@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,527 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ CustomBlending,
5
+ DataTexture,
6
+ DepthTexture,
7
+ DstAlphaFactor,
8
+ DstColorFactor,
9
+ FloatType,
10
+ HalfFloatType,
11
+ MathUtils,
12
+ MeshNormalMaterial,
13
+ NearestFilter,
14
+ NoBlending,
15
+ RedFormat,
16
+ DepthStencilFormat,
17
+ UnsignedInt248Type,
18
+ RepeatWrapping,
19
+ ShaderMaterial,
20
+ UniformsUtils,
21
+ Vector3,
22
+ WebGLRenderTarget,
23
+ ZeroFactor
24
+ } from 'three';
25
+ import { Pass, FullScreenQuad } from './Pass.js';
26
+ import { SimplexNoise } from '../math/SimplexNoise.js';
27
+ import { SSAOBlurShader, SSAODepthShader, SSAOShader } from '../shaders/SSAOShader.js';
28
+ import { CopyShader } from '../shaders/CopyShader.js';
29
+
30
+ /**
31
+ * A pass for a basic SSAO effect.
32
+ *
33
+ * {@link SAOPass} and {@link GTAPass} produce a more advanced AO but are also
34
+ * more expensive.
35
+ *
36
+ * ```js
37
+ * const ssaoPass = new SSAOPass( scene, camera, width, height );
38
+ * composer.addPass( ssaoPass );
39
+ * ```
40
+ *
41
+ * @augments Pass
42
+ * @three_import import { SSAOPass } from 'three/addons/postprocessing/SSAOPass.js';
43
+ */
44
+ class SSAOPass extends Pass {
45
+
46
+ /**
47
+ * Constructs a new SSAO pass.
48
+ *
49
+ * @param {Scene} scene - The scene to compute the AO for.
50
+ * @param {Camera} camera - The camera.
51
+ * @param {number} [width=512] - The width of the effect.
52
+ * @param {number} [height=512] - The height of the effect.
53
+ * @param {number} [kernelSize=32] - The kernel size.
54
+ */
55
+ constructor( scene, camera, width = 512, height = 512, kernelSize = 32 ) {
56
+
57
+ super();
58
+
59
+ /**
60
+ * The width of the effect.
61
+ *
62
+ * @type {number}
63
+ * @default 512
64
+ */
65
+ this.width = width;
66
+
67
+ /**
68
+ * The height of the effect.
69
+ *
70
+ * @type {number}
71
+ * @default 512
72
+ */
73
+ this.height = height;
74
+
75
+ /**
76
+ * Overwritten to perform a clear operation by default.
77
+ *
78
+ * @type {boolean}
79
+ * @default true
80
+ */
81
+ this.clear = true;
82
+
83
+ /**
84
+ * Overwritten to disable the swap.
85
+ *
86
+ * @type {boolean}
87
+ * @default false
88
+ */
89
+ this.needsSwap = false;
90
+
91
+ /**
92
+ * The camera.
93
+ *
94
+ * @type {Camera}
95
+ */
96
+ this.camera = camera;
97
+
98
+ /**
99
+ * The scene to render the AO for.
100
+ *
101
+ * @type {Scene}
102
+ */
103
+ this.scene = scene;
104
+
105
+ /**
106
+ * The kernel radius controls how wide the
107
+ * AO spreads.
108
+ *
109
+ * @type {number}
110
+ * @default 8
111
+ */
112
+ this.kernelRadius = 8;
113
+ this.kernel = [];
114
+ this.noiseTexture = null;
115
+
116
+ /**
117
+ * The output configuration.
118
+ *
119
+ * @type {number}
120
+ * @default 0
121
+ */
122
+ this.output = 0;
123
+
124
+ /**
125
+ * Defines the minimum distance that should be
126
+ * affected by the AO.
127
+ *
128
+ * @type {number}
129
+ * @default 0.005
130
+ */
131
+ this.minDistance = 0.005;
132
+
133
+ /**
134
+ * Defines the maximum distance that should be
135
+ * affected by the AO.
