@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,263 @@
1
+ import * as THREE from 'three';
2
+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
3
+ import { buildObjectTree } from '../utils/objectTreeUtils.js';
4
+ import { LightsManagerV } from './LightsManagerV.js';
5
+ import { EnvironmentManagerV } from './EnvironmentManagerV.js';
6
+ import { Text3DV } from './Text3DV.js';
7
+ import { Text2DV } from './Text2DV.js';
8
+ import { ParticlesV } from './ParticlesV.js';
9
+ import { PathRendererV } from './PathRendererV.js';
10
+ import { GridHelperV } from './GridHelperV.js';
11
+ import { createMeshByType } from '../utils/meshUtils.js';
12
+ export class SceneBuilderV {
13
+ scene;
14
+ renderer;
15
+ camera;
16
+ controls;
17
+ container;
18
+ lightsManager = null;
19
+ environmentManager = null;
20
+ updatables = [];
21
+ animationId = null;
22
+ resizeObserver = null;
23
+ clock = new THREE.Clock();
24
+ constructor(container, project, options = {}) {
25
+ this.container = container;
26
+ const sceneSettings = (project.sceneSettingsData || {});
27
+ const env = (project.environments?.[0] ?? sceneSettings.environment ?? {});
28
+ const cam = (project.camera ?? sceneSettings.camera ?? {});
29
+ const sceneCanvas = sceneSettings.canvas ?? sceneSettings.scene?.canvas ?? {};
30
+ const generalObjSettings = (sceneSettings.generalObjectSettings ?? sceneSettings.scene?.generalObjectSettings ?? {});
31
+ const timeSettings = sceneSettings.timeSettings ?? sceneSettings.scene?.timeSettings ?? {};
32
+ const controls = cam.controls ?? {};
33
+ // Renderer
34
+ this.renderer = new THREE.WebGLRenderer({
35
+ antialias: sceneCanvas.antialias ?? true,
36
+ alpha: true,
37
+ powerPreference: 'high-performance',
38
+ });
39
+ this.renderer.setPixelRatio(sceneCanvas.dpr ?? window.devicePixelRatio);
40
+ this.renderer.setSize(container.clientWidth || 300, container.clientHeight || 300);
41
+ this.renderer.shadowMap.enabled = sceneCanvas.shadows ?? true;
42
+ this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
43
+ this.renderer.toneMapping = THREE.NoToneMapping;
44
+ if (sceneCanvas.backgroundColor) {
45
+ this.renderer.setClearColor(sceneCanvas.backgroundColor, 1);
46
+ }
47
+ container.style.overflow = 'hidden';
48
+ container.appendChild(this.renderer.domElement);
49
+ // Scene
50
+ this.scene = new THREE.Scene();
51
+ // Camera
52
+ const pos = cam.position ?? [0, 2, 8];
53
+ const ori = cam.orientation ?? [0, 0, 0];
54
+ this.camera = new THREE.PerspectiveCamera(cam.fov ?? 60, (container.clientWidth || 300) / (container.clientHeight || 300), cam.near ?? 0.1, cam.far ?? 1000);
55
+ this.camera.position.set(pos[0] ?? 0, pos[1] ?? 2, pos[2] ?? 8);
56
+ this.camera.rotation.set(ori[0] ?? 0, ori[1] ?? 0, ori[2] ?? 0);
57
+ // Orbit controls
58
+ this.controls = new OrbitControls(this.camera, this.renderer.domElement);
59
+ this.controls.enabled = controls.enabled ?? true;
60
+ this.controls.enablePan = controls.enablePan ?? true;
61
+ this.controls.enableRotate = controls.enableRotate ?? true;
62
+ this.controls.autoRotate = controls.autoRotate ?? false;
63
+ this.controls.autoRotateSpeed = controls.autoRotateSpeed ?? 2;
64
+ this.controls.zoomSpeed = controls.zoomSpeed ?? 1;
