@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
  248. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  277. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
  278. package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
  279. package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
  280. package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
  281. package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
  282. package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
  283. package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
  284. package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
  285. package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
  286. package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
  287. package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
  288. package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
  289. package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
  290. package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
  291. package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
  292. package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
  293. package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
  294. package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
  295. package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
  296. package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
  297. package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
  298. package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
  299. package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
  300. package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
  301. package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
  302. package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
  303. package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
  304. package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
  305. package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
  306. package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
  307. package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
  308. package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
  309. package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
  310. package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
  311. package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
  312. package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
  313. package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
  314. package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
  315. package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
  316. package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
  317. package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
  318. package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
  319. package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
  320. package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
  321. package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
  322. package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
  323. package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
  324. package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
  325. package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
  326. package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
  327. package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
  328. package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
  329. package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
  330. package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
  331. package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
  332. package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
  333. package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
  334. package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
  335. package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
  336. package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
  337. package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
  338. package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
  339. package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
  340. package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
  341. package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
  342. package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
  343. package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
  344. package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
  345. package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
  346. package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
  347. package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
  348. package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
  349. package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
  350. package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
  351. package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
  352. package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
  353. package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
  354. package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
  355. package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
  356. package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
  357. package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
  358. package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
  359. package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
  360. package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
  361. package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
  362. package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
  363. package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
  364. package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
  365. package/Resources/WebLibraries/three/three.core.js +61162 -0
  366. package/Resources/WebLibraries/three/three.module.js +19537 -0
  367. package/Resources/WebLibraries/three/three.tsl.js +41903 -0
  368. package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
