@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,539 @@
1
+ import {
2
+ Line3,
3
+ Mesh,
4
+ Plane,
5
+ Vector3
6
+ } from 'three';
7
+ import { ConvexGeometry } from '../geometries/ConvexGeometry.js';
8
+
9
+ const _v1 = new Vector3();
10
+
11
+ /**
12
+ * This class can be used to subdivide a convex Geometry object into pieces.
13
+ *
14
+ * Use the function prepareBreakableObject to prepare a Mesh object to be broken.
15
+ * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane).
16
+ * Sub-objects that are product of subdivision don't need prepareBreakableObject to be called on them.
17
+ *
18
+ * Requisites for the object:
19
+ * - Mesh object must have a buffer geometry and a material.
20
+ * - Vertex normals must be planar (not smoothed).
21
+ * - The geometry must be convex (this is not checked in the library). You can create convex
22
+ * geometries with {@link ConvexGeometry}. The {@link BoxGeometry}, {@link SphereGeometry} and other
23
+ * convex primitives can also be used.
24
+ *
25
+ * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
26
+ * Use with caution and read the code when using with other libs.
27
+ *
28
+ * @three_import import { ConvexObjectBreaker } from 'three/addons/misc/ConvexObjectBreaker.js';
29
+ */
30
+ class ConvexObjectBreaker {
31
+
32
+ /**
33
+ * Constructs a new convex object breaker.
34
+ *
35
+ * @param {number} [minSizeForBreak=1.4] - Min size a debris can have to break.
36
+ * @param {number} [smallDelta=0.0001] - Max distance to consider that a point belongs to a plane.
37
+ */
38
+ constructor( minSizeForBreak = 1.4, smallDelta = 0.0001 ) {
39
+
40
+ this.minSizeForBreak = minSizeForBreak;
41
+ this.smallDelta = smallDelta;
42
+
43
+ this.tempLine1 = new Line3();
44
+ this.tempPlane1 = new Plane();
45
+ this.tempPlane2 = new Plane();
46
+ this.tempPlane_Cut = new Plane();
47
+ this.tempCM1 = new Vector3();
48
+ this.tempCM2 = new Vector3();
49
+ this.tempVector3 = new Vector3();
50
+ this.tempVector3_2 = new Vector3();
51
+ this.tempVector3_3 = new Vector3();
52
+ this.tempVector3_P0 = new Vector3();
53
+ this.tempVector3_P1 = new Vector3();
54
+ this.tempVector3_P2 = new Vector3();
55
+ this.tempVector3_N0 = new Vector3();
56
+ this.tempVector3_N1 = new Vector3();
57
+ this.tempVector3_AB = new Vector3();
58
+ this.tempVector3_CB = new Vector3();
59
+ this.tempResultObjects = { object1: null, object2: null };
60
+
61
+ this.segments = [];
62
+ const n = 30 * 30;
63
+ for ( let i = 0; i < n; i ++ ) this.segments[ i ] = false;
64
+
65
+ }
66
+
67
+ /**
68
+ * Must be called for all 3D objects that should be breakable.
69
+ *
70
+ * @param {Object3D} object - The 3D object. It must have a convex geometry.
71
+ * @param {number} mass - The 3D object's mass in kg. Must be greater than `0`.
72
+ * @param {Vector3} velocity - The 3D object's velocity.
73
+ * @param {Vector3} angularVelocity - The 3D object's angular velocity.
74
+ * @param {boolean} breakable - Whether the 3D object is breakable or not.
75
+ */
76
+ prepareBreakableObject( object, mass, velocity, angularVelocity, breakable ) {
77
+
78
+ // object is a Object3d (normally a Mesh), must have a buffer geometry, and it must be convex.
79
+ // Its material property is propagated to its children (sub-pieces)
80
+ // mass must be > 0
81
+
82
+ const userData = object.userData;
83
+ userData.mass = mass;
84
+ userData.velocity = velocity.clone();
85
+ userData.angularVelocity = angularVelocity.clone();
86
+ userData.breakable = breakable;
87
+
88
+ }
89
+
90
+ /**
91
+ * Subdivides the given 3D object into pieces by an impact (meaning another object hits
92
+ * the given 3D object at a certain surface point).
