@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,57 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ export type TimeOfDayLabel = 'Sunrise' | 'Midday' | 'Sunset' | 'Nighttime';
4
+ export interface SkyTimeState {
5
+ timeInHours: number;
6
+ normalizedTime: number;
7
+ isDaytime: boolean;
8
+ timeOfDay: TimeOfDayLabel;
9
+ sunElevation: number;
10
+ sunAzimuth: number;
11
+ sunDirection: THREE.Vector3;
12
+ delta: number;
13
+ elapsedTime: number;
14
+ autoAnimate: boolean;
15
+ }
16
+ export declare class SkySystemManager {
17
+ private static instance;
18
+ private timeInHours;
19
+ private normalizedTime;
20
+ private isDaytime;
21
+ private timeOfDay;
22
+ private elapsedTime;
23
+ private delta;
24
+ private sunElevation;
25
+ private sunAzimuth;
26
+ private sunDirection;
27
+ private enabled;
28
+ private timescale;
29
+ private autoAnimate;
30
+ private syncWithRealTime;
31
+ private lastSyncedMinute;
32
+ private onTimeSync;
33
+ constructor();
34
+ static getInstance(): SkySystemManager;
35
+ static resetInstance(): void;
36
+ setTimeSettings(settings: TimeSettings): void;
37
+ setOnTimeSync(callback: ((timeOfDay: number) => void) | null): void;
38
+ setTime(hours: number, minutes?: number): void;
39
+ tick(delta: number): void;
40
+ getState(): SkyTimeState;
41
+ getStateByTime(timeOfDay: number): SkyTimeState;
42
+ getTime(): Date;
43
+ getTimeOfDay(): TimeOfDayLabel;
44
+ getSunDirection(): THREE.Vector3;
45
+ getTimeInHours(): number;
46
+ isEnabled(): boolean;
47
+ isAutoAnimating(): boolean;
48
+ private advanceTime;
49
+ private syncToRealTime;
50
+ private recalculateState;
51
+ private calculateTimeState;
52
+ private transformAzimuth;
53
+ private updateSunDirection;
54
+ }
55
+ export declare const skySystemManager: SkySystemManager;
56
+ export default SkySystemManager;
57
+ //# sourceMappingURL=SkySystemManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkySystemManager.d.ts","sourceRoot":"","sources":["../../src/services/SkySystemManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,MAAM,cAAc,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,GAAG,WAAW,CAAC;AAE3E,MAAM,WAAW,YAAY;IACzB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE,cAAc,CAAC;IAC1B,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,YAAY,EAAE,KAAK,CAAC,OAAO,CAAC;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,OAAO,CAAC;CACxB;AAMD,qBAAa,gBAAgB;IACzB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAQ;IAC/B,OAAO,CAAC,WAAW,CAAM;IACzB,OAAO,CAAC,cAAc,CAAO;IAC7B,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,SAAS,CAAY;IAC7B,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,UAAU,CAAO;IACzB,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,gBAAgB,CAAS;IACjC,OAAO,CAAC,gBAAgB,CAAM;IAC9B,OAAO,CAAC,UAAU,CAAQ;;IAI1B,MAAM,CAAC,WAAW,IAAI,gBAAgB;IAMtC,MAAM,CAAC,aAAa,IAAI,IAAI;IAG5B,eAAe,CAAC,QAAQ,EAAE,YAAY,GAAG,IAAI;IAa7C,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,GAAG,IAAI;IAGnE,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,GAAE,MAAU,GAAG,IAAI;IAIjD,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAezB,QAAQ,IAAI,YAAY;IAcxB,cAAc,CAAC,SAAS,EAAE,MAAM,GAAG,YAAY;IAmB/C,OAAO,IAAI,IAAI;IAKf,YAAY,IAAI,cAAc;IAG9B,eAAe,IAAI,KAAK,CAAC,OAAO;IAGhC,cAAc,IAAI,MAAM;IAGxB,SAAS,IAAI,OAAO;IAGpB,eAAe,IAAI,OAAO;IAG1B,OAAO,CAAC,WAAW;IAUnB,OAAO,CAAC,cAAc;IAUtB,OAAO,CAAC,gBAAgB;IASxB,OAAO,CAAC,kBAAkB;IA0B1B,OAAO,CAAC,gBAAgB;IAGxB,OAAO,CAAC,kBAAkB;CAQ7B;AACD,eAAO,MAAM,gBAAgB,EAAE,gBAAiD,CAAC;AACjF,eAAe,gBAAgB,CAAC"}
@@ -0,0 +1,190 @@
1
+ import * as THREE from 'three';
2
+ const SUNRISE = 6;
3
+ const SUNSET = 21;
4
+ const MAX_ELEVATION = 42;
5
+ export class SkySystemManager {
6
+ static instance = null;
7
+ timeInHours = 12;
8
+ normalizedTime = 0.5;
9
+ isDaytime = true;
10
+ timeOfDay = 'Midday';
11
+ elapsedTime = 0;
12
+ delta = 0;
13
+ sunElevation = 37;
14
+ sunAzimuth = 270;
15
+ sunDirection = new THREE.Vector3(0, 1, 0);
16
+ enabled = false;
17
+ timescale = 60;
18
+ autoAnimate = false;
19
+ syncWithRealTime = false;
20
+ lastSyncedMinute = -1;
21
+ onTimeSync = null;
22
+ constructor() {
23
+ this.updateSunDirection();
24
+ }
25
+ static getInstance() {
26
+ if (!SkySystemManager.instance) {
27
+ SkySystemManager.instance = new SkySystemManager();
28
+ }
29
+ return SkySystemManager.instance;
30
+ }
31
+ static resetInstance() {
32
+ SkySystemManager.instance = null;
33
+ }
34
+ setTimeSettings(settings) {
35
+ this.enabled = settings.enabled;
36
+ this.timescale = settings.timescale;
37
+ this.autoAnimate = settings.autoAnimate;
38
+ this.syncWithRealTime = settings.syncWithRealTime;
39
+ if (this.syncWithRealTime) {
40
+ this.syncToRealTime();
41
+ }
42
+ if (Math.abs(this.timeInHours - settings.timeOfDay) > 0.01) {
43
+ this.timeInHours = settings.timeOfDay;
44
+ this.recalculateState();
45
+ }
46
+ }
47
+ setOnTimeSync(callback) {
48
+ this.onTimeSync = callback;
49
+ }
50
+ setTime(hours, minutes = 0) {
51
+ this.timeInHours = hours + minutes / 60;
52
+ this.recalculateState();
53
+ }
54
+ tick(delta) {
55
+ if (!this.enabled)
56
+ return;
57
+ // console.log(delta)
58
+ // this.delta = delta;
59
+ this.elapsedTime += delta;
60
+ if (this.syncWithRealTime) {
61
+ this.syncToRealTime();
62
+ }
63
+ else if (this.autoAnimate && this.timescale > 0) {
64
+ // console.log(delta)
65
+ this.advanceTime(delta);
66
+ }
67
+ this.recalculateState();
68
+ }
69
+ getState() {
70
+ return {
71
+ timeInHours: this.timeInHours,
72
+ normalizedTime: this.normalizedTime,
73
+ isDaytime: this.isDaytime,
74
+ timeOfDay: this.timeOfDay,
75
+ sunElevation: this.sunElevation,
76
+ sunAzimuth: this.transformAzimuth(this.sunAzimuth),
77
+ sunDirection: this.sunDirection,
78
+ delta: this.delta,
79
+ elapsedTime: this.elapsedTime,
80
+ autoAnimate: this.autoAnimate,
81
+ };
82
+ }
83
+ getStateByTime(timeOfDay) {
84
+ const state = this.calculateTimeState(timeOfDay);
85
+ const el = THREE.MathUtils.degToRad(state.sunElevation);
86
+ const az = THREE.MathUtils.degToRad(this.transformAzimuth(state.sunAzimuth));
87
+ const distance = 0.5;
88
+ const sunDirection = new THREE.Vector3(distance * Math.cos(el) * Math.sin(az), distance * Math.sin(el), distance * Math.cos(el) * Math.cos(az)).normalize();
89
+ return {
90
+ timeInHours: timeOfDay,
91
+ normalizedTime: state.normalizedTime,
92
+ isDaytime: state.isDaytime,
93
+ timeOfDay: state.timeOfDay,
94
+ sunElevation: state.sunElevation,
95
+ sunAzimuth: this.transformAzimuth(state.sunAzimuth),
96
+ sunDirection,
97
+ delta: 0,
98
+ elapsedTime: this.elapsedTime,
99
+ autoAnimate: this.autoAnimate,
100
+ };
101
+ }
102
+ getTime() {
103
+ const date = new Date();
104
+ date.setHours(Math.floor(this.timeInHours), (this.timeInHours % 1) * 60, 0, 0);
105
+ return date;
106
+ }
107
+ getTimeOfDay() {
108
+ return this.timeOfDay;
109
+ }
110
+ getSunDirection() {
111
+ return this.sunDirection.clone();
112
+ }
113
+ getTimeInHours() {
114
+ return this.timeInHours;
115
+ }
116
+ isEnabled() {
117
+ return this.enabled;
118
+ }
119
+ isAutoAnimating() {
120
+ return this.autoAnimate;
121
+ }
122
+ advanceTime(delta) {
123
+ const hoursPerSecond = this.timescale / 60;
124
+ this.timeInHours += hoursPerSecond * delta;
125
+ if (this.timeInHours >= 24) {
126
+ this.timeInHours -= 24;
127
+ }
128
+ else if (this.timeInHours < 0) {
129
+ this.timeInHours += 24;
130
+ }
131
+ }
132
+ syncToRealTime() {
133
+ const now = new Date();
134
+ const currentMinute = now.getHours() * 60 + now.getMinutes();
135
+ this.timeInHours =
136
+ now.getHours() + now.getMinutes() / 60 + now.getSeconds() / 3600;
137
+ if (currentMinute !== this.lastSyncedMinute) {
138
+ this.lastSyncedMinute = currentMinute;
139
+ this.onTimeSync?.(Math.round(this.timeInHours * 100) / 100);
140
+ }
141
+ }
142
+ recalculateState() {
143
+ const state = this.calculateTimeState(this.timeInHours);
144
+ this.normalizedTime = state.normalizedTime;
145
+ this.isDaytime = state.isDaytime;
146
+ this.timeOfDay = state.timeOfDay;
147
+ this.sunElevation = state.sunElevation;
148
+ this.sunAzimuth = state.sunAzimuth;
149
+ this.updateSunDirection();
150
+ }
151
+ calculateTimeState(timeInHours) {
152
+ const isDaytime = timeInHours >= SUNRISE && timeInHours <= SUNSET;
153
+ let normalizedTime;
154
+ if (isDaytime) {
155
+ normalizedTime = (timeInHours - SUNRISE) / (SUNSET - SUNRISE);
156
+ }
157
+ else {
158
+ const nightHour = timeInHours >= SUNSET ? timeInHours : timeInHours + 24;
159
+ normalizedTime = (nightHour - SUNSET) / (24 - SUNSET + SUNRISE);
160
+ }
161
+ let sunElevation = Math.cos(Math.PI * (normalizedTime - 0.5)) * MAX_ELEVATION - 5;
162
+ const sunAzimuth = 180 + 180 * normalizedTime;
163
+ if (!isDaytime) {
164
+ sunElevation *= 0.5;
165
+ }
166
+ let timeOfDay = 'Nighttime';
167
+ if (isDaytime) {
168
+ if (normalizedTime <= 0.25)
169
+ timeOfDay = 'Sunrise';
170
+ else if (normalizedTime <= 0.75)
171
+ timeOfDay = 'Midday';
172
+ else
173
+ timeOfDay = 'Sunset';
174
+ }
175
+ return { normalizedTime, isDaytime, timeOfDay, sunElevation, sunAzimuth };
176
+ }
177
+ transformAzimuth(rawAzimuth) {
178
+ return ((270 - rawAzimuth) % 360) - 180;
179
+ }
180
+ updateSunDirection() {
181
+ const el = THREE.MathUtils.degToRad(this.sunElevation);
182
+ const az = THREE.MathUtils.degToRad(this.transformAzimuth(this.sunAzimuth));
183
+ const distance = 0.5;
184
+ this.sunDirection
185
+ .set(distance * Math.cos(el) * Math.sin(az), distance * Math.sin(el), distance * Math.cos(el) * Math.cos(az))
186
+ .normalize();
187
+ }
188
+ }
189
+ export const skySystemManager = SkySystemManager.getInstance();
190
+ export default SkySystemManager;
@@ -0,0 +1,51 @@
1
+ import { Texture } from "three";
2
+ declare class TextureResolverService {
3
+ private cache;
4
+ /**
5
+ * Resolve a single texture URL to a Three.js Texture object.
6
+ * Returns cached texture if the same URL was loaded before.
7
+ */
8
+ resolve(url: string): Promise<Texture>;
9
+ /**
10
+ * Create a procedural noise texture.
11
+ */
12
+ resolveNoise(type?: string): Texture;
13
+ /**
14
+ * Resolve ALL texture properties in a settings object based on registry info.
15
+ *
16
+ * Uses MaterialRegistryAPI.getTextureProperties(variant) to determine which keys
17
+ * are texture slots, then resolves any string URLs to Texture objects.
18
+ *
19
+ * - String values on texture keys → loaded as Texture via loadTextureAsync
20
+ * - null values → left as null (no texture)
21
+ * - Already-Texture values → left as-is
22
+ * - Non-texture keys → left untouched
23
+ */
24
+ resolveSettings(variant: string, settings: Record<string, any>): Promise<Record<string, any>>;
25
+ /**
26
+ * Check if a texture URL is already cached.
27
+ */
28
+ isCached(url: string): boolean;
29
+ /**
30
+ * Get a cached texture without loading. Returns undefined if not cached.
31
+ */
32
+ getCached(url: string): Texture | undefined;
33
+ /**
34
+ * Clear the texture cache and dispose all cached textures.
35
+ */
36
+ clearCache(): void;
37
+ /**
38
+ * Remove a specific URL from the cache and dispose its texture.
39
+ */
40
+ evict(url: string): void;
41
+ /**
42
+ * Get cache statistics.
43
+ */
44
+ getStats(): {
45
+ cacheSize: number;
46
+ cachedUrls: string[];
47
+ };
48
+ }
49
+ export declare const textureResolver: TextureResolverService;
50
+ export { TextureResolverService };
51
+ //# sourceMappingURL=TextureResolver.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextureResolver.d.ts","sourceRoot":"","sources":["../../src/services/TextureResolver.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAEhC,cAAM,sBAAsB;IAExB,OAAO,CAAC,KAAK,CAAa;IAC1B;;;OAGG;IACG,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC;IAe5C;;OAEG;IACH,YAAY,CAAC,IAAI,GAAE,MAAiB,GAAG,OAAO;IAG9C;;;;;;;;;;OAUG;IACG,eAAe,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAqCnG;;OAEG;IACH,QAAQ,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO;IAG9B;;OAEG;IACH,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAG3C;;OAEG;IACH,UAAU,IAAI,IAAI;IAMlB;;OAEG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAOxB;;OAEG;IACH,QAAQ,IAAI;QACA,SAAS,EAAE,MAAM,CAAC;QAClB,UAAU,EAAE,MAAM,EAAE,CAAC;KACxB;CAMZ;AAED,eAAO,MAAM,eAAe,EAAE,sBAAqD,CAAC;AAEpF,OAAO,EAAE,sBAAsB,EAAE,CAAC"}
@@ -0,0 +1,136 @@
1
+ // =============================================================================
2
+ // TEXTURE RESOLVER - Registry-Driven Texture Resolution Service
3
+ // =============================================================================
4
+ //
5
+ // Single source of truth for resolving texture URLs to Three.js Texture objects.
6
+ // Uses MaterialRegistry's textureProperties to know which settings keys are textures,
7
+ // eliminating heuristic guessing scattered across the codebase.
8
+ //
9
+ // Usage:
10
+ // const resolved = await textureResolver.resolveSettings('Standard', materialSettings);
11
+ // // All texture URL strings in resolved are now Texture objects
12
+ //
13
+ import { loadTextureAsync } from '../utils/loadingManager.js';
14
+ import { NoiseGenerator } from './NoiseGenerator.js';
15
+ import MaterialRegistryAPI from '../services/MaterialRegistry.js';
16
+ class TextureResolverService {
17
+ // Cache: URL string → loaded Texture
18
+ cache = new Map();
19
+ /**
20
+ * Resolve a single texture URL to a Three.js Texture object.
21
+ * Returns cached texture if the same URL was loaded before.
22
+ */
23
+ async resolve(url) {
24
+ // Return cached texture if available
25
+ const cached = this.cache.get(url);
26
+ if (cached)
27
+ return cached;
28
+ try {
29
+ const texture = await loadTextureAsync(url);
30
+ this.cache.set(url, texture);
31
+ return texture;
32
+ }
33
+ catch (error) {
34
+ console.error(`[TextureResolver] Failed to load texture: ${url}`, error);
35
+ throw error;
36
+ }
37
+ }
38
+ /**
39
+ * Create a procedural noise texture.
40
+ */
41
+ resolveNoise(type = 'perlin') {
42
+ return NoiseGenerator.createNoiseTexture(512, 512, type);
43
+ }
44
+ /**
45
+ * Resolve ALL texture properties in a settings object based on registry info.
46
+ *
47
+ * Uses MaterialRegistryAPI.getTextureProperties(variant) to determine which keys
48
+ * are texture slots, then resolves any string URLs to Texture objects.
49
+ *
50
+ * - String values on texture keys → loaded as Texture via loadTextureAsync
51
+ * - null values → left as null (no texture)
52
+ * - Already-Texture values → left as-is
53
+ * - Non-texture keys → left untouched
54
+ */
55
+ async resolveSettings(variant, settings) {
56
+ const resolved = { ...settings };
57
+ // Get texture property names from the registry (single source of truth)
58
+ const textureKeys = MaterialRegistryAPI.getTextureProperties(variant);
59
+ // Also detect noise keys from settings (keys containing "noise")
60
+ const noiseKeys = Object.keys(settings).filter(key => {
61
+ const lower = key.toLowerCase();
62
+ return lower.includes('noise') && !lower.includes('texture');
63
+ });
64
+ // Resolve texture URLs in parallel
65
+ const texturePromises = [];
66
+ for (const key of textureKeys) {
67
+ const value = settings[key];
68
+ if (typeof value === 'string' && value !== '' && value !== 'none') {
69
+ // It's a URL string — resolve to Texture
70
+ texturePromises.push(this.resolve(value)
71
+ .then(texture => {
72
+ resolved[key] = texture;
73
+ })
74
+ .catch(error => {
75
+ console.warn(`[TextureResolver] Could not resolve texture for "${key}": ${value}`, error);
76
+ resolved[key] = null; // Fallback to null on error
77
+ }));
78
+ }
79
+ // If value is null, undefined, or already a Texture — leave as-is
80
+ }
81
+ // Resolve noise textures (synchronous)
82
+ for (const key of noiseKeys) {
83
+ const value = settings[key];
84
+ if (typeof value === 'string' && value !== '' && value !== 'none') {
85
+ resolved[key] = this.resolveNoise(value);
86
+ }
87
+ }
88
+ // Wait for all texture loads to complete
89
+ await Promise.all(texturePromises);
90
+ return resolved;
91
+ }
92
+ /**
93
+ * Check if a texture URL is already cached.