  369. package/Resources/skills/2d-game/SKILL.md +305 -0
  370. package/Resources/skills/3d-game/SKILL.md +274 -0
  371. package/Resources/skills/accounts/SKILL.md +41 -0
  372. package/Resources/skills/android-design/SKILL.md +159 -0
  373. package/Resources/skills/app-ai/SKILL.md +154 -0
  374. package/Resources/skills/app-intents/SKILL.md +31 -0
  375. package/Resources/skills/app-kinds/SKILL.md +122 -0
  376. package/Resources/skills/apple-watch/SKILL.md +43 -0
  377. package/Resources/skills/assets/SKILL.md +183 -0
  378. package/Resources/skills/building-blocks/SKILL.md +97 -0
  379. package/Resources/skills/device-control/SKILL.md +56 -0
  380. package/Resources/skills/device-integrations/SKILL.md +278 -0
  381. package/Resources/skills/finder-files/SKILL.md +19 -0
  382. package/Resources/skills/game/SKILL.md +414 -0
  383. package/Resources/skills/game-3d/SKILL.md +12 -0
  384. package/Resources/skills/game-art/SKILL.md +11 -0
  385. package/Resources/skills/game-feel/SKILL.md +13 -0
  386. package/Resources/skills/game-levels/SKILL.md +12 -0
  387. package/Resources/skills/game-live/SKILL.md +12 -0
  388. package/Resources/skills/game-physics/SKILL.md +13 -0
  389. package/Resources/skills/game-playtest/SKILL.md +26 -0
  390. package/Resources/skills/game-ui/SKILL.md +278 -0
  391. package/Resources/skills/github-projects/SKILL.md +59 -0
  392. package/Resources/skills/icloud-sync/SKILL.md +30 -0
  393. package/Resources/skills/iphone-hardware/SKILL.md +57 -0
  394. package/Resources/skills/iphone-widgets/SKILL.md +53 -0
  395. package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
  396. package/Resources/skills/mac-widgets/SKILL.md +60 -0
  397. package/Resources/skills/maps/SKILL.md +8 -0
  398. package/Resources/skills/menu-bar/SKILL.md +36 -0
  399. package/Resources/skills/more-apps/SKILL.md +53 -0
  400. package/Resources/skills/phone-controllers/SKILL.md +79 -0
  401. package/Resources/skills/phone-pages/SKILL.md +173 -0
  402. package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
  403. package/Resources/skills/scene-3d/SKILL.md +27 -0
  404. package/Resources/skills/scripting/SKILL.md +17 -0
  405. package/Resources/skills/share-extension/SKILL.md +22 -0
  406. package/Resources/skills/tv-design/SKILL.md +72 -0
  407. package/Resources/skills/web-app/SKILL.md +136 -0
  408. package/Resources/skills/web-game/SKILL.md +95 -0
  409. package/Resources/skills/web-or-native/SKILL.md +103 -0
  410. package/Resources/skills/wish-links/SKILL.md +156 -0
  411. package/THIRD_PARTY_NOTICES.md +170 -0
  412. package/cli/android.mjs +941 -0
  413. package/cli/browser.mjs +268 -0
  414. package/cli/calls.mjs +390 -0
  415. package/cli/dev.mjs +773 -0
  416. package/cli/devices.mjs +984 -0
  417. package/cli/lamp.mjs +1016 -0
  418. package/cli/lampapp.mjs +332 -0
  419. package/cli/lamps/android-host/LampPageGateway.kt +345 -0
  420. package/cli/lamps/android-host/app/build.gradle.kts +40 -0
  421. package/cli/lamps/android-host/build.gradle.kts +4 -0
  422. package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
  423. package/cli/lamps/android-host/game/MainActivity.kt +173 -0
  424. package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
  425. package/cli/lamps/android-host/gradle.properties +8 -0
  426. package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
  427. package/cli/lamps/android-host/page/MainActivity.kt +193 -0
  428. package/cli/lamps/android-host/settings.gradle.kts +30 -0
  429. package/cli/lamps/android-host/tools.json +43 -0
  430. package/cli/lamps/lamp-controllers.js +2 -0
  431. package/cli/lamps/lamp-for-games.js +6863 -0
  432. package/cli/lamps/lamp.js +7023 -0
  433. package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
  434. package/cli/lamps/mac-starter/APP.md +12 -0
  435. package/cli/lamps/mac-starter/Package.swift +8 -0
  436. package/cli/lamps/mac-starter/Sources/App.swift +11 -0
  437. package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
  438. package/cli/lamps/mac-starter/Sources/LampSupport.swift +18097 -0
  439. package/cli/lamps/mac-starter/build.sh +336 -0
  440. package/cli/lamps/mac-starter/gitignore +3 -0
  441. package/cli/lamps/mac-starter/lamp-starter.json +6 -0
  442. package/cli/lamps/web-starter/APP.md +8 -0
  443. package/cli/lamps/web-starter/app.js +1 -0
  444. package/cli/lamps/web-starter/index.html +17 -0
  445. package/cli/lamps/web-starter/lamp-starter.json +5 -0
  446. package/cli/lamps/web-starter/lamp.js +7023 -0
  447. package/cli/lamps/web-starter/style.css +25 -0
  448. package/cli/link.mjs +138 -0
  449. package/cli/mac.mjs +621 -0
  450. package/cli/mdns.mjs +205 -0
  451. package/cli/msix.mjs +413 -0
  452. package/cli/network.mjs +209 -0
  453. package/cli/outside.mjs +140 -0
  454. package/cli/page.js +165 -0
  455. package/cli/place.mjs +298 -0
  456. package/cli/png.mjs +184 -0
  457. package/cli/share.mjs +202 -0
  458. package/cli/skill/SKILL.md +255 -0
  459. package/cli/skills.mjs +71 -0
  460. package/cli/state.mjs +173 -0
  461. package/cli/update.mjs +57 -0
  462. package/package.json +20 -4
  463. package/site/lib/quota.js +59 -0
  464. package/site/lib/shared-wishes.js +996 -0
@@ -0,0 +1,604 @@
1
+ import { Frustum, Matrix4, RenderTarget, Vector2, RendererUtils, QuadMesh, Node, NodeMaterial, NodeUpdateType, Vector3, Plane } from 'three/webgpu';
2
+ import { cubeTexture, clamp, viewZToPerspectiveDepth, float, Loop, max, Fn, passTexture, uv, dot, uniformArray, If, getViewPosition, uniform, vec4, add, interleavedGradientNoise, screenCoordinate, round, mul, uint, mix, exp, vec3, distance, pow, reference, lightPosition, vec2, bool, texture, perspectiveDepthToViewZ, lightShadowMatrix, context, projectionDepth } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+
7
+ const _DIRECTIONS = [
8
+ new Vector3( 1, 0, 0 ),
9
+ new Vector3( - 1, 0, 0 ),
10
+ new Vector3( 0, 1, 0 ),
11
+ new Vector3( 0, - 1, 0 ),
12
+ new Vector3( 0, 0, 1 ),
13
+ new Vector3( 0, 0, - 1 ),
14
+ ];
15
+
16
+ const _PLANES = _DIRECTIONS.map( () => new Plane() );
17
+ const _SCRATCH_VECTOR = new Vector3();
18
+ const _SCRATCH_MAT4 = new Matrix4();
19
+ const _SCRATCH_FRUSTUM = new Frustum();
20
+
21
+ let _rendererState;
22
+
23
+ /**
24
+ * Post-Processing node for apply Screen-space raymarched godrays to a scene.
