@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,735 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ CustomBlending,
5
+ DataTexture,
6
+ DepthTexture,
7
+ DepthStencilFormat,
8
+ DstAlphaFactor,
9
+ DstColorFactor,
10
+ HalfFloatType,
11
+ MeshNormalMaterial,
12
+ NearestFilter,
13
+ NoBlending,
14
+ RepeatWrapping,
15
+ RGBAFormat,
16
+ ShaderMaterial,
17
+ UniformsUtils,
18
+ UnsignedByteType,
19
+ UnsignedInt248Type,
20
+ WebGLRenderTarget,
21
+ ZeroFactor
22
+ } from 'three';
23
+ import { Pass, FullScreenQuad } from './Pass.js';
24
+ import { generateMagicSquareNoise, GTAOShader, GTAODepthShader, GTAOBlendShader } from '../shaders/GTAOShader.js';
25
+ import { generatePdSamplePointInitializer, PoissonDenoiseShader } from '../shaders/PoissonDenoiseShader.js';
26
+ import { CopyShader } from '../shaders/CopyShader.js';
27
+ import { SimplexNoise } from '../math/SimplexNoise.js';
28
+
29
+ /**
30
+ * A pass for an GTAO effect.
31
+ *
32
+ * `GTAOPass` provides better quality than {@link SSAOPass} but is also more expensive.
33
+ *
34
+ * ```js
35
+ * const gtaoPass = new GTAOPass( scene, camera, width, height );
36
+ * gtaoPass.output = GTAOPass.OUTPUT.Denoise;
37
+ * composer.addPass( gtaoPass );
38
+ * ```
39
+ *
40
+ * @augments Pass
41
+ * @three_import import { GTAOPass } from 'three/addons/postprocessing/GTAOPass.js';
42
+ */
43
+ class GTAOPass extends Pass {
44
+
45
+ /**
46
+ * Constructs a new GTAO pass.
47
+ *
48
+ * @param {Scene} scene - The scene to compute the AO for.
49
+ * @param {Camera} camera - The camera.
50
+ * @param {number} [width=512] - The width of the effect.
51
+ * @param {number} [height=512] - The height of the effect.
52
+ * @param {Object} [parameters] - The pass parameters.
53
+ * @param {Object} [aoParameters] - The AO parameters.
54
+ * @param {Object} [pdParameters] - The denoise parameters.
55
+ */
56
+ constructor( scene, camera, width = 512, height = 512, parameters, aoParameters, pdParameters ) {
57
+
58
+ super();
59
+
60
+ /**
61
+ * The width of the effect.
62
+ *
63
+ * @type {number}
64
+ * @default 512
65
+ */
66
+ this.width = width;
67
+
68
+ /**
69
+ * The height of the effect.
70
+ *
71
+ * @type {number}
72
+ * @default 512
73
+ */
74
+ this.height = height;
75
+
76
+ /**
77
+ * Overwritten to perform a clear operation by default.
78
+ *
79
+ * @type {boolean}
80
+ * @default true
81
+ */
82
+ this.clear = true;
83
+
84
+ /**
85
+ * The camera.
86
+ *
87
+ * @type {Camera}
88
+ */
89
+ this.camera = camera;
90
+
91
+ /**
92
+ * The scene to render the AO for.
93
+ *
94
+ * @type {Scene}
95
+ */
96
+ this.scene = scene;
97
+
98
+ /**
99
+ * The output configuration.
100
+ *
101
+ * @type {number}
102
+ * @default 0
103
+ */
104
+ this.output = 0;
105
+ this._renderGBuffer = true;
106
+ this._visibilityCache = [];
107
+
108
+ /**
109
+ * The AO blend intensity.
110
+ *
111
+ * @type {number}
112
+ * @default 1
113
+ */
114
+ this.blendIntensity = 1.;
115
+
116
+ /**
117
+ * The number of Poisson Denoise rings.
118
+ *
119
+ * @type {number}
120
+ * @default 2
121
+ */
122
+ this.pdRings = 2.;
123
+
124
+ /**
125
+ * The Poisson Denoise radius exponent.
126
+ *
127
+ * @type {number}
128
+ * @default 2
129
+ */
130
+ this.pdRadiusExponent = 2.;
131
+
132
+ /**
133
+ * The Poisson Denoise sample count.
