@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,825 @@
1
+ import {
2
+ Box3,
3
+ Line3,
4
+ Plane,
5
+ Sphere,
6
+ Triangle,
7
+ Vector3,
8
+ Layers
9
+ } from 'three';
10
+ import { Capsule } from '../math/Capsule.js';
11
+
12
+
13
+ const _v1 = new Vector3();
14
+ const _v2 = new Vector3();
15
+ const _point1 = new Vector3();
16
+ const _point2 = new Vector3();
17
+ const _plane = new Plane();
18
+ const _line1 = new Line3();
19
+ const _line2 = new Line3();
20
+ const _box = new Box3();
21
+ const _sphere = new Sphere();
22
+ const _capsule = new Capsule();
23
+ const _center = new Vector3();
24
+
25
+ const _temp1 = new Vector3();
26
+ const _temp2 = new Vector3();
27
+ const _temp3 = new Vector3();
28
+ const EPS = 1e-10;
29
+
30
+ function lineToLineClosestPoints( line1, line2, target1 = null, target2 = null ) {
31
+
32
+ const r = _temp1.copy( line1.end ).sub( line1.start );
33
+ const s = _temp2.copy( line2.end ).sub( line2.start );
34
+ const w = _temp3.copy( line2.start ).sub( line1.start );
35
+
36
+ const a = r.dot( s ),
37
+ b = r.dot( r ),
38
+ c = s.dot( s ),
39
+ d = s.dot( w ),
40
+ e = r.dot( w );
41
+
42
+ let t1, t2;
43
+ const divisor = b * c - a * a;
44
+
45
+ if ( Math.abs( divisor ) < EPS ) {
46
+
47
+ const d1 = - d / c;
48
+ const d2 = ( a - d ) / c;
49
+
50
+ t1 = ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) ? 0 : 1;
51
+
52
+ } else {
53
+
54
+ t1 = ( e * c - d * a ) / divisor;
55
+
56
+ }
57
+
58
+ // clamp to the segments. if the closest point on the second segment has
59
+ // to be clamped, the one on the first segment must be recomputed
60
+
61
+ t1 = Math.max( 0, Math.min( 1, t1 ) );
62
+ t2 = ( t1 * a - d ) / c;
63
+
64
+ if ( t2 < 0 || t2 > 1 ) {
65
+
66
+ t2 = Math.max( 0, Math.min( 1, t2 ) );
67
+
68
+ if ( b > EPS ) t1 = Math.max( 0, Math.min( 1, ( t2 * a + e ) / b ) );
69
+
70
+ }
71
+
72
+ if ( target1 ) {
73
+
74
+ target1.copy( r ).multiplyScalar( t1 ).add( line1.start );
75
+
76
+ }
77
+
78
+ if ( target2 ) {
79
+
80
+ target2.copy( s ).multiplyScalar( t2 ).add( line2.start );
81
+
82
+ }
83
+
84
+ }
85
+
86
+ /**
87
+ * An octree is a hierarchical tree data structure used to partition a three-dimensional
88
+ * space by recursively subdividing it into eight octants.
89
+ *
90
+ * This particular implementation can have up to sixteen levels and stores up to eight triangles
91
+ * in leaf nodes.
92
+ *
93
+ * `Octree` can be used in games to compute collision between the game world and colliders from
94
+ * the player or other dynamic 3D objects.
95
+ *
96
+ *
97
+ * ```js
98
+ * const octree = new Octree().fromGraphNode( scene );
99
+ * const result = octree.capsuleIntersect( playerCollider ); // collision detection
100
+ * ```
101
+ *
102
+ * @three_import import { Octree } from 'three/addons/math/Octree.js';
103
+ */
104
+ class Octree {
105
+
106
+ /**
107
+ * Constructs a new Octree.
108
+ *
109
+ * @param {Box3} [box] - The base box with enclose the entire Octree.
110
+ */
111
+ constructor( box ) {
112
+
113
+ /**
114
+ * The base box with enclose the entire Octree.
115
+ *
116
+ * @type {Box3}
117
+ */
118
+ this.box = box;
119
+
120
+ /**
121
+ * The bounds of the Octree. Compared to {@link Octree#box}, no
122
+ * margin is applied.
123
+ *
124
+ * @type {Box3}
125
+ */
126
+ this.bounds = new Box3();
127
+
128
+ /**
129
+ * Can by used for layers configuration for refine testing.
130
+ *
131
+ * @type {Layers}
132
+ */
133
+ this.layers = new Layers();
134
+
135
+ /**
136
+ * The number of triangles a leaf can store before it is split.