25
+ *
26
+ * After the godrays have been computed, it's recommened to apply a Bilateral
27
+ * Blur to the result to mitigate raymarching and noise artifacts.
28
+ *
29
+ * The composite with the scene pass is ideally done with `depthAwareBlend()`,
30
+ * which mitigates aliasing and light leaking.
31
+ *
32
+ * ```js
33
+ * const godraysPass = godrays( scenePassDepth, camera, light );
34
+ *
35
+ * const blurPass = bilateralBlur( godraysPassColor ); // optional blur
36
+ *
37
+ * const outputBlurred = depthAwareBlend( scenePassColor, blurPassColor, scenePassDepth, camera, { blendColor, edgeRadius, edgeStrength } ); // composite
38
+ * ```
39
+ *
40
+ * Limitations:
41
+ *
42
+ * - Only point and directional lights are currently supported.
43
+ * - The effect requires a full shadow setup. Meaning shadows must be enabled in the renderer,
44
+ * 3D objects must cast and receive shadows and the main light must cast shadows.
45
+ *
46
+ * Reference: This Node is a part of [three-good-godrays](https://github.com/Ameobea/three-good-godrays).
47
+ *
48
+ * @augments Node
49
+ * @three_import import { godrays } from 'three/addons/tsl/display/GodraysNode.js';
50
+ */
51
+ class GodraysNode extends Node {
52
+
53
+ static get type() {
54
+
55
+ return 'GodraysNode';
56
+
57
+ }
58
+
59
+ /**
60
+ * Constructs a new Godrays node.
61
+ *
62
+ * @param {TextureNode} depthNode - A texture node that represents the scene's depth.
63
+ * @param {Camera} camera - The camera the scene is rendered with.
64
+ * @param {(DirectionalLight|PointLight)} light - The light the godrays are rendered for.
65
+ */
66
+ constructor( depthNode, camera, light ) {
67
+
68
+ super( 'vec4' );
69
+
70
+ /**
71
+ * A node that represents the beauty pass's depth.
72
+ *
73
+ * @type {TextureNode}
74
+ */
75
+ this.depthNode = depthNode;
76
+
77
+ /**
78
+ * The number of raymarching steps
79
+ *
80
+ * @type {UniformNode<uint>}
81
+ * @default 60
82
+ */
83
+ this.raymarchSteps = uniform( uint( 60 ) );
84
+
85
+ /**
86
+ * The rate of accumulation for the godrays. Higher values roughly equate to more humid air/denser fog.
87
+ *
88
+ * @type {UniformNode<float>}
89
+ * @default 0.7
90
+ */
91
+ this.density = uniform( float( 0.7 ) );
92
+
93
+ /**
94
+ * The maximum density of the godrays. Limits the maximum brightness of the godrays.
95
+ *
96
+ * @type {UniformNode<float>}
97
+ * @default 0.5
98
+ */
99
+ this.maxDensity = uniform( float( 0.5 ) );
100
+
101
+ /**
102
+ * Higher values decrease the accumulation of godrays the further away they are from the light source.
103
+ *
104
+ * @type {UniformNode<float>}
105
+ * @default 2
106
+ */
107
+ this.distanceAttenuation = uniform( float( 2 ) );
108
+
109
+ /**
110
+ * The resolution scale.
111
+ *
112
+ * @type {number}
113
+ */
114
+ this.resolutionScale = 0.5;
115
+
116
+ /**
117
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
118
+ * its effect once per frame in `updateBefore()`.