134
+ *
135
+ * @type {number}
136
+ * @default 16
137
+ */
138
+ this.pdSamples = 16;
139
+
140
+ this.gtaoNoiseTexture = generateMagicSquareNoise();
141
+ this.pdNoiseTexture = this._generateNoise();
142
+
143
+ this.gtaoRenderTarget = new WebGLRenderTarget( this.width, this.height, { type: HalfFloatType, depthBuffer: false } );
144
+ this.pdRenderTarget = this.gtaoRenderTarget.clone();
145
+
146
+ this.gtaoMaterial = new ShaderMaterial( {
147
+ defines: Object.assign( {}, GTAOShader.defines ),
148
+ uniforms: UniformsUtils.clone( GTAOShader.uniforms ),
149
+ vertexShader: GTAOShader.vertexShader,
150
+ fragmentShader: GTAOShader.fragmentShader,
151
+ blending: NoBlending,
152
+ depthTest: false,
153
+ depthWrite: false,
154
+ } );
155
+ this.gtaoMaterial.defines.PERSPECTIVE_CAMERA = this.camera.isPerspectiveCamera ? 1 : 0;
156
+ this.gtaoMaterial.uniforms.tNoise.value = this.gtaoNoiseTexture;
157
+ this.gtaoMaterial.uniforms.resolution.value.set( this.width, this.height );
158
+ this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;
159
+ this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far;
160
+
161
+ this.normalMaterial = new MeshNormalMaterial();
162
+ this.normalMaterial.blending = NoBlending;
163
+
164
+ this.pdMaterial = new ShaderMaterial( {
165
+ defines: Object.assign( {}, PoissonDenoiseShader.defines ),
166
+ uniforms: UniformsUtils.clone( PoissonDenoiseShader.uniforms ),
167
+ vertexShader: PoissonDenoiseShader.vertexShader,
168
+ fragmentShader: PoissonDenoiseShader.fragmentShader,
169
+ depthTest: false,
170
+ depthWrite: false,
171
+ } );
172
+ this.pdMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;
173
+ this.pdMaterial.uniforms.tNoise.value = this.pdNoiseTexture;
174
+ this.pdMaterial.uniforms.resolution.value.set( this.width, this.height );
175
+ this.pdMaterial.uniforms.lumaPhi.value = 10;
176
+ this.pdMaterial.uniforms.depthPhi.value = 2;
177
+ this.pdMaterial.uniforms.normalPhi.value = 3;
178
+ this.pdMaterial.uniforms.radius.value = 8;
179
+
180
+ this.depthRenderMaterial = new ShaderMaterial( {
181
+ defines: Object.assign( {}, GTAODepthShader.defines ),
182
+ uniforms: UniformsUtils.clone( GTAODepthShader.uniforms ),
183
+ vertexShader: GTAODepthShader.vertexShader,
184
+ fragmentShader: GTAODepthShader.fragmentShader,
185
+ blending: NoBlending
186
+ } );
187
+ this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;
188
+ this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far;
189
+
190
+ this.copyMaterial = new ShaderMaterial( {
191
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
192
+ vertexShader: CopyShader.vertexShader,
193
+ fragmentShader: CopyShader.fragmentShader,
194
+ transparent: true,
195
+ depthTest: false,
196
+ depthWrite: false,
197
+ blendSrc: DstColorFactor,
198
+ blendDst: ZeroFactor,
199
+ blendEquation: AddEquation,
200
+ blendSrcAlpha: DstAlphaFactor,
201
+ blendDstAlpha: ZeroFactor,
202
+ blendEquationAlpha: AddEquation
203
+ } );
204
+
205
+ this.blendMaterial = new ShaderMaterial( {
206
+ uniforms: UniformsUtils.clone( GTAOBlendShader.uniforms ),
207
+ vertexShader: GTAOBlendShader.vertexShader,
208
+ fragmentShader: GTAOBlendShader.fragmentShader,
209
+ transparent: true,
210
+ depthTest: false,
211
+ depthWrite: false,
212
+ blending: CustomBlending,
213
+ blendSrc: DstColorFactor,
214
+ blendDst: ZeroFactor,
215
+ blendEquation: AddEquation,
216
+ blendSrcAlpha: DstAlphaFactor,
217
+ blendDstAlpha: ZeroFactor,
218
+ blendEquationAlpha: AddEquation
219
+ } );
220
+
221
+ this._fsQuad = new FullScreenQuad( null );
222
+
223
+ this._originalClearColor = new Color();
224
+
225
+ this.setGBuffer( parameters ? parameters.depthTexture : undefined, parameters ? parameters.normalTexture : undefined );
226
+
227
+ if ( aoParameters !== undefined ) {
228
+
229
+ this.updateGtaoMaterial( aoParameters );
230
+
231
+ }
232
+
233
+ if ( pdParameters !== undefined ) {
234
+
235
+ this.updatePdMaterial( pdParameters );
236
+
237
+ }
238
+
239
+ }
240
+
241
+ /**
242
+ * Sets the size of the pass.
