@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,422 @@
1
+ import { RenderTarget, Vector2, Node, QuadMesh, NodeMaterial, RendererUtils, RedFormat } from 'three/webgpu';
2
+ import { reference, getViewPosition, getScreenPositionFromClip, vogelDiskSample, interleavedGradientNoise, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec4, int, dot, max, clamp, length, screenCoordinate, PI2, texture, passTexture, context, isBackgroundDepth, projectionDepth } from 'three/tsl';
3
+ import { depthAwareBlur } from './depthAwareBlur.js';
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+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
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+ const _size = /*@__PURE__*/ new Vector2();
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+
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+ let _rendererState;
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+
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+ /**
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+ * Post processing node for a fast, screen-space ambient occlusion (SSAO).
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+ *
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+ * It point-samples a per-pixel rotated Vogel disk and estimates obscurance with a single depth tap
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+ * per sample, trading the ground-truth accuracy of {@link GTAONode}'s horizon ray-marching for
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+ * lower cost. A built-in separable, depth-aware blur denoises the result so it can be used without
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+ * temporal accumulation.
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+ * ```js
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+ * const scenePass = pass( scene, camera );
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+ * scenePass.setMRT( mrt( { output, normal: normalView } ) );
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+ * const scenePassColor = scenePass.getTextureNode( 'output' );
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+ * const scenePassDepth = scenePass.getTextureNode( 'depth' );
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+ * const scenePassNormal = scenePass.getTextureNode( 'normal' );
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+ *
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+ * const aoPass = ssao( scenePassDepth, scenePassNormal, camera );
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+ *
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+ * renderPipeline.outputNode = scenePassColor.mul( aoPass.r );
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+ * ```
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+ *
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+ * @augments Node
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+ * @three_import import { ssao } from 'three/addons/tsl/display/SSAONode.js';
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+ */
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+ class SSAONode extends Node {
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+
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+ static get type() {
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+
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+ return 'SSAONode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new SSAO node.
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+ *
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+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
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+ * @param {Node<vec3>} normalNode - A node that represents the scene's normals.
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+ * @param {Camera} camera - The camera the scene is rendered with.
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+ */
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+ constructor( depthNode, normalNode, camera ) {
48
+
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+ super( 'float' );
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+
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+ /**
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+ * A node that represents the scene's depth.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.depthNode = depthNode;
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+
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+ /**
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+ * A node that represents the scene's normals.
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+ *
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+ * @type {Node<vec3>}
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+ */
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+ this.normalNode = normalNode;
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+
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+ /**
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+ * The resolution scale. The effect renders at a fraction of the drawing buffer
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+ * for extra speed; `0.5` is a good default for a low-frequency signal like AO.
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+ *
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+ * @type {number}
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+ * @default 0.5
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+ */
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+ this.resolutionScale = 0.5;
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+
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+ /**
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+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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+ * its effect once per frame in `updateBefore()`.
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+ *
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+ * @type {string}
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+ * @default 'frame'
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+ */
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ /**
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+ * The world-space radius the occlusion is gathered within.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.radius = uniform( 0.5 );
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+
90
+ /**
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+ * The strength of the occlusion.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.intensity = uniform( 1 );
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+
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+ /**
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+ * An angle bias that suppresses self-occlusion on near-flat surfaces.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.bias = uniform( 0.025 );
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+
104
+ /**
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+ * How many samples are used to estimate the occlusion. A higher value
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+ * results in a smoother result at a higher runtime cost.
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+ *
108
+ * @type {UniformNode<float>}
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+ */
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+ this.samples = uniform( 16 );
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+
112
+ /**
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+ * Whether the depth-aware blur that denoises the raw AO is applied or not.
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+ *
115
+ * @type {boolean}
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+ * @default true
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+ */
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+ this.blurEnabled = true;
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+
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+ /**
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+ * How strongly the blur rejects samples across depth discontinuities,
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+ * relative to the AO radius. A higher value keeps edges crisper.
123
+ *
124
+ * @type {UniformNode<float>}
125
+ */
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+ this.blurSharpness = uniform( 2 );
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+
128
+ /**
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+ * The resolution of the effect. Set from the drawing buffer size and `resolutionScale`.
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+ *
131
+ * @type {Vector2}
132
+ */
133
+ this.resolution = new Vector2();
134
+
135
+ /**
136
+ * The render target the raw ambient occlusion is rendered into. Also holds the
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+ * final result after the separable blur has ping-ponged back into it.
138
+ *
139
+ * @private
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+ * @type {RenderTarget}
141
+ */
142
+ this._aoRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false, format: RedFormat } );
143
+ this._aoRenderTarget.texture.name = 'SSAONode.AO';
144
+
145
+ /**
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+ * The render target the intermediate (horizontally blurred) result is rendered into.
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+ *
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+ * @private
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+ * @type {RenderTarget}
150
+ */
151
+ this._blurRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false, format: RedFormat } );
152
+ this._blurRenderTarget.texture.name = 'SSAONode.Blur';
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+
154
+ /**
155
+ * Represents the projection matrix of the scene's camera.
