@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
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@@ -0,0 +1,403 @@
1
+ import {
2
+ Timer,
3
+ Color,
4
+ Matrix4,
5
+ Mesh,
6
+ RepeatWrapping,
7
+ ShaderMaterial,
8
+ TextureLoader,
9
+ UniformsLib,
10
+ UniformsUtils,
11
+ Vector2,
12
+ Vector4
13
+ } from 'three';
14
+ import { Reflector } from '../objects/Reflector.js';
15
+ import { Refractor } from '../objects/Refractor.js';
16
+
17
+ /** @module Water2 */
18
+
19
+ /**
20
+ * An advanced water effect that supports reflections, refractions and flow maps.
21
+ *
22
+ * Note that this class can only be used with {@link WebGLRenderer}.
23
+ * When using {@link WebGPURenderer}, use {@link module:Water2Mesh}.
24
+ *
25
+ * References:
26
+ *
27
+ * - {@link https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf}
28
+ * - {@link http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html}
29
+ *
30
+ * @augments Mesh
31
+ * @three_import import { Water } from 'three/addons/objects/Water2.js';
32
+ */
33
+ class Water extends Mesh {
34
+
35
+ /**
36
+ * Constructs a new water instance.
37
+ *
38
+ * @param {BufferGeometry} geometry - The water's geometry.
39
+ * @param {module:Water2~Options} [options] - The configuration options.
40
+ */
41
+ constructor( geometry, options = {} ) {
42
+
43
+ super( geometry );
44
+
45
+ /**
46
+ * This flag can be used for type testing.
47
+ *
48
+ * @type {boolean}
49
+ * @readonly
50
+ * @default true
51
+ */
52
+ this.isWater = true;
53
+
54
+ this.type = 'Water';
55
+
56
+ const scope = this;
57
+
58
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0xFFFFFF );
59
+ const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
60
+ const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
61
+ const clipBias = options.clipBias !== undefined ? options.clipBias : 0;
62
+ const flowDirection = options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 );
63
+ const flowSpeed = options.flowSpeed !== undefined ? options.flowSpeed : 0.03;
64
+ const reflectivity = options.reflectivity !== undefined ? options.reflectivity : 0.02;
65
+ const scale = options.scale !== undefined ? options.scale : 1;
66
+ const shader = options.shader !== undefined ? options.shader : Water.WaterShader;
67
+
68
+ const textureLoader = new TextureLoader();
69
+
70
+ const flowMap = options.flowMap || undefined;
71
+ const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
72
+ const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
73
+
74
+ const cycle = 0.15; // a cycle of a flow map phase
75
+ const halfCycle = cycle * 0.5;
76
+ const textureMatrix = new Matrix4();
77
+ const timer = new Timer();
78
+
79
+ // internal components
80
+
81
+ if ( Reflector === undefined ) {
82
+
83
+ console.error( 'THREE.Water: Required component Reflector not found.' );
84
+ return;
85
+
86
+ }
87
+
88
+ if ( Refractor === undefined ) {
89
+
90
+ console.error( 'THREE.Water: Required component Refractor not found.' );
91
+ return;
92
+
93
+ }
94
+
95
+ const reflector = new Reflector( geometry, {
96
+ textureWidth: textureWidth,
97
+ textureHeight: textureHeight,
98
+ clipBias: clipBias
99
+ } );
100
+
101
+ const refractor = new Refractor( geometry, {
102
+ textureWidth: textureWidth,
103
+ textureHeight: textureHeight,
104
+ clipBias: clipBias
105
+ } );
106
+
107
+ reflector.matrixAutoUpdate = false;
108
+ refractor.matrixAutoUpdate = false;
109
+
110
+ // material
111
+
112
+ this.material = new ShaderMaterial( {
113
+ name: shader.name,
114
+ uniforms: UniformsUtils.merge( [
115
+ UniformsLib[ 'fog' ],
116
+ shader.uniforms
117
+ ] ),
118
+ vertexShader: shader.vertexShader,
119
+ fragmentShader: shader.fragmentShader,
