@lampdotdev/lamp 0.0.0-stage → 0.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (464) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +357 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1646 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  29. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  30. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  31. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  32. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  33. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  34. package/Resources/GameKit/web/lamp-game.js +3036 -0
  35. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  36. package/Resources/WebHost/App.exe +0 -0
  37. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  38. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  39. package/Resources/WebHost/lamp_controllers.h +1506 -0
  40. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  41. package/Resources/WebLibraries/earlier.txt +318 -0
  42. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  43. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  44. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  45. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  46. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  47. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  48. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  49. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  50. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  51. package/Resources/WebLibraries/three/LICENSE +21 -0
  52. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  53. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  54. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  55. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  56. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  57. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  58. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  59. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  60. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  61. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  62. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  63. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  64. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  65. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  69. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  70. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  71. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  72. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  73. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  74. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  75. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  76. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  77. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  78. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  79. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  80. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  81. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  83. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  84. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  86. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  87. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  91. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  92. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  93. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  95. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  97. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  99. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  100. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  101. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  102. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  104. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  105. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  106. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  107. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  108. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  109. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  110. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  111. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  112. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  116. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  121. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  122. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  124. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  128. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  129. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  133. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  134. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  135. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  138. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  139. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  141. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  142. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  143. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  144. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  145. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  146. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  147. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  148. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  149. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  150. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  151. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  152. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  154. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  155. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  156. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  157. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  158. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  159. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  160. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  161. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  162. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  163. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  164. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  166. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  168. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  169. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  170. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  173. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  174. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  175. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  176. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  177. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  181. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  182. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  183. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  184. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  185. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  186. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  187. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  188. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  189. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  190. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  191. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  194. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  195. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  225. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  226. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  227. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  233. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  236. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  237. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  241. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  242. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  246. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  252. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  253. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  255. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  256. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  257. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  258. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  259. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  260. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  267. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  268. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  269. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  270. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  271. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  276. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
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@@ -0,0 +1,221 @@
1
+ import {
2
+ InstancedBufferAttribute,
3
+ InstancedMesh,
4
+ Matrix4,
5
+ ShaderMaterial,
6
+ SphereGeometry,
7
+ Vector3
8
+ } from 'three';
9
+
10
+ /**
11
+ * Visualizes an {@link LightProbeGridWebGL} by rendering a sphere at each
12
+ * probe position, shaded with the probe's L2 spherical harmonics.
13
+ *
14
+ * Uses a single `InstancedMesh` draw call for all probes.
15
+ *
16
+ * ```js
17
+ * const helper = new LightProbeGridHelperWebGL( probes );
18
+ * scene.add( helper );
19
+ * ```
20
+ *
21
+ * @augments InstancedMesh
22
+ * @three_import import { LightProbeGridHelperWebGL } from 'three/addons/helpers/LightProbeGridHelperWebGL.js';
23
+ */
24
+ class LightProbeGridHelperWebGL extends InstancedMesh {
25
+
26
+ /**
27
+ * Constructs a new irradiance probe grid helper.
28
+ *
29
+ * @param {LightProbeGridWebGL} probes - The probe grid to visualize.
30
+ * @param {number} [sphereSize=0.12] - The radius of each probe sphere.