65
+ this.controls.panSpeed = controls.panSpeed ?? 1;
66
+ this.controls.rotateSpeed = controls.rotateSpeed ?? 1;
67
+ this.controls.minDistance = controls.minDistance ?? 1;
68
+ this.controls.maxDistance = controls.maxDistance ?? 1000;
69
+ if (controls.target) {
70
+ const t = controls.target;
71
+ this.controls.target.set(t[0] ?? 0, t[1] ?? 0, t[2] ?? 0);
72
+ }
73
+ if (controls.minPolarAngle)
74
+ this.controls.minPolarAngle = controls.minPolarAngle;
75
+ if (controls.maxPolarAngle)
76
+ this.controls.maxPolarAngle = controls.maxPolarAngle;
77
+ if (controls.minAzimuthAngle)
78
+ this.controls.minAzimuthAngle = controls.minAzimuthAngle;
79
+ if (controls.maxAzimuthAngle)
80
+ this.controls.maxAzimuthAngle = controls.maxAzimuthAngle;
81
+ // Lights
82
+ if (project.lights?.length) {
83
+ this.lightsManager = new LightsManagerV(this.scene, project.lights[0]);
84
+ }
85
+ // Environment
86
+ if (env) {
87
+ this.environmentManager = new EnvironmentManagerV(this.scene, {
88
+ scene: this.scene,
89
+ renderer: this.renderer,
90
+ camera: this.camera,
91
+ hdrSettings: env.hdr,
92
+ timeSettings: timeSettings.enabled ? timeSettings : undefined,
93
+ sunSystemVisible: env.sky?.sunSystem?.visible ?? false,
94
+ sunSize: env.sky?.sunSystem?.sunSize ?? 1,
95
+ moonSize: env.sky?.sunSystem?.moonSize ?? 1,
96
+ sunIntensity: env.sky?.sunSystem?.intensity ?? 1,
97
+ castShadow: env.sky?.sunSystem?.castShadow,
98
+ shadowMapSize: env.sky?.sunSystem?.shadowMapSize,
99
+ starsSettings: env.stars,
100
+ skyControllerSettings: env.sky?.visible && !env.sky?.sunSystem?.visible ? env.sky : undefined,
101
+ cloudsSettings: env.clouds,
102
+ rainSettings: env.rain,
103
+ fogSettings: env.fog,
104
+ });
105
+ this.updatables.push(this.environmentManager);
106
+ }
107
+ // Objects
108
+ const objectsGroup = new THREE.Group();
109
+ objectsGroup.name = 'main-objects';
110
+ const ms = generalObjSettings?.meshSettings;
111
+ if (ms?.position)
112
+ objectsGroup.position.set(ms.position[0] ?? 0, ms.position[1] ?? 0, ms.position[2] ?? 0);
113
+ if (ms?.rotation)
114
+ objectsGroup.rotation.set(ms.rotation[0] ?? 0, ms.rotation[1] ?? 0, ms.rotation[2] ?? 0);
115
+ if (ms?.scale)
116
+ objectsGroup.scale.set(ms.scale[0] ?? 1, ms.scale[1] ?? 1, ms.scale[2] ?? 1);
117
+ this.scene.add(objectsGroup);
118
+ const tree = buildObjectTree(project.sceneObjects ?? []);
119
+ tree.forEach(node => this.buildNode(node, objectsGroup));
120
+ // Resize
121
+ this.resizeObserver = new ResizeObserver(() => this.handleResize());
122
+ this.resizeObserver.observe(container);
123
+ // Start loop
124
+ this.animate();
125
+ options.onInitialized?.();
126
+ }
127
+ buildNode(node, parent) {
128
+ const { createdObject, children } = node;
129
+ if (!createdObject)
130
+ return;
131
+ const ms = createdObject.meshSettings;
132
+ const group = new THREE.Group();
133
+ group.name = createdObject.name;
134
+ group.userData.id = createdObject.id;
135
+ group.userData.type = createdObject.type;
136
+ if (ms?.position)
137
+ group.position.set(ms.position[0] ?? 0, ms.position[1] ?? 0, ms.position[2] ?? 0);
138
+ if (ms?.rotation)
139
+ group.rotation.set(ms.rotation[0] ?? 0, ms.rotation[1] ?? 0, ms.rotation[2] ?? 0);
