@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
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- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
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- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
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- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
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* @default 32
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|
57
|
+
*/
|
|
58
|
+
this.n = 0;
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The minimum value to be represented with the lookup table.
|
|
62
|
+
*
|
|
63
|
+
* @type {number}
|
|
64
|
+
* @default 0
|
|
65
|
+
*/
|
|
66
|
+
this.minV = 0;
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* The maximum value to be represented with the lookup table.
|
|
70
|
+
*
|
|
71
|
+
* @type {number}
|
|
72
|
+
* @default 1
|
|
73
|
+
*/
|
|
74
|
+
this.maxV = 1;
|
|
75
|
+
|
|
76
|
+
this.setColorMap( colormap, count );
|
|
77
|
+
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Sets the given LUT.
|
|
82
|
+
*
|
|
83
|
+
* @param {Lut} value - The LUT to set.
|
|
84
|
+
* @return {Lut} A reference to this LUT.
|
|
85
|
+
*/
|
|
86
|
+
set( value ) {
|
|
87
|
+
|
|
88
|
+
if ( value.isLut === true ) {
|
|
89
|
+
|
|
90
|
+
this.copy( value );
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
return this;
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Sets the minimum value to be represented with this LUT.
|
|
100
|
+
*
|
|
101
|
+
* @param {number} min - The minimum value to be represented with the lookup table.
|
|
102
|
+
* @return {Lut} A reference to this LUT.
|
|
103
|
+
*/
|
|
104
|
+
setMin( min ) {
|
|
105
|
+
|
|
106
|
+
this.minV = min;
|
|
107
|
+
|
|
108
|
+
return this;
|
|
109
|
+
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* Sets the maximum value to be represented with this LUT.
|
|
114
|
+
*
|
|
115
|
+
* @param {number} max - The maximum value to be represented with the lookup table.
|
|
116
|
+
* @return {Lut} A reference to this LUT.
|
|
117
|
+
*/
|
|
118
|
+
setMax( max ) {
|
|
119
|
+
|
|
120
|
+
this.maxV = max;
|
|
121
|
+
|
|
122
|
+
return this;
|
|
123
|
+
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Configure the lookup table for the given color map and number of colors.
|
|
128
|
+
*
|
|
129
|
+
* @param {string} colormap - The name of the color map.
|
|
130
|
+
* @param {number} [count=32] - The number of colors.
|
|
131
|
+
* @return {Lut} A reference to this LUT.
|
|
132
|
+
*/
|
|
133
|
+
setColorMap( colormap, count = 32 ) {
|
|
134
|
+
|
|
135
|
+
this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
|
|
136
|
+
this.n = count;
|
|
137
|
+
|
|
138
|
+
const step = 1.0 / this.n;
|
|
139
|
+
const minColor = new Color();
|
|
140
|
+
const maxColor = new Color();
|
|
141
|
+
|
|
142
|
+
this.lut.length = 0;
|
|
143
|
+
|
|
144
|
+
// sample at 0
|
|
145
|
+
|
|
146
|
+
this.lut.push( new Color().setHex( this.map[ 0 ][ 1 ], LinearSRGBColorSpace ) );
|
|
147
|
+
|
|
148
|
+
// sample at 1/n, ..., (n-1)/n
|
|
149
|
+
|
|
150
|
+
for ( let i = 1; i < count; i ++ ) {
|
|
151
|
+
|
|
152
|
+
const alpha = i * step;
|
|
153
|
+
|
|
154
|
+
for ( let j = 0; j < this.map.length - 1; j ++ ) {
|
|
155
|
+
|
|
156
|
+
if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) {
|
|
157
|
+
|
|
158
|
+
const min = this.map[ j ][ 0 ];
|
|
159
|
+
const max = this.map[ j + 1 ][ 0 ];
|
|
160
|
+
|
|
161
|
+
minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
|
|
162
|
+
maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
|
|
163
|
+
|
|
164
|
+
const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
|
|
165
|
+
|
|
166
|
+
this.lut.push( color );
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
// sample at 1
|
|
175
|
+
|
|
176
|
+
this.lut.push( new Color().setHex( this.map[ this.map.length - 1 ][ 1 ], LinearSRGBColorSpace ) );
|
|
177
|
+
|
|
178
|
+
return this;
|
|
179
|
+
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* Copies the given lut.
