@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,288 @@
1
+ import { generateInstanceId } from './defaults.js';
2
+ // Note: Each entry's `values` keys must match its descriptor's uniform keys
3
+ // (see registry/<type>.ts). Mismatches don't error — they silently leave
4
+ // uniforms at their defaults. Copy keys from the descriptor when adding new
5
+ // presets.
6
+ export const EFFECT_PRESETS = [
7
+ // -------------------------------------------------------------------------
8
+ // Atmospheric / dreamy
9
+ // -------------------------------------------------------------------------
10
+ {
11
+ id: 'auroraVeil',
12
+ label: 'Aurora veil',
13
+ description: 'Slow vertical ribbon with cycling icy hues over a cyan glow.',
14
+ effects: [
15
+ { type: 'wave', scope: 'global', enabled: true,
16
+ values: { intensity: 0.6, frequency: 1.2, speed: 0.3, direction: 1 } },
17
+ { type: 'hueShift', scope: 'global', enabled: true,
18
+ values: { intensity: 1, speed: 0.25, spatial: 1.2 } },
19
+ { type: 'saturation', scope: 'global', enabled: true,
20
+ values: { intensity: 0.7 } },
21
+ { type: 'glow', scope: 'global', enabled: true,
22
+ values: { intensity: 0.4, color: '#7fdfff' } },
23
+ ],
24
+ },
25
+ {
26
+ id: 'cosmicDust',
27
+ label: 'Cosmic dust',
28
+ description: 'Domain-warped drift with sparse twinkles fading into the distance.',
29
+ effects: [
30
+ { type: 'noise', scope: 'global', enabled: true,
31
+ values: { intensity: 0.4, frequency: 0.6, speed: 0.2, noiseType: 8, axis: 3 } },
32
+ { type: 'sparkle', scope: 'global', enabled: true,
33
+ values: { intensity: 1.5, density: 0.05, speed: 4 } },
34
+ { type: 'depthFade', scope: 'global', enabled: true,
35
+ values: { intensity: 0.65, near: 0.92, far: 1.0 } },
36
+ { type: 'colorShift', scope: 'global', enabled: true,
37
+ values: { intensity: 0.4, targetColor: '#5a3a8a' } },
38
+ ],
39
+ },
40
+ {
41
+ id: 'vaporwave',
42
+ label: 'Vaporwave drift',
43
+ description: 'Slow horizontal drift with pink/teal palette and dreamy bloom.',
44
+ effects: [
45
+ { type: 'wave', scope: 'global', enabled: true,
46
+ values: { intensity: 0.25, frequency: 1, speed: 0.3, direction: 0 } },
47
+ { type: 'hueShift', scope: 'global', enabled: true,
48
+ values: { intensity: 0.7, speed: 0.15, spatial: 0.8 } },
49
+ { type: 'saturation', scope: 'global', enabled: true,
50
+ values: { intensity: 0.6 } },
51
+ { type: 'glow', scope: 'global', enabled: true,
52
+ values: { intensity: 0.5, color: '#ff88cc' } },
53
+ { type: 'colorShift', scope: 'global', enabled: true,
54
+ values: { intensity: 0.35, targetColor: '#88eedd' } },
55
+ ],
56
+ },
57
+ // -------------------------------------------------------------------------
58
+ // High-energy / chaotic
59
+ // -------------------------------------------------------------------------
60
+ {
61
+ id: 'neonTornado',
62
+ label: 'Neon tornado',
63
+ description: 'Tight Y-axis twist with cycling neon hues and a cyan glow.',
64
+ effects: [
65
+ { type: 'twist', scope: 'global', enabled: true,
66
+ values: { intensity: 2.5, speed: 1.0, axis: 1 } },
67
+ { type: 'jitter', scope: 'global', enabled: true,
68
+ values: { intensity: 0.03, speed: 18 } },
69
+ { type: 'hueShift', scope: 'global', enabled: true,
70
+ values: { intensity: 1, speed: 1.2, spatial: 0 } },
71
+ { type: 'saturation', scope: 'global', enabled: true,
72
+ values: { intensity: 1.5 } },
73
+ { type: 'glow', scope: 'global', enabled: true,
74
+ values: { intensity: 0.6, color: '#00ffff' } },
75
+ ],
76
+ },
77
+ {
78
