@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,481 @@
1
+ import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, Node, NodeUpdateType } from 'three/webgpu';
2
+ import { Fn, float, vec2, vec3, vec4, ivec2, int, uv, floor, fract, abs, max, min, clamp, saturate, sqrt, select, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture, context } from 'three/tsl';
3
+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
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+ const _size = /*@__PURE__*/ new Vector2();
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+
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+ let _rendererState;
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+
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+ /**
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+ * Post processing node for applying AMD FidelityFX Super Resolution 1 (FSR 1).
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+ *
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+ * Combines two passes:
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+ * - **EASU** (Edge-Adaptive Spatial Upsampling): Uses 12 texture samples in a cross pattern
14
+ * to detect local edge direction, then shapes an approximate Lanczos2 kernel into an
15
+ * ellipse aligned with the detected edge.
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+ * - **RCAS** (Robust Contrast-Adaptive Sharpening): Uses a 5-tap cross pattern to apply
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+ * contrast-aware sharpening that is automatically limited per-pixel to avoid artifacts.
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+ *
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+ * Note: Only use FSR 1 if your application is fragment-shader bound and cannot afford to render
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+ * at full resolution. FSR 1 adds its own overhead, so simply shaded scenes will render faster
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+ * at native resolution without it. Besides, FSR 1 should always be used with an anti-aliased
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+ * source image.
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+ *
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+ * Reference: {@link https://gpuopen.com/fidelityfx-superresolution/}.
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+ *
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+ * @augments Node
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+ * @three_import import { fsr1 } from 'three/addons/tsl/display/fsr1/FSR1Node.js';
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+ */
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+ class FSR1Node extends Node {
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+
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+ static get type() {
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+
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+ return 'FSR1Node';
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+
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+ }
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+
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+ /**
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+ * Constructs a new FSR 1 node.
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+ *
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+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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+ * @param {Node<float>} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum sharpening, 2 = no sharpening.
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+ * @param {Node<bool>} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
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+ */
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+ constructor( textureNode, sharpness = 0.2, denoise = false ) {
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+
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+ super( 'vec4' );
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+
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+ /**
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+ * The texture node that represents the input of the effect.
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+ *
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+ * @type {TextureNode}
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+ */
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+ this.textureNode = textureNode;
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+
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+ /**
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+ * RCAS sharpening strength. 0 = maximum, 2 = none.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.sharpness = nodeObject( sharpness );
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+
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+ /**
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+ * Whether to attenuate RCAS sharpening in noisy areas.
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+ *
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+ * @type {Node<bool>}
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+ */
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+ this.denoise = nodeObject( denoise );
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+
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+ /**
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+ * The render target for the EASU upscale pass.
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+ *
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+ * @private
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+ * @type {RenderTarget}
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+ */
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+ this._easuRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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+ this._easuRT.texture.name = 'FSR1Node.easu';
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+
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+ /**
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+ * The render target for the RCAS sharpen pass.
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+ *
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+ * @private
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+ * @type {RenderTarget}
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+ */
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+ this._rcasRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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+ this._rcasRT.texture.name = 'FSR1Node.rcas';
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+
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+ /**
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+ * The result of the effect as a texture node.
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+ *
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+ * @private
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+ * @type {PassTextureNode}
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+ */
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+ this._textureNode = passTexture( this, this._rcasRT.texture );
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+
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+ /**
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+ * The material for the EASU pass.
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+ *
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+ * @private
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+ * @type {?NodeMaterial}
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+ */
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+ this._easuMaterial = null;
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+
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+ /**
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+ * The material for the RCAS pass.
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+ *
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+ * @private
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+ * @type {?NodeMaterial}
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+ */
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+ this._rcasMaterial = null;
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+
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+ /**
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+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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+ * its effect once per frame in `updateBefore()`.
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+ *
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+ * @type {string}
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+ * @default 'frame'
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+ */
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ }
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+
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+ /**
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+ * Sets the output size of the effect.