93
+ *
94
+ * @param {Object3D} object - The 3D object to subdivide.
95
+ * @param {Vector3} pointOfImpact - The point of impact.
96
+ * @param {Vector3} normal - The impact normal.
97
+ * @param {number} maxRadialIterations - Iterations for radial cuts.
98
+ * @param {number} maxRandomIterations - Max random iterations for not-radial cuts.
99
+ * @return {Array<Object3D>} The array of pieces.
100
+ */
101
+ subdivideByImpact( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) {
102
+
103
+ const debris = [];
104
+
105
+ const tempPlane1 = this.tempPlane1;
106
+ const tempPlane2 = this.tempPlane2;
107
+
108
+ this.tempVector3.addVectors( pointOfImpact, normal );
109
+ tempPlane1.setFromCoplanarPoints( pointOfImpact, object.position, this.tempVector3 );
110
+
111
+ const maxTotalIterations = maxRandomIterations + maxRadialIterations;
112
+
113
+ const scope = this;
114
+
115
+ function subdivideRadial( subObject, startAngle, endAngle, numIterations ) {
116
+
117
+ if ( Math.random() < numIterations * 0.05 || numIterations > maxTotalIterations ) {
118
+
119
+ debris.push( subObject );
120
+
121
+ return;
122
+
123
+ }
124
+
125
+ let angle = Math.PI;
126
+
127
+ if ( numIterations === 0 ) {
128
+
129
+ tempPlane2.normal.copy( tempPlane1.normal );
130
+ tempPlane2.constant = tempPlane1.constant;
131
+
132
+ } else {
133
+
134
+ if ( numIterations <= maxRadialIterations ) {
135
+
136
+ angle = ( endAngle - startAngle ) * ( 0.2 + 0.6 * Math.random() ) + startAngle;
137
+
138
+ // Rotate tempPlane2 at impact point around normal axis and the angle
139
+ scope.tempVector3_2.copy( object.position ).sub( pointOfImpact ).applyAxisAngle( normal, angle ).add( pointOfImpact );
140
+ tempPlane2.setFromCoplanarPoints( pointOfImpact, scope.tempVector3, scope.tempVector3_2 );
141
+
142
+ } else {
143
+
144
+ angle = ( ( 0.5 * ( numIterations & 1 ) ) + 0.2 * ( 2 - Math.random() ) ) * Math.PI;
145
+
146
+ // Rotate tempPlane2 at object position around normal axis and the angle
147
+ scope.tempVector3_2.copy( pointOfImpact ).sub( subObject.position ).applyAxisAngle( normal, angle ).add( subObject.position );
148
+ scope.tempVector3_3.copy( normal ).add( subObject.position );
149
+ tempPlane2.setFromCoplanarPoints( subObject.position, scope.tempVector3_3, scope.tempVector3_2 );
150
+
151
+ }
152
+
153
+ }
154
+
155
+ // Perform the cut
156
+ scope.cutByPlane( subObject, tempPlane2, scope.tempResultObjects );
157
+
158
+ const obj1 = scope.tempResultObjects.object1;
159
+ const obj2 = scope.tempResultObjects.object2;
160
+
161
+ if ( obj1 ) {
162
+
163
+ subdivideRadial( obj1, startAngle, angle, numIterations + 1 );
164
+
165
+ }
166
+
167
+ if ( obj2 ) {
168
+
169
+ subdivideRadial( obj2, angle, endAngle, numIterations + 1 );
170
+
171
+ }
172
+
173
+ }
174
+
175
+ subdivideRadial( object, 0, 2 * Math.PI, 0 );
176
+
177
+ return debris;
178
+
179
+ }
180
+
181
+ /**
182
+ * Subdivides the given 3D object into pieces by a plane.
