@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
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- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
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- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
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- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
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import { UniformsLib } from 'three';
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/**
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* ```
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*
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*/
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class SunLightNode extends AnalyticLightNode {
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}
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/**
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* Constructs a new sun light node.
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constructor( light = null ) {
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super( light );
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}
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/**
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* Overwritten to setup the cascaded shadows of sun lights.
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*
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* @return {SunShadowNode} The created shadow node.
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*/
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setupShadowNode() {
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return sunShadow( this.light );
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}
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+
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setupDirect() {
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const lightColor = this.colorNode;
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const lightDirection = cameraViewMatrix.transformDirection( lightPosition( this.light ) );
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return { lightDirection, lightColor };
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}
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}
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export { SunLightNode };
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@@ -0,0 +1,319 @@
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1
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import {
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2
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+
Frustum,
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3
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LightShadow,
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4
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Matrix4,
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5
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OrthographicCamera,
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6
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Vector3,
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Vector4,
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8
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WebGPUCoordinateSystem
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} from 'three';
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+
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const _lightOrientationMatrix = /*@__PURE__*/ new Matrix4();
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const _viewToLightMatrix = /*@__PURE__*/ new Matrix4();
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const _lightDirection = /*@__PURE__*/ new Vector3();
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const _up = /*@__PURE__*/ new Vector3();
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const _center = /*@__PURE__*/ new Vector3();
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const _nearCorners = [
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3()
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];
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const _farCorners = [
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3()
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];
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const _cascadeCorners = [
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3(),
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/*@__PURE__*/ new Vector3()
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+
];
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+
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+
// must match the cascade count in the sun shadow shader chunks
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43
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+
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+
const _cascadeCount = 2;
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45
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+
|
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46
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+
// fraction of each cascade's depth range that blends into the next cascade
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47
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+
|
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48
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+
const _cascadeFade = 0.1;
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49
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+
|
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50
|
+
/**
|
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51
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* Represents the shadow configuration of {@link SunLight}, using two
|
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52
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+
* cascaded shadow maps (CSM).
|
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+
*
|
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54
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+
* The shadow camera projection is fitted automatically to slices of the view
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55
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+
* frustum, up to a distance of `camera.far` (or the view camera's far plane,
|
|
56
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+
* whichever is smaller), and adjacent cascades blend into each other over a
|
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57
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+
* small depth range. `camera.left/right/top/bottom` are ignored.
|
|
58
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+
*
|
|
59
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+
* The default `mapSize` is `1024x1024` per cascade.
|
|
60
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+
*
|
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61
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+
* @augments LightShadow
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|
62
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+
* @three_import import { SunLightShadow } from 'three/addons/lights/SunLightShadow.js';
|
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63
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+
*/
|
|
64
|
+
class SunLightShadow extends LightShadow {
|
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65
|
+
|
|
66
|
+
/**
|
|
67
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+
* Constructs a new sun light shadow.
|
|
68
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+
*/
|
|
69
|
+
constructor() {
|
|
70
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+
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|
71
|
+
super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
|
|
72
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+
|
|
73
|
+
/**
|
|
74
|
+
* This flag can be used for type testing.
|
|
75
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+
*
|
|
76
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+
* @type {boolean}
|
|
77
|
+
* @readonly
|
|
78
|
+
* @default true
|
|
79
|
+
*/
|
|
80
|
+
this.isSunLightShadow = true;
|
|
81
|
+
|
|
82
|
+
this.mapSize.set( 1024, 1024 );
|
|
83
|
+
|
|
84
|
+
this._cameras = [];
|
|
85
|
+
this._matrices = [];
|
|
86
|
+
this._frustums = [];
|
|
87
|
+
this._cascadeSplits = new Array( _cascadeCount + 1 ).fill( 0 );
|
|
88
|
+
|
|
89
|
+
// per cascade ( begin, end, fade start ) view depths, consumed by the renderer
|
|
90
|
+
|
|
91
|
+
this._cascadeData = [];
|
|
92
|
+
|
|
93
|
+
this._viewportCount = _cascadeCount;
|
|
94
|
+
this._frameExtents.set( 2, 1 );
|
|
95
|
+
|
|
96
|
+
for ( let i = 0; i < _cascadeCount; i ++ ) {
|
|
97
|
+
|
|
98
|
+
this._cameras.push( new OrthographicCamera() );
|
|
99
|
+
this._matrices.push( new Matrix4() );
|
|
100
|
+
this._frustums.push( new Frustum() );
|
|
101
|
+
this._cascadeData.push( new Vector4() );
|
|
102
|
+
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
while ( this._viewports.length < _cascadeCount ) this._viewports.push( new Vector4() );
|
|
106
|
+
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* Returns the shadow camera of the given cascade.
