@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  277. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
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@@ -0,0 +1,393 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ ShaderMaterial,
7
+ UniformsUtils,
8
+ Vector2,
9
+ Vector3,
10
+ WebGLRenderTarget,
11
+ DepthTexture,
12
+ UnsignedShortType,
13
+ NearestFilter,
14
+ Plane,
15
+ HalfFloatType
16
+ } from 'three';
17
+
18
+ /**
19
+ * A special version of {@link Reflector} for usage with {@link SSRPass}.
20
+ *
21
+ * @augments Mesh
22
+ * @three_import import { ReflectorForSSRPass } from 'three/addons/objects/ReflectorForSSRPass.js';
23
+ */
24
+ class ReflectorForSSRPass extends Mesh {
25
+
26
+ /**
27
+ * Constructs a new reflector.
28
+ *
29
+ * @param {BufferGeometry} geometry - The reflector's geometry.
30
+ * @param {ReflectorForSSRPass~Options} [options] - The configuration options.
31
+ */
32
+ constructor( geometry, options = {} ) {
33
+
34
+ super( geometry );
35
+
36
+ this.isReflectorForSSRPass = true;
37
+
38
+ this.type = 'ReflectorForSSRPass';
39
+
40
+ const scope = this;
41
+
42
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
43
+ const textureWidth = options.textureWidth || 512;
44
+ const textureHeight = options.textureHeight || 512;
45
+ const clipBias = options.clipBias || 0;
46
+ const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
47
+ const useDepthTexture = options.useDepthTexture === true;
48
+ const yAxis = new Vector3( 0, 1, 0 );
49
+ const vecTemp0 = new Vector3();
50
+ const vecTemp1 = new Vector3();
51
+
52
+ //
53
+
54
+ scope.needsUpdate = false;
55
+ scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
56
+ scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
57
+ scope.color = color;
58
+ scope.resolution = options.resolution || new Vector2( window.innerWidth, window.innerHeight );
59
+
60
+
61
+ scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
62
+ Object.defineProperty( scope, 'distanceAttenuation', {
63
+ get() {
64
+
65
+ return scope._distanceAttenuation;
66
+
67
+ },
68
+ set( val ) {
69
+
70
+ if ( scope._distanceAttenuation === val ) return;
71
+ scope._distanceAttenuation = val;
72
+ scope.material.defines.DISTANCE_ATTENUATION = val;
73
+ scope.material.needsUpdate = true;
74
+
75
+ }
76
+ } );
77
+
78
+ scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
79
+ Object.defineProperty( scope, 'fresnel', {
80
+ get() {
81
+
82
+ return scope._fresnel;
83
+
84
+ },
85
+ set( val ) {
86
+
87
+ if ( scope._fresnel === val ) return;
88
+ scope._fresnel = val;
89
+ scope.material.defines.FRESNEL = val;
90
+ scope.material.needsUpdate = true;
91
+
92
+ }
93
+ } );
94
+
95
+ const normal = new Vector3();
96
+ const reflectorWorldPosition = new Vector3();
97
+ const cameraWorldPosition = new Vector3();
98
+ const rotationMatrix = new Matrix4();
99
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
100
+
101
+ const view = new Vector3();
102
+ const target = new Vector3();
103
+
104
+ const textureMatrix = new Matrix4();
105
+ const virtualCamera = new PerspectiveCamera();
106
+
107
+ let depthTexture;
108
+
109
+ if ( useDepthTexture ) {
110
+
111
+ depthTexture = new DepthTexture();
112
+ depthTexture.type = UnsignedShortType;
113
+ depthTexture.minFilter = NearestFilter;
114
+ depthTexture.magFilter = NearestFilter;
115
+
116
+ }
117
+
118
+ const parameters = {
119
+ depthTexture: useDepthTexture ? depthTexture : null,
120
+ type: HalfFloatType
121
+ };
122
+
123
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );
124
+
125
+ const material = new ShaderMaterial( {
126
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
127
+ transparent: useDepthTexture,
128
+ defines: Object.assign( {}, ReflectorForSSRPass.ReflectorShader.defines, {
129
+ useDepthTexture
130
+ } ),
131
+ uniforms: UniformsUtils.clone( shader.uniforms ),
132
+ fragmentShader: shader.fragmentShader,
133
+ vertexShader: shader.vertexShader
134
+ } );
135
+
136
+ material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
137
+ material.uniforms[ 'color' ].value = scope.color;
138
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
139