136
+ *
137
+ * @type {number}
138
+ * @default 0.1
139
+ */
140
+ this.maxDistance = 0.1;
141
+
142
+ this._visibilityCache = [];
143
+
144
+ //
145
+
146
+ this._generateSampleKernel( kernelSize );
147
+ this._generateRandomKernelRotations();
148
+
149
+ // depth texture
150
+
151
+ const depthTexture = new DepthTexture();
152
+ depthTexture.format = DepthStencilFormat;
153
+ depthTexture.type = UnsignedInt248Type;
154
+
155
+ // normal render target with depth buffer
156
+
157
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
158
+ minFilter: NearestFilter,
159
+ magFilter: NearestFilter,
160
+ type: HalfFloatType,
161
+ depthTexture: depthTexture
162
+ } );
163
+
164
+ // ssao render target
165
+
166
+ this.ssaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType, depthBuffer: false } );
167
+
168
+ this.blurRenderTarget = this.ssaoRenderTarget.clone();
169
+
170
+ // ssao material
171
+
172
+ this.ssaoMaterial = new ShaderMaterial( {
173
+ defines: Object.assign( {}, SSAOShader.defines ),
174
+ uniforms: UniformsUtils.clone( SSAOShader.uniforms ),
175
+ vertexShader: SSAOShader.vertexShader,
176
+ fragmentShader: SSAOShader.fragmentShader,
177
+ blending: NoBlending
178
+ } );
179
+
180
+ this.ssaoMaterial.defines[ 'KERNEL_SIZE' ] = kernelSize;
181
+
182
+ this.ssaoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
183
+ this.ssaoMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
184
+ this.ssaoMaterial.uniforms[ 'tNoise' ].value = this.noiseTexture;
185
+ this.ssaoMaterial.uniforms[ 'kernel' ].value = this.kernel;
186
+ this.ssaoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
187
+ this.ssaoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
188
+ this.ssaoMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
189
+ this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
190
+ this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
191
+
192
+ // normal material
193
+
194
+ this.normalMaterial = new MeshNormalMaterial();
195
+ this.normalMaterial.blending = NoBlending;
196
+
197
+ // blur material
198
+
199
+ this.blurMaterial = new ShaderMaterial( {
200
+ defines: Object.assign( {}, SSAOBlurShader.defines ),
201
+ uniforms: UniformsUtils.clone( SSAOBlurShader.uniforms ),
202
+ vertexShader: SSAOBlurShader.vertexShader,
203
+ fragmentShader: SSAOBlurShader.fragmentShader
204
+ } );
205
+ this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
206
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
207
+
208
+ // material for rendering the depth
209
+
210
+ this.depthRenderMaterial = new ShaderMaterial( {
211
+ defines: Object.assign( {}, SSAODepthShader.defines ),
212
+ uniforms: UniformsUtils.clone( SSAODepthShader.uniforms ),
213
+ vertexShader: SSAODepthShader.vertexShader,
214
+ fragmentShader: SSAODepthShader.fragmentShader,
215
+ blending: NoBlending
216
+ } );
217
+ this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.normalRenderTarget.depthTexture;
218
+ this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
219
+ this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
220
+
221
+ // material for rendering the content of a render target
222
+
223
+ this.copyMaterial = new ShaderMaterial( {
224
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
225
+ vertexShader: CopyShader.vertexShader,
226
+ fragmentShader: CopyShader.fragmentShader,
227
+ transparent: true,
228
+ depthTest: false,
229
+ depthWrite: false,
230
+ blendSrc: DstColorFactor,
231
+ blendDst: ZeroFactor,
232
+ blendEquation: AddEquation,
233
+ blendSrcAlpha: DstAlphaFactor,
234
+ blendDstAlpha: ZeroFactor,
235
+ blendEquationAlpha: AddEquation
236
+ } );
237
+
238
+ // internals
239
+
240
+ this._fsQuad = new FullScreenQuad( null );
241
+
242
+ this._originalClearColor = new Color();
243
+
244
+ }
245
+
246
+ /**
247
+ * Frees the GPU-related resources allocated by this instance. Call this
248
+ * method whenever the pass is no longer used in your app.