|
|
184
|
+
*
|
|
185
|
+
* @param {Lut} lut - The LUT to copy.
|
|
186
|
+
* @return {Lut} A reference to this LUT.
|
|
187
|
+
*/
|
|
188
|
+
copy( lut ) {
|
|
189
|
+
|
|
190
|
+
this.lut = lut.lut;
|
|
191
|
+
this.map = lut.map;
|
|
192
|
+
this.n = lut.n;
|
|
193
|
+
this.minV = lut.minV;
|
|
194
|
+
this.maxV = lut.maxV;
|
|
195
|
+
|
|
196
|
+
return this;
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* Returns an instance of Color for the given data value.
|
|
202
|
+
*
|
|
203
|
+
* @param {number} alpha - The value to lookup.
|
|
204
|
+
* @return {Color} The color from the LUT.
|
|
205
|
+
*/
|
|
206
|
+
getColor( alpha ) {
|
|
207
|
+
|
|
208
|
+
alpha = MathUtils.clamp( alpha, this.minV, this.maxV );
|
|
209
|
+
|
|
210
|
+
alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
|
|
211
|
+
|
|
212
|
+
const colorPosition = Math.round( alpha * this.n );
|
|
213
|
+
|
|
214
|
+
return this.lut[ colorPosition ];
|
|
215
|
+
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
/**
|
|
219
|
+
* Adds a color map to this Lut instance.
|
|
220
|
+
*
|
|
221
|
+
* @param {string} name - The name of the color map.
|
|
222
|
+
* @param {Array<Array<number>>} arrayOfColors - An array of color values. Each value is an array
|
|
223
|
+
* holding a threshold and the actual color value as a hexadecimal number.
|
|
224
|
+
* @return {Lut} A reference to this LUT.
|
|
225
|
+
*/
|
|
226
|
+
addColorMap( name, arrayOfColors ) {
|
|
227
|
+
|
|
228
|
+
ColorMapKeywords[ name ] = arrayOfColors;
|
|
229
|
+
|
|
230
|
+
return this;
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* Creates a canvas in order to visualize the lookup table as a texture.
|
|
236
|
+
*
|
|
237
|
+
* @return {HTMLCanvasElement} The created canvas.
|
|
238
|
+
*/
|
|
239
|
+
createCanvas() {
|
|
240
|
+
|
|
241
|
+
const canvas = document.createElement( 'canvas' );
|
|
242
|
+
canvas.width = 1;
|
|
243
|
+
canvas.height = this.n;
|
|
244
|
+
|
|
245
|
+
this.updateCanvas( canvas );
|
|
246
|
+
|
|
247
|
+
return canvas;
|
|
248
|
+
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
* Updates the given canvas with the Lut's data.
|
|
253
|
+
*
|
|
254
|
+
* @param {HTMLCanvasElement} canvas - The canvas to update.
|
|
255
|
+
* @return {HTMLCanvasElement} The updated canvas.
