@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
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export class GalleryCreator {
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/**
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* Creates a scattered gallery layout with concentric circles
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* Center image + rings of images around it, with side images rotated inward
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*/
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static scattered(imageUrls, spacing = 3.5, count) {
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const numImages = count || imageUrls.length;
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const frames = [];
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const actualCount = Math.min(numImages, imageUrls.length);
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if (actualCount === 0)
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return frames;
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// First image at center
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frames.push({
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url: imageUrls[0],
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position: [0, 0, 0],
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rotation: [0, 0, 0],
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videoSrc: null,
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});
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let imageIndex = 1;
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let ringNumber = 1;
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// Distribute remaining images across rings
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while (imageIndex < actualCount) {
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const radius = ringNumber * spacing;
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// Each ring can hold more images as radius increases
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const imagesInRing = Math.min(Math.ceil(6 + ringNumber * 2), // 8, 10, 12, 14... images per ring
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actualCount - imageIndex);
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for (let i = 0; i < imagesInRing && imageIndex < actualCount; i++) {
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const angle = (i / imagesInRing) * Math.PI * 2;
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const x = Math.cos(angle) * radius;
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const z = Math.sin(angle) * radius;
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frames.push({
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url: imageUrls[imageIndex],
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position: [x, 0, z],
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34
|
+
rotation: [0, 0, 0], // All images face forward for now
|
|
35
|
+
videoSrc: null,
|
|
36
|
+
});
|
|
37
|
+
imageIndex++;
|
|
38
|
+
}
|
|
39
|
+
ringNumber++;
|
|
40
|
+
}
|
|
41
|
+
return frames;
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Creates a grid/tile layout with frames arranged in rows and columns
|
|
45
|
+
*/
|
|
46
|
+
static tiles(imageUrls, columns = 3, spacing = 2.5) {
|
|
47
|
+
const frames = [];
|
|
48
|
+
const totalImages = imageUrls.length;
|
|
