@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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resx = Math.round( resx / 2 );
|
|
161
|
+
|
|
162
|
+
resy = Math.round( resy / 2 );
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
// composite material
|
|
167
|
+
|
|
168
|
+
this.compositeMaterial = this._getCompositeMaterial( this.nMips );
|
|
169
|
+
this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
|
|
170
|
+
this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
|
|
171
|
+
this.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;
|
|
172
|
+
this.compositeMaterial.uniforms[ 'blurTexture4' ].value = this.renderTargetsVertical[ 3 ].texture;
|
|
173
|
+
this.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;
|
|
174
|
+
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;
|
|
175
|
+
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;
|
|
176
|
+
|
|
177
|
+
const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
|
|
178
|
+
this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
|
|
179
|
+
this.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];
|
|
180
|
+
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
|
|
181
|
+
|
|
182
|
+
// blend material
|
|
183
|
+
|
|
184
|
+
this.copyUniforms = UniformsUtils.clone( CopyShader.uniforms );
|
|
185
|
+
|
|
186
|
+
this.blendMaterial = new ShaderMaterial( {
|
|
187
|
+
uniforms: this.copyUniforms,
|
|
188
|
+
vertexShader: CopyShader.vertexShader,
|
|
189
|
+
fragmentShader: CopyShader.fragmentShader,
|
|
190
|
+
premultipliedAlpha: true,
|
|
191
|
+
blending: AdditiveBlending,
|
|
192
|
+
depthTest: false,
|
|
193
|
+
depthWrite: false,
|
|
194
|
+
transparent: true
|
|
195
|
+
} );
|
|
196
|
+
|
|
197
|
+
this._oldClearColor = new Color();
|
|
198
|
+
this._oldClearAlpha = 1;
|
|
199
|
+
|
|
200
|
+
this._basic = new MeshBasicMaterial();
|
|
201
|
+
|
|
202
|
+
this._fsQuad = new FullScreenQuad( null );
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
208
|
+
* method whenever the pass is no longer used in your app.
|
|
209
|
+
*/
|
|
210
|
+
dispose() {
|
|
211
|
+
|
|
212
|
+
for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
|
|
213
|
+
|
|
214
|
+
this.renderTargetsHorizontal[ i ].dispose();
|
|
215
|
+
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
for ( let i = 0; i < this.renderTargetsVertical.length; i ++ ) {
|
|
219
|
+
|
|
220
|
+
this.renderTargetsVertical[ i ].dispose();
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
this.renderTargetBright.dispose();
|
|
225
|
+
|
|
226
|
+
//
|
|
227
|
+
|
|
228
|
+
for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
|
|
229
|
+
|
|
230
|
+
this.separableBlurMaterials[ i ].dispose();
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
this.compositeMaterial.dispose();
|
|
235
|
+
this.blendMaterial.dispose();
|
|
236
|
+
this._basic.dispose();
|
|
237
|
+
|
|
238
|
+
//
|
|
239
|
+
|
|
240
|
+
this._fsQuad.dispose();
|
|
241
|
+
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
/**
|
|
245
|
+
* Sets the size of the pass.
|
|
246
|
+
*
|
|
247
|
+
* @param {number} width - The width to set.
|
|
248
|
+
* @param {number} height - The height to set.
|
|
249
|
+
*/
|
|
250
|
+
setSize( width, height ) {
|
|
251
|
+
|
|
252
|
+
let resx = Math.round( width / 2 );
|
|
253
|
+
let resy = Math.round( height / 2 );
|
|
254
|
+
|
|
255
|
+
this.renderTargetBright.setSize( resx, resy );
|
|
256
|
+
|
|
257
|
+
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
258
|
+
|
|
259
|
+
this.renderTargetsHorizontal[ i ].setSize( resx, resy );
|
|
260
|
+
this.renderTargetsVertical[ i ].setSize( resx, resy );
|
|
261
|
+
|
|
262
|
+
this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
|
|
263
|
+
|
|
264
|
+
resx = Math.round( resx / 2 );
|
|
265
|
+
resy = Math.round( resy / 2 );
|
|
266
|
+
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* Performs the Bloom pass.
|
|
273
|
+
*
|
|
274
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
275
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
276
|
+
* destination for the pass.
|
|
277
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
278
|
+
* previous pass from this buffer.