119
+ *
120
+ * @type {string}
121
+ * @default 'frame'
122
+ */
123
+ this.updateBeforeType = NodeUpdateType.FRAME;
124
+
125
+ // private uniforms
126
+
127
+ /**
128
+ * Represents the world matrix of the scene's camera.
129
+ *
130
+ * @private
131
+ * @type {UniformNode<mat4>}
132
+ */
133
+ this._cameraMatrixWorld = uniform( camera.matrixWorld );
134
+
135
+ /**
136
+ * Represents the inverse projection matrix of the scene's camera.
137
+ *
138
+ * @private
139
+ * @type {UniformNode<mat4>}
140
+ */
141
+ this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
142
+
143
+ /**
144
+ * Represents the inverse projection matrix of the scene's camera.
145
+ *
146
+ * @private
147
+ * @type {UniformNode<mat4>}
148
+ */
149
+ this._premultipliedLightCameraMatrix = uniform( new Matrix4() );
150
+
151
+ /**
152
+ * Represents the world position of the scene's camera.
153
+ *
154
+ * @private
155
+ * @type {UniformNode<mat4>}
156
+ */
157
+ this._cameraPosition = uniform( new Vector3() );
158
+
159
+ /**
160
+ * Represents the near value of the scene's camera.
161
+ *
162
+ * @private
163
+ * @type {ReferenceNode<float>}
164
+ */
165
+ this._cameraNear = reference( 'near', 'float', camera );
166
+
167
+ /**
168
+ * Represents the far value of the scene's camera.
169
+ *
170
+ * @private
171
+ * @type {ReferenceNode<float>}
172
+ */
173
+ this._cameraFar = reference( 'far', 'float', camera );
174
+
175
+ /**
176
+ * The near value of the shadow camera.
177
+ *
178
+ * @private
179
+ * @type {ReferenceNode<float>}
180
+ */
181
+ this._shadowCameraNear = reference( 'near', 'float', light.shadow.camera );
182
+
183
+ /**
184
+ * The far value of the shadow camera.
185
+ *
186
+ * @private
187
+ * @type {ReferenceNode<float>}
188
+ */
189
+ this._shadowCameraFar = reference( 'far', 'float', light.shadow.camera );
190
+
191
+ this._fNormals = uniformArray( _DIRECTIONS.map( () => new Vector3() ) );
192
+ this._fConstants = uniformArray( _DIRECTIONS.map( () => 0 ) );
193
+
194
+ /**
195
+ * The light the godrays are rendered for.
196
+ *
197
+ * @private
198
+ * @type {(DirectionalLight|PointLight)}
199
+ */
200
+ this._light = light;
201
+
202
+ /**
203
+ * The camera the scene is rendered with.
204
+ *
205
+ * @private
206
+ * @type {Camera}
207
+ */
208
+ this._camera = camera;
209
+
210
+ /**
211
+ * The render target the godrays are rendered into.
212
+ *
213
+ * @private
214
+ * @type {RenderTarget}
215
+ */
216
+ this._godraysRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
217
+ this._godraysRenderTarget.texture.name = 'Godrays';
218
+
219
+ /**
220
+ * The material that is used to render the effect.
221
+ *
222
+ * @private
223
+ * @type {NodeMaterial}
224
+ */
225
+ this._material = new NodeMaterial();
226
+ this._material.name = 'Godrays';
227
+
228
+ /**
229
+ * The result of the effect is represented as a separate texture node.
230
+ *
231
+ * @private
232
+ * @type {PassTextureNode}
233
+ */
234
+ this._textureNode = passTexture( this, this._godraysRenderTarget.texture );
235
+
236
+
237
+ }
238
+
239
+ /**
240
+ * Returns the result of the effect as a texture node.
241
+ *
242
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
243
+ */
244
+ getTextureNode() {
245
+
246
+ return this._textureNode;
247
+
248
+ }
249
+
250
+ /**
251
+ * Sets the size of the effect.
252
+ *
253
+ * @param {number} width - The width of the effect.
254
+ * @param {number} height - The height of the effect.
