@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,403 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ Mesh,
5
+ Vector3,
6
+ NodeMaterial
7
+ } from 'three/webgpu';
8
+
9
+ import { Fn, float, floor, fract, vec2, vec3, acos, add, mul, clamp, cos, dot, exp, max, min, mix, modelViewProjection, normalize, positionWorld, pow, smoothstep, sub, varyingProperty, vec4, uniform, cameraPosition, time, If, Loop } from 'three/tsl';
10
+
11
+ /**
12
+ * Represents a skydome for scene backgrounds. Based on [A Practical Analytic Model for Daylight](https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight)
13
+ * aka The Preetham Model, the de facto standard for analytical skydomes.
14
+ *
15
+ * Note that this class can only be used with {@link WebGPURenderer}.
16
+ * When using {@link WebGLRenderer}, use {@link Sky}.
17
+ *
18
+ * More references:
19
+ *
20
+ * - {@link http://simonwallner.at/project/atmospheric-scattering/}
21
+ * - {@link http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR}
22
+ *
23
+ * ```js
24
+ * const sky = new SkyMesh();
25
+ * sky.scale.setScalar( 10000 );
26
+ * scene.add( sky );
27
+ * ```
28
+ *
29
+ * It can be useful to hide the sun disc when generating an environment map to avoid artifacts
30
+ *
31
+ * ```js
32
+ * // disable before rendering environment map
33
+ * sky.showSunDisc.value = false;
34
+ * // ...
35
+ * // re-enable before scene sky box rendering
36
+ * sky.showSunDisc.value = true;
37
+ * ```
38
+ *
39
+ * @augments Mesh
40
+ * @three_import import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
41
+ */
42
+ class SkyMesh extends Mesh {
43
+
44
+ /**
45
+ * Constructs a new skydome.
46
+ */
47
+ constructor() {
48
+
49
+ const material = new NodeMaterial();
50
+
51
+ super( new BoxGeometry( 1, 1, 1 ), material );
52
+
53
+ /**
54
+ * The atmospheric turbidity which controls the amount of haze.
55
+ * Higher values produce a hazier sky.
56
+ *
57
+ * @type {UniformNode<float>}
58
+ */
59
+ this.turbidity = uniform( 2 );
60
+
61
+ /**
62
+ * The strength of Rayleigh scattering by air molecules
63
+ * which is responsible for the blue color of the sky.
64
+ * Higher values produce a brighter sky.
65
+ *
66
+ * @type {UniformNode<float>}
67
+ */
68
+ this.rayleigh = uniform( 1 );
69
+
70
+ /**
71
+ * The strength of Mie scattering by aerosol particles
72
+ * which controls the intensity of the glow around the sun.
73
+ * Higher values produce a brighter glow.
74
+ *
75
+ * @type {UniformNode<float>}
76
+ */
77
+ this.mieCoefficient = uniform( 0.005 );
78
+
79
+ /**
80
+ * The directionality of Mie scattering which controls
81
+ * the size of the glow around the sun. Values closer to `1`
82
+ * produce a smaller and more concentrated halo.
83
+ *
84
+ * @type {UniformNode<float>}
85
+ */
86
+ this.mieDirectionalG = uniform( 0.8 );
87
+
88
+ /**
89
+ * The sun position uniform.
90
+ *
91
+ * @type {UniformNode<vec3>}
92
+ */
93
+ this.sunPosition = uniform( new Vector3() );
94
+
95
+ /**
96
+ * The cloud scale uniform.
97
+ *
98
+ * @type {UniformNode<float>}
99
+ */
100
+ this.cloudScale = uniform( 0.0002 );
101
+
102
+ /**
103
+ * The cloud speed uniform.
104
+ *
105
+ * @type {UniformNode<float>}
106
+ */
107
+ this.cloudSpeed = uniform( 0.00002 );
108
+
109
+ /**
110
+ * The cloud coverage uniform.
111
+ *
112
+ * @type {UniformNode<float>}
113
+ */
114
+ this.cloudCoverage = uniform( 0.4 );
115
+
116
+ /**
117
+ * The cloud density uniform.
118
+ *
119
+ * @type {UniformNode<float>}
120
+ */
121
+ this.cloudDensity = uniform( 0.4 );
122
+
123
+ /**
124
+ * The cloud elevation uniform.
125
+ *
126
+ * @type {UniformNode<float>}
127
+ */
128
+ this.cloudElevation = uniform( 0.5 );
129
+
130
+ /**
131
+ * Whether to render the solar disc.
132
+ *
133
+ * @type {UniformNode<float>}
134
+ */
135
+ this.showSunDisc = uniform( 1 );
136
+
137
+ /**
138
+ * This flag can be used for type testing.