|
|
279
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
280
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
281
|
+
*/
|
|
282
|
+
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
283
|
+
|
|
284
|
+
renderer.getClearColor( this._oldClearColor );
|
|
285
|
+
this._oldClearAlpha = renderer.getClearAlpha();
|
|
286
|
+
const oldAutoClear = renderer.autoClear;
|
|
287
|
+
renderer.autoClear = false;
|
|
288
|
+
|
|
289
|
+
renderer.setClearColor( this.clearColor, 0 );
|
|
290
|
+
|
|
291
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
292
|
+
|
|
293
|
+
// Render input to screen
|
|
294
|
+
|
|
295
|
+
if ( this.renderToScreen ) {
|
|
296
|
+
|
|
297
|
+
this._fsQuad.material = this._basic;
|
|
298
|
+
this._basic.map = readBuffer.texture;
|
|
299
|
+
|
|
300
|
+
renderer.setRenderTarget( null );
|
|
301
|
+
renderer.clear();
|
|
302
|
+
this._fsQuad.render( renderer );
|
|
303
|
+
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
// 1. Extract Bright Areas
|
|
307
|
+
|
|
308
|
+
this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
309
|
+
this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
|
|
310
|
+
this._fsQuad.material = this.materialHighPassFilter;
|
|
311
|
+
|
|
312
|
+
renderer.setRenderTarget( this.renderTargetBright );
|
|
313
|
+
renderer.clear();
|
|
314
|
+
this._fsQuad.render( renderer );
|
|
315
|
+
|
|
316
|
+
// 2. Blur All the mips progressively
|
|
317
|
+
|
|
318
|
+
let inputRenderTarget = this.renderTargetBright;
|
|
319
|
+
|
|
320
|
+
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
321
|
+
|
|
322
|
+
this._fsQuad.material = this.separableBlurMaterials[ i ];
|
|
323
|
+
|
|
324
|
+
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;
|
|
325
|
+
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;
|
|
326
|
+
renderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );
|
|
327
|
+
renderer.clear();
|
|
328
|
+
this._fsQuad.render( renderer );
|
|
329
|
+
|
|
330
|
+
this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;
|
|
331
|
+
this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;
|
|
332
|
+
renderer.setRenderTarget( this.renderTargetsVertical[ i ] );
|
|
333
|
+
renderer.clear();
|
|
334
|
+
this._fsQuad.render( renderer );
|
|
335
|
+
|
|
336
|
+
inputRenderTarget = this.renderTargetsVertical[ i ];
|
|
337
|
+
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
// Composite All the mips
|
|
341
|
+
|
|
342
|
+
this._fsQuad.material = this.compositeMaterial;
|
|
343
|
+
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
|
|
344
|
+
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;
|
|
345
|
+
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
|
|
346
|
+
|
|
347
|
+
renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
|
|
348
|
+
renderer.clear();
|
|
349
|
+
this._fsQuad.render( renderer );
|
|
350
|
+
|
|
351
|
+
// Blend it additively over the input texture
|
|
352
|
+
|
|
353
|
+
this._fsQuad.material = this.blendMaterial;
|
|
354
|
+
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
|
|
355
|
+
|
|
356
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
357
|
+
|
|
358
|
+
if ( this.renderToScreen ) {
|
|
359
|
+
|
|
360
|
+
renderer.setRenderTarget( null );
|
|
361
|
+
this._fsQuad.render( renderer );
|
|
362
|
+
|
|
363
|
+
} else {
|
|
364
|
