@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, Node, NodeUpdateType } from 'three/webgpu';
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import { Fn, float, vec2, vec3, vec4, ivec2, int, uv, floor, fract, abs, max, min, clamp, saturate, sqrt, select, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture, context } from 'three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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let _rendererState;
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/**
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* Post processing node for applying AMD FidelityFX Super Resolution 1 (FSR 1).
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*
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* Combines two passes:
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* - **EASU** (Edge-Adaptive Spatial Upsampling): Uses 12 texture samples in a cross pattern
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* - **RCAS** (Robust Contrast-Adaptive Sharpening): Uses a 5-tap cross pattern to apply
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*
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* at full resolution. FSR 1 adds its own overhead, so simply shaded scenes will render faster
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*
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* Reference: {@link https://gpuopen.com/fidelityfx-superresolution/}.
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* @three_import import { fsr1 } from 'three/addons/tsl/display/fsr1/FSR1Node.js';
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constructor( textureNode, sharpness = 0.2, denoise = false ) {
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updateBefore( frame ) {
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renderer.getDrawingBufferSize( _size );
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|
+
_quadMesh.name = 'FSR1 [ RCAS Pass ]';
|
|
165
|
+
_quadMesh.render( renderer );
|
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166
|
+
|
|
167
|
+
//
|
|
168
|
+
|
|
169
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
170
|
+
|
|
171
|
+
}
|
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172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Returns the result of the effect as a texture node.
|
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175
|
+
*
|
|
176
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
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177
|
+
*/
|
|
178
|
+
getTextureNode() {
|
|
179
|
+
|
|
180
|
+
return this._textureNode;
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* This method is used to setup the effect's TSL code.
|
|
186
|
+
*
|
|
187
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
188
|
+
* @return {PassTextureNode}
|
|
189
|
+
*/
|
|
190
|
+
setup( builder ) {
|
|
191
|
+
|
|
192
|
+
const textureNode = this.textureNode;
|
|
193
|
+
const inputTex = textureNode.value;
|
|
194
|
+
|
|
195
|
+
// Note on performance: Compared to the orginal FSR1 code, texture sampling does
|
|
196
|
+
// not make use of textureGather() yet. This is only available with WebGPU so the
|
|
197
|
+
// WebGL 2 backend needs a fallback. Besides, in WebGPU and WebGL 2 we also
|
|
198
|
+
// can't make use of packed math (e.g. FP16) which would considerably lower
|
|
199
|
+
// the arithmetic costs (e.g. two 16-bit ops in parallel).
|
|
200
|
+
|
|
201
|
+
// Accumulate edge direction and length for one bilinear quadrant.
|
|
202
|
+
|
|
203
|
+
const _accumulateEdge = ( dir, len, w, aL, bL, cL, dL, eL ) => {
|
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204
|
+
|
|
205
|
+
const dc = dL.sub( cL ).toConst();
|
|
206
|
+
const cb = cL.sub( bL ).toConst();
|
|
207
|
+
const dirX = dL.sub( bL ).toConst();
|
|
208
|
+
const lenX = max( abs( dc ), abs( cb ) ).toConst();
|
|
209
|
+
const sLenX = saturate( abs( dirX ).div( max( lenX, float( 1.0 / 65536.0 ) ) ) ).toConst();
|
|
210
|
+
|
|
211
|
+
dir.x.addAssign( dirX.mul( w ) );
|
|
212
|
+
len.addAssign( sLenX.mul( sLenX ).mul( w ) );
|
|
213
|
+
|
|
214
|
+
const ec = eL.sub( cL ).toConst();
|
|
215
|
+
const ca = cL.sub( aL ).toConst();
|
|
216
|
+
const dirY = eL.sub( aL ).toConst();
|
|
217
|
+
const lenY = max( abs( ec ), abs( ca ) ).toConst();
|
|
218
|
+
const sLenY = saturate( abs( dirY ).div( max( lenY, float( 1.0 / 65536.0 ) ) ) ).toConst();
|
|
219
|
+
|
|
220
|
+
dir.y.addAssign( dirY.mul( w ) );
|
|
221
|
+
len.addAssign( sLenY.mul( sLenY ).mul( w ) );
|
|
222
|
+
|
|
223
|
+
};
|
|
224
|
+
|
|
225
|
+
// Compute an approximate Lanczos2 tap weight and accumulate.