183
+ *
184
+ * @param {Object3D} object - The 3D object to subdivide.
185
+ * @param {Plane} plane - The plane to cut the 3D object.
186
+ * @param {{object1:?Mesh,object2:?Mesh}} output - An object that stores the pieces.
187
+ * @return {number} The number of pieces.
188
+ */
189
+ cutByPlane( object, plane, output ) {
190
+
191
+ // Returns breakable objects in output.object1 and output.object2 members, the resulting 2 pieces of the cut.
192
+ // object2 can be null if the plane doesn't cut the object.
193
+ // object1 can be null only in case of internal error
194
+ // Returned value is number of pieces, 0 for error.
195
+
196
+ const geometry = object.geometry;
197
+ const coords = geometry.attributes.position.array;
198
+ const normals = geometry.attributes.normal.array;
199
+
200
+ const numPoints = coords.length / 3;
201
+ let numFaces = numPoints / 3;
202
+
203
+ let indices = geometry.getIndex();
204
+
205
+ if ( indices ) {
206
+
207
+ indices = indices.array;
208
+ numFaces = indices.length / 3;
209
+
210
+ }
211
+
212
+ function getVertexIndex( faceIdx, vert ) {
213
+
214
+ // vert = 0, 1 or 2.
215
+
216
+ const idx = faceIdx * 3 + vert;
217
+
218
+ return indices ? indices[ idx ] : idx;
219
+
220
+ }
221
+
222
+ const points1 = [];
223
+ const points2 = [];
224
+
225
+ const delta = this.smallDelta;
226
+
227
+ // Reset segments mark
228
+ const numPointPairs = numPoints * numPoints;
229
+ for ( let i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;
230
+
231
+ const p0 = this.tempVector3_P0;
232
+ const p1 = this.tempVector3_P1;
233
+ const n0 = this.tempVector3_N0;
234
+ const n1 = this.tempVector3_N1;
235
+
236
+ // Iterate through the faces to mark edges shared by coplanar faces
237
+ for ( let i = 0; i < numFaces - 1; i ++ ) {
238
+
239
+ const a1 = getVertexIndex( i, 0 );
240
+ const b1 = getVertexIndex( i, 1 );
241
+ const c1 = getVertexIndex( i, 2 );
242
+
243
+ // Assuming all 3 vertices have the same normal
244
+ n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 );
245
+
246
+ for ( let j = i + 1; j < numFaces; j ++ ) {
247
+
248
+ const a2 = getVertexIndex( j, 0 );
249
+ const b2 = getVertexIndex( j, 1 );
250
+ const c2 = getVertexIndex( j, 2 );
251
+
252
+ // Assuming all 3 vertices have the same normal
253
+ n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 );
254
+
255
+ const coplanar = 1 - n0.dot( n1 ) < delta;
256
+
257
+ if ( coplanar ) {
258
+
259
+ if ( a1 === a2 || a1 === b2 || a1 === c2 ) {
260
+
261
+ if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
262
+
263
+ this.segments[ a1 * numPoints + b1 ] = true;
264
+ this.segments[ b1 * numPoints + a1 ] = true;
265
+
266
+ } else {
267
+
268
+ this.segments[ c1 * numPoints + a1 ] = true;
269
+ this.segments[ a1 * numPoints + c1 ] = true;
270
+
271
+ }
272
+
273
+ } else if ( b1 === a2 || b1 === b2 || b1 === c2 ) {
274
+
275
+ this.segments[ c1 * numPoints + b1 ] = true;
276
+ this.segments[ b1 * numPoints + c1 ] = true;
277
+
278
+ }
279
+
280
+ }
281
+
282
+ }
283
+
284
+ }
285
+
286
+ // Transform the plane to object local space
287
+ const localPlane = this.tempPlane_Cut;
288
+ object.updateMatrix();
289
+ ConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );
290
+
291
+ // Iterate through the faces adding points to both pieces
292
+ for ( let i = 0; i < numFaces; i ++ ) {
293
+
294
