@lampdotdev/lamp 0.0.0-stage → 0.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +357 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1646 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3036 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
- package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
- package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
- package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
- package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
- package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
- package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
- package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
- package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
- package/Resources/WebLibraries/three/three.core.js +61162 -0
- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
- package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
- package/Resources/skills/2d-game/SKILL.md +305 -0
- package/Resources/skills/3d-game/SKILL.md +274 -0
- package/Resources/skills/accounts/SKILL.md +41 -0
- package/Resources/skills/android-design/SKILL.md +159 -0
- package/Resources/skills/app-ai/SKILL.md +154 -0
- package/Resources/skills/app-intents/SKILL.md +31 -0
- package/Resources/skills/app-kinds/SKILL.md +122 -0
- package/Resources/skills/apple-watch/SKILL.md +43 -0
- package/Resources/skills/assets/SKILL.md +183 -0
- package/Resources/skills/building-blocks/SKILL.md +97 -0
- package/Resources/skills/device-control/SKILL.md +56 -0
- package/Resources/skills/device-integrations/SKILL.md +278 -0
- package/Resources/skills/finder-files/SKILL.md +19 -0
- package/Resources/skills/game/SKILL.md +414 -0
- package/Resources/skills/game-3d/SKILL.md +12 -0
- package/Resources/skills/game-art/SKILL.md +11 -0
- package/Resources/skills/game-feel/SKILL.md +13 -0
- package/Resources/skills/game-levels/SKILL.md +12 -0
- package/Resources/skills/game-live/SKILL.md +12 -0
- package/Resources/skills/game-physics/SKILL.md +13 -0
- package/Resources/skills/game-playtest/SKILL.md +26 -0
- package/Resources/skills/game-ui/SKILL.md +278 -0
- package/Resources/skills/github-projects/SKILL.md +59 -0
- package/Resources/skills/icloud-sync/SKILL.md +30 -0
- package/Resources/skills/iphone-hardware/SKILL.md +57 -0
- package/Resources/skills/iphone-widgets/SKILL.md +53 -0
- package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
- package/Resources/skills/mac-widgets/SKILL.md +60 -0
- package/Resources/skills/maps/SKILL.md +8 -0
- package/Resources/skills/menu-bar/SKILL.md +36 -0
- package/Resources/skills/more-apps/SKILL.md +53 -0
- package/Resources/skills/phone-controllers/SKILL.md +79 -0
- package/Resources/skills/phone-pages/SKILL.md +173 -0
- package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
- package/Resources/skills/scene-3d/SKILL.md +27 -0
- package/Resources/skills/scripting/SKILL.md +17 -0
- package/Resources/skills/share-extension/SKILL.md +22 -0
- package/Resources/skills/tv-design/SKILL.md +72 -0
- package/Resources/skills/web-app/SKILL.md +136 -0
- package/Resources/skills/web-game/SKILL.md +95 -0
- package/Resources/skills/web-or-native/SKILL.md +103 -0
- package/Resources/skills/wish-links/SKILL.md +156 -0
- package/THIRD_PARTY_NOTICES.md +170 -0
- package/cli/android.mjs +941 -0
- package/cli/browser.mjs +268 -0
- package/cli/calls.mjs +390 -0
- package/cli/dev.mjs +773 -0
- package/cli/devices.mjs +984 -0
- package/cli/lamp.mjs +1016 -0
- package/cli/lampapp.mjs +332 -0
- package/cli/lamps/android-host/LampPageGateway.kt +345 -0
- package/cli/lamps/android-host/app/build.gradle.kts +40 -0
- package/cli/lamps/android-host/build.gradle.kts +4 -0
- package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
- package/cli/lamps/android-host/game/MainActivity.kt +173 -0
- package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
- package/cli/lamps/android-host/gradle.properties +8 -0
- package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
- package/cli/lamps/android-host/page/MainActivity.kt +193 -0
- package/cli/lamps/android-host/settings.gradle.kts +30 -0
- package/cli/lamps/android-host/tools.json +43 -0
- package/cli/lamps/lamp-controllers.js +2 -0
- package/cli/lamps/lamp-for-games.js +6863 -0