+ id: 'stormFront',
79
+ label: 'Storm front',
80
+ description: 'Turbulent particles with strong flicker and pulsing storm-grey light.',
81
+ effects: [
82
+ { type: 'noise', scope: 'global', enabled: true,
83
+ values: { intensity: 0.7, frequency: 2.0, speed: 1.2, noiseType: 7, axis: 3 } },
84
+ { type: 'flicker', scope: 'global', enabled: true,
85
+ values: { intensity: 0.6, speed: 22 } },
86
+ { type: 'brightness', scope: 'global', enabled: true,
87
+ values: { intensity: 0.45 } },
88
+ { type: 'colorShift', scope: 'global', enabled: true,
89
+ values: { intensity: 0.5, targetColor: '#506470' } },
90
+ { type: 'pulse', scope: 'global', enabled: true,
91
+ values: { intensity: 0.3, speed: 4 } },
92
+ ],
93
+ },
94
+ {
95
+ id: 'glitchStatic',
96
+ label: 'Glitch / static',
97
+ description: 'CRT chaos: white noise, heavy jitter, desaturated flicker.',
98
+ effects: [
99
+ { type: 'noise', scope: 'global', enabled: true,
100
+ values: { intensity: 0.25, frequency: 8, speed: 2, noiseType: 4, axis: 3 } },
101
+ { type: 'jitter', scope: 'global', enabled: true,
102
+ values: { intensity: 0.08, speed: 40 } },
103
+ { type: 'flicker', scope: 'global', enabled: true,
104
+ values: { intensity: 0.5, speed: 35 } },
105
+ { type: 'saturation', scope: 'global', enabled: true,
106
+ values: { intensity: -0.4 } },
107
+ { type: 'brightness', scope: 'global', enabled: true,
108
+ values: { intensity: 0.3 } },
109
+ ],
110
+ },
111
+ {
112
+ id: 'cyberRain',
113
+ label: 'Cyber rain',
114
+ description: 'Vertical wave + ripples + neon green tint with glitchy flicker.',
115
+ effects: [
116
+ { type: 'wave', scope: 'global', enabled: true,
117
+ values: { intensity: 0.4, frequency: 6, speed: 2.5, direction: 1 } },
118
+ { type: 'ripple', scope: 'global', enabled: true,
119
+ values: { intensity: 0.15, frequency: 5, speed: 3, centerX: 0, centerY: 0 } },
120
+ { type: 'flicker', scope: 'global', enabled: true,
121
+ values: { intensity: 0.3, speed: 30 } },
122
+ { type: 'colorShift', scope: 'global', enabled: true,
123
+ values: { intensity: 0.6, targetColor: '#00ffaa' } },
124
+ { type: 'brightness', scope: 'global', enabled: true,
125
+ values: { intensity: 0.3 } },
126
+ ],
127
+ },
128
+ // -------------------------------------------------------------------------
129
+ // Cosmic / cosmic-physics
130
+ // -------------------------------------------------------------------------
131
+ {
132
+ id: 'blackhole',
133
+ label: 'Black hole',
134
+ description: 'Inverse-square pull, slow spiral, dimming toward the void.',
135
+ effects: [
136
+ { type: 'magnet', scope: 'global', enabled: true,
137
+ values: { intensity: 1.8, centerX: 0, centerY: 0, centerZ: 0, falloffPower: 2 } },
138
+ { type: 'spiral', scope: 'global', enabled: true,
139
+ values: { intensity: 0.4, radialSpeed: -0.05, speed: 0.6, centerX: 0, centerY: 0 } },
140
+ { type: 'colorShift', scope: 'global', enabled: true,
141
+ values: { intensity: 0.65, targetColor: '#0a0518' } },
142
+ { type: 'depthFade', scope: 'global', enabled: true,
143
+ values: { intensity: 0.7, near: 0.9, far: 1.0 } },
144
+ ],
145
+ },
146
+ {
147
+ id: 'galacticCore',
148
+ label: 'Galactic core',
149
+ description: 'Particles spiral toward a warm glowing center with sparkles.',
150
+ effects: [
151
+ { type: 'magnet', scope: 'global', enabled: true,
152
+ values: { intensity: 0.7, centerX: 0, centerY: 0, centerZ: 0, falloffPower: 1.5 } },
153
+ { type: 'spiral', scope: 'global', enabled: true,
154
+ values: { intensity: 0.5, radialSpeed: 0.0, speed: 0.4, centerX: 0, centerY: 0 } },
