float angle = float(i) / float(DIRECTIONS) * PI;
|
|
207
|
+
vec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);
|
|
208
|
+
sampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);
|
|
209
|
+
|
|
210
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
211
|
+
vec3 viewDir = normalize(-viewPos.xyz);
|
|
212
|
+
#else
|
|
213
|
+
vec3 viewDir = vec3(0., 0., 1.);
|
|
214
|
+
#endif
|
|
215
|
+
vec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));
|
|
216
|
+
vec3 sliceTangent = cross(sliceBitangent, viewDir);
|
|
217
|
+
vec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));
|
|
218
|
+
|
|
219
|
+
vec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);
|
|
220
|
+
vec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));
|
|
221
|
+
|
|
222
|
+
for (int j = 0; j < STEPS; ++j) {
|
|
223
|
+
vec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);
|
|
224
|
+
|
|
225
|
+
vec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);
|
|
226
|
+
vec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
|
|
227
|
+
vec3 viewDelta = sampleSceneViewPos - viewPos;
|
|
228
|
+
if (abs(viewDelta.z) < thickness) {
|
|
229
|
+
float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
|
|
230
|
+
cosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
sampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);
|
|
234
|
+
sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
|
|
235
|
+
viewDelta = sampleSceneViewPos - viewPos;
|
|
236
|
+
if (abs(viewDelta.z) < thickness) {
|
|
237
|
+
float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
|
|
238
|
+
cosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
vec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);
|
|
243
|
+
float nx = dot(normalInSlice, sliceTangent);
|
|
244
|
+
float ny = dot(normalInSlice, viewDir);
|
|
245
|
+
float nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);
|
|
246
|
+
float nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);
|
|
247
|
+
float occlusion = nx * nxb + ny * nyb;
|
|
248
|
+
ao += occlusion;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
ao = clamp(ao / float(DIRECTIONS), 0., 1.);
|
|
252
|
+
#if SCENE_CLIP_BOX == 1
|
|
253
|
+
ao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));
|
|
254
|
+
#endif
|
|
255
|
+
ao = pow(ao, scale);
|
|
256
|
+
|
|
257
|
+
gl_FragColor = FRAGMENT_OUTPUT;
|
|
258
|
+
}`
|
|
259
|
+
|
|
260
|
+
};
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* GTAO depth shader. Use by {@link GTAOPass}.
|
|
264
|
+
*
|
|
265
|
+
* @constant
|
|
266
|
+
* @type {Object}
|
|
267
|
+
*/
|
|
268
|
+
const GTAODepthShader = {
|
|
269
|
+
|
|
270
|
+
name: 'GTAODepthShader',
|
|
271
|
+
|
|
272
|
+
defines: {
|
|
273
|
+
PERSPECTIVE_CAMERA: 1
|
|
274
|
+
},
|
|
275
|
+
|
|
276
|
+
uniforms: {
|
|
277
|
+
tDepth: { value: null },
|
|
278
|
+
cameraNear: { value: null },
|
|
279
|
+
cameraFar: { value: null },
|
|
280
|
+
},
|
|
281
|
+
|
|
282
|
+
vertexShader: /* glsl */`
|
|
283
|
+
varying vec2 vUv;
|
|
284
|
+
|
|
285
|
+
void main() {
|
|
286
|
+
vUv = uv;
|
|
287
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
288
|
+
}`,
|
|
289
|
+
|
|
290
|
+
fragmentShader: /* glsl */`
|
|
291
|
+
uniform sampler2D tDepth;
|
|
292
|
+
uniform float cameraNear;
|
|
293
|
+
uniform float cameraFar;
|
|
294
|
+
varying vec2 vUv;
|
|
295
|
+
|
|
296
|
+
#include <packing>
|
|
297
|
+
|
|
298
|
+
float getLinearDepth( const in vec2 screenPosition ) {
|
|
299
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
300
|
+
float fragCoordZ = texture2D( tDepth, screenPosition ).x;
|
|
301
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
302
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
303
|
+
#else
|
|
304
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
305
|
+
#endif
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
void main() {
|
|
309
|
+
float depth = getLinearDepth( vUv );
|
|
310
|
+
gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
|
|
311
|
+
|
|
312
|
+
}`
|
|
313
|
+
|
|
314
|
+
};
|
|
315
|
+
|
|
316
|
+
/**
|
|
317
|
+
* GTAO blend shader. Use by {@link GTAOPass}.