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+ *
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+ * @private
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+ * @type {UniformNode<mat4>}
159
+ */
160
+ this._cameraProjectionMatrix = uniform( camera.projectionMatrix );
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+
162
+ /**
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+ * Represents the inverse projection matrix of the scene's camera.
164
+ *
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+ * @private
166
+ * @type {UniformNode<mat4>}
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+ */
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+ this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
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+
170
+ /**
171
+ * Represents the near value of the scene's camera.
172
+ *
173
+ * @private
174
+ * @type {ReferenceNode<float>}
175
+ */
176
+ this._cameraNear = reference( 'near', 'float', camera );
177
+
178
+ /**
179
+ * Represents the far value of the scene's camera.
180
+ *
181
+ * @private
182
+ * @type {ReferenceNode<float>}
183
+ */
184
+ this._cameraFar = reference( 'far', 'float', camera );
185
+
186
+ /**
187
+ * The camera the scene is rendered with.
188
+ *
189
+ * @private
190
+ * @type {Camera}
191
+ */
192
+ this._camera = camera;
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+
194
+ /**
195
+ * The input texture the blur material reads from. Swapped between the two render
196
+ * targets to run the horizontal and vertical passes with a single material.
197
+ *
198
+ * @private
199
+ * @type {TextureNode}
200
+ */
201
+ this._blurInput = texture( this._aoRenderTarget.texture );
202
+
203
+ /**
204
+ * The blur direction (one texel along x or y).
205
+ *
206
+ * @private
207
+ * @type {UniformNode<vec2>}
208
+ */
209
+ this._blurDirection = uniform( new Vector2() );
210
+
211
+ /**
212
+ * The material that computes the raw ambient occlusion.
213
+ *
214
+ * @private
215
+ * @type {NodeMaterial}
216
+ */
217
+ this._aoMaterial = new NodeMaterial();
218
+ this._aoMaterial.name = 'SSAO.AO';
219
+
220
+ /**
221
+ * The material that applies the separable, depth-aware blur.
222
+ *
223
+ * @private
224
+ * @type {NodeMaterial}
225
+ */
226
+ this._blurMaterial = new NodeMaterial();
227
+ this._blurMaterial.name = 'SSAO.Blur';
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+
229
+ /**
230
+ * The result of the effect is represented as a separate texture node.
231
+ *
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+ * @private
233
+ * @type {PassTextureNode}
234
+ */
235
+ this._textureNode = passTexture( this, this._aoRenderTarget.texture );
236
+
237
+ }
238
+
239
+ /**
240
+ * Returns the result of the effect as a texture node.
241
+ *
242
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
243
+ */
244
+ getTextureNode() {
245
+
246
+ return this._textureNode;
247
+
248
+ }
249
+
250
+ /**
251
+ * Sets the size of the effect.
252
+ *
253
+ * @param {number} width - The width of the effect.
254
+ * @param {number} height - The height of the effect.
255
+ */
256
+ setSize( width, height ) {
257
+
258
+ width = Math.max( 1, Math.round( this.resolutionScale * width ) );
259
+ height = Math.max( 1, Math.round( this.resolutionScale * height ) );
260
+
261
+ this.resolution.set( width, height );
262
+ this._aoRenderTarget.setSize( width, height );
263
+ this._blurRenderTarget.setSize( width, height );
264
+
265
+ }
266
+
267
+ /**
268
+ * This method is used to render the effect once per frame.
269
+ *
270
+ * @param {NodeFrame} frame - The current node frame.
271
+ */
272
+ updateBefore( frame ) {
273
+
274
+ const { renderer } = frame;
275
+
276
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
277
+
278
+ const size = renderer.getDrawingBufferSize( _size );
279
+ this.setSize( size.width, size.height );
280
+
281
+ renderer.setClearColor( 0xffffff, 1 );
282
+
283
+ // ambient occlusion
284
+
285
+ _quadMesh.material = this._aoMaterial;
286
+ _quadMesh.name = 'SSAO.AO';
287
+ renderer.setRenderTarget( this._aoRenderTarget );
288
+ _quadMesh.render( renderer );
289
+
290
+ // separable, depth-aware blur: horizontal ( AO -> blur ) then vertical ( blur -> AO )
291
+
292
+ if ( this.blurEnabled === true ) {
293
+
294
+ _quadMesh.material = this._blurMaterial;
295
+ _quadMesh.name = 'SSAO.Blur';
296
+
297
+ this._blurInput.value = this._aoRenderTarget.texture;
298
+ this._blurDirection.value.set( 1 / this.resolution.x, 0 );
299
+ renderer.setRenderTarget( this._blurRenderTarget );
300
+ _quadMesh.render( renderer );
301
+
302
+ this._blurInput.value = this._blurRenderTarget.texture;
303
+ this._blurDirection.value.set( 0, 1 / this.resolution.y );
304
+ renderer.setRenderTarget( this._aoRenderTarget );
305
+ _quadMesh.render( renderer );
306
+
307
+ }
308
+
309
+ RendererUtils.restoreRendererState( renderer, _rendererState );
310
+
311
+ }
312
+
313
+ /**
314
+ * This method is used to setup the effect's TSL code.