155
+ { type: 'glow', scope: 'global', enabled: true,
156
+ values: { intensity: 0.7, color: '#ffe6aa' } },
157
+ { type: 'hueShift', scope: 'global', enabled: true,
158
+ values: { intensity: 0.4, speed: 0.2, spatial: 0.5 } },
159
+ { type: 'sparkle', scope: 'global', enabled: true,
160
+ values: { intensity: 1.2, density: 0.06, speed: 5 } },
161
+ ],
162
+ },
163
+ {
164
+ id: 'solarFlare',
165
+ label: 'Solar flare',
166
+ description: 'Pulsing radial burst with hot orange glow and intense flicker.',
167
+ effects: [
168
+ { type: 'explode', scope: 'global', enabled: true,
169
+ values: { intensity: 0.5, centerX: 0, centerY: 0, centerZ: 0, speed: 1.0 } },
170
+ { type: 'flicker', scope: 'global', enabled: true,
171
+ values: { intensity: 0.5, speed: 20 } },
172
+ { type: 'glow', scope: 'global', enabled: true,
173
+ values: { intensity: 0.8, color: '#ff6622' } },
174
+ { type: 'saturation', scope: 'global', enabled: true,
175
+ values: { intensity: 1.0 } },
176
+ { type: 'brightness', scope: 'global', enabled: true,
177
+ values: { intensity: 0.4 } },
178
+ ],
179
+ },
180
+ // -------------------------------------------------------------------------
181
+ // Organic / liquid
182
+ // -------------------------------------------------------------------------
183
+ {
184
+ id: 'inkInWater',
185
+ label: 'Ink in water',
186
+ description: 'Turbulent diffusion with deep blue tint fading into darkness.',
187
+ effects: [
188
+ { type: 'noise', scope: 'global', enabled: true,
189
+ values: { intensity: 0.5, frequency: 0.5, speed: 0.3, noiseType: 7, axis: 3 } },
190
+ { type: 'colorShift', scope: 'global', enabled: true,
191
+ values: { intensity: 0.7, targetColor: '#0a2055' } },
192
+ { type: 'saturation', scope: 'global', enabled: true,
193
+ values: { intensity: 0.8 } },
194
+ { type: 'depthFade', scope: 'global', enabled: true,
195
+ values: { intensity: 0.55, near: 0.88, far: 1.0 } },
196
+ ],
197
+ },
198
+ {
199
+ id: 'plasmaLamp',
200
+ label: 'Plasma lamp',
201
+ description: 'Slow swirling perlin glow with cycling magenta-purple hues.',
202
+ effects: [
203
+ { type: 'noise', scope: 'global', enabled: true,
204
+ values: { intensity: 0.3, frequency: 0.8, speed: 0.4, noiseType: 0, axis: 3 } },
205
+ { type: 'colorShift', scope: 'global', enabled: true,
206
+ values: { intensity: 0.5, targetColor: '#aa44ff' } },
207
+ { type: 'hueShift', scope: 'global', enabled: true,
208
+ values: { intensity: 0.6, speed: 0.4, spatial: 0.3 } },
209
+ { type: 'glow', scope: 'global', enabled: true,
210
+ values: { intensity: 0.6, color: '#ff44aa' } },
211
+ ],
212
+ },
213
+ {
214
+ id: 'fireflies',
215
+ label: 'Fireflies at dusk',
216
+ description: 'Twinkling warm bugs over a violet twilight sky.',
217
+ effects: [
218
+ { type: 'jitter', scope: 'global', enabled: true,
219
+ values: { intensity: 0.06, speed: 6 } },
220
+ { type: 'sparkle', scope: 'global', enabled: true,
221
+ values: { intensity: 2, density: 0.18, speed: 4 } },
222
+ { type: 'flicker', scope: 'global', enabled: true,
223
+ values: { intensity: 0.3, speed: 8 } },
224
+ { type: 'glow', scope: 'global', enabled: true,
225
+ values: { intensity: 0.7, color: '#ffaa44' } },
226
+ { type: 'colorShift', scope: 'global', enabled: true,
227
+ values: { intensity: 0.3, targetColor: '#3a1a55' } },
228
+ ],
229
+ },
230
+ // -------------------------------------------------------------------------
231
+ // Party / playful
232
+ // -------------------------------------------------------------------------
