@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  277. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
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@@ -0,0 +1,437 @@
1
+ import {
2
+ DataTexture,
3
+ Matrix4,
4
+ RepeatWrapping,
5
+ Vector2,
6
+ Vector3,
7
+ } from 'three';
8
+
9
+ /**
10
+ * @module GTAOShader
11
+ * @three_import import { GTAOShader } from 'three/addons/shaders/GTAOShader.js';
12
+ */
13
+
14
+ /**
15
+ * GTAO shader. Use by {@link GTAOPass}.
16
+ *
17
+ * References:
18
+ * - [Practical Realtime Strategies for Accurate Indirect Occlusion](https://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf).
19
+ * - [Horizon-Based Indirect Lighting (HBIL)](https://github.com/Patapom/GodComplex/blob/master/Tests/TestHBIL/2018%20Mayaux%20-%20Horizon-Based%20Indirect%20Lighting%20(HBIL).pdf)
20
+ *
21
+ * @constant
22
+ * @type {ShaderMaterial~Shader}
23
+ */
24
+ const GTAOShader = {
25
+
26
+ name: 'GTAOShader',
27
+
28
+ defines: {
29
+ PERSPECTIVE_CAMERA: 1,
30
+ SAMPLES: 16,
31
+ NORMAL_VECTOR_TYPE: 1,
32
+ SCREEN_SPACE_RADIUS: 0,
33
+ SCREEN_SPACE_RADIUS_SCALE: 100.0,
34
+ SCENE_CLIP_BOX: 0,
35
+ },
36
+
37
+ uniforms: {
38
+ tNormal: { value: null },
39
+ tDepth: { value: null },
40
+ tNoise: { value: null },
41
+ resolution: { value: new Vector2() },
42
+ cameraNear: { value: null },
43
+ cameraFar: { value: null },
44
+ cameraProjectionMatrix: { value: new Matrix4() },
45
+ cameraProjectionMatrixInverse: { value: new Matrix4() },
46
+ cameraWorldMatrix: { value: new Matrix4() },
47
+ radius: { value: 0.25 },
48
+ distanceExponent: { value: 1. },
49
+ thickness: { value: 1. },
50
+ distanceFallOff: { value: 1. },
51
+ scale: { value: 1. },
52
+ sceneBoxMin: { value: new Vector3( - 1, - 1, - 1 ) },
53
+ sceneBoxMax: { value: new Vector3( 1, 1, 1 ) },
54
+ },
55
+
56
+ vertexShader: /* glsl */`
57
+
58
+ varying vec2 vUv;
59
+
60
+ void main() {
61
+ vUv = uv;
62
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
63
+ }`,
64
+
65
+ fragmentShader: /* glsl */`
66
+ varying vec2 vUv;
67
+ uniform highp sampler2D tNormal;
68
+ uniform highp sampler2D tDepth;
69
+ uniform sampler2D tNoise;
70
+ uniform vec2 resolution;
71
+ uniform float cameraNear;
72
+ uniform float cameraFar;
73
+ uniform mat4 cameraProjectionMatrix;
74
+ uniform mat4 cameraProjectionMatrixInverse;
75
+ uniform mat4 cameraWorldMatrix;
76
+ uniform float radius;
77
+ uniform float distanceExponent;
78
+ uniform float thickness;
79
+ uniform float distanceFallOff;
80
+ uniform float scale;
81
+ #if SCENE_CLIP_BOX == 1
82
+ uniform vec3 sceneBoxMin;
83
+ uniform vec3 sceneBoxMax;
84
+ #endif
85
+
86
+ #include <common>
87
+ #include <packing>
88