139
+ *
140
+ * @type {boolean}
141
+ * @readonly
142
+ * @default true
143
+ * @deprecated Use isSkyMesh instead.
144
+ */
145
+ this.isSky = true; // @deprecated, r182
146
+
147
+ /**
148
+ * This flag can be used for type testing.
149
+ *
150
+ * @type {boolean}
151
+ * @readonly
152
+ * @default true
153
+ */
154
+ this.isSkyMesh = true;
155
+
156
+ // Varyings
157
+
158
+ const vSunDirection = varyingProperty( 'vec3' );
159
+ const vSunE = varyingProperty( 'float' );
160
+ const vBetaR = varyingProperty( 'vec3' );
161
+ const vBetaM = varyingProperty( 'vec3' );
162
+
163
+ const vertexNode = /*@__PURE__*/ Fn( () => {
164
+
165
+ // constants for atmospheric scattering
166
+ const e = float( 2.718281828459045 );
167
+ // const pi = float( 3.141592653589793 );
168
+
169
+ // wavelength of used primaries, according to preetham
170
+ // const lambda = vec3( 680E-9, 550E-9, 450E-9 );
171
+ // this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
172
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
173
+ const totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
174
+
175
+ // mie stuff
176
+ // K coefficient for the primaries
177
+ // const v = float( 4.0 );
178
+ // const K = vec3( 0.686, 0.678, 0.666 );
179
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
180
+ const MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
181
+
182
+ // earth shadow hack
183
+ // cutoffAngle = pi / 1.95;
184
+ const cutoffAngle = float( 1.6110731556870734 );
185
+ const steepness = float( 1.5 );
186
+ const EE = float( 1000.0 );
187
+
188
+ // varying sun position
189
+
190
+ const sunDirection = normalize( this.sunPosition );
191
+ vSunDirection.assign( sunDirection );
192
+
193
+ // varying sun intensity
194
+
195
+ const angle = sunDirection.y;
196
+ const zenithAngleCos = clamp( angle, - 1, 1 );
197
+ const sunIntensity = EE.mul( max( 0.0, float( 1.0 ).sub( pow( e, cutoffAngle.sub( acos( zenithAngleCos ) ).div( steepness ).negate() ) ) ) );
198
+ vSunE.assign( sunIntensity );
199
+
200
+ // sun fade
201
+
202
+ const sunfade = float( 1.0 ).sub( clamp( float( 1.0 ).sub( exp( this.sunPosition.y.div( 450000.0 ) ) ), 0, 1 ) );
203
+
204
+ // varying vBetaR
205
+
206
+ const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub( sunfade ) ) );
207
+
208
+ // extinction (absorption + out scattering)
209
+ // rayleigh coefficients
210
+ vBetaR.assign( totalRayleigh.mul( rayleighCoefficient ) );
211
+
212
+ // varying vBetaM
213
+
214
+ const c = float( 0.2 ).mul( this.turbidity ).mul( 10E-18 );
215
+ const totalMie = float( 0.434 ).mul( c ).mul( MieConst );
216
+
217
+ vBetaM.assign( totalMie.mul( this.mieCoefficient ) );
218
+
219
+ // position
220
+
221
+ const position = modelViewProjection;
222
+ position.z.assign( position.w ); // set z to camera.far
223
+
224
+ return position;
225
+
226
+ } )();
227
+
228
+ const colorNode = /*@__PURE__*/ Fn( () => {
229
+
230
+ // constants for atmospheric scattering
231
+ const pi = float( 3.141592653589793 );
232
+
233
+ // optical length at zenith for molecules
234
+ const rayleighZenithLength = float( 8.4E3 );
235
+ const mieZenithLength = float( 1.25E3 );
236
+ // 66 arc seconds -> degrees, and the cosine of that
237
+ const sunAngularDiameterCos = float( 0.9999566769464484 );
238
+
239
+ // 3.0 / ( 16.0 * pi )
240
+ const THREE_OVER_SIXTEENPI = float( 0.05968310365946075 );
241
+ // 1.0 / ( 4.0 * pi )
242
+ const ONE_OVER_FOURPI = float( 0.07957747154594767 );
243
+
244
+ //
245
+
246
+ const direction = normalize( positionWorld.sub( cameraPosition ) );
247
+
248
+ // optical length
249
+ // cutoff angle at 90 to avoid singularity in next formula.