49
|
+
const rows = Math.ceil(totalImages / columns);
|
|
50
|
+
// Calculate centering offset to position gallery center at [0, 0, 0]
|
|
51
|
+
const totalWidth = (columns - 1) * spacing;
|
|
52
|
+
const totalHeight = (rows - 1) * spacing;
|
|
53
|
+
const offsetX = -totalWidth / 2;
|
|
54
|
+
const offsetY = -totalHeight / 2;
|
|
55
|
+
for (let i = 0; i < totalImages; i++) {
|
|
56
|
+
const row = Math.floor(i / columns);
|
|
57
|
+
const col = i % columns;
|
|
58
|
+
frames.push({
|
|
59
|
+
url: imageUrls[i],
|
|
60
|
+
position: [
|
|
61
|
+
offsetX + col * spacing,
|
|
62
|
+
offsetY + row * spacing,
|
|
63
|
+
0, // Centered at origin
|
|
64
|
+
],
|
|
65
|
+
rotation: [0, 0, 0],
|
|
66
|
+
videoSrc: null,
|
|
67
|
+
});
|
|
68
|
+
}
|
|
69
|
+
return frames;
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Creates a horizontal row layout
|
|
73
|
+
*/
|
|
74
|
+
static horizontal(imageUrls, spacing = 2.5, startX = 0) {
|
|
75
|
+
const frames = [];
|
|
76
|
+
const totalImages = imageUrls.length;
|
|
77
|
+
// Calculate centering offset to position gallery center at [0, 0, 0]
|
|
78
|
+
const totalWidth = (totalImages - 1) * spacing;
|
|
79
|
+
const offsetX = startX - totalWidth / 2;
|
|
80
|
+
for (let i = 0; i < totalImages; i++) {
|
|
81
|
+
frames.push({
|
|
82
|
+
url: imageUrls[i],
|
|
83
|
+
position: [offsetX + i * spacing, 0, 0],
|
|
84
|
+
rotation: [0, 0, 0],
|
|
85
|
+
videoSrc: null,
|
|
86
|
+
});
|
|
87
|
+
}
|
|
88
|
+
return frames;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* Creates a vertical column layout
|
|
92
|
+
*/
|
|
93
|
+
static vertical(imageUrls, spacing = 2.0, startY = 0) {
|
|
94
|
+
const frames = [];
|
|
95
|
+
const totalImages = imageUrls.length;
|
|
96
|
+
// Calculate centering offset to position gallery center at [0, 0, 0]
|
|
97
|
+
const totalHeight = (totalImages - 1) * spacing;
|
|
98
|
+
const offsetY = startY - totalHeight / 2;
|
|
99
|
+
for (let i = 0; i < totalImages; i++) {
|
|
100
|
+
frames.push({
|
|
101
|
+
url: imageUrls[i],
|
|
102
|
+
position: [0, offsetY + i * spacing, 0],
|
|
103
|
+
rotation: [0, 0, 0],
|
|
104
|
+
videoSrc: null,
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
return frames;
|
|
108
|
+
}
|
|
109
|
+
/**
|
|
110
|
+
* Creates a circular layout with images arranged in a ring
|
|
111
|
+
*/
|
|
112
|
+
static circular(imageUrls, radius = 5) {
|
|
113
|
+
const frames = [];
|
|
114
|
+
const totalImages = imageUrls.length;
|
|
115
|
+
for (let i = 0; i < totalImages; i++) {
|
|
116
|
+
const angle = (i / totalImages) * Math.PI * 2;
|
|
117
|
+
const x = Math.cos(angle) * radius;
|
|
118
|
+
const z = Math.sin(angle) * radius;
|
|
119
|
+
frames.push({
|
|
120
|
+
url: imageUrls[i],
|
|
121
|
+
position: [x, 0, z],
|
|
122
|
+
rotation: [0, -angle, 0], // Face inward
|
|
123
|
+
videoSrc: null,
|
|
124
|
+
});
|
|
125
|
+
}
|
|
126
|
+
return frames;
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Creates a spiral layout ascending or expanding outward
|
|
130
|
+
*/
|
|
131
|
+
static spiral(imageUrls, radius = 5, rotations = 2, heightIncrement = 0.5) {
|
|
132
|
+
const frames = [];
|
|
133
|
+
const totalImages = imageUrls.length;
|
|
134
|
+
for (let i = 0; i < totalImages; i++) {
|
|
135
|
+
const progress = i / totalImages;
|
|
136
|
+
const angle = progress * rotations * Math.PI * 2;
|
|
137
|
+
const currentRadius = radius * (1 - progress * 0.3); // Spiral inward slightly