+ if ( useDepthTexture ) {
140
+
141
+ material.uniforms[ 'tDepth' ].value = renderTarget.depthTexture;
142
+
143
+ }
144
+
145
+ this.material = material;
146
+
147
+ const globalPlane = new Plane( new Vector3( 0, 1, 0 ), clipBias );
148
+ const globalPlanes = [ globalPlane ];
149
+
150
+ this.doRender = function ( renderer, scene, camera ) {
151
+
152
+ material.uniforms[ 'maxDistance' ].value = scope.maxDistance;
153
+ material.uniforms[ 'color' ].value = scope.color;
154
+ material.uniforms[ 'opacity' ].value = scope.opacity;
155
+
156
+ vecTemp0.copy( camera.position ).normalize();
157
+ vecTemp1.copy( vecTemp0 ).reflect( yAxis );
158
+ material.uniforms[ 'fresnelCoe' ].value = ( vecTemp0.dot( vecTemp1 ) + 1. ) / 2.; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
159
+
160
+ reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
161
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
162
+
163
+ rotationMatrix.extractRotation( scope.matrixWorld );
164
+
165
+ normal.set( 0, 0, 1 );
166
+ normal.applyMatrix4( rotationMatrix );
167
+
168
+ view.subVectors( reflectorWorldPosition, cameraWorldPosition );
169
+
170
+ // Avoid rendering when reflector is facing away
171
+
172
+ if ( view.dot( normal ) > 0 ) return;
173
+
174
+ view.reflect( normal ).negate();
175
+ view.add( reflectorWorldPosition );
176
+
177
+ rotationMatrix.extractRotation( camera.matrixWorld );
178
+
179
+ lookAtPosition.set( 0, 0, - 1 );
180
+ lookAtPosition.applyMatrix4( rotationMatrix );
181
+ lookAtPosition.add( cameraWorldPosition );
182
+
183
+ target.subVectors( reflectorWorldPosition, lookAtPosition );
184
+ target.reflect( normal ).negate();
185
+ target.add( reflectorWorldPosition );
186
+
187
+ virtualCamera.position.copy( view );
188
+ virtualCamera.up.set( 0, 1, 0 );
189
+ virtualCamera.up.applyMatrix4( rotationMatrix );
190
+ virtualCamera.up.reflect( normal );
191
+ virtualCamera.lookAt( target );
192
+
193
+ virtualCamera.far = camera.far; // Used in WebGLBackground
194
+
195
+ virtualCamera.updateMatrixWorld();
196
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
197
+
198
+ material.uniforms[ 'virtualCameraNear' ].value = camera.near;
199
+ material.uniforms[ 'virtualCameraFar' ].value = camera.far;
200
+ material.uniforms[ 'virtualCameraMatrixWorld' ].value = virtualCamera.matrixWorld;
201
+ material.uniforms[ 'virtualCameraProjectionMatrix' ].value = camera.projectionMatrix;
202
+ material.uniforms[ 'virtualCameraProjectionMatrixInverse' ].value = camera.projectionMatrixInverse;
203
+ material.uniforms[ 'resolution' ].value = scope.resolution;
204
+
205
+ // Update the texture matrix
206
+ textureMatrix.set(
207
+ 0.5, 0.0, 0.0, 0.5,
208
+ 0.0, 0.5, 0.0, 0.5,
209
+ 0.0, 0.0, 0.5, 0.5,
210
+ 0.0, 0.0, 0.0, 1.0
211
+ );
212
+ textureMatrix.multiply( virtualCamera.projectionMatrix );
213
+ textureMatrix.multiply( virtualCamera.matrixWorldInverse );
214
+ textureMatrix.multiply( scope.matrixWorld );
215
+
216
+ // scope.visible = false;
217
+
218
+ const currentRenderTarget = renderer.getRenderTarget();
219
+
220
+ const currentXrEnabled = renderer.xr.enabled;
221
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
222
+ const currentClippingPlanes = renderer.clippingPlanes;
223
+
224
+ renderer.xr.enabled = false; // Avoid camera modification
225
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
226
+ renderer.clippingPlanes = globalPlanes;
227
+
228
+ renderer.setRenderTarget( renderTarget );
229
+
230
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
231
+
232
+ if ( renderer.autoClear === false ) renderer.clear();
233
+ renderer.render( scene, virtualCamera );
234
+
235
+ renderer.xr.enabled = currentXrEnabled;
236
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
237
+ renderer.clippingPlanes = currentClippingPlanes;
238
+
239
+ renderer.setRenderTarget( currentRenderTarget );
240
+
241
+ // Restore viewport
242
+
243
+ const viewport = camera.viewport;
244
+
245
+ if ( viewport !== undefined ) {
246
+
247
+ renderer.state.viewport( viewport );
248
+
249
+ }
250
+
251
+ // scope.visible = true;
252
+
253
+ };
254
+
255
+ /**
256
+ * Returns the reflector's internal render target.