+ const va = getVertexIndex( i, 0 );
295
+ const vb = getVertexIndex( i, 1 );
296
+ const vc = getVertexIndex( i, 2 );
297
+
298
+ for ( let segment = 0; segment < 3; segment ++ ) {
299
+
300
+ const i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );
301
+ const i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );
302
+
303
+ const segmentState = this.segments[ i0 * numPoints + i1 ];
304
+
305
+ if ( segmentState ) continue; // The segment already has been processed in another face
306
+
307
+ // Mark segment as processed (also inverted segment)
308
+ this.segments[ i0 * numPoints + i1 ] = true;
309
+ this.segments[ i1 * numPoints + i0 ] = true;
310
+
311
+ p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );
312
+ p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] );
313
+
314
+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
315
+ let mark0 = 0;
316
+
317
+ let d = localPlane.distanceToPoint( p0 );
318
+
319
+ if ( d > delta ) {
320
+
321
+ mark0 = 2;
322
+ points2.push( p0.clone() );
323
+
324
+ } else if ( d < - delta ) {
325
+
326
+ mark0 = 1;
327
+ points1.push( p0.clone() );
328
+
329
+ } else {
330
+
331
+ mark0 = 3;
332
+ points1.push( p0.clone() );
333
+ points2.push( p0.clone() );
334
+
335
+ }
336
+
337
+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
338
+ let mark1 = 0;
339
+
340
+ d = localPlane.distanceToPoint( p1 );
341
+
342
+ if ( d > delta ) {
343
+
344
+ mark1 = 2;
345
+ points2.push( p1.clone() );
346
+
347
+ } else if ( d < - delta ) {
348
+
349
+ mark1 = 1;
350
+ points1.push( p1.clone() );
351
+
352
+ } else {
353
+
354
+ mark1 = 3;
355
+ points1.push( p1.clone() );
356
+ points2.push( p1.clone() );
357
+
358
+ }
359
+
360
+ if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {
361
+
362
+ // Intersection of segment with the plane
363
+
364
+ this.tempLine1.start.copy( p0 );
365
+ this.tempLine1.end.copy( p1 );
366
+
367
+ let intersection = new Vector3();
368
+ intersection = localPlane.intersectLine( this.tempLine1, intersection );
369
+
370
+ if ( intersection === null ) {
371
+
372
+ // Shouldn't happen
373
+ console.error( 'Internal error: segment does not intersect plane.' );
374
+ output.segmentedObject1 = null;
375
+ output.segmentedObject2 = null;
376
+ return 0;
377
+
378
+ }
379
+
380
+ points1.push( intersection );
381
+ points2.push( intersection.clone() );
382
+
383
+ }
384
+
385
+ }
386
+
387
+ }
388
+
389
+ // Calculate debris mass (very fast and imprecise):
390
+ const newMass = object.userData.mass * 0.5;
391
+
392
+ // Calculate debris Center of Mass (again fast and imprecise)
393
+ this.tempCM1.set( 0, 0, 0 );
394
+ let radius1 = 0;
395
+ const numPoints1 = points1.length;
396
+
397
+ if ( numPoints1 > 0 ) {
398
+
399
+ for ( let i = 0; i < numPoints1; i ++ ) this.tempCM1.add( points1[ i ] );
400
+
401
+ this.tempCM1.divideScalar( numPoints1 );
402
+ for ( let i = 0; i < numPoints1; i ++ ) {
403
+
404
+ const p = points1[ i ];
405
+ p.sub( this.tempCM1 );
406
+ radius1 = Math.max( radius1, p.x, p.y, p.z );
407
+
408
+ }
409
+
410
+ this.tempCM1.add( object.position );
411
+
412
+ }
413
+
414
+ this.tempCM2.set( 0, 0, 0 );
415
+ let radius2 = 0;
416
+ const numPoints2 = points2.length;
417
+ if ( numPoints2 > 0 ) {
418
+
419
+ for ( let i = 0; i < numPoints2; i ++ ) this.tempCM2.add( points2[ i ] );
420
+
421