|
|
256
|
+
*/
|
|
257
|
+
updateCanvas( canvas ) {
|
|
258
|
+
|
|
259
|
+
const ctx = canvas.getContext( '2d', { alpha: false } );
|
|
260
|
+
|
|
261
|
+
const imageData = ctx.getImageData( 0, 0, 1, this.n );
|
|
262
|
+
|
|
263
|
+
const data = imageData.data;
|
|
264
|
+
|
|
265
|
+
let k = 0;
|
|
266
|
+
|
|
267
|
+
const step = 1.0 / this.n;
|
|
268
|
+
|
|
269
|
+
const minColor = new Color();
|
|
270
|
+
const maxColor = new Color();
|
|
271
|
+
const finalColor = new Color();
|
|
272
|
+
|
|
273
|
+
for ( let i = 1; i >= 0; i -= step ) {
|
|
274
|
+
|
|
275
|
+
for ( let j = this.map.length - 1; j >= 0; j -- ) {
|
|
276
|
+
|
|
277
|
+
if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
|
|
278
|
+
|
|
279
|
+
const min = this.map[ j - 1 ][ 0 ];
|
|
280
|
+
const max = this.map[ j ][ 0 ];
|
|
281
|
+
|
|
282
|
+
minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
|
|
283
|
+
maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
|
|
284
|
+
|
|
285
|
+
finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
|
|
286
|
+
|
|
287
|
+
data[ k * 4 ] = Math.round( finalColor.r * 255 );
|
|
288
|
+
data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 );
|
|
289
|
+
data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 );
|
|
290
|
+
data[ k * 4 + 3 ] = 255;
|
|
291
|
+
|
|
292
|
+
k += 1;
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
ctx.putImageData( imageData, 0, 0 );
|
|
301
|
+
|
|
302
|
+
return canvas;
|
|
303
|
+
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
const ColorMapKeywords = {
|
|
309
|
+
|
|
310
|
+
'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
|
|
311
|
+
'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
|
|
312
|
+
'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
|
|
313
|
+
'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
|
|
314
|
+
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
export { Lut, ColorMapKeywords };
|
|
@@ -0,0 +1,315 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Triangle,
|
|
3
|
+
Vector2,
|
|
4
|
+
Vector3
|
|
5
|
+
} from 'three';
|
|
6
|
+
|
|
7
|
+
const _face = new Triangle();
|
|
8
|
+
const _color = new Vector3();
|
|
9
|
+
const _uva = new Vector2(), _uvb = new Vector2(), _uvc = new Vector2();
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Utility class for sampling weighted random points on the surface of a mesh.
|
|
13
|
+
*
|
|
14
|
+
* Building the sampler is a one-time O(n) operation. Once built, any number of
|
|
15
|
+
* random samples may be selected in O(logn) time. Memory usage is O(n).
|
|
16
|
+
*
|
|
17
|
+
* References:
|
|
18
|
+
* - {@link http://www.joesfer.com/?p=84}
|
|
19
|
+
* - {@link https://stackoverflow.com/a/4322940/1314762}
|
|
20
|
+
*
|
|
21
|
+
* ```js
|
|
22
|
+
* const sampler = new MeshSurfaceSampler( surfaceMesh )
|
|
23
|
+
* .setWeightAttribute( 'color' )
|
|
24
|
+
* .build();
|
|
25
|
+
*
|
|
26
|
+
* const mesh = new THREE.InstancedMesh( sampleGeometry, sampleMaterial, 100 );
|
|
27
|
+
*
|
|
28
|
+
* const position = new THREE.Vector3();
|
|
29
|
+
* const matrix = new THREE.Matrix4();
|
|
30
|
+
*
|
|
31
|
+
* // Sample randomly from the surface, creating an instance of the sample geometry at each sample point.
|
|
32
|
+
*
|
|
33
|
+
* for ( let i = 0; i < 100; i ++ ) {
|
|
34
|
+
*
|
|
35
|
+
* sampler.sample( position );
|
|
36
|
+
* matrix.makeTranslation( position.x, position.y, position.z );
|
|
37
|
+
* mesh.setMatrixAt( i, matrix );
|
|
38
|
+
*
|
|
39
|
+
* }
|
|
40
|
+
*
|
|
41
|
+
* scene.add( mesh );
|
|
42
|
+
* ```
|
|
43
|
+
*
|
|
44
|
+
* @three_import import { MeshSurfaceSampler } from 'three/addons/math/MeshSurfaceSampler.js';
|
|
45
|
+
*/
|
|
46
|
+
class MeshSurfaceSampler {
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Constructs a mesh surface sampler.