+
89
+ #ifndef FRAGMENT_OUTPUT
90
+ #define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)
91
+ #endif
92
+
93
+ vec3 getViewPosition( const in vec2 screenPosition, const in float depth ) {
94
+ #ifdef USE_REVERSED_DEPTH_BUFFER
95
+ vec4 clipSpacePosition = vec4( vec2( screenPosition ) * 2.0 - 1.0, depth, 1.0 );
96
+ #else
97
+ vec4 clipSpacePosition = vec4( vec3( screenPosition, depth ) * 2.0 - 1.0, 1.0 );
98
+ #endif
99
+ vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
100
+ return viewSpacePosition.xyz / viewSpacePosition.w;
101
+ }
102
+
103
+ float getDepth(const vec2 uv) {
104
+ return textureLod(tDepth, uv.xy, 0.0).r;
105
+ }
106
+
107
+ float fetchDepth(const ivec2 uv) {
108
+ return texelFetch(tDepth, uv.xy, 0).r;
109
+ }
110
+
111
+ float getViewZ(const in float depth) {
112
+ #if PERSPECTIVE_CAMERA == 1
113
+ return perspectiveDepthToViewZ(depth, cameraNear, cameraFar);
114
+ #else
115
+ return orthographicDepthToViewZ(depth, cameraNear, cameraFar);
116
+ #endif
117
+ }
118
+
119
+ vec3 computeNormalFromDepth(const vec2 uv) {
120
+ vec2 size = vec2(textureSize(tDepth, 0));
121
+ ivec2 p = ivec2(uv * size);
122
+ float c0 = fetchDepth(p);
123
+ float l2 = fetchDepth(p - ivec2(2, 0));
124
+ float l1 = fetchDepth(p - ivec2(1, 0));
125
+ float r1 = fetchDepth(p + ivec2(1, 0));
126
+ float r2 = fetchDepth(p + ivec2(2, 0));
127
+ float b2 = fetchDepth(p - ivec2(0, 2));
128
+ float b1 = fetchDepth(p - ivec2(0, 1));
129
+ float t1 = fetchDepth(p + ivec2(0, 1));
130
+ float t2 = fetchDepth(p + ivec2(0, 2));
131
+ float dl = abs((2.0 * l1 - l2) - c0);
132
+ float dr = abs((2.0 * r1 - r2) - c0);
133
+ float db = abs((2.0 * b1 - b2) - c0);
134
+ float dt = abs((2.0 * t1 - t2) - c0);
135
+ vec3 ce = getViewPosition(uv, c0).xyz;
136
+ vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
137
+ vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
138
+ return normalize(cross(dpdx, dpdy));
139
+ }
140
+
141
+ vec3 getViewNormal(const vec2 uv) {
142
+ #if NORMAL_VECTOR_TYPE == 2
143
+ return normalize(textureLod(tNormal, uv, 0.).rgb);
144
+ #elif NORMAL_VECTOR_TYPE == 1
145
+ return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
146
+ #else
147
+ return computeNormalFromDepth(uv);
148
+ #endif
149
+ }
150
+
151
+ vec3 getSceneUvAndDepth(vec3 sampleViewPos) {
152
+ vec4 sampleClipPos = cameraProjectionMatrix * vec4(sampleViewPos, 1.);
153
+ vec2 sampleUv = sampleClipPos.xy / sampleClipPos.w * 0.5 + 0.5;
154
+ float sampleSceneDepth = getDepth(sampleUv);
155
+ return vec3(sampleUv, sampleSceneDepth);
156
+ }
157
+
158
+ void main() {
159
+ float depth = getDepth(vUv.xy);
160
+
161
+ #ifdef USE_REVERSED_DEPTH_BUFFER
162
+ if (depth <= 0.0) {