137
+ *
138
+ * @type {number}
139
+ * @default 8
140
+ */
141
+ this.trianglesPerLeaf = 8;
142
+
143
+ /**
144
+ * The maximum level of the Octree. It defines the maximum
145
+ * hierarchical depth of the data structure.
146
+ *
147
+ * @type {number}
148
+ * @default 16
149
+ */
150
+ this.maxLevel = 16;
151
+
152
+ // private
153
+
154
+ this.subTrees = [];
155
+ this.triangles = [];
156
+
157
+ }
158
+
159
+ /**
160
+ * Adds the given triangle to the Octree. The triangle vertices are clamped if they exceed
161
+ * the bounds of the Octree.
162
+ *
163
+ * @param {Triangle} triangle - The triangle to add.
164
+ * @return {Octree} A reference to this Octree.
165
+ */
166
+ addTriangle( triangle ) {
167
+
168
+ this.bounds.min.x = Math.min( this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x );
169
+ this.bounds.min.y = Math.min( this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y );
170
+ this.bounds.min.z = Math.min( this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z );
171
+ this.bounds.max.x = Math.max( this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x );
172
+ this.bounds.max.y = Math.max( this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y );
173
+ this.bounds.max.z = Math.max( this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z );
174
+
175
+ this.triangles.push( triangle );
176
+
177
+ return this;
178
+
179
+ }
180
+
181
+ /**
182
+ * Prepares {@link Octree#box} for the build.
183
+ *
184
+ * @return {Octree} A reference to this Octree.
185
+ */
186
+ calcBox() {
187
+
188
+ this.box = this.bounds.clone();
189
+
190
+ // offset small amount to account for regular grid
191
+ this.box.min.x -= 0.01;
192
+ this.box.min.y -= 0.01;
193
+ this.box.min.z -= 0.01;
194
+
195
+ return this;
196
+
197
+ }
198
+
199
+ /**
200
+ * Splits the Octree. This method is used recursively when
201
+ * building the Octree.
202
+ *
203
+ * @param {number} level - The current level.
204
+ * @return {Octree} A reference to this Octree.
205
+ */
206
+ split( level ) {
207
+
208
+ if ( ! this.box ) return;
209
+
210
+ const subTrees = [];
211
+ const halfsize = _v2.copy( this.box.max ).sub( this.box.min ).multiplyScalar( 0.5 );
212
+
213
+ for ( let x = 0; x < 2; x ++ ) {
214
+
215
+ for ( let y = 0; y < 2; y ++ ) {
216
+
217
+ for ( let z = 0; z < 2; z ++ ) {
218
+
219
+ const box = new Box3();
220
+ const v = _v1.set( x, y, z );
221
+
222
+ box.min.copy( this.box.min ).add( v.multiply( halfsize ) );
223
+ box.max.copy( box.min ).add( halfsize );
224
+
225
+ const subTree = new Octree( box );
226
+ subTree.trianglesPerLeaf = this.trianglesPerLeaf;
227
+ subTree.maxLevel = this.maxLevel;
228
+
229
+ subTrees.push( subTree );
230
+
231
+ }
232
+
233
+ }
234
+
235
+ }
236
+
237
+ let triangle;
238
+
239
+ while ( triangle = this.triangles.pop() ) {
240
+
241
+ for ( let i = 0; i < subTrees.length; i ++ ) {
242
+
243
+ if ( subTrees[ i ].box.intersectsTriangle( triangle ) ) {
244
+
245
+ subTrees[ i ].triangles.push( triangle );
246
+
247
+ }
248
+
249
+ }
250
+
251
+ }
252
+
253
+ for ( let i = 0; i < subTrees.length; i ++ ) {
254
+
255
+ const len = subTrees[ i ].triangles.length;
256
+
257
+ if ( len > this.trianglesPerLeaf && level < this.maxLevel ) {
258
+
259
+ subTrees[ i ].split( level + 1 );
260
+
261
+ }
262
+
263
+ if ( len !== 0 ) {
264
+
265
+ this.subTrees.push( subTrees[ i ] );
266
+
267
+ }
268
+
269
+ }
270
+
271
+ return this;
272
+
273
+ }
274
+
275
+ /**
276
+ * Builds the Octree.
277
+ *
278
+ * @return {Octree} A reference to this Octree.
