@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,212 @@
1
+ import { Group, NodeMaterial, Mesh, PlaneGeometry, DoubleSide, CameraHelper } from 'three/webgpu';
2
+ import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, int, screenSize } from 'three/tsl';
3
+
4
+ /**
5
+ * Helper class to manage and display debug visuals for TileShadowNode.
6
+ *
7
+ * @augments Group
8
+ * @three_import import { TileShadowNodeHelper } from 'three/addons/tsl/shadows/TileShadowNodeHelper.js';
9
+ */
10
+ class TileShadowNodeHelper extends Group {
11
+
12
+ /**
13
+ * @param {TileShadowNode} tileShadowNode The TileShadowNode instance to debug.
14
+ */
15
+ constructor( tileShadowNode ) {
16
+
17
+ super();
18
+
19
+ if ( ! tileShadowNode ) {
20
+
21
+ throw new Error( 'THREE.TileShadowNode instance is required for TileShadowNodeHelper.' );
22
+
23
+ }
24
+
25
+ this.tileShadowNode = tileShadowNode;
26
+ this.config = tileShadowNode.config;
27
+ this.tiles = tileShadowNode.tiles;
28
+ this._debugMeshes = [];
29
+ this._shadowCamHelpers = [];
30
+
31
+ this.initialized = false;
32
+
33
+ }
34
+
35
+ /**
36
+ * Initializes the debug displays (planes and camera helpers).
37
+ * Should be called after TileShadowNode has initialized its lights and shadow nodes.
38
+ */
39
+ init() {
40
+
41
+ if ( this.tileShadowNode._shadowNodes.length !== this.tiles.length ) {
42
+
43
+ console.error( 'Cannot initialize TileShadowNodeHelper: Shadow nodes not ready or mismatch count.' );
44
+ return;
45
+
46
+ }
47
+
48
+ const tilesX = this.config.tilesX;
49
+ const tilesY = this.config.tilesY;
50
+
51
+ // Clear previous helpers if any (e.g., during a re-init)
52
+ this.dispose();
53
+
54
+ // Create a display for each shadow map tile
55
+ for ( let i = 0; i < this.tiles.length; i ++ ) {
56
+
57
+ // Create display plane
58
+ const display = new Mesh( new PlaneGeometry( 1, 1 ), new NodeMaterial() );
59
+ display.renderOrder = 9999999; // Ensure they appear on top
60
+ display.material.transparent = true;
61
+ display.frustumCulled = false;
62
+ display.side = DoubleSide;
63
+ display.material.depthTest = false; // Disable depth testing
64
+ display.material.depthWrite = false; // Disable depth writing
65
+
66
+ const col = i % tilesX;
67
+ const row = Math.floor( i / tilesX );
68
+
69
+ // Vertex shader logic for positioning the debug quad
70
+ display.material.vertexNode = Fn( () => {
71
+
72
+ const aspectRatio = screenSize.x.div( screenSize.y );
73
+ const maxTiles = Math.max( tilesX, tilesY );
74
+ const displaySize = float( 0.8 / maxTiles ); // Size adapts to number of tiles
75
+ const margin = float( 0.01 );
76
+ const cornerOffset = float( 0.05 );
77
+
78
+ // Position tiles left-to-right, top-to-bottom
79
+ const xBase = float( - 1.0 ).add( cornerOffset ).add(
80
+ displaySize.div( 2 ).div( aspectRatio )
81
+ ).add( float( col ).mul( displaySize.div( aspectRatio ).add( margin ) ) );
82
+
83
+ const yBase = float( 1.0 ).sub( cornerOffset ).sub(
84
+ displaySize.div( 2 )
85
+ ).sub( float( row ).mul( displaySize.add( margin ) ) );
86
+
87
+ const scaledPos = vec2(
88
+ positionLocal.x.mul( displaySize.div( aspectRatio ) ),
89
+ positionLocal.y.mul( displaySize )
90
+ );
91
+
92
+ const finalPos = vec2(
93
+ scaledPos.x.add( xBase ),
94
+ scaledPos.y.add( yBase )
95
+ );
96
+
97
+ return vec4( finalPos.x, finalPos.y, 0.0, 1.0 );
98
+
99
+ } )();
100
+
101
+ display.material.outputNode = Fn( () => {
102
+
103