140
+ if (ms?.scale)
141
+ group.scale.set(ms.scale[0] ?? 1, ms.scale[1] ?? 1, ms.scale[2] ?? 1);
142
+ group.visible = ms?.visible ?? true;
143
+ parent.add(group);
144
+ if (createdObject.type !== 'group') {
145
+ this.buildObject(createdObject, group);
146
+ }
147
+ // Per-object effects — EffectsGeneratorV needs the scene as parent
148
+ if (createdObject.effects?.length) {
149
+ createdObject.effects.forEach((effect) => {
150
+ // const fx = new EffectsGeneratorV(this.scene, effect);
151
+ // this.updatables.push(fx as unknown as Updatable);
152
+ });
153
+ }
154
+ children.forEach((child) => this.buildNode(child, group));
155
+ }
156
+ buildObject(obj, parent) {
157
+ const mat = obj.materialSettings;
158
+ const color = mat?.color ?? '#ffffff';
159
+ switch (obj.type) {
160
+ case 'text': {
161
+ const textSettings = obj;
162
+ const config = textSettings.config;
163
+ if (config?.renderMode === 'text3d') {
164
+ const v = new Text3DV(parent, { text: config.text ?? obj.name, config, color });
165
+ this.updatables.push(v);
166
+ }
167
+ else {
168
+ const v = new Text2DV(parent, { text: config?.text ?? obj.name, config, color });
169
+ this.updatables.push(v);
170
+ }
171
+ break;
172
+ }
173
+ case 'particles': {
174
+ const p = obj;
175
+ const pc = p.config?.particles;
176
+ if (pc) {
177
+ const v = new ParticlesV(parent, {
178
+ shapeType: pc.shapeType ?? 'sphere',
179
+ count: pc.count ?? 1000,
180
+ color,
181
+ pointSize: pc.size ?? 3,
182
+ });
183
+ this.updatables.push(v);
184
+ }
185
+ break;
186
+ }
187
+ case 'path': {
188
+ const pathSettings = obj;
189
+ const pc = pathSettings.config;
190
+ if (pc) {
191
+ const v = new PathRendererV(parent, { pathConfig: pc, color, showLine: true, showCurve: true });
192
+ this.updatables.push(v);
193
+ }
194
+ break;
195
+ }
196
+ case 'grid': {
197
+ new GridHelperV(parent);
198
+ break;
199
+ }
200
+ case 'effect': {
201
+ const config = obj.config;
202
+ // if (config) {
203
+ // const v = new EffectsGeneratorV(this.scene, { enabled: true, config });
204
+ // this.updatables.push(v as unknown as Updatable);
205
+ // }
206
+ break;
207
+ }
208
+ case 'gallery': {
209
+ // const v = new GalleryLayoutV(parent, obj as any);
210
+ // this.updatables.push(v as unknown as Updatable);
211
+ break;
212
+ }
213
+ case 'mesh':
214
+ case 'model':
215
+ case 'custom_primitive': {
216
+ const object = createMeshByType(obj.meshSettings);
217
+ const mesh = object?.mesh;
218
+ if (mesh) {
219
+ mesh.material = new THREE.MeshStandardMaterial({
220
+ color,
221
+ opacity: mat?.opacity ?? 1,
222
+ transparent: (mat?.opacity ?? 1) < 1,
223
+ });
224
+ mesh.castShadow = true;
225
+ mesh.receiveShadow = true;
226
+ parent.add(mesh);
227
+ }
228
+ break;
229
+ }
230
+ default:
231
+ break;
232
+ }
233
+ }
234
+ animate() {
235
+ this.animationId = requestAnimationFrame(() => this.animate());
236
+ const delta = this.clock.getDelta();
237
+ const elapsed = this.clock.elapsedTime;
238
+ this.updatables.forEach(u => u.update(elapsed, delta));
239
+ this.lightsManager?.update(elapsed);
240
+ this.controls.update();
241
+ this.renderer.render(this.scene, this.camera);
242
+ }
243
+ handleResize() {
244
