@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
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@@ -0,0 +1,611 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ DynamicDrawUsage,
6
+ Matrix4,
7
+ Matrix3,
8
+ Mesh,
9
+ MeshStandardMaterial,
10
+ Vector3
11
+ } from 'three';
12
+
13
+ /**
14
+ * @classdesc This module can be used to paint tube-like meshes
15
+ * along a sequence of points. This module is used in a XR
16
+ * painter demo.
17
+ *
18
+ * ```js
19
+ * const painter = new TubePainter();
20
+ * scene.add( painter.mesh );
21
+ * ```
22
+ *
23
+ * @name TubePainter
24
+ * @class
25
+ * @three_import import { TubePainter } from 'three/addons/misc/TubePainter.js';
26
+ */
27
+ function TubePainter() {
28
+
29
+ const BUFFER_SIZE = 1000000 * 3;
30
+
31
+ const positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
32
+ positions.usage = DynamicDrawUsage;
33
+
34
+ const normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
35
+ normals.usage = DynamicDrawUsage;
36
+
37
+ const colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
38
+ colors.usage = DynamicDrawUsage;
39
+
40
+ const geometry = new BufferGeometry();
41
+ geometry.setAttribute( 'position', positions );
42
+ geometry.setAttribute( 'normal', normals );
43
+ geometry.setAttribute( 'color', colors );
44
+ geometry.drawRange.count = 0;
45
+
46
+ const material = new MeshStandardMaterial( { vertexColors: true } );
47
+
48
+ const mesh = new Mesh( geometry, material );
49
+ mesh.frustumCulled = false;
50
+
51
+ const normalMatrix = new Matrix3();
52
+ const normalMatrix1 = new Matrix3();
53
+ const normalMatrix2 = new Matrix3();
54
+
55
+ //
56
+
57
+ function getPoints( size ) {
58
+
59
+ const PI2 = Math.PI * 2;
60
+
61
+ const sides = 15;
62
+ const array = [];
63
+ const radius = 0.01 * size;
64
+
65
+ for ( let i = 0; i < sides; i ++ ) {
66
+
67
+ const angle = ( i / sides ) * PI2;
68
+ array.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
69
+
70
+ }
71
+
72
+ return array;
73
+
74
+ }
75
+
76
+ //
77
+
78
+ const vector = new Vector3();
79
+
80
+ const vector1 = new Vector3();
81
+ const vector2 = new Vector3();
82
+ const vector3 = new Vector3();
83
+ const vector4 = new Vector3();
84
+
85
+ const color1 = new Color( 0xffffff );
86
+ const color2 = new Color( 0xffffff );
87
+
88
+ let size1 = 1;
89
+ let size2 = 1;
90
+
91
+ function addCap( position, matrix, isEndCap, capSize ) {
92
+
93
+ let count = geometry.drawRange.count;
94
+
95
+ const points = getPoints( capSize );
96
+ const sides = points.length;
97
+ const radius = 0.01 * capSize;
98
+ const latSegments = 4;
99
+ const directionSign = isEndCap ? - 1 : 1;
100
+
101
+ normalMatrix.getNormalMatrix( matrix );
102
+
103
+ for ( let lat = 0; lat < latSegments; lat ++ ) {
104
+
105
+ const phi1 = ( lat / latSegments ) * Math.PI * 0.5;
106
+ const phi2 = ( ( lat + 1 ) / latSegments ) * Math.PI * 0.5;
107
+
108
+ const z1 = Math.sin( phi1 ) * radius * directionSign;
109