+ // Ensure shadowMap and depthTexture are available
104
+ if ( ! this.tileShadowNode.shadowMap || ! this.tileShadowNode.shadowMap.depthTexture ) {
105
+
106
+ return vec4( 1, 0, 1, 1 ); // Magenta error color
107
+
108
+ }
109
+
110
+ const sampledDepth = texture( this.tileShadowNode.shadowMap.depthTexture )
111
+ .sample( uv().flipY() )
112
+ .depth( int( i ) ) // Sample correct layer
113
+ .compare( 0.9 ); // Example comparison value
114
+
115
+ // Simple tint based on index for visual distinction
116
+ const r = float( 0.5 + ( i % 3 ) * 0.16 );
117
+ const g = float( 0.5 + ( i % 2 ) * 0.25 );
118
+ const b = float( 0.7 + ( i % 4 ) * 0.075 );
119
+
120
+ return vec4(
121
+ vec3( r, g, b )
122
+ .mul( sampledDepth )
123
+ .saturate()
124
+ .rgb,
125
+ 1.0
126
+ );
127
+
128
+ } )();
129
+
130
+ this.add( display );
131
+ this._debugMeshes.push( display );
132
+
133
+ if ( this.tileShadowNode._shadowNodes[ i ] && this.tileShadowNode._shadowNodes[ i ].shadow ) {
134
+
135
+ const camHelper = new CameraHelper( this.tileShadowNode._shadowNodes[ i ].shadow.camera );
136
+ camHelper.fog = false;
137
+ this.add( camHelper );
138
+ this._shadowCamHelpers.push( camHelper );
139
+
140
+ } else {
141
+
142
+ console.warn( `TileShadowNodeHelper: Could not create CameraHelper for tile index ${i}. Shadow node or camera missing.` );
143
+ this._shadowCamHelpers.push( null );
144
+
145
+ }
146
+
147
+ }
148
+
149
+ this.initialized = true;
150
+
151
+ }
152
+
153
+ /**
154
+ * Updates the debug visuals (specifically camera helpers).
155
+ * Should be called within TileShadowNode's update method.
156
+ */
157
+ update() {
158
+
159
+ if ( this.initialized === false ) {
160
+
161
+ this.init();
162
+
163
+ }
164
+
165
+ for ( const helper of this._shadowCamHelpers ) {
166
+
167
+ if ( helper ) {
168
+
169
+ helper.update(); // Update CameraHelper matrices
170
+ helper.updateMatrixWorld( true ); // Ensure world matrix is current
171
+
172
+ }
173
+
174
+ }
175
+
176
+ }
177
+
178
+ /**
179
+ * Removes all debug objects (planes and helpers) from the scene.
180
+ */
181
+ dispose() {
182
+
183
+ if ( this.scene ) {
184
+
185
+ for ( const mesh of this._debugMeshes ) {
186
+
187
+ mesh.geometry.dispose();
188
+ mesh.material.dispose();
189
+ this.scene.remove( mesh );
190
+
191
+ }
192
+
193
+ for ( const helper of this._shadowCamHelpers ) {
194
+
195
+ if ( helper ) {
196
+
197
+ this.scene.remove( helper );
198
+
199
+ }
200
+
201
+ }
202
+
203
+ }
204
+
205
+ this._debugMeshes = [];
206
+ this._shadowCamHelpers = [];
207
+
208
+ }
209
+
210
+ }
211
+
212
+ export { TileShadowNodeHelper };
@@ -0,0 +1,62 @@
1
+ import { Fn, If, vec3, float, min, cameraPosition, positionWorld } from 'three/tsl';
2
+
3
+ /**
4
+ * @module GroundedSkybox
5
+ * @three_import import { getGroundProjectedNormal } from 'three/addons/tsl/utils/GroundedSkybox.js';
6
+ */
7
+
8
+ /**
9
+ * Projects the world position onto a sphere whose bottom is clipped by a ground disk,
10
+ * then returns a vector usable for sampling an environment cube map.
11
+ *
12
+ * @tsl
13
+ * @function
14
+ * @param {Node<float>} radiusNode - The radius of the projection sphere. Must be large enough to ensure the scene's camera stays inside.
15
+ * @param {Node<float>} heightNode - The height is how far the camera that took the photo was above the ground. A larger value will magnify the downward part of the image.
16
+ * @return {Node<vec3>} A direction vector for sampling the environment cube map.