+ const w = this.container.clientWidth;
245
+ const h = this.container.clientHeight;
246
+ if (!w || !h)
247
+ return;
248
+ this.camera.aspect = w / h;
249
+ this.camera.updateProjectionMatrix();
250
+ this.renderer.setSize(w, h);
251
+ }
252
+ dispose() {
253
+ if (this.animationId !== null)
254
+ cancelAnimationFrame(this.animationId);
255
+ this.resizeObserver?.disconnect();
256
+ this.updatables.forEach(u => u.dispose());
257
+ this.lightsManager?.dispose();
258
+ this.environmentManager?.dispose();
259
+ this.controls.dispose();
260
+ this.renderer.dispose();
261
+ this.renderer.domElement.remove();
262
+ }
263
+ }
@@ -0,0 +1,22 @@
1
+ import * as THREE from 'three';
2
+ import type { SkySettings } from "../types/environment";
3
+ import type { TimeSettings } from "../types/scene3d";
4
+ export interface SkyControllerVOptions {
5
+ settings: SkySettings;
6
+ timeSettings?: TimeSettings;
7
+ scale?: number;
8
+ }
9
+ export declare class SkyControllerV {
10
+ private parent;
11
+ private sky;
12
+ private sunLight;
13
+ private config;
14
+ private previousSettings;
15
+ constructor(parent: THREE.Object3D, options: SkyControllerVOptions);
16
+ private applySettings;
17
+ private hasChanges;
18
+ update(_elapsed: number, _delta?: number): void;
19
+ updateConfig(options: SkyControllerVOptions): void;
20
+ dispose(removeFromScene?: boolean): void;
21
+ }
22
+ //# sourceMappingURL=SkyControllerV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyControllerV.d.ts","sourceRoot":"","sources":["../../src/three/SkyControllerV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAI/B,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,qBAAqB;IAClC,QAAQ,EAAE,WAAW,CAAC;IACtB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,KAAK,CAAC,EAAE,MAAM,CAAC;CAClB;AAGD,qBAAa,cAAc;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,GAAG,CAAC;IACZ,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,gBAAgB,CAAQ;gBACpB,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB;IAelE,OAAO,CAAC,aAAa;IAiBrB,OAAO,CAAC,UAAU;IAYlB,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAgBtD,YAAY,CAAC,OAAO,EAAE,qBAAqB,GAAG,IAAI;IAMlD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CASjD"}
@@ -0,0 +1,114 @@
1
+ import * as THREE from 'three';
2
+ import { Sky } from 'three/examples/jsm/objects/Sky.js';
3
+ import { skySystemManager } from '../services/SkySystemManager.js';
4
+ import { createSunPosition } from '../utils/sunUtils.js';
5
+ export class SkyControllerV {
6
+ parent;
7
+ sky;
8
+ sunLight;
9
+ config;
10
+ previousSettings = null;
11
+ constructor(parent, options) {
12
+ this.parent = parent;
13
+ this.config = options;
14
+ this.sky = new Sky();
15
+ this.sky.scale.setScalar(10000);
16
+ this.sky.userData.id = '3drise-sky';
17
+ parent.add(this.sky);
18
+ this.sunLight = new THREE.DirectionalLight('#ffffff', 1);
19
+ this.sunLight.castShadow = true;
20
+ parent.add(this.sunLight);
21
+ if (options.timeSettings) {
22
+ skySystemManager.setTimeSettings(options.timeSettings);
23
+ }
24
+ this.applySettings(options.settings);
25
+ }
26
+ applySettings(settings) {
27
+ const uniforms = this.sky.material.uniforms;
28
+ if (!uniforms)
29
+ return;
30
+ uniforms.turbidity.value = settings.turbidity;