|
|
318
|
+
*
|
|
319
|
+
* @constant
|
|
320
|
+
* @type {Object}
|
|
321
|
+
*/
|
|
322
|
+
const GTAOBlendShader = {
|
|
323
|
+
|
|
324
|
+
name: 'GTAOBlendShader',
|
|
325
|
+
|
|
326
|
+
uniforms: {
|
|
327
|
+
tDiffuse: { value: null },
|
|
328
|
+
intensity: { value: 1.0 }
|
|
329
|
+
},
|
|
330
|
+
|
|
331
|
+
vertexShader: /* glsl */`
|
|
332
|
+
varying vec2 vUv;
|
|
333
|
+
|
|
334
|
+
void main() {
|
|
335
|
+
vUv = uv;
|
|
336
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
337
|
+
}`,
|
|
338
|
+
|
|
339
|
+
fragmentShader: /* glsl */`
|
|
340
|
+
uniform float intensity;
|
|
341
|
+
uniform sampler2D tDiffuse;
|
|
342
|
+
varying vec2 vUv;
|
|
343
|
+
|
|
344
|
+
void main() {
|
|
345
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
346
|
+
gl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);
|
|
347
|
+
}`
|
|
348
|
+
|
|
349
|
+
};
|
|
350
|
+
|
|
351
|
+
|
|
352
|
+
function generateMagicSquareNoise( size = 5 ) {
|
|
353
|
+
|
|
354
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
355
|
+
const magicSquare = generateMagicSquare( noiseSize );
|
|
356
|
+
const noiseSquareSize = magicSquare.length;
|
|
357
|
+
const data = new Uint8Array( noiseSquareSize * 4 );
|
|
358
|
+
|
|
359
|
+
for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
|
|
360
|
+
|
|
361
|
+
const iAng = magicSquare[ inx ];
|
|
362
|
+
const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
|
|
363
|
+
const randomVec = new Vector3(
|
|
364
|
+
Math.cos( angle ),
|
|
365
|
+
Math.sin( angle ),
|
|
366
|
+
0
|
|
367
|
+
).normalize();
|
|
368
|
+
data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
|
|
369
|
+
data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
|
|
370
|
+
data[ inx * 4 + 2 ] = 127;
|
|
371
|
+
data[ inx * 4 + 3 ] = 255;
|
|
372
|
+
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
|
|
376
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
377
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
378
|
+
noiseTexture.needsUpdate = true;
|
|
379
|
+
|
|
380
|
+
return noiseTexture;
|
|
381
|
+
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
function generateMagicSquare( size ) {
|
|
385
|
+
|
|
386
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
387
|
+
const noiseSquareSize = noiseSize * noiseSize;
|
|
388
|
+
const magicSquare = Array( noiseSquareSize ).fill( 0 );
|
|
389
|
+
let i = Math.floor( noiseSize / 2 );
|
|
390
|
+
let j = noiseSize - 1;
|
|
391
|
+
|
|
392
|
+
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
393
|
+
|
|
394
|
+
if ( i === - 1 && j === noiseSize ) {
|
|
395
|
+
|
|
396
|
+
j = noiseSize - 2;
|
|
397
|
+
i = 0;
|
|
398
|
+
|
|
399
|
+
} else {
|
|
400
|
+
|
|
401
|
+
if ( j === noiseSize ) {
|
|
402
|
+
|
|
403
|
+
j = 0;
|
|
404
|
+
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
if ( i < 0 ) {
|
|
408
|
+
|
|
409
|
+
i = noiseSize - 1;
|
|
410
|
+
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
|
|
416
|
+
|
|
417
|
+
j -= 2;
|
|
418
|
+
i ++;
|
|
419
|
+
continue;
|
|
420
|
+
|
|
421
|
+
} else {
|
|
422
|
+
|
|
423
|
+
magicSquare[ i * noiseSize + j ] = num ++;
|
|
424
|
+
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
j ++;
|
|
428
|
+
i --;
|
|
429
|
+
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
return magicSquare;
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
|
|
437
|
+
export { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader };
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module GammaCorrectionShader
|
|
3
|
+
* @three_import import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Gamma Correction Shader
|
|
8
|
+
*
|
|
9
|
+
* References:
|
|
10
|
+
* - {@link http://en.wikipedia.org/wiki/gamma_correction}.
|
|
11
|
+
*
|
|
12
|
+
* @constant
|
|
13
|
+
* @type {ShaderMaterial~Shader}
|
|
14
|
+
*/
|
|
15
|
+
const GammaCorrectionShader = {
|
|
16
|
+
|
|
17
|
+
name: 'GammaCorrectionShader',
|
|
18
|
+
|
|
19
|
+
uniforms: {
|
|
20
|
+
|
|
21
|
+
'tDiffuse': { value: null }
|
|
22
|
+
|
|
23
|
+
},
|
|
24
|
+
|
|
25
|
+
vertexShader: /* glsl */`
|
|
26
|
+
|
|
27
|
+
varying vec2 vUv;
|
|
28
|
+
|
|
29
|
+
void main() {
|
|
30
|
+
|
|
31
|
+
vUv = uv;
|
|
32
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
33
|
+
|
|
34
|
+
}`,
|
|
35
|
+
|
|
36
|
+
fragmentShader: /* glsl */`
|
|
37
|
+
|
|
38
|
+
uniform sampler2D tDiffuse;
|
|
39
|
+
|
|
40
|
+
varying vec2 vUv;
|
|
41
|
+
|
|
42
|
+
void main() {
|
|
43
|
+
|
|
44
|
+
vec4 tex = texture2D( tDiffuse, vUv );
|
|
45
|
+
|
|
46
|
+
gl_FragColor = sRGBTransferOETF( tex );
|
|
47
|
+
|
|
48
|
+
}`
|
|
49
|
+
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
export { GammaCorrectionShader };
|