31
+ */
32
+ constructor( probes, sphereSize = 0.12 ) {
33
+
34
+ const geometry = new SphereGeometry( sphereSize, 16, 16 );
35
+
36
+ const material = new ShaderMaterial( {
37
+
38
+ uniforms: {
39
+
40
+ probesSH: { value: null },
41
+ probesResolution: { value: new Vector3() },
42
+
43
+ },
44
+
45
+ vertexShader: /* glsl */`
46
+
47
+ attribute vec3 instanceUVW;
48
+
49
+ varying vec3 vWorldNormal;
50
+ varying vec3 vUVW;
51
+
52
+ void main() {
53
+
54
+ vUVW = instanceUVW;
55
+ vWorldNormal = normalize( mat3( modelMatrix ) * normal );
56
+ gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4( position, 1.0 );
57
+
58
+ }
59
+
60
+ `,
61
+
62
+ fragmentShader: /* glsl */`
63
+
64
+ precision highp sampler3D;
65
+
66
+ uniform sampler3D probesSH;
67
+ uniform vec3 probesResolution;
68
+
69
+ varying vec3 vWorldNormal;
70
+ varying vec3 vUVW;
71
+
72
+ void main() {
73
+
74
+ // Atlas UV mapping — must match lightprobes_pars_fragment.glsl.js
75
+ float nz = probesResolution.z;
76
+ float paddedSlices = nz + 2.0;
77
+ float atlasDepth = 7.0 * paddedSlices;
78
+ float uvZBase = vUVW.z * nz + 1.0;
79
+
80
+ vec4 s0 = texture( probesSH, vec3( vUVW.xy, ( uvZBase ) / atlasDepth ) );
81
+ vec4 s1 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );
82
+ vec4 s2 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );
83
+ vec4 s3 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );
84
+ vec4 s4 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );
85
+ vec4 s5 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );
86
+ vec4 s6 = texture( probesSH, vec3( vUVW.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );
87
+
88
+ // Unpack 9 vec3 SH L2 coefficients
89
+
90
+ vec3 c0 = s0.xyz;
91
+ vec3 c1 = vec3( s0.w, s1.xy );
92
+ vec3 c2 = vec3( s1.zw, s2.x );
93
+ vec3 c3 = s2.yzw;
94
+ vec3 c4 = s3.xyz;
95
+ vec3 c5 = vec3( s3.w, s4.xy );
96
+ vec3 c6 = vec3( s4.zw, s5.x );
97
+ vec3 c7 = s5.yzw;
98
+ vec3 c8 = s6.xyz;
99
+
100
+ vec3 n = normalize( vWorldNormal );
101
+
102
+ float x = n.x, y = n.y, z = n.z;
103
+
104
+ // band 0
105
+ vec3 result = c0 * 0.886227;
106
+
107
+ // band 1,
108
+ result += c1 * 2.0 * 0.511664 * y;
109
+ result += c2 * 2.0 * 0.511664 * z;
110
+ result += c3 * 2.0 * 0.511664 * x;
111
+
112
+ // band 2,
113
+ result += c4 * 2.0 * 0.429043 * x * y;
114
+ result += c5 * 2.0 * 0.429043 * y * z;
115
+ result += c6 * ( 0.743125 * z * z - 0.247708 );
116
+ result += c7 * 2.0 * 0.429043 * x * z;
117
+ result += c8 * 0.429043 * ( x * x - y * y );
118
+
119
+ gl_FragColor = vec4( max( result, vec3( 0.0 ) ), 1.0 );
120
+
121
+ #include <tonemapping_fragment>
122
+ #include <colorspace_fragment>
123
+
124
+ }
125
+
126
+ `
127
+
128
+ } );
129
+
130
+ const res = probes.resolution;
131
+ const count = res.x * res.y * res.z;
132
+
133
+ super( geometry, material, count );
134
+
135
+ /**
136
+ * The probe grid to visualize.
137
+ *
138
+ * @type {LightProbeGridWebGL}
139
+ */
140
+ this.probes = probes;
141
+
142
+ this.type = 'LightProbeGridHelperWebGL';
143
+
144
+ this.update();
145
+
146
+ }
147
+
148
+ /**
149
+ * Rebuilds instance matrices and UVW attributes from the current probe grid.
150
+ * Call this after changing `probes` or after re-baking.
151
+ */
152
+ update() {
153
+
154
+ const probes = this.probes;
155
+ const res = probes.resolution;
156
+ const count = res.x * res.y * res.z;
157
+
158
+ // Resize instance matrix buffer if needed
159
+
160
+ if ( this.instanceMatrix.count !== count ) {
161
+
162
+ this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 );
163
+
164
+ }
165
+
166
+ this.count = count;
167
+
168
+ const uvwArray = new Float32Array( count * 3 );
169
+ const matrix = new Matrix4();
170
+ const probePos = new Vector3();
171
+
172
+ let i = 0;
173
+
174
+ for ( let iz = 0; iz < res.z; iz ++ ) {
175
+
176
+ for ( let iy = 0; iy < res.y; iy ++ ) {
177
+
178
+ for ( let ix = 0; ix < res.x; ix ++ ) {
179
+
180
+ // Remap to texel centers (must match lightprobes_pars_fragment.glsl.js)
181
+ uvwArray[ i * 3 ] = ( ix + 0.5 ) / res.x;
182
+ uvwArray[ i * 3 + 1 ] = ( iy + 0.5 ) / res.y;
183
+ uvwArray[ i * 3 + 2 ] = ( iz + 0.5 ) / res.z;
184
+
185
+ probes.getProbePosition( ix, iy, iz, probePos );
186
+ matrix.makeTranslation( probePos.x, probePos.y, probePos.z );
187
+ this.setMatrixAt( i, matrix );
188
+
189
+ i ++;
190
+
191
+ }
192
+
193
+ }
194
+
195
+ }
196
+
197
+ this.instanceMatrix.needsUpdate = true;
198
+
199
+ this.geometry.setAttribute( 'instanceUVW', new InstancedBufferAttribute( uvwArray, 3 ) );
200
+
201
+ // Update texture uniforms
202
+
203
+ this.material.uniforms.probesSH.value = probes.texture;
204
+ this.material.uniforms.probesResolution.value.copy( probes.resolution );
205
+
206
+ }
207
+
208
+ /**
209
+ * Frees the GPU-related resources allocated by this instance. Call this
210
+ * method whenever this instance is no longer used in your app.