249
+ */
250
+ dispose() {
251
+
252
+ // dispose render targets
253
+
254
+ this.normalRenderTarget.dispose();
255
+ this.ssaoRenderTarget.dispose();
256
+ this.blurRenderTarget.dispose();
257
+
258
+ // dispose materials
259
+
260
+ this.normalMaterial.dispose();
261
+ this.blurMaterial.dispose();
262
+ this.copyMaterial.dispose();
263
+ this.depthRenderMaterial.dispose();
264
+
265
+ // dispose full screen quad
266
+
267
+ this._fsQuad.dispose();
268
+
269
+ }
270
+
271
+ /**
272
+ * Performs the SSAO pass.
273
+ *
274
+ * @param {WebGLRenderer} renderer - The renderer.
275
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
276
+ * destination for the pass.
277
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
278
+ * previous pass from this buffer.
279
+ * @param {number} deltaTime - The delta time in seconds.
280
+ * @param {boolean} maskActive - Whether masking is active or not.
281
+ */
282
+ render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
283
+
284
+ // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
285
+
286
+ this._overrideVisibility();
287
+ this._renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
288
+ this._restoreVisibility();
289
+
290
+ // render SSAO
291
+
292
+ this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;
293
+ this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;
294
+ this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
295
+ this._renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );
296
+
297
+ // render blur
298
+
299
+ this._renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
300
+
301
+ // output result to screen
302
+
303
+ switch ( this.output ) {
304
+
305
+ case SSAOPass.OUTPUT.SSAO:
306
+
307
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
308
+ this.copyMaterial.blending = NoBlending;
309
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
310
+
311
+ break;
312
+
313
+ case SSAOPass.OUTPUT.Blur:
314
+
315
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
316
+ this.copyMaterial.blending = NoBlending;
317
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
318
+
319
+ break;
320
+
321
+ case SSAOPass.OUTPUT.Depth:
322
+
323
+ this._renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : readBuffer );
324
+
325
+ break;
326
+
327
+ case SSAOPass.OUTPUT.Normal:
328
+
329
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
330
+ this.copyMaterial.blending = NoBlending;
331
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
332
+
333
+ break;
334
+
335
+ case SSAOPass.OUTPUT.Default:
336
+
337
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
338
+ this.copyMaterial.blending = CustomBlending;
339
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
340
+
341
+ break;
342
+
343
+ default:
344
+ console.warn( 'THREE.SSAOPass: Unknown output type.' );
345
+
346
+ }
347
+
348
+ }
349
+
350
+ /**
351
+ * Sets the size of the pass.
352
+ *
353
+ * @param {number} width - The width to set.
354
+ * @param {number} height - The height to set.
355
+ */
356
+ setSize( width, height ) {
357
+
358
+ this.width = width;
359
+ this.height = height;
360
+
361
+ this.ssaoRenderTarget.setSize( width, height );
362
+ this.normalRenderTarget.setSize( width, height );
363
+ this.blurRenderTarget.setSize( width, height );
364
+
365
+ this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );
366
+ this.ssaoMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
367
+ this.ssaoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
368
+
369
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
370
+
371
+ }
372
+
373
+ // internals
374
+
375
+ _renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
376
+
377
+ // save original state
378
+ renderer.getClearColor( this._originalClearColor );
379