- package/cli/lamps/lamp.js +7023 -0
- package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
- package/cli/lamps/mac-starter/APP.md +12 -0
- package/cli/lamps/mac-starter/Package.swift +8 -0
- package/cli/lamps/mac-starter/Sources/App.swift +11 -0
- package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
- package/cli/lamps/mac-starter/Sources/LampSupport.swift +18097 -0
- package/cli/lamps/mac-starter/build.sh +336 -0
- package/cli/lamps/mac-starter/gitignore +3 -0
- package/cli/lamps/mac-starter/lamp-starter.json +6 -0
- package/cli/lamps/web-starter/APP.md +8 -0
- package/cli/lamps/web-starter/app.js +1 -0
- package/cli/lamps/web-starter/index.html +17 -0
- package/cli/lamps/web-starter/lamp-starter.json +5 -0
- package/cli/lamps/web-starter/lamp.js +7023 -0
- package/cli/lamps/web-starter/style.css +25 -0
- package/cli/link.mjs +138 -0
- package/cli/mac.mjs +621 -0
- package/cli/mdns.mjs +205 -0
- package/cli/msix.mjs +413 -0
- package/cli/network.mjs +209 -0
- package/cli/outside.mjs +140 -0
- package/cli/page.js +165 -0
- package/cli/place.mjs +298 -0
- package/cli/png.mjs +184 -0
- package/cli/share.mjs +202 -0
- package/cli/skill/SKILL.md +255 -0
- package/cli/skills.mjs +71 -0
- package/cli/state.mjs +173 -0
- package/cli/update.mjs +57 -0
- package/package.json +20 -4
- package/site/lib/quota.js +59 -0
- package/site/lib/shared-wishes.js +996 -0
|
@@ -0,0 +1,776 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AdditiveBlending,
|
|
3
|
+
Color,
|
|
4
|
+
DoubleSide,
|
|
5
|
+
HalfFloatType,
|
|
6
|
+
Matrix4,
|
|
7
|
+
MeshDepthMaterial,
|
|
8
|
+
NoBlending,
|
|
9
|
+
RGBADepthPacking,
|
|
10
|
+
ShaderMaterial,
|
|
11
|
+
UniformsUtils,
|
|
12
|
+
Vector2,
|
|
13
|
+
Vector3,
|
|
14
|
+
WebGLRenderTarget
|
|
15
|
+
} from 'three';
|
|
16
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
|
17
|
+
import { CopyShader } from '../shaders/CopyShader.js';
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* A pass for rendering outlines around selected objects.
|
|
21
|
+
*
|
|
22
|
+
* ```js
|
|
23
|
+
* const resolution = new THREE.Vector2( window.innerWidth, window.innerHeight );
|
|
24
|
+
* const outlinePass = new OutlinePass( resolution, scene, camera );
|
|
25
|
+
* composer.addPass( outlinePass );
|
|
26
|
+
* ```
|
|
27
|
+
*
|
|
28
|
+
* @augments Pass
|
|
29
|
+
* @three_import import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
|
|
30
|
+
*/
|
|
31
|
+
class OutlinePass extends Pass {
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Constructs a new outline pass.
|
|
35
|
+
*
|
|
36
|
+
* @param {Vector2} [resolution] - The effect's resolution.
|
|
37
|
+
* @param {Scene} scene - The scene to render.
|
|
38
|
+
* @param {Camera} camera - The camera.
|
|
39
|
+
* @param {Array<Object3D>} [selectedObjects] - The selected 3D objects that should receive an outline.
|
|
40
|
+
*
|
|
41
|
+
*/
|
|
42
|
+
constructor( resolution, scene, camera, selectedObjects ) {
|
|
43
|
+
|
|
44
|
+
super();
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* The scene to render.
|
|
48
|
+
*
|
|
49
|
+
* @type {Object}
|
|
50
|
+
*/
|
|
51
|
+
this.renderScene = scene;
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* The camera.
|
|
55
|
+
*
|
|
56
|
+
* @type {Object}
|
|
57
|
+
*/
|
|
58
|
+
this.renderCamera = camera;
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* The selected 3D objects that should receive an outline.
|
|
62
|
+
*
|
|
63
|
+
* @type {Array<Object3D>}
|
|
64
|
+
*/
|
|
65
|
+
this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* The visible edge color.
|
|
69
|
+
*
|
|
70
|
+
* @type {Color}
|
|
71
|
+
* @default (1,1,1)
|
|
72
|
+
*/
|
|
73
|
+
this.visibleEdgeColor = new Color( 1, 1, 1 );
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* The hidden edge color.
|
|
77
|
+
*
|
|
78
|
+
* @type {Color}
|
|
79
|
+
* @default (0.1,0.04,0.02)
|
|
80
|
+
*/
|
|
81
|
+
this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Can be used for an animated glow/pulse effect.
|
|
85
|
+
*
|
|
86
|
+
* @type {number}
|
|
87
|
+
* @default 0
|
|
88
|
+
*/
|
|
89
|
+
this.edgeGlow = 0.0;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Whether to use a pattern texture for to highlight selected
|
|
93
|
+
* 3D objects or not.