211
+ */
212
+ dispose() {
213
+
214
+ this.geometry.dispose();
215
+ this.material.dispose();
216
+
217
+ }
218
+
219
+ }
220
+
221
+ export { LightProbeGridHelperWebGL };
@@ -0,0 +1,166 @@
1
+ import {
2
+ Mesh,
3
+ ShaderMaterial,
4
+ SphereGeometry
5
+ } from 'three';
6
+
7
+ /**
8
+ * Renders a sphere to visualize a light probe in the scene.
9
+ *
10
+ * This helper can only be used with {@link WebGLRenderer}.
11
+ * When using {@link WebGPURenderer}, import from `LightProbeHelperGPU.js`.
12
+ *
13
+ * ```js
14
+ * const helper = new LightProbeHelper( lightProbe );
15
+ * scene.add( helper );
16
+ * ```
17
+ *
18
+ * @augments Mesh
19
+ * @three_import import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelper.js';
20
+ */
21
+ class LightProbeHelper extends Mesh {
22
+
23
+ /**
24
+ * Constructs a new light probe helper.
25
+ *
26
+ * @param {LightProbe} lightProbe - The light probe to visualize.
27
+ * @param {number} [size=1] - The size of the helper.
28
+ */
29
+ constructor( lightProbe, size = 1 ) {
30
+
31
+ const material = new ShaderMaterial( {
32
+
33
+ type: 'LightProbeHelperMaterial',
34
+
35
+ uniforms: {
36
+
37
+ sh: { value: lightProbe.sh.coefficients }, // by reference
38
+
39
+ intensity: { value: lightProbe.intensity }
40
+
41
+ },
42
+
43
+ vertexShader: /* glsl */`
44
+
45
+ varying vec3 vNormal;
46
+
47
+ void main() {
48
+
49
+ vNormal = normalize( normalMatrix * normal );
50
+
51
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
52
+
53
+ }
54
+
55
+ `,
56
+
57
+ fragmentShader: /* glsl */`
58
+
59
+ #define RECIPROCAL_PI 0.318309886
60
+
61
+
62
+ vec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) {
63
+
64
+ // upper-left 3x3 of view matrix is assumed to be orthogonal
65
+
66
+ return normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz );
67
+
68
+ }
69
+
70
+ // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf,
71
+ vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
72
+
73
+ // normal is assumed to have unit length,
74
+
75
+ float x = normal.x, y = normal.y, z = normal.z;
76
+
77
+ // band 0,
78
+ vec3 result = shCoefficients[ 0 ] * 0.886227;
79
+
80
+ // band 1,
81
+ result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
82
+ result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
83
+ result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
84
+
85
+ // band 2,
86
+ result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
87
+ result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
88
+ result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
89
+ result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
90
+ result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
91
+ return result;
92
+
93
+ }
94
+
95
+ uniform vec3 sh[ 9 ]; // sh coefficients
96
+
97
+ uniform float intensity; // light probe intensity
98
+
99
+ varying vec3 vNormal;
100
+
101
+ void main() {
102
+
103
+ vec3 normal = normalize( vNormal );
104
+
105
+ vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );
106
+
107
+ vec3 irradiance = shGetIrradianceAt( worldNormal, sh );
108
+
109
+ vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;
110
+
111
+ gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );
112
+
113
+ }
114
+
115
+ `,
116
+
117
+ } );
118
+
119
+ const geometry = new SphereGeometry( 1, 32, 16 );
120
+
121
+ super( geometry, material );
122
+
123
+ /**
124
+ * The light probe to visualize.