250
+ const zenithAngle = acos( max( 0.0, direction.y ) );
251
+ const inverse = float( 1.0 ).div( cos( zenithAngle ).add( float( 0.15 ).mul( pow( float( 93.885 ).sub( zenithAngle.mul( 180.0 ).div( pi ) ), - 1.253 ) ) ) );
252
+ const sR = rayleighZenithLength.mul( inverse );
253
+ const sM = mieZenithLength.mul( inverse );
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+
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+ // combined extinction factor
256
+ const Fex = exp( mul( vBetaR, sR ).add( mul( vBetaM, sM ) ).negate() );
257
+
258
+ // in scattering
259
+ const cosTheta = dot( direction, vSunDirection );
260
+
261
+ // betaRTheta
262
+
263
+ const c = cosTheta.mul( 0.5 ).add( 0.5 );
264
+ const rPhase = THREE_OVER_SIXTEENPI.mul( float( 1.0 ).add( pow( c, 2.0 ) ) );
265
+ const betaRTheta = vBetaR.mul( rPhase );
266
+
267
+ // betaMTheta
268
+
269
+ const g2 = pow( this.mieDirectionalG, 2.0 );
270
+ const inv = float( 1.0 ).div( pow( float( 1.0 ).sub( float( 2.0 ).mul( this.mieDirectionalG ).mul( cosTheta ) ).add( g2 ), 1.5 ) );
271
+ const mPhase = ONE_OVER_FOURPI.mul( float( 1.0 ).sub( g2 ) ).mul( inv );
272
+ const betaMTheta = vBetaM.mul( mPhase );
273
+
274
+ const Lin = pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( sub( 1.0, Fex ) ), vec3( 1.5 ) );
275
+ Lin.mulAssign( mix( vec3( 1.0 ), pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( Fex ), vec3( 1.0 / 2.0 ) ), clamp( pow( sub( 1.0, vSunDirection.y ), 5.0 ), 0.0, 1.0 ) ) );
276
+
277
+ // nightsky
278
+
279
+ const L0 = vec3( 0.1 ).mul( Fex );
280
+
281
+ // composition + solar disc
282
+ const sundisc = clamp( cosTheta.sub( sunAngularDiameterCos ).mul( 50000.0 ), 0.0, 1.0 ).mul( this.showSunDisc );
283
+ const sundiscColor = min( vSunE.mul( Fex ), 80.0 ).mul( 760.0 ).mul( sundisc );
284
+
285
+ const texColor = add( Lin, L0 ).mul( 0.04 ).add( sundiscColor ).add( vec3( 0.0, 0.0003, 0.00075 ) ).toVar();
286
+
287
+ // gradient at a lattice corner; sinless hash so every GPU produces the same clouds
288
+ const gradient = Fn( ( [ i ] ) => {
289
+
290
+ const p = fract( i.xyx.mul( vec3( 0.1031, 0.1030, 0.0973 ) ) ).toVar();
291
+ p.addAssign( dot( p, p.yzx.add( 33.33 ) ) );
292
+
293
+ return fract( p.xx.add( p.yz ).mul( p.zy ) ).mul( 2.0 ).sub( 1.0 );
294
+
295
+ }, { i: 'vec2', return: 'vec2' } );
296
+
297
+ // 2D gradient noise: isotropic lobes like Perlin at value-noise cost
298
+ const noise = Fn( ( [ p ] ) => {
299
+
300
+ const i = floor( p );
301
+ const f = fract( p );
302
+ const u = f.mul( f ).mul( f ).mul( f.mul( f.mul( 6.0 ).sub( 15.0 ) ).add( 10.0 ) ); // quintic fade
303
+
304
+ const a = dot( gradient( i ), f );
305
+ const b = dot( gradient( i.add( vec2( 1.0, 0.0 ) ) ), f.sub( vec2( 1.0, 0.0 ) ) );
306
+ const c = dot( gradient( i.add( vec2( 0.0, 1.0 ) ) ), f.sub( vec2( 0.0, 1.0 ) ) );
307
+ const d = dot( gradient( i.add( vec2( 1.0, 1.0 ) ) ), f.sub( vec2( 1.0, 1.0 ) ) );
308
+
309
+ return mix( mix( a, b, u.x ), mix( c, d, u.x ), u.y ).mul( 1.6 ); // ~[-1,1]
310
+
311
+ }, { p: 'vec2', return: 'float' } );
312
+
313
+ // fbm; per-octave drift makes clouds billow instead of scrolling as a rigid stamp
314
+ const fbm = Fn( ( [ position, drift ] ) => {
315
+
316
+ const p = vec2( position ).toVar();
317
+ const result = float( 0.0 ).toVar();
318
+ const amplitude = float( 1.0 ).toVar();
319
+
320
+ Loop( 4, () => {
321
+
322
+ result.addAssign( amplitude.mul( noise( p ) ) );
323
+ amplitude.mulAssign( 0.5 );
324
+ p.mulAssign( 2.0 ).addAssign( drift );
325
+
326
+ } );
327
+
328
+ return result;