|
|
226
|
+
|
|
227
|
+
const _accumulateTap = ( aC, aW, offset, dir, len2, lob, clp, color ) => {
|
|
228
|
+
|
|
229
|
+
const vx = offset.x.mul( dir.x ).add( offset.y.mul( dir.y ) ).toConst();
|
|
230
|
+
const vy = offset.x.mul( dir.y ).negate().add( offset.y.mul( dir.x ) ).toConst();
|
|
231
|
+
|
|
232
|
+
const sx = vx.mul( len2.x ).toConst();
|
|
233
|
+
const sy = vy.mul( len2.y ).toConst();
|
|
234
|
+
const d2 = min( sx.mul( sx ).add( sy.mul( sy ) ), clp ).toConst();
|
|
235
|
+
|
|
236
|
+
const wB = d2.mul( 2.0 / 5.0 ).sub( 1.0 ).toConst();
|
|
237
|
+
const wA = d2.mul( lob ).sub( 1.0 ).toConst();
|
|
238
|
+
const w = wB.mul( wB ).mul( 25.0 / 16.0 ).sub( 25.0 / 16.0 - 1.0 ).mul( wA.mul( wA ) ).toConst();
|
|
239
|
+
|
|
240
|
+
aC.addAssign( color.mul( w ) );
|
|
241
|
+
aW.addAssign( w );
|
|
242
|
+
|
|
243
|
+
};
|
|
244
|
+
|
|
245
|
+
// EASU pass: edge-adaptive spatial upsampling.
|
|
246
|
+
|
|
247
|
+
const easu = Fn( () => {
|
|
248
|
+
|
|
249
|
+
const targetUV = uv();
|
|
250
|
+
const texSize = vec2( textureSize( textureNode ) );
|
|
251
|
+
|
|
252
|
+
const pp = targetUV.mul( texSize ).sub( 0.5 ).toConst();
|
|
253
|
+
const fp = floor( pp ).toConst();
|
|
254
|
+
const f = fract( pp ).toConst();
|
|
255
|
+
|
|
256
|
+
// Fetch exact texel values at integer coordinates (no filtering).
|
|
257
|
+
|
|
258
|
+
const ifp = ivec2( int( fp.x ), int( fp.y ) ).toConst();
|
|
259
|
+
const tap = ( dx, dy ) => textureLoad( inputTex, ifp.add( ivec2( dx, dy ) ) );
|
|
260
|
+
|
|
261
|
+
// 12-tap cross pattern:
|
|
262
|
+
// b c
|
|
263
|
+
// e f g h
|
|
264
|
+
// i j k l
|
|
265
|
+
// n o
|
|
266
|
+
|
|
267
|
+
const sB = tap( 0, - 1 ), sC = tap( 1, - 1 );
|
|
268
|
+
const sE = tap( - 1, 0 ), sF = tap( 0, 0 ), sG = tap( 1, 0 ), sH = tap( 2, 0 );
|
|
269
|
+
const sI = tap( - 1, 1 ), sJ = tap( 0, 1 ), sK = tap( 1, 1 ), sL = tap( 2, 1 );
|
|
270
|
+
const sN = tap( 0, 2 ), sO = tap( 1, 2 );
|
|
271
|
+
|
|
272
|
+
// Approximate luminance for edge detection.
|
|
273
|
+
|
|
274
|
+
const luma = ( s ) => s.r.mul( 0.5 ).add( s.g ).add( s.b.mul( 0.5 ) );
|
|
275
|
+
|
|
276
|
+
const bL = luma( sB ), cL = luma( sC );
|
|
277
|
+
const eL = luma( sE ), fL = luma( sF ), gL = luma( sG ), hL = luma( sH );
|
|
278
|
+
const iL = luma( sI ), jL = luma( sJ ), kL = luma( sK ), lL = luma( sL );
|
|
279
|
+
const nL = luma( sN ), oL = luma( sO );
|
|
280
|
+
|
|
281
|
+
// Accumulate edge direction and length from 4 bilinear quadrants.