|
|
111
|
+
*
|
|
112
|
+
* @param {number} [cascadeIndex=0] - The cascade index.
|
|
113
|
+
* @return {OrthographicCamera} The shadow camera.
|
|
114
|
+
*/
|
|
115
|
+
getCamera( cascadeIndex = 0 ) {
|
|
116
|
+
|
|
117
|
+
return this._cameras[ cascadeIndex ];
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Returns the shadow matrix of the given cascade.
|
|
123
|
+
*
|
|
124
|
+
* @param {number} [cascadeIndex=0] - The cascade index.
|
|
125
|
+
* @return {Matrix4} The shadow matrix.
|
|
126
|
+
*/
|
|
127
|
+
getMatrix( cascadeIndex = 0 ) {
|
|
128
|
+
|
|
129
|
+
return this._matrices[ cascadeIndex ];
|
|
130
|
+
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* Returns the shadow camera frustum of the given cascade. Used internally by
|
|
135
|
+
* the renderer to cull objects.
|
|
136
|
+
*
|
|
137
|
+
* @param {number} [cascadeIndex=0] - The cascade index.
|
|
138
|
+
* @return {Frustum} The shadow camera frustum.
|
|
139
|
+
*/
|
|
140
|
+
getFrustum( cascadeIndex = 0 ) {
|
|
141
|
+
|
|
142
|
+
return this._frustums[ cascadeIndex ];
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Update the matrices for the cascade cameras and shadows, used internally
|
|
148
|
+
* by the renderer.
|
|
149
|
+
*
|
|
150
|
+
* @param {Light} light - The light for which the shadow is being rendered.
|
|
151
|
+
* @param {Camera} viewCamera - The camera the scene is rendered with.
|
|
152
|
+
*/
|
|
153
|
+
updateMatrices( light, viewCamera ) {
|
|
154
|
+
|
|
155
|
+
if ( viewCamera === undefined ) return;
|
|
156
|
+
|
|
157
|
+
// inset the cascade viewports so shadow filtering cannot read across atlas tiles
|
|
158
|
+
|
|
159
|
+
const insetX = Math.min( 0.25, ( Math.ceil( this.radius ) + 1 ) / this.mapSize.x );
|
|
160
|
+
const insetY = Math.min( 0.25, ( Math.ceil( this.radius ) + 1 ) / this.mapSize.y );
|
|
161
|
+
|
|
162
|
+
for ( let i = 0; i < _cascadeCount; i ++ ) {
|
|
163
|
+
|
|
164
|
+
this._viewports[ i ].set( i + insetX, insetY, 1 - 2 * insetX, 1 - 2 * insetY );
|
|
165
|
+
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
const resolutionX = this.mapSize.x * ( 1 - 2 * insetX );
|
|
169
|
+
const resolutionY = this.mapSize.y * ( 1 - 2 * insetY );
|
|
170
|
+
const resolution = Math.min( resolutionX, resolutionY );
|
|
171
|
+
|
|
172
|
+
const camera = this.camera;
|
|
173
|
+
const cameraNear = viewCamera.near;
|
|
174
|
+
const cameraFar = Math.max( cameraNear + 1e-6, Math.min( camera.far, viewCamera.far ) );
|
|
175
|
+
|
|
176
|
+
// practical split scheme: the average of uniform and logarithmic splits
|
|
177
|
+
|
|
178
|
+
const splits = this._cascadeSplits;
|
|
179
|
+
splits[ 0 ] = cameraNear;
|
|
180
|
+
|
|
181
|
+
for ( let i = 1; i < _cascadeCount; i ++ ) {
|
|
182
|
+
|
|
183
|
+
const amount = i / _cascadeCount;
|
|
184
|
+
const uniform = cameraNear + ( cameraFar - cameraNear ) * amount;