233
+ {
234
+ id: 'discoInferno',
235
+ label: 'Disco inferno',
236
+ description: 'Pulsing brightness, radial rainbow, dense sparkles, supersaturated.',
237
+ effects: [
238
+ { type: 'pulse', scope: 'global', enabled: true,
239
+ values: { intensity: 0.6, speed: 3 } },
240
+ { type: 'rainbow', scope: 'global', enabled: true,
241
+ values: { intensity: 0.85, speed: 1.5, spatial: 1.0, direction: 3 } },
242
+ { type: 'saturation', scope: 'global', enabled: true,
243
+ values: { intensity: 1.3 } },
244
+ { type: 'sparkle', scope: 'global', enabled: true,
245
+ values: { intensity: 1.5, density: 0.2, speed: 10 } },
246
+ ],
247
+ },
248
+ // -------------------------------------------------------------------------
249
+ // Pointer-driven
250
+ // -------------------------------------------------------------------------
251
+ {
252
+ id: 'pointerComet',
253
+ label: 'Pointer comet',
254
+ description: 'Cursor pushes particles outward and leaves a sparkling glowing trail. Move your mouse over the canvas.',
255
+ pointerRadius: 0.7,
256
+ effects: [
257
+ // Baseline so something is visible even before the user moves the cursor.
258
+ { type: 'wave', scope: 'global', enabled: true,
259
+ values: { intensity: 0.1, frequency: 2, speed: 0.3, direction: 2 } },
260
+ { type: 'displacement', scope: 'pointer', enabled: true,
261
+ values: { intensity: 1.2 } },
262
+ { type: 'sparkle', scope: 'pointer', enabled: true,
263
+ values: { intensity: 2.5, density: 0.4, speed: 8 } },
264
+ { type: 'glow', scope: 'pointer', enabled: true,
265
+ values: { intensity: 1.0, color: '#ffeebb' } },
266
+ { type: 'scale', scope: 'pointer', enabled: true,
267
+ values: { intensity: 0.7, minScale: 1, maxScale: 3 } },
268
+ ],
269
+ },
270
+ ];
271
+ export function instantiatePreset(preset) {
272
+ return preset.effects.map((entry) => ({
273
+ type: entry.type,
274
+ instanceId: generateInstanceId(),
275
+ scope: entry.scope,
276
+ enabled: entry.enabled,
277
+ values: { ...entry.values },
278
+ }));
279
+ }
280
+ export function listPresets() {
281
+ return EFFECT_PRESETS;
282
+ }
283
+ export function getPreset(id) {
284
+ return EFFECT_PRESETS.find((p) => p.id === id);
285
+ }
286
+ export function getRandomPreset() {
287
+ return EFFECT_PRESETS[Math.floor(Math.random() * EFFECT_PRESETS.length)];
288
+ }
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const brightnessEffect: EffectDescriptor;
3
+ //# sourceMappingURL=brightness.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"brightness.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/brightness.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,gBAAgB,EAAE,gBAe9B,CAAC"}
@@ -0,0 +1,16 @@
1
+ export const brightnessEffect = {
2
+ id: 'brightness',
3
+ label: 'Brightness',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: -1, max: 5, step: 0.01 },
11
+ },
12
+ },
13
+ fragmentBody: /*glsl*/ `
14
+ outColor.rgb *= 1.0 + {{prefix}}intensity * effectScopeFactor;
15
+ `,
16
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const colorShiftEffect: EffectDescriptor;
3
+ //# sourceMappingURL=colorShift.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"colorShift.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/colorShift.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,gBAAgB,EAAE,gBAoB9B,CAAC"}
@@ -0,0 +1,21 @@
1
+ export const colorShiftEffect = {
2
+ id: 'colorShift',
3
+ label: 'Color shift',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
11
+ },
12
+ targetColor: {
13
+ glslType: 'vec3',