94
+ */
95
+ isCached(url) {
96
+ return this.cache.has(url);
97
+ }
98
+ /**
99
+ * Get a cached texture without loading. Returns undefined if not cached.
100
+ */
101
+ getCached(url) {
102
+ return this.cache.get(url);
103
+ }
104
+ /**
105
+ * Clear the texture cache and dispose all cached textures.
106
+ */
107
+ clearCache() {
108
+ for (const texture of this.cache.values()) {
109
+ texture.dispose();
110
+ }
111
+ this.cache.clear();
112
+ }
113
+ /**
114
+ * Remove a specific URL from the cache and dispose its texture.
115
+ */
116
+ evict(url) {
117
+ const texture = this.cache.get(url);
118
+ if (texture) {
119
+ texture.dispose();
120
+ this.cache.delete(url);
121
+ }
122
+ }
123
+ /**
124
+ * Get cache statistics.
125
+ */
126
+ getStats() {
127
+ return {
128
+ cacheSize: this.cache.size,
129
+ cachedUrls: Array.from(this.cache.keys()),
130
+ };
131
+ }
132
+ }
133
+ // Export singleton instance
134
+ export const textureResolver = new TextureResolverService();
135
+ // Export class for testing
136
+ export { TextureResolverService };
@@ -0,0 +1,17 @@
1
+ import type { Texture } from 'three';
2
+ export type TextureType = 'clouds' | 'grass' | 'terrain' | 'grounds' | 'images';
3
+ declare class TexturesManager {
4
+ private textures;
5
+ private texturesByType;
6
+ private loader;
7
+ constructor();
8
+ loadTexture(name: string, url: string, type?: TextureType): Promise<Texture>;
9
+ getTextureByUrl(url: string): Texture | undefined;
10
+ getTexture(key: string): Texture | undefined;
11
+ addTexture(key: string, texture: Texture, width: number, height: number, isLandscape: boolean): void;
12
+ removeTexture(key: string): void;
13
+ clear(): void;
14
+ }
15
+ declare const texturesManager: TexturesManager;
16
+ export default texturesManager;
17
+ //# sourceMappingURL=TexturesManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TexturesManager.d.ts","sourceRoot":"","sources":["../../src/services/TexturesManager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACrC,MAAM,MAAM,WAAW,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,SAAS,GAAG,QAAQ,CAAC;AAEhF,cAAM,eAAe;IACjB,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,cAAc,CAAa;IACnC,OAAO,CAAC,MAAM,CAAC;;IAKT,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,WAAW,GAAG,OAAO,CAAC,OAAO,CAAC;IAqBlF,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAOjD,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,GAAG,SAAS;IAG5C,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,GAAG,IAAI;IAGpG,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAChC,KAAK,IAAI,IAAI;CAChB;AACD,QAAA,MAAM,eAAe,EAAE,eAAuC,CAAC;AAC/D,eAAe,eAAe,CAAC"}
@@ -0,0 +1,48 @@
1
+ import { TextureLoader } from 'three';
2
+ class TexturesManager {
3
+ textures = new Map();
4
+ texturesByType = new Map();
5
+ loader;
6
+ constructor() {
7
+ this.loader = new TextureLoader();
8
+ ['images', 'clouds', 'grass', 'terrain', 'grounds'].forEach(t => this.texturesByType.set(t, new Map()));
9
+ }
10
+ async loadTexture(name, url, type) {
11
+ if (type && this.texturesByType.get(type)?.has(name)) {
12
+ return this.texturesByType.get(type).get(name).texture;
13
+ }
14
+ const img = await new Promise((resolve, reject) => {
