@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,243 @@
1
+ import { float, vec3, vec4, If, Loop, Break, max, min, abs, dot, cross, normalize, clamp, log2, exp2, fract, sqrt, cos, sin, select, EPSILON, PI } from 'three/tsl';
2
+
3
+ /**
4
+ * Emits the intersection of a ray with the bounds of the given volume.
5
+ *
6
+ * @param {VXGIVolume} volume - The volume.
7
+ * @param {Node<vec3>} origin - The ray origin.
8
+ * @param {Node<vec3>} direction - The normalized ray direction.
9
+ * @return {{tEnter: Node<float>, tExit: Node<float>}} The entry and exit distances. The ray misses the volume if `tExit <= tEnter`.
10
+ */
11
+ export function intersectVolume( volume, origin, direction ) {
12
+
13
+ const boundsMin = volume.boundsMinNode;
14
+ const boundsMax = boundsMin.add( volume.volumeSizeNode ).toConst();
15
+
16
+ const safeDirection = vec3(
17
+ select( abs( direction.x ).lessThan( EPSILON ), EPSILON, direction.x ),
18
+ select( abs( direction.y ).lessThan( EPSILON ), EPSILON, direction.y ),
19
+ select( abs( direction.z ).lessThan( EPSILON ), EPSILON, direction.z )
20
+ ).toConst();
21
+
22
+ const invDirection = float( 1 ).div( safeDirection ).toConst();
23
+ const t0 = boundsMin.sub( origin ).mul( invDirection ).toConst();
24
+ const t1 = boundsMax.sub( origin ).mul( invDirection ).toConst();
25
+ const tNear = min( t0, t1 ).toConst();
26
+ const tFar = max( t0, t1 ).toConst();
27
+
28
+ const tEnter = max( max( tNear.x, tNear.y ), max( tNear.z, 0 ) ).toConst();
29
+ const tExit = min( min( tFar.x, tFar.y ), tFar.z ).toConst();
30
+
31
+ return { tEnter, tExit };
32
+
33
+ }
34
+
35
+ /**
36
+ * Emits a directional radiance lookup: for each axis the direction block facing the ray is
37
+ * sampled from the directional texture and the three samples are blended with the squared
38
+ * direction components. The block is selected arithmetically, so the lookup does not branch.
39
+ *
40
+ * @param {VXGIVolume} volume - The volume.
41
+ * @param {Texture3DNode} directionalNode - The directional radiance texture node.
42
+ * @param {Node<vec3>} uvw - The texture coordinates within the volume.
43
+ * @param {Node<float>} level - The mip level of the directional texture.
44
+ * @param {Node<vec3>} direction - The normalized ray direction.
45
+ * @return {Node<vec4>} The premultiplied radiance and its weight.
46
+ */
47
+ export function sampleDirectional( volume, directionalNode, uvw, level, direction ) {
48
+
49
+ const weights = direction.mul( direction ).toConst();
50
+
51
+ // keep the lookup inside its block: clamp x by half a texel of the coarser blended level
52
+
53
+ const halfTexel = exp2( level.ceil() ).mul( 0.5 ).div( volume.directionalWidthNode ).toConst();
54
+ const u = uvw.x.clamp( halfTexel, halfTexel.oneMinus() ).toConst();
55
+
56
+ const result = vec4( 0 ).toVar();
57
+
58
+ for ( let axis = 0; axis < 3; axis ++ ) {
59
+
60
+ const component = [ 'x', 'y', 'z' ][ axis ];
61
+ const block = float( axis * 2 ).add( select( direction[ component ].lessThan( 0 ), 1, 0 ) );
62
+ const blockUVW = vec3( block.add( u ).div( 6 ), uvw.y, uvw.z );
63
+
64
+ result.addAssign( directionalNode.sample( blockUVW ).level( level ).mul( weights[ component ] ) );
65
+
66
+ }
67
+
68
+ return result;
69
+
70
+ }
71
+
72
+ /**
73
+ * Creates a cone tracing function for a {@link VXGIVolume}. The returned function emits
74
+ * TSL code that marches a cone through the volume's opacity/radiance mip chain and returns the
75
+ * gathered radiance, the accumulated occlusion and a distance-weighted occlusion for AO.
76
+ *
77
+ * Implements the approximate voxel cone tracing of Crassin et al. 2011: the cone is sampled at
78
+ * the mip level matching its current diameter with quadrilinear interpolation, samples are
79
+ * composited front-to-back with the emission-absorption model, the opacity of a sample is
80
+ * corrected for the step size and the anisotropic opacity (and, if given, the directional
81
+ * radiance) is interpolated from the three directional values closest to the cone direction.
82
+ * Cones leaving the volume gather nothing.
83
+ *
84
+ * @param {VXGIVolume} volume - The volume to trace.
85
+ * @param {Object} [options={}] - Options.
86
+ * @param {?TextureNode} [options.radianceNode=null] - The radiance texture node to gather from. If `null`, only occlusion is computed.
87
+ * @param {?Texture3DNode} [options.directionalNode=null] - The directional radiance texture node of the coarser levels, see {@link VXGIVolume#directionalRadiance}. If `null`, the coarser levels are gathered from the radiance node's mips.