243
+ *
244
+ * @param {number} width - The width to set.
245
+ * @param {number} height - The height to set.
246
+ */
247
+ setSize( width, height ) {
248
+
249
+ this.width = width;
250
+ this.height = height;
251
+
252
+ this.gtaoRenderTarget.setSize( width, height );
253
+ if ( this.normalRenderTarget ) this.normalRenderTarget.setSize( width, height );
254
+ this.pdRenderTarget.setSize( width, height );
255
+
256
+ this.gtaoMaterial.uniforms.resolution.value.set( width, height );
257
+ this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );
258
+ this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
259
+
260
+ this.pdMaterial.uniforms.resolution.value.set( width, height );
261
+ this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
262
+
263
+ }
264
+
265
+ /**
266
+ * Frees the GPU-related resources allocated by this instance. Call this
267
+ * method whenever the pass is no longer used in your app.
268
+ */
269
+ dispose() {
270
+
271
+ this.gtaoNoiseTexture.dispose();
272
+ this.pdNoiseTexture.dispose();
273
+ if ( this.normalRenderTarget ) this.normalRenderTarget.dispose();
274
+ this.gtaoRenderTarget.dispose();
275
+ this.pdRenderTarget.dispose();
276
+ this.normalMaterial.dispose();
277
+ this.pdMaterial.dispose();
278
+ this.copyMaterial.dispose();
279
+ this.depthRenderMaterial.dispose();
280
+ this._fsQuad.dispose();
281
+
282
+ }
283
+
284
+ /**
285
+ * A texture holding the computed AO.
286
+ *
287
+ * @type {Texture}
288
+ * @readonly
289
+ */
290
+ get gtaoMap() {
291
+
292
+ return this.pdRenderTarget.texture;
293
+
294
+ }
295
+
296
+ /**
297
+ * Configures the GBuffer of this pass. If no arguments are passed,
298
+ * the pass creates an internal render target for holding depth
299
+ * and normal data. External depth and normal data must use separate
300
+ * textures and remain owned by the caller.
301
+ * If no normal texture is supplied, normals are reconstructed from depth
302
+ * for AO and denoising, and the normal output displays black.
303
+ *
304
+ * @param {DepthTexture} [depthTexture] - The depth texture.
305
+ * @param {Texture} [normalTexture] - The normal texture.
306
+ */
307
+ setGBuffer( depthTexture, normalTexture ) {
308
+
309
+ if ( depthTexture !== undefined ) {
310
+
311
+ this.depthTexture = depthTexture;
312
+ this.normalTexture = normalTexture;
313
+ this._renderGBuffer = false;
314
+
315
+ } else {
316
+
317
+ if ( this.normalRenderTarget === undefined ) {
318
+
319
+ const depthTexture = new DepthTexture();
320
+ depthTexture.format = DepthStencilFormat;
321
+ depthTexture.type = UnsignedInt248Type;
322
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
323
+ minFilter: NearestFilter,
324
+ magFilter: NearestFilter,
325
+ type: HalfFloatType,
326
+ depthTexture: depthTexture
327
+ } );
328
+
329
+ }
330
+
331
+ this.depthTexture = this.normalRenderTarget.depthTexture;
332
+ this.normalTexture = this.normalRenderTarget.texture;
333
+ this._renderGBuffer = true;
334
+
335
+ }
336
+
337
+ const normalVectorType = ( this.normalTexture ) ? 1 : 0;
338
+
339
+ this.gtaoMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;
340
+ this.gtaoMaterial.needsUpdate = true;
341
+ this.gtaoMaterial.uniforms.tNormal.value = this.normalTexture;
342
+ this.gtaoMaterial.uniforms.tDepth.value = this.depthTexture;
343
+
344
+ this.pdMaterial.defines.NORMAL_VECTOR_TYPE = normalVectorType;
345
+ this.pdMaterial.needsUpdate = true;
346
+ this.pdMaterial.uniforms.tNormal.value = this.normalTexture;
347
+ this.pdMaterial.uniforms.tDepth.value = this.depthTexture;
348
+
349
+ this.depthRenderMaterial.uniforms.tDepth.value = this.depthTexture;
350
+
351
+ }
352
+
353
+ /**
354
+ * Configures the clip box of the GTAO shader with the given AABB.