163
+ discard;
164
+ return;
165
+ }
166
+ #else
167
+ if (depth >= 1.0) {
168
+ discard;
169
+ return;
170
+ }
171
+ #endif
172
+
173
+ vec3 viewPos = getViewPosition(vUv, depth);
174
+ vec3 viewNormal = getViewNormal(vUv);
175
+
176
+ float radiusToUse = radius;
177
+ float distanceFalloffToUse = thickness;
178
+ #if SCREEN_SPACE_RADIUS == 1
179
+ float radiusScale = getViewPosition(vec2(0.5 + float(SCREEN_SPACE_RADIUS_SCALE) / resolution.x, 0.0), depth).x;
180
+ radiusToUse *= radiusScale;
181
+ distanceFalloffToUse *= radiusScale;
182
+ #endif
183
+
184
+ #if SCENE_CLIP_BOX == 1
185
+ vec3 worldPos = (cameraWorldMatrix * vec4(viewPos, 1.0)).xyz;
186
+ float boxDistance = length(max(vec3(0.0), max(sceneBoxMin - worldPos, worldPos - sceneBoxMax)));
187
+ if (boxDistance > radiusToUse) {
188
+ discard;
189
+ return;
190
+ }
191
+ #endif
192
+
193
+ vec2 noiseResolution = vec2(textureSize(tNoise, 0));
194
+ vec2 noiseUv = vUv * resolution / noiseResolution;
195
+ vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
196
+ vec3 randomVec = noiseTexel.xyz * 2.0 - 1.0;
197
+ vec3 tangent = normalize(vec3(randomVec.xy, 0.));
198
+ vec3 bitangent = vec3(-tangent.y, tangent.x, 0.);
199
+ mat3 kernelMatrix = mat3(tangent, bitangent, vec3(0., 0., 1.));
200
+
201
+ const int DIRECTIONS = SAMPLES < 30 ? 3 : 5;
202
+ const int STEPS = (SAMPLES + DIRECTIONS - 1) / DIRECTIONS;
203
+ float ao = 0.0;
204
+ for (int i = 0; i < DIRECTIONS; ++i) {
205
+
206
+ float angle = float(i) / float(DIRECTIONS) * PI;
207
+ vec4 sampleDir = vec4(cos(angle), sin(angle), 0., 0.5 + 0.5 * noiseTexel.w);
208
+ sampleDir.xyz = normalize(kernelMatrix * sampleDir.xyz);
209
+
210
+ #if PERSPECTIVE_CAMERA == 1
211
+ vec3 viewDir = normalize(-viewPos.xyz);
212
+ #else
213
+ vec3 viewDir = vec3(0., 0., 1.);
214
+ #endif
215
+ vec3 sliceBitangent = normalize(cross(sampleDir.xyz, viewDir));
216
+ vec3 sliceTangent = cross(sliceBitangent, viewDir);
217
+ vec3 normalInSlice = normalize(viewNormal - sliceBitangent * dot(viewNormal, sliceBitangent));
218
+
219
+ vec3 tangentToNormalInSlice = cross(normalInSlice, sliceBitangent);
220
+ vec2 cosHorizons = vec2(dot(viewDir, tangentToNormalInSlice), dot(viewDir, -tangentToNormalInSlice));
221
+
222
+ for (int j = 0; j < STEPS; ++j) {
223
+ vec3 sampleViewOffset = sampleDir.xyz * radiusToUse * sampleDir.w * pow(float(j + 1) / float(STEPS), distanceExponent);
224
+
225
+ vec3 sampleSceneUvDepth = getSceneUvAndDepth(viewPos + sampleViewOffset);
226
+ vec3 sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
227
+ vec3 viewDelta = sampleSceneViewPos - viewPos;
228
+ if (abs(viewDelta.z) < thickness) {
229
+ float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