+ this.tempCM2.divideScalar( numPoints2 );
422
+ for ( let i = 0; i < numPoints2; i ++ ) {
423
+
424
+ const p = points2[ i ];
425
+ p.sub( this.tempCM2 );
426
+ radius2 = Math.max( radius2, p.x, p.y, p.z );
427
+
428
+ }
429
+
430
+ this.tempCM2.add( object.position );
431
+
432
+ }
433
+
434
+ let object1 = null;
435
+ let object2 = null;
436
+
437
+ let numObjects = 0;
438
+
439
+ if ( numPoints1 > 4 ) {
440
+
441
+ object1 = new Mesh( new ConvexGeometry( points1 ), object.material );
442
+ object1.position.copy( this.tempCM1 );
443
+ object1.quaternion.copy( object.quaternion );
444
+
445
+ this.prepareBreakableObject( object1, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius1 > this.minSizeForBreak );
446
+
447
+ numObjects ++;
448
+
449
+ }
450
+
451
+ if ( numPoints2 > 4 ) {
452
+
453
+ object2 = new Mesh( new ConvexGeometry( points2 ), object.material );
454
+ object2.position.copy( this.tempCM2 );
455
+ object2.quaternion.copy( object.quaternion );
456
+
457
+ this.prepareBreakableObject( object2, newMass, object.userData.velocity, object.userData.angularVelocity, 2 * radius2 > this.minSizeForBreak );
458
+
459
+ numObjects ++;
460
+
461
+ }
462
+
463
+ output.object1 = object1;
464
+ output.object2 = object2;
465
+
466
+ return numObjects;
467
+
468
+ }
469
+
470
+ // internal helpers
471
+
472
+ static transformFreeVector( v, m ) {
473
+
474
+ // input:
475
+ // vector interpreted as a free vector
476
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
477
+
478
+ const x = v.x, y = v.y, z = v.z;
479
+ const e = m.elements;
480
+
481
+ v.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
482
+ v.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
483
+ v.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
484
+
485
+ return v;
486
+
487
+ }
488
+
489
+ static transformFreeVectorInverse( v, m ) {
490
+
491
+ // input:
492
+ // vector interpreted as a free vector
493
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
494
+
495
+ const x = v.x, y = v.y, z = v.z;
496
+ const e = m.elements;
497
+
498
+ v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z;
499
+ v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z;
500
+ v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z;
501
+
502
+ return v;
503
+
504
+ }
505
+
506
+ static transformTiedVectorInverse( v, m ) {
507
+
508
+ // input:
509
+ // vector interpreted as a tied (ordinary) vector
510
+ // THREE.Matrix4 orthogonal matrix (matrix without scale)
511
+
512
+ const x = v.x, y = v.y, z = v.z;
513
+ const e = m.elements;
514
+
515
+ v.x = e[ 0 ] * x + e[ 1 ] * y + e[ 2 ] * z - e[ 12 ];
516
+ v.y = e[ 4 ] * x + e[ 5 ] * y + e[ 6 ] * z - e[ 13 ];
517
+ v.z = e[ 8 ] * x + e[ 9 ] * y + e[ 10 ] * z - e[ 14 ];
518
+
519
+ return v;
520
+
521
+ }
522
+
523
+ static transformPlaneToLocalSpace( plane, m, resultPlane ) {
524
+
525
+ resultPlane.normal.copy( plane.normal );
526
+ resultPlane.constant = plane.constant;
527
+
528
+ const referencePoint = ConvexObjectBreaker.transformTiedVectorInverse( plane.coplanarPoint( _v1 ), m );
529
+
530
+ ConvexObjectBreaker.transformFreeVectorInverse( resultPlane.normal, m );
531
+
532
+ // recalculate constant (like in setFromNormalAndCoplanarPoint)
533
+ resultPlane.constant = - referencePoint.dot( resultPlane.normal );
534
+
535
+ }
536
+
537
+ }
538
+
539
+ export { ConvexObjectBreaker };