279
+ */
280
+ build() {
281
+
282
+ this.calcBox();
283
+ this.split( 0 );
284
+
285
+ return this;
286
+
287
+ }
288
+
289
+ /**
290
+ * Computes the triangles that potentially intersect with the given ray.
291
+ *
292
+ * @param {Ray} ray - The ray to test.
293
+ * @param {Array<Triangle>} triangles - The target array that holds the triangles.
294
+ */
295
+ getRayTriangles( ray, triangles ) {
296
+
297
+ for ( let i = 0; i < this.subTrees.length; i ++ ) {
298
+
299
+ const subTree = this.subTrees[ i ];
300
+ if ( ! ray.intersectsBox( subTree.box ) ) continue;
301
+
302
+ if ( subTree.triangles.length > 0 ) {
303
+
304
+ for ( let j = 0; j < subTree.triangles.length; j ++ ) {
305
+
306
+ if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
307
+
308
+ }
309
+
310
+ } else {
311
+
312
+ subTree.getRayTriangles( ray, triangles );
313
+
314
+ }
315
+
316
+ }
317
+
318
+ }
319
+
320
+ /**
321
+ * Computes the intersection between the given capsule and triangle.
322
+ *
323
+ * @param {Capsule} capsule - The capsule to test.
324
+ * @param {Triangle} triangle - The triangle to test.
325
+ * @return {Object|false} The intersection object. If no intersection
326
+ * is detected, the method returns `false`.
327
+ */
328
+ triangleCapsuleIntersect( capsule, triangle ) {
329
+
330
+ triangle.getPlane( _plane );
331
+
332
+ const d1 = _plane.distanceToPoint( capsule.start ) - capsule.radius;
333
+ const d2 = _plane.distanceToPoint( capsule.end ) - capsule.radius;
334
+
335
+ if ( ( d1 > 0 && d2 > 0 ) || ( d1 < - capsule.radius && d2 < - capsule.radius ) ) {
336
+
337
+ return false;
338
+
339
+ }
340
+
341
+ const delta = Math.abs( d1 / ( Math.abs( d1 ) + Math.abs( d2 ) ) );
342
+ const intersectPoint = _v1.copy( capsule.start ).lerp( capsule.end, delta );
343
+
344
+ if ( triangle.containsPoint( intersectPoint ) ) {
345
+
346
+ return { normal: _plane.normal.clone(), point: intersectPoint.clone(), depth: Math.abs( Math.min( d1, d2 ) ) };
347
+
348
+ }
349
+
350
+ const r2 = capsule.radius * capsule.radius;
351
+
352
+ const line1 = _line1.set( capsule.start, capsule.end );
353
+
354
+ const lines = [
355
+ [ triangle.a, triangle.b ],
356
+ [ triangle.b, triangle.c ],
357
+ [ triangle.c, triangle.a ]
358
+ ];
359
+
360
+ for ( let i = 0; i < lines.length; i ++ ) {
361
+
362
+ const line2 = _line2.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );
363
+
364
+ lineToLineClosestPoints( line1, line2, _point1, _point2 );
365
+
366
+ if ( _point1.distanceToSquared( _point2 ) < r2 ) {
367
+
368
+ return {
369
+ normal: _point1.clone().sub( _point2 ).normalize(),
370
+ point: _point2.clone(),
371
+ depth: capsule.radius - _point1.distanceTo( _point2 )
372
+ };
373
+
374
+ }
375
+
376
+ }
377
+
378
+ return false;
379
+
380
+ }
381
+
382
+ /**
383
+ * Computes the intersection between the given bounding box and triangle.
384
+ *
385
+ * @param {Box3} box - The bounding box to test.
386
+ * @param {Triangle} triangle - The triangle to test.
387
+ * @return {Object|false} The intersection object. If no intersection
388
+ * is detected, the method returns `false`.