|
|
138
|
+
const x = Math.cos(angle) * currentRadius;
|
|
139
|
+
const z = Math.sin(angle) * currentRadius;
|
|
140
|
+
const y = progress * totalImages * heightIncrement - (totalImages * heightIncrement) / 2;
|
|
141
|
+
frames.push({
|
|
142
|
+
url: imageUrls[i],
|
|
143
|
+
position: [x, y, z],
|
|
144
|
+
rotation: [0, -angle, 0],
|
|
145
|
+
videoSrc: null,
|
|
146
|
+
});
|
|
147
|
+
}
|
|
148
|
+
return frames;
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Creates an arc/curved layout
|
|
152
|
+
*/
|
|
153
|
+
static arc(imageUrls, radius = 5, arcAngle = Math.PI) {
|
|
154
|
+
const frames = [];
|
|
155
|
+
const totalImages = imageUrls.length;
|
|
156
|
+
for (let i = 0; i < totalImages; i++) {
|
|
157
|
+
const progress = i / (totalImages - 1 || 1);
|
|
158
|
+
const angle = -arcAngle / 2 + progress * arcAngle;
|
|
159
|
+
const x = Math.sin(angle) * radius;
|
|
160
|
+
const z = Math.cos(angle) * radius;
|
|
161
|
+
frames.push({
|
|
162
|
+
url: imageUrls[i],
|
|
163
|
+
position: [x, 0, z],
|
|
164
|
+
rotation: [0, -angle, 0],
|
|
165
|
+
videoSrc: null,
|
|
166
|
+
});
|
|
167
|
+
}
|
|
168
|
+
return frames;
|
|
169
|
+
}
|
|
170
|
+
/**
|
|
171
|
+
* Creates a pyramid stack layout
|
|
172
|
+
*/
|
|
173
|
+
static pyramid(imageUrls, layers = 3, spacing = 2.5) {
|
|
174
|
+
const frames = [];
|
|
175
|
+
let imageIndex = 0;
|
|
176
|
+
for (let layer = layers; layer > 0; layer--) {
|
|
177
|
+
const itemsInLayer = layer;
|
|
178
|
+
const layerY = (layers - layer) * spacing - (layers * spacing) / 2;
|
|
179
|
+
const layerWidth = (itemsInLayer - 1) * spacing;
|
|
180
|
+
const offsetX = -layerWidth / 2;
|
|
181
|
+
for (let i = 0; i < itemsInLayer && imageIndex < imageUrls.length; i++) {
|
|
182
|
+
frames.push({
|
|
183
|
+
url: imageUrls[imageIndex],
|
|
184
|
+
position: [offsetX + i * spacing, layerY, 0],
|
|
185
|
+
rotation: [0, 0, 0],
|
|
186
|
+
videoSrc: null,
|
|
187
|
+
});
|
|
188
|
+
imageIndex++;
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
return frames;
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Creates a helix (DNA-style spiral)
|
|
195
|
+
*/
|
|
196
|
+
static helix(imageUrls, radius = 3, rotations = 3, heightIncrement = 0.4) {
|
|
197
|
+
const frames = [];
|
|
198
|
+
const totalImages = imageUrls.length;
|
|
199
|
+
for (let i = 0; i < totalImages; i++) {
|
|
200
|
+
const progress = i / totalImages;
|
|
201
|
+
const angle = progress * rotations * Math.PI * 2;
|
|
202
|
+
const x = Math.cos(angle) * radius;
|
|
203
|
+
const z = Math.sin(angle) * radius;
|
|
204
|
+
const y = progress * totalImages * heightIncrement - (totalImages * heightIncrement) / 2;
|
|
205
|
+
frames.push({
|
|
206
|
+
url: imageUrls[i],
|
|
207
|
+
position: [x, y, z],
|
|
208
|
+
rotation: [0, -angle - Math.PI / 2, 0], // Tangent to helix
|
|
209
|
+
videoSrc: null,
|
|
210
|
+
});
|
|
211
|
+
}
|
|
212
|
+
return frames;
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Creates a 3D box layout with images on all 6 faces
|
|
216
|
+
*/
|
|
217
|
+
static box(imageUrls, size = 5) {
|
|
218
|
+
const frames = [];
|
|
219
|
+
const imagesPerFace = Math.ceil(imageUrls.length / 6);
|
|
220
|
+
let imageIndex = 0;
|
|
221
|
+
// Define the 6 faces: Front, Back, Right, Left, Top, Bottom
|
|
222
|
+
const faceConfigs = [
|
|
223
|
+
{ name: 'Front', basePos: [0, 0, size], baseRot: [0, 0, 0] },
|
|
224
|
+