14
+ default: '#ff6600',
15
+ control: { kind: 'color', label: 'Target color' },
16
+ },
17
+ },
18
+ fragmentBody: /*glsl*/ `
19
+ outColor.rgb = mix(outColor.rgb, {{prefix}}targetColor, {{prefix}}intensity * effectScopeFactor);
20
+ `,
21
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const depthFadeEffect: EffectDescriptor;
3
+ //# sourceMappingURL=depthFade.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"depthFade.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/depthFade.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,eAAe,EAAE,gBA4B7B,CAAC"}
@@ -0,0 +1,29 @@
1
+ export const depthFadeEffect = {
2
+ id: 'depthFade',
3
+ label: 'Depth fade',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 1.0,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
11
+ },
12
+ near: {
13
+ glslType: 'float',
14
+ default: 0.95,
15
+ control: { kind: 'slider', label: 'Near (full alpha)', min: 0, max: 1, step: 0.005 },
16
+ },
17
+ far: {
18
+ glslType: 'float',
19
+ default: 1.0,
20
+ control: { kind: 'slider', label: 'Far (zero alpha)', min: 0, max: 1, step: 0.005 },
21
+ },
22
+ },
23
+ fragmentBody: /*glsl*/ `
24
+ // Fade alpha based on NDC depth (gl_FragCoord.z ∈ [0,1] from near to far plane).
25
+ // Particles further from the camera fade out — atmospheric / fog effect.
26
+ float depthFadeT = smoothstep({{prefix}}near, {{prefix}}far, gl_FragCoord.z);
27
+ outColor.a *= mix(1.0, 1.0 - depthFadeT, {{prefix}}intensity * effectScopeFactor);
28
+ `,
29
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const displacementEffect: EffectDescriptor;
3
+ //# sourceMappingURL=displacement.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"displacement.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/displacement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,kBAAkB,EAAE,gBAgBhC,CAAC"}
@@ -0,0 +1,17 @@
1
+ export const displacementEffect = {
2
+ id: 'displacement',
3
+ label: 'Displacement (push from pointer)',
4
+ stage: 'vertex',
5
+ allowedScopes: ['pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ },
13
+ vertexBody: /*glsl*/ `
14
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
15
+ morphedPos.xy += dir * {{prefix}}intensity * effectScopeFactor * 2.0;
16
+ `,
17
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const explodeEffect: EffectDescriptor;
3
+ //# sourceMappingURL=explode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"explode.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/explode.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBA0C3B,CAAC"}
@@ -0,0 +1,43 @@
1
+ export const explodeEffect = {
2
+ id: 'explode',
3
+ label: 'Explode / implode',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.3,
10
+ control: { kind: 'slider', label: 'Intensity', min: -3, max: 3, step: 0.01 },
11
+ },
12
+ centerX: {
13
+ glslType: 'float',
14
+ default: 0,
15
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.05 },
16
+ },
17
+ centerY: {
18
+ glslType: 'float',
19
+ default: 0,
20
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.05 },
21
+ },
22
+ centerZ: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: { kind: 'slider', label: 'Center Z', min: -5, max: 5, step: 0.05 },
26
+ },
27
+ speed: {
28
+ glslType: 'float',
29
+ default: 0.5,
30
+ control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
31
+ },
32
+ },
33
+ vertexBody: /*glsl*/ `
34
+ // Pulses particles outward (positive intensity) or inward (negative)
35
+ // along the radial direction from the center, oscillating with sin(u_time).