125
+ *
126
+ * @type {LightProbe}
127
+ */
128
+ this.lightProbe = lightProbe;
129
+
130
+ /**
131
+ * The size of the helper.
132
+ *
133
+ * @type {number}
134
+ * @default 1
135
+ */
136
+ this.size = size;
137
+ this.type = 'LightProbeHelper';
138
+
139
+ this.onBeforeRender();
140
+
141
+ }
142
+
143
+ /**
144
+ * Frees the GPU-related resources allocated by this instance. Call this
145
+ * method whenever this instance is no longer used in your app.
146
+ */
147
+ dispose() {
148
+
149
+ this.geometry.dispose();
150
+ this.material.dispose();
151
+
152
+ }
153
+
154
+ onBeforeRender() {
155
+
156
+ this.position.copy( this.lightProbe.position );
157
+
158
+ this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
159
+
160
+ this.material.uniforms.intensity.value = this.lightProbe.intensity;
161
+
162
+ }
163
+
164
+ }
165
+
166
+ export { LightProbeHelper };
@@ -0,0 +1,102 @@
1
+ import {
2
+ Mesh,
3
+ NodeMaterial,
4
+ SphereGeometry
5
+ } from 'three/webgpu';
6
+ import { float, Fn, getShIrradianceAt, normalWorld, uniformArray, uniform, vec4 } from 'three/tsl';
7
+
8
+ /**
9
+ * Renders a sphere to visualize a light probe in the scene.
10
+ *
11
+ * This helper can only be used with {@link WebGPURenderer}.
12
+ * When using {@link WebGLRenderer}, import from `LightProbeHelper.js`.
13
+ *
14
+ * ```js
15
+ * const helper = new LightProbeHelper( lightProbe );
16
+ * scene.add( helper );
17
+ * ```
18
+ *
19
+ * @private
20
+ * @augments Mesh
21
+ * @three_import import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelperGPU.js';
22
+ */
23
+ class LightProbeHelper extends Mesh {
24
+
25
+ /**
26
+ * Constructs a new light probe helper.
27
+ *
28
+ * @param {LightProbe} lightProbe - The light probe to visualize.
29
+ * @param {number} [size=1] - The size of the helper.
30
+ */
31
+ constructor( lightProbe, size = 1 ) {
32
+
33
+ const sh = uniformArray( lightProbe.sh.coefficients );
34
+ const intensity = uniform( lightProbe.intensity );
35
+
36
+ const RECIPROCAL_PI = float( 1 / Math.PI );
37
+
38
+ const fragmentNode = Fn( () => {
39
+
40
+ const irradiance = getShIrradianceAt( normalWorld, sh );
41
+
42
+ const outgoingLight = RECIPROCAL_PI.mul( irradiance ).mul( intensity );
43
+
44
+ return vec4( outgoingLight, 1.0 );
45
+
46
+ } )();
47
+
48
+ const material = new NodeMaterial();
49
+ material.fragmentNode = fragmentNode;
50
+
51
+ const geometry = new SphereGeometry( 1, 32, 16 );
52
+
53
+ super( geometry, material );
54
+
55
+ /**
56
+ * The light probe to visualize.
57
+ *
58
+ * @type {LightProbe}
59
+ */
60
+ this.lightProbe = lightProbe;
61
+
62
+ /**
63
+ * The size of the helper.
64
+ *
65
+ * @type {number}
66
+ * @default 1
67
+ */
68
+ this.size = size;
69
+ this.type = 'LightProbeHelper';
70
+
71
+ this._intensity = intensity;
72
+ this._sh = sh;
73
+
74
+ this.onBeforeRender();
75
+
76
+ }
77
+
78
+ /**
79
+ * Frees the GPU-related resources allocated by this instance. Call this
80
+ * method whenever this instance is no longer used in your app.