|
|
50
|
+
*
|
|
51
|
+
* @param {Mesh} mesh - Surface mesh from which to sample.
|
|
52
|
+
*/
|
|
53
|
+
constructor( mesh ) {
|
|
54
|
+
|
|
55
|
+
this.geometry = mesh.geometry;
|
|
56
|
+
this.randomFunction = Math.random;
|
|
57
|
+
|
|
58
|
+
this.indexAttribute = this.geometry.index;
|
|
59
|
+
this.positionAttribute = this.geometry.getAttribute( 'position' );
|
|
60
|
+
this.normalAttribute = this.geometry.getAttribute( 'normal' );
|
|
61
|
+
this.colorAttribute = this.geometry.getAttribute( 'color' );
|
|
62
|
+
this.uvAttribute = this.geometry.getAttribute( 'uv' );
|
|
63
|
+
this.weightAttribute = null;
|
|
64
|
+
|
|
65
|
+
this.distribution = null;
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* Specifies a vertex attribute to be used as a weight when sampling from the surface.
|
|
71
|
+
* Faces with higher weights are more likely to be sampled, and those with weights of
|
|
72
|
+
* zero will not be sampled at all. For vector attributes, only .x is used in sampling.
|
|
73
|
+
*
|
|
74
|
+
* If no weight attribute is selected, sampling is randomly distributed by area.
|
|
75
|
+
*
|
|
76
|
+
* @param {string} name - The attribute name.
|
|
77
|
+
* @return {MeshSurfaceSampler} A reference to this sampler.
|
|
78
|
+
*/
|
|
79
|
+
setWeightAttribute( name ) {
|
|
80
|
+
|
|
81
|
+
this.weightAttribute = name ? this.geometry.getAttribute( name ) : null;
|
|
82
|
+
|
|
83
|
+
return this;
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Processes the input geometry and prepares to return samples. Any configuration of the
|
|
89
|
+
* geometry or sampler must occur before this method is called. Time complexity is O(n)
|
|
90
|
+
* for a surface with n faces.
|
|
91
|
+
*
|
|
92
|
+
* @return {MeshSurfaceSampler} A reference to this sampler.
|
|
93
|
+
*/
|
|
94
|
+
build() {
|
|
95
|
+
|
|
96
|
+
const indexAttribute = this.indexAttribute;
|
|
97
|
+
const positionAttribute = this.positionAttribute;
|
|
98
|
+
const weightAttribute = this.weightAttribute;
|
|
99
|
+
|
|
100
|
+
const totalFaces = indexAttribute ? ( indexAttribute.count / 3 ) : ( positionAttribute.count / 3 );
|
|
101
|
+
const faceWeights = new Float32Array( totalFaces );
|
|
102
|
+
|
|
103
|
+
// Accumulate weights for each mesh face.
|
|
104
|
+
|
|
105
|
+
for ( let i = 0; i < totalFaces; i ++ ) {
|
|
106
|
+
|
|
107
|
+
let faceWeight = 1;
|
|
108
|
+
|
|
109
|
+
let i0 = 3 * i;
|
|
110
|
+
let i1 = 3 * i + 1;
|
|
111
|
+
let i2 = 3 * i + 2;
|
|
112
|
+
|
|
113
|
+
if ( indexAttribute ) {
|
|
114
|
+
|
|
115
|
+
i0 = indexAttribute.getX( i0 );
|
|
116
|
+
i1 = indexAttribute.getX( i1 );
|
|
117
|
+
i2 = indexAttribute.getX( i2 );
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if ( weightAttribute ) {
|
|
122
|
+
|
|
123
|
+
faceWeight = weightAttribute.getX( i0 )
|
|
124
|
+
+ weightAttribute.getX( i1 )
|
|
125
|
+
+ weightAttribute.getX( i2 );
|
|
126
|
+
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
_face.a.fromBufferAttribute( positionAttribute, i0 );
|
|
130
|
+
_face.b.fromBufferAttribute( positionAttribute, i1 );
|
|
131
|
+
_face.c.fromBufferAttribute( positionAttribute, i2 );
|
|
132
|
+
faceWeight *= _face.getArea();
|
|
133
|
+
|
|
134
|
+
faceWeights[ i ] = faceWeight;
|
|
135
|
+
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
// Store cumulative total face weights in an array, where weight index
|
|
139
|
+
// corresponds to face index.