{ name: 'Back', basePos: [0, 0, -size], baseRot: [0, Math.PI, 0] },
|
|
225
|
+
{ name: 'Right', basePos: [size, 0, 0], baseRot: [0, Math.PI / 2, 0] },
|
|
226
|
+
{ name: 'Left', basePos: [-size, 0, 0], baseRot: [0, -Math.PI / 2, 0] },
|
|
227
|
+
{ name: 'Top', basePos: [0, size, 0], baseRot: [-Math.PI / 2, 0, 0] },
|
|
228
|
+
{ name: 'Bottom', basePos: [0, -size, 0], baseRot: [Math.PI / 2, 0, 0] }
|
|
229
|
+
];
|
|
230
|
+
for (let faceIndex = 0; faceIndex < 6 && imageIndex < imageUrls.length; faceIndex++) {
|
|
231
|
+
const config = faceConfigs[faceIndex];
|
|
232
|
+
const itemsOnFace = Math.min(imagesPerFace, imageUrls.length - imageIndex);
|
|
233
|
+
const cols = Math.ceil(Math.sqrt(itemsOnFace));
|
|
234
|
+
const rows = Math.ceil(itemsOnFace / cols);
|
|
235
|
+
const spacing = (size * 1.8) / Math.max(cols, rows);
|
|
236
|
+
for (let i = 0; i < itemsOnFace; i++) {
|
|
237
|
+
const row = Math.floor(i / cols);
|
|
238
|
+
const col = i % cols;
|
|
239
|
+
const offsetX = (col - (cols - 1) / 2) * spacing;
|
|
240
|
+
const offsetY = (row - (rows - 1) / 2) * spacing;
|
|
241
|
+
// Calculate position based on face orientation
|
|
242
|
+
let position;
|
|
243
|
+
if (faceIndex === 0)
|
|
244
|
+
position = [offsetX, offsetY, size]; // Front
|
|
245
|
+
else if (faceIndex === 1)
|
|
246
|
+
position = [-offsetX, offsetY, -size]; // Back (mirror X)
|
|
247
|
+
else if (faceIndex === 2)
|
|
248
|
+
position = [size, offsetY, -offsetX]; // Right (X fixed, offset in -Z)
|
|
249
|
+
else if (faceIndex === 3)
|
|
250
|
+
position = [-size, offsetY, offsetX]; // Left (X fixed, offset in +Z)
|
|
251
|
+
else if (faceIndex === 4)
|
|
252
|
+
position = [offsetX, size, -offsetY]; // Top (Y fixed, offset in -Z)
|
|
253
|
+
else
|
|
254
|
+
position = [offsetX, -size, offsetY]; // Bottom (Y fixed, offset in +Z)
|
|
255
|
+
frames.push({
|
|
256
|
+
url: imageUrls[imageIndex],
|
|
257
|
+
position,
|
|
258
|
+
rotation: config.baseRot,
|
|
259
|
+
videoSrc: null,
|
|
260
|
+
});
|
|
261
|
+
imageIndex++;
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
return frames;
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* Creates a sphere layout with images distributed evenly on a sphere surface
|
|
268
|
+
* Uses Fibonacci sphere algorithm for even distribution
|
|
269
|
+
*/
|
|
270
|
+
static sphere(imageUrls, radius = 5) {
|
|
271
|
+
const frames = [];
|
|
272
|
+
const totalImages = imageUrls.length;
|
|
273
|
+
const goldenRatio = (1 + Math.sqrt(5)) / 2;
|
|
274
|
+
const angleIncrement = Math.PI * 2 * goldenRatio;
|
|
275
|
+
for (let i = 0; i < totalImages; i++) {
|
|
276
|
+
// Fibonacci sphere distribution
|
|
277
|
+
const t = i / totalImages;
|
|
278
|
+
const inclination = Math.acos(1 - 2 * t); // 0 to PI (theta - angle from north pole)
|
|
279
|
+
const azimuth = angleIncrement * i; // phi - angle around equator
|
|
280
|
+
// Convert spherical to Cartesian coordinates
|
|
281
|
+
const x = radius * Math.sin(inclination) * Math.cos(azimuth);
|
|
282
|
+
const y = radius * Math.cos(inclination);
|
|
283
|
+
const z = radius * Math.sin(inclination) * Math.sin(azimuth);
|
|
284
|
+
frames.push({
|
|
285
|
+
url: imageUrls[i],
|
|
286
|
+
position: [x, y, z],
|
|
287
|
+
rotation: [0, 0, 0],
|
|
288
|
+
videoSrc: null,
|
|
289
|
+
});
|
|
290
|
+
}
|
|
291
|
+
return frames;
|
|
292
|
+
}
|
|
293
|
+
/**
|
|
294
|
+
* Creates a fan/radial layout
|
|
295
|
+
*/
|
|
296
|
+