|
|
94
|
+
*
|
|
95
|
+
* @type {boolean}
|
|
96
|
+
* @default false
|
|
97
|
+
*/
|
|
98
|
+
this.usePatternTexture = false;
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Can be used to highlight selected 3D objects. Requires to set
|
|
102
|
+
* {@link OutlinePass#usePatternTexture} to `true`.
|
|
103
|
+
*
|
|
104
|
+
* @type {?Texture}
|
|
105
|
+
* @default null
|
|
106
|
+
*/
|
|
107
|
+
this.patternTexture = null;
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* The edge thickness.
|
|
111
|
+
*
|
|
112
|
+
* @type {number}
|
|
113
|
+
* @default 1
|
|
114
|
+
*/
|
|
115
|
+
this.edgeThickness = 1.0;
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* The edge strength.
|
|
119
|
+
*
|
|
120
|
+
* @type {number}
|
|
121
|
+
* @default 3
|
|
122
|
+
*/
|
|
123
|
+
this.edgeStrength = 3.0;
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* The downsample ratio. The effect can be rendered in a much
|
|
127
|
+
* lower resolution than the beauty pass.
|
|
128
|
+
*
|
|
129
|
+
* @type {number}
|
|
130
|
+
* @default 2
|
|
131
|
+
*/
|
|
132
|
+
this.downSampleRatio = 2;
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* The pulse period.
|
|
136
|
+
*
|
|
137
|
+
* @type {number}
|
|
138
|
+
* @default 0
|
|
139
|
+
*/
|
|
140
|
+
this.pulsePeriod = 0;
|
|
141
|
+
|
|
142
|
+
this._visibilityCache = new Map();
|
|
143
|
+
this._selectionCache = new Set();
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* The effect's resolution.
|
|
147
|
+
*
|
|
148
|
+
* @type {Vector2}
|
|
149
|
+
* @default (256,256)
|
|
150
|
+
*/
|
|
151
|
+
this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
|
|
152
|
+
|
|
153
|
+
const resx = Math.round( this.resolution.x / this.downSampleRatio );
|
|
154
|
+
const resy = Math.round( this.resolution.y / this.downSampleRatio );
|
|
155
|
+
|
|
156
|
+
this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
|
|
157
|
+
this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
|
|
158
|
+
this.renderTargetMaskBuffer.texture.generateMipmaps = false;
|
|
159
|
+
|
|
160
|
+
this.depthMaterial = new MeshDepthMaterial();
|
|
161
|
+
this.depthMaterial.side = DoubleSide;
|
|
162
|
+
this.depthMaterial.depthPacking = RGBADepthPacking;
|
|
163
|
+
this.depthMaterial.blending = NoBlending;
|
|
164
|
+
|
|
165
|
+
this.prepareMaskMaterial = this._getPrepareMaskMaterial();
|
|
166
|
+
this.prepareMaskMaterial.side = DoubleSide;
|
|
167
|
+
this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
|
|
168
|
+
|
|
169
|
+
this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
|
|
170
|
+
this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
|
|
171
|
+
this.renderTargetDepthBuffer.texture.generateMipmaps = false;
|
|
172
|
+
|
|
173
|
+
this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType, depthBuffer: false } );
|
|
174
|
+
this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
|
|
175
|
+
this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
|
|
176
|
+
|
|
177
|
+
this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType, depthBuffer: false } );
|
|
178
|
+
this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
|
|
179
|
+
this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
|
|
180
|
+
this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType, depthBuffer: false } );
|
|
181
|
+
this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
|
|
182
|
+
this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
|
183
|
+
|
|
184
|
+
this.edgeDetectionMaterial = this._getEdgeDetectionMaterial();
|
|
185
|
+
this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType, depthBuffer: false } );
|
|
186
|
+
this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
|
|
187
|
+
this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
|
188
|
+
this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType, depthBuffer: false } );
|
|
189
|
+
this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
|
|
190
|
+
this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
|
|
191
|
+
|
|
192
|
+
const MAX_EDGE_THICKNESS = 4;
|
|
193
|
+
const MAX_EDGE_GLOW = 4;
|
|
194
|
+
|