31
+ uniforms.rayleigh.value = settings.rayleigh;
32
+ uniforms.mieCoefficient.value = settings.mieCoefficient;
33
+ uniforms.mieDirectionalG.value = settings.mieDirectionalG;
34
+ const sunPos = createSunPosition(settings.elevation, settings.azimuth);
35
+ uniforms.sunPosition.value.copy(sunPos);
36
+ this.sky.visible = settings.visible;
37
+ this.sunLight.visible = settings.visible;
38
+ const distance = 100;
39
+ this.sunLight.position.set(sunPos.x * distance, sunPos.y * distance, sunPos.z * distance);
40
+ this.sunLight.shadow.camera.updateProjectionMatrix();
41
+ this.previousSettings = { ...settings };
42
+ }
43
+ hasChanges(next) {
44
+ const prev = this.previousSettings;
45
+ if (!prev)
46
+ return true;
47
+ return (next.visible !== prev.visible ||
48
+ Math.abs(next.turbidity - prev.turbidity) > 0.01 ||
49
+ Math.abs(next.rayleigh - prev.rayleigh) > 0.01 ||
50
+ Math.abs(next.mieCoefficient - prev.mieCoefficient) > 0.001 ||
51
+ Math.abs(next.mieDirectionalG - prev.mieDirectionalG) > 0.001 ||
52
+ Math.abs(next.elevation - prev.elevation) > 0.1 ||
53
+ Math.abs(next.azimuth - prev.azimuth) > 0.1);
54
+ }
55
+ update(_elapsed, _delta = 0.016) {
56
+ const { settings, timeSettings } = this.config;
57
+ if (!timeSettings?.enabled || !settings.visible)
58
+ return;
59
+ const state = skySystemManager.getState();
60
+ const params = calculateSkyParamsForTime(state.timeInHours);
61
+ const newSettings = {
62
+ ...settings,
63
+ elevation: state.sunElevation,
64
+ azimuth: state.sunAzimuth,
65
+ ...params,
66
+ };
67
+ if (this.hasChanges(newSettings)) {
68
+ this.applySettings(newSettings);
69
+ }
70
+ }
71
+ updateConfig(options) {
72
+ this.config = options;
73
+ if (options.timeSettings)
74
+ skySystemManager.setTimeSettings(options.timeSettings);
75
+ this.applySettings(options.settings);
76
+ }
77
+ dispose(removeFromScene = true) {
78
+ this.sky.geometry?.dispose();
79
+ this.sky.material?.dispose();
80
+ this.sunLight.shadow?.map?.dispose();
81
+ if (removeFromScene) {
82
+ this.parent.remove(this.sky);
83
+ this.parent.remove(this.sunLight);
84
+ }
85
+ }
86
+ }
87
+ // ─── Atmospheric parameter calculation ───────────────────────────────────────
88
+ function calculateSkyParamsForTime(timeInHours) {
89
+ const night = { turbidity: 0.5, rayleigh: 0.1, mieCoefficient: 0.001, mieDirectionalG: 0.8 };
90
+ const sunrise = { turbidity: 4, rayleigh: 3, mieCoefficient: 0.01, mieDirectionalG: 0.9 };
91
+ const day = { turbidity: 0.7, rayleigh: 0.54, mieCoefficient: 0.005, mieDirectionalG: 0.7 };
92
+ const sunset = { turbidity: 4.5, rayleigh: 3.5, mieCoefficient: 0.012, mieDirectionalG: 0.92 };
93
+ const lerp = (a, b, t) => a + (b - a) * Math.max(0, Math.min(1, t));
94
+ const ss = (t) => t * t * (3 - 2 * t);
95
+ const lp = (f, to, t) => ({
96
+ turbidity: lerp(f.turbidity, to.turbidity, ss(t)),
97
+ rayleigh: lerp(f.rayleigh, to.rayleigh, ss(t)),
98
+ mieCoefficient: lerp(f.mieCoefficient, to.mieCoefficient, ss(t)),
99
+ mieDirectionalG: lerp(f.mieDirectionalG, to.mieDirectionalG, ss(t)),
100
+ });
101
+ if (timeInHours < 5)
102
+ return night;
103
+ if (timeInHours < 6.5)
104
+ return lp(night, sunrise, (timeInHours - 5) / 1.5);
105
+ if (timeInHours < 8)