255
+ */
256
+ setSize( width, height ) {
257
+
258
+ width = Math.round( this.resolutionScale * width );
259
+ height = Math.round( this.resolutionScale * height );
260
+
261
+ this._godraysRenderTarget.setSize( width, height );
262
+
263
+ }
264
+
265
+ /**
266
+ * This method is used to render the effect once per frame.
267
+ *
268
+ * @param {NodeFrame} frame - The current node frame.
269
+ */
270
+ updateBefore( frame ) {
271
+
272
+ const { renderer } = frame;
273
+
274
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
275
+
276
+ //
277
+
278
+ const size = renderer.getDrawingBufferSize( _size );
279
+ this.setSize( size.width, size.height );
280
+
281
+ //
282
+
283
+ _quadMesh.material = this._material;
284
+ _quadMesh.name = 'Godrays';
285
+
286
+ this._updateLightParams();
287
+
288
+ this._cameraPosition.value.setFromMatrixPosition( this._camera.matrixWorld );
289
+
290
+ // clear
291
+
292
+ renderer.setClearColor( 0xffffff, 1 );
293
+
294
+ // godrays
295
+
296
+ renderer.setRenderTarget( this._godraysRenderTarget );
297
+ _quadMesh.render( renderer );
298
+
299
+ // restore
300
+
301
+ RendererUtils.restoreRendererState( renderer, _rendererState );
302
+
303
+ }
304
+
305
+ _updateLightParams() {
306
+
307
+ const light = this._light;
308
+ const shadowCamera = light.shadow.camera;
309
+
310
+ this._premultipliedLightCameraMatrix.value.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
311
+
312
+ if ( light.isPointLight ) {
313
+
314
+ for ( let i = 0; i < _DIRECTIONS.length; i ++ ) {
315
+
316
+ const direction = _DIRECTIONS[ i ];
317
+ const plane = _PLANES[ i ];
318
+
319
+ _SCRATCH_VECTOR.copy( light.position );
320
+ _SCRATCH_VECTOR.addScaledVector( direction, shadowCamera.far );
321
+ plane.setFromNormalAndCoplanarPoint( direction, _SCRATCH_VECTOR );
322
+
323
+ this._fNormals.array[ i ].copy( plane.normal );
324
+ this._fConstants.array[ i ] = plane.constant;
325
+
326
+ }
327
+
328
+ } else if ( light.isDirectionalLight ) {
329
+
330
+ _SCRATCH_MAT4.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
331
+ _SCRATCH_FRUSTUM.setFromProjectionMatrix( _SCRATCH_MAT4 );
332
+
333
+ for ( let i = 0; i < 6; i ++ ) {
334
+
335
+ const plane = _SCRATCH_FRUSTUM.planes[ i ];
336
+
337
+ this._fNormals.array[ i ].copy( plane.normal ).multiplyScalar( - 1 );
338
+ this._fConstants.array[ i ] = plane.constant * - 1;
339
+
340
+ }
341
+
342
+ }
343
+
344
+ }
345
+
346
+ /**
347
+ * This method is used to setup the effect's TSL code.
348
+ *
349
+ * @param {NodeBuilder} builder - The current node builder.