|
|
185
|
+
const logarithmic = cameraNear > 0 ? cameraNear * Math.pow( cameraFar / cameraNear, amount ) : uniform;
|
|
186
|
+
splits[ i ] = ( uniform + logarithmic ) * 0.5;
|
|
187
|
+
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
splits[ _cascadeCount ] = cameraFar;
|
|
191
|
+
|
|
192
|
+
_lightDirection.setFromMatrixPosition( light.matrixWorld ).negate().normalize();
|
|
193
|
+
|
|
194
|
+
_up.set( 0, 1, 0 );
|
|
195
|
+
if ( Math.abs( _up.dot( _lightDirection ) ) > 0.99 ) _up.set( 0, 0, 1 );
|
|
196
|
+
|
|
197
|
+
_lightOrientationMatrix.lookAt( _center.set( 0, 0, 0 ), _lightDirection, _up );
|
|
198
|
+
_viewToLightMatrix.copy( _lightOrientationMatrix ).transpose().multiply( viewCamera.matrixWorld );
|
|
199
|
+
|
|
200
|
+
// view frustum corners in light space; the rotation preserves distances,
|
|
201
|
+
// so the cascades can be fitted and snapped directly in this space
|
|
202
|
+
|
|
203
|
+
const zNear = viewCamera.reversedDepth ? 1 : ( viewCamera.coordinateSystem === WebGPUCoordinateSystem ? 0 : - 1 );
|
|
204
|
+
const inverseProjectionMatrix = viewCamera.projectionMatrixInverse;
|
|
205
|
+
|
|
206
|
+
let globalMaxZ = - Infinity;
|
|
207
|
+
|
|
208
|
+
for ( let i = 0; i < 4; i ++ ) {
|
|
209
|
+
|
|
210
|
+
const x = i === 0 || i === 1 ? 1 : - 1;
|
|
211
|
+
const y = i === 0 || i === 3 ? 1 : - 1;
|
|
212
|
+
|
|
213
|
+
const nearCorner = _nearCorners[ i ].set( x, y, zNear ).applyMatrix4( inverseProjectionMatrix );
|
|
214
|
+
const farCorner = _farCorners[ i ];
|
|
215
|
+
|
|
216
|
+
if ( viewCamera.isPerspectiveCamera === true ) {
|
|
217
|
+
|
|
218
|
+
farCorner.copy( nearCorner ).multiplyScalar( cameraFar / cameraNear );
|
|
219
|
+
|
|
220
|
+
} else {
|
|
221
|
+
|
|
222
|
+
farCorner.set( nearCorner.x, nearCorner.y, - cameraFar );
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
nearCorner.applyMatrix4( _viewToLightMatrix );
|
|
227
|
+
farCorner.applyMatrix4( _viewToLightMatrix );
|
|
228
|
+
|
|
229
|
+
globalMaxZ = Math.max( globalMaxZ, nearCorner.z, farCorner.z );
|
|
230
|
+
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
// raise the ceiling one shadow range towards the light so casters outside
|
|
234
|
+
// the view frustum still cast into it
|
|
235
|
+
|
|
236
|
+
globalMaxZ += cameraFar;
|
|
237
|
+
|
|
238
|
+
const shadowNear = camera.near;
|
|
239
|
+
|
|
240
|
+
for ( let i = 0; i < _cascadeCount; i ++ ) {
|
|
241
|
+
|
|
242
|
+
// each cascade covers the fade band of the previous one so both can be sampled while blending
|
|
243
|
+
|
|
244
|
+
const cascadeNear = i === 0 ? splits[ 0 ] : this._cascadeData[ i - 1 ].z;
|
|
245
|
+
const cascadeFar = splits[ i + 1 ];
|
|
246
|
+
const fadeStart = cascadeFar - _cascadeFade * ( cascadeFar - splits[ i ] );
|
|
247
|
+
|
|
248
|
+
this._cascadeData[ i ].set( i === 0 ? - 1e10 : cascadeNear, cascadeFar, fadeStart, 0 );
|
