@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,224 @@
1
+ import {
2
+ Group,
3
+ Raycaster,
4
+ Vector2
5
+ } from 'three';
6
+
7
+ const _pointer = new Vector2();
8
+ const _event = { type: '', data: _pointer };
9
+
10
+ // The XR events that are mapped to "standard" pointer events.
11
+ const _events = {
12
+ 'move': 'mousemove',
13
+ 'select': 'click',
14
+ 'selectstart': 'mousedown',
15
+ 'selectend': 'mouseup'
16
+ };
17
+
18
+ const _raycaster = new Raycaster();
19
+
20
+ /**
21
+ * This class can be used to group 3D objects in an interactive group.
22
+ * The group itself can listen to Pointer, Mouse or XR controller events to
23
+ * detect selections of descendant 3D objects. If a 3D object is selected,
24
+ * the respective event is going to dispatched to it.
25
+ *
26
+ * ```js
27
+ * const group = new InteractiveGroup();
28
+ * group.listenToPointerEvents( renderer, camera );
29
+ * group.listenToXRControllerEvents( controller1 );
30
+ * group.listenToXRControllerEvents( controller2 );
31
+ * scene.add( group );
32
+ *
33
+ * // now add objects that should be interactive
34
+ * group.add( mesh1, mesh2, mesh3 );
35
+ * ```
36
+ * @augments Group
37
+ * @three_import import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
38
+ */
39
+ class InteractiveGroup extends Group {
40
+
41
+ constructor() {
42
+
43
+ super();
44
+
45
+ /**
46
+ * The internal raycaster.
47
+ *
48
+ * @type {Raycaster}
49
+ */
50
+ this.raycaster = new Raycaster();
51
+
52
+ /**
53
+ * The internal raycaster.
54
+ *
55
+ * @type {?HTMLElement}
56
+ * @default null
57
+ */
58
+ this.element = null;
59
+
60
+ /**
61
+ * The camera used for raycasting.
62
+ *
63
+ * @type {?Camera}
64
+ * @default null
65
+ */
66
+ this.camera = null;
67
+
68
+ /**
69
+ * An array of XR controllers.
70
+ *
71
+ * @type {Array<Group>}
72
+ */
73
+ this.controllers = [];
74
+
75
+ this._onPointerEvent = this.onPointerEvent.bind( this );
76
+ this._onXRControllerEvent = this.onXRControllerEvent.bind( this );
77
+
78
+ }
79
+
80
+ onPointerEvent( event ) {
81
+
82
+ event.stopPropagation();
83
+
84
+ const rect = this.element.getBoundingClientRect();
85
+
86
+ _pointer.x = ( event.clientX - rect.left ) / rect.width * 2 - 1;
87
+ _pointer.y = - ( event.clientY - rect.top ) / rect.height * 2 + 1;
88
+
89
+ this.raycaster.setFromCamera( _pointer, this.camera );
90
+
91
+ const intersects = this.raycaster.intersectObjects( this.children, false );
92
+
93
+ if ( intersects.length > 0 ) {
94
+
95
+ const intersection = intersects[ 0 ];
96
+
97
+ const object = intersection.object;
98
+ const uv = intersection.uv;
99
+
100
+ _event.type = event.type;
101
+ _event.data.set( uv.x, 1 - uv.y );
102
+
103
+ object.dispatchEvent( _event );
104
+
105
+ }
106
+
107
+ }
108
+
109
+ onXRControllerEvent( event ) {
110
+
111
+ const controller = event.target;
112
+
113
+ _raycaster.setFromXRController( controller );
114
+
115
+ const intersections = _raycaster.intersectObjects( this.children, false );
116
+
117
+ if ( intersections.length > 0 ) {
118
+
119
+ const intersection = intersections[ 0 ];
120
+
121
+ const object = intersection.object;
122
+ const uv = intersection.uv;
123
+
124
+ _event.type = _events[ event.type ];
125
+ _event.data.set( uv.x, 1 - uv.y );
126
+
127
+ object.dispatchEvent( _event );
128
+
129
+ }
130
+
131
+ }
132
+
133
+ /**
134
+ * Calling this method makes sure the interactive group listens to Pointer and Mouse events.