389
+ */
390
+ triangleBoxIntersect( box, triangle ) {
391
+
392
+ // cheap check
393
+
394
+ if ( Math.max( triangle.a.x, triangle.b.x, triangle.c.x ) < box.min.x ||
395
+ Math.min( triangle.a.x, triangle.b.x, triangle.c.x ) > box.max.x ||
396
+ Math.max( triangle.a.y, triangle.b.y, triangle.c.y ) < box.min.y ||
397
+ Math.min( triangle.a.y, triangle.b.y, triangle.c.y ) > box.max.y ||
398
+ Math.max( triangle.a.z, triangle.b.z, triangle.c.z ) < box.min.z ||
399
+ Math.min( triangle.a.z, triangle.b.z, triangle.c.z ) > box.max.z ) {
400
+
401
+ return false;
402
+
403
+ }
404
+
405
+ // expensive check
406
+
407
+ if ( ! box.intersectsTriangle( triangle ) ) return false;
408
+
409
+ // there is an intersection, now compute collision data
410
+
411
+ triangle.getPlane( _plane );
412
+
413
+ // determine which corner of the box is "deepest" into the plane
414
+
415
+ _v1.x = ( _plane.normal.x > 0 ) ? box.min.x : box.max.x;
416
+ _v1.y = ( _plane.normal.y > 0 ) ? box.min.y : box.max.y;
417
+ _v1.z = ( _plane.normal.z > 0 ) ? box.min.z : box.max.z;
418
+
419
+ // Calculate the distance from the plane to that corner (the distance will be negative
420
+ // because of the intersection)
421
+
422
+ const distance = _plane.distanceToPoint( _v1 );
423
+
424
+ const intersection = {
425
+ depth: - distance, // Flip sign so depth is positive
426
+ normal: _plane.normal.clone(),
427
+ point: _v1.clone()
428
+ };
429
+
430
+ // project the point onto the triangle surface
431
+ intersection.point.addScaledVector( intersection.normal, - distance );
432
+
433
+ return intersection;
434
+
435
+ }
436
+
437
+ /**
438
+ * Computes the intersection between the given sphere and triangle.
439
+ *
440
+ * @param {Sphere} sphere - The sphere to test.
441
+ * @param {Triangle} triangle - The triangle to test.
442
+ * @return {Object|false} The intersection object. If no intersection
443
+ * is detected, the method returns `false`.
444
+ */
445
+ triangleSphereIntersect( sphere, triangle ) {
446
+
447
+ triangle.getPlane( _plane );
448
+
449
+ if ( ! sphere.intersectsPlane( _plane ) ) return false;
450
+
451
+ const r2 = sphere.radius * sphere.radius;
452
+
453
+ const plainPoint = _plane.projectPoint( sphere.center, _v1 );
454
+
455
+ if ( triangle.containsPoint( sphere.center ) ) {
456
+
457
+ return { normal: _plane.normal.clone(), point: plainPoint.clone(), depth: Math.abs( _plane.distanceToSphere( sphere ) ) };
458
+
459
+ }
460
+
461
+ const lines = [
462
+ [ triangle.a, triangle.b ],
463
+ [ triangle.b, triangle.c ],
464
+ [ triangle.c, triangle.a ]
465
+ ];
466
+
467
+ for ( let i = 0; i < lines.length; i ++ ) {
468
+
469
+ _line1.set( lines[ i ][ 0 ], lines[ i ][ 1 ] );
470
+ _line1.closestPointToPoint( plainPoint, true, _v2 );
471
+
472
+ const d = _v2.distanceToSquared( sphere.center );
473
+
474
+ if ( d < r2 ) {
475
+
476
+ return { normal: sphere.center.clone().sub( _v2 ).normalize(), point: _v2.clone(), depth: sphere.radius - Math.sqrt( d ) };
477
+
478
+ }
479
+
480
+ }
481
+
482
+ return false;
483
+
484
+ }
485
+
486
+ /**
487
+ * Computes the triangles that potentially intersect with the given bounding sphere.
488
+ *
489
+ * @param {Sphere} sphere - The sphere to test.
490
+ * @param {Array<Triangle>} triangles - The target array that holds the triangles.
491
+ */
492
+ getSphereTriangles( sphere, triangles ) {
493
+
494
+ for ( let i = 0; i < this.subTrees.length; i ++ ) {
495
+
496
+ const subTree = this.subTrees[ i ];
497
+
498
+ if ( ! sphere.intersectsBox( subTree.box ) ) continue;
499
+
500
+ if ( subTree.triangles.length > 0 ) {
501
+
502
+ for ( let j = 0; j < subTree.triangles.length; j ++ ) {
503
+
504
+ if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
505
+
506
+ }
507
+
508
+ } else {
509
+
510
+ subTree.getSphereTriangles( sphere, triangles );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ }
517
+
518
+ /**
519
+ * Computes the triangles that potentially intersect with the given bounding box.
520
+ *
521
+ * @param {Box3} box - The bounding box.
522
+ * @param {Array<Triangle>} triangles - The target array that holds the triangles.