static fan(imageUrls, radius = 5, arcAngle = Math.PI * 1.5) {
|
|
297
|
+
const frames = [];
|
|
298
|
+
const totalImages = imageUrls.length;
|
|
299
|
+
for (let i = 0; i < totalImages; i++) {
|
|
300
|
+
const progress = i / (totalImages - 1 || 1);
|
|
301
|
+
const angle = -arcAngle / 2 + progress * arcAngle;
|
|
302
|
+
const x = Math.sin(angle) * radius;
|
|
303
|
+
const z = Math.cos(angle) * radius;
|
|
304
|
+
frames.push({
|
|
305
|
+
url: imageUrls[i],
|
|
306
|
+
position: [x, 0, z],
|
|
307
|
+
rotation: [0, -angle, 0], // All face center
|
|
308
|
+
videoSrc: null,
|
|
309
|
+
});
|
|
310
|
+
}
|
|
311
|
+
return frames;
|
|
312
|
+
}
|
|
313
|
+
/**
|
|
314
|
+
* Creates a wave pattern layout
|
|
315
|
+
*/
|
|
316
|
+
static wave(imageUrls, amplitude = 2, frequency = 2, spacing = 1.5) {
|
|
317
|
+
const frames = [];
|
|
318
|
+
const totalImages = imageUrls.length;
|
|
319
|
+
const totalWidth = (totalImages - 1) * spacing;
|
|
320
|
+
const offsetX = -totalWidth / 2;
|
|
321
|
+
for (let i = 0; i < totalImages; i++) {
|
|
322
|
+
const x = offsetX + i * spacing;
|
|
323
|
+
const progress = i / totalImages;
|
|
324
|
+
const y = Math.sin(progress * frequency * Math.PI * 2) * amplitude;
|
|
325
|
+
frames.push({
|
|
326
|
+
url: imageUrls[i],
|
|
327
|
+
position: [x, y, 0],
|
|
328
|
+
rotation: [0, 0, 0],
|
|
329
|
+
videoSrc: null,
|
|
330
|
+
});
|
|
331
|
+
}
|
|
332
|
+
return frames;
|
|
333
|
+
}
|
|
334
|
+
/**
|
|
335
|
+
* Creates a tunnel/perspective layout
|
|
336
|
+
*/
|
|
337
|
+
static tunnel(imageUrls, depth = 20, scaleFactor = 0.8) {
|
|
338
|
+
const frames = [];
|
|
339
|
+
const totalImages = imageUrls.length;
|
|
340
|
+
for (let i = 0; i < totalImages; i++) {
|
|
341
|
+
const progress = i / totalImages;
|
|
342
|
+
const z = -progress * depth;
|
|
343
|
+
const scale = Math.pow(scaleFactor, i);
|
|
344
|
+
frames.push({
|
|
345
|
+
url: imageUrls[i],
|
|
346
|
+
position: [0, 0, z],
|
|
347
|
+
rotation: [0, 0, 0],
|
|
348
|
+
videoSrc: null,
|
|
349
|
+
});
|
|
350
|
+
}
|
|
351
|
+
return frames;
|
|
352
|
+
}
|
|
353
|
+
/**
|
|
354
|
+
* Creates a tunnel-pyramid layout combining depth perspective with pyramid stacking
|
|
355
|
+
* Starts with 1 frame at front, expands as it recedes. All at y=0
|
|
356
|
+
*/
|
|
357
|
+
static tunnelPyramid(imageUrls, depth = 20, layers = 6, spacing = 2.5) {
|
|
358
|
+
const frames = [];
|
|
359
|
+
let imageIndex = 0;
|
|
360
|
+
let currentLayer = 1;
|
|
361
|
+
// Continue adding layers until all images are placed
|
|
362
|
+
while (imageIndex < imageUrls.length) {
|
|
363
|
+
const itemsInLayer = currentLayer;
|
|
364
|
+
const layerProgress = (currentLayer - 1) / (layers - 1 || 1);
|
|
365
|
+
const z = -layerProgress * depth;
|
|
366
|
+
const layerWidth = (itemsInLayer - 1) * spacing;
|
|
367
|
+
const offsetX = -layerWidth / 2;
|
|
368
|
+
for (let i = 0; i < itemsInLayer && imageIndex < imageUrls.length; i++) {
|
|
369
|
+
frames.push({
|
|
370
|
+
url: imageUrls[imageIndex],
|
|
371
|
+
position: [offsetX + i * spacing, 0, z], // Y always 0
|
|
372
|
+
rotation: [0, 0, 0],
|
|
373
|
+
videoSrc: null,
|
|
374
|
+
});
|
|
375
|
+
imageIndex++;
|
|
376
|
+
}
|
|
377
|
+
currentLayer++;
|
|
378
|
+
}
|
|
379
|
+
return frames;
|
|
380
|
+
}
|
|
381
|
+
/**
|
|
382
|
+
* Creates a tunnel-wave layout combining depth perspective with wave pattern
|
|
383
|
+
* Wave pattern in X axis, all at y=0, receding in Z