135
+ * The target is the `domElement` of the given renderer. The camera is required for the internal
136
+ * raycasting so 3D objects can be detected based on the events.
137
+ *
138
+ * @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
139
+ * @param {Camera} camera - The camera.
140
+ */
141
+ listenToPointerEvents( renderer, camera ) {
142
+
143
+ this.camera = camera;
144
+ this.element = renderer.domElement;
145
+
146
+ this.element.addEventListener( 'pointerdown', this._onPointerEvent );
147
+ this.element.addEventListener( 'pointerup', this._onPointerEvent );
148
+ this.element.addEventListener( 'pointermove', this._onPointerEvent );
149
+ this.element.addEventListener( 'mousedown', this._onPointerEvent );
150
+ this.element.addEventListener( 'mouseup', this._onPointerEvent );
151
+ this.element.addEventListener( 'mousemove', this._onPointerEvent );
152
+ this.element.addEventListener( 'click', this._onPointerEvent );
153
+
154
+ }
155
+
156
+ /**
157
+ * Disconnects this interactive group from all Pointer and Mouse Events.
158
+ */
159
+ disconnectionPointerEvents() {
160
+
161
+ if ( this.element !== null ) {
162
+
163
+ this.element.removeEventListener( 'pointerdown', this._onPointerEvent );
164
+ this.element.removeEventListener( 'pointerup', this._onPointerEvent );
165
+ this.element.removeEventListener( 'pointermove', this._onPointerEvent );
166
+ this.element.removeEventListener( 'mousedown', this._onPointerEvent );
167
+ this.element.removeEventListener( 'mouseup', this._onPointerEvent );
168
+ this.element.removeEventListener( 'mousemove', this._onPointerEvent );
169
+ this.element.removeEventListener( 'click', this._onPointerEvent );
170
+
171
+ }
172
+
173
+ }
174
+
175
+ /**
176
+ * Calling this method makes sure the interactive group listens to events of
177
+ * the given XR controller.
178
+ *
179
+ * @param {Group} controller - The XR controller.
180
+ */
181
+ listenToXRControllerEvents( controller ) {
182
+
183
+ this.controllers.push( controller );
184
+ controller.addEventListener( 'move', this._onXRControllerEvent );
185
+ controller.addEventListener( 'select', this._onXRControllerEvent );
186
+ controller.addEventListener( 'selectstart', this._onXRControllerEvent );
187
+ controller.addEventListener( 'selectend', this._onXRControllerEvent );
188
+
189
+ }
190
+
191
+ /**
192
+ * Disconnects this interactive group from all XR controllers.
193
+ */
194
+ disconnectXrControllerEvents() {
195
+
196
+ for ( const controller of this.controllers ) {
197
+
198
+ controller.removeEventListener( 'move', this._onXRControllerEvent );
199
+ controller.removeEventListener( 'select', this._onXRControllerEvent );
200
+ controller.removeEventListener( 'selectstart', this._onXRControllerEvent );
201
+ controller.removeEventListener( 'selectend', this._onXRControllerEvent );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ /**
208
+ * Disconnects this interactive group from the DOM and all XR controllers.