523
+ */
524
+ getBoxTriangles( box, triangles ) {
525
+
526
+ for ( let i = 0; i < this.subTrees.length; i ++ ) {
527
+
528
+ const subTree = this.subTrees[ i ];
529
+
530
+ if ( ! box.intersectsBox( subTree.box ) ) continue;
531
+
532
+ if ( subTree.triangles.length > 0 ) {
533
+
534
+ for ( let j = 0; j < subTree.triangles.length; j ++ ) {
535
+
536
+ if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
537
+
538
+ }
539
+
540
+ } else {
541
+
542
+ subTree.getBoxTriangles( box, triangles );
543
+
544
+ }
545
+
546
+ }
547
+
548
+ }
549
+
550
+ /**
551
+ * Computes the triangles that potentially intersect with the given capsule.
552
+ *
553
+ * @param {Capsule} capsule - The capsule to test.
554
+ * @param {Array<Triangle>} triangles - The target array that holds the triangles.
555
+ */
556
+ getCapsuleTriangles( capsule, triangles ) {
557
+
558
+ for ( let i = 0; i < this.subTrees.length; i ++ ) {
559
+
560
+ const subTree = this.subTrees[ i ];
561
+
562
+ if ( ! capsule.intersectsBox( subTree.box ) ) continue;
563
+
564
+ if ( subTree.triangles.length > 0 ) {
565
+
566
+ for ( let j = 0; j < subTree.triangles.length; j ++ ) {
567
+
568
+ if ( triangles.indexOf( subTree.triangles[ j ] ) === - 1 ) triangles.push( subTree.triangles[ j ] );
569
+
570
+ }
571
+
572
+ } else {
573
+
574
+ subTree.getCapsuleTriangles( capsule, triangles );
575
+
576
+ }
577
+
578
+ }
579
+
580
+ }
581
+
582
+ /**
583
+ * Performs a bounding box intersection test with this Octree.
584
+ *
585
+ * @param {Box3} box - The bounding box to test.
586
+ * @return {Object|boolean} The intersection object. If no intersection
587
+ * is detected, the method returns `false`.
588
+ */
589
+ boxIntersect( box ) {
590
+
591
+ _box.copy( box );
592
+
593
+ const triangles = [];
594
+ let result, hit = false;
595
+
596
+ this.getBoxTriangles( box, triangles );
597
+
598
+ for ( let i = 0; i < triangles.length; i ++ ) {
599
+
600
+ if ( result = this.triangleBoxIntersect( _box, triangles[ i ] ) ) {
601
+
602
+ hit = true;
603
+
604
+ _box.translate( result.normal.multiplyScalar( result.depth ) );
605
+
606
+ }
607
+
608
+ }
609
+
610
+ if ( hit ) {
611
+
612
+ const collisionVector = _box.getCenter( _center ).sub( box.getCenter( _v1 ) );
613
+ const depth = collisionVector.length();
614
+
615
+ return { normal: collisionVector.normalize(), depth: depth };
616
+
617
+ }
618
+
619
+ return false;
620
+
621
+ }
622
+
623
+ /**
624
+ * Performs a bounding sphere intersection test with this Octree.
625
+ *
626
+ * @param {Sphere} sphere - The bounding sphere to test.
627
+ * @return {Object|boolean} The intersection object. If no intersection
628
+ * is detected, the method returns `false`.
629
+ */
630
+ sphereIntersect( sphere ) {
631
+
632
+ _sphere.copy( sphere );
633
+
634
+ const triangles = [];
635
+ let result, hit = false;
636
+
637
+ this.getSphereTriangles( sphere, triangles );
638
+
639
+ for ( let i = 0; i < triangles.length; i ++ ) {
640
+
641
+ if ( result = this.triangleSphereIntersect( _sphere, triangles[ i ] ) ) {
642
+
643
+ hit = true;
644
+
645
+ _sphere.center.add( result.normal.multiplyScalar( result.depth ) );
646
+
647
+ }
648
+
649
+ }
650
+
651
+ if ( hit ) {
652
+
653
+ const collisionVector = _sphere.center.clone().sub( sphere.center );
654
+ const depth = collisionVector.length();
655
+
656
+ return { normal: collisionVector.normalize(), depth: depth };
657
+
658
+ }
659
+
660
+ return false;
661
+
662
+ }
663
+
664
+ /**
665
+ * Performs a capsule intersection test with this Octree.
666
+ *
667
+ * @param {Capsule} capsule - The capsule to test.
668
+ * @return {Object|boolean} The intersection object. If no intersection
669
+ * is detected, the method returns `false`.