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+ *
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+ * @param {number} width - The width in pixels.
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+ * @param {number} height - The height in pixels.
127
+ */
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+ setSize( width, height ) {
129
+
130
+ this._easuRT.setSize( width, height );
131
+ this._rcasRT.setSize( width, height );
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+
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+ }
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+
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+ /**
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+ * This method is used to render the effect once per frame.
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+ *
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+ * @param {NodeFrame} frame - The current node frame.
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+ */
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+ updateBefore( frame ) {
141
+
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+ const { renderer } = frame;
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+
144
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
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+
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+ //
147
+
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+ renderer.getDrawingBufferSize( _size );
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+ this.setSize( _size.x, _size.y );
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+
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+ // EASU pass
152
+
153
+ renderer.setRenderTarget( this._easuRT );
154
+
155
+ _quadMesh.material = this._easuMaterial;
156
+ _quadMesh.name = 'FSR1 [ EASU Pass ]';
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+ _quadMesh.render( renderer );
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+
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+ // RCAS pass
160
+
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+ renderer.setRenderTarget( this._rcasRT );
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+
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+ _quadMesh.material = this._rcasMaterial;
164
+ _quadMesh.name = 'FSR1 [ RCAS Pass ]';
165
+ _quadMesh.render( renderer );
166
+
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+ //
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+
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+ RendererUtils.restoreRendererState( renderer, _rendererState );
170
+
171
+ }
172
+
173
+ /**
174
+ * Returns the result of the effect as a texture node.
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+ *
176
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
177
+ */
178
+ getTextureNode() {
179
+
180
+ return this._textureNode;
181
+
182
+ }
183
+
184
+ /**
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+ * This method is used to setup the effect's TSL code.
186
+ *
187
+ * @param {NodeBuilder} builder - The current node builder.
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+ * @return {PassTextureNode}
189
+ */
190
+ setup( builder ) {
191
+
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+ const textureNode = this.textureNode;
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+ const inputTex = textureNode.value;
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+
195
+ // Note on performance: Compared to the orginal FSR1 code, texture sampling does
196
+ // not make use of textureGather() yet. This is only available with WebGPU so the
197
+ // WebGL 2 backend needs a fallback. Besides, in WebGPU and WebGL 2 we also
198
+ // can't make use of packed math (e.g. FP16) which would considerably lower
199
+ // the arithmetic costs (e.g. two 16-bit ops in parallel).
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+
201
+ // Accumulate edge direction and length for one bilinear quadrant.
202
+
203
+ const _accumulateEdge = ( dir, len, w, aL, bL, cL, dL, eL ) => {
204
+
205
+ const dc = dL.sub( cL ).toConst();
206
+ const cb = cL.sub( bL ).toConst();
207
+ const dirX = dL.sub( bL ).toConst();
208
+ const lenX = max( abs( dc ), abs( cb ) ).toConst();
209
+ const sLenX = saturate( abs( dirX ).div( max( lenX, float( 1.0 / 65536.0 ) ) ) ).toConst();
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+
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+ dir.x.addAssign( dirX.mul( w ) );
212
+ len.addAssign( sLenX.mul( sLenX ).mul( w ) );
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+
214
+ const ec = eL.sub( cL ).toConst();
215
+ const ca = cL.sub( aL ).toConst();
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+ const dirY = eL.sub( aL ).toConst();
217
+ const lenY = max( abs( ec ), abs( ca ) ).toConst();
218
+ const sLenY = saturate( abs( dirY ).div( max( lenY, float( 1.0 / 65536.0 ) ) ) ).toConst();
219
+
220
+ dir.y.addAssign( dirY.mul( w ) );
221
+ len.addAssign( sLenY.mul( sLenY ).mul( w ) );
222
+
223
+ };
224
+
225
+ // Compute an approximate Lanczos2 tap weight and accumulate.