315
+ *
316
+ * @param {NodeBuilder} builder - The current node builder.
317
+ * @return {PassTextureNode}
318
+ */
319
+ setup( builder ) {
320
+
321
+ const uvNode = uv();
322
+
323
+ const sampleDepth = ( uv ) => projectionDepth( this.depthNode.sample( uv ).r, this._cameraNear, this._cameraFar );
324
+
325
+ // ambient occlusion
326
+
327
+ const ao = Fn( () => {
328
+
329
+ const depth = sampleDepth( uvNode ).toVar();
330
+
331
+ isBackgroundDepth( depth ).discard();
332
+
333
+ const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toVar();
334
+ const viewNormal = this.normalNode.sample( uvNode ).rgb.normalize().toVar();
335
+
336
+ // a low-discrepancy Vogel disk rotated per-pixel decorrelates the samples spatially,
337
+ // so a small blur is enough to hide the sampling pattern
338
+
339
+ const phi = interleavedGradientNoise( screenCoordinate ).mul( PI2 ).toVar();
340
+ const samples = this.samples;
341
+
342
+ // the fragment's clip position is loop-invariant; projection is linear, so each
343
+ // sample only has to project its (view-plane) offset and add it
344
+
345
+ const clipPosition = this._cameraProjectionMatrix.mul( vec4( viewPosition, 1.0 ) ).toVar();
346
+
347
+ const occlusion = float( 0 ).toVar();
348
+
349
+ Loop( { start: int( 0 ), end: samples, type: 'int', condition: '<' }, ( { i } ) => {
350
+
351
+ // disk offset in the view-aligned plane at the fragment's depth, then reprojected
352
+
353
+ const offset = vogelDiskSample( i, samples, phi ).mul( this.radius );
354
+ const clipOffset = this._cameraProjectionMatrix.mul( vec4( offset, 0.0, 0.0 ) );
355
+ const sampleUv = getScreenPositionFromClip( clipPosition.add( clipOffset ) );
356
+
357
+ const sampleViewPosition = getViewPosition( sampleUv, sampleDepth( sampleUv ), this._cameraProjectionMatrixInverse );
358
+
359
+ // normalized obscurance: only occluders above the tangent plane count, faded by distance
360
+
361
+ const v = sampleViewPosition.sub( viewPosition ).toVar();
362
+ const dist = length( v ).toVar();
363
+ const cosAngle = dot( v, viewNormal ).div( max( dist, float( 0.0001 ) ) );
364
+ const falloff = this.radius.div( this.radius.add( dist ) );
365
+
366
+ occlusion.addAssign( max( cosAngle.sub( this.bias ), 0.0 ).mul( falloff ) );
367
+
368
+ } );
369
+
370
+ return clamp( occlusion.div( samples ).mul( this.intensity ).oneMinus(), 0.0, 1.0 );
371
+
372
+ } );
373
+
374
+ const sharedContext = context( builder.getSharedContext() );
375
+
376
+ // compute ambient occlusion
377
+
378
+ this._aoMaterial.contextNode = sharedContext;
379
+ this._aoMaterial.fragmentNode = ao();
380
+ this._aoMaterial.needsUpdate = true;
381
+
382
+ // separable, depth-aware blur ( run horizontally then vertically via `_blurDirection` )
383
+
384
+ this._blurMaterial.contextNode = sharedContext;
385
+ this._blurMaterial.fragmentNode = depthAwareBlur( this._blurInput, this.depthNode, this._blurDirection, this._camera, this.blurSharpness, this.radius );
386
+ this._blurMaterial.needsUpdate = true;
387
+
388
+ return this._textureNode;
389
+
390
+ }
391
+
392
+ /**
393
+ * Frees internal resources. This method should be called
394
+ * when the effect is no longer required.
395
+ */
396
+ dispose() {
397
+
398
+ super.dispose();
399
+
400
+ this._aoRenderTarget.dispose();
401
+ this._blurRenderTarget.dispose();
402
+
403
+ this._aoMaterial.dispose();
404
+ this._blurMaterial.dispose();
405
+
406
+ }
407
+
408
+ }
409
+
410
+ export default SSAONode;
411
+
412
+ /**
413
+ * TSL function for creating a fast screen-space ambient occlusion (SSAO) effect.
414
+ *
415
+ * @tsl
416
+ * @function
417
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
418
+ * @param {Node<vec3>} normalNode - A node that represents the scene's normals.
419
+ * @param {Camera} camera - The camera the scene is rendered with.
420
+ * @returns {SSAONode}
421
+ */
422
+ export const ssao = ( depthNode, normalNode, camera ) => new SSAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera );