@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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const pulseVert = /* glsl */ `
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attribute float aBright;
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uniform float uSize;
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varying float vB;
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void main() {
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vB = aBright;
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if (vB < 0.01) { gl_PointSize = 0.0; gl_Position = vec4(0); return; }
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uSize * vB * (200.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const pulseFrag = /* glsl */ `
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uniform vec3 uColor;
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uniform float uOpacity;
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varying float vB;
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void main() {
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if (vB < 0.01) discard;
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vec2 c = gl_PointCoord - 0.5;
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if (length(c) > 0.5) discard;
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float g = exp(-dot(c, c) * 5.5);
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gl_FragColor = vec4(uColor, g * vB * uOpacity);
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}
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`;
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const MAX_PULSES = 4;
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export class NeuralNetworkEffectV {
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scene;
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group;
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materials = [];
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config;
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boundingRadius;
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orbitAngles = new Float32Array(0);
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pulses = [];
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|
35
|
+
nextPulse = 0;
|
|
36
|
+
effectScene = null;
|
|
37
|
+
tmpMat = new THREE.Matrix4();
|
|
38
|
+
tmpQuat = new THREE.Quaternion();
|
|
39
|
+
tmpVec = new THREE.Vector3();
|
|
40
|
+
N = 20;
|
|
41
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
42
|
+
this.scene = scene;
|
|
43
|
+
this.config = config;
|
|
44
|
+
this.boundingRadius = boundingRadius;
|
|
45
|
+
this.group = new THREE.Group();
|
|
46
|
+
scene.add(this.group);
|
|
47
|
+
this.build();
|
|
48
|
+
}
|
|
49
|
+
build() {
|
|
50
|
+
const { nodeCount, nodeColor, pulseColor, opacity, intensity } = this.config;
|
|
51
|
+
const r = this.boundingRadius * 1.35;
|
|
52
|
+
const N = Math.max(8, Math.min(nodeCount, 40));
|
|
53
|
+
this.N = N;
|
|
54
|
+
const basePos = [];
|
|
55
|
+
const goldenAngle = Math.PI * (3 - Math.sqrt(5));
|
|
56
|
+
for (let i = 0; i < N; i++) {
|
|
57
|
+
const y = 1 - (i / (N - 1)) * 2;
|
|
58
|
+
const rad = Math.sqrt(1 - y * y) * r;
|
|
59
|
+
const phi = i * goldenAngle;
|
|
60
|
+
basePos.push(new THREE.Vector3(Math.cos(phi) * rad, y * r, Math.sin(phi) * rad));
|
|
61
|
+
}
|
|
62
|
+
const orbitAxes = Array.from({ length: N }, () => new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize());
|
|
63
|
+
const orbitSpeeds = Array.from({ length: N }, () => 0.4 + Math.random() * 0.6);
|
|
64
|
+
const angles = new Float32Array(N);
|
|
65
|
+
for (let i = 0; i < N; i++)
|
|
66
|
+
angles[i] = i * 0.7;
|
|
67
|
+
this.orbitAngles = angles;
|
|
68
|
+
const MAX_DIST = r * 0.85;
|
|
69
|
+
const edges = [];
|
|
70
|
+
const degree = new Int32Array(N);
|
|
71
|
+
for (let i = 0; i < N; i++) {
|
|
72
|
+
for (let j = i + 1; j < N; j++) {
|
|
73
|
+
if (degree[i] >= 3 || degree[j] >= 3)
|
|
74
|
+
continue;
|
|
75
|
+
if (basePos[i].distanceTo(basePos[j]) < MAX_DIST) {
|
|
76
|
+
edges.push([i, j]);
|
|
77
|
+
degree[i]++;
|
|
78
|
+
degree[j]++;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
const edgeVerts = new Float32Array(edges.length * 6);
|
|
83
|
+
const edgeCols = new Float32Array(edges.length * 6);
|
|
84
|
+
const nc = new THREE.Color(nodeColor);
|
|
85
|
+
const DIM = 0.06;
|
|
86
|
+
for (let e = 0; e < edges.length; e++) {
|
|
87
|
+
const [a, b] = edges[e];
|
|
88
|
+
edgeVerts.set([basePos[a].x, basePos[a].y, basePos[a].z, basePos[b].x, basePos[b].y, basePos[b].z], e * 6);
|
|
89
|
+
edgeCols.set([nc.r * DIM, nc.g * DIM, nc.b * DIM, nc.r * DIM, nc.g * DIM, nc.b * DIM], e * 6);
|
|
90
|
+
}
|
|
91
|
+
const edgeGeo = new THREE.BufferGeometry();
|
|
92
|
+
edgeGeo.setAttribute('position', new THREE.BufferAttribute(edgeVerts, 3));
|
|
93
|
+
edgeGeo.setAttribute('color', new THREE.BufferAttribute(edgeCols, 3));
|
|
94
|
+
const edgeMat = new THREE.LineBasicMaterial({
|
|
95
|
+
vertexColors: true, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
96
|
+
});
|
|
97
|
+
const nodeGeo = new THREE.SphereGeometry(0.055 * intensity, 8, 8);
|
|
98
|
+
const nc2 = new THREE.Color(nodeColor);
|
|
99
|
+
const nodeMat = new THREE.MeshBasicMaterial({
|
|
100
|
+
color: nc2, transparent: true, opacity: opacity * 0.55,
|
|
101
|
+
depthWrite: false, blending: THREE.AdditiveBlending,
|
|
102
|
+
});
|
|
103
|
+
const nodeMesh = new THREE.InstancedMesh(nodeGeo, nodeMat, N);
|
|
104
|
+
nodeMesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
|
105
|
+
const pulsePos = new Float32Array(MAX_PULSES * 3);
|
|
106
|
+
const pulseBright = new Float32Array(MAX_PULSES);
|
|
107
|
+
const pulseGeo = new THREE.BufferGeometry();
|
|
108
|
+
pulseGeo.setAttribute('position', new THREE.BufferAttribute(pulsePos, 3));
|
|
109
|
+
pulseGeo.setAttribute('aBright', new THREE.BufferAttribute(pulseBright, 1));
|
|
110
|
+
const pc = new THREE.Color(pulseColor);
|
|
111
|
+
const pulseMat = new THREE.ShaderMaterial({
|
|
112
|
+
vertexShader: pulseVert, fragmentShader: pulseFrag,
|
|
113
|
+
uniforms: {
|
|
114
|
+
uSize: { value: 20 * intensity },
|
|
115
|
+
uColor: { value: new THREE.Vector3(pc.r, pc.g, pc.b) },
|
|
116
|
+
uOpacity: { value: opacity },
|
|
117
|
+
},
|
|
118
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
119
|
+
});
|
|
120
|
+
this.pulses = Array.from({ length: MAX_PULSES }, () => ({
|
|
121
|
+
fromIdx: 0, toIdx: 1, progress: 0, active: false,
|
|
122
|
+
}));
|
|
123
|
+
this.nextPulse = 0;
|
|
124
|
+
this.effectScene = { basePos, orbitAxes, orbitSpeeds, edges, edgeGeo, edgeMat, nodeMesh, pulseGeo, pulseMat };
|
|
125
|
+
this.materials.push(pulseMat);
|
|
126
|
+
this.group.add(new THREE.LineSegments(edgeGeo, edgeMat));
|
|
127
|
+
this.group.add(nodeMesh);
|
|
128
|
+
this.group.add(new THREE.Points(pulseGeo, pulseMat));
|
|
129
|
+
}
|
|
130
|
+
update(_elapsed, delta = 0.016) {
|
|
131
|
+
if (!this.effectScene)
|
|
132
|
+
return;
|
|
133
|
+
const { speed, orbitSpeed, signalSpeed, intensity } = this.config;
|
|
134
|
+
const dt = delta * speed;
|
|
135
|
+
const { basePos, orbitAxes, orbitSpeeds, edges, edgeGeo, nodeMesh, pulseGeo, pulseMat } = this.effectScene;
|
|
136
|
+
const N = this.N;
|
|
137
|
+
const angles = this.orbitAngles;
|
|
138
|
+
const curPos = [];
|
|
139
|
+
for (let i = 0; i < N; i++) {
|
|
140
|
+
angles[i] += dt * orbitSpeed * orbitSpeeds[i] * 0.4;
|
|
141
|
+
const base = basePos[i];
|
|
142
|
+
const axis = orbitAxes[i];
|
|
143
|
+
const ang = angles[i];
|
|
144
|
+
const cosA = Math.cos(ang), sinA = Math.sin(ang);
|
|
145
|
+
const dot = base.dot(axis);
|
|
146
|
+
this.tmpVec.set(base.x * cosA + (axis.y * base.z - axis.z * base.y) * sinA + axis.x * dot * (1 - cosA), base.y * cosA + (axis.z * base.x - axis.x * base.z) * sinA + axis.y * dot * (1 - cosA), base.z * cosA + (axis.x * base.y - axis.y * base.x) * sinA + axis.z * dot * (1 - cosA));
|
|
147
|
+
curPos.push(this.tmpVec.clone());
|
|
148
|
+
this.tmpMat.compose(this.tmpVec, this.tmpQuat, new THREE.Vector3(1, 1, 1));
|
|
149
|
+
nodeMesh.setMatrixAt(i, this.tmpMat);
|
|
150
|
+
}
|
|
151
|
+
nodeMesh.instanceMatrix.needsUpdate = true;
|
|
152
|
+
const edgePosAttr = edgeGeo.attributes.position;
|
|
153
|
+
for (let e = 0; e < edges.length; e++) {
|
|
154
|
+
const [a, b] = edges[e];
|
|
155
|
+
edgePosAttr.setXYZ(e * 2, curPos[a].x, curPos[a].y, curPos[a].z);
|
|
156
|
+
edgePosAttr.setXYZ(e * 2 + 1, curPos[b].x, curPos[b].y, curPos[b].z);
|
|
157
|
+
}
|
|
158
|
+
edgePosAttr.needsUpdate = true;
|
|
159
|
+
this.nextPulse -= delta;
|
|
160
|
+
if (this.nextPulse <= 0 && edges.length > 0) {
|
|
161
|
+
this.nextPulse = 0.4 / speed;
|
|
162
|
+
const idle = this.pulses.findIndex(p => !p.active);
|
|
163
|
+
if (idle >= 0) {
|
|
164
|
+
const e = Math.floor(Math.random() * edges.length);
|
|
165
|
+
this.pulses[idle] = { fromIdx: edges[e][0], toIdx: edges[e][1], progress: 0, active: true };
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
const ptPos = pulseGeo.attributes.position;
|
|
169
|
+
const ptBright = pulseGeo.attributes.aBright;
|
|
170
|
+
this.pulses.forEach((p, pi) => {
|
|
171
|
+
if (!p.active) {
|
|
172
|
+
ptBright.setX(pi, 0);
|
|
173
|
+
return;
|
|
174
|
+
}
|
|
175
|
+
p.progress += dt * signalSpeed * 0.9;
|
|
176
|
+
if (p.progress >= 1) {
|
|
177
|
+
p.active = false;
|
|
178
|
+
ptBright.setX(pi, 0);
|
|
179
|
+
return;
|
|
180
|
+
}
|
|
181
|
+
const pos = curPos[p.fromIdx].clone().lerp(curPos[p.toIdx], p.progress);
|
|
182
|
+
ptPos.setXYZ(pi, pos.x, pos.y, pos.z);
|
|
183
|
+
ptBright.setX(pi, 0.7 + 0.3 * Math.sin(p.progress * Math.PI));
|
|
184
|
+
});
|
|
185
|
+
ptPos.needsUpdate = true;
|
|
186
|
+
ptBright.needsUpdate = true;
|
|
187
|
+
pulseMat.uniforms.uSize.value = 20 * intensity;
|
|
188
|
+
}
|
|
189
|
+
updateConfig(config, boundingRadius) {
|
|
190
|
+
this.config = config;
|
|
191
|
+
if (boundingRadius !== undefined)
|
|
192
|
+
this.boundingRadius = boundingRadius;
|
|
193
|
+
this.dispose(false);
|
|
194
|
+
this.build();
|
|
195
|
+
}
|
|
196
|
+
dispose(removeFromScene = true) {
|
|
197
|
+
this.group.traverse(child => {
|
|
198
|
+
const c = child;
|
|
199
|
+
if (c.geometry)
|
|
200
|
+
c.geometry.dispose();
|
|
201
|
+
if (c.material && !Array.isArray(c.material))
|
|
202
|
+
c.material.dispose();
|
|
203
|
+
});
|
|
204
|
+
this.materials.forEach(m => m.dispose());
|
|
205
|
+
this.materials = [];
|
|
206
|
+
this.effectScene = null;
|
|
207
|
+
this.group.clear();
|
|
208
|
+
if (removeFromScene && this.group.parent)
|
|
209
|
+
this.group.parent.remove(this.group);
|
|
210
|
+
}
|
|
211
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { OrbConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class OrbEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private coronaGroup;
|
|
10
|
+
private speed;
|
|
11
|
+
constructor(scene: THREE.Scene, config: OrbConfig, boundingRadius?: number);
|
|
12
|
+
private build;
|
|
13
|
+
update(elapsed: number, delta?: number): void;
|
|
14
|
+
updateConfig(config: OrbConfig, boundingRadius?: number): void;
|
|
15
|
+
dispose(removeFromScene?: boolean): void;
|
|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=OrbEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"OrbEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/OrbEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAgK/D,qBAAa,UAAU;IACnB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,KAAK,CAAK;gBACN,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,cAAc,GAAE,MAAU;IAQ7E,OAAO,CAAC,KAAK;IAwGb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAOpD,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAO9D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAajD"}
|
|
@@ -0,0 +1,307 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const sharedVert = /* glsl */ `
|
|
3
|
+
varying vec3 vNormal;
|
|
4
|
+
varying vec3 vViewDir;
|
|
5
|
+
varying vec3 vWorldNormal;
|
|
6
|
+
void main() {
|
|
7
|
+
vNormal = normalize(normalMatrix * normal);
|
|
8
|
+
vWorldNormal = normalize((modelMatrix * vec4(normal, 0.0)).xyz);
|
|
9
|
+
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
10
|
+
vViewDir = normalize(-mv.xyz);
|
|
11
|
+
gl_Position = projectionMatrix * mv;
|
|
12
|
+
}
|
|
13
|
+
`;
|
|
14
|
+
const coreFrag = /* glsl */ `
|
|
15
|
+
uniform float u_time;
|
|
16
|
+
uniform vec3 uInnerColor;
|
|
17
|
+
uniform vec3 uOuterColor;
|
|
18
|
+
uniform float uOpacity;
|
|
19
|
+
uniform float uNoiseAmount;
|
|
20
|
+
uniform float uIntensity;
|
|
21
|
+
uniform float uPulseSpeed;
|
|
22
|
+
|
|
23
|
+
varying vec3 vNormal;
|
|
24
|
+
varying vec3 vViewDir;
|
|
25
|
+
varying vec3 vWorldNormal;
|
|
26
|
+
|
|
27
|
+
float hash(vec3 p){ return fract(sin(dot(p,vec3(127.1,311.7,74.7)))*43758.5453); }
|
|
28
|
+
float noise(vec3 p){
|
|
29
|
+
vec3 i=floor(p); vec3 f=fract(p); f=f*f*(3.-2.*f);
|
|
30
|
+
return mix(mix(mix(hash(i),hash(i+vec3(1,0,0)),f.x),mix(hash(i+vec3(0,1,0)),hash(i+vec3(1,1,0)),f.x),f.y),
|
|
31
|
+
mix(mix(hash(i+vec3(0,0,1)),hash(i+vec3(1,0,1)),f.x),mix(hash(i+vec3(0,1,1)),hash(i+vec3(1,1,1)),f.x),f.y),f.z);
|
|
32
|
+
}
|
|
33
|
+
float fbm(vec3 p){
|
|
34
|
+
float v=0., a=0.5;
|
|
35
|
+
for(int i=0;i<6;i++){ v+=a*noise(p); p=p*2.13+vec3(1.7,9.2,3.7); a*=0.5; }
|
|
36
|
+
return v;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
vec3 nCoord = vWorldNormal * 5.5 + vec3(u_time * 0.35, u_time * 0.18, u_time * -0.22);
|
|
41
|
+
float f = fbm(nCoord);
|
|
42
|
+
|
|
43
|
+
float cells = smoothstep(0.54, 0.72, f) * 4.0;
|
|
44
|
+
float cool = (1.0 - smoothstep(0.38, 0.50, f)) * 0.3;
|
|
45
|
+
float flares = smoothstep(0.70, 0.85, f) * 6.0;
|
|
46
|
+
|
|
47
|
+
float pulse = 0.85 + 0.15 * sin(u_time * uPulseSpeed * 2.3);
|
|
48
|
+
float limb = 1.0 - abs(dot(vNormal, vViewDir)) * 0.4;
|
|
49
|
+
|
|
50
|
+
vec3 col = mix(uOuterColor, uInnerColor, f * 1.8 + cells * 0.3);
|
|
51
|
+
col += uInnerColor * flares;
|
|
52
|
+
col -= uOuterColor * cool;
|
|
53
|
+
col *= pulse * limb * (1.0 + uNoiseAmount * cells);
|
|
54
|
+
|
|
55
|
+
float alpha = (0.85 + cells * 0.15) * uOpacity * uIntensity;
|
|
56
|
+
gl_FragColor = vec4(col, alpha);
|
|
57
|
+
}
|
|
58
|
+
`;
|
|
59
|
+
const plasmaFrag = /* glsl */ `
|
|
60
|
+
uniform float u_time;
|
|
61
|
+
uniform float uLayerIndex;
|
|
62
|
+
uniform vec3 uInnerColor;
|
|
63
|
+
uniform vec3 uOuterColor;
|
|
64
|
+
uniform float uOpacity;
|
|
65
|
+
uniform float uNoiseAmount;
|
|
66
|
+
uniform float uPulseSpeed;
|
|
67
|
+
uniform float uIntensity;
|
|
68
|
+
|
|
69
|
+
varying vec3 vNormal;
|
|
70
|
+
varying vec3 vViewDir;
|
|
71
|
+
varying vec3 vWorldNormal;
|
|
72
|
+
|
|
73
|
+
vec3 hsv2rgb(float h, float s, float v){
|
|
74
|
+
vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
|
|
75
|
+
return v*mix(vec3(1.),rgb,s);
|
|
76
|
+
}
|
|
77
|
+
float hash(vec3 p){ return fract(sin(dot(p,vec3(127.1,311.7,74.7)))*43758.5453); }
|
|
78
|
+
float noise(vec3 p){
|
|
79
|
+
vec3 i=floor(p); vec3 f=fract(p); f=f*f*(3.-2.*f);
|
|
80
|
+
return mix(mix(mix(hash(i),hash(i+vec3(1,0,0)),f.x),mix(hash(i+vec3(0,1,0)),hash(i+vec3(1,1,0)),f.x),f.y),
|
|
81
|
+
mix(mix(hash(i+vec3(0,0,1)),hash(i+vec3(1,0,1)),f.x),mix(hash(i+vec3(0,1,1)),hash(i+vec3(1,1,1)),f.x),f.y),f.z);
|
|
82
|
+
}
|
|
83
|
+
float fbm(vec3 p){ float v=0.,a=0.5; for(int i=0;i<5;i++){v+=a*noise(p);p=p*2.17+vec3(1.7,9.2,3.7);a*=0.5;} return v; }
|
|
84
|
+
|
|
85
|
+
void main() {
|
|
86
|
+
vec3 viewDir = normalize(vViewDir);
|
|
87
|
+
float ndv = abs(dot(vNormal, viewDir));
|
|
88
|
+
|
|
89
|
+
float fresnel = pow(1.0 - ndv, 2.5 - uLayerIndex);
|
|
90
|
+
|
|
91
|
+
float f = fbm(vWorldNormal * (3.0 + uLayerIndex * 2.0) + vec3(u_time * (0.15 + uLayerIndex * 0.08)));
|
|
92
|
+
|
|
93
|
+
float hue = mod(ndv * 0.5 - uLayerIndex * 0.2 + u_time * 0.05 + f * 0.15, 1.0);
|
|
94
|
+
vec3 iriCol = hsv2rgb(hue, 0.9 - uLayerIndex * 0.2, 1.0);