+
|
|
365
|
+
renderer.setRenderTarget( readBuffer );
|
|
366
|
+
this._fsQuad.render( renderer );
|
|
367
|
+
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// Restore renderer settings
|
|
371
|
+
|
|
372
|
+
renderer.setClearColor( this._oldClearColor, this._oldClearAlpha );
|
|
373
|
+
renderer.autoClear = oldAutoClear;
|
|
374
|
+
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
// internals
|
|
378
|
+
|
|
379
|
+
_getSeparableBlurMaterial( kernelRadius ) {
|
|
380
|
+
|
|
381
|
+
const coefficients = [];
|
|
382
|
+
const sigma = kernelRadius / 3;
|
|
383
|
+
|
|
384
|
+
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
385
|
+
|
|
386
|
+
coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( sigma * sigma ) ) / sigma );
|
|
387
|
+
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
// merge adjacent taps into single bilinear fetches (linear sampling)
|
|
391
|
+
|
|
392
|
+
const offsets = [];
|
|
393
|
+
const weights = [];
|
|
394
|
+
|
|
395
|
+
for ( let i = 1; i < kernelRadius; i += 2 ) {
|
|
396
|
+
|
|
397
|
+
const wa = coefficients[ i ];
|
|
398
|
+
const wb = ( i + 1 < kernelRadius ) ? coefficients[ i + 1 ] : 0;
|
|
399
|
+
const w = wa + wb;
|
|
400
|
+
|
|
401
|
+
offsets.push( ( i * wa + ( i + 1 ) * wb ) / w );
|
|
402
|
+
weights.push( w );
|
|
403
|
+
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
return new ShaderMaterial( {
|
|
407
|
+
|
|
408
|
+
defines: {
|
|
409
|
+
'KERNEL_PAIRS': offsets.length
|
|
410
|
+
},
|
|
411
|
+
|
|
412
|
+
uniforms: {
|
|
413
|
+
'colorTexture': { value: null },
|
|
414
|
+
'invSize': { value: new Vector2( 0.5, 0.5 ) }, // inverse texture size
|
|
415
|
+
'direction': { value: new Vector2( 0.5, 0.5 ) },
|
|
416
|
+
'centerWeight': { value: coefficients[ 0 ] },
|
|
417
|
+
'gaussianOffsets': { value: offsets },
|
|
418
|
+
'gaussianWeights': { value: weights }
|
|
419
|
+
},
|
|
420
|
+
|
|
421
|
+
vertexShader: /* glsl */`
|
|
422
|
+
|
|
423
|
+
varying vec2 vUv;
|
|
424
|
+
|
|
425
|
+
void main() {
|
|
426
|
+
|
|
427
|
+
vUv = uv;
|
|
428
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
429
|
+
|
|
430
|
+
}`,
|
|
431
|
+
|
|
432
|
+
fragmentShader: /* glsl */`
|
|
433
|
+
|
|
434
|
+
#include <common>
|
|
435
|
+
|
|
436
|
+
varying vec2 vUv;
|
|
437
|
+
|
|
438
|
+
uniform sampler2D colorTexture;
|
|
439
|
+
uniform vec2 invSize;
|
|
440
|
+
uniform vec2 direction;
|
|
441
|
+
uniform float centerWeight;
|
|
442
|
+
uniform float gaussianOffsets[KERNEL_PAIRS];
|
|
443
|
+
uniform float gaussianWeights[KERNEL_PAIRS];
|
|
444
|
+
|
|
445
|
+
void main() {
|
|
446
|
+
|
|
447
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * centerWeight;
|
|
448
|
+
|
|
449
|
+
for ( int i = 0; i < KERNEL_PAIRS; i ++ ) {
|
|
450
|
+
|
|
451
|
+
vec2 uvOffset = direction * invSize * gaussianOffsets[ i ];
|
|
452
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
|
|
453
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
|
|
454
|
+
diffuseSum += ( sample1 + sample2 ) * gaussianWeights[ i ];
|
|
455
|
+
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
gl_FragColor = vec4( diffuseSum, 1.0 );
|
|
459
|
+
|
|
460
|
+
}`
|
|
461
|
+
} );
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
_getCompositeMaterial( nMips ) {
|
|
466
|
+
|
|
467
|
+
return new ShaderMaterial( {