209
+ */
210
+ disconnect() {
211
+
212
+ this.disconnectionPointerEvents();
213
+ this.disconnectXrControllerEvents();
214
+
215
+ this.camera = null;
216
+ this.element = null;
217
+
218
+ this.controllers = [];
219
+
220
+ }
221
+
222
+ }
223
+
224
+ export { InteractiveGroup };
@@ -0,0 +1,324 @@
1
+ import {
2
+ Frustum,
3
+ Vector3,
4
+ Matrix4,
5
+ Quaternion,
6
+ } from 'three';
7
+
8
+ const _frustum = new Frustum();
9
+ const _center = new Vector3();
10
+
11
+ const _tmpPoint = new Vector3();
12
+
13
+ const _vecNear = new Vector3();
14
+ const _vecTopLeft = new Vector3();
15
+ const _vecTopRight = new Vector3();
16
+ const _vecDownRight = new Vector3();
17
+ const _vecDownLeft = new Vector3();
18
+
19
+ const _vecFarTopLeft = new Vector3();
20
+ const _vecFarTopRight = new Vector3();
21
+ const _vecFarDownRight = new Vector3();
22
+ const _vecFarDownLeft = new Vector3();
23
+
24
+ const _vectemp1 = new Vector3();
25
+ const _vectemp2 = new Vector3();
26
+ const _vectemp3 = new Vector3();
27
+
28
+ const _matrix = new Matrix4();
29
+ const _quaternion = new Quaternion();
30
+ const _scale = new Vector3();
31
+
32
+ /**
33
+ * This class can be used to select 3D objects in a scene with a selection box.
34
+ * It is recommended to visualize the selected area with the help of {@link SelectionHelper}.
35
+ *
36
+ * ```js
37
+ * const selectionBox = new SelectionBox( camera, scene );
38
+ * const selectedObjects = selectionBox.select( startPoint, endPoint );
39
+ * ```
40
+ *
41
+ * @three_import import { SelectionBox } from 'three/addons/interactive/SelectionBox.js';
42
+ */
43
+ class SelectionBox {
44
+
45
+ /**
46
+ * Constructs a new selection box.
47
+ *
48
+ * @param {Camera} camera - The camera the scene is rendered with.
49
+ * @param {Scene} scene - The scene.
50
+ * @param {number} [deep=Number.MAX_VALUE] - How deep the selection frustum of perspective cameras should extend.
51
+ */
52
+ constructor( camera, scene, deep = Number.MAX_VALUE ) {
53
+
54
+ /**
55
+ * The camera the scene is rendered with.
56
+ *
57
+ * @type {Camera}
58
+ */
59
+ this.camera = camera;
60
+
61
+ /**
62
+ * The camera the scene is rendered with.
63
+ *
64
+ * @type {Scene}
65
+ */
66
+ this.scene = scene;
67
+
68
+ /**
69
+ * The start point of the selection.
70
+ *
71
+ * @type {Vector3}
72
+ */
73
+ this.startPoint = new Vector3();
74
+
75
+ /**
76
+ * The end point of the selection.
77
+ *
78
+ * @type {Vector3}
79
+ */
80
+ this.endPoint = new Vector3();
81
+
82
+ /**
83
+ * The selected 3D objects.
84
+ *
85
+ * @type {Array<Object3D>}
86
+ */
87
+ this.collection = [];
88
+
89
+ /**
90
+ * The selected instance IDs of instanced meshes.
91
+ *
92
+ * @type {Object}
93
+ */
94
+ this.instances = {};
95
+ /**
96
+ * The selected batches of batched meshes.
97
+ *
98
+ * @type {Object}
99
+ */
100
+ this.batches = {};
101
+
102
+ /**
103
+ * How deep the selection frustum of perspective cameras should extend.
104
+ *
105
+ * @type {number}
106
+ * @default Number.MAX_VALUE
107
+ */
108
+ this.deep = deep;
109
+
110
+ }
111
+
112
+ /**
113
+ * This method selects 3D objects in the scene based on the given start
114
+ * and end point. If no parameters are provided, the method uses the start
115
+ * and end values of the respective members.
116
+ *
117
+ * @param {Vector3} [startPoint] - The start point.
118
+ * @param {Vector3} [endPoint] - The end point.
119
+ * @return {Array<Object3D>} The selected 3D objects.