106
+ return lp(sunrise, day, (timeInHours - 6.5) / 1.5);
107
+ if (timeInHours < 17)
108
+ return day;
109
+ if (timeInHours < 19)
110
+ return lp(day, sunset, (timeInHours - 17) / 2);
111
+ if (timeInHours < 21)
112
+ return lp(sunset, night, (timeInHours - 19) / 2);
113
+ return night;
114
+ }
@@ -0,0 +1,40 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ import type { StarsSettings, CloudsSettings, SkySettings, RainSettings, FogSettings } from "../types/environment";
4
+ export interface SkySystemVOptions {
5
+ timeSettings: TimeSettings;
6
+ camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
7
+ scene?: THREE.Scene;
8
+ visible?: boolean;
9
+ sunSystemVisible?: boolean;
10
+ sunSize?: number;
11
+ moonSize?: number;
12
+ skyboxScale?: number;
13
+ sunIntensity?: number;
14
+ castShadow?: boolean;
15
+ shadowMapSize?: number;
16
+ targetPosition?: [number, number, number];
17
+ starsSettings?: StarsSettings;
18
+ cloudsSettings?: CloudsSettings;
19
+ skyControllerSettings?: SkySettings;
20
+ rainSettings?: RainSettings;
21
+ fogSettings?: FogSettings;
22
+ onTimeOfDayChange?: (timeOfDay: string, elapsedTime: number) => void;
23
+ }
24
+ export declare class SkySystemV {
25
+ private parent;
26
+ private config;
27
+ private skybox;
28
+ private lensflare;
29
+ private sunLight;
30
+ private clouds;
31
+ private skyController;
32
+ private rain;
33
+ private previousTimeOfDay;
34
+ constructor(parent: THREE.Object3D, options: SkySystemVOptions);
35
+ private applyFog;
36
+ update(_elapsed: number, delta?: number): void;
37
+ updateConfig(options: SkySystemVOptions): void;
38
+ dispose(removeFromScene?: boolean): void;
39
+ }
40
+ //# sourceMappingURL=SkySystemV.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,103 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ import { SkyboxV } from './SkyboxV.js';
4
+ import { LensflareV } from './LensflareV.js';
5
+ import { SunLightV } from './SunLightV.js';
6
+ import { SkyControllerV } from './SkyControllerV.js';
7
+ import { RainV } from './RainV.js';
8
+ export class SkySystemV {
9
+ parent;
10
+ config;
11
+ skybox = null;
12
+ lensflare = null;
13
+ sunLight = null;
14
+ clouds = null;
15
+ skyController = null;
16
+ rain = null;
17
+ previousTimeOfDay = null;
18
+ constructor(parent, options) {
19
+ this.parent = parent;
20
+ this.config = options;
21
+ skySystemManager.setTimeSettings(options.timeSettings);
22
+ if (options.visible !== false && options.sunSystemVisible) {
23
+ this.skybox = new SkyboxV(parent, {
24
+ visible: true,
25
+ scale: options.skyboxScale ?? 100000,
26
+ sunSize: options.sunSize ?? 1,
27
+ moonSize: options.moonSize ?? 1,
28
+ timeSettings: options.timeSettings,
29
+ });
30
+ this.lensflare = new LensflareV(parent, {
31
+ camera: options.camera,
32
+ visible: true,
33
+ intensity: options.sunIntensity ?? 1,
34
+ timeSettings: options.timeSettings,
35
+ });
36
+ this.sunLight = new SunLightV(parent, {
37
+ visible: true,
38
+ timeSettings: options.timeSettings,
39
+ targetPosition: options.targetPosition ?? [0, 0, 0],
40
+ intensity: options.sunIntensity ?? 1,
41
+ castShadow: options.castShadow ?? true,
42
+ shadowMapSize: options.shadowMapSize ?? 2048,
43
+ });