|
|
384
|
+
*/
|
|
385
|
+
static tunnelWave(imageUrls, depth = 20, amplitude = 2, frequency = 2, spacing = 1.5) {
|
|
386
|
+
const frames = [];
|
|
387
|
+
const totalImages = imageUrls.length;
|
|
388
|
+
for (let i = 0; i < totalImages; i++) {
|
|
389
|
+
const progress = i / totalImages;
|
|
390
|
+
const x = Math.sin(progress * frequency * Math.PI * 2) * amplitude;
|
|
391
|
+
const z = -progress * depth;
|
|
392
|
+
frames.push({
|
|
393
|
+
url: imageUrls[i],
|
|
394
|
+
position: [x, 0, z], // Y always 0, wave in X
|
|
395
|
+
rotation: [0, 0, 0],
|
|
396
|
+
videoSrc: null,
|
|
397
|
+
});
|
|
398
|
+
}
|
|
399
|
+
return frames;
|
|
400
|
+
}
|
|
401
|
+
/**
|
|
402
|
+
* Creates a random/organic layout
|
|
403
|
+
*/
|
|
404
|
+
static random(imageUrls, bounds = 8) {
|
|
405
|
+
const frames = [];
|
|
406
|
+
const totalImages = imageUrls.length;
|
|
407
|
+
for (let i = 0; i < totalImages; i++) {
|
|
408
|
+
const x = (Math.random() - 0.5) * bounds * 2;
|
|
409
|
+
const y = (Math.random() - 0.5) * bounds;
|
|
410
|
+
const z = (Math.random() - 0.5) * bounds * 2;
|
|
411
|
+
const rotY = Math.random() * Math.PI * 2;
|
|
412
|
+
frames.push({
|
|
413
|
+
url: imageUrls[i],
|
|
414
|
+
position: [x, y, z],
|
|
415
|
+
rotation: [0, rotY, 0],
|
|
416
|
+
videoSrc: null,
|
|
417
|
+
});
|
|
418
|
+
}
|
|
419
|
+
return frames;
|
|
420
|
+
}
|
|
421
|
+
/**
|
|
422
|
+
* Main method to generate gallery layout based on settings
|
|
423
|
+
*/
|
|
424
|
+
static generateGallery(imageUrls, settings) {
|
|
425
|
+
console.log('GalleryCreator.generate called with settings:', settings);
|
|
426
|
+
switch (settings.layout) {
|
|
427
|
+
case 'scattered':
|
|
428
|
+
return this.scattered(imageUrls, settings.spacing || 3.5);
|
|
429
|
+
case 'tiles':
|
|
430
|
+
return this.tiles(imageUrls, settings.columns || 3, settings.spacing || 2.5);
|
|
431
|
+
case 'horizontal':
|
|
432
|
+
return this.horizontal(imageUrls, settings.spacing || 2.5, settings.startX || 0);
|
|
433
|
+
case 'vertical':
|
|
434
|
+
return this.vertical(imageUrls, settings.spacing || 2.0, settings.startY || 0);
|
|
435
|
+
case 'circular':
|
|
436
|
+
return this.circular(imageUrls, settings.radius || 5);
|
|
437
|
+
case 'spiral':
|
|
438
|
+
return this.spiral(imageUrls, settings.radius || 5, settings.rotations || 2, settings.heightIncrement || 0.5);
|
|
439
|
+
case 'arc':
|
|
440
|
+
return this.arc(imageUrls, settings.radius || 5, settings.arcAngle || Math.PI);
|
|
441
|
+
case 'pyramid':
|
|
442
|
+
return this.pyramid(imageUrls, settings.layers || 3, settings.spacing || 2.5);
|
|
443
|
+
case 'helix':
|
|
444
|
+
return this.helix(imageUrls, settings.radius || 3, settings.rotations || 3, settings.heightIncrement || 0.4);
|
|
445
|
+
case 'box':
|
|
446
|
+
return this.box(imageUrls, settings.size || 5);
|
|
447
|
+
case 'sphere':
|
|
448
|
+
return this.sphere(imageUrls, settings.radius || 5);
|
|
449
|
+
case 'fan':
|
|
450
|
+
return this.fan(imageUrls, settings.radius || 5, settings.arcAngle || Math.PI * 1.5);
|
|
451
|
+
case 'wave':
|
|
452
|
+
return this.wave(imageUrls, settings.amplitude || 2, settings.frequency || 2, settings.spacing || 1.5);
|
|
453
|
+
case 'tunnel':
|
|
454
|
+
return this.tunnel(imageUrls, settings.depth || 20, settings.scaleFactor || 0.8);
|
|
455
|
+
case 'tunnelPyramid':
|
|
456
|
+
return this.tunnelPyramid(imageUrls, settings.depth || 20, settings.layers || 3, settings.spacing || 2.5);