120
+ */
121
+ select( startPoint, endPoint ) {
122
+
123
+ this.startPoint = startPoint || this.startPoint;
124
+ this.endPoint = endPoint || this.endPoint;
125
+ this.collection = [];
126
+
127
+ this._updateFrustum( this.startPoint, this.endPoint );
128
+ this._searchChildInFrustum( _frustum, this.scene );
129
+
130
+ return this.collection;
131
+
132
+ }
133
+
134
+ // private
135
+
136
+ _updateFrustum( startPoint, endPoint ) {
137
+
138
+ startPoint = startPoint || this.startPoint;
139
+ endPoint = endPoint || this.endPoint;
140
+
141
+ // Avoid invalid frustum
142
+
143
+ if ( startPoint.x === endPoint.x ) {
144
+
145
+ endPoint.x += Number.EPSILON;
146
+
147
+ }
148
+
149
+ if ( startPoint.y === endPoint.y ) {
150
+
151
+ endPoint.y += Number.EPSILON;
152
+
153
+ }
154
+
155
+ this.camera.updateProjectionMatrix();
156
+ this.camera.updateMatrixWorld();
157
+
158
+ if ( this.camera.isPerspectiveCamera ) {
159
+
160
+ _tmpPoint.copy( startPoint );
161
+ _tmpPoint.x = Math.min( startPoint.x, endPoint.x );
162
+ _tmpPoint.y = Math.max( startPoint.y, endPoint.y );
163
+ endPoint.x = Math.max( startPoint.x, endPoint.x );
164
+ endPoint.y = Math.min( startPoint.y, endPoint.y );
165
+
166
+ _vecNear.setFromMatrixPosition( this.camera.matrixWorld );
167
+ _vecTopLeft.copy( _tmpPoint );
168
+ _vecTopRight.set( endPoint.x, _tmpPoint.y, 0 );
169
+ _vecDownRight.copy( endPoint );
170
+ _vecDownLeft.set( _tmpPoint.x, endPoint.y, 0 );
171
+
172
+ _vecTopLeft.unproject( this.camera );
173
+ _vecTopRight.unproject( this.camera );
174
+ _vecDownRight.unproject( this.camera );
175
+ _vecDownLeft.unproject( this.camera );
176
+
177
+ _vectemp1.copy( _vecTopLeft ).sub( _vecNear );
178
+ _vectemp2.copy( _vecTopRight ).sub( _vecNear );
179
+ _vectemp3.copy( _vecDownRight ).sub( _vecNear );
180
+ _vectemp1.normalize();
181
+ _vectemp2.normalize();
182
+ _vectemp3.normalize();
183
+
184
+ _vectemp1.multiplyScalar( this.deep );
185
+ _vectemp2.multiplyScalar( this.deep );
186
+ _vectemp3.multiplyScalar( this.deep );
187
+ _vectemp1.add( _vecNear );
188
+ _vectemp2.add( _vecNear );
189
+ _vectemp3.add( _vecNear );
190
+
191
+ const planes = _frustum.planes;
192
+
193
+ planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight );
194
+ planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight );
195
+ planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear );
196
+ planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear );
197
+ planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
198
+ planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 );
199
+ planes[ 5 ].normal.multiplyScalar( - 1 );
200
+
201
+ } else if ( this.camera.isOrthographicCamera ) {
202
+
203
+ const left = Math.min( startPoint.x, endPoint.x );
204
+ const top = Math.max( startPoint.y, endPoint.y );
205
+ const right = Math.max( startPoint.x, endPoint.x );
206
+ const down = Math.min( startPoint.y, endPoint.y );
207
+
208
+ _vecTopLeft.set( left, top, - 1 );
209
+ _vecTopRight.set( right, top, - 1 );
210
+ _vecDownRight.set( right, down, - 1 );
211
+ _vecDownLeft.set( left, down, - 1 );
212
+
213
+ _vecFarTopLeft.set( left, top, 1 );
214
+ _vecFarTopRight.set( right, top, 1 );
215
+ _vecFarDownRight.set( right, down, 1 );
216
+ _vecFarDownLeft.set( left, down, 1 );
217
+
218
+ _vecTopLeft.unproject( this.camera );
219
+ _vecTopRight.unproject( this.camera );
220
+ _vecDownRight.unproject( this.camera );
221
+ _vecDownLeft.unproject( this.camera );
222
+
223
+ _vecFarTopLeft.unproject( this.camera );
224