+ const r1 = Math.cos( phi1 ) * radius;
110
+
111
+ const z2 = Math.sin( phi2 ) * radius * directionSign;
112
+ const r2 = Math.cos( phi2 ) * radius;
113
+
114
+ for ( let i = 0; i < sides; i ++ ) {
115
+
116
+ const theta1 = ( i / sides ) * Math.PI * 2;
117
+ const theta2 = ( ( i + 1 ) / sides ) * Math.PI * 2;
118
+
119
+ // First ring
120
+ const x1 = Math.sin( theta1 ) * r1;
121
+ const y1 = Math.cos( theta1 ) * r1;
122
+
123
+ const x2 = Math.sin( theta2 ) * r1;
124
+ const y2 = Math.cos( theta2 ) * r1;
125
+
126
+ // Second ring
127
+ const x3 = Math.sin( theta1 ) * r2;
128
+ const y3 = Math.cos( theta1 ) * r2;
129
+
130
+ const x4 = Math.sin( theta2 ) * r2;
131
+ const y4 = Math.cos( theta2 ) * r2;
132
+
133
+ // Transform to world space
134
+ vector1.set( x1, y1, z1 ).applyMatrix4( matrix ).add( position );
135
+ vector2.set( x2, y2, z1 ).applyMatrix4( matrix ).add( position );
136
+ vector3.set( x3, y3, z2 ).applyMatrix4( matrix ).add( position );
137
+ vector4.set( x4, y4, z2 ).applyMatrix4( matrix ).add( position );
138
+
139
+ // First triangle
140
+ normal.set( x1, y1, z1 ).applyNormalMatrix( normalMatrix );
141
+ vector.set( x2, y2, z1 ).applyNormalMatrix( normalMatrix );
142
+ side.set( x3, y3, z2 ).applyNormalMatrix( normalMatrix );
143
+
144
+ if ( isEndCap ) {
145
+
146
+ vector1.toArray( positions.array, count * 3 );
147
+ vector2.toArray( positions.array, ( count + 1 ) * 3 );
148
+ vector3.toArray( positions.array, ( count + 2 ) * 3 );
149
+
150
+ normal.toArray( normals.array, count * 3 );
151
+ vector.toArray( normals.array, ( count + 1 ) * 3 );
152
+ side.toArray( normals.array, ( count + 2 ) * 3 );
153
+
154
+ } else {
155
+
156
+ vector1.toArray( positions.array, count * 3 );
157
+ vector3.toArray( positions.array, ( count + 1 ) * 3 );
158
+ vector2.toArray( positions.array, ( count + 2 ) * 3 );
159
+
160
+ normal.toArray( normals.array, count * 3 );
161
+ side.toArray( normals.array, ( count + 1 ) * 3 );
162
+ vector.toArray( normals.array, ( count + 2 ) * 3 );
163
+
164
+ }
165
+
166
+ color1.toArray( colors.array, count * 3 );
167
+ color1.toArray( colors.array, ( count + 1 ) * 3 );
168
+ color1.toArray( colors.array, ( count + 2 ) * 3 );
169
+
170
+ count += 3;
171
+
172
+ // Second triangle
173
+ if ( r2 > 0.001 ) {
174
+
175
+ normal.set( x2, y2, z1 ).applyNormalMatrix( normalMatrix );
176
+ vector.set( x4, y4, z2 ).applyNormalMatrix( normalMatrix );
177
+ side.set( x3, y3, z2 ).applyNormalMatrix( normalMatrix );
178
+
179
+ if ( isEndCap ) {
180
+
181
+ vector2.toArray( positions.array, count * 3 );
182
+ vector4.toArray( positions.array, ( count + 1 ) * 3 );
183
+ vector3.toArray( positions.array, ( count + 2 ) * 3 );
184
+
185
+ normal.toArray( normals.array, count * 3 );
186
+ vector.toArray( normals.array, ( count + 1 ) * 3 );
187
+ side.toArray( normals.array, ( count + 2 ) * 3 );
188
+
189
+ } else {
190
+
191
+ vector3.toArray( positions.array, count * 3 );
192
+ vector4.toArray( positions.array, ( count + 1 ) * 3 );