|
|
457
|
+
case 'tunnelWave':
|
|
458
|
+
return this.tunnelWave(imageUrls, settings.depth || 20, settings.amplitude || 2, settings.frequency || 2, settings.spacing || 1.5);
|
|
459
|
+
case 'random':
|
|
460
|
+
return this.random(imageUrls, settings.bounds || 8);
|
|
461
|
+
default:
|
|
462
|
+
return this.scattered(imageUrls);
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { GalleryLayout, GalleryLayoutConfig, GalleryLayoutSettings } from "../types/gallery";
|
|
2
|
+
export declare const GALLERY_LAYOUT_CONFIGS: Record<GalleryLayout, GalleryLayoutConfig>;
|
|
3
|
+
export declare const getLayoutSettings: (layout: GalleryLayout, layoutSettings: GalleryLayoutSettings) => GalleryLayoutSettings;
|
|
4
|
+
export declare const getLayoutSettingsFields: (layout: GalleryLayout) => Array<keyof Omit<GalleryLayoutSettings, "layout">>;
|
|
5
|
+
export declare const getLayoutPresets: () => {
|
|
6
|
+
label: string;
|
|
7
|
+
value: GalleryLayout;
|
|
8
|
+
}[];
|
|
9
|
+
export declare const layoutUsesField: (layout: GalleryLayout, field: keyof Omit<GalleryLayoutSettings, "layout">) => boolean;
|
|
10
|
+
//# sourceMappingURL=GalleryLayouts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GalleryLayouts.d.ts","sourceRoot":"","sources":["../../src/utils/GalleryLayouts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAG7F,eAAO,MAAM,sBAAsB,EAAE,MAAM,CAAC,aAAa,EAAE,mBAAmB,CAkB7E,CAAC;AACF,eAAO,MAAM,iBAAiB,GAAI,QAAQ,aAAa,EAAE,gBAAgB,qBAAqB,KAAG,qBAmBhG,CAAC;AACF,eAAO,MAAM,uBAAuB,GAAI,QAAQ,aAAa,KAAG,KAAK,CAAC,MAAM,IAAI,CAAC,qBAAqB,EAAE,QAAQ,CAAC,CAAyD,CAAC;AAC3K,eAAO,MAAM,gBAAgB,QAAO;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,aAAa,CAAC;CACxB,EAA0F,CAAC;AAChG,eAAO,MAAM,eAAe,GAAI,QAAQ,aAAa,EAAE,OAAO,MAAM,IAAI,CAAC,qBAAqB,EAAE,QAAQ,CAAC,KAAG,OAAkF,CAAC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
const GOLDENRATIO = 1.61803398875;
|
|
2
|
+
export const GALLERY_LAYOUT_CONFIGS = {
|
|
3
|
+
scattered: { name: 'Scattered', value: 'scattered', label: 'Scattered', settingsFields: ['spacing'] },
|
|
4
|
+
tiles: { name: 'Tiles (Grid)', value: 'tiles', label: 'Tiles (Grid)', settingsFields: ['columns', 'spacing'] },
|
|
5
|
+
horizontal: { name: 'Horizontal', value: 'horizontal', label: 'Horizontal', settingsFields: ['spacing', 'startX'] },
|
|
6
|
+
vertical: { name: 'Vertical', value: 'vertical', label: 'Vertical', settingsFields: ['spacing', 'startY'] },
|
|
7
|
+
circular: { name: 'Circular', value: 'circular', label: 'Circular', settingsFields: ['radius'] },
|
|
8
|
+
spiral: { name: 'Spiral', value: 'spiral', label: 'Spiral', settingsFields: ['radius', 'rotations', 'heightIncrement'] },
|
|
9
|
+
arc: { name: 'Arc', value: 'arc', label: 'Arc', settingsFields: ['radius', 'arcAngle'] },
|
|
10
|
+
pyramid: { name: 'Pyramid', value: 'pyramid', label: 'Pyramid', settingsFields: ['layers', 'spacing'] },
|
|
11
|
+
helix: { name: 'Helix', value: 'helix', label: 'Helix', settingsFields: ['radius', 'rotations', 'heightIncrement'] },
|
|
12
|
+
box: { name: 'Box (3D)', value: 'box', label: 'Box (3D)', settingsFields: ['size'] },
|
|
13
|
+
sphere: { name: 'Sphere', value: 'sphere', label: 'Sphere', settingsFields: ['radius'] },
|
|
14
|
+
fan: { name: 'Fan', value: 'fan', label: 'Fan', settingsFields: ['radius', 'arcAngle'] },
|
|
15
|
+
wave: { name: 'Wave', value: 'wave', label: 'Wave', settingsFields: ['amplitude', 'frequency', 'spacing'] },
|