88
+ * @param {number} [options.maxSteps=128] - Upper bound of steps per cone.
89
+ * @return {Function} A function `( origin, direction, tanHalfAngle, maxDistance, aoDistance = null ) => { color, alpha, ao }`. AO is only computed if `aoDistance` is given.
90
+ */
91
+ export function createConeTracer( volume, options = {} ) {
92
+
93
+ const { radianceNode = null, directionalNode = null, maxSteps = 128 } = options;
94
+
95
+ const opacityNode = volume.opacityNode;
96
+ const boundsMin = volume.boundsMinNode;
97
+ const volumeSize = volume.volumeSizeNode;
98
+ const voxelSize = volume.voxelSizeNode;
99
+ const maxLevel = volume.maxLevelNode;
100
+ const stepScale = volume.stepScale;
101
+
102
+ return ( origin, direction, tanHalfAngle, maxDistance, aoDistance = null ) => {
103
+
104
+ const color = vec3( 0 ).toVar();
105
+ const alpha = float( 0 ).toVar();
106
+ const ao = float( 0 ).toVar();
107
+
108
+ const { tEnter, tExit } = intersectVolume( volume, origin, direction );
109
+
110
+ // cones start one voxel away from their origin so the voxels the origin lies in are not sampled
111
+
112
+ const t = max( tEnter, voxelSize ).toVar();
113
+ const limit = min( tExit, maxDistance ).toConst();
114
+
115
+ // interpolation weights of the three directional opacity values (sum to one)
116
+
117
+ const directionWeights = direction.mul( direction ).toConst();
118
+
119
+ // AO falloff 1 / ( 1 + r / aoDistance )
120
+
121
+ const aoFalloff = aoDistance !== null ? select( aoDistance.greaterThan( 0 ), float( 1 ).div( max( aoDistance, EPSILON ) ), float( 0 ) ).toConst() : null;
122
+
123
+ If( tExit.greaterThan( t ), () => {
124
+
125
+ Loop( { start: 0, end: maxSteps, type: 'int', condition: '<', name: 's' }, () => {
126
+
127
+ If( t.greaterThanEqual( limit ).or( alpha.greaterThanEqual( 0.98 ) ), () => {
128
+
129
+ Break();
130
+
131
+ } );
132
+
133
+ const diameter = max( t.mul( 2 ).mul( tanHalfAngle ), voxelSize ).toConst();
134
+ const lod = clamp( log2( diameter.div( voxelSize ) ), 0, maxLevel ).toConst();
135
+ const position = origin.add( direction.mul( t ) ).toConst();
136
+ const uvw = position.sub( boundsMin ).div( volumeSize ).toConst();
137
+
138
+ const opacity = opacityNode.sample( uvw ).level( lod ).toConst();
139
+
140
+ // directional opacity, corrected for a step that is a fraction of the texel size
141
+
142
+ const a = clamp( dot( opacity.xyz, directionWeights ), 0, 1 ).oneMinus().pow( stepScale ).oneMinus().toConst();
143
+ const weight = a.mul( alpha.oneMinus() ).toConst();
144
+
145
+ if ( radianceNode !== null ) {
146
+
147
+ let radiance;
148
+
149
+ if ( directionalNode === null ) {
150
+
151
+ radiance = radianceNode.sample( uvw ).level( lod ).toConst();
152
+
153
+ } else {
154
+
155
+ // the finest level is isotropic, coarser levels are stored directionally at half
156
+ // resolution; their weight only counts the surfaces facing the ray
157
+
158
+ radiance = vec4( 0 ).toVar();
159
+
160
+ If( lod.lessThan( 1 ), () => {
161
+
162
+ radiance.assign( radianceNode.sample( uvw ).level( float( 0 ) ) );
163
+
164
+ } ).Else( () => {
165
+
166
+ radiance.assign( sampleDirectional( volume, directionalNode, uvw, lod.sub( 1 ), direction ) );
167
+
168
+ } );
169
+
170
+ }
171
+
172
+ color.addAssign( radiance.rgb.div( max( radiance.a, 1e-4 ) ).mul( weight ) );
173
+
174
+ }
175
+
176
+ alpha.addAssign( weight );
177
+
178
+ if ( aoFalloff !== null ) {
179
+
180
+ ao.addAssign( a.mul( ao.oneMinus() ).div( t.mul( aoFalloff ).add( 1 ) ) );
181
+
182
+ }
183
+
184
+ t.addAssign( voxelSize.mul( exp2( lod ) ).mul( stepScale ) );
185
+
186
+ } );
187
+
188
+ } );
189
+
190
+ return { color, alpha, ao };
191
+
192
+ };
193
+
194
+ }
195
+
196
+ /**
197
+ * Emits a diffuse gather: Traces stratified cosine-weighted cones around the normal and averages them.
198
+ *
199
+ * @param {Function} trace - The cone tracing function, see {@link createConeTracer}.
200
+ * @param {Node<vec3>} origin - The origin of the cones.
201
+ * @param {Node<vec3>} normal - The normalized surface normal.