|
|
140
|
+
|
|
141
|
+
const distribution = new Float32Array( totalFaces );
|
|
142
|
+
let cumulativeTotal = 0;
|
|
143
|
+
|
|
144
|
+
for ( let i = 0; i < totalFaces; i ++ ) {
|
|
145
|
+
|
|
146
|
+
cumulativeTotal += faceWeights[ i ];
|
|
147
|
+
distribution[ i ] = cumulativeTotal;
|
|
148
|
+
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
this.distribution = distribution;
|
|
152
|
+
return this;
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* Allows to set a custom random number generator. Default is `Math.random()`.
|
|
158
|
+
*
|
|
159
|
+
* @param {Function} randomFunction - A random number generator.
|
|
160
|
+
* @return {MeshSurfaceSampler} A reference to this sampler.
|
|
161
|
+
*/
|
|
162
|
+
setRandomGenerator( randomFunction ) {
|
|
163
|
+
|
|
164
|
+
this.randomFunction = randomFunction;
|
|
165
|
+
return this;
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* Selects a random point on the surface of the input geometry, returning the
|
|
171
|
+
* position and optionally the normal vector, color and UV Coordinate at that point.
|
|
172
|
+
* Time complexity is O(log n) for a surface with n faces.
|
|
173
|
+
*
|
|
174
|
+
* @param {Vector3} targetPosition - The target object holding the sampled position.
|
|
175
|
+
* @param {Vector3} targetNormal - The target object holding the sampled normal.
|
|
176
|
+
* @param {Color} targetColor - The target object holding the sampled color.
|
|
177
|
+
* @param {Vector2} targetUV - The target object holding the sampled uv coordinates.
|
|
178
|
+
* @return {MeshSurfaceSampler} A reference to this sampler.
|
|
179
|
+
*/
|
|
180
|
+
sample( targetPosition, targetNormal, targetColor, targetUV ) {
|
|
181
|
+
|
|
182
|
+
const faceIndex = this._sampleFaceIndex();
|
|
183
|
+
return this._sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV );
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
// private
|
|
188
|
+
|
|
189
|
+
_sampleFaceIndex() {
|
|
190
|
+
|
|
191
|
+
const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
|
|
192
|
+
return this._binarySearch( this.randomFunction() * cumulativeTotal );
|
|
193
|
+
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
_binarySearch( x ) {
|
|
197
|
+
|
|
198
|
+
const dist = this.distribution;
|
|
199
|
+
let start = 0;
|
|
200
|
+
let end = dist.length - 1;
|
|
201
|
+
|
|
202
|
+
let index = - 1;
|
|
203
|
+
|
|
204
|
+
while ( start <= end ) {
|
|
205
|
+
|
|
206
|
+
const mid = Math.ceil( ( start + end ) / 2 );
|
|
207
|
+
|
|
208
|
+
if ( mid === 0 || dist[ mid - 1 ] <= x && dist[ mid ] > x ) {
|
|
209
|
+
|
|
210
|
+
index = mid;
|
|
211
|
+
|
|
212
|
+
break;
|
|
213
|
+
|
|
214
|
+
} else if ( x < dist[ mid ] ) {
|
|
215
|
+
|
|
216
|
+
end = mid - 1;
|
|
217
|
+
|
|
218
|
+
} else {
|
|
219
|
+
|
|
220
|
+
start = mid + 1;
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
return index;
|
|
227
|
+
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
_sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV ) {