|
|
282
|
+
|
|
283
|
+
const dir = vec2( 0 ).toVar();
|
|
284
|
+
const len = float( 0 ).toVar();
|
|
285
|
+
|
|
286
|
+
const w0 = float( 1 ).sub( f.x ).mul( float( 1 ).sub( f.y ) ).toConst();
|
|
287
|
+
const w1 = f.x.mul( float( 1 ).sub( f.y ) ).toConst();
|
|
288
|
+
const w2 = float( 1 ).sub( f.x ).mul( f.y ).toConst();
|
|
289
|
+
const w3 = f.x.mul( f.y ).toConst();
|
|
290
|
+
|
|
291
|
+
_accumulateEdge( dir, len, w0, bL, eL, fL, gL, jL );
|
|
292
|
+
_accumulateEdge( dir, len, w1, cL, fL, gL, hL, kL );
|
|
293
|
+
_accumulateEdge( dir, len, w2, fL, iL, jL, kL, nL );
|
|
294
|
+
_accumulateEdge( dir, len, w3, gL, jL, kL, lL, oL );
|
|
295
|
+
|
|
296
|
+
// Normalize direction, defaulting to (1, 0) when gradient is negligible.
|
|
297
|
+
|
|
298
|
+
const dirSq = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).toConst();
|
|
299
|
+
const zro = dirSq.lessThan( 1.0 / 32768.0 ).toConst();
|
|
300
|
+
const rDirLen = float( 1.0 ).div( sqrt( max( dirSq, float( 1.0 / 32768.0 ) ) ) ).toConst();
|
|
301
|
+
|
|
302
|
+
dir.x.assign( select( zro, float( 1.0 ), dir.x ) );
|
|
303
|
+
dir.mulAssign( select( zro, float( 1.0 ), rDirLen ) );
|
|
304
|
+
|
|
305
|
+
// Shape the kernel based on edge strength.
|
|
306
|
+
|
|
307
|
+
len.assign( len.mul( 0.5 ) );
|
|
308
|
+
len.mulAssign( len );
|
|
309
|
+
|
|
310
|
+
// Stretch factor: 1.0 for axis-aligned edges, sqrt(2) on diagonals.
|
|
311
|
+
|
|
312
|
+
const stretch = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).div( max( abs( dir.x ), abs( dir.y ) ) ).toConst();
|
|
313
|
+
|
|
314
|
+
// Anisotropic lengths: x stretches along edge, y shrinks perpendicular.
|
|
315
|
+
|
|
316
|
+
const len2 = vec2(
|
|
317
|
+
float( 1.0 ).add( stretch.sub( 1.0 ).mul( len ) ),
|
|
318
|
+
float( 1.0 ).sub( len.mul( 0.5 ) )
|
|
319
|
+
).toConst();
|
|
320
|
+
|
|
321
|
+
// Negative lobe: strong on flat areas (0.5), reduced on edges (0.21).
|
|
322
|
+
|
|
323
|
+
const lob = float( 0.5 ).add( float( 1.0 / 4.0 - 0.04 - 0.5 ).mul( len ) ).toConst();
|
|
324
|
+
const clp = float( 1.0 ).div( lob ).toConst();
|
|
325
|
+
|
|
326
|
+
// Accumulate weighted taps.