230
+ cosHorizons.x += max(0., (sampleCosHorizon - cosHorizons.x) * mix(1., 2. / float(j + 2), distanceFallOff));
231
+ }
232
+
233
+ sampleSceneUvDepth = getSceneUvAndDepth(viewPos - sampleViewOffset);
234
+ sampleSceneViewPos = getViewPosition(sampleSceneUvDepth.xy, sampleSceneUvDepth.z);
235
+ viewDelta = sampleSceneViewPos - viewPos;
236
+ if (abs(viewDelta.z) < thickness) {
237
+ float sampleCosHorizon = dot(viewDir, normalize(viewDelta));
238
+ cosHorizons.y += max(0., (sampleCosHorizon - cosHorizons.y) * mix(1., 2. / float(j + 2), distanceFallOff));
239
+ }
240
+ }
241
+
242
+ vec2 sinHorizons = sqrt(1. - cosHorizons * cosHorizons);
243
+ float nx = dot(normalInSlice, sliceTangent);
244
+ float ny = dot(normalInSlice, viewDir);
245
+ float nxb = 1. / 2. * (acos(cosHorizons.y) - acos(cosHorizons.x) + sinHorizons.x * cosHorizons.x - sinHorizons.y * cosHorizons.y);
246
+ float nyb = 1. / 2. * (2. - cosHorizons.x * cosHorizons.x - cosHorizons.y * cosHorizons.y);
247
+ float occlusion = nx * nxb + ny * nyb;
248
+ ao += occlusion;
249
+ }
250
+
251
+ ao = clamp(ao / float(DIRECTIONS), 0., 1.);
252
+ #if SCENE_CLIP_BOX == 1
253
+ ao = mix(ao, 1., smoothstep(0., radiusToUse, boxDistance));
254
+ #endif
255
+ ao = pow(ao, scale);
256
+
257
+ gl_FragColor = FRAGMENT_OUTPUT;
258
+ }`
259
+
260
+ };
261
+
262
+ /**
263
+ * GTAO depth shader. Use by {@link GTAOPass}.
264
+ *
265
+ * @constant
266
+ * @type {Object}
267
+ */
268
+ const GTAODepthShader = {
269
+
270
+ name: 'GTAODepthShader',
271
+
272
+ defines: {
273
+ PERSPECTIVE_CAMERA: 1
274
+ },
275
+
276
+ uniforms: {
277
+ tDepth: { value: null },
278
+ cameraNear: { value: null },
279
+ cameraFar: { value: null },
280
+ },
281
+
282
+ vertexShader: /* glsl */`
283
+ varying vec2 vUv;
284
+
285
+ void main() {
286
+ vUv = uv;
287
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
288
+ }`,
289
+
290
+ fragmentShader: /* glsl */`
291
+ uniform sampler2D tDepth;
292
+ uniform float cameraNear;
293
+ uniform float cameraFar;
294
+ varying vec2 vUv;
295
+
296
+ #include <packing>
297
+
298
+ float getLinearDepth( const in vec2 screenPosition ) {
299
+ #if PERSPECTIVE_CAMERA == 1
300
+ float fragCoordZ = texture2D( tDepth, screenPosition ).x;
301
+ float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
302
+ return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
303
+ #else
304
+ return texture2D( tDepth, screenPosition ).x;
305
+ #endif
306
+ }
307
+
308
+ void main() {
309
+ float depth = getLinearDepth( vUv );
310
+ gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
311
+
312
+ }`
313
+
314
+ };
315
+
316
+ /**
317
+ * GTAO blend shader. Use by {@link GTAOPass}.