17
+ */
18
+ export const getGroundProjectedNormal = Fn( ( [ radiusNode, heightNode ] ) => {
19
+
20
+ const p = positionWorld.sub( cameraPosition ).normalize().toConst();
21
+ const camPos = cameraPosition.toVar();
22
+ camPos.y.subAssign( heightNode );
23
+
24
+ // sphereIntersect( camPos, p, vec3( 0 ), radius )
25
+ const b = camPos.dot( p ).toConst();
26
+ const c = camPos.dot( camPos ).sub( radiusNode.mul( radiusNode ) ).toConst();
27
+ const h = b.mul( b ).sub( c ).toConst();
28
+
29
+ const intersection = h.greaterThanEqual( 0 ).select( h.sqrt().sub( b ), - 1 );
30
+
31
+ const projected = vec3( 0, 1, 0 ).toVar();
32
+
33
+ If( intersection.greaterThan( 0 ), () => {
34
+
35
+ // diskIntersectWithBackFaceCulling( camPos, p, diskCenter, n, radius )
36
+ const diskCenter = vec3( 0, heightNode.negate(), 0 ).toConst();
37
+ const n = vec3( 0, 1, 0 ).toConst();
38
+ const d = p.dot( n ).toConst();
39
+
40
+ const intersection2 = float( 1e6 ).toVar();
41
+
42
+ If( d.lessThanEqual( 0 ), () => {
43
+
44
+ const o = camPos.sub( diskCenter ).toConst();
45
+ const t = n.dot( o ).negate().div( d ).toConst();
46
+ const q = o.add( p.mul( t ) ).toConst();
47
+
48
+ If( q.dot( q ).lessThan( radiusNode.mul( radiusNode ) ), () => {
49
+
50
+ intersection2.assign( t );
51
+
52
+ } );
53
+
54
+ } );
55
+
56
+ projected.assign( camPos.add( p.mul( min( intersection, intersection2 ) ) ).div( radiusNode ) );
57
+
58
+ } );
59
+
60
+ return projected;
61
+
62
+ } );
@@ -0,0 +1,51 @@
1
+ import { float, Fn, fract, int, vec2, vec4 } from 'three/tsl';
2
+
3
+ /**
4
+ * Returns a TSL function that samples texture-free analytic R² noise.
5
+ * Index 0 uses continuous screen pixels; other indices tile-shift with an R²
6
+ * sequence into a 64×64 period. Values are four independent R² dimensions
7
+ * hashed from the sample coordinates.
8
+ *
9
+ * @param {UniformNode<Vector2>} resolution
10
+ * @param {number} [seed=0] - Added to the coordinate hash so each pass gets an independent R² phase.
11
+ */
12
+ export function bindAnalyticNoise( resolution, seed = 0 ) {
13
+
14
+ const seedOffset = int( seed );
15
+
16
+ const r4 = ( coords ) => {
17
+
18
+ const P = 1.32471795724474602596;
19
+
20
+ const t = coords.x.mul( 1 / P ).add( coords.y.mul( 1 / P ** 2 ) ).add( float( seed ) );
21
+
22
+ return vec4(
23
+ fract( t.mul( P ).mul( 1 / P ) ),
24
+ fract( t.mul( P * 2 ).mul( 1 / P ** 2 ) ),
25
+ fract( t.mul( P * 3 ).mul( 0.4198754210 ) ), // this is not 1 / P ** 3, however this magic constant gives better noise
26
+ fract( t.mul( P * 4 ).mul( 1 / P ** 3 ) )
27
+ );
28
+
29
+ };
30
+
31
+ return Fn( ( [ uvCoord, sampleIndex ] ) => {
32
+
33
+ const index = int( sampleIndex ).add( seedOffset );
34
+ const noise = vec4().toVar();
35
+
36
+ const tileSize = float( 32 );
37
+
38
+ const screenPixel = uvCoord.mul( resolution ).floor();
39
+ const offset = fract( vec2(
40
+ float( index ).mul( 0.7548776662 ),
41
+ float( index ).mul( 0.5698402910 )
42
+ ) ).mul( tileSize ).floor();
43
+ const coords = screenPixel.add( offset ).mod( tileSize );
44
+
45
+ noise.assign( r4( coords ) );
46
+
47
+ return noise;
48
+
49
+ } );
50
+
51
+ }
@@ -0,0 +1,70 @@
1
+ import { varying, vec4, modelWorldMatrixInverse, cameraPosition, positionGeometry, float, Fn, Loop, max, min, vec2, vec3 } from 'three/tsl';
2
+
3
+ /**
4
+ * @module Raymarching
5
+ * @three_import import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
6
+ */
7
+
8
+ const hitBox = /*@__PURE__*/ Fn( ( { orig, dir } ) => {
9
+
10
+ const box_min = vec3( - 0.5 );
11
+ const box_max = vec3( 0.5 );
12
+
13
+ const inv_dir = dir.reciprocal();
14
+
15
+ const tmin_tmp = box_min.sub( orig ).mul( inv_dir );
16
+ const tmax_tmp = box_max.sub( orig ).mul( inv_dir );
17
+
18
+ const tmin = min( tmin_tmp, tmax_tmp );
19
+ const tmax = max( tmin_tmp, tmax_tmp );
20
+
21
+ const t0 = max( tmin.x, max( tmin.y, tmin.z ) );
22
+ const t1 = min( tmax.x, min( tmax.y, tmax.z ) );
23
+
24
+ return vec2( t0, t1 );
25
+
26
+ }, { orig: 'vec3', dir: 'vec3', return: 'vec2' } );
27
+
28
+ /**
29
+ * TSL function for performing raymarching in a box-area using the specified number of steps
30
+ * and a callback function.