355
+ *
356
+ * @param {?Box3} box - The AABB enclosing the scene that should receive AO. When passing
357
+ * `null`, to clip box is used.
358
+ */
359
+ setSceneClipBox( box ) {
360
+
361
+ if ( box ) {
362
+
363
+ this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX !== 1;
364
+ this.gtaoMaterial.defines.SCENE_CLIP_BOX = 1;
365
+ this.gtaoMaterial.uniforms.sceneBoxMin.value.copy( box.min );
366
+ this.gtaoMaterial.uniforms.sceneBoxMax.value.copy( box.max );
367
+
368
+ } else {
369
+
370
+ this.gtaoMaterial.needsUpdate = this.gtaoMaterial.defines.SCENE_CLIP_BOX === 0;
371
+ this.gtaoMaterial.defines.SCENE_CLIP_BOX = 0;
372
+
373
+ }
374
+
375
+ }
376
+
377
+ /**
378
+ * Updates the GTAO material from the given parameter object.
379
+ *
380
+ * @param {Object} parameters - The GTAO material parameters.
381
+ */
382
+ updateGtaoMaterial( parameters ) {
383
+
384
+ if ( parameters.radius !== undefined ) {
385
+
386
+ this.gtaoMaterial.uniforms.radius.value = parameters.radius;
387
+
388
+ }
389
+
390
+ if ( parameters.distanceExponent !== undefined ) {
391
+
392
+ this.gtaoMaterial.uniforms.distanceExponent.value = parameters.distanceExponent;
393
+
394
+ }
395
+
396
+ if ( parameters.thickness !== undefined ) {
397
+
398
+ this.gtaoMaterial.uniforms.thickness.value = parameters.thickness;
399
+
400
+ }
401
+
402
+ if ( parameters.distanceFallOff !== undefined ) {
403
+
404
+ this.gtaoMaterial.uniforms.distanceFallOff.value = parameters.distanceFallOff;
405
+ this.gtaoMaterial.needsUpdate = true;
406
+
407
+ }
408
+
409
+ if ( parameters.scale !== undefined ) {
410
+
411
+ this.gtaoMaterial.uniforms.scale.value = parameters.scale;
412
+
413
+ }
414
+
415
+ if ( parameters.samples !== undefined && parameters.samples !== this.gtaoMaterial.defines.SAMPLES ) {
416
+
417
+ this.gtaoMaterial.defines.SAMPLES = parameters.samples;
418
+ this.gtaoMaterial.needsUpdate = true;
419
+
420
+ }
421
+
422
+ if ( parameters.screenSpaceRadius !== undefined && ( parameters.screenSpaceRadius ? 1 : 0 ) !== this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS ) {
423
+
424
+ this.gtaoMaterial.defines.SCREEN_SPACE_RADIUS = parameters.screenSpaceRadius ? 1 : 0;
425
+ this.gtaoMaterial.needsUpdate = true;
426
+
427
+ }
428
+
429
+ }
430
+
431
+ /**
432
+ * Updates the Denoise material from the given parameter object.
433
+ *
434
+ * @param {Object} parameters - The denoise parameters.