193
+ vector2.toArray( positions.array, ( count + 2 ) * 3 );
194
+
195
+ side.toArray( normals.array, count * 3 );
196
+ vector.toArray( normals.array, ( count + 1 ) * 3 );
197
+ normal.toArray( normals.array, ( count + 2 ) * 3 );
198
+
199
+ }
200
+
201
+ color1.toArray( colors.array, count * 3 );
202
+ color1.toArray( colors.array, ( count + 1 ) * 3 );
203
+ color1.toArray( colors.array, ( count + 2 ) * 3 );
204
+
205
+ count += 3;
206
+
207
+ }
208
+
209
+ }
210
+
211
+ }
212
+
213
+ geometry.drawRange.count = count;
214
+
215
+ }
216
+
217
+ function updateEndCap( position, matrix, capSize ) {
218
+
219
+ if ( endCapStartIndex === null ) return;
220
+
221
+ const points = getPoints( capSize );
222
+ const sides = points.length;
223
+ const radius = 0.01 * capSize;
224
+ const latSegments = 4;
225
+
226
+ normalMatrix.getNormalMatrix( matrix );
227
+
228
+ let count = endCapStartIndex;
229
+
230
+ for ( let lat = 0; lat < latSegments; lat ++ ) {
231
+
232
+ const phi1 = ( lat / latSegments ) * Math.PI * 0.5;
233
+ const phi2 = ( ( lat + 1 ) / latSegments ) * Math.PI * 0.5;
234
+
235
+ const z1 = - Math.sin( phi1 ) * radius;
236
+ const r1 = Math.cos( phi1 ) * radius;
237
+
238
+ const z2 = - Math.sin( phi2 ) * radius;
239
+ const r2 = Math.cos( phi2 ) * radius;
240
+
241
+ for ( let i = 0; i < sides; i ++ ) {
242
+
243
+ const theta1 = ( i / sides ) * Math.PI * 2;
244
+ const theta2 = ( ( i + 1 ) / sides ) * Math.PI * 2;
245
+
246
+ // First ring
247
+ const x1 = Math.sin( theta1 ) * r1;
248
+ const y1 = Math.cos( theta1 ) * r1;
249
+
250
+ const x2 = Math.sin( theta2 ) * r1;
251
+ const y2 = Math.cos( theta2 ) * r1;
252
+
253
+ // Second ring
254
+ const x3 = Math.sin( theta1 ) * r2;
255
+ const y3 = Math.cos( theta1 ) * r2;
256
+
257
+ const x4 = Math.sin( theta2 ) * r2;
258
+ const y4 = Math.cos( theta2 ) * r2;
259
+
260
+ // Transform positions to world space
261
+ vector1.set( x1, y1, z1 ).applyMatrix4( matrix ).add( position );
262
+ vector2.set( x2, y2, z1 ).applyMatrix4( matrix ).add( position );
263
+ vector3.set( x3, y3, z2 ).applyMatrix4( matrix ).add( position );
264
+ vector4.set( x4, y4, z2 ).applyMatrix4( matrix ).add( position );
265
+
266
+ // Transform normals to world space
267
+ normal.set( x1, y1, z1 ).applyNormalMatrix( normalMatrix );
268
+ vector.set( x2, y2, z1 ).applyNormalMatrix( normalMatrix );
269
+ side.set( x3, y3, z2 ).applyNormalMatrix( normalMatrix );
270
+
271
+ // First triangle
272
+ vector1.toArray( positions.array, count * 3 );
273
+ vector2.toArray( positions.array, ( count + 1 ) * 3 );
274
+ vector3.toArray( positions.array, ( count + 2 ) * 3 );
275
+
276
+ normal.toArray( normals.array, count * 3 );
277
+ vector.toArray( normals.array, ( count + 1 ) * 3 );
278
+ side.toArray( normals.array, ( count + 2 ) * 3 );
279
+
280
+ color1.toArray( colors.array, count * 3 );
281
+ color1.toArray( colors.array, ( count + 1 ) * 3 );
282
+ color1.toArray( colors.array, ( count + 2 ) * 3 );
283
+
284
+ count += 3;