|
|
327
|
+
|
|
328
|
+
const aC = vec4( 0 ).toVar();
|
|
329
|
+
const aW = float( 0 ).toVar();
|
|
330
|
+
|
|
331
|
+
_accumulateTap( aC, aW, vec2( 0, - 1 ).sub( f ), dir, len2, lob, clp, sB );
|
|
332
|
+
_accumulateTap( aC, aW, vec2( 1, - 1 ).sub( f ), dir, len2, lob, clp, sC );
|
|
333
|
+
_accumulateTap( aC, aW, vec2( - 1, 0 ).sub( f ), dir, len2, lob, clp, sE );
|
|
334
|
+
_accumulateTap( aC, aW, vec2( 0, 0 ).sub( f ), dir, len2, lob, clp, sF );
|
|
335
|
+
_accumulateTap( aC, aW, vec2( 1, 0 ).sub( f ), dir, len2, lob, clp, sG );
|
|
336
|
+
_accumulateTap( aC, aW, vec2( 2, 0 ).sub( f ), dir, len2, lob, clp, sH );
|
|
337
|
+
_accumulateTap( aC, aW, vec2( - 1, 1 ).sub( f ), dir, len2, lob, clp, sI );
|
|
338
|
+
_accumulateTap( aC, aW, vec2( 0, 1 ).sub( f ), dir, len2, lob, clp, sJ );
|
|
339
|
+
_accumulateTap( aC, aW, vec2( 1, 1 ).sub( f ), dir, len2, lob, clp, sK );
|
|
340
|
+
_accumulateTap( aC, aW, vec2( 2, 1 ).sub( f ), dir, len2, lob, clp, sL );
|
|
341
|
+
_accumulateTap( aC, aW, vec2( 0, 2 ).sub( f ), dir, len2, lob, clp, sN );
|
|
342
|
+
_accumulateTap( aC, aW, vec2( 1, 2 ).sub( f ), dir, len2, lob, clp, sO );
|
|
343
|
+
|
|
344
|
+
// Normalize.
|
|
345
|
+
|
|
346
|
+
aC.divAssign( aW );
|
|
347
|
+
|
|
348
|
+
// Anti-ringing: clamp to min/max of the 4 nearest samples (f, g, j, k).
|
|
349
|
+
|
|
350
|
+
const min4 = min( min( sF, sG ), min( sJ, sK ) ).toConst();
|
|
351
|
+
const max4 = max( max( sF, sG ), max( sJ, sK ) ).toConst();
|
|
352
|
+
|
|
353
|
+
return clamp( aC, min4, max4 );
|
|
354
|
+
|
|
355
|
+
} );
|
|
356
|
+
|
|
357
|
+
// RCAS pass: robust contrast-adaptive sharpening.
|
|
358
|
+
|
|
359
|
+
const easuTex = this._easuRT.texture;
|
|
360
|
+
|
|
361
|
+
const rcas = Fn( () => {
|
|
362
|
+
|
|
363
|
+
const targetUV = uv();
|
|
364
|
+
const texSize = vec2( textureSize( textureLoad( easuTex ) ) );
|
|
365
|
+
|
|
366
|
+
const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
|
|
367
|
+
|
|
368
|
+
const e = textureLoad( easuTex, p );
|
|
369
|
+
const b = textureLoad( easuTex, p.add( ivec2( 0, - 1 ) ) );
|
|
370
|
+
const d = textureLoad( easuTex, p.add( ivec2( - 1, 0 ) ) );
|
|
371
|
+
const f = textureLoad( easuTex, p.add( ivec2( 1, 0 ) ) );
|
|
372
|
+
const h = textureLoad( easuTex, p.add( ivec2( 0, 1 ) ) );
|
|
373
|
+
|
|
374
|
+
// Approximate luminance (luma times 2).
|
|
375
|
+
|
|
376
|
+
const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
|
|
377
|
+
|
|
378
|
+
const bL = luma( b );
|
|
379
|
+
const dL = luma( d );
|
|
380
|
+
const eL = luma( e );
|
|
381
|
+
const fL = luma( f );
|
|
382
|
+
const hL = luma( h );
|
|
383
|
+
|
|
384
|
+
// Sharpening amount from user parameter.
|
|
385
|
+
|
|
386
|
+
const con = exp2( this.sharpness.negate() ).toConst();
|
|
387
|
+
|
|
388
|
+
// Min and max of ring.
