@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,473 @@
1
+ import { BoxGeometry, BufferGeometry, CapsuleGeometry, Color, ConeGeometry, CylinderGeometry, DodecahedronGeometry, Float32BufferAttribute, IcosahedronGeometry, LineBasicMaterial, Mesh, MeshStandardMaterial, OctahedronGeometry, PlaneGeometry, RingGeometry, Shape, ShapeGeometry, SphereGeometry, TetrahedronGeometry, TorusGeometry, ExtrudeGeometry, } from 'three';
2
+ const safeNumber = (value, fallback, min) => {
3
+ const num = typeof value === 'number' && !isNaN(value) ? value : fallback;
4
+ return min !== undefined ? Math.max(num, min) : num;
5
+ };
6
+ function normalize(geo, radius) {
7
+ geo.computeBoundingSphere();
8
+ const scale = radius / (geo.boundingSphere?.radius || 1);
9
+ geo.scale(scale, scale, scale);
10
+ geo.computeVertexNormals();
11
+ return geo;
12
+ }
13
+ export const createMesh = (config, materialSettings) => {
14
+ const material = new MeshStandardMaterial({
15
+ color: materialSettings && typeof materialSettings.color === 'string'
16
+ ? materialSettings.color : '#ffffff',
17
+ opacity: materialSettings && 'opacity' in materialSettings
18
+ ? materialSettings.opacity || 1 : 1,
19
+ });
20
+ const mesh = new Mesh();
21
+ mesh.material = material;
22
+ mesh.name = config.name || `${config.type}_${Date.now()}`;
23
+ // mesh.scale.set(...config.scale);
24
+ // mesh.position.set(...config.position);
25
+ // mesh.rotation.set(...config.rotation);
26
+ mesh.userData = { type: config.type, id: config.id, options: config };
27
+ return mesh;
28
+ };
29
+ const createBox = (size, mesh) => {
30
+ mesh.geometry = new BoxGeometry(...size);
31
+ return mesh;
32
+ };
33
+ const createHeart = ({ curveSegments = 64 }, mesh) => {
34
+ const s = new Shape();
35
+ const x = 0;
36
+ const y = 0;
37
+ s.moveTo(x + 0.25, y + 0.25);
38
+ s.bezierCurveTo(x + 0.25, y + 0.25, x + 0.20, y, x, y);
39
+ s.bezierCurveTo(x - 0.30, y, x - 0.30, y + 0.35, x - 0.30, y + 0.35);
40
+ s.bezierCurveTo(x - 0.30, y + 0.55, x - 0.10, y + 0.77, x + 0.25, y + 0.95);
41
+ s.bezierCurveTo(x + 0.60, y + 0.77, x + 0.80, y + 0.55, x + 0.80, y + 0.35);
42
+ s.bezierCurveTo(x + 0.80, y + 0.35, x + 0.80, y, x + 0.50, y);
43
+ s.bezierCurveTo(x + 0.35, y, x + 0.25, y + 0.25, x + 0.25, y + 0.25);
44
+ const geo = new ExtrudeGeometry(s, {
45
+ depth: 1,
46
+ curveSegments,
47
+ bevelEnabled: true,
48
+ bevelThickness: 0.03,
49
+ bevelSize: 0.03,
50
+ bevelSegments: 3,
51
+ });
52
+ geo.rotateZ(Math.PI); // orient point-down
53
+ geo.center();
54
+ mesh.geometry = normalize(geo, 1);
55
+ return mesh;
56
+ };
57
+ const createSphere = (options, mesh) => {
58
+ const { radius = 0.5, segments = 32, rings = segments } = options;
59
+ mesh.geometry = new SphereGeometry(radius, segments, rings);
60
+ return mesh;
61
+ };
62
+ const createPoint = (options, mesh) => {
63
+ const { size = 0.1 } = options;
64
+ mesh.geometry = new SphereGeometry(size, 16, 16);
65
+ return mesh;
66
+ };
67
+ const createGrid = (options, mesh) => {
68
+ const { size = 10, divisions = 10 } = options;
69
+ const gridGeometry = new BufferGeometry();
70
+ const vertices = [];
71
+ const colors = [];
72
+ const step = size / divisions;
73
+ const halfSize = size / 2;