120
+ transparent: true,
121
+ fog: true
122
+ } );
123
+
124
+ if ( flowMap !== undefined ) {
125
+
126
+ this.material.defines.USE_FLOWMAP = '';
127
+ this.material.uniforms[ 'tFlowMap' ] = {
128
+ type: 't',
129
+ value: flowMap
130
+ };
131
+
132
+ } else {
133
+
134
+ this.material.uniforms[ 'flowDirection' ] = {
135
+ type: 'v2',
136
+ value: flowDirection
137
+ };
138
+
139
+ }
140
+
141
+ // maps
142
+
143
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
144
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
145
+
146
+ this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
147
+ this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
148
+ this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
149
+ this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
150
+
151
+ // water
152
+
153
+ this.material.uniforms[ 'color' ].value = color;
154
+ this.material.uniforms[ 'reflectivity' ].value = reflectivity;
155
+ this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
156
+
157
+ // initial values
158
+
159
+ this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
160
+ this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
161
+ this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
162
+ this.material.uniforms[ 'config' ].value.w = scale; // scale
163
+
164
+ // functions
165
+
166
+ function updateTextureMatrix( camera ) {
167
+
168
+ textureMatrix.set(
169
+ 0.5, 0.0, 0.0, 0.5,
170
+ 0.0, 0.5, 0.0, 0.5,
171
+ 0.0, 0.0, 0.5, 0.5,
172
+ 0.0, 0.0, 0.0, 1.0
173
+ );
174
+
175
+ textureMatrix.multiply( camera.projectionMatrix );
176
+ textureMatrix.multiply( camera.matrixWorldInverse );
177
+ textureMatrix.multiply( scope.matrixWorld );
178
+
179
+ }
180
+
181
+ function updateFlow() {
182
+
183
+ const delta = timer.getDelta();
184
+ const config = scope.material.uniforms[ 'config' ];
185
+
186
+ config.value.x += flowSpeed * delta; // flowMapOffset0
187
+ config.value.y = config.value.x + halfCycle; // flowMapOffset1
188
+
189
+ // Important: The distance between offsets should be always the value of "halfCycle".
190
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
191
+ // This approach ensures a smooth water flow and avoids "reset" effects.
192
+
193
+ if ( config.value.x >= cycle ) {
194
+
195
+ config.value.x = 0;
196
+ config.value.y = halfCycle;
197
+
198
+ } else if ( config.value.y >= cycle ) {
199
+
200
+ config.value.y = config.value.y - cycle;
201
+
202
+ }
203
+
204
+ }
205
+
206
+ //
207
+
208
+ this.onBeforeRender = function ( renderer, scene, camera ) {
209
+
210
+ timer.update();
211
+
212
+ updateTextureMatrix( camera );
213
+ updateFlow();
214
+
215
+ scope.visible = false;
216
+
217
+ reflector.matrixWorld.copy( scope.matrixWorld );
218
+ refractor.matrixWorld.copy( scope.matrixWorld );
219
+
220
+ reflector.onBeforeRender( renderer, scene, camera );
221
+ refractor.onBeforeRender( renderer, scene, camera );
222
+
223
+ scope.visible = true;
224
+
225
+ };
226
+
227
+ }
228
+
229
+ }
230
+
231
+ Water.WaterShader = {
232
+
233
+ name: 'WaterShader',
234
+
235
+ uniforms: {
236
+
237
+ 'color': {
238
+ type: 'c',
239
+ value: null
240
+ },
241
+
242
+ 'reflectivity': {
243
+ type: 'f',
244
+ value: 0
245
+ },
246
+
247
+ 'tReflectionMap': {
248
+ type: 't',
249
+ value: null
250
+ },
251
+
252
+ 'tRefractionMap': {
253
+ type: 't',
254
+ value: null
255
+ },
256
+
257
+ 'tNormalMap0': {
258
+ type: 't',
259
+ value: null
260
+ },
261
+
262
+ 'tNormalMap1': {
263
+ type: 't',
264
+ value: null
265
+ },
266
+
267
+ 'textureMatrix': {
268
+ type: 'm4',
269
+ value: null
270
+ },
271
+
272
+ 'config': {
273
+ type: 'v4',
274
+ value: new Vector4()
275
