@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,90 @@
1
+ import { NodeMaterial } from 'three/webgpu';
2
+ import { Fn, vec4, uv, If, mod, screenCoordinate, context } from 'three/tsl';
3
+ import StereoCompositePassNode from './StereoCompositePassNode.js';
4
+
5
+ /**
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+ * A render pass node that creates a parallax barrier effect.
7
+ *
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+ * @augments StereoCompositePassNode
9
+ * @three_import import { parallaxBarrierPass } from 'three/addons/tsl/display/ParallaxBarrierPassNode.js';
10
+ */
11
+ class ParallaxBarrierPassNode extends StereoCompositePassNode {
12
+
13
+ static get type() {
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+
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+ return 'ParallaxBarrierPassNode';
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+
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+ }
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+
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+ /**
20
+ * Constructs a new parallax barrier pass node.
21
+ *
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+ * @param {Scene} scene - The scene to render.
23
+ * @param {Camera} camera - The camera to render the scene with.
24
+ */
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+ constructor( scene, camera ) {
26
+
27
+ super( scene, camera );
28
+
29
+ /**
30
+ * This flag can be used for type testing.
31
+ *
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+ * @type {boolean}
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+ * @readonly
34
+ * @default true
35
+ */
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+ this.isParallaxBarrierPassNode = true;
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+
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+ }
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+
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+ /**
41
+ * This method is used to setup the effect's TSL code.
42
+ *
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+ * @param {NodeBuilder} builder - The current node builder.
44
+ * @return {PassTextureNode}
45
+ */
46
+ setup( builder ) {
47
+
48
+ const uvNode = uv();
49
+
50
+ const parallaxBarrier = Fn( () => {
51
+
52
+ const color = vec4().toVar();
53
+
54
+ If( mod( screenCoordinate.y, 2 ).greaterThan( 1 ), () => {
55
+
56
+ color.assign( this._mapLeft.sample( uvNode ) );
57
+
58
+ } ).Else( () => {
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+
60
+ color.assign( this._mapRight.sample( uvNode ) );
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+
62
+ } );
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+
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+ return color;
65
+
66
+ } );
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+
68
+ const material = this._material || ( this._material = new NodeMaterial() );
69
+ material.contextNode = context( builder.getSharedContext() );
70
+ material.fragmentNode = parallaxBarrier();
71
+ material.needsUpdate = true;
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+
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+ return super.setup( builder );
74
+
75
+ }
76
+
77
+ }
78
+
79
+ export default ParallaxBarrierPassNode;
80
+
81
+ /**
82
+ * TSL function for creating an parallax barrier pass node.
83
+ *
84
+ * @tsl
85
+ * @function
86
+ * @param {Scene} scene - The scene to render.
87
+ * @param {Camera} camera - The camera to render the scene with.
88
+ * @returns {ParallaxBarrierPassNode}
89
+ */
90
+ export const parallaxBarrierPass = ( scene, camera ) => new ParallaxBarrierPassNode( scene, camera );
@@ -0,0 +1,227 @@
1
+ import { NearestFilter, PassNode } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, vec2, vec3, clamp, floor, dot, smoothstep, If, sign, step, mrt, output, normalView, property, vec4, textureSize } from 'three/tsl';
3
+
4
+ /**
5
+ * A special render pass node that renders the scene with a pixelation effect,
6
+ * creating a visual presentation similar to that of a 2D pixel art game.
7
+ *
8
+ * The effect is achieved by rendering into a render target whose dimensions
9
+ * are scaled down by {@link PixelationPassNode#pixelSize}.
10
+ *
11
+ * @augments PassNode
12
+ * @three_import import { pixelationPass } from 'three/addons/tsl/display/PixelationPassNode.js';
13
+ */
14
+ class PixelationPassNode extends PassNode {
15
+
16
+ static get type() {
17
+
18
+ return 'PixelationPassNode';
19
+
20
+ }
21
+
22
+ /**
23
+ * Constructs a new pixelation pass node.