329
+
330
+ }, { position: 'vec2', drift: 'vec2', return: 'float' } );
331
+
332
+ // Clouds
333
+ If( direction.y.greaterThan( 0.0 ).and( this.cloudCoverage.greaterThan( 0.0 ) ), () => {
334
+
335
+ // Project to cloud plane (higher elevation = clouds appear lower/closer)
336
+ const elevation = mix( 1.0, 0.1, this.cloudElevation );
337
+ const cloudUV = direction.xz.div( direction.y.mul( elevation ) ).toVar();
338
+ cloudUV.mulAssign( this.cloudScale );
339
+ cloudUV.addAssign( time.mul( this.cloudSpeed ) );
340
+
341
+ // Cloud density field
342
+ const evolve = time.mul( this.cloudSpeed ).mul( 300.0 );
343
+ const cloudNoise = fbm( cloudUV.mul( 1000.0 ), evolve ).mul( 0.7 ).add( 0.5 ).clamp( 0.0, 1.0 ).toVar();
344
+
345
+ // Large-scale coverage variation: clear gaps next to dense banks
346
+ const region = noise( cloudUV.mul( 300.0 ) ).mul( 0.37 ).add( 0.5 );
347
+ const cov = clamp( this.cloudCoverage.add( region.sub( 0.5 ).mul( 0.6 ) ), 0.0, 1.0 );
348
+
349
+ // Carve clouds where noise rises above the coverage level
350
+ const threshold = sub( 1.0, cov ).toVar();
351
+ const cloudMask = smoothstep( threshold, threshold.add( 0.3 ), cloudNoise ).toVar();
352
+
353
+ // Fade clouds near horizon (adjusted by elevation)
354
+ const horizonFade = smoothstep( 0.0, add( 0.03, mul( 0.06, this.cloudElevation ) ), direction.y );
355
+ cloudMask.mulAssign( horizonFade );
356
+
357
+ // Cloud lighting from the sky's own radiance
358
+ const dayFactor = smoothstep( - 0.08, 0.3, vSunDirection.y );
359
+ const sunColor = vSunE.mul( Fex ).mul( 0.22 ).mul( 0.04 ).toVar(); // 0.22 ~ albedo/pi, 0.04 = exposure; the aerial composite adds the eye-leg extinction
360
+ const skyAmbient = Lin.mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) );
361
+
362
+ // Beer-powder self-shadow from the sampled density
363
+ const depth = max( 0.0, cloudNoise.sub( threshold ) ).toVar();
364
+ const beer = exp( depth.mul( - 4.0 ) ).toVar();
365
+ const powder = sub( 1.0, beer.mul( beer ) ); // beer*beer == exp(-8*depth)
366
+ const shade = mix( 0.45, 1.0, beer.mul( powder ).mul( 2.6 ).clamp( 0.0, 1.0 ) ); // 2.6 = 1/0.385, normalizes beer*powder peak to 1
367
+
368
+ // Henyey-Greenstein forward lobe ( g = 0.7 ): silver lining on rims toward the sun
369
+ const silver = float( 0.51 ).div( pow( sub( 1.49, cosTheta.mul( 1.4 ) ), 1.5 ) ).clamp( 0.0, 3.0 ); // 0.51=1-g^2, 1.49=1+g^2, 1.4=2g
370
+ const edge = cloudMask.mul( sub( 1.0, cloudMask ) ).mul( 4.0 );
371
+
372
+ const cloudColor = skyAmbient.add( sunColor.mul( shade ) ).toVar();
373
+ cloudColor.addAssign( sunColor.mul( silver ).mul( edge ).mul( 0.6 ) );
374
+ cloudColor.mulAssign( dayFactor.max( 0.03 ) );
375
+
376
+ // Cloud opacity via Beer's law: density sets how solid the clouds get
377
+ const alpha = sub( 1.0, exp( depth.mul( this.cloudDensity ).mul( - 12.0 ) ) ).mul( horizonFade ).toVar();
378
+
379
+ // Occlude the sun disc/glow behind opaque cloud
380
+ texColor.subAssign( L0.mul( 0.04 ).add( sundiscColor ).mul( alpha ) );
381
+
382
+ // Composite through the atmosphere so distant clouds dissolve into haze
383
+ const cloudAerial = mix( texColor, cloudColor, Fex );
384
+ texColor.assign( mix( texColor, cloudAerial, alpha ) );
385
+
386
+ } );
387
+
388
+ return vec4( texColor, 1.0 );
389
+
390
+ } )();
391
+
392
+ material.side = BackSide;
393
+ material.depthWrite = false;
394
+ material.fog = false;
395
+
396
+ material.vertexNode = vertexNode;
397
+ material.colorNode = colorNode;
398
+
399
+ }
400
+
401
+ }
402
+
403
+ export { SkyMesh };