285
+
286
+ // Second triangle
287
+ if ( r2 > 0.001 ) {
288
+
289
+ normal.set( x2, y2, z1 ).applyNormalMatrix( normalMatrix );
290
+ vector.set( x4, y4, z2 ).applyNormalMatrix( normalMatrix );
291
+ side.set( x3, y3, z2 ).applyNormalMatrix( normalMatrix );
292
+
293
+ vector2.toArray( positions.array, count * 3 );
294
+ vector4.toArray( positions.array, ( count + 1 ) * 3 );
295
+ vector3.toArray( positions.array, ( count + 2 ) * 3 );
296
+
297
+ normal.toArray( normals.array, count * 3 );
298
+ vector.toArray( normals.array, ( count + 1 ) * 3 );
299
+ side.toArray( normals.array, ( count + 2 ) * 3 );
300
+
301
+ color1.toArray( colors.array, count * 3 );
302
+ color1.toArray( colors.array, ( count + 1 ) * 3 );
303
+ color1.toArray( colors.array, ( count + 2 ) * 3 );
304
+
305
+ count += 3;
306
+
307
+ }
308
+
309
+ }
310
+
311
+ }
312
+
313
+ positions.addUpdateRange( endCapStartIndex * 3, endCapVertexCount * 3 );
314
+ normals.addUpdateRange( endCapStartIndex * 3, endCapVertexCount * 3 );
315
+ colors.addUpdateRange( endCapStartIndex * 3, endCapVertexCount * 3 );
316
+
317
+ }
318
+
319
+ function stroke( position1, position2, matrix1, matrix2, size1, size2 ) {
320
+
321
+ if ( position1.distanceToSquared( position2 ) === 0 ) return;
322
+
323
+ let count = geometry.drawRange.count;
324
+
325
+ const points1 = getPoints( size1 );
326
+ const points2 = getPoints( size2 );
327
+
328
+ normalMatrix1.getNormalMatrix( matrix1 );
329
+ normalMatrix2.getNormalMatrix( matrix2 );
330
+
331
+ for ( let i = 0, il = points2.length; i < il; i ++ ) {
332
+
333
+ const vertex1_2 = points2[ i ];
334
+ const vertex2_2 = points2[ ( i + 1 ) % il ];
335
+ const vertex1_1 = points1[ i ];
336
+ const vertex2_1 = points1[ ( i + 1 ) % il ];
337
+
338
+ vector1.copy( vertex1_2 ).applyMatrix4( matrix2 ).add( position2 );
339
+ vector2.copy( vertex2_2 ).applyMatrix4( matrix2 ).add( position2 );
340
+ vector3.copy( vertex2_1 ).applyMatrix4( matrix1 ).add( position1 );
341
+ vector4.copy( vertex1_1 ).applyMatrix4( matrix1 ).add( position1 );
342
+
343
+ vector1.toArray( positions.array, ( count + 0 ) * 3 );
344
+ vector2.toArray( positions.array, ( count + 1 ) * 3 );
345
+ vector4.toArray( positions.array, ( count + 2 ) * 3 );
346
+
347
+ vector2.toArray( positions.array, ( count + 3 ) * 3 );
348
+ vector3.toArray( positions.array, ( count + 4 ) * 3 );
349
+ vector4.toArray( positions.array, ( count + 5 ) * 3 );
350
+
351
+ vector1.copy( vertex1_2 ).applyNormalMatrix( normalMatrix2 );
352
+ vector2.copy( vertex2_2 ).applyNormalMatrix( normalMatrix2 );
353
+ vector3.copy( vertex2_1 ).applyNormalMatrix( normalMatrix1 );
354
+ vector4.copy( vertex1_1 ).applyNormalMatrix( normalMatrix1 );
355
+
356
+ vector1.toArray( normals.array, ( count + 0 ) * 3 );
357
+ vector2.toArray( normals.array, ( count + 1 ) * 3 );
358
+ vector4.toArray( normals.array, ( count + 2 ) * 3 );
359
+
360
+ vector2.toArray( normals.array, ( count + 3 ) * 3 );
361
+ vector3.toArray( normals.array, ( count + 4 ) * 3 );