|
|
389
|
+
|
|
390
|
+
const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
|
|
391
|
+
const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
|
|
392
|
+
|
|
393
|
+
// Compute adaptive lobe weight.
|
|
394
|
+
// Limiters based on how much sharpening the local contrast can tolerate.
|
|
395
|
+
|
|
396
|
+
const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
|
|
397
|
+
|
|
398
|
+
const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
|
|
399
|
+
const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
|
|
400
|
+
const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
|
|
401
|
+
|
|
402
|
+
const lobe = max(
|
|
403
|
+
RCAS_LIMIT.negate(),
|
|
404
|
+
min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
|
|
405
|
+
).mul( con ).toConst();
|
|
406
|
+
|
|
407
|
+
// Noise attenuation.
|
|
408
|
+
|
|
409
|
+
const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
|
|
410
|
+
const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
|
|
411
|
+
const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
|
|
412
|
+
|
|
413
|
+
const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
|
|
414
|
+
|
|
415
|
+
// Resolve: weighted blend of cross neighbors and center.
|
|
416
|
+
|
|
417
|
+
const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
|
|
418
|
+
.div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
|
|
419
|
+
|
|
420
|
+
return vec4( result, e.a );
|
|
421
|
+
|
|
422
|
+
} );
|
|
423
|
+
|
|
424
|
+
//
|
|
425
|
+
|
|
426
|
+
const sharedContext = context( builder.getSharedContext() );
|
|
427
|
+
|
|
428
|
+
const easuMaterial = this._easuMaterial || ( this._easuMaterial = new NodeMaterial() );
|
|
429
|
+
easuMaterial.contextNode = sharedContext;
|
|
430
|
+
easuMaterial.fragmentNode = easu();
|
|
431
|
+
easuMaterial.name = 'FSR1_EASU';
|
|
432
|
+
easuMaterial.needsUpdate = true;
|
|
433
|
+
|
|
434
|
+
const rcasMaterial = this._rcasMaterial || ( this._rcasMaterial = new NodeMaterial() );
|
|
435
|
+
rcasMaterial.contextNode = sharedContext;
|
|
436
|
+
rcasMaterial.fragmentNode = rcas();
|
|
437
|
+
rcasMaterial.name = 'FSR1_RCAS';
|
|
438
|
+
rcasMaterial.needsUpdate = true;
|
|
439
|
+
|
|
440
|
+
//
|
|
441
|
+
|
|
442
|
+
const properties = builder.getNodeProperties( this );
|
|
443
|
+
properties.textureNode = textureNode;
|
|
444
|
+
|
|
445
|
+
//
|
|
446
|
+
|
|
447
|
+
return this._textureNode;
|
|
448
|
+
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
/**
|
|
452
|
+
* Frees internal resources. This method should be called
|
|
453
|
+
* when the effect is no longer required.
|
|
454
|
+
*/
|
|
455
|
+
dispose() {
|
|
456
|
+
|
|
457
|
+
super.dispose();
|
|
458
|
+
|
|
459
|
+
this._easuRT.dispose();
|
|
460
|
+
this._rcasRT.dispose();
|
|
461
|
+
|
|
462
|
+
if ( this._easuMaterial !== null ) this._easuMaterial.dispose();
|
|
463
|
+
if ( this._rcasMaterial !== null ) this._rcasMaterial.dispose();
|
|
464
|
+
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
export default FSR1Node;
|
|
470
|
+
|
|
471
|
+
/**
|
|
472
|
+
* TSL function for creating an FSR 1 node for post processing.
|
|
473
|
+
*
|
|
474
|
+
* @tsl
|
|
475
|
+
* @function
|
|
476
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
477
|
+
* @param {(number|Node<float>)} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum, 2 = none.
|
|
478
|
+
* @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
|
|
479
|
+
* @returns {FSR1Node}
|
|
480
|
+
*/
|
|
481
|
+
export const fsr1 = ( node, sharpness, denoise ) => new FSR1Node( convertToTexture( node ), sharpness, denoise );
|