670
+ */
671
+ capsuleIntersect( capsule ) {
672
+
673
+ _capsule.copy( capsule );
674
+
675
+ const triangles = [];
676
+ let result, hit = false;
677
+
678
+ this.getCapsuleTriangles( _capsule, triangles );
679
+
680
+ for ( let i = 0; i < triangles.length; i ++ ) {
681
+
682
+ if ( result = this.triangleCapsuleIntersect( _capsule, triangles[ i ] ) ) {
683
+
684
+ hit = true;
685
+
686
+ _capsule.translate( result.normal.multiplyScalar( result.depth ) );
687
+
688
+ }
689
+
690
+ }
691
+
692
+ if ( hit ) {
693
+
694
+ const collisionVector = _capsule.getCenter( _center ).sub( capsule.getCenter( _v1 ) );
695
+ const depth = collisionVector.length();
696
+
697
+ return { normal: collisionVector.normalize(), depth: depth };
698
+
699
+ }
700
+
701
+ return false;
702
+
703
+ }
704
+
705
+ /**
706
+ * Performs a ray intersection test with this Octree.
707
+ *
708
+ * @param {Ray} ray - The ray to test.
709
+ * @return {Object|boolean} The nearest intersection object. If no intersection
710
+ * is detected, the method returns `false`.
711
+ */
712
+ rayIntersect( ray ) {
713
+
714
+ const triangles = [];
715
+ let triangle, position, distance = 1e100;
716
+
717
+ this.getRayTriangles( ray, triangles );
718
+
719
+ for ( let i = 0; i < triangles.length; i ++ ) {
720
+
721
+ const result = ray.intersectTriangle( triangles[ i ].a, triangles[ i ].b, triangles[ i ].c, true, _v1 );
722
+
723
+ if ( result ) {
724
+
725
+ const newdistance = result.sub( ray.origin ).length();
726
+
727
+ if ( distance > newdistance ) {
728
+
729
+ position = result.clone().add( ray.origin );
730
+ distance = newdistance;
731
+ triangle = triangles[ i ];
732
+
733
+ }
734
+
735
+ }
736
+
737
+ }
738
+
739
+ return distance < 1e100 ? { distance: distance, triangle: triangle, position: position } : false;
740
+
741
+ }
742
+
743
+ /**
744
+ * Constructs the Octree from the given 3D object.
745
+ *
746
+ * @param {Object3D} group - The scene graph node.
747
+ * @return {Octree} A reference to this Octree.
748
+ */
749
+ fromGraphNode( group ) {
750
+
751
+ group.updateWorldMatrix( true, true );
752
+
753
+ group.traverse( ( obj ) => {
754
+
755
+ if ( obj.isMesh === true ) {
756
+
757
+ if ( this.layers.test( obj.layers ) ) {
758
+
759
+ let geometry, isTemp = false;
760
+
761
+ if ( obj.geometry.index !== null ) {
762
+
763
+ isTemp = true;
764
+ geometry = obj.geometry.toNonIndexed();
765
+
766
+ } else {
767
+
768
+ geometry = obj.geometry;
769
+
770
+ }
771
+
772
+ const positionAttribute = geometry.getAttribute( 'position' );
773
+
774
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
775
+
776
+ const v1 = new Vector3().fromBufferAttribute( positionAttribute, i );
777
+ const v2 = new Vector3().fromBufferAttribute( positionAttribute, i + 1 );
778
+ const v3 = new Vector3().fromBufferAttribute( positionAttribute, i + 2 );
779
+
780
+ v1.applyMatrix4( obj.matrixWorld );
781
+ v2.applyMatrix4( obj.matrixWorld );
782
+ v3.applyMatrix4( obj.matrixWorld );
783
+
784
+ this.addTriangle( new Triangle( v1, v2, v3 ) );
785
+
786
+ }
787
+
788
+ if ( isTemp ) {
789
+
790
+ geometry.dispose();
791
+
792
+ }
793
+
794
+ }
795
+
796
+ }
797
+
798
+ } );
799
+
800
+ this.build();
801
+
802
+ return this;
803
+
804
+ }
805
+
806
+ /**
807
+ * Clears the Octree by making it empty.
808
+ *
809
+ * @return {Octree} A reference to this Octree.
810
+ */
811
+ clear() {
812
+
813
+ this.box = null;
814
+ this.bounds.makeEmpty();
815
+
816
+ this.subTrees.length = 0;
817
+ this.triangles.length = 0;
818
+
819
+ return this;
820
+
821
+ }
822
+
823
+ }
824
+
825
+ export { Octree };