36
+ vec3 explodeCenter = vec3({{prefix}}centerX, {{prefix}}centerY, {{prefix}}centerZ);
37
+ vec3 fromCenter = morphedPos - explodeCenter;
38
+ float dist = length(fromCenter);
39
+ vec3 dir = (dist > 0.0001) ? (fromCenter / dist) : vec3(0.0, 1.0, 0.0);
40
+ float wave = sin(u_time * {{prefix}}speed) * 0.5 + 0.5;
41
+ morphedPos += dir * {{prefix}}intensity * wave * effectScopeFactor;
42
+ `,
43
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const flickerEffect: EffectDescriptor;
3
+ //# sourceMappingURL=flicker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flicker.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/flicker.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBA0B3B,CAAC"}
@@ -0,0 +1,27 @@
1
+ export const flickerEffect = {
2
+ id: 'flicker',
3
+ label: 'Flicker',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.4,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
11
+ },
12
+ speed: {
13
+ glslType: 'float',
14
+ default: 12.0,
15
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 60, step: 0.5 },
16
+ },
17
+ },
18
+ fragmentBody: /*glsl*/ `
19
+ // Chaotic per-particle brightness flicker (firefly / failing-bulb feel).
20
+ // Time stepped so flickers feel discrete; per-particle seed via vTexCoords.
21
+ float flickStep = floor(u_time * {{prefix}}speed);
22
+ float flickSeed = dot(vTexCoords, vec2(45.31, 12.83)) + flickStep * 7.91;
23
+ float flickRand = fract(sin(flickSeed) * 18472.831);
24
+ // Map [0,1] → [-1,1] so flicker dims AND brightens
25
+ outColor.rgb *= 1.0 + (flickRand * 2.0 - 1.0) * {{prefix}}intensity * effectScopeFactor;
26
+ `,
27
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const glowEffect: EffectDescriptor;
3
+ //# sourceMappingURL=glow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/glow.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,UAAU,EAAE,gBAoBxB,CAAC"}
@@ -0,0 +1,21 @@
1
+ export const glowEffect = {
2
+ id: 'glow',
3
+ label: 'Glow',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ color: {
13
+ glslType: 'vec3',
14
+ default: '#ffffff',
15
+ control: { kind: 'color', label: 'Color' },
16
+ },
17
+ },
18
+ fragmentBody: /*glsl*/ `
19
+ outColor.rgb += {{prefix}}color * {{prefix}}intensity * effectScopeFactor;
20
+ `,
21
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const grayscaleEffect: EffectDescriptor;
3
+ //# sourceMappingURL=grayscale.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"grayscale.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/grayscale.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,eAAe,EAAE,gBAwG7B,CAAC"}
@@ -0,0 +1,105 @@
1
+ export const grayscaleEffect = {
2
+ id: 'grayscale',
3
+ label: 'Grayscale',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 1.0,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
11
+ },
12
+ contrast: {
13
+ glslType: 'float',
14
+ default: 1.0,
15
+ control: { kind: 'slider', label: 'Contrast', min: 0, max: 3, step: 0.01 },
16
+ },
17
+ brightness: {
18
+ glslType: 'float',
19
+ default: 0.0,
20