|
249
|
+
|
|
250
|
+
// bounding sphere of the cascade slice for a rotation-stable projection
|
|
251
|
+
|
|
252
|
+
const nearAlpha = ( cascadeNear - cameraNear ) / ( cameraFar - cameraNear );
|
|
253
|
+
const farAlpha = ( cascadeFar - cameraNear ) / ( cameraFar - cameraNear );
|
|
254
|
+
|
|
255
|
+
_center.set( 0, 0, 0 );
|
|
256
|
+
|
|
257
|
+
for ( let j = 0; j < 4; j ++ ) {
|
|
258
|
+
|
|
259
|
+
_cascadeCorners[ j * 2 ].lerpVectors( _nearCorners[ j ], _farCorners[ j ], nearAlpha );
|
|
260
|
+
_cascadeCorners[ j * 2 + 1 ].lerpVectors( _nearCorners[ j ], _farCorners[ j ], farAlpha );
|
|
261
|
+
_center.add( _cascadeCorners[ j * 2 ] ).add( _cascadeCorners[ j * 2 + 1 ] );
|
|
262
|
+
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
_center.multiplyScalar( 1 / 8 );
|
|
266
|
+
|
|
267
|
+
let radiusSq = 0;
|
|
268
|
+
let minZ = Infinity;
|
|
269
|
+
|
|
270
|
+
for ( let j = 0; j < 8; j ++ ) {
|
|
271
|
+
|
|
272
|
+
radiusSq = Math.max( radiusSq, _cascadeCorners[ j ].distanceToSquared( _center ) );
|
|
273
|
+
minZ = Math.min( minZ, _cascadeCorners[ j ].z );
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
let radius = Math.sqrt( radiusSq );
|
|
278
|
+
|
|
279
|
+
// snap to the texel grid to avoid shimmering when the view camera moves
|
|
280
|
+
|
|
281
|
+
if ( resolution > 1 ) {
|
|
282
|
+
|
|
283
|
+
// pad by half a texel so snapping cannot clip a frustum corner
|
|
284
|
+
radius /= 1 - 1 / resolution;
|
|
285
|
+
const texelSizeX = 2 * radius / resolutionX;
|
|
286
|
+
const texelSizeY = 2 * radius / resolutionY;
|
|
287
|
+
_center.x = Math.round( _center.x / texelSizeX ) * texelSizeX;
|
|
288
|
+
_center.y = Math.round( _center.y / texelSizeY ) * texelSizeY;
|
|
289
|
+
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
// place the near plane at the caster ceiling
|
|
293
|
+
|
|
294
|
+
_center.z = globalMaxZ + shadowNear;
|
|
295
|
+
_center.applyMatrix4( _lightOrientationMatrix );
|
|
296
|
+
|
|
297
|
+
const cascadeCamera = this._cameras[ i ];
|
|
298
|
+
cascadeCamera.position.copy( _center );
|
|
299
|
+
cascadeCamera.quaternion.setFromRotationMatrix( _lightOrientationMatrix );
|
|
300
|
+
cascadeCamera.left = - radius;
|
|
301
|
+
cascadeCamera.right = radius;
|
|
302
|
+
cascadeCamera.top = radius;
|
|
303
|
+
cascadeCamera.bottom = - radius;
|
|
304
|
+
cascadeCamera.near = shadowNear;
|
|
305
|
+
cascadeCamera.far = globalMaxZ - minZ + 2 * shadowNear;
|
|
306
|
+
cascadeCamera.coordinateSystem = camera.coordinateSystem;
|
|
307
|
+
cascadeCamera._reversedDepth = camera.reversedDepth;
|
|
308
|
+
cascadeCamera.updateProjectionMatrix();
|
|
309
|
+
cascadeCamera.updateMatrixWorld();
|
|
310
|
+
|
|
311
|
+
this._updateMatrix( cascadeCamera, this._matrices[ i ], this._frustums[ i ], this._viewports[ i ] );
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
export { SunLightShadow };
|