44
+ }
45
+ if (!options.sunSystemVisible && options.skyControllerSettings) {
46
+ this.skyController = new SkyControllerV(parent, {
47
+ settings: options.skyControllerSettings,
48
+ timeSettings: options.timeSettings,
49
+ });
50
+ }
51
+ if (options.rainSettings?.meshSettings?.visible) {
52
+ this.rain = new RainV(parent, { settings: options.rainSettings });
53
+ }
54
+ if (options.fogSettings && options.scene) {
55
+ this.applyFog(options.scene, options.fogSettings);
56
+ }
57
+ }
58
+ applyFog(scene, fogSettings) {
59
+ if (fogSettings.visible) {
60
+ scene.fog = new THREE.Fog(fogSettings.color, fogSettings.near, fogSettings.far);
61
+ }
62
+ else {
63
+ scene.fog = null;
64
+ }
65
+ }
66
+ update(_elapsed, delta = 0.016) {
67
+ const { timeSettings, onTimeOfDayChange } = this.config;
68
+ if (!timeSettings.enabled)
69
+ return;
70
+ if (timeSettings.autoAnimate) {
71
+ skySystemManager.tick(delta);
72
+ const current = skySystemManager.getTimeOfDay();
73
+ if (this.previousTimeOfDay !== null && this.previousTimeOfDay !== current) {
74
+ const state = skySystemManager.getState();
75
+ onTimeOfDayChange?.(current, state.elapsedTime);
76
+ }
77
+ this.previousTimeOfDay = current;
78
+ }
79
+ this.skybox?.update(_elapsed, delta);
80
+ this.lensflare?.update(_elapsed, delta);
81
+ this.sunLight?.update(_elapsed, delta);
82
+ this.skyController?.update(_elapsed, delta);
83
+ }
84
+ updateConfig(options) {
85
+ this.config = options;
86
+ skySystemManager.setTimeSettings(options.timeSettings);
87
+ this.skybox?.updateConfig({ ...options, visible: options.sunSystemVisible });
88
+ this.lensflare?.updateConfig({ ...options, camera: options.camera, visible: options.sunSystemVisible });
89
+ this.sunLight?.updateConfig({ ...options, visible: options.sunSystemVisible });
90
+ if (options.skyControllerSettings && this.skyController) {
91
+ this.skyController.updateConfig({
92
+ settings: options.skyControllerSettings,
93
+ timeSettings: options.timeSettings,
94
+ });
95
+ }
96
+ }
97
+ dispose(removeFromScene = true) {
98
+ this.skybox?.dispose(removeFromScene);
99
+ this.lensflare?.dispose(removeFromScene);
100
+ this.sunLight?.dispose(removeFromScene);
101
+ this.skyController?.dispose(removeFromScene);
102
+ }
103
+ }
@@ -0,0 +1,29 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ export interface SkyboxVOptions {
4
+ visible?: boolean;
5
+ scale?: number;
6
+ sunSize?: number;
7
+ moonSize?: number;
8
+ timeSettings: TimeSettings;
9
+ }
10
+ export declare class SkyboxV {
11
+ private parent;
12
+ private mesh;
13
+ private material;
14
+ private config;
15
+ private sunColor;
16
+ private skyColorLow;
17
+ private skyColorHigh;
18
+ private targetSunColor;
19
+ private targetSkyColorLow;
20
+ private targetSkyColorHigh;
21
+ private static readonly vertexShader;
22
+ private static readonly fragmentShader;
23
+ constructor(parent: THREE.Object3D, options: SkyboxVOptions);
24
+ update(_elapsed: number, delta?: number): void;
25
+ private applyTimeState;
26
+ updateConfig(options: SkyboxVOptions): void;
27
+ dispose(removeFromScene?: boolean): void;
28
+ }
29
+ //# sourceMappingURL=SkyboxV.d.ts.map
@@ -0,0 +1 @@
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