74
+ for (let i = 0; i <= divisions; i++) {
75
+ const pos = -halfSize + i * step;
76
+ vertices.push(-halfSize, 0, pos, halfSize, 0, pos);
77
+ vertices.push(pos, 0, -halfSize, pos, 0, halfSize);
78
+ const gridColor = new Color('#ffffff');
79
+ for (let j = 0; j < 4; j++)
80
+ colors.push(gridColor.r, gridColor.g, gridColor.b);
81
+ }
82
+ gridGeometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
83
+ gridGeometry.setAttribute('color', new Float32BufferAttribute(colors, 3));
84
+ mesh.geometry = gridGeometry;
85
+ mesh.material = new LineBasicMaterial({ vertexColors: true, transparent: true, opacity: 1, fog: false });
86
+ return mesh;
87
+ };
88
+ const createCylinder = (options, mesh) => {
89
+ const radiusTop = typeof options.radiusTop === 'number' && options.radiusTop > 0 ? options.radiusTop : 0.5;
90
+ const radiusBottom = typeof options.radiusBottom === 'number' && options.radiusBottom > 0 ? options.radiusBottom : 0.5;
91
+ const height = typeof options.height === 'number' && options.height > 0 ? options.height : 1;
92
+ const radialSegments = typeof options.radialSegments === 'number' && options.radialSegments >= 3 ? options.radialSegments : 32;
93
+ mesh.geometry = new CylinderGeometry(radiusTop, radiusBottom, height, radialSegments);
94
+ return mesh;
95
+ };
96
+ const createTorus = (options, mesh) => {
97
+ mesh.geometry = new TorusGeometry(safeNumber(options.radius, 0.5, 0.0001), safeNumber(options.tube, 0.2, 0.0001), safeNumber(options.radialSegments, 16, 3), safeNumber(options.tubularSegments, 100, 3));
98
+ return mesh;
99
+ };
100
+ const createCone = (options, mesh) => {
101
+ mesh.geometry = new ConeGeometry(safeNumber(options.radius, 0.5, 0.0001), safeNumber(options.height, 1, 0.0001), safeNumber(options.radialSegments, 32, 3));
102
+ return mesh;
103
+ };
104
+ const createPlane = (options, mesh) => {
105
+ const width = safeNumber(options.width ?? options.scale[0], 1, 0.0001);
106
+ const height = safeNumber(options.height ?? options.scale[1], 1, 0.0001);
107
+ mesh.geometry = new PlaneGeometry(width, height, safeNumber(options.widthSegments, 1, 1), safeNumber(options.heightSegments, 1, 1));
108
+ return mesh;
109
+ };
110
+ const createText = (options, mesh) => {
111
+ const text = typeof options.text === 'string' ? options.text : 'Hello';
112
+ const size = safeNumber(options.size, 1, 0.0001);
113
+ const height = safeNumber(options.height, 0.2, 0.0001);
114
+ mesh.geometry = new BoxGeometry(text.length * size * 0.6, size, height);
115
+ return mesh;
116
+ };
117
+ const createCustomMesh = (options, mesh) => {
118
+ const { vertices = [], indices = [], normals, uvs } = options;
119
+ const geometry = new BufferGeometry();
120
+ if (vertices.length > 0)
121
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
122
+ if (indices && indices.length > 0)
123
+ geometry.setIndex(indices);
124
+ if (normals && normals.length === vertices.length) {
125
+ geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
126
+ }
127
+ else {
128
+ geometry.computeVertexNormals();
129
+ }
130
+ if (uvs && uvs.length === (vertices.length / 3) * 2) {
131
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
132
+ }
133