24
+ *
25
+ * @param {Scene} scene - The scene to render.
26
+ * @param {Camera} camera - The camera to render the scene with.
27
+ * @param {number} [pixelSize=6] - The pixel size.
28
+ * @param {Node<float> | number} [normalEdgeStrength=0.3] - The normal edge strength.
29
+ * @param {Node<float> | number} [depthEdgeStrength=0.4] - The depth edge strength.
30
+ */
31
+ constructor( scene, camera, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) {
32
+
33
+ super( PassNode.COLOR, scene, camera, { minFilter: NearestFilter, magFilter: NearestFilter } );
34
+
35
+ /**
36
+ * The pixel size. This value scales the pass's render target.
37
+ *
38
+ * @type {number}
39
+ * @default 6
40
+ */
41
+ this.pixelSize = pixelSize;
42
+
43
+ /**
44
+ * The normal edge strength.
45
+ *
46
+ * @type {Node<float>}
47
+ * @default 0.3
48
+ */
49
+ this.normalEdgeStrength = nodeObject( normalEdgeStrength );
50
+
51
+ /**
52
+ * The depth edge strength.
53
+ *
54
+ * @type {Node<float>}
55
+ * @default 0.4
56
+ */
57
+ this.depthEdgeStrength = nodeObject( depthEdgeStrength );
58
+
59
+ /**
60
+ * This flag can be used for type testing.
61
+ *
62
+ * @type {boolean}
63
+ * @readonly
64
+ * @default true
65
+ */
66
+ this.isPixelationPassNode = true;
67
+
68
+ this._mrt = mrt( {
69
+ output: output,
70
+ normal: normalView
71
+ } );
72
+
73
+ }
74
+
75
+ /**
76
+ * Sets the size of the pass.
77
+ *
78
+ * `PassNode.updateBefore()` calls this method once per frame, so
79
+ * {@link PixelationPassNode#pixelSize} can be changed at any time.
80
+ *
81
+ * @param {number} width - The width of the pass.
82
+ * @param {number} height - The height of the pass.
83
+ */
84
+ setSize( width, height ) {
85
+
86
+ const adjustedWidth = Math.floor( width / this.pixelSize );
87
+ const adjustedHeight = Math.floor( height / this.pixelSize );
88
+
89
+ super.setSize( adjustedWidth, adjustedHeight );
90
+
91
+ }
92
+
93
+ /**
94
+ * This method is used to setup the effect's TSL code.
95
+ *
96
+ * @param {NodeBuilder} builder - The current node builder.
97
+ * @return {ShaderCallNodeInternal}
98
+ */
99
+ setup( /* builder */ ) {
100
+
101
+ const textureNode = this.getTextureNode( 'output' );
102
+ const depthNode = this.getTextureNode( 'depth' );
103
+ const normalNode = this.getTextureNode( 'normal' );
104
+
105
+ const uvNodeTexture = textureNode.uvNode || uv();
106
+ const uvNodeDepth = depthNode.uvNode || uv();
107
+ const uvNodeNormal = normalNode.uvNode || uv();
108
+
109
+ const sampleTexture = () => textureNode.sample( uvNodeTexture );
110
+ const sampleDepth = ( uv ) => depthNode.sample( uv ).r;
111
+ const sampleNormal = ( uv ) => normalNode.sample( uv ).rgb.normalize();
112
+
113
+ const depthEdgeIndicator = ( depth, depthE, depthW, depthN, depthS ) => {
114
+
115
+ const diff = property( 'float', 'diff' );
116
+ diff.addAssign( clamp( depthE.sub( depth ) ) );
117
+ diff.addAssign( clamp( depthW.sub( depth ) ) );
118
+ diff.addAssign( clamp( depthN.sub( depth ) ) );
119
+ diff.addAssign( clamp( depthS.sub( depth ) ) );
120
+
121
+ return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
122
+
123
+ };
124
+
125
+ const neighborNormalEdgeIndicator = ( x, y, neighborDepth, depth, normal, invSize ) => {
126
+
127
+ const depthDiff = neighborDepth.sub( depth ).toConst();
128
+ const neighborNormal = sampleNormal( uvNodeNormal.add( vec2( x, y ).mul( invSize ) ) ).toConst();
129
+
130
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
131
+
132
+ const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
133
+ const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias ).toConst();
134
+ const normalIndicator = clamp( smoothstep( - 0.01, 0.01, normalDiff ), 0.0, 1.0 ).toConst();
135
+
136
+ // Only the shallower pixel should detect the normal edge.