362
+ vector4.toArray( normals.array, ( count + 5 ) * 3 );
363
+
364
+ color2.toArray( colors.array, ( count + 0 ) * 3 );
365
+ color2.toArray( colors.array, ( count + 1 ) * 3 );
366
+ color1.toArray( colors.array, ( count + 2 ) * 3 );
367
+
368
+ color2.toArray( colors.array, ( count + 3 ) * 3 );
369
+ color1.toArray( colors.array, ( count + 4 ) * 3 );
370
+ color1.toArray( colors.array, ( count + 5 ) * 3 );
371
+
372
+ count += 6;
373
+
374
+ }
375
+
376
+ geometry.drawRange.count = count;
377
+
378
+ }
379
+
380
+ //
381
+
382
+ const direction = new Vector3();
383
+ const normal = new Vector3();
384
+ const side = new Vector3();
385
+
386
+ const point1 = new Vector3();
387
+ const point2 = new Vector3();
388
+
389
+ const matrix1 = new Matrix4();
390
+ const matrix2 = new Matrix4();
391
+
392
+ const lastNormal = new Vector3();
393
+ const prevDirection = new Vector3();
394
+ const rotationAxis = new Vector3();
395
+
396
+ let isFirstSegment = true;
397
+
398
+ let endCapStartIndex = null;
399
+ let endCapVertexCount = 0;
400
+
401
+ function calculateRMF() {
402
+
403
+ if ( isFirstSegment === true ) {
404
+
405
+ if ( Math.abs( direction.y ) < 0.99 ) {
406
+
407
+ vector.copy( direction ).multiplyScalar( direction.y );
408
+ normal.set( 0, 1, 0 ).sub( vector ).normalize();
409
+
410
+ } else {
411
+
412
+ vector.copy( direction ).multiplyScalar( direction.x );
413
+ normal.set( 1, 0, 0 ).sub( vector ).normalize();
414
+
415
+ }
416
+
417
+ } else {
418
+
419
+ rotationAxis.crossVectors( prevDirection, direction );
420
+
421
+ const rotAxisLength = rotationAxis.length();
422
+
423
+ if ( rotAxisLength > 0.0001 ) {
424
+
425
+ rotationAxis.divideScalar( rotAxisLength );
426
+ vector.addVectors( prevDirection, direction );
427
+ const c1 = - 2.0 / ( 1.0 + prevDirection.dot( direction ) );
428
+ const dot = lastNormal.dot( vector );
429
+ normal.copy( lastNormal ).addScaledVector( vector, c1 * dot );
430
+
431
+ } else {
432
+
433
+ normal.copy( lastNormal );
434
+
435
+ }
436
+
437
+ }
438
+
439
+ side.crossVectors( direction, normal ).normalize();
440
+ normal.crossVectors( side, direction ).normalize();
441
+
442
+ if ( isFirstSegment === false ) {
443
+
444
+ const smoothFactor = 0.3;
445
+
446
+ normal.lerp( lastNormal, smoothFactor ).normalize();
447
+ side.crossVectors( direction, normal ).normalize();
448
+ normal.crossVectors( side, direction ).normalize();
449
+
450
+ }
451
+
452
+ lastNormal.copy( normal );
453
+ prevDirection.copy( direction );
454
+
455
+ matrix1.makeBasis( side, normal, vector.copy( direction ).negate() );
456
+
457
+ }
458
+
459
+ function moveTo( position ) {
460
+
461
+ point2.copy( position );
462
+
463
+ lastNormal.set( 0, 1, 0 );
464
+
465
+ isFirstSegment = true;
466
+
467
+ endCapStartIndex = null;
468
+ endCapVertexCount = 0;
469
+
470
+ }
471
+
472
+ function lineTo( position ) {
473
+
474
+ point1.copy( position );
475
+
476
+ direction.subVectors( point1, point2 );
477