+ else if (vertices.length > 0) {
134
+ const vertexCount = vertices.length / 3;
135
+ const autoUvs = new Float32Array(vertexCount * 2);
136
+ let minX = Infinity, maxX = -Infinity, minZ = Infinity, maxZ = -Infinity;
137
+ for (let i = 0; i < vertexCount; i++) {
138
+ const x = vertices[i * 3], z = vertices[i * 3 + 2];
139
+ minX = Math.min(minX, x);
140
+ maxX = Math.max(maxX, x);
141
+ minZ = Math.min(minZ, z);
142
+ maxZ = Math.max(maxZ, z);
143
+ }
144
+ const rangeX = maxX - minX || 1, rangeZ = maxZ - minZ || 1;
145
+ for (let i = 0; i < vertexCount; i++) {
146
+ autoUvs[i * 2] = (vertices[i * 3] - minX) / rangeX;
147
+ autoUvs[i * 2 + 1] = (vertices[i * 3 + 2] - minZ) / rangeZ;
148
+ }
149
+ geometry.setAttribute('uv', new Float32BufferAttribute(autoUvs, 2));
150
+ }
151
+ mesh.geometry = geometry;
152
+ return mesh;
153
+ };
154
+ const createRing = (options, mesh) => {
155
+ const { innerRadius = 0.3, outerRadius = 0.8, thetaSegments = 32, phiSegments = 8 } = options;
156
+ mesh.geometry = new RingGeometry(innerRadius, outerRadius, thetaSegments, phiSegments);
157
+ return mesh;
158
+ };
159
+ const createArcPlane = (options, mesh) => {
160
+ const { radius = 1, startAngle = 0, endAngle = Math.PI, width = 0.2, segments = 32 } = options;
161
+ const shape = new Shape();
162
+ shape.absarc(0, 0, radius, startAngle, endAngle, false);
163
+ shape.lineTo(Math.cos(endAngle) * (radius - width), Math.sin(endAngle) * (radius - width));
164
+ shape.absarc(0, 0, radius - width, endAngle, startAngle, true);
165
+ shape.closePath();
166
+ mesh.geometry = new ShapeGeometry(shape, segments);
167
+ return mesh;
168
+ };
169
+ const createBentPlane = (options, mesh) => {
170
+ const { height = 1, radius = 2, arc = Math.PI / 2, widthSegments = 32, heightSegments = 1 } = options;
171
+ const geometry = new BufferGeometry();
172
+ const vertices = [], indices = [], uvs = [];
173
+ const startAngle = -arc / 2, endAngle = arc / 2;
174
+ for (let j = 0; j <= heightSegments; j++) {
175
+ const v = j / heightSegments;
176
+ const y = (v - 0.5) * height;
177
+ for (let i = 0; i <= widthSegments; i++) {
178
+ const u = i / widthSegments;
179
+ const angle = startAngle + (endAngle - startAngle) * u;
180
+ vertices.push(Math.sin(angle) * radius, y, Math.cos(angle) * radius - radius);
181
+ uvs.push(u, v);
182
+ }
183
+ }
184
+ for (let j = 0; j < heightSegments; j++) {
185
+ for (let i = 0; i < widthSegments; i++) {
186
+ const a = i + (widthSegments + 1) * j;
187
+ const b = i + (widthSegments + 1) * (j + 1);
188
+ const c = (i + 1) + (widthSegments + 1) * (j + 1);
189
+ const d = (i + 1) + (widthSegments + 1) * j;
190
+ indices.push(a, b, d, b, c, d);
191
+ }
192
+ }
193
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
194
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
195
+ geometry.setIndex(indices);
196
+ geometry.computeVertexNormals();
197
+ mesh.geometry = geometry;
198
+ return mesh;
199
+ };
200
+ const createBentPlaneInverse = (options, mesh) => {
201
+ const { height = 1, radius = 2, arc = Math.PI / 2, widthSegments = 32, heightSegments = 1 } = options;
202
+ const geometry = new BufferGeometry();
203
+ const vertices = [], indices = [], uvs = [];
204