|
|
95
|
+
|
|
96
|
+
float tendril = smoothstep(0.62 - uLayerIndex * 0.04, 0.78, f);
|
|
97
|
+
float plasma = smoothstep(0.50, 0.65, f) * 0.5;
|
|
98
|
+
|
|
99
|
+
float pulse = 0.6 + 0.4 * sin(u_time * uPulseSpeed + uLayerIndex * 2.4);
|
|
100
|
+
|
|
101
|
+
vec3 col = iriCol + iriCol * (tendril * 2.0 + plasma);
|
|
102
|
+
col = mix(col, uInnerColor, tendril * 0.3);
|
|
103
|
+
|
|
104
|
+
float noiseBlend = (1.0 - uNoiseAmount) + uNoiseAmount * f;
|
|
105
|
+
float alpha = fresnel * noiseBlend * uOpacity * pulse
|
|
106
|
+
* (1.0 - uLayerIndex * 0.28) * uIntensity;
|
|
107
|
+
if (alpha < 0.004) discard;
|
|
108
|
+
|
|
109
|
+
gl_FragColor = vec4(col, alpha);
|
|
110
|
+
}
|
|
111
|
+
`;
|
|
112
|
+
const glowFrag = /* glsl */ `
|
|
113
|
+
uniform float u_time;
|
|
114
|
+
uniform vec3 uOuterColor;
|
|
115
|
+
uniform float uOpacity;
|
|
116
|
+
uniform float uPulseSpeed;
|
|
117
|
+
|
|
118
|
+
varying vec3 vNormal;
|
|
119
|
+
varying vec3 vViewDir;
|
|
120
|
+
|
|
121
|
+
void main() {
|
|
122
|
+
float ndv = abs(dot(normalize(vNormal), normalize(vViewDir)));
|
|
123
|
+
float fresnel = pow(1.0 - ndv, 1.2);
|
|
124
|
+
float pulse = 0.55 + 0.45 * sin(u_time * uPulseSpeed * 0.7 + 1.2);
|
|
125
|
+
float alpha = fresnel * uOpacity * pulse * 0.5;
|
|
126
|
+
if (alpha < 0.003) discard;
|
|
127
|
+
float hue = mod(u_time * 0.04, 1.0);
|
|
128
|
+
vec3 tint = mix(uOuterColor, vec3(cos(hue*6.28)*0.5+0.5, cos((hue+0.33)*6.28)*0.5+0.5, cos((hue+0.67)*6.28)*0.5+0.5), 0.25);
|
|
129
|
+
gl_FragColor = vec4(tint, alpha);
|
|
130
|
+
}
|
|
131
|
+
`;
|
|
132
|
+
const coronaVert = /* glsl */ `
|
|
133
|
+
attribute float aAngle;
|
|
134
|
+
varying float vAngle;
|
|
135
|
+
void main() {
|
|
136
|
+
vAngle = aAngle;
|
|
137
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
138
|
+
}
|
|
139
|
+
`;
|
|
140
|
+
const coronaFrag = /* glsl */ `
|
|
141
|
+
uniform float u_time;
|
|
142
|
+
uniform vec3 uCoronaColor;
|
|
143
|
+
uniform float uOpacity;
|
|
144
|
+
uniform float uIntensity;
|
|
145
|
+
varying float vAngle;
|
|
146
|
+
|
|
147
|
+
vec3 hsv2rgb(float h, float s, float v){
|
|
148
|
+
vec3 rgb=clamp(abs(mod(h*6.+vec3(0.,4.,2.),6.)-3.)-1.,0.,1.);
|
|
149
|
+
return v*mix(vec3(1.),rgb,s);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
void main() {
|
|
153
|
+
float hue = mod(vAngle / 6.28318 + u_time * 0.15, 1.0);
|
|
154
|
+
vec3 col = mix(uCoronaColor, hsv2rgb(hue, 0.8, 1.0), 0.6);
|
|
155
|
+
float pulse = 0.6 + 0.4 * sin(u_time * 2.5 + vAngle * 3.0);
|
|
156
|
+
float alpha = uOpacity * pulse * uIntensity;
|
|
157
|
+
gl_FragColor = vec4(col * (1.0 + pulse), alpha);
|
|
158
|
+
}
|
|
159
|
+
`;
|
|
160
|
+
export class OrbEffectV {
|
|
161
|
+
scene;
|
|
162
|
+
group;
|
|
163
|
+
materials = [];
|
|
164
|
+
config;
|
|
165
|
+
boundingRadius;
|
|
166
|
+
coronaGroup = null;
|
|
167
|
+
speed = 1;
|
|
168
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
169
|
+
this.scene = scene;
|
|
170
|
+
this.config = config;
|
|
171
|
+
this.boundingRadius = boundingRadius;
|
|
172
|
+
this.group = new THREE.Group();
|
|
173
|
+
scene.add(this.group);
|
|
174
|
+
this.build();
|
|
175
|
+
}
|
|
176
|
+