+ control: { kind: 'slider', label: 'Brightness', min: -1, max: 1, step: 0.01 },
21
+ },
22
+ mode: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: {
26
+ kind: 'select',
27
+ label: 'Mode',
28
+ options: [
29
+ { value: 0, label: 'Static' },
30
+ { value: 1, label: 'Wave' },
31
+ { value: 2, label: 'Pulse' },
32
+ { value: 3, label: 'Ripple' },
33
+ ],
34
+ },
35
+ },
36
+ waveFrequency: {
37
+ glslType: 'float',
38
+ default: 3.0,
39
+ control: { kind: 'slider', label: 'Wave frequency', min: 0, max: 20, step: 0.1 },
40
+ },
41
+ waveSpeed: {
42
+ glslType: 'float',
43
+ default: 1.0,
44
+ control: { kind: 'slider', label: 'Wave speed', min: 0, max: 5, step: 0.05 },
45
+ },
46
+ waveDirection: {
47
+ glslType: 'float',
48
+ default: 0,
49
+ control: {
50
+ kind: 'select',
51
+ label: 'Wave direction',
52
+ options: [
53
+ { value: 0, label: 'Horizontal' },
54
+ { value: 1, label: 'Vertical' },
55
+ { value: 2, label: 'Diagonal' },
56
+ ],
57
+ },
58
+ },
59
+ pulseSpeed: {
60
+ glslType: 'float',
61
+ default: 2.0,
62
+ control: { kind: 'slider', label: 'Pulse speed', min: 0, max: 10, step: 0.1 },
63
+ },
64
+ rippleSpeed: {
65
+ glslType: 'float',
66
+ default: 2.0,
67
+ control: { kind: 'slider', label: 'Ripple speed', min: 0, max: 10, step: 0.1 },
68
+ },
69
+ centerX: {
70
+ glslType: 'float',
71
+ default: 0,
72
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.1 },
73
+ },
74
+ centerY: {
75
+ glslType: 'float',
76
+ default: 0,
77
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.1 },
78
+ },
79
+ },
80
+ fragmentBody: /*glsl*/ `
81
+ {
82
+ float grayscaleFactor = 0.0;
83
+ if ({{prefix}}mode < 0.5) {
84
+ grayscaleFactor = {{prefix}}intensity;
85
+ } else if ({{prefix}}mode < 1.5) {
86
+ float wavePos =
87
+ ({{prefix}}waveDirection < 0.5) ? vTexCoords.x :
88
+ ({{prefix}}waveDirection < 1.5) ? vTexCoords.y :
89
+ vTexCoords.x + vTexCoords.y;
90
+ grayscaleFactor = (sin(wavePos * {{prefix}}waveFrequency + u_time * {{prefix}}waveSpeed) * 0.5 + 0.5)
91
+ * {{prefix}}intensity;
92
+ } else if ({{prefix}}mode < 2.5) {
93
+ grayscaleFactor = (sin(u_time * {{prefix}}pulseSpeed) * 0.5 + 0.5) * {{prefix}}intensity;
94
+ } else {
95
+ vec2 grayscaleRippleCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
96
+ float rd = distance(vTexCoords, grayscaleRippleCenter);
97
+ grayscaleFactor = (sin(rd * 5.0 - u_time * {{prefix}}rippleSpeed) * 0.5 + 0.5) * {{prefix}}intensity;
98
+ }
99
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
100
+ gray = (gray - 0.5) * {{prefix}}contrast + 0.5 + {{prefix}}brightness;
101
+ vec3 grayscaleColor = vec3(gray);
102
+ outColor.rgb = mix(outColor.rgb, grayscaleColor, grayscaleFactor * effectScopeFactor);
103
+ }
104
+ `,
105
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const hueShiftEffect: EffectDescriptor;
3
+ //# sourceMappingURL=hueShift.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hueShift.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/hueShift.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,cAAc,EAAE,gBAuC5B,CAAC"}