+ const startAngle = -arc / 2, endAngle = arc / 2;
205
+ for (let j = 0; j <= heightSegments; j++) {
206
+ const v = j / heightSegments;
207
+ const y = (v - 0.5) * height;
208
+ for (let i = 0; i <= widthSegments; i++) {
209
+ const u = i / widthSegments;
210
+ const angle = startAngle + (endAngle - startAngle) * u;
211
+ vertices.push(Math.sin(angle) * radius, y, -Math.cos(angle) * radius + radius);
212
+ uvs.push(u, v);
213
+ }
214
+ }
215
+ for (let j = 0; j < heightSegments; j++) {
216
+ for (let i = 0; i < widthSegments; i++) {
217
+ const a = i + (widthSegments + 1) * j;
218
+ const b = i + (widthSegments + 1) * (j + 1);
219
+ const c = (i + 1) + (widthSegments + 1) * (j + 1);
220
+ const d = (i + 1) + (widthSegments + 1) * j;
221
+ indices.push(a, b, d, b, c, d);
222
+ }
223
+ }
224
+ geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
225
+ geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
226
+ geometry.setIndex(indices);
227
+ geometry.computeVertexNormals();
228
+ mesh.geometry = geometry;
229
+ return mesh;
230
+ };
231
+ const createIcosahedron = (options, mesh) => {
232
+ mesh.geometry = new IcosahedronGeometry(options.radius ?? 0.5, options.detail ?? 0);
233
+ return mesh;
234
+ };
235
+ const createOctahedron = (options, mesh) => {
236
+ mesh.geometry = new OctahedronGeometry(options.radius ?? 0.5, options.detail ?? 0);
237
+ return mesh;
238
+ };
239
+ const createTetrahedron = (options, mesh) => {
240
+ mesh.geometry = new TetrahedronGeometry(options.radius ?? 0.5, options.detail ?? 0);
241
+ return mesh;
242
+ };
243
+ const createDodecahedron = (options, mesh) => {
244
+ mesh.geometry = new DodecahedronGeometry(options.radius ?? 0.5, options.detail ?? 0);
245
+ return mesh;
246
+ };
247
+ const createCapsule = (options, mesh) => {
248
+ const { radius = 0.3, length = 1.0, capSegments = 4, radialSegments = 8 } = options;
249
+ mesh.geometry = new CapsuleGeometry(radius, length, capSegments, radialSegments);
250
+ return mesh;
251
+ };
252
+ const getMeshGeometryConfig = (meshData) => {
253
+ const type = (meshData.type || 'box');
254
+ switch (type) {
255
+ case 'box':
256
+ return {
257
+ type,
258
+ size: (meshData.size || meshData.scale),
259
+ };
260
+ case 'sphere': {
261
+ const segments = safeNumber(meshData.segments, 32, 3);
262
+ return {
263
+ type,
264
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
265
+ segments,
266
+ rings: safeNumber(meshData.rings, segments, 2),
267
+ };
268
+ }
269
+ case 'cylinder':
270
+ return {
271
+ type,
272
+ radiusTop: safeNumber(meshData.radiusTop, 0.5, 0.0001),
273
+ radiusBottom: safeNumber(meshData.radiusBottom, 0.5, 0.0001),
274
+ height: safeNumber(meshData.height, 1, 0.0001),
275
+ radialSegments: safeNumber(meshData.radialSegments, 32, 3),
276
+ };
277
+ case 'cone':
278
+ return {
279
+ type,
280
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
281
+ height: safeNumber(meshData.height, 1, 0.0001),
282
+ radialSegments: safeNumber(meshData.radialSegments, 32, 3),
283
+ };
284
+ case 'torus':
285
+ return {
286
+ type,
287
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
288
+ tube: safeNumber(meshData.tube, 0.2, 0.0001),
289
+ radialSegments: safeNumber(meshData.radialSegments, 16, 3),