build() {
|
|
177
|
+
const { coreSize, glowLayers, innerColor, outerColor, coronaEnabled, coronaColor, noiseAmount, pulseSpeed, opacity, speed, intensity } = this.config;
|
|
178
|
+
this.speed = speed;
|
|
179
|
+
const ic = new THREE.Color(innerColor);
|
|
180
|
+
const oc = new THREE.Color(outerColor);
|
|
181
|
+
const cc = new THREE.Color(coronaColor);
|
|
182
|
+
const innerColorVec = new THREE.Vector3(ic.r, ic.g, ic.b);
|
|
183
|
+
const outerColorVec = new THREE.Vector3(oc.r, oc.g, oc.b);
|
|
184
|
+
const coronaColorVec = new THREE.Vector3(cc.r, cc.g, cc.b);
|
|
185
|
+
const coreR = this.boundingRadius * coreSize;
|
|
186
|
+
// Core material
|
|
187
|
+
const coreMat = new THREE.ShaderMaterial({
|
|
188
|
+
vertexShader: sharedVert,
|
|
189
|
+
fragmentShader: coreFrag,
|
|
190
|
+
uniforms: {
|
|
191
|
+
u_time: { value: 0 },
|
|
192
|
+
uInnerColor: { value: innerColorVec },
|
|
193
|
+
uOuterColor: { value: outerColorVec },
|
|
194
|
+
uOpacity: { value: opacity },
|
|
195
|
+
uNoiseAmount: { value: noiseAmount },
|
|
196
|
+
uIntensity: { value: intensity },
|
|
197
|
+
uPulseSpeed: { value: pulseSpeed * speed },
|
|
198
|
+
},
|
|
199
|
+
transparent: true,
|
|
200
|
+
depthWrite: false,
|
|
201
|
+
blending: THREE.AdditiveBlending,
|
|
202
|
+
});
|
|
203
|
+
this.materials.push(coreMat);
|
|
204
|
+
const coreGeo = new THREE.SphereGeometry(coreR, 48, 48);
|
|
205
|
+
this.group.add(new THREE.Mesh(coreGeo, coreMat));
|
|
206
|
+
// Plasma shells
|
|
207
|
+
for (let i = 0; i < glowLayers; i++) {
|
|
208
|
+
const shellMat = new THREE.ShaderMaterial({
|
|
209
|
+
vertexShader: sharedVert,
|
|
210
|
+
fragmentShader: plasmaFrag,
|
|
211
|
+
uniforms: {
|
|
212
|
+
u_time: { value: 0 },
|
|
213
|
+
uLayerIndex: { value: glowLayers > 1 ? i / (glowLayers - 1) : 0 },
|
|
214
|
+
uInnerColor: { value: innerColorVec },
|
|
215
|
+
uOuterColor: { value: outerColorVec },
|
|
216
|
+
uOpacity: { value: opacity },
|
|
217
|
+
uNoiseAmount: { value: noiseAmount },
|
|
218
|
+
uPulseSpeed: { value: pulseSpeed * speed },
|
|
219
|
+
uIntensity: { value: intensity },
|
|
220
|
+
},
|
|
221
|
+
transparent: true,
|
|
222
|
+
depthWrite: false,
|
|
223
|
+
blending: THREE.AdditiveBlending,
|
|
224
|
+
side: THREE.BackSide,
|
|
225
|
+
});
|
|
226
|
+
this.materials.push(shellMat);
|
|
227
|
+
const layerT = glowLayers > 1 ? i / (glowLayers - 1) : 0;
|
|
228
|
+
const r = coreR * (1.35 + layerT * layerT * 1.8);
|
|
229
|
+
this.group.add(new THREE.Mesh(new THREE.SphereGeometry(r, 40, 40), shellMat));
|
|
230
|
+
}
|
|
231
|
+
// Outer diffuse glow
|
|
232
|
+
const glowMat = new THREE.ShaderMaterial({
|
|
233
|
+
vertexShader: sharedVert,
|
|
234
|
+
fragmentShader: glowFrag,
|
|
235
|
+
uniforms: {
|
|
236
|
+
u_time: { value: 0 },
|
|
237
|
+
uOuterColor: { value: outerColorVec },
|
|
238
|
+
uOpacity: { value: opacity * 0.6 },
|
|
239
|
+
uPulseSpeed: { value: pulseSpeed * speed },
|
|
240
|
+
},
|
|
241
|
+
transparent: true,
|
|
242
|
+
depthWrite: false,
|
|
243
|
+
blending: THREE.AdditiveBlending,
|
|
244
|
+
side: THREE.BackSide,
|
|
245
|
+
});
|
|
246
|
+
this.materials.push(glowMat);
|
|
247
|
+
const glowR = coreR * (3.5 + glowLayers * 0.6);