350
+ * @return {PassTextureNode}
351
+ */
352
+ setup( builder ) {
353
+
354
+ const uvNode = uv();
355
+ const lightPos = lightPosition( this._light );
356
+
357
+ const sampleDepth = ( uv ) => projectionDepth( this.depthNode.sample( uv ).r, this._cameraNear, this._cameraFar );
358
+
359
+ const sdPlane = ( p, n, h ) => {
360
+
361
+ return dot( p, n ).add( h );
362
+
363
+ };
364
+
365
+ const intersectRayPlane = ( rayOrigin, rayDirection, planeNormal, planeDistance ) => {
366
+
367
+ const denom = dot( planeNormal, rayDirection );
368
+ return sdPlane( rayOrigin, planeNormal, planeDistance ).div( denom ).negate();
369
+
370
+ };
371
+
372
+ const computeShadowCoord = ( worldPos ) => {
373
+
374
+ const shadowPosition = lightShadowMatrix( this._light ).mul( worldPos );
375
+ const shadowCoord = shadowPosition.xyz.div( shadowPosition.w );
376
+
377
+ return vec3( shadowCoord.x, shadowCoord.y.oneMinus(), shadowCoord.z );
378
+
379
+ };
380
+
381
+ const inShadow = ( worldPos ) => {
382
+
383
+ if ( this._light.isPointLight ) {
384
+
385
+ const lightToPos = worldPos.sub( lightPos ).toConst();
386
+
387
+ const shadowPositionAbs = lightToPos.abs().toConst();
388
+ const viewZ = shadowPositionAbs.x.max( shadowPositionAbs.y ).max( shadowPositionAbs.z ).negate();
389
+
390
+ const depth = viewZToPerspectiveDepth( viewZ, this._shadowCameraNear, this._shadowCameraFar );
391
+
392
+ const result = cubeTexture( this._light.shadow.map.depthTexture, lightToPos ).compare( depth ).r;
393
+
394
+ return vec2( result.oneMinus().add( 0.005 ), viewZ.negate() );
395
+
396
+ } else if ( this._light.isDirectionalLight ) {
397
+
398
+ const shadowCoord = computeShadowCoord( worldPos ).toConst();
399
+
400
+ const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
401
+ .and( shadowCoord.x.lessThanEqual( 1 ) )
402
+ .and( shadowCoord.y.greaterThanEqual( 0 ) )
403
+ .and( shadowCoord.y.lessThanEqual( 1 ) )
404
+ .and( shadowCoord.z.greaterThanEqual( 0 ) )
405
+ .and( shadowCoord.z.lessThanEqual( 1 ) );
406
+
407
+ const output = vec2( 1, 0 );
408
+
409
+ If( frustumTest.equal( true ), () => {
410
+
411
+ const result = texture( this._light.shadow.map.depthTexture, shadowCoord.xy ).compare( shadowCoord.z ).r;
412
+
413
+ const viewZ = perspectiveDepthToViewZ( shadowCoord.z, this._shadowCameraNear, this._shadowCameraFar );
414
+
415
+ output.assign( vec2( result.oneMinus(), viewZ.negate() ) );
416
+
417
+ } );
418
+
419
+ return output;
420
+
421
+ } else {
422
+
423
+ throw new Error( 'THREE.GodraysNode: Unsupported light type.' );
424
+
425
+ }
426
+
427
+ };
428
+
429
+ const godrays = Fn( () => {
430
+
431
+ const output = vec4( 0, 0, 0, 1 ).toVar();
432
+ const isEarlyOut = bool( false );
433
+
434
+ const depth = sampleDepth( uvNode ).toConst();
435
+ const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toConst();
436
+ const worldPosition = this._cameraMatrixWorld.mul( viewPosition );
437
+
438
+ const inBoxDist = float( - 10000.0 ).toVar();
439
+
440
+ Loop( 6, ( { i } ) => {
441
+
442
+ inBoxDist.assign( max( inBoxDist, sdPlane( this._cameraPosition, this._fNormals.element( i ), this._fConstants.element( i ) ) ) );
443
+
444
+ } );
445
+
446
+ const startPosition = this._cameraPosition.toVar();
447
+
448
+ If( inBoxDist.lessThan( 0 ), () => {
449
+
450
+ // If the ray target is outside the shadow box, move it to the nearest
451
+ // point on the box to avoid marching through unlit space
452
+
453
+ Loop( 6, ( { i } ) => {
454
+
455
+ If( sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ).greaterThan( 0 ), () => {
456
+
457
+ const direction = worldPosition.sub( this._cameraPosition ).toConst();
458
+
459
+ const t = intersectRayPlane( this._cameraPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
460
+
461
+ worldPosition.assign( this._cameraPosition.add( t.mul( direction ) ) );
462
+
463
+ } );
464
+
465
+ } );
466
+
467
+ } ).Else( () => {
468
+
469