290
+ tubularSegments: safeNumber(meshData.tubularSegments, 100, 3),
291
+ };
292
+ case 'plane':
293
+ return {
294
+ type,
295
+ width: safeNumber(meshData.scale?.[0], 1, 0.0001),
296
+ height: safeNumber(meshData.scale?.[1], 1, 0.0001),
297
+ widthSegments: safeNumber(meshData.widthSegments, 1, 1),
298
+ heightSegments: safeNumber(meshData.heightSegments, 1, 1),
299
+ };
300
+ case 'ring':
301
+ return {
302
+ type,
303
+ innerRadius: safeNumber(meshData.innerRadius, 0.3, 0.0001),
304
+ outerRadius: safeNumber(meshData.outerRadius, 0.8, 0.0001),
305
+ thetaSegments: safeNumber(meshData.thetaSegments, 32, 3),
306
+ phiSegments: safeNumber(meshData.phiSegments, 8, 1),
307
+ };
308
+ case 'arc':
309
+ return {
310
+ type,
311
+ radius: safeNumber(meshData.radius, 1, 0.0001),
312
+ startAngle: safeNumber(meshData.startAngle, 0),
313
+ endAngle: safeNumber(meshData.endAngle, Math.PI),
314
+ width: safeNumber(meshData.width, 0.2, 0.0001),
315
+ segments: safeNumber(meshData.segments, 32, 3),
316
+ };
317
+ case 'bentPlane':
318
+ return {
319
+ type,
320
+ height: safeNumber(meshData.height, 1, 0.0001),
321
+ radius: safeNumber(meshData.radius, 2, 0.0001),
322
+ arc: safeNumber(meshData.arc, Math.PI / 2, 0.0001),
323
+ widthSegments: safeNumber(meshData.widthSegments, 32, 1),
324
+ heightSegments: safeNumber(meshData.heightSegments, 1, 1),
325
+ };
326
+ case 'bentPlaneInverse':
327
+ return {
328
+ type,
329
+ height: safeNumber(meshData.height, 1, 0.0001),
330
+ radius: safeNumber(meshData.radius, 2, 0.0001),
331
+ arc: safeNumber(meshData.arc, Math.PI / 2, 0.0001),
332
+ widthSegments: safeNumber(meshData.widthSegments, 32, 1),
333
+ heightSegments: safeNumber(meshData.heightSegments, 1, 1),
334
+ };
335
+ case 'capsule':
336
+ return {
337
+ type,
338
+ radius: safeNumber(meshData.radius, 0.3, 0.0001),
339
+ length: safeNumber(meshData.length, 1.0, 0.0001),
340
+ capSegments: safeNumber(meshData.capSegments, 4, 1),
341
+ radialSegments: safeNumber(meshData.radialSegments, 8, 3),
342
+ };
343
+ case 'icosahedron':
344
+ return {
345
+ type,
346
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
347
+ detail: safeNumber(meshData.detail, 0, 0),
348
+ };
349
+ case 'octahedron':
350
+ return {
351
+ type,
352
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
353
+ detail: safeNumber(meshData.detail, 0, 0),
354
+ };
355
+ case 'tetrahedron':
356
+ return {
357
+ type,
358
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
359
+ detail: safeNumber(meshData.detail, 0, 0),
360
+ };
361
+ case 'dodecahedron':
362
+ return {
363
+ type,
364
+ radius: safeNumber(meshData.radius, 0.5, 0.0001),
365
+ detail: safeNumber(meshData.detail, 0, 0),
366
+ };
367
+ case 'text':
368
+ return {
369
+ type,
370
+ text: typeof meshData.text === 'string' ? meshData.text : 'Hello',
371
+ size: safeNumber(meshData.size, 1, 0.0001),
372
+ height: safeNumber(meshData.height, 0.2, 0.0001),
373
+ };
374
+ case 'point':
375
+ return {
376
+ type,
377
+ size: safeNumber(meshData.size, 0.1, 0.0001),
378
+ };
379
+ case 'grid':
380
+ return {
381
+ type,
382
+ size: safeNumber(meshData.size, 10, 0.0001),
383
+ divisions: safeNumber(meshData.divisions, 10, 1),
384
+ };