|
195
|
+
this.separableBlurMaterial1 = this._getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
|
|
196
|
+
this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
|
|
197
|
+
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
|
|
198
|
+
this.separableBlurMaterial2 = this._getSeparableBlurMaterial( MAX_EDGE_GLOW );
|
|
199
|
+
this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
|
|
200
|
+
this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
|
|
201
|
+
|
|
202
|
+
// Overlay material
|
|
203
|
+
this.overlayMaterial = this._getOverlayMaterial();
|
|
204
|
+
|
|
205
|
+
// copy material
|
|
206
|
+
|
|
207
|
+
const copyShader = CopyShader;
|
|
208
|
+
|
|
209
|
+
this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
|
|
210
|
+
|
|
211
|
+
this.materialCopy = new ShaderMaterial( {
|
|
212
|
+
uniforms: this.copyUniforms,
|
|
213
|
+
vertexShader: copyShader.vertexShader,
|
|
214
|
+
fragmentShader: copyShader.fragmentShader,
|
|
215
|
+
blending: NoBlending,
|
|
216
|
+
depthTest: false,
|
|
217
|
+
depthWrite: false
|
|
218
|
+
} );
|
|
219
|
+
|
|
220
|
+
this.enabled = true;
|
|
221
|
+
this.needsSwap = false;
|
|
222
|
+
|
|
223
|
+
this._oldClearColor = new Color();
|
|
224
|
+
this.oldClearAlpha = 1;
|
|
225
|
+
|
|
226
|
+
this._fsQuad = new FullScreenQuad( null );
|
|
227
|
+
|
|
228
|
+
this.tempPulseColor1 = new Color();
|
|
229
|
+
this.tempPulseColor2 = new Color();
|
|
230
|
+
this.textureMatrix = new Matrix4();
|
|
231
|
+
|
|
232
|
+
function replaceDepthToViewZ( string, camera ) {
|
|
233
|
+
|
|
234
|
+
const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
|
|
235
|
+
|
|
236
|
+
return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
244
|
+
* method whenever the pass is no longer used in your app.
|
|
245
|
+
*/
|
|
246
|
+
dispose() {
|
|
247
|
+
|
|
248
|
+
this.renderTargetMaskBuffer.dispose();
|
|
249
|
+
this.renderTargetDepthBuffer.dispose();
|
|
250
|
+
this.renderTargetMaskDownSampleBuffer.dispose();
|
|
251
|
+
this.renderTargetBlurBuffer1.dispose();
|
|
252
|
+
this.renderTargetBlurBuffer2.dispose();
|
|
253
|
+
this.renderTargetEdgeBuffer1.dispose();
|
|
254
|
+
this.renderTargetEdgeBuffer2.dispose();
|
|
255
|
+
|
|
256
|
+
this.depthMaterial.dispose();
|
|
257
|
+
this.prepareMaskMaterial.dispose();
|
|
258
|
+
this.edgeDetectionMaterial.dispose();
|
|
259
|
+
this.separableBlurMaterial1.dispose();
|
|
260
|
+
this.separableBlurMaterial2.dispose();
|
|
261
|
+
this.overlayMaterial.dispose();
|
|
262
|
+
this.materialCopy.dispose();
|
|
263
|
+
|
|
264
|
+
this._fsQuad.dispose();
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
/**
|
|
269
|
+
* Sets the size of the pass.
|
|
270
|
+
*
|
|
271
|
+
* @param {number} width - The width to set.
|
|
272
|
+
* @param {number} height - The height to set.
|
|
273
|
+
*/
|
|
274
|
+
setSize( width, height ) {
|
|
275
|
+
|
|
276
|
+
this.renderTargetMaskBuffer.setSize( width, height );
|
|
277
|
+
this.renderTargetDepthBuffer.setSize( width, height );
|
|
278
|
+
|
|
279
|
+
let resx = Math.round( width / this.downSampleRatio );
|
|
280
|
+
let resy = Math.round( height / this.downSampleRatio );
|
|
281
|
+
this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
|
|
282
|
+
this.renderTargetBlurBuffer1.setSize( resx, resy );
|
|
283
|
+
this.renderTargetEdgeBuffer1.setSize( resx, resy );
|
|
284
|
+
this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
|
|
285
|
+
|
|
286
|
+
resx = Math.round( resx / 2 );
|
|
287
|
+
resy = Math.round( resy / 2 );
|
|
288
|
+
|
|
289
|
+
this.renderTargetBlurBuffer2.setSize( resx, resy );
|
|
290
|
+
this.renderTargetEdgeBuffer2.setSize( resx, resy );
|
|
291
|
+
|
|
292
|
+
this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( resx, resy );
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* Performs the Outline pass.
|
|
298
|
+
*
|
|
299
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
300
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
301
|
+
* destination for the pass.
|
|
302
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
303
|
+
* previous pass from this buffer.