+ }
276
+
277
+ },
278
+
279
+ vertexShader: /* glsl */`
280
+
281
+ #include <common>
282
+ #include <fog_pars_vertex>
283
+ #include <logdepthbuf_pars_vertex>
284
+
285
+ uniform mat4 textureMatrix;
286
+
287
+ varying vec4 vCoord;
288
+ varying vec2 vUv;
289
+ varying vec3 vToEye;
290
+
291
+ void main() {
292
+
293
+ vUv = uv;
294
+ vCoord = textureMatrix * vec4( position, 1.0 );
295
+
296
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
297
+ vToEye = cameraPosition - worldPosition.xyz;
298
+
299
+ vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
300
+ gl_Position = projectionMatrix * mvPosition;
301
+
302
+ #include <logdepthbuf_vertex>
303
+ #include <fog_vertex>
304
+
305
+ }`,
306
+
307
+ fragmentShader: /* glsl */`
308
+
309
+ #include <common>
310
+ #include <fog_pars_fragment>
311
+ #include <logdepthbuf_pars_fragment>
312
+
313
+ uniform sampler2D tReflectionMap;
314
+ uniform sampler2D tRefractionMap;
315
+ uniform sampler2D tNormalMap0;
316
+ uniform sampler2D tNormalMap1;
317
+
318
+ #ifdef USE_FLOWMAP
319
+ uniform sampler2D tFlowMap;
320
+ #else
321
+ uniform vec2 flowDirection;
322
+ #endif
323
+
324
+ uniform vec3 color;
325
+ uniform float reflectivity;
326
+ uniform vec4 config;
327
+
328
+ varying vec4 vCoord;
329
+ varying vec2 vUv;
330
+ varying vec3 vToEye;
331
+
332
+ void main() {
333
+
334
+ #include <logdepthbuf_fragment>
335
+
336
+ float flowMapOffset0 = config.x;
337
+ float flowMapOffset1 = config.y;
338
+ float halfCycle = config.z;
339
+ float scale = config.w;
340
+
341
+ vec3 toEye = normalize( vToEye );
342
+
343
+ // determine flow direction
344
+ vec2 flow;
345
+ #ifdef USE_FLOWMAP
346
+ flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
347
+ #else
348
+ flow = flowDirection;
349
+ #endif
350
+ flow.x *= - 1.0;
351
+
352
+ // sample normal maps (distort uvs with flowdata)
353
+ vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
354
+ vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
355
+
356
+ // linear interpolate to get the final normal color
357
+ float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
358
+ vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
359
+
360
+ // calculate normal vector
361
+ vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
362
+
363
+ // calculate the fresnel term to blend reflection and refraction maps
364
+ float theta = max( dot( toEye, normal ), 0.0 );
365
+ float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
366
+
367
+ // calculate final uv coords
368
+ vec3 coord = vCoord.xyz / vCoord.w;
369
+ vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
370
+
371
+ vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
372
+ vec4 refractColor = texture2D( tRefractionMap, uv );
373
+
374
+ // multiply water color with the mix of both textures
375
+ gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
376
+
377
+ #include <tonemapping_fragment>
378
+ #include <colorspace_fragment>
379
+ #include <fog_fragment>
380
+
381
+ }`
382
+
383
+ };
384
+
385
+ /**
386
+ * Constructor options of `Water`.
387
+ *
388
+ * @typedef {Object} module:Water2~Options
389
+ * @property {number|Color|string} [color=0xFFFFFF] - The water color.
390
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in better quality but is also more expensive.
391
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in better quality but is also more expensive.
392
+ * @property {number} [clipBias=0] - The clip bias.
393
+ * @property {Vector2} [flowDirection=(1,0)] - The water's flow direction.
394
+ * @property {number} [flowSpeed=0.03] - The water's flow speed.
395
+ * @property {number} [reflectivity=0.02] - The water's reflectivity.