226
+
227
+ const _accumulateTap = ( aC, aW, offset, dir, len2, lob, clp, color ) => {
228
+
229
+ const vx = offset.x.mul( dir.x ).add( offset.y.mul( dir.y ) ).toConst();
230
+ const vy = offset.x.mul( dir.y ).negate().add( offset.y.mul( dir.x ) ).toConst();
231
+
232
+ const sx = vx.mul( len2.x ).toConst();
233
+ const sy = vy.mul( len2.y ).toConst();
234
+ const d2 = min( sx.mul( sx ).add( sy.mul( sy ) ), clp ).toConst();
235
+
236
+ const wB = d2.mul( 2.0 / 5.0 ).sub( 1.0 ).toConst();
237
+ const wA = d2.mul( lob ).sub( 1.0 ).toConst();
238
+ const w = wB.mul( wB ).mul( 25.0 / 16.0 ).sub( 25.0 / 16.0 - 1.0 ).mul( wA.mul( wA ) ).toConst();
239
+
240
+ aC.addAssign( color.mul( w ) );
241
+ aW.addAssign( w );
242
+
243
+ };
244
+
245
+ // EASU pass: edge-adaptive spatial upsampling.
246
+
247
+ const easu = Fn( () => {
248
+
249
+ const targetUV = uv();
250
+ const texSize = vec2( textureSize( textureNode ) );
251
+
252
+ const pp = targetUV.mul( texSize ).sub( 0.5 ).toConst();
253
+ const fp = floor( pp ).toConst();
254
+ const f = fract( pp ).toConst();
255
+
256
+ // Fetch exact texel values at integer coordinates (no filtering).
257
+
258
+ const ifp = ivec2( int( fp.x ), int( fp.y ) ).toConst();
259
+ const tap = ( dx, dy ) => textureLoad( inputTex, ifp.add( ivec2( dx, dy ) ) );
260
+
261
+ // 12-tap cross pattern:
262
+ // b c
263
+ // e f g h
264
+ // i j k l
265
+ // n o
266
+
267
+ const sB = tap( 0, - 1 ), sC = tap( 1, - 1 );
268
+ const sE = tap( - 1, 0 ), sF = tap( 0, 0 ), sG = tap( 1, 0 ), sH = tap( 2, 0 );
269
+ const sI = tap( - 1, 1 ), sJ = tap( 0, 1 ), sK = tap( 1, 1 ), sL = tap( 2, 1 );
270
+ const sN = tap( 0, 2 ), sO = tap( 1, 2 );
271
+
272
+ // Approximate luminance for edge detection.
273
+
274
+ const luma = ( s ) => s.r.mul( 0.5 ).add( s.g ).add( s.b.mul( 0.5 ) );
275
+
276
+ const bL = luma( sB ), cL = luma( sC );
277
+ const eL = luma( sE ), fL = luma( sF ), gL = luma( sG ), hL = luma( sH );
278
+ const iL = luma( sI ), jL = luma( sJ ), kL = luma( sK ), lL = luma( sL );
279
+ const nL = luma( sN ), oL = luma( sO );
280
+
281
+ // Accumulate edge direction and length from 4 bilinear quadrants.
282
+
283
+ const dir = vec2( 0 ).toVar();
284
+ const len = float( 0 ).toVar();
285
+
286
+ const w0 = float( 1 ).sub( f.x ).mul( float( 1 ).sub( f.y ) ).toConst();
287
+ const w1 = f.x.mul( float( 1 ).sub( f.y ) ).toConst();
288
+ const w2 = float( 1 ).sub( f.x ).mul( f.y ).toConst();
289
+ const w3 = f.x.mul( f.y ).toConst();
290
+
291
+ _accumulateEdge( dir, len, w0, bL, eL, fL, gL, jL );
292
+ _accumulateEdge( dir, len, w1, cL, fL, gL, hL, kL );
293
+ _accumulateEdge( dir, len, w2, fL, iL, jL, kL, nL );
294
+ _accumulateEdge( dir, len, w3, gL, jL, kL, lL, oL );
295
+
296
+ // Normalize direction, defaulting to (1, 0) when gradient is negligible.