+ _vecFarTopRight.unproject( this.camera );
225
+ _vecFarDownRight.unproject( this.camera );
226
+ _vecFarDownLeft.unproject( this.camera );
227
+
228
+ const planes = _frustum.planes;
229
+
230
+ planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight );
231
+ planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight );
232
+ planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft );
233
+ planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft );
234
+ planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft );
235
+ planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft );
236
+ planes[ 5 ].normal.multiplyScalar( - 1 );
237
+
238
+ } else {
239
+
240
+ console.error( 'THREE.SelectionBox: Unsupported camera type.' );
241
+
242
+ }
243
+
244
+ }
245
+
246
+ _searchChildInFrustum( frustum, object ) {
247
+
248
+ if ( object.isMesh || object.isLine || object.isPoints ) {
249
+
250
+ if ( object.isInstancedMesh ) {
251
+
252
+ this.instances[ object.uuid ] = [];
253
+
254
+ for ( let instanceId = 0; instanceId < object.count; instanceId ++ ) {
255
+
256
+ object.getMatrixAt( instanceId, _matrix );
257
+ _matrix.decompose( _center, _quaternion, _scale );
258
+ _center.applyMatrix4( object.matrixWorld );
259
+
260
+ if ( frustum.containsPoint( _center ) ) {
261
+
262
+ this.instances[ object.uuid ].push( instanceId );
263
+
264
+ }
265
+
266
+ }
267
+
268
+ } else if ( object.isBatchedMesh ) {
269
+
270
+ this.batches[ object.uuid ] = [];
271
+
272
+ for ( let instanceId = 0, count = 0; count < object.instanceCount; instanceId ++ ) {
273
+
274
+ // skip invalid instances in the batchedMesh
275
+
276
+ if ( object.validateInstanceId( instanceId ) === false ) continue;
277
+
278
+ count ++;
279
+
280
+ object.getMatrixAt( instanceId, _matrix );
281
+ _matrix.decompose( _center, _quaternion, _scale );
282
+ _center.applyMatrix4( object.matrixWorld );
283
+
284
+ if ( frustum.containsPoint( _center ) ) {
285
+
286
+ this.batches[ object.uuid ].push( instanceId );
287
+
288
+ }
289
+
290
+ }
291
+
292
+ } else {
293
+
294
+ if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere();
295
+
296
+ _center.copy( object.geometry.boundingSphere.center );
297
+
298
+ _center.applyMatrix4( object.matrixWorld );
299
+
300
+ if ( frustum.containsPoint( _center ) ) {
301
+
302
+ this.collection.push( object );
303
+
304
+ }
305
+
306
+ }
307
+
308
+ }
309
+
310
+ if ( object.children.length > 0 ) {
311
+
312
+ for ( let x = 0; x < object.children.length; x ++ ) {
313
+
314
+ this._searchChildInFrustum( frustum, object.children[ x ] );
315
+
316
+ }
317
+
318
+ }
319
+
320
+ }
321
+
322
+ }
323
+
324
+ export { SelectionBox };
@@ -0,0 +1,150 @@
1
+ import { Vector2 } from 'three';
2
+
3
+ /**
4
+ * A helper for {@link SelectionBox}.
5
+ *
6
+ * It visualizes the current selection box with a `div` container element.
7
+ *
8
+ * @three_import import { SelectionHelper } from 'three/addons/interactive/SelectionHelper.js';
9
+ */
10
+ class SelectionHelper {
11
+
12
+ /**
13
+ * Constructs a new selection helper.
14
+ *
15
+ * @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
16
+ * @param {string} cssClassName - The CSS class name of the `div`.
17
+ */
18
+ constructor( renderer, cssClassName ) {
19
+
20
+ /**
21
+ * The visualization of the selection box.
22
+ *
23
+ * @type {HTMLDivElement}
24
+ */
25
+ this.element = document.createElement( 'div' );
26
+ this.element.classList.add( cssClassName );
27
+ this.element.style.pointerEvents = 'none';
28
+
29
+ /**
30
+ * A reference to the renderer.