|
|
304
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
305
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
306
|
+
*/
|
|
307
|
+
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
308
|
+
|
|
309
|
+
if ( this.selectedObjects.length > 0 ) {
|
|
310
|
+
|
|
311
|
+
renderer.getClearColor( this._oldClearColor );
|
|
312
|
+
this.oldClearAlpha = renderer.getClearAlpha();
|
|
313
|
+
const oldAutoClear = renderer.autoClear;
|
|
314
|
+
|
|
315
|
+
renderer.autoClear = false;
|
|
316
|
+
|
|
317
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
318
|
+
|
|
319
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
320
|
+
|
|
321
|
+
this._updateSelectionCache();
|
|
322
|
+
|
|
323
|
+
// Make selected objects invisible
|
|
324
|
+
this._changeVisibilityOfSelectedObjects( false );
|
|
325
|
+
|
|
326
|
+
const currentBackground = this.renderScene.background;
|
|
327
|
+
const currentOverrideMaterial = this.renderScene.overrideMaterial;
|
|
328
|
+
this.renderScene.background = null;
|
|
329
|
+
|
|
330
|
+
// 1. Draw Non Selected objects in the depth buffer
|
|
331
|
+
this.renderScene.overrideMaterial = this.depthMaterial;
|
|
332
|
+
renderer.setRenderTarget( this.renderTargetDepthBuffer );
|
|
333
|
+
renderer.clear();
|
|
334
|
+
renderer.render( this.renderScene, this.renderCamera );
|
|
335
|
+
|
|
336
|
+
// Make selected objects visible
|
|
337
|
+
this._changeVisibilityOfSelectedObjects( true );
|
|
338
|
+
this._visibilityCache.clear();
|
|
339
|
+
|
|
340
|
+
// Update Texture Matrix for Depth compare
|
|
341
|
+
this._updateTextureMatrix();
|
|
342
|
+
|
|
343
|
+
// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
344
|
+
this._changeVisibilityOfNonSelectedObjects( false );
|
|
345
|
+
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
346
|
+
this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
|
|
347
|
+
this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
|
|
348
|
+
this.prepareMaskMaterial.uniforms[ 'textureMatrix' ].value = this.textureMatrix;
|
|
349
|
+
renderer.setRenderTarget( this.renderTargetMaskBuffer );
|
|
350
|
+
renderer.clear();
|
|
351
|
+
renderer.render( this.renderScene, this.renderCamera );
|
|
352
|
+
this._changeVisibilityOfNonSelectedObjects( true );
|
|
353
|
+
this._visibilityCache.clear();
|
|
354
|
+
this._selectionCache.clear();
|
|
355
|
+
|
|
356
|
+
this.renderScene.background = currentBackground;
|
|
357
|
+
this.renderScene.overrideMaterial = currentOverrideMaterial;
|
|
358
|
+
|
|
359
|
+
// 2. Downsample to Half resolution
|
|
360
|
+
this._fsQuad.material = this.materialCopy;
|
|
361
|
+
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
|
|
362
|
+
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
|
|
363
|
+
renderer.clear();
|
|
364
|
+
this._fsQuad.render( renderer );
|
|
365
|
+
|
|
366
|
+
this.tempPulseColor1.copy( this.visibleEdgeColor );
|
|
367
|
+
this.tempPulseColor2.copy( this.hiddenEdgeColor );
|
|
368
|
+
|
|
369
|
+
if ( this.pulsePeriod > 0 ) {
|
|
370
|
+
|
|
371
|
+
const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
|
|
372
|
+
this.tempPulseColor1.multiplyScalar( scalar );
|
|
373
|
+
this.tempPulseColor2.multiplyScalar( scalar );
|
|
374
|
+
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
// 3. Apply Edge Detection Pass
|
|
378
|
+
this._fsQuad.material = this.edgeDetectionMaterial;
|
|
379
|
+
this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
380
|
+
this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
381
|
+
this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
|
|
382
|
+
this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
|
|
383
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
384
|
+
renderer.clear();
|
|
385
|
+
this._fsQuad.render( renderer );
|
|
386
|
+
|
|
387
|
+
// 4. Apply Blur on Half res
|
|
388
|
+
this._fsQuad.material = this.separableBlurMaterial1;
|
|
389
|
+
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
390
|
+
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
391
|
+
this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
|
|
392
|
+
renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
|
|
393
|
+
renderer.clear();
|
|
394
|
+
this._fsQuad.render( renderer );
|
|
395
|
+