297
+
298
+ const dirSq = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).toConst();
299
+ const zro = dirSq.lessThan( 1.0 / 32768.0 ).toConst();
300
+ const rDirLen = float( 1.0 ).div( sqrt( max( dirSq, float( 1.0 / 32768.0 ) ) ) ).toConst();
301
+
302
+ dir.x.assign( select( zro, float( 1.0 ), dir.x ) );
303
+ dir.mulAssign( select( zro, float( 1.0 ), rDirLen ) );
304
+
305
+ // Shape the kernel based on edge strength.
306
+
307
+ len.assign( len.mul( 0.5 ) );
308
+ len.mulAssign( len );
309
+
310
+ // Stretch factor: 1.0 for axis-aligned edges, sqrt(2) on diagonals.
311
+
312
+ const stretch = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).div( max( abs( dir.x ), abs( dir.y ) ) ).toConst();
313
+
314
+ // Anisotropic lengths: x stretches along edge, y shrinks perpendicular.
315
+
316
+ const len2 = vec2(
317
+ float( 1.0 ).add( stretch.sub( 1.0 ).mul( len ) ),
318
+ float( 1.0 ).sub( len.mul( 0.5 ) )
319
+ ).toConst();
320
+
321
+ // Negative lobe: strong on flat areas (0.5), reduced on edges (0.21).
322
+
323
+ const lob = float( 0.5 ).add( float( 1.0 / 4.0 - 0.04 - 0.5 ).mul( len ) ).toConst();
324
+ const clp = float( 1.0 ).div( lob ).toConst();
325
+
326
+ // Accumulate weighted taps.
327
+
328
+ const aC = vec4( 0 ).toVar();
329
+ const aW = float( 0 ).toVar();
330
+
331
+ _accumulateTap( aC, aW, vec2( 0, - 1 ).sub( f ), dir, len2, lob, clp, sB );
332
+ _accumulateTap( aC, aW, vec2( 1, - 1 ).sub( f ), dir, len2, lob, clp, sC );
333
+ _accumulateTap( aC, aW, vec2( - 1, 0 ).sub( f ), dir, len2, lob, clp, sE );
334
+ _accumulateTap( aC, aW, vec2( 0, 0 ).sub( f ), dir, len2, lob, clp, sF );
335
+ _accumulateTap( aC, aW, vec2( 1, 0 ).sub( f ), dir, len2, lob, clp, sG );
336
+ _accumulateTap( aC, aW, vec2( 2, 0 ).sub( f ), dir, len2, lob, clp, sH );
337
+ _accumulateTap( aC, aW, vec2( - 1, 1 ).sub( f ), dir, len2, lob, clp, sI );
338
+ _accumulateTap( aC, aW, vec2( 0, 1 ).sub( f ), dir, len2, lob, clp, sJ );
339
+ _accumulateTap( aC, aW, vec2( 1, 1 ).sub( f ), dir, len2, lob, clp, sK );
340
+ _accumulateTap( aC, aW, vec2( 2, 1 ).sub( f ), dir, len2, lob, clp, sL );
341
+ _accumulateTap( aC, aW, vec2( 0, 2 ).sub( f ), dir, len2, lob, clp, sN );
342
+ _accumulateTap( aC, aW, vec2( 1, 2 ).sub( f ), dir, len2, lob, clp, sO );
343
+
344
+ // Normalize.
345
+
346
+ aC.divAssign( aW );
347
+
348
+ // Anti-ringing: clamp to min/max of the 4 nearest samples (f, g, j, k).
349
+
350
+ const min4 = min( min( sF, sG ), min( sJ, sK ) ).toConst();
351
+ const max4 = max( max( sF, sG ), max( sJ, sK ) ).toConst();
352
+
353
+ return clamp( aC, min4, max4 );
354
+
355
+ } );
356
+
357
+ // RCAS pass: robust contrast-adaptive sharpening.
358
+
359
+ const easuTex = this._easuRT.texture;
360
+
361
+ const rcas = Fn( () => {
362
+
363
+ const targetUV = uv();
364
+ const texSize = vec2( textureSize( textureLoad( easuTex ) ) );
365
+
366
+ const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
367
+
368
+ const e = textureLoad( easuTex, p );
369
+ const b = textureLoad( easuTex, p.add( ivec2( 0, - 1 ) ) );
370
+ const d = textureLoad( easuTex, p.add( ivec2( - 1, 0 ) ) );
371
+ const f = textureLoad( easuTex, p.add( ivec2( 1, 0 ) ) );
372
+ const h = textureLoad( easuTex, p.add( ivec2( 0, 1 ) ) );
373
+
374
+ // Approximate luminance (luma times 2).
375
+
376
+ const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
377
+
378
+ const bL = luma( b );
379
+ const dL = luma( d );
380
+ const eL = luma( e );
381
+ const fL = luma( f );
382
+ const hL = luma( h );
383
+
384
+ // Sharpening amount from user parameter.
385
+
386
+ const con = exp2( this.sharpness.negate() ).toConst();
387
+
388
+ // Min and max of ring.
389
+
390
+ const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
391
+ const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
392
+
393
+ // Compute adaptive lobe weight.
394
+ // Limiters based on how much sharpening the local contrast can tolerate.
395
+
396
+ const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
397
+
398
+ const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
399
+ const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
400
+ const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
401
+
402
+ const lobe = max(
403
+ RCAS_LIMIT.negate(),
404
+ min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
405
+ ).mul( con ).toConst();
406
+
407
+ // Noise attenuation.
408
+
409
+ const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
410
+ const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
411
+ const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
412
+
413
+ const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
414
+
415
+ // Resolve: weighted blend of cross neighbors and center.
416
+
417
+ const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
418
+ .div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
419
+
420
+ return vec4( result, e.a );
421
+
422
+ } );
423
+
424
+ //
425
+
426
+ const sharedContext = context( builder.getSharedContext() );
427
+
428
+ const easuMaterial = this._easuMaterial || ( this._easuMaterial = new NodeMaterial() );
429
+ easuMaterial.contextNode = sharedContext;
430
+ easuMaterial.fragmentNode = easu();
431
+ easuMaterial.name = 'FSR1_EASU';
432
+ easuMaterial.needsUpdate = true;
433
+
434
+ const rcasMaterial = this._rcasMaterial || ( this._rcasMaterial = new NodeMaterial() );
435
+ rcasMaterial.contextNode = sharedContext;
436
+ rcasMaterial.fragmentNode = rcas();
437
+ rcasMaterial.name = 'FSR1_RCAS';
438
+ rcasMaterial.needsUpdate = true;
439
+
440
+ //
441
+
442
+ const properties = builder.getNodeProperties( this );
443
+ properties.textureNode = textureNode;
444
+
445
+ //
446
+
447
+ return this._textureNode;
448
+
449
+ }
450
+
451
+ /**
452
+ * Frees internal resources. This method should be called
453
+ * when the effect is no longer required.
454
+ */
455
+ dispose() {
456
+
457
+ super.dispose();
458
+
459
+ this._easuRT.dispose();
460
+ this._rcasRT.dispose();
461
+
462
+ if ( this._easuMaterial !== null ) this._easuMaterial.dispose();
463
+ if ( this._rcasMaterial !== null ) this._rcasMaterial.dispose();
464
+
465
+ }
466
+
467
+ }
468
+
469
+ export default FSR1Node;
470
+
471
+ /**
472
+ * TSL function for creating an FSR 1 node for post processing.
473
+ *
474
+ * @tsl
475
+ * @function
476
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
477
+ * @param {(number|Node<float>)} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum, 2 = none.
478
+ * @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
479
+ * @returns {FSR1Node}
480
+ */
481
+ export const fsr1 = ( node, sharpness, denoise ) => new FSR1Node( convertToTexture( node ), sharpness, denoise );