+ const originalClearAlpha = renderer.getClearAlpha();
380
+ const originalAutoClear = renderer.autoClear;
381
+
382
+ renderer.setRenderTarget( renderTarget );
383
+
384
+ // setup pass state
385
+ renderer.autoClear = false;
386
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
387
+
388
+ renderer.setClearColor( clearColor );
389
+ renderer.setClearAlpha( clearAlpha || 0.0 );
390
+ renderer.clear();
391
+
392
+ }
393
+
394
+ this._fsQuad.material = passMaterial;
395
+ this._fsQuad.render( renderer );
396
+
397
+ // restore original state
398
+ renderer.autoClear = originalAutoClear;
399
+ renderer.setClearColor( this._originalClearColor );
400
+ renderer.setClearAlpha( originalClearAlpha );
401
+
402
+ }
403
+
404
+ _renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
405
+
406
+ renderer.getClearColor( this._originalClearColor );
407
+ const originalClearAlpha = renderer.getClearAlpha();
408
+ const originalAutoClear = renderer.autoClear;
409
+
410
+ renderer.setRenderTarget( renderTarget );
411
+ renderer.autoClear = false;
412
+
413
+ clearColor = overrideMaterial.clearColor || clearColor;
414
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
415
+
416
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
417
+
418
+ renderer.setClearColor( clearColor );
419
+ renderer.setClearAlpha( clearAlpha || 0.0 );
420
+ renderer.clear();
421
+
422
+ }
423
+
424
+ this.scene.overrideMaterial = overrideMaterial;
425
+ renderer.render( this.scene, this.camera );
426
+ this.scene.overrideMaterial = null;
427
+
428
+ // restore original state
429
+
430
+ renderer.autoClear = originalAutoClear;
431
+ renderer.setClearColor( this._originalClearColor );
432
+ renderer.setClearAlpha( originalClearAlpha );
433
+
434
+ }
435
+
436
+ _generateSampleKernel( kernelSize ) {
437
+
438
+ const kernel = this.kernel;
439
+
440
+ for ( let i = 0; i < kernelSize; i ++ ) {
441
+
442
+ const sample = new Vector3();
443
+ sample.x = ( Math.random() * 2 ) - 1;
444
+ sample.y = ( Math.random() * 2 ) - 1;
445
+ sample.z = Math.random();
446
+
447
+ sample.normalize();
448
+
449
+ let scale = i / kernelSize;
450
+ scale = MathUtils.lerp( 0.1, 1, scale * scale );
451
+ sample.multiplyScalar( scale );
452
+
453
+ kernel.push( sample );
454
+
455
+ }
456
+
457
+ }
458
+
459
+ _generateRandomKernelRotations() {
460
+
461
+ const width = 4, height = 4;
462
+
463
+ const simplex = new SimplexNoise();
464
+
465
+ const size = width * height;
466
+ const data = new Float32Array( size );
467
+
468
+ for ( let i = 0; i < size; i ++ ) {
469
+
470
+ const x = ( Math.random() * 2 ) - 1;
471
+ const y = ( Math.random() * 2 ) - 1;
472
+ const z = 0;
473
+
474
+ data[ i ] = simplex.noise3d( x, y, z );
475
+
476
+ }
477
+
478
+ this.noiseTexture = new DataTexture( data, width, height, RedFormat, FloatType );
479
+ this.noiseTexture.wrapS = RepeatWrapping;
480
+ this.noiseTexture.wrapT = RepeatWrapping;
481
+ this.noiseTexture.needsUpdate = true;
482
+
483
+ }
484
+
485
+ _overrideVisibility() {
486
+
487
+ const scene = this.scene;
488
+ const cache = this._visibilityCache;
489
+
490
+ scene.traverse( function ( object ) {
491
+
492
+ if ( ( object.isPoints || object.isLine || object.isLine2 ) && object.visible ) {
493
+
494
+ object.visible = false;
495
+ cache.push( object );
496
+
497
+ }
498
+
499
+ } );
500
+
501
+ }
502
+
503
+ _restoreVisibility() {
504
+
505
+ const cache = this._visibilityCache;
506
+
507
+ for ( let i = 0; i < cache.length; i ++ ) {
508
+
509
+ cache[ i ].visible = true;
510
+
511
+ }
512
+
513
+ cache.length = 0;
514
+
515
+ }
516
+
517
+ }
518
+
519
+ SSAOPass.OUTPUT = {
520
+ 'Default': 0,
521
+ 'SSAO': 1,
522
+ 'Blur': 2,
523
+ 'Depth': 3,
524
+ 'Normal': 4
525
+ };
526
+
527
+ export { SSAOPass };