396
+ * @property {number} [scale=1] - The water's scale.
397
+ * @property {Object} [shader] - A custom water shader.
398
+ * @property {?Texture} [flowMap=null] - The flow map. If no flow map is assigned, the water flow is defined by `flowDirection`.
399
+ * @property {?Texture} [normalMap0] - The first water normal map.
400
+ * @property {?Texture} [normalMap1] - The second water normal map.
401
+ **/
402
+
403
+ export { Water };
@@ -0,0 +1,199 @@
1
+ import {
2
+ Color,
3
+ Mesh,
4
+ Vector2,
5
+ Vector3,
6
+ NodeMaterial,
7
+ NodeUpdateType,
8
+ Node
9
+ } from 'three/webgpu';
10
+
11
+ import { Fn, vec2, viewportSafeUV, viewportSharedTexture, reflector, pow, float, abs, texture, uniform, vec4, cameraPosition, positionWorld, uv, mix, vec3, normalize, max, dot, screenUV } from 'three/tsl';
12
+
13
+ /** @module Water2Mesh */
14
+
15
+ /**
16
+ * An advanced water effect that supports reflections, refractions and flow maps.
17
+ *
18
+ * Note that this class can only be used with {@link WebGPURenderer}.
19
+ * When using {@link WebGLRenderer}, use {@link module:Water2}.
20
+ *
21
+ * References:
22
+ *
23
+ * - {@link https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf}
24
+ * - {@link http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html}
25
+ *
26
+ * @augments Mesh
27
+ * @three_import import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
28
+ */
29
+ class WaterMesh extends Mesh {
30
+
31
+ /**
32
+ * Constructs a new water mesh.
33
+ *
34
+ * @param {BufferGeometry} geometry - The water's geometry.
35
+ * @param {module:Water2~Options} [options] - The configuration options.
36
+ */
37
+ constructor( geometry, options = {} ) {
38
+
39
+ const material = new NodeMaterial();
40
+ material.transparent = true;
41
+
42
+ super( geometry, material );
43
+
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
51
+ this.isWater = true;
52
+
53
+ material.colorNode = new WaterNode( options, this );
54
+
55
+ }
56
+
57
+ }
58
+
59
+ class WaterNode extends Node {
60
+
61
+ constructor( options, waterBody ) {
62
+
63
+ super( 'vec4' );
64
+
65
+ this.waterBody = waterBody;
66
+
67
+ this.normalMap0 = texture( options.normalMap0 );
68
+ this.normalMap1 = texture( options.normalMap1 );
69
+ this.flowMap = texture( options.flowMap );
70
+
71
+ this.color = uniform( options.color !== undefined ? new Color( options.color ) : new Color( 0xffffff ) );
72
+ this.flowDirection = uniform( options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 ) );
73
+ this.flowSpeed = uniform( options.flowSpeed !== undefined ? options.flowSpeed : 0.03 );
74
+ this.reflectivity = uniform( options.reflectivity !== undefined ? options.reflectivity : 0.02 );
75
+ this.scale = uniform( options.scale !== undefined ? options.scale : 1 );
76
+ this.flowConfig = uniform( new Vector3() );
77
+
78
+ this.updateBeforeType = NodeUpdateType.RENDER;
79
+
80
+ this._cycle = 0.15; // a cycle of a flow map phase
81
+ this._halfCycle = this._cycle * 0.5;
82
+
83
+ this._USE_FLOW = options.flowMap !== undefined;
84
+
85
+ }
86
+
87
+ updateFlow( delta ) {
88
+
89
+ this.flowConfig.value.x += this.flowSpeed.value * delta; // flowMapOffset0
90
+ this.flowConfig.value.y = this.flowConfig.value.x + this._halfCycle; // flowMapOffset1
91
+
92
+ // Important: The distance between offsets should be always the value of "halfCycle".
93
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
94
+ // This approach ensures a smooth water flow and avoids "reset" effects.