202
+ * @param {Node<uint>|number} coneCount - The number of cones.
203
+ * @param {Node<float>} tanHalfAngle - The tangent of half the cone angle.
204
+ * @param {Node<float>} maxDistance - The maximum trace distance.
205
+ * @param {Node<float>|number} rotation - Rotation of the cones around the normal in `[0, 1)`.
206
+ * @param {Node<float>|number} elevation - Offset of the cones within their elevation strata in `[0, 1)`.
207
+ * @param {?Node<float>} [aoDistance=null] - The AO falloff distance. AO is only computed if given.
208
+ * @return {{color: Node<vec3>, ao: Node<float>}} The mean radiance and the mean AO of the cones.
209
+ */
210
+ export function gather( trace, origin, normal, coneCount, tanHalfAngle, maxDistance, rotation, elevation, aoDistance = null ) {
211
+
212
+ // tangent frame
213
+
214
+ const up = select( abs( normal.y ).lessThan( 0.99 ), vec3( 0, 1, 0 ), vec3( 1, 0, 0 ) );
215
+ const tangent = normalize( cross( normal, up ) ).toConst();
216
+ const bitangent = cross( normal, tangent ).toConst();
217
+
218
+ const color = vec3( 0 ).toVar();
219
+ const ao = float( 0 ).toVar();
220
+
221
+ Loop( { start: 0, end: coneCount, type: 'uint', condition: '<', name: 'c' }, ( { c } ) => {
222
+
223
+ // stratified cosine-weighted directions
224
+
225
+ const u1 = float( c ).add( elevation ).div( float( coneCount ) ).toConst();
226
+ const u2 = fract( float( c ).mul( 0.618034 ).add( rotation ) ).toConst();
227
+ const sinTheta = sqrt( u1 ).toConst();
228
+ const cosTheta = sqrt( u1.oneMinus() ).toConst();
229
+ const phi = u2.mul( PI.mul( 2 ) ).toConst();
230
+
231
+ const direction = normalize( tangent.mul( cos( phi ).mul( sinTheta ) ).add( bitangent.mul( sin( phi ).mul( sinTheta ) ) ).add( normal.mul( cosTheta ) ) ).toConst();
232
+
233
+ const cone = trace( origin, direction, tanHalfAngle, maxDistance, aoDistance );
234
+
235
+ color.addAssign( cone.color );
236
+
237
+ if ( aoDistance !== null ) ao.addAssign( cone.ao );
238
+
239
+ } );
240
+
241
+ return { color: color.div( float( coneCount ) ), ao: ao.div( float( coneCount ) ) };
242
+
243
+ }
@@ -0,0 +1,43 @@
1
+ import { Fn, PI, float, interleavedGradientNoise, screenCoordinate, vec2 } from 'three/tsl';
2
+ import { createConeTracer, gather } from './VXGIConeTracer.js';
3
+
4
+ /**
5
+ * Creates a world-space diffuse irradiance sampler for a prepared {@link VXGIVolume}.
6
+ * Call `volume.update( renderer, scene )` before baking. The sampler traces cosine-weighted
7
+ * cones through the volume's radiance, including cached bounces.
8
+ * It can be passed directly to {@link LightMapper}, without a screen-space pass.
9
+ * The cones are rotated per pixel with interleaved gradient noise like `VXGINode`. When baking, the
10
+ * pixel is the light map texel. The optional sample index shifts the noise so that accumulated
11
+ * samples, or a temporal filter like TRAA, converge.
12
+ *
13
+ * @param {VXGIVolume} volume - The prepared voxel volume.
14
+ * @param {Object} [options] - Options.
15
+ * @param {number} [options.coneCount=8] - The number of cones per sample. Fewer cones are faster but coarser.
16
+ * @return {function(Node<vec3>, Node<vec3>, ?Node<float>): Node<vec3>} The irradiance sampler.
17
+ */
18
+ function vxgiIrradiance( volume, { coneCount = 8 } = {} ) {
19
+
20
+ const trace = createConeTracer( volume, {
21
+ radianceNode: volume.radianceNode,
22
+ directionalNode: volume.directionalRadiance ? volume.directionalNode : null
23
+ } );
24
+
25
+ return ( position, normal, sample = float( 0 ) ) => Fn( () => {
26
+
27
+ // interleaved gradient noise offsets of the stratified cone set, see VXGINode
28
+
29
+ const shift = screenCoordinate.add( sample.mul( 5.588238 ) ).toConst();
30
+ const elevation = interleavedGradientNoise( shift.add( vec2( 5.588238, 3.14159 ) ) ).toConst();
31
+ const rotation = interleavedGradientNoise( shift ).toConst();
32
+
33
+ const origin = position.add( normal.mul( volume.voxelSizeNode.mul( 1.5 ) ) ).toConst();
34
+
35
+ const { color } = gather( trace, origin, normal, coneCount, float( Math.tan( Math.PI / 9 ) ), volume.traceDistanceNode, rotation, elevation );
36
+
37
+ return color.mul( PI );
38
+
39
+ } )();
40
+
41
+ }
42
+
43
+ export { vxgiIrradiance };