257
+ *
258
+ * @return {WebGLRenderTarget} The internal render target
259
+ */
260
+ this.getRenderTarget = function () {
261
+
262
+ return renderTarget;
263
+
264
+ };
265
+
266
+ /**
267
+ * Frees the GPU-related resources allocated by this instance. Call this
268
+ * method whenever this instance is no longer used in your app.
269
+ */
270
+ this.dispose = function () {
271
+
272
+ renderTarget.dispose();
273
+ scope.material.dispose();
274
+
275
+ };
276
+
277
+ }
278
+
279
+ }
280
+
281
+ ReflectorForSSRPass.ReflectorShader = {
282
+
283
+ name: 'ReflectorShader',
284
+
285
+ defines: {
286
+ DISTANCE_ATTENUATION: true,
287
+ FRESNEL: true,
288
+ },
289
+
290
+ uniforms: {
291
+
292
+ color: { value: null },
293
+ tDiffuse: { value: null },
294
+ tDepth: { value: null },
295
+ textureMatrix: { value: new Matrix4() },
296
+ maxDistance: { value: 180 },
297
+ opacity: { value: 0.5 },
298
+ fresnelCoe: { value: null },
299
+ virtualCameraNear: { value: null },
300
+ virtualCameraFar: { value: null },
301
+ virtualCameraProjectionMatrix: { value: new Matrix4() },
302
+ virtualCameraMatrixWorld: { value: new Matrix4() },
303
+ virtualCameraProjectionMatrixInverse: { value: new Matrix4() },
304
+ resolution: { value: new Vector2() },
305
+
306
+ },
307
+
308
+ vertexShader: /* glsl */`
309
+ uniform mat4 textureMatrix;
310
+ varying vec4 vUv;
311
+
312
+ void main() {
313
+
314
+ vUv = textureMatrix * vec4( position, 1.0 );
315
+
316
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
317
+
318
+ }`,
319
+
320
+ fragmentShader: /* glsl */`
321
+ uniform vec3 color;
322
+ uniform sampler2D tDiffuse;
323
+ uniform sampler2D tDepth;
324
+ uniform float maxDistance;
325
+ uniform float opacity;
326
+ uniform float fresnelCoe;
327
+ uniform float virtualCameraNear;
328
+ uniform float virtualCameraFar;
329
+ uniform mat4 virtualCameraProjectionMatrix;
330
+ uniform mat4 virtualCameraProjectionMatrixInverse;
331
+ uniform mat4 virtualCameraMatrixWorld;
332
+ uniform vec2 resolution;
333
+ varying vec4 vUv;
334
+ #include <packing>
335
+ float blendOverlay( float base, float blend ) {
336
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
337
+ }
338
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
339
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
340
+ }
341
+ float getDepth( const in vec2 uv ) {
342
+ return texture2D( tDepth, uv ).x;
343
+ }
344
+ float getViewZ( const in float depth ) {
345
+ return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
346
+ }
347
+ vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
348
+ vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
349
+ clipPosition *= clipW; //clip
350
+ return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
351
+ }
352
+ void main() {
353
+ vec4 base = texture2DProj( tDiffuse, vUv );
354
+ #ifdef useDepthTexture
355
+ vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
356
+ uv.x=1.-uv.x;
357
+ float depth = texture2DProj( tDepth, vUv ).r;
358
+ float viewZ = getViewZ( depth );
359
+ float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
360
+ vec3 viewPosition=getViewPosition( uv, depth, clipW );
361
+ vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
362
+ if(worldPosition.y>maxDistance) discard;
363
+ float op=opacity;
364
+ #ifdef DISTANCE_ATTENUATION
365
+ float ratio=1.-(worldPosition.y/maxDistance);
366
+ float attenuation=ratio*ratio;
367
+ op=opacity*attenuation;
368
+ #endif
369
+ #ifdef FRESNEL
370
+ op*=fresnelCoe;
371
+ #endif
372
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
373
+ #else
374
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
375
+ #endif
376
+ }
377
+ `,
378
+ };
379
+
380
+ /**
381
+ * Constructor options of `ReflectorForSSRPass`.
382
+ *
383
+ * @typedef {Object} ReflectorForSSRPass~Options
384
+ * @property {number|Color|string} [color=0x7F7F7F] - The reflector's color.
385
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in more clear reflections but is also more expensive.
386
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in more clear reflections but is also more expensive.
387
+ * @property {number} [clipBias=0] - The clip bias.
388
+ * @property {Object} [shader] - Can be used to pass in a custom shader that defines how the reflective view is projected onto the reflector's geometry.
389
+ * @property {boolean} [useDepthTexture=true] - Whether to store depth values in a texture or not.
390
+ * @property {Vector2} [resolution] - Resolution for the Reflector Pass.
391
+ **/
392
+
393
+ export { ReflectorForSSRPass };