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
|
|
396
|
+
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
397
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
398
|
+
renderer.clear();
|
|
399
|
+
this._fsQuad.render( renderer );
|
|
400
|
+
|
|
401
|
+
// Apply Blur on quarter res
|
|
402
|
+
this._fsQuad.material = this.separableBlurMaterial2;
|
|
403
|
+
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
404
|
+
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
405
|
+
renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
|
|
406
|
+
renderer.clear();
|
|
407
|
+
this._fsQuad.render( renderer );
|
|
408
|
+
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
|
|
409
|
+
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
410
|
+
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
411
|
+
renderer.clear();
|
|
412
|
+
this._fsQuad.render( renderer );
|
|
413
|
+
|
|
414
|
+
// Blend it additively over the input texture
|
|
415
|
+
this._fsQuad.material = this.overlayMaterial;
|
|
416
|
+
this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
|
|
417
|
+
this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
418
|
+
this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
|
|
419
|
+
this.overlayMaterial.uniforms[ 'patternTexture' ].value = this.patternTexture;
|
|
420
|
+
this.overlayMaterial.uniforms[ 'edgeStrength' ].value = this.edgeStrength;
|
|
421
|
+
this.overlayMaterial.uniforms[ 'edgeGlow' ].value = this.edgeGlow;
|
|
422
|
+
this.overlayMaterial.uniforms[ 'usePatternTexture' ].value = this.usePatternTexture;
|
|
423
|
+
|
|
424
|
+
|
|
425
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
426
|
+
|
|
427
|
+
renderer.setRenderTarget( readBuffer );
|
|
428
|
+
this._fsQuad.render( renderer );
|
|
429
|
+
|
|
430
|
+
renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
|
|
431
|
+
renderer.autoClear = oldAutoClear;
|
|
432
|
+
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if ( this.renderToScreen ) {
|
|
436
|
+
|
|
437
|
+
this._fsQuad.material = this.materialCopy;
|
|
438
|
+
this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
439
|
+
renderer.setRenderTarget( null );
|
|
440
|
+
this._fsQuad.render( renderer );
|
|
441
|
+
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
// internals
|
|
447
|
+
|
|
448
|
+
_updateSelectionCache() {
|
|
449
|
+
|
|
450
|
+
const cache = this._selectionCache;
|
|
451
|
+
|
|
452
|
+
function gatherSelectedMeshesCallBack( object ) {
|
|
453
|
+
|
|
454
|
+
if ( object.isMesh ) cache.add( object );
|
|
455
|
+
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
cache.clear();
|
|
459
|
+
|
|
460
|
+
for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
|
|
461
|
+
|
|
462
|
+
const selectedObject = this.selectedObjects[ i ];
|
|
463
|
+
selectedObject.traverse( gatherSelectedMeshesCallBack );
|
|
464
|
+
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
_changeVisibilityOfSelectedObjects( bVisible ) {
|
|
470
|
+
|
|
471
|
+
const cache = this._visibilityCache;
|
|
472
|
+
|
|
473
|
+
for ( const mesh of this._selectionCache ) {
|
|
474
|
+
|
|
475
|
+
if ( bVisible === true ) {
|
|
476
|
+
|
|
477
|
+
mesh.visible = cache.get( mesh );
|
|
478
|
+
|
|
479
|
+
} else {
|
|
480
|
+
|
|
481
|
+
cache.set( mesh, mesh.visible );
|
|
482
|
+
mesh.visible = bVisible;
|
|
483
|
+
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
_changeVisibilityOfNonSelectedObjects( bVisible ) {
|
|
491
|
+
|
|
492
|
+
const visibilityCache = this._visibilityCache;
|
|
493
|
+
const selectionCache = this._selectionCache;
|
|
494
|
+
|
|
495
|
+
function VisibilityChangeCallBack( object ) {
|
|
496
|
+
|
|
497
|
+
if ( object.isPoints || object.isLine || object.isLine2 ) {
|
|
498
|
+
|
|
499
|
+
// the visibility of points and lines is always set to false in order to
|
|
500
|
+
// not affect the outline computation
|
|
501
|
+
|
|
502
|
+
if ( bVisible === true ) {
|
|
503
|
+
|
|
504
|
+
object.visible = visibilityCache.get( object ); // restore
|
|
505
|
+
|
|
506
|
+
} else {
|
|
507
|
+
|
|
508
|
+
visibilityCache.set( object, object.visible );
|
|
509
|
+
object.visible = bVisible;
|
|
510
|
+
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