385
+ case 'custom':
386
+ return {
387
+ type,
388
+ vertices: Array.isArray(meshData.vertices) ? meshData.vertices : [],
389
+ indices: Array.isArray(meshData.indices) ? meshData.indices : [],
390
+ normals: Array.isArray(meshData.normals) ? meshData.normals : [],
391
+ uvs: Array.isArray(meshData.uvs) ? meshData.uvs : [],
392
+ };
393
+ default:
394
+ console.warn('Unknown mesh type:', type);
395
+ return null;
396
+ }
397
+ };
398
+ export const createMeshByType = (meshData) => {
399
+ const config = {
400
+ ...meshData,
401
+ type: meshData.type || 'box',
402
+ };
403
+ const geometryConfig = getMeshGeometryConfig(config);
404
+ if (!geometryConfig)
405
+ return null;
406
+ const mesh = createMesh(config);
407
+ let createdMesh = null;
408
+ switch (geometryConfig.type) {
409
+ case 'box':
410
+ createdMesh = createBox(geometryConfig.size, mesh);
411
+ break;
412
+ case 'sphere':
413
+ createdMesh = createSphere({ ...config, ...geometryConfig }, mesh);
414
+ break;
415
+ case 'cylinder':
416
+ createdMesh = createCylinder({ ...config, ...geometryConfig }, mesh);
417
+ break;
418
+ case 'cone':
419
+ createdMesh = createCone({ ...config, ...geometryConfig }, mesh);
420
+ break;
421
+ case 'torus':
422
+ createdMesh = createTorus({ ...config, ...geometryConfig }, mesh);
423
+ break;
424
+ case 'plane':
425
+ createdMesh = createPlane({ ...config, ...geometryConfig }, mesh);
426
+ break;
427
+ case 'ring':
428
+ createdMesh = createRing({ ...config, ...geometryConfig }, mesh);
429
+ break;
430
+ case 'arc':
431
+ createdMesh = createArcPlane({ ...config, ...geometryConfig }, mesh);
432
+ break;
433
+ case 'bentPlane':
434
+ createdMesh = createBentPlane({ ...config, ...geometryConfig }, mesh);
435
+ break;
436
+ case 'bentPlaneInverse':
437
+ createdMesh = createBentPlaneInverse({ ...config, ...geometryConfig }, mesh);
438
+ break;
439
+ case 'capsule':
440
+ createdMesh = createCapsule({ ...config, ...geometryConfig }, mesh);
441
+ break;
442
+ case 'icosahedron':
443
+ createdMesh = createIcosahedron({ ...config, ...geometryConfig }, mesh);
444
+ break;
445
+ case 'octahedron':
446
+ createdMesh = createOctahedron({ ...config, ...geometryConfig }, mesh);
447
+ break;
448
+ case 'tetrahedron':
449
+ createdMesh = createTetrahedron({ ...config, ...geometryConfig }, mesh);
450
+ break;
451
+ case 'dodecahedron':
452
+ createdMesh = createDodecahedron({ ...config, ...geometryConfig }, mesh);
453
+ break;
454
+ case 'text':
455
+ createdMesh = createText({ ...config, ...geometryConfig }, mesh);
456
+ break;
457
+ case 'point':
458
+ createdMesh = createPoint({ ...config, ...geometryConfig }, mesh);
459
+ break;
460
+ case 'grid':
461
+ createdMesh = createGrid({ ...config, ...geometryConfig }, mesh);
462
+ break;
463
+ case 'custom':
464
+ createdMesh = createCustomMesh({ ...config, ...geometryConfig }, mesh);
465
+ break;
466
+ default:
467
+ return null;
468
+ }
469
+ return {
470
+ mesh: createdMesh,
471
+ config: geometryConfig,
472
+ };
473
+ };
@@ -0,0 +1,15 @@
1
+ export type PointerAxis = 'x' | 'y' | 'both';
2
+ /**
3
+ * Lerp between min/max based on a normalized [-1, 1] multiplier. Handles
4
+ * numbers, hex color strings, and Vector3-like arrays.