+ // Find the first point where the ray intersects the shadow box (startPos)
470
+
471
+ const direction = worldPosition.sub( this._cameraPosition ).toConst();
472
+
473
+ const minT = float( 10000 ).toVar();
474
+
475
+ Loop( 6, ( { i } ) => {
476
+
477
+ const t = intersectRayPlane( this._cameraPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
478
+
479
+ If( t.lessThan( minT ).and( t.greaterThan( 0 ) ), () => {
480
+
481
+ minT.assign( t );
482
+
483
+ } );
484
+
485
+ } );
486
+
487
+ If( minT.equal( 10000 ), () => {
488
+
489
+ isEarlyOut.assign( true );
490
+
491
+ } ).Else( () => {
492
+
493
+ startPosition.assign( this._cameraPosition.add( minT.add( 0.001 ).mul( direction ) ) );
494
+
495
+ // If the ray target is outside the shadow box, move it to the nearest
496
+ // point on the box to avoid marching through unlit space
497
+
498
+ const endInBoxDist = float( - 10000 ).toVar();
499
+
500
+ Loop( 6, ( { i } ) => {
501
+
502
+ endInBoxDist.assign( max( endInBoxDist, sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ) ) );
503
+
504
+ } );
505
+
506
+
507
+ If( endInBoxDist.greaterThanEqual( 0 ), () => {
508
+
509
+ const minT = float( 10000 ).toVar();
510
+
511
+ Loop( 6, ( { i } ) => {
512
+
513
+ If( sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ).greaterThan( 0 ), () => {
514
+
515
+ const t = intersectRayPlane( startPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
516
+
517
+ If( t.lessThan( minT ).and( t.greaterThan( 0 ) ), () => {
518
+
519
+ minT.assign( t );
520
+
521
+ } );
522
+
523
+ } );
524
+
525
+ } );
526
+
527
+ If( minT.lessThan( worldPosition.distance( startPosition ) ), () => {
528
+
529
+ worldPosition.assign( startPosition.add( minT.mul( direction ) ) );
530
+
531
+ } );
532
+
533
+ } );
534
+
535
+ } );
536
+
537
+ } );
538
+
539
+ If( isEarlyOut.equal( false ), () => {
540
+
541
+ const illum = float( 0 ).toVar();
542
+
543
+ const noise = interleavedGradientNoise( screenCoordinate ).toConst();
544
+ const samplesFloat = round( add( this.raymarchSteps, mul( this.raymarchSteps.div( 8 ).add( 2 ), noise ) ) ).toConst();
545
+ const samples = uint( samplesFloat ).toConst();
546
+
547
+ Loop( samples, ( { i } ) => {
548
+
549
+ const samplePos = mix( startPosition, worldPosition, float( i ).div( samplesFloat ) ).toConst();
550
+ const shadowInfo = inShadow( samplePos );
551
+ const shadowAmount = shadowInfo.x.oneMinus().toConst();
552
+
553
+ illum.addAssign( shadowAmount.mul( distance( startPosition, worldPosition ).mul( this.density.div( 100 ) ) ).mul( pow( shadowInfo.y.div( this._shadowCameraFar ).oneMinus(), this.distanceAttenuation ) ) );
554
+
555
+ } );
556
+
557
+ illum.divAssign( samplesFloat );
558
+
559
+ output.assign( vec4( vec3( clamp( exp( illum.negate() ).oneMinus(), 0, this.maxDensity ) ), depth ) );
560
+
561
+
562
+ } );
563
+
564
+ return output;
565
+
566
+ } );
567
+
568
+ this._material.contextNode = context( builder.getSharedContext() );
569
+ this._material.fragmentNode = godrays();
570
+ this._material.needsUpdate = true;
571
+
572
+ return this._textureNode;
573
+
574
+ }
575
+
576
+ /**
577
+ * Frees internal resources. This method should be called
578
+ * when the effect is no longer required.
579
+ */
580
+ dispose() {
581
+
582
+ super.dispose();
583
+
584
+ this._godraysRenderTarget.dispose();
585
+
586
+ this._material.dispose();
587
+
588
+ }
589
+
590
+ }
591
+
592
+ export default GodraysNode;
593
+
594
+ /**
595
+ * TSL function for creating a Godrays effect.
596
+ *
597
+ * @tsl
598
+ * @function
599
+ * @param {TextureNode} depthNode - A texture node that represents the scene's depth.
600
+ * @param {Camera} camera - The camera the scene is rendered with.
601
+ * @param {(DirectionalLight|PointLight)} light - The light the godrays are rendered for.
602
+ * @returns {GodraysNode}
603
+ */
604
+ export const godrays = ( depthNode, camera, light ) => new GodraysNode( depthNode, camera, light );