|
|
248
|
+
this.group.add(new THREE.Mesh(new THREE.SphereGeometry(glowR, 32, 32), glowMat));
|
|
249
|
+
// Corona ring
|
|
250
|
+
if (coronaEnabled) {
|
|
251
|
+
const tubeSegs = 80;
|
|
252
|
+
const geo = new THREE.TorusGeometry(coreR * 2.8, coreR * 0.12, 8, tubeSegs);
|
|
253
|
+
const count = geo.attributes.position.count;
|
|
254
|
+
const angles = new Float32Array(count);
|
|
255
|
+
const pos = geo.attributes.position;
|
|
256
|
+
for (let i = 0; i < count; i++) {
|
|
257
|
+
angles[i] = Math.atan2(pos.getZ(i), pos.getX(i)) + Math.PI;
|
|
258
|
+
}
|
|
259
|
+
geo.setAttribute('aAngle', new THREE.BufferAttribute(angles, 1));
|
|
260
|
+
const coronaMat = new THREE.ShaderMaterial({
|
|
261
|
+
vertexShader: coronaVert,
|
|
262
|
+
fragmentShader: coronaFrag,
|
|
263
|
+
uniforms: {
|
|
264
|
+
u_time: { value: 0 },
|
|
265
|
+
uCoronaColor: { value: coronaColorVec },
|
|
266
|
+
uOpacity: { value: opacity * 0.85 },
|
|
267
|
+
uIntensity: { value: intensity },
|
|
268
|
+
},
|
|
269
|
+
transparent: true,
|
|
270
|
+
depthWrite: false,
|
|
271
|
+
blending: THREE.AdditiveBlending,
|
|
272
|
+
});
|
|
273
|
+
this.materials.push(coronaMat);
|
|
274
|
+
this.coronaGroup = new THREE.Group();
|
|
275
|
+
this.coronaGroup.rotation.set(Math.PI * 0.18, 0, Math.PI * 0.08);
|
|
276
|
+
this.coronaGroup.add(new THREE.Mesh(geo, coronaMat));
|
|
277
|
+
this.group.add(this.coronaGroup);
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
update(elapsed, delta = 0.016) {
|
|
281
|
+
for (const mat of this.materials)
|
|
282
|
+
mat.uniforms.u_time.value = elapsed;
|
|
283
|
+
if (this.coronaGroup) {
|
|
284
|
+
this.coronaGroup.rotation.z += delta * this.speed * 0.4;
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
updateConfig(config, boundingRadius) {
|
|
288
|
+
this.config = config;
|
|
289
|
+
if (boundingRadius !== undefined)
|
|
290
|
+
this.boundingRadius = boundingRadius;
|
|
291
|
+
this.dispose(false);
|
|
292
|
+
this.build();
|
|
293
|
+
}
|
|
294
|
+
dispose(removeFromScene = true) {
|
|
295
|
+
this.group.traverse(child => {
|
|
296
|
+
const c = child;
|
|
297
|
+
if (c.geometry)
|
|
298
|
+
c.geometry.dispose();
|
|
299
|
+
});
|
|
300
|
+
this.materials.forEach(m => m.dispose());
|
|
301
|
+
this.materials = [];
|
|
302
|
+
this.coronaGroup = null;
|
|
303
|
+
this.group.clear();
|
|
304
|
+
if (removeFromScene && this.group.parent)
|
|
305
|
+
this.group.parent.remove(this.group);
|
|
306
|
+
}
|
|
307
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { PortalConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class PortalEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: PortalConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: PortalConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=PortalEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PortalEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/PortalEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAwGlE,qBAAa,aAAa;IACtB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,GAAE,MAAU;IAQhF,OAAO,CAAC,KAAK;IAwEb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOjE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|