5
+ */
6
+ export declare function getInterpolatedValue(baseValue: any, minValue: any, maxValue: any, multiplier: number, sensitivity?: number): any;
7
+ /**
8
+ * Combine pointer + axis + sensitivity + inverted into a single interpolated
9
+ * value. Convenience wrapper for the four mouseMove handlers.
10
+ */
11
+ export declare function interpolateMouseMoveProperty(baseValue: any, minValue: any, maxValue: any, pointer: {
12
+ x: number;
13
+ y: number;
14
+ }, axis?: PointerAxis, sensitivity?: number, inverted?: boolean): any;
15
+ //# sourceMappingURL=mouseMoveUtils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mouseMoveUtils.d.ts","sourceRoot":"","sources":["../../src/utils/mouseMoveUtils.ts"],"names":[],"mappings":"AAQA,MAAM,MAAM,WAAW,GAAG,GAAG,GAAG,GAAG,GAAG,MAAM,CAAC;AAE7C;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,GAAE,MAAU,GAAG,GAAG,CAuBnI;AACD;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,SAAS,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,EAAE,OAAO,EAAE;IACxF,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,EAAE,IAAI,GAAE,WAAoB,EAAE,WAAW,GAAE,MAAU,EAAE,QAAQ,GAAE,OAAe,GAAG,GAAG,CAW9F"}
@@ -0,0 +1,52 @@
1
+ // =============================================================================
2
+ // mouseMoveUtils — shared pointer-based interpolation primitives
3
+ // =============================================================================
4
+ //
5
+ // Extracted from useMouseHandlers (viewer) so all four per-domain mouseMove
6
+ // handlers (transform / material / edges / light) share one math implementation.
7
+ //
8
+ import { Color, MathUtils } from 'three';
9
+ /**
10
+ * Lerp between min/max based on a normalized [-1, 1] multiplier. Handles
11
+ * numbers, hex color strings, and Vector3-like arrays.
12
+ */
13
+ export function getInterpolatedValue(baseValue, minValue, maxValue, multiplier, sensitivity = 1) {
14
+ const normalizedMultiplier = (multiplier + 1) / 2;
15
+ const finalMultiplier = Math.max(0, Math.min(1, normalizedMultiplier * sensitivity));
16
+ if ((typeof minValue === 'string' && minValue.startsWith('#')) ||
17
+ (typeof maxValue === 'string' && maxValue.startsWith('#'))) {
18
+ const minColor = new Color(minValue);
19
+ const maxColor = new Color(maxValue);
20
+ const minArr = minColor.toArray();
21
+ const maxArr = maxColor.toArray();
22
+ const interpolated = minArr.map((min, i) => MathUtils.lerp(min, maxArr[i], finalMultiplier));
23
+ return new Color().fromArray(interpolated);
24
+ }
25
+ if (Array.isArray(minValue) && Array.isArray(maxValue) && minValue.length === 3) {
26
+ return [
27
+ MathUtils.lerp(minValue[0], maxValue[0], finalMultiplier),
28
+ MathUtils.lerp(minValue[1], maxValue[1], finalMultiplier),
29
+ MathUtils.lerp(minValue[2], maxValue[2], finalMultiplier),
30
+ ];
31
+ }
32
+ if (typeof minValue === 'number' && typeof maxValue === 'number') {
33
+ return MathUtils.lerp(minValue, maxValue, finalMultiplier);
34
+ }
35
+ return baseValue;
36
+ }
37
+ /**
38
+ * Combine pointer + axis + sensitivity + inverted into a single interpolated
39
+ * value. Convenience wrapper for the four mouseMove handlers.