} else if ( object.isMesh || object.isSprite ) {
|
|
514
|
+
|
|
515
|
+
// only meshes and sprites are supported by OutlinePass
|
|
516
|
+
|
|
517
|
+
if ( ! selectionCache.has( object ) ) {
|
|
518
|
+
|
|
519
|
+
const visibility = object.visible;
|
|
520
|
+
|
|
521
|
+
if ( bVisible === false || visibilityCache.get( object ) === true ) {
|
|
522
|
+
|
|
523
|
+
object.visible = bVisible;
|
|
524
|
+
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
visibilityCache.set( object, visibility );
|
|
528
|
+
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
536
|
+
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
_updateTextureMatrix() {
|
|
540
|
+
|
|
541
|
+
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
542
|
+
0.0, 0.5, 0.0, 0.5,
|
|
543
|
+
0.0, 0.0, 0.5, 0.5,
|
|
544
|
+
0.0, 0.0, 0.0, 1.0 );
|
|
545
|
+
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
546
|
+
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
_getPrepareMaskMaterial() {
|
|
551
|
+
|
|
552
|
+
return new ShaderMaterial( {
|
|
553
|
+
|
|
554
|
+
uniforms: {
|
|
555
|
+
'depthTexture': { value: null },
|
|
556
|
+
'cameraNearFar': { value: new Vector2( 0.5, 0.5 ) },
|
|
557
|
+
'textureMatrix': { value: null }
|
|
558
|
+
},
|
|
559
|
+
|
|
560
|
+
vertexShader:
|
|
561
|
+
`#include <batching_pars_vertex>
|
|
562
|
+
#include <morphtarget_pars_vertex>
|
|
563
|
+
#include <skinning_pars_vertex>
|
|
564
|
+
|
|
565
|
+
varying vec4 projTexCoord;
|
|
566
|
+
varying vec4 vPosition;
|
|
567
|
+
uniform mat4 textureMatrix;
|
|
568
|
+
|
|
569
|
+
void main() {
|
|
570
|
+
|
|
571
|
+
#include <batching_vertex>
|
|
572
|
+
#include <skinbase_vertex>
|
|
573
|
+
#include <begin_vertex>
|
|
574
|
+
#include <morphtarget_vertex>
|
|
575
|
+
#include <skinning_vertex>
|
|
576
|
+
#include <project_vertex>
|
|
577
|
+
|
|
578
|
+
vPosition = mvPosition;
|
|
579
|
+
|
|
580
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
581
|
+
|
|
582
|
+
#ifdef USE_INSTANCING
|
|
583
|
+
|
|
584
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
585
|
+
|
|
586
|
+
#endif
|
|
587
|
+
|
|
588
|
+
worldPosition = modelMatrix * worldPosition;
|
|
589
|
+
|
|
590
|
+
projTexCoord = textureMatrix * worldPosition;
|
|
591
|
+
|
|
592
|
+
}`,
|
|
593
|
+
|
|
594
|
+
fragmentShader:
|
|
595
|
+
`#include <packing>
|
|
596
|
+
varying vec4 vPosition;
|
|
597
|
+
varying vec4 projTexCoord;
|
|
598
|
+
uniform sampler2D depthTexture;
|
|
599
|
+
uniform vec2 cameraNearFar;
|
|
600
|
+
|
|
601
|
+
void main() {
|
|
602
|
+
|
|
603
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
604
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
605
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
606
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
607
|
+
|
|
608
|
+
}`
|
|
609
|
+
|
|
610
|
+
} );
|
|
611
|
+
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
_getEdgeDetectionMaterial() {
|
|
615
|
+
|
|
616
|
+
return new ShaderMaterial( {
|
|
617
|
+
|
|
618
|
+
uniforms: {
|
|
619
|
+
'maskTexture': { value: null },
|
|
620
|
+
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
621
|
+
'visibleEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
622
|
+
'hiddenEdgeColor': { value: new Vector3( 1.0, 1.0, 1.0 ) },
|
|
623
|
+
},
|
|
624
|
+
|
|
625
|
+
vertexShader:
|
|
626
|
+
`varying vec2 vUv;
|
|
627
|
+
|
|
628
|
+
void main() {
|
|
629
|
+
vUv = uv;
|
|
630
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
631
|
+
}`,
|
|
632
|
+
|
|
633
|
+
fragmentShader:
|
|
634
|
+
`varying vec2 vUv;
|
|
635
|
+
|
|
636
|
+
uniform sampler2D maskTexture;
|
|
637
|
+
uniform vec2 texSize;
|
|
638
|
+
uniform vec3 visibleEdgeColor;
|
|
639
|
+
uniform vec3 hiddenEdgeColor;
|
|
640
|
+
|
|
641
|
+
void main() {
|
|
642
|
+
vec2 invSize = 1.0 / texSize;
|
|
643
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
644
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
645
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
646
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
647
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
648
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
|
649
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
|
650
|
+
float d = length( vec2(diff1, diff2) );