95
+
96
+ if ( this.flowConfig.value.x >= this._cycle ) {
97
+
98
+ this.flowConfig.value.x = 0;
99
+ this.flowConfig.value.y = this._halfCycle;
100
+
101
+ } else if ( this.flowConfig.value.y >= this._cycle ) {
102
+
103
+ this.flowConfig.value.y = this.flowConfig.value.y - this._cycle;
104
+
105
+ }
106
+
107
+ this.flowConfig.value.z = this._halfCycle;
108
+
109
+ }
110
+
111
+ updateBefore( frame ) {
112
+
113
+ this.updateFlow( frame.deltaTime );
114
+
115
+ }
116
+
117
+ setup() {
118
+
119
+ const outputNode = Fn( () => {
120
+
121
+ const flowMapOffset0 = this.flowConfig.x;
122
+ const flowMapOffset1 = this.flowConfig.y;
123
+ const halfCycle = this.flowConfig.z;
124
+
125
+ const toEye = normalize( cameraPosition.sub( positionWorld ) );
126
+
127
+ let flow;
128
+
129
+ if ( this._USE_FLOW === true ) {
130
+
131
+ flow = this.flowMap.rg.mul( 2 ).sub( 1 );
132
+
133
+ } else {
134
+
135
+ flow = vec2( this.flowDirection.x, this.flowDirection.y );
136
+
137
+ }
138
+
139
+ flow.x.mulAssign( - 1 );
140
+
141
+ // sample normal maps (distort uvs with flowdata)
142
+
143
+ const uvs = uv();
144
+
145
+ const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
146
+ const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
147
+
148
+ const normalColor0 = this.normalMap0.sample( normalUv0 );
149
+ const normalColor1 = this.normalMap1.sample( normalUv1 );
150
+
151
+ // linear interpolate to get the final normal color
152
+ const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
153
+ const normalColor = mix( normalColor0, normalColor1, flowLerp );
154
+
155
+ // calculate normal vector
156
+ const normal = normalize( vec3( normalColor.r.mul( 2 ).sub( 1 ), normalColor.b, normalColor.g.mul( 2 ).sub( 1 ) ) );
157
+
158
+ // calculate the fresnel term to blend reflection and refraction maps
159
+ const theta = max( dot( toEye, normal ), 0 );
160
+ const reflectance = pow( float( 1.0 ).sub( theta ), 5.0 ).mul( float( 1.0 ).sub( this.reflectivity ) ).add( this.reflectivity );
161
+
162
+ // reflector, refractor
163
+
164
+ const offset = normal.xz.mul( 0.05 ).toVar();
165
+
166
+ const reflectionSampler = reflector();
167
+ this.waterBody.add( reflectionSampler.target );
168
+ reflectionSampler.uvNode = reflectionSampler.uvNode.add( offset );
169
+
170
+ const refractorUV = screenUV.add( offset );
171
+ const refractionSampler = viewportSharedTexture( viewportSafeUV( refractorUV ) );
172
+
173
+ // calculate final uv coords
174
+
175
+ return vec4( this.color, 1.0 ).mul( mix( refractionSampler, reflectionSampler, reflectance ) );
176
+
177
+ } )();
178
+
179
+ return outputNode;
180
+
181
+ }
182
+
183
+ }
184
+
185
+ /**
186
+ * Constructor options of `WaterMesh`.
187
+ *
188
+ * @typedef {Object} module:Water2Mesh~Options
189
+ * @property {number|Color|string} [color=0xFFFFFF] - The water color.
190
+ * @property {Vector2} [flowDirection=(1,0)] - The water's flow direction.
191
+ * @property {number} [flowSpeed=0.03] - The water's flow speed.
192
+ * @property {number} [reflectivity=0.02] - The water's reflectivity.
193
+ * @property {number} [scale=1] - The water's scale.
194
+ * @property {?Texture} [flowMap=null] - The flow map. If no flow map is assigned, the water flow is defined by `flowDirection`.
195
+ * @property {Texture} normalMap0 - The first water normal map.
196
+ * @property {Texture} normalMap1 - The second water normal map.
197
+ **/
198
+
199
+ export { WaterMesh };