435
+ */
436
+ updatePdMaterial( parameters ) {
437
+
438
+ let updateShader = false;
439
+
440
+ if ( parameters.lumaPhi !== undefined ) {
441
+
442
+ this.pdMaterial.uniforms.lumaPhi.value = parameters.lumaPhi;
443
+
444
+ }
445
+
446
+ if ( parameters.depthPhi !== undefined ) {
447
+
448
+ this.pdMaterial.uniforms.depthPhi.value = parameters.depthPhi;
449
+
450
+ }
451
+
452
+ if ( parameters.normalPhi !== undefined ) {
453
+
454
+ this.pdMaterial.uniforms.normalPhi.value = parameters.normalPhi;
455
+
456
+ }
457
+
458
+ if ( parameters.radius !== undefined && parameters.radius !== this.radius ) {
459
+
460
+ this.pdMaterial.uniforms.radius.value = parameters.radius;
461
+
462
+ }
463
+
464
+ if ( parameters.radiusExponent !== undefined && parameters.radiusExponent !== this.pdRadiusExponent ) {
465
+
466
+ this.pdRadiusExponent = parameters.radiusExponent;
467
+ updateShader = true;
468
+
469
+ }
470
+
471
+ if ( parameters.rings !== undefined && parameters.rings !== this.pdRings ) {
472
+
473
+ this.pdRings = parameters.rings;
474
+ updateShader = true;
475
+
476
+ }
477
+
478
+ if ( parameters.samples !== undefined && parameters.samples !== this.pdSamples ) {
479
+
480
+ this.pdSamples = parameters.samples;
481
+ updateShader = true;
482
+
483
+ }
484
+
485
+ if ( updateShader ) {
486
+
487
+ this.pdMaterial.defines.SAMPLES = this.pdSamples;
488
+ this.pdMaterial.defines.SAMPLE_VECTORS = generatePdSamplePointInitializer( this.pdSamples, this.pdRings, this.pdRadiusExponent );
489
+ this.pdMaterial.needsUpdate = true;
490
+
491
+ }
492
+
493
+ }
494
+
495
+ /**
496
+ * Performs the GTAO pass.
497
+ *
498
+ * @param {WebGLRenderer} renderer - The renderer.
499
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
500
+ * destination for the pass.
501
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
502
+ * previous pass from this buffer.
503
+ * @param {number} deltaTime - The delta time in seconds.
504
+ * @param {boolean} maskActive - Whether masking is active or not.
505
+ */
506
+ render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
507
+
508
+ // render normals and depth (honor only meshes, points and lines do not contribute to AO)
509
+
510
+ if ( this._renderGBuffer ) {
511
+
512
+ this._overrideVisibility();
513
+ this._renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
514
+ this._restoreVisibility();
515
+
516
+ }
517
+
518
+ // render AO
519
+
520
+ this.gtaoMaterial.uniforms.cameraNear.value = this.camera.near;
521
+ this.gtaoMaterial.uniforms.cameraFar.value = this.camera.far;
522
+ this.gtaoMaterial.uniforms.cameraProjectionMatrix.value.copy( this.camera.projectionMatrix );
523
+ this.gtaoMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
524
+ this.gtaoMaterial.uniforms.cameraWorldMatrix.value.copy( this.camera.matrixWorld );
525
+ this._renderPass( renderer, this.gtaoMaterial, this.gtaoRenderTarget, 0xffffff, 1.0 );
526
+
527
+ // render poisson denoise
528
+
529
+ this.pdMaterial.uniforms.cameraProjectionMatrixInverse.value.copy( this.camera.projectionMatrixInverse );
530
+ this._renderPass( renderer, this.pdMaterial, this.pdRenderTarget, 0xffffff, 1.0 );
531
+
532
+ // output result to screen
533
+
534
+ switch ( this.output ) {
535
+
536
+ case GTAOPass.OUTPUT.Off:
537
+ break;
538
+
539
+ case GTAOPass.OUTPUT.Diffuse:
540
+
541
+ this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;
542
+ this.copyMaterial.blending = NoBlending;
543
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
544
+
545
+ break;
546
+
547
+ case GTAOPass.OUTPUT.AO:
548
+
549
+ this.copyMaterial.uniforms.tDiffuse.value = this.gtaoRenderTarget.texture;
550
+ this.copyMaterial.blending = NoBlending;
551
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
552
+
553
+ break;
554
+
555
+ case GTAOPass.OUTPUT.Denoise:
556
+
557
+ this.copyMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;
558
+ this.copyMaterial.blending = NoBlending;
559
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
560
+
561
+ break;
562
+
563
+ case GTAOPass.OUTPUT.Depth:
564
+
565
+ this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near;
566
+ this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far;
567
+ this._renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
568
+
569
+ break;
570
+
571
+ case GTAOPass.OUTPUT.Normal:
572
+
573
+ this.copyMaterial.uniforms.tDiffuse.value = this.normalTexture || null;