137
+
138
+ const depthIndicator = clamp( sign( depthDiff.mul( .25 ).add( .0025 ) ), 0.0, 1.0 ).toConst();
139
+
140
+ return float( 1.0 ).sub( dot( normal, neighborNormal ) ).mul( depthIndicator ).mul( normalIndicator );
141
+
142
+ };
143
+
144
+ const normalEdgeIndicator = ( depth, normal, depthE, depthW, depthN, depthS, invSize ) => {
145
+
146
+ const indicator = property( 'float', 'indicator' );
147
+
148
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, - 1, depthS, depth, normal, invSize ) );
149
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depthN, depth, normal, invSize ) );
150
+ indicator.addAssign( neighborNormalEdgeIndicator( - 1, 0, depthW, depth, normal, invSize ) );
151
+ indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depthE, depth, normal, invSize ) );
152
+
153
+ return step( 0.1, indicator );
154
+
155
+ };
156
+
157
+ const pixelation = Fn( () => {
158
+
159
+ const texel = sampleTexture();
160
+
161
+ const depth = property( 'float', 'depth' );
162
+ const normal = property( 'vec3', 'normal' );
163
+
164
+ const depthE = float().toVar();
165
+ const depthW = float().toVar();
166
+ const depthN = float().toVar();
167
+ const depthS = float().toVar();
168
+
169
+ const invSize = vec2( 1 ).div( textureSize( textureNode ) ).toConst();
170
+
171
+ If( this.depthEdgeStrength.greaterThan( 0.0 ).or( this.normalEdgeStrength.greaterThan( 0.0 ) ), () => {
172
+
173
+ depth.assign( sampleDepth( uvNodeDepth ) );
174
+ normal.assign( sampleNormal( uvNodeNormal ) );
175
+
176
+ depthE.assign( sampleDepth( uvNodeDepth.add( vec2( 1, 0 ).mul( invSize ) ) ) );
177
+ depthW.assign( sampleDepth( uvNodeDepth.add( vec2( - 1, 0 ).mul( invSize ) ) ) );
178
+ depthN.assign( sampleDepth( uvNodeDepth.add( vec2( 0, 1 ).mul( invSize ) ) ) );
179
+ depthS.assign( sampleDepth( uvNodeDepth.add( vec2( 0, - 1 ).mul( invSize ) ) ) );
180
+
181
+ } );
182
+
183
+ const dei = property( 'float', 'dei' );
184
+
185
+ If( this.depthEdgeStrength.greaterThan( 0.0 ), () => {
186
+
187
+ dei.assign( depthEdgeIndicator( depth, depthE, depthW, depthN, depthS ) );
188
+
189
+ } );
190
+
191
+ const nei = property( 'float', 'nei' );
192
+
193
+ If( this.normalEdgeStrength.greaterThan( 0.0 ).and( normal.length().greaterThan( 0 ) ), () => {
194
+
195
+ nei.assign( normalEdgeIndicator( depth, normal, depthE, depthW, depthN, depthS, invSize ) );
196
+
197
+ } );
198
+
199
+ const strength = dei.greaterThan( 0 ).select( float( 1.0 ).sub( dei.mul( this.depthEdgeStrength ) ), nei.mul( this.normalEdgeStrength ).add( 1 ) );
200
+
201
+ return vec4( texel.mul( strength ).rgb, texel.a );
202
+
203
+ } );
204
+
205
+ const outputNode = pixelation();
206
+
207
+ return outputNode;
208
+
209
+ }
210
+
211
+ }
212
+
213
+ /**
214
+ * TSL function for creating a pixelation render pass node for post processing.