81
+ */
82
+ dispose() {
83
+
84
+ this.geometry.dispose();
85
+ this.material.dispose();
86
+
87
+ }
88
+
89
+ onBeforeRender() {
90
+
91
+ this.position.copy( this.lightProbe.position );
92
+
93
+ this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
94
+
95
+ this._intensity.value = this.lightProbe.intensity;
96
+ this._sh.array = this.lightProbe.sh.coefficients;
97
+
98
+ }
99
+
100
+ }
101
+
102
+ export { LightProbeHelper };
@@ -0,0 +1,109 @@
1
+ import {
2
+ LineSegments,
3
+ BufferGeometry,
4
+ Float32BufferAttribute,
5
+ LineBasicMaterial
6
+ } from 'three';
7
+
8
+ /**
9
+ * A helper for visualizing an Octree.
10
+ *
11
+ * ```js
12
+ * const helper = new OctreeHelper( octree );
13
+ * scene.add( helper );
14
+ * ```
15
+ *
16
+ * @augments LineSegments
17
+ * @three_import import { OctreeHelper } from 'three/addons/helpers/OctreeHelper.js';
18
+ */
19
+ class OctreeHelper extends LineSegments {
20
+
21
+ /**
22
+ * Constructs a new Octree helper.
23
+ *
24
+ * @param {Octree} octree - The octree to visualize.
25
+ * @param {number|Color|string} [color=0xffff00] - The helper's color.
26
+ */
27
+ constructor( octree, color = 0xffff00 ) {
28
+
29
+ super( new BufferGeometry(), new LineBasicMaterial( { color: color, toneMapped: false } ) );
30
+
31
+ /**
32
+ * The octree to visualize.
33
+ *
34
+ * @type {Octree}
35
+ */
36
+ this.octree = octree;
37
+
38
+ /**
39
+ * The helper's color.
40
+ *
41
+ * @type {number|Color|string}
42
+ */
43
+ this.color = color;
44
+
45
+ this.type = 'OctreeHelper';
46
+
47
+ this.update();
48
+
49
+ }
50
+
51
+ /**
52
+ * Updates the helper. This method must be called whenever the Octree's
53
+ * structure is changed.
54
+ */
55
+ update() {
56
+
57
+ const vertices = [];
58
+
59
+ function traverse( tree ) {
60
+
61
+ for ( let i = 0; i < tree.length; i ++ ) {
62
+
63
+ const min = tree[ i ].box.min;
64
+ const max = tree[ i ].box.max;
65
+
66
+ vertices.push( max.x, max.y, max.z ); vertices.push( min.x, max.y, max.z ); // 0, 1
67
+ vertices.push( min.x, max.y, max.z ); vertices.push( min.x, min.y, max.z ); // 1, 2
68
+ vertices.push( min.x, min.y, max.z ); vertices.push( max.x, min.y, max.z ); // 2, 3
69
+ vertices.push( max.x, min.y, max.z ); vertices.push( max.x, max.y, max.z ); // 3, 0
70
+
71
+ vertices.push( max.x, max.y, min.z ); vertices.push( min.x, max.y, min.z ); // 4, 5
72
+ vertices.push( min.x, max.y, min.z ); vertices.push( min.x, min.y, min.z ); // 5, 6
73
+ vertices.push( min.x, min.y, min.z ); vertices.push( max.x, min.y, min.z ); // 6, 7
74
+ vertices.push( max.x, min.y, min.z ); vertices.push( max.x, max.y, min.z ); // 7, 4
75
+
76
+ vertices.push( max.x, max.y, max.z ); vertices.push( max.x, max.y, min.z ); // 0, 4
77
+ vertices.push( min.x, max.y, max.z ); vertices.push( min.x, max.y, min.z ); // 1, 5
78
+ vertices.push( min.x, min.y, max.z ); vertices.push( min.x, min.y, min.z ); // 2, 6
79
+ vertices.push( max.x, min.y, max.z ); vertices.push( max.x, min.y, min.z ); // 3, 7
80
+
81
+ traverse( tree[ i ].subTrees );
82
+
83
+ }
84
+
85
+ }
86
+
87
+ traverse( this.octree.subTrees );
88
+
89
+ this.geometry.dispose();
90
+
91
+ this.geometry = new BufferGeometry();
92
+ this.geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
93
+
94
+ }
95
+
96
+ /**
97
+ * Frees the GPU-related resources allocated by this instance. Call this
98
+ * method whenever this instance is no longer used in your app.
99
+ */
100
+ dispose() {
101
+
102
+ this.geometry.dispose();
103
+ this.material.dispose();
104
+
105
+ }
106
+
107
+ }
108
+
109
+ export { OctreeHelper };