574
+ this.copyMaterial.blending = NoBlending;
575
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
576
+
577
+ break;
578
+
579
+ case GTAOPass.OUTPUT.Default:
580
+
581
+ this.copyMaterial.uniforms.tDiffuse.value = readBuffer.texture;
582
+ this.copyMaterial.blending = NoBlending;
583
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
584
+
585
+ this.blendMaterial.uniforms.intensity.value = this.blendIntensity;
586
+ this.blendMaterial.uniforms.tDiffuse.value = this.pdRenderTarget.texture;
587
+ this._renderPass( renderer, this.blendMaterial, this.renderToScreen ? null : writeBuffer );
588
+
589
+ break;
590
+
591
+ default:
592
+ console.warn( 'THREE.GTAOPass: Unknown output type.' );
593
+
594
+ }
595
+
596
+ }
597
+
598
+ // internals
599
+
600
+ _renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
601
+
602
+ // save original state
603
+ renderer.getClearColor( this._originalClearColor );
604
+ const originalClearAlpha = renderer.getClearAlpha();
605
+ const originalAutoClear = renderer.autoClear;
606
+
607
+ renderer.setRenderTarget( renderTarget );
608
+
609
+ // setup pass state
610
+ renderer.autoClear = false;
611
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
612
+
613
+ renderer.setClearColor( clearColor );
614
+ renderer.setClearAlpha( clearAlpha || 0.0 );
615
+ renderer.clear();
616
+
617
+ }
618
+
619
+ this._fsQuad.material = passMaterial;
620
+ this._fsQuad.render( renderer );
621
+
622
+ // restore original state
623
+ renderer.autoClear = originalAutoClear;
624
+ renderer.setClearColor( this._originalClearColor );
625
+ renderer.setClearAlpha( originalClearAlpha );
626
+
627
+ }
628
+
629
+ _renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
630
+
631
+ renderer.getClearColor( this._originalClearColor );
632
+ const originalClearAlpha = renderer.getClearAlpha();
633
+ const originalAutoClear = renderer.autoClear;
634
+
635
+ renderer.setRenderTarget( renderTarget );
636
+ renderer.autoClear = false;
637
+
638
+ clearColor = overrideMaterial.clearColor || clearColor;
639
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
640
+
641
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
642
+
643
+ renderer.setClearColor( clearColor );
644
+ renderer.setClearAlpha( clearAlpha || 0.0 );
645
+ renderer.clear();
646
+
647
+ }
648
+
649
+ this.scene.overrideMaterial = overrideMaterial;
650
+ renderer.render( this.scene, this.camera );
651
+ this.scene.overrideMaterial = null;
652
+
653
+ renderer.autoClear = originalAutoClear;
654
+ renderer.setClearColor( this._originalClearColor );
655
+ renderer.setClearAlpha( originalClearAlpha );
656
+
657
+ }
658
+
659
+ _overrideVisibility() {
660
+
661
+ const scene = this.scene;
662
+ const cache = this._visibilityCache;
663
+
664
+ scene.traverse( function ( object ) {
665
+
666
+ if ( ( object.isPoints || object.isLine || object.isLine2 ) && object.visible ) {
667
+
668
+ object.visible = false;
669
+ cache.push( object );
670
+
671
+ }
672
+
673
+ } );
674
+
675
+ }
676
+
677
+ _restoreVisibility() {
678
+
679
+ const cache = this._visibilityCache;
680
+
681
+ for ( let i = 0; i < cache.length; i ++ ) {
682
+
683
+ cache[ i ].visible = true;
684
+
685
+ }
686
+
687
+ cache.length = 0;
688
+
689
+ }
690
+
691
+ _generateNoise( size = 64 ) {
692
+
693
+ const simplex = new SimplexNoise();
694
+
695
+ const arraySize = size * size * 4;
696
+ const data = new Uint8Array( arraySize );
697
+
698
+ for ( let i = 0; i < size; i ++ ) {
699
+
700
+ for ( let j = 0; j < size; j ++ ) {
701
+
702
+ const x = i;
703
+ const y = j;
704
+
705
+ data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
706
+ data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
707
+ data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
708
+ data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
709
+
710
+ }
711
+
712
+ }
713
+
714
+ const noiseTexture = new DataTexture( data, size, size, RGBAFormat, UnsignedByteType );
715
+ noiseTexture.wrapS = RepeatWrapping;
716
+ noiseTexture.wrapT = RepeatWrapping;
717
+ noiseTexture.needsUpdate = true;
718
+
719
+ return noiseTexture;
720
+
721
+ }
722
+
723
+ }
724
+
725
+ GTAOPass.OUTPUT = {
726
+ 'Off': - 1,
727
+ 'Default': 0,
728
+ 'Diffuse': 1,
729
+ 'Depth': 2,
730
+ 'Normal': 3,
731
+ 'AO': 4,
732
+ 'Denoise': 5,
733
+ };
734
+
735
+ export { GTAOPass };