|
|
651
|
+
float a1 = min(c1.g, c2.g);
|
|
652
|
+
float a2 = min(c3.g, c4.g);
|
|
653
|
+
float visibilityFactor = min(a1, a2);
|
|
654
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
655
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
656
|
+
}`
|
|
657
|
+
} );
|
|
658
|
+
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
_getSeparableBlurMaterial( maxRadius ) {
|
|
662
|
+
|
|
663
|
+
return new ShaderMaterial( {
|
|
664
|
+
|
|
665
|
+
defines: {
|
|
666
|
+
'MAX_RADIUS': maxRadius,
|
|
667
|
+
},
|
|
668
|
+
|
|
669
|
+
uniforms: {
|
|
670
|
+
'colorTexture': { value: null },
|
|
671
|
+
'texSize': { value: new Vector2( 0.5, 0.5 ) },
|
|
672
|
+
'direction': { value: new Vector2( 0.5, 0.5 ) },
|
|
673
|
+
'kernelRadius': { value: 1.0 }
|
|
674
|
+
},
|
|
675
|
+
|
|
676
|
+
vertexShader:
|
|
677
|
+
`varying vec2 vUv;
|
|
678
|
+
|
|
679
|
+
void main() {
|
|
680
|
+
vUv = uv;
|
|
681
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
682
|
+
}`,
|
|
683
|
+
|
|
684
|
+
fragmentShader:
|
|
685
|
+
`#include <common>
|
|
686
|
+
varying vec2 vUv;
|
|
687
|
+
uniform sampler2D colorTexture;
|
|
688
|
+
uniform vec2 texSize;
|
|
689
|
+
uniform vec2 direction;
|
|
690
|
+
uniform float kernelRadius;
|
|
691
|
+
|
|
692
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
693
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
void main() {
|
|
697
|
+
vec2 invSize = 1.0 / texSize;
|
|
698
|
+
float sigma = kernelRadius/2.0;
|
|
699
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
700
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
701
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
702
|
+
vec2 uvOffset = delta;
|
|
703
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
704
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
705
|
+
float w = gaussianPdf(x, sigma);
|
|
706
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
707
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
708
|
+
diffuseSum += ((sample1 + sample2) * w);
|
|
709
|
+
weightSum += (2.0 * w);
|
|
710
|
+
uvOffset += delta;
|
|
711
|
+
}
|
|
712
|
+
gl_FragColor = diffuseSum/weightSum;
|
|
713
|
+
}`
|
|
714
|
+
} );
|
|
715
|
+
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
_getOverlayMaterial() {
|
|
719
|
+
|
|
720
|
+
return new ShaderMaterial( {
|
|
721
|
+
|
|
722
|
+
uniforms: {
|
|
723
|
+
'maskTexture': { value: null },
|
|
724
|
+
'edgeTexture1': { value: null },
|
|
725
|
+
'edgeTexture2': { value: null },
|
|
726
|
+
'patternTexture': { value: null },
|
|
727
|
+
'edgeStrength': { value: 1.0 },
|
|
728
|
+
'edgeGlow': { value: 1.0 },
|
|
729
|
+
'usePatternTexture': { value: 0.0 }
|
|
730
|
+
},
|
|
731
|
+
|
|
732
|
+
vertexShader:
|
|
733
|
+
`varying vec2 vUv;
|
|
734
|
+
|
|
735
|
+
void main() {
|
|
736
|
+
vUv = uv;
|
|
737
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
738
|
+
}`,
|
|
739
|
+
|
|
740
|
+
fragmentShader:
|
|
741
|
+
`varying vec2 vUv;
|
|
742
|
+
|
|
743
|
+
uniform sampler2D maskTexture;
|
|
744
|
+
uniform sampler2D edgeTexture1;
|
|
745
|
+
uniform sampler2D edgeTexture2;
|
|
746
|
+
uniform sampler2D patternTexture;
|
|
747
|
+
uniform float edgeStrength;
|
|
748
|
+
uniform float edgeGlow;
|
|
749
|
+
uniform bool usePatternTexture;
|
|
750
|
+
|
|
751
|
+
void main() {
|
|
752
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
753
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
754
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
755
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
756
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
757
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
758
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
759
|
+
if(usePatternTexture)
|
|
760
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
761
|
+
gl_FragColor = finalColor;
|
|
762
|
+
}`,
|
|
763
|
+
blending: AdditiveBlending,
|
|
764
|
+
depthTest: false,
|
|
765
|
+
depthWrite: false,
|
|
766
|
+
transparent: true
|
|
767
|
+
} );
|
|
768
|
+
|
|
769
|
+
}
|
|
770
|
+
|
|
771
|
+
}
|
|
772
|
+
|
|
773
|
+
OutlinePass.BlurDirectionX = new Vector2( 1.0, 0.0 );
|
|
774
|
+
OutlinePass.BlurDirectionY = new Vector2( 0.0, 1.0 );
|
|
775
|
+
|
|
776
|
+
export { OutlinePass };
|