|
|
468
|
+
|
|
469
|
+
defines: {
|
|
470
|
+
'NUM_MIPS': nMips
|
|
471
|
+
},
|
|
472
|
+
|
|
473
|
+
uniforms: {
|
|
474
|
+
'blurTexture1': { value: null },
|
|
475
|
+
'blurTexture2': { value: null },
|
|
476
|
+
'blurTexture3': { value: null },
|
|
477
|
+
'blurTexture4': { value: null },
|
|
478
|
+
'blurTexture5': { value: null },
|
|
479
|
+
'bloomStrength': { value: 1.0 },
|
|
480
|
+
'bloomFactors': { value: null },
|
|
481
|
+
'bloomTintColors': { value: null },
|
|
482
|
+
'bloomRadius': { value: 0.0 }
|
|
483
|
+
},
|
|
484
|
+
|
|
485
|
+
vertexShader: /* glsl */`
|
|
486
|
+
|
|
487
|
+
varying vec2 vUv;
|
|
488
|
+
|
|
489
|
+
void main() {
|
|
490
|
+
|
|
491
|
+
vUv = uv;
|
|
492
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
493
|
+
|
|
494
|
+
}`,
|
|
495
|
+
|
|
496
|
+
fragmentShader: /* glsl */`
|
|
497
|
+
|
|
498
|
+
varying vec2 vUv;
|
|
499
|
+
|
|
500
|
+
uniform sampler2D blurTexture1;
|
|
501
|
+
uniform sampler2D blurTexture2;
|
|
502
|
+
uniform sampler2D blurTexture3;
|
|
503
|
+
uniform sampler2D blurTexture4;
|
|
504
|
+
uniform sampler2D blurTexture5;
|
|
505
|
+
uniform float bloomStrength;
|
|
506
|
+
uniform float bloomRadius;
|
|
507
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
508
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
509
|
+
|
|
510
|
+
float lerpBloomFactor( const in float factor ) {
|
|
511
|
+
|
|
512
|
+
float mirrorFactor = 1.2 - factor;
|
|
513
|
+
return mix( factor, mirrorFactor, bloomRadius );
|
|
514
|
+
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
void main() {
|
|
518
|
+
|
|
519
|
+
// 3.0 for backwards compatibility with previous alpha-based intensity
|
|
520
|
+
vec3 bloom = 3.0 * bloomStrength * (
|
|
521
|
+
lerpBloomFactor( bloomFactors[ 0 ] ) * bloomTintColors[ 0 ] * texture2D( blurTexture1, vUv ).rgb +
|
|
522
|
+
lerpBloomFactor( bloomFactors[ 1 ] ) * bloomTintColors[ 1 ] * texture2D( blurTexture2, vUv ).rgb +
|
|
523
|
+
lerpBloomFactor( bloomFactors[ 2 ] ) * bloomTintColors[ 2 ] * texture2D( blurTexture3, vUv ).rgb +
|
|
524
|
+
lerpBloomFactor( bloomFactors[ 3 ] ) * bloomTintColors[ 3 ] * texture2D( blurTexture4, vUv ).rgb +
|
|
525
|
+
lerpBloomFactor( bloomFactors[ 4 ] ) * bloomTintColors[ 4 ] * texture2D( blurTexture5, vUv ).rgb
|
|
526
|
+
);
|
|
527
|
+
|
|
528
|
+
float bloomAlpha = max( bloom.r, max( bloom.g, bloom.b ) );
|
|
529
|
+
gl_FragColor = vec4( bloom, bloomAlpha );
|
|
530
|
+
|
|
531
|
+
}`
|
|
532
|
+
} );
|
|
533
|
+
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
UnrealBloomPass.BlurDirectionX = new Vector2( 1.0, 0.0 );
|
|
539
|
+
UnrealBloomPass.BlurDirectionY = new Vector2( 0.0, 1.0 );
|
|
540
|
+
|
|
541
|
+
export { UnrealBloomPass };
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module ACESFilmicToneMappingShader
|
|
3
|
+
* @three_import import { ACESFilmicToneMappingShader } from 'three/addons/shaders/ACESFilmicToneMappingShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* ACES Filmic Tone Mapping Shader by Stephen Hill.
|
|
8
|
+
* Reference: [ltc_blit.fs](https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs)
|
|
9
|
+
*
|
|
10
|
+
* This implementation of ACES is modified to accommodate a brighter viewing environment.
|
|
11
|
+
* The scale factor of 1/0.6 is subjective. See discussion in #19621.