|
|
231
|
+
|
|
232
|
+
let u = this.randomFunction();
|
|
233
|
+
let v = this.randomFunction();
|
|
234
|
+
|
|
235
|
+
if ( u + v > 1 ) {
|
|
236
|
+
|
|
237
|
+
u = 1 - u;
|
|
238
|
+
v = 1 - v;
|
|
239
|
+
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
// get the vertex attribute indices
|
|
243
|
+
const indexAttribute = this.indexAttribute;
|
|
244
|
+
let i0 = faceIndex * 3;
|
|
245
|
+
let i1 = faceIndex * 3 + 1;
|
|
246
|
+
let i2 = faceIndex * 3 + 2;
|
|
247
|
+
if ( indexAttribute ) {
|
|
248
|
+
|
|
249
|
+
i0 = indexAttribute.getX( i0 );
|
|
250
|
+
i1 = indexAttribute.getX( i1 );
|
|
251
|
+
i2 = indexAttribute.getX( i2 );
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
_face.a.fromBufferAttribute( this.positionAttribute, i0 );
|
|
256
|
+
_face.b.fromBufferAttribute( this.positionAttribute, i1 );
|
|
257
|
+
_face.c.fromBufferAttribute( this.positionAttribute, i2 );
|
|
258
|
+
|
|
259
|
+
targetPosition
|
|
260
|
+
.set( 0, 0, 0 )
|
|
261
|
+
.addScaledVector( _face.a, u )
|
|
262
|
+
.addScaledVector( _face.b, v )
|
|
263
|
+
.addScaledVector( _face.c, 1 - ( u + v ) );
|
|
264
|
+
|
|
265
|
+
if ( targetNormal !== undefined ) {
|
|
266
|
+
|
|
267
|
+
if ( this.normalAttribute !== undefined ) {
|
|
268
|
+
|
|
269
|
+
_face.a.fromBufferAttribute( this.normalAttribute, i0 );
|
|
270
|
+
_face.b.fromBufferAttribute( this.normalAttribute, i1 );
|
|
271
|
+
_face.c.fromBufferAttribute( this.normalAttribute, i2 );
|
|
272
|
+
targetNormal.set( 0, 0, 0 ).addScaledVector( _face.a, u ).addScaledVector( _face.b, v ).addScaledVector( _face.c, 1 - ( u + v ) ).normalize();
|
|
273
|
+
|
|
274
|
+
} else {
|
|
275
|
+
|
|
276
|
+
_face.getNormal( targetNormal );
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
if ( targetColor !== undefined && this.colorAttribute !== undefined ) {
|
|
283
|
+
|
|
284
|
+
_face.a.fromBufferAttribute( this.colorAttribute, i0 );
|
|
285
|
+
_face.b.fromBufferAttribute( this.colorAttribute, i1 );
|
|
286
|
+
_face.c.fromBufferAttribute( this.colorAttribute, i2 );
|
|
287
|
+
|
|
288
|
+
_color
|
|
289
|
+
.set( 0, 0, 0 )
|
|
290
|
+
.addScaledVector( _face.a, u )
|
|
291
|
+
.addScaledVector( _face.b, v )
|
|
292
|
+
.addScaledVector( _face.c, 1 - ( u + v ) );
|
|
293
|
+
|
|
294
|
+
targetColor.r = _color.x;
|
|
295
|
+
targetColor.g = _color.y;
|
|
296
|
+
targetColor.b = _color.z;
|
|
297
|
+
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
if ( targetUV !== undefined && this.uvAttribute !== undefined ) {
|
|
301
|
+
|
|
302
|
+
_uva.fromBufferAttribute( this.uvAttribute, i0 );
|
|
303
|
+
_uvb.fromBufferAttribute( this.uvAttribute, i1 );
|
|
304
|
+
_uvc.fromBufferAttribute( this.uvAttribute, i2 );
|
|
305
|
+
targetUV.set( 0, 0 ).addScaledVector( _uva, u ).addScaledVector( _uvb, v ).addScaledVector( _uvc, 1 - ( u + v ) );
|
|
306
|
+
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
return this;
|
|
310
|
+
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
export { MeshSurfaceSampler };
|