215
+ *
216
+ * @tsl
217
+ * @function
218
+ * @param {Scene} scene - The scene to render.
219
+ * @param {Camera} camera - The camera to render the scene with.
220
+ * @param {number} [pixelSize=6] - The pixel size.
221
+ * @param {Node<float> | number} [normalEdgeStrength=0.3] - The normal edge strength.
222
+ * @param {Node<float> | number} [depthEdgeStrength=0.4] - The depth edge strength.
223
+ * @returns {PixelationPassNode}
224
+ */
225
+ export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) => new PixelationPassNode( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength );
226
+
227
+ export default PixelationPassNode;
@@ -0,0 +1,96 @@
1
+ import { Node } from 'three/webgpu';
2
+ import { nodeObject, Fn, uv, vec2, sin, cos, vec4, convertToTexture } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for shifting/splitting RGB color channels. The effect
6
+ * separates color channels and offsets them from each other.
7
+ *
8
+ * @augments Node
9
+ * @three_import import { rgbShift } from 'three/addons/tsl/display/RGBShiftNode.js';
10
+ */
11
+ class RGBShiftNode extends Node {
12
+
13
+ static get type() {
14
+
15
+ return 'RGBShiftNode';
16
+
17
+ }
18
+
19
+ /**
20
+ * Constructs a new RGB shift node.
21
+ *
22
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
23
+ * @param {number|Node<float>} [amount=0.005] - The amount of the RGB shift.
24
+ * @param {number|Node<float>} [angle=0] - Defines the orientation in which colors are shifted.
25
+ */
26
+ constructor( textureNode, amount = 0.005, angle = 0 ) {
27
+
28
+ super( 'vec4' );
29
+
30
+ /**
31
+ * The texture node that represents the input of the effect.
32
+ *
33
+ * @type {TextureNode}
34
+ */
35
+ this.textureNode = textureNode;
36
+
37
+ /**
38
+ * The amount of the RGB shift.
39
+ *
40
+ * @type {Node<float>}
41
+ */
42
+ this.amount = nodeObject( amount );
43
+
44
+ /**
45
+ * Defines in which direction colors are shifted.
46
+ *
47
+ * @type {Node<float>}
48
+ */
49
+ this.angle = nodeObject( angle );
50
+
51
+ }
52
+
53
+ /**
54
+ * This method is used to setup the effect's TSL code.
55
+ *
56
+ * @param {NodeBuilder} builder - The current node builder.
57
+ * @return {ShaderCallNodeInternal}
58
+ */
59
+ setup( /* builder */ ) {
60
+
61
+ const { textureNode } = this;
62
+
63
+ const uvNode = textureNode.uvNode || uv();
64
+
65
+ const sampleTexture = ( uv ) => textureNode.sample( uv );
66
+
67
+ const rgbShift = Fn( () => {
68
+
69
+ const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
70
+ const cr = sampleTexture( uvNode.add( offset ) );
71
+ const cga = sampleTexture( uvNode );
72
+ const cb = sampleTexture( uvNode.sub( offset ) );
73
+
74
+ return vec4( cr.r, cga.g, cb.b, cga.a );
75
+
76
+ } );
77
+
78
+ return rgbShift();
79
+
80
+ }
81
+
82
+ }
83
+
84
+ export default RGBShiftNode;
85
+
86
+ /**
87
+ * TSL function for creating a RGB shift or split effect for post processing.
88
+ *
89
+ * @tsl
90
+ * @function
91
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
92
+ * @param {number|Node<float>} [amount=0.005] - The amount of the RGB shift.
93
+ * @param {number|Node<float>} [angle=0] - Defines in which direction colors are shifted.
94
+ * @returns {RGBShiftNode}
95
+ */
96
+ export const rgbShift = ( node, amount, angle ) => new RGBShiftNode( convertToTexture( node ), amount, angle );