+
478
+ const length = direction.length();
479
+
480
+ if ( length === 0 ) return;
481
+
482
+ direction.normalize();
483
+
484
+ calculateRMF();
485
+
486
+ if ( isFirstSegment === true ) {
487
+
488
+ color2.copy( color1 );
489
+ size2 = size1;
490
+
491
+ matrix2.copy( matrix1 );
492
+
493
+ addCap( point2, matrix2, false, size2 );
494
+
495
+ // End cap is added immediately after start cap and updated in-place
496
+ endCapStartIndex = geometry.drawRange.count;
497
+ addCap( point1, matrix1, true, size1 );
498
+ endCapVertexCount = geometry.drawRange.count - endCapStartIndex;
499
+
500
+ }
501
+
502
+ stroke( point1, point2, matrix1, matrix2, size1, size2 );
503
+
504
+ updateEndCap( point1, matrix1, size1 );
505
+
506
+ point2.copy( point1 );
507
+ matrix2.copy( matrix1 );
508
+
509
+ color2.copy( color1 );
510
+ size2 = size1;
511
+
512
+ isFirstSegment = false;
513
+
514
+ }
515
+
516
+ function setSize( value ) {
517
+
518
+ size1 = value;
519
+
520
+ }
521
+
522
+ function setColor( value ) {
523
+
524
+ color1.copy( value );
525
+
526
+ }
527
+
528
+ //
529
+
530
+ let count = 0;
531
+
532
+ function update() {
533
+
534
+ const start = count;
535
+ const end = geometry.drawRange.count;
536
+
537
+ if ( start === end ) return;
538
+
539
+ positions.addUpdateRange( start * 3, ( end - start ) * 3 );
540
+ positions.needsUpdate = true;
541
+
542
+ normals.addUpdateRange( start * 3, ( end - start ) * 3 );
543
+ normals.needsUpdate = true;
544
+
545
+ colors.addUpdateRange( start * 3, ( end - start ) * 3 );
546
+ colors.needsUpdate = true;
547
+
548
+ count = end;
549
+
550
+ }
551
+
552
+ return {
553
+ /**
554
+ * The "painted" tube mesh. Must be added to the scene.
555
+ *
556
+ * @name TubePainter#mesh
557
+ * @type {Mesh}
558
+ */
559
+ mesh: mesh,
560
+
561
+ /**
562
+ * Moves the current painting position to the given value.
563
+ *
564
+ * @method
565
+ * @name TubePainter#moveTo
566
+ * @param {Vector3} position The new painting position.
567
+ */
568
+ moveTo: moveTo,
569
+
570
+ /**
571
+ * Draw a stroke from the current position to the given one.
572
+ * This method extends the tube while drawing with the XR
573
+ * controllers.
574
+ *
575
+ * @method
576
+ * @name TubePainter#lineTo
577
+ * @param {Vector3} position The destination position.
578
+ */
579
+ lineTo: lineTo,
580
+
581
+ /**
582
+ * Sets the size of newly rendered tube segments.
583
+ *
584
+ * @method
585
+ * @name TubePainter#setSize
586
+ * @param {number} size The size.
587
+ */
588
+ setSize: setSize,
589
+
590
+ /**
591
+ * Sets the color of newly rendered tube segments.
592
+ *
593
+ * @method
594
+ * @name TubePainter#setColor
595
+ * @param {Color} color The color.
596
+ */
597
+ setColor: setColor,
598
+
599
+ /**
600
+ * Updates the internal geometry buffers so the new painted
601
+ * segments are rendered.
602
+ *
603
+ * @method
604
+ * @name TubePainter#update
605
+ */
606
+ update: update
607
+ };
608
+
609
+ }
610
+
611
+ export { TubePainter };