|
|
12
|
+
*
|
|
13
|
+
* @constant
|
|
14
|
+
* @type {ShaderMaterial~Shader}
|
|
15
|
+
*/
|
|
16
|
+
const ACESFilmicToneMappingShader = {
|
|
17
|
+
|
|
18
|
+
name: 'ACESFilmicToneMappingShader',
|
|
19
|
+
|
|
20
|
+
uniforms: {
|
|
21
|
+
|
|
22
|
+
'tDiffuse': { value: null },
|
|
23
|
+
'exposure': { value: 1.0 }
|
|
24
|
+
|
|
25
|
+
},
|
|
26
|
+
|
|
27
|
+
vertexShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
varying vec2 vUv;
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
|
+
|
|
33
|
+
vUv = uv;
|
|
34
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
35
|
+
|
|
36
|
+
}`,
|
|
37
|
+
|
|
38
|
+
fragmentShader: /* glsl */`
|
|
39
|
+
|
|
40
|
+
#define saturate(a) clamp( a, 0.0, 1.0 )
|
|
41
|
+
|
|
42
|
+
uniform sampler2D tDiffuse;
|
|
43
|
+
|
|
44
|
+
uniform float exposure;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
vec3 RRTAndODTFit( vec3 v ) {
|
|
49
|
+
|
|
50
|
+
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
51
|
+
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
52
|
+
return a / b;
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
57
|
+
|
|
58
|
+
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
|
|
59
|
+
const mat3 ACESInputMat = mat3(
|
|
60
|
+
vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
|
|
61
|
+
vec3( 0.35458, 0.90834, 0.13383 ),
|
|
62
|
+
vec3( 0.04823, 0.01566, 0.83777 )
|
|
63
|
+
);
|
|
64
|
+
|
|
65
|
+
// ODT_SAT => XYZ => D60_2_D65 => sRGB
|
|
66
|
+
const mat3 ACESOutputMat = mat3(
|
|
67
|
+
vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
|
|
68
|
+
vec3( -0.53108, 1.10813, -0.07276 ),
|
|
69
|
+
vec3( -0.07367, -0.00605, 1.07602 )
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
color = ACESInputMat * color;
|
|
73
|
+
|
|
74
|
+
// Apply RRT and ODT
|
|
75
|
+
color = RRTAndODTFit( color );
|
|
76
|
+
|
|
77
|
+
color = ACESOutputMat * color;
|
|
78
|
+
|
|
79
|
+
// Clamp to [0, 1]
|
|
80
|
+
return saturate( color );
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
void main() {
|
|
85
|
+
|
|
86
|
+
vec4 tex = texture2D( tDiffuse, vUv );
|
|
87
|
+
|
|
88
|
+
tex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function
|
|
89
|
+
|
|
90
|
+
gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );
|
|
91
|
+
|
|
92
|
+
}`
|
|
93
|
+
|
|
94
|
+
};
|
|
95
|
+
|
|
96
|
+
export { ACESFilmicToneMappingShader };
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module AfterimageShader
|
|
3
|
+
* @three_import import { AfterimageShader } from 'three/addons/shaders/AfterimageShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Inspired by [Three.js FBO motion trails](https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&).
|
|
8
|
+
*
|
|
9
|
+
* @constant
|
|
10
|
+
* @type {ShaderMaterial~Shader}
|
|
11
|
+
*/
|
|
12
|
+
const AfterimageShader = {
|
|
13
|
+
|
|
14
|
+
name: 'AfterimageShader',
|
|
15
|
+
|
|
16
|
+
uniforms: {
|
|
17
|
+
|
|
18
|
+
'damp': { value: 0.96 },
|
|
19
|
+
'tOld': { value: null },
|
|
20
|
+
'tNew': { value: null }
|
|
21
|
+
|
|
22
|
+
},
|
|
23
|
+
|
|
24
|
+
vertexShader: /* glsl */`
|
|
25
|
+
|
|
26
|
+
varying vec2 vUv;
|
|
27
|
+
|
|
28
|
+
void main() {
|
|
29
|
+
|
|
30
|
+
vUv = uv;
|
|
31
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
32
|
+
|
|
33
|
+
}`,
|
|
34
|
+
|
|
35
|
+
fragmentShader: /* glsl */`
|
|
36
|
+
|
|
37
|
+
uniform float damp;
|
|
38
|
+
|
|
39
|
+
uniform sampler2D tOld;
|
|
40
|
+
uniform sampler2D tNew;
|
|
41
|
+
|
|
42
|
+
varying vec2 vUv;
|
|
43
|
+
|
|
44
|
+
vec4 when_gt( vec4 x, float y ) {
|
|
45
|
+
|
|
46
|
+
return max( sign( x - y ), 0.0 );
|
|
47
|
+
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
|
|
52
|
+
vec4 texelOld = texture2D( tOld, vUv );
|
|
53
|
+
vec4 texelNew = texture2D( tNew, vUv );
|
|
54
|
+
|
|
55
|
+
texelOld *= damp * when_gt( texelOld, 0.1 );
|
|
56
|
+
|
|
57
|
+
gl_FragColor = max(texelNew, texelOld);
|
|
58
|
+
|
|
59
|
+
}`
|
|
60
|
+
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
export { AfterimageShader };
|