31
+ *
32
+ * ```js
33
+ * RaymarchingBox( count, ( { positionRay } ) => {
34
+ *
35
+ * } );
36
+ * ```
37
+ *
38
+ * @tsl
39
+ * @function
40
+ * @param {number|Node} steps - The number of steps for raymarching.
41
+ * @param {Function|FunctionNode} callback - The callback function to execute at each step.
42
+ */
43
+ export const RaymarchingBox = ( steps, callback ) => {
44
+
45
+ const vOrigin = varying( vec3( modelWorldMatrixInverse.mul( vec4( cameraPosition, 1.0 ) ) ) );
46
+ const vDirection = varying( positionGeometry.sub( vOrigin ) );
47
+
48
+ const rayDir = vDirection.normalize();
49
+ const bounds = vec2( hitBox( { orig: vOrigin, dir: rayDir } ) ).toVar();
50
+
51
+ bounds.x.greaterThan( bounds.y ).discard();
52
+
53
+ bounds.assign( vec2( max( bounds.x, 0.0 ), bounds.y ) );
54
+
55
+ const inc = vec3( rayDir.abs().reciprocal() ).toVar();
56
+ const stepSize = float( min( inc.x, min( inc.y, inc.z ) ) ).toVar();
57
+
58
+ stepSize.divAssign( float( steps ) );
59
+
60
+ const positionRay = vec3( vOrigin.add( bounds.x.mul( rayDir ) ) ).toVar();
61
+
62
+ Loop( { type: 'float', start: bounds.x, end: bounds.y, update: stepSize }, () => {
63
+
64
+ callback( { positionRay, stepSize } );
65
+
66
+ positionRay.addAssign( rayDir.mul( stepSize ) );
67
+
68
+ } );
69
+
70
+ };
@@ -0,0 +1,53 @@
1
+ import { Fn, float, positionView, viewportDepthTexture, perspectiveDepthToViewZ, cameraNear, cameraFar } from 'three/tsl';
2
+
3
+ /**
4
+ * @module SoftParticles
5
+ * @three_import import { softParticles } from 'three/addons/tsl/utils/SoftParticles.js';
6
+ */
7
+
8
+ /**
9
+ * A symmetric contrast curve, as described in the "Soft Particles" white paper
10
+ * (NVIDIA, Tristan Lorach).
11
+ *
12
+ * @tsl
13
+ * @function
14
+ * @private
15
+ * @param {Node<float>} value - The value to remap, expected in the `[0, 1]` range.
16
+ * @param {Node<float>} power - The contrast power. `1` is linear, higher values sharpen the transition.
17
+ * @return {Node<float>} The remapped value.
18
+ */
19
+ const contrastCurve = /*@__PURE__*/ Fn( ( [ value, power ] ) => {
20
+
21
+ const aboveHalf = value.greaterThan( 0.5 ).toConst();
22
+ const folded = aboveHalf.select( value.oneMinus(), value ).toConst();
23
+ const output = folded.mul( 2 ).saturate().pow( power ).mul( 0.5 ).toConst();
24
+
25
+ return aboveHalf.select( output.oneMinus(), output );
26
+
27
+ }, { value: 'float', power: 'float', return: 'float' } );
28
+
29
+ /**
30
+ * Computes an opacity node for soft particles, based on the "Soft Particles" white
31
+ * paper (NVIDIA, Tristan Lorach).
32
+ *
33
+ * @tsl
34
+ * @function
35
+ * @param {Object} [parameters={}] - The configuration parameters.
36
+ * @param {Node<float>} [parameters.opacity=float(1)] - The sprite's base opacity, which the soft fade is multiplied with.
37
+ * @param {Node<float>|number} [parameters.distance=1] - The world-space distance over which the sprite fades out against the scene.
38
+ * @param {Node<float>|number} [parameters.contrast=2] - The contrast power of the fade curve. `1` is linear, higher values sharpen the transition.
39
+ * @param {Node<float>} [parameters.viewportDepth=viewportDepthTexture()] - The opaque scene depth the particles fade against.
40
+ * @return {Node<float>} The opacity node to assign to `material.opacityNode`.
41
+ */
42
+ export function softParticles( { opacity = float( 1 ), distance = 1, contrast = 2, viewportDepth = viewportDepthTexture() } = {} ) {
43
+
44
+ // Read the opaque scene depth captured before the particle pass and convert both
45
+ // the scene depth and the particle's depth to view space, so the gap between them
46
+ // can be measured in world units.
47
+ const sceneViewZ = perspectiveDepthToViewZ( viewportDepth, cameraNear, cameraFar ).toConst();
48
+ const depthDelta = positionView.z.sub( sceneViewZ ).div( distance ).saturate();
49
+
50
+ // Fade out as the particle approaches the scene; stay opaque when well in front of it.
51
+ return opacity.mul( contrastCurve( depthDelta, contrast ) );
52
+
53
+ }