15
+ const image = new window.Image();
16
+ image.crossOrigin = 'Anonymous';
17
+ image.onload = () => resolve(image);
18
+ image.onerror = reject;
19
+ image.src = url;
20
+ });
21
+ const { width, height } = img;
22
+ const isLandscape = width > height;
23
+ return new Promise((resolve, reject) => {
24
+ this.loader.load(url, (texture) => {
25
+ if (type)
26
+ this.texturesByType.get(type)?.set(name, { texture, width, height, isLandscape });
27
+ resolve(texture);
28
+ }, undefined, reject);
29
+ });
30
+ }
31
+ getTextureByUrl(url) {
32
+ for (const [, value] of this.textures.entries()) {
33
+ if (value.texture.image?.src === url)
34
+ return value.texture;
35
+ }
36
+ return undefined;
37
+ }
38
+ getTexture(key) {
39
+ return this.textures.get(key)?.texture;
40
+ }
41
+ addTexture(key, texture, width, height, isLandscape) {
42
+ this.textures.set(key, { texture, width, height, isLandscape });
43
+ }
44
+ removeTexture(key) { this.textures.delete(key); }
45
+ clear() { this.textures.clear(); }
46
+ }
47
+ const texturesManager = new TexturesManager();
48
+ export default texturesManager;
@@ -0,0 +1,33 @@
1
+ import type { Texture } from 'three';
2
+ import type { UniFormSettings } from "../types/materials";
3
+ declare class UniformProcessor {
4
+ }
5
+ export declare class UniformConverter {
6
+ private processors;
7
+ private loader;
8
+ private excludedUniforms;
9
+ /**
10
+ * Convert shader uniforms to UI-friendly settings
11
+ */
12
+ convertToSettings(uniforms: Record<string, any>): UniFormSettings;
13
+ /**
14
+ * Convert UI settings back to shader uniforms
15
+ */
16
+ loadTexture(name: string, url: string): Promise<Texture>;
17
+ convertToUniforms(settings: UniFormSettings): Record<string, any>;
18
+ /**
19
+ * Add a custom processor for specific uniform types
20
+ */
21
+ addProcessor(processor: UniformProcessor, index?: number): void;
22
+ /**
23
+ * Remove excluded uniform keys
24
+ */
25
+ addExcludedUniform(uniformKey: string): void;
26
+ /**
27
+ * Remove excluded uniform keys
28
+ */
29
+ removeExcludedUniform(uniformKey: string): void;
30
+ }
31
+ export declare const uniformConverter: UniformConverter;
32
+ export { UniformProcessor };
33
+ //# sourceMappingURL=UniformConverter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UniformConverter.d.ts","sourceRoot":"","sources":["../../src/services/UniformConverter.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACrC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAK1D,cAAM,gBAAgB;CACrB;AA8HD,qBAAa,gBAAgB;IACzB,OAAO,CAAC,UAAU,CAOhB;IACF,OAAO,CAAC,MAAM,CAAuB;IACrC,OAAO,CAAC,gBAAgB,CAA4D;IACpF;;OAEG;IACH,iBAAiB,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,eAAe;IAejE;;OAEG;IACG,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC;IA6B9D,iBAAiB,CAAC,QAAQ,EAAE,eAAe,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAuBjE;;OAEG;IACH,YAAY,CAAC,SAAS,EAAE,gBAAgB,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;IAS/D;;OAEG;IACH,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAK5C;;OAEG;IACH,qBAAqB,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;CAMlD;AAED,eAAO,MAAM,gBAAgB,EAAE,gBAAyC,CAAC;AAEzE,OAAO,EAAE,gBAAgB,EAAE,CAAC"}