318
+ *
319
+ * @constant
320
+ * @type {Object}
321
+ */
322
+ const GTAOBlendShader = {
323
+
324
+ name: 'GTAOBlendShader',
325
+
326
+ uniforms: {
327
+ tDiffuse: { value: null },
328
+ intensity: { value: 1.0 }
329
+ },
330
+
331
+ vertexShader: /* glsl */`
332
+ varying vec2 vUv;
333
+
334
+ void main() {
335
+ vUv = uv;
336
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
337
+ }`,
338
+
339
+ fragmentShader: /* glsl */`
340
+ uniform float intensity;
341
+ uniform sampler2D tDiffuse;
342
+ varying vec2 vUv;
343
+
344
+ void main() {
345
+ vec4 texel = texture2D( tDiffuse, vUv );
346
+ gl_FragColor = vec4(mix(vec3(1.), texel.rgb, intensity), texel.a);
347
+ }`
348
+
349
+ };
350
+
351
+
352
+ function generateMagicSquareNoise( size = 5 ) {
353
+
354
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
355
+ const magicSquare = generateMagicSquare( noiseSize );
356
+ const noiseSquareSize = magicSquare.length;
357
+ const data = new Uint8Array( noiseSquareSize * 4 );
358
+
359
+ for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
360
+
361
+ const iAng = magicSquare[ inx ];
362
+ const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
363
+ const randomVec = new Vector3(
364
+ Math.cos( angle ),
365
+ Math.sin( angle ),
366
+ 0
367
+ ).normalize();
368
+ data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
369
+ data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
370
+ data[ inx * 4 + 2 ] = 127;
371
+ data[ inx * 4 + 3 ] = 255;
372
+
373
+ }
374
+
375
+ const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
376
+ noiseTexture.wrapS = RepeatWrapping;
377
+ noiseTexture.wrapT = RepeatWrapping;
378
+ noiseTexture.needsUpdate = true;
379
+
380
+ return noiseTexture;
381
+
382
+ }
383
+
384
+ function generateMagicSquare( size ) {
385
+
386
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
387
+ const noiseSquareSize = noiseSize * noiseSize;
388
+ const magicSquare = Array( noiseSquareSize ).fill( 0 );
389
+ let i = Math.floor( noiseSize / 2 );
390
+ let j = noiseSize - 1;
391
+
392
+ for ( let num = 1; num <= noiseSquareSize; ) {
393
+
394
+ if ( i === - 1 && j === noiseSize ) {
395
+
396
+ j = noiseSize - 2;
397
+ i = 0;
398
+
399
+ } else {
400
+
401
+ if ( j === noiseSize ) {
402
+
403
+ j = 0;
404
+
405
+ }
406
+
407
+ if ( i < 0 ) {
408
+
409
+ i = noiseSize - 1;
410
+
411
+ }
412
+
413
+ }
414
+
415
+ if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
416
+
417
+ j -= 2;
418
+ i ++;
419
+ continue;
420
+
421
+ } else {
422
+
423
+ magicSquare[ i * noiseSize + j ] = num ++;
424
+
425
+ }
426
+
427
+ j ++;
428
+ i --;
429
+
430
+ }
431
+
432
+ return magicSquare;
433
+
434
+ }
435
+
436
+
437
+ export { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader };
@@ -0,0 +1,52 @@
1
+ /**
2
+ * @module GammaCorrectionShader
3
+ * @three_import import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
4
+ */
5
+
6
+ /**
7
+ * Gamma Correction Shader
8
+ *
9
+ * References:
10
+ * - {@link http://en.wikipedia.org/wiki/gamma_correction}.
11
+ *
12
+ * @constant
13
+ * @type {ShaderMaterial~Shader}
14
+ */
15
+ const GammaCorrectionShader = {
16
+
17
+ name: 'GammaCorrectionShader',
18
+
19
+ uniforms: {
20
+
21
+ 'tDiffuse': { value: null }
22
+
23
+ },
24
+
25
+ vertexShader: /* glsl */`
26
+
27
+ varying vec2 vUv;
28
+
29
+ void main() {
30
+
31
+ vUv = uv;
32
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
+
34
+ }`,
35
+
36
+ fragmentShader: /* glsl */`
37
+
38
+ uniform sampler2D tDiffuse;
39
+
40
+ varying vec2 vUv;
41
+
42
+ void main() {
43
+
44
+ vec4 tex = texture2D( tDiffuse, vUv );
45
+
46
+ gl_FragColor = sRGBTransferOETF( tex );
47
+
48
+ }`
49
+
50
+ };
51
+
52
+ export { GammaCorrectionShader };