31
+ *
32
+ * @type {(WebGPURenderer|WebGLRenderer)}
33
+ */
34
+ this.renderer = renderer;
35
+
36
+ /**
37
+ * Whether the mouse or pointer is pressed down.
38
+ *
39
+ * @type {boolean}
40
+ * @default false
41
+ */
42
+ this.isDown = false;
43
+
44
+ /**
45
+ * Whether helper is enabled or not.
46
+ *
47
+ * @type {boolean}
48
+ * @default true
49
+ */
50
+ this.enabled = true;
51
+
52
+ // private
53
+
54
+ this._startPoint = new Vector2();
55
+ this._pointTopLeft = new Vector2();
56
+ this._pointBottomRight = new Vector2();
57
+
58
+ this._onPointerDown = function ( event ) {
59
+
60
+ if ( this.enabled === false ) return;
61
+
62
+ this.isDown = true;
63
+ this._onSelectStart( event );
64
+
65
+ }.bind( this );
66
+
67
+ this._onPointerMove = function ( event ) {
68
+
69
+ if ( this.enabled === false ) return;
70
+
71
+ if ( this.isDown ) {
72
+
73
+ this._onSelectMove( event );
74
+
75
+ }
76
+
77
+ }.bind( this );
78
+
79
+ this._onPointerUp = function ( ) {
80
+
81
+ if ( this.enabled === false ) return;
82
+
83
+ this.isDown = false;
84
+ this._onSelectOver();
85
+
86
+ }.bind( this );
87
+
88
+ this.renderer.domElement.addEventListener( 'pointerdown', this._onPointerDown );
89
+ this.renderer.domElement.addEventListener( 'pointermove', this._onPointerMove );
90
+ this.renderer.domElement.addEventListener( 'pointerup', this._onPointerUp );
91
+
92
+ }
93
+
94
+ /**
95
+ * Call this method if you no longer want use to the controls. It frees all internal
96
+ * resources and removes all event listeners.
97
+ */
98
+ dispose() {
99
+
100
+ this.renderer.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
101
+ this.renderer.domElement.removeEventListener( 'pointermove', this._onPointerMove );
102
+ this.renderer.domElement.removeEventListener( 'pointerup', this._onPointerUp );
103
+
104
+ this.element.remove(); // in case disposal happens while dragging
105
+
106
+ }
107
+
108
+ // private
109
+
110
+ _onSelectStart( event ) {
111
+
112
+ this.element.style.display = 'none';
113
+
114
+ this.renderer.domElement.parentElement.appendChild( this.element );
115
+
116
+ this.element.style.left = event.clientX + 'px';
117
+ this.element.style.top = event.clientY + 'px';
118
+ this.element.style.width = '0px';
119
+ this.element.style.height = '0px';
120
+
121
+ this._startPoint.x = event.clientX;
122
+ this._startPoint.y = event.clientY;
123
+
124
+ }
125
+
126
+ _onSelectMove( event ) {
127
+
128
+ this.element.style.display = 'block';
129
+
130
+ this._pointBottomRight.x = Math.max( this._startPoint.x, event.clientX );
131
+ this._pointBottomRight.y = Math.max( this._startPoint.y, event.clientY );
132
+ this._pointTopLeft.x = Math.min( this._startPoint.x, event.clientX );
133
+ this._pointTopLeft.y = Math.min( this._startPoint.y, event.clientY );
134
+
135
+ this.element.style.left = this._pointTopLeft.x + 'px';
136
+ this.element.style.top = this._pointTopLeft.y + 'px';
137
+ this.element.style.width = ( this._pointBottomRight.x - this._pointTopLeft.x ) + 'px';
138
+ this.element.style.height = ( this._pointBottomRight.y - this._pointTopLeft.y ) + 'px';
139
+
140
+ }
141
+
142
+ _onSelectOver() {
143
+
144
+ this.element.remove();
145
+
146
+ }
147
+
148
+ }
149
+
150
+ export { SelectionHelper };