40
+ */
41
+ export function interpolateMouseMoveProperty(baseValue, minValue, maxValue, pointer, axis = 'both', sensitivity = 1, inverted = false) {
42
+ let multiplier = 0;
43
+ if (axis === 'x')
44
+ multiplier = pointer.x;
45
+ if (axis === 'y')
46
+ multiplier = pointer.y;
47
+ if (axis === 'both')
48
+ multiplier = (pointer.x + pointer.y) / 2;
49
+ if (inverted)
50
+ multiplier *= -1;
51
+ return getInterpolatedValue(baseValue, minValue, maxValue, multiplier, sensitivity);
52
+ }
@@ -0,0 +1,39 @@
1
+ import type { CreatedObjectSettings } from "../types/scene3d";
2
+ export interface ObjectTreeNode {
3
+ objectId: string;
4
+ createdObject?: CreatedObjectSettings;
5
+ children: ObjectTreeNode[];
6
+ }
7
+ /**
8
+ * Build a tree structure from flat array of objects using parentId relationships
9
+ */
10
+ export declare function buildObjectTree(objects: CreatedObjectSettings[]): ObjectTreeNode[];
11
+ /**
12
+ * Get all descendant IDs of an object (children, grandchildren, etc.)
13
+ */
14
+ export declare function getDescendantIds(objectId: string, objects: CreatedObjectSettings[]): string[];
15
+ /**
16
+ * Get all ancestor IDs of an object (parent, grandparent, etc. up to root)
17
+ */
18
+ export declare function getAncestorIds(objectId: string, objects: CreatedObjectSettings[]): string[];
19
+ /**
20
+ * Check if dropping an object onto a target would create a circular reference
21
+ */
22
+ export declare function wouldCreateCircularReference(objectId: string, targetParentId: string, objects: CreatedObjectSettings[]): boolean;
23
+ /**
24
+ * Get the depth of an object in the tree (0 = root)
25
+ */
26
+ export declare function getObjectDepth(objectId: string, objects: CreatedObjectSettings[]): number;
27
+ /**
28
+ * Flatten a tree back to array (useful for iteration in render order)
29
+ */
30
+ export declare function flattenTree(nodes: ObjectTreeNode[]): string[];
31
+ /**
32
+ * Sort objects so parents come before children (for proper Three.js rendering)
33
+ */
34
+ export declare function sortByHierarchy(objects: CreatedObjectSettings[]): string[];
35
+ /**
36
+ * Get object type icon name for UI display
37
+ */
38
+ export declare function getObjectTypeIcon(type: CreatedObjectSettings['type']): string;
39
+ //# sourceMappingURL=objectTreeUtils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"objectTreeUtils.d.ts","sourceRoot":"","sources":["../../src/utils/objectTreeUtils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC9D,MAAM,WAAW,cAAc;IAC3B,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,CAAC,EAAE,qBAAqB,CAAC;IACtC,QAAQ,EAAE,cAAc,EAAE,CAAC;CAC9B;AAGD;;GAEG;AACH,wBAAgB,eAAe,CAAC,OAAO,EAAE,qBAAqB,EAAE,GAAG,cAAc,EAAE,CAoBlF;AACD;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,GAAG,MAAM,EAAE,CAY7F;AACD;;GAEG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,GAAG,MAAM,EAAE,CAQ3F;AACD;;GAEG;AACH,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,GAAG,OAAO,CAOhI;AACD;;GAEG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,GAAG,MAAM,CAEzF;AACD;;GAEG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,MAAM,EAAE,CAQ7D;AACD;;GAEG;AACH,wBAAgB,eAAe,CAAC,OAAO,EAAE,qBAAqB,EAAE,GAAG,MAAM,EAAE,CAG1E;AACD;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,qBAAqB,CAAC,MAAM,CAAC,GAAG,MAAM,CAuB7E"}