|
16
|
+
tunnel: { name: 'Tunnel', value: 'tunnel', label: 'Tunnel', settingsFields: ['depth', 'scaleFactor'] },
|
|
17
|
+
tunnelPyramid: { name: 'Tunnel Pyramid', value: 'tunnelPyramid', label: 'Tunnel Pyramid', settingsFields: ['depth', 'layers', 'spacing'] },
|
|
18
|
+
tunnelWave: { name: 'Tunnel Wave', value: 'tunnelWave', label: 'Tunnel Wave', settingsFields: ['depth', 'amplitude', 'frequency', 'spacing'] },
|
|
19
|
+
random: { name: 'Random', value: 'random', label: 'Random', settingsFields: ['bounds'] },
|
|
20
|
+
};
|
|
21
|
+
export const getLayoutSettings = (layout, layoutSettings) => {
|
|
22
|
+
const baseSettings = {
|
|
23
|
+
geometryType: layoutSettings.geometryType,
|
|
24
|
+
layout,
|
|
25
|
+
outerFrameScale: layoutSettings.outerFrameScale || 1,
|
|
26
|
+
width: layoutSettings.width || 1,
|
|
27
|
+
height: layoutSettings.height || GOLDENRATIO,
|
|
28
|
+
numImages: layoutSettings.numImages || 20,
|
|
29
|
+
};
|
|
30
|
+
const config = GALLERY_LAYOUT_CONFIGS[layout];
|
|
31
|
+
if (!config)
|
|
32
|
+
return baseSettings;
|
|
33
|
+
const settings = { ...baseSettings };
|
|
34
|
+
config.settingsFields.forEach(field => {
|
|
35
|
+
if (layoutSettings[field] !== undefined) {
|
|
36
|
+
settings[field] = layoutSettings[field];
|
|
37
|
+
}
|
|
38
|
+
});
|
|
39
|
+
return settings;
|
|
40
|
+
};
|
|
41
|
+
export const getLayoutSettingsFields = (layout) => GALLERY_LAYOUT_CONFIGS[layout]?.settingsFields || [];
|
|
42
|
+
export const getLayoutPresets = () => Object.values(GALLERY_LAYOUT_CONFIGS).map(c => ({ label: c.label, value: c.value }));
|
|
43
|
+
export const layoutUsesField = (layout, field) => GALLERY_LAYOUT_CONFIGS[layout]?.settingsFields.includes(field) || false;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import type { UniformDefinition } from "../types/types";
|
|
2
|
+
import type { Asset } from "../types/users";
|
|
3
|
+
export interface MaterialAsset extends Asset {
|
|
4
|
+
uniforms: UniformDefinition[];
|
|
5
|
+
vertex: string;
|
|
6
|
+
fragment: string;
|
|
7
|
+
}
|
|
8
|
+
/**
|
|
9
|
+
* Check if an asset is a compilable material asset
|
|
10
|
+
*/
|
|
11
|
+
export declare function isMaterialAsset(asset: Asset): asset is MaterialAsset;
|
|
12
|
+
/**
|
|
13
|
+
* Compile a single material asset and register it with MaterialRegistry
|
|
14
|
+
* Returns true if compilation was successful, false if skipped or failed
|
|
15
|
+
*/
|
|
16
|
+
export declare function compileMaterialAsset(asset: MaterialAsset): boolean;
|
|
17
|
+
/**
|
|
18
|
+
* Compile all material assets from an array of assets
|
|
19
|
+
* Returns the count of newly compiled materials
|
|
20
|
+
*/
|
|
21
|
+
export declare function compileAllMaterialAssets(assets: Asset[]): number;
|
|
22
|
+
/**
|
|
23
|
+
* Check if a material has already been compiled
|
|
24
|
+
*/
|
|
25
|
+
export declare function isMaterialCompiled(assetId: string): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Clear compiled materials cache (useful for testing or reloading)
|
|
28
|
+
*/
|
|
29
|
+
export declare function clearCompiledMaterials(): void;
|
|
30
|
+
//# sourceMappingURL=MaterialCompiler.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MaterialCompiler.d.ts","sourceRoot":"","sources":["../../src/utils/MaterialCompiler.ts"],"names":[],"mappings":"AAWA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC5C,MAAM,WAAW,aAAc,SAAQ,KAAK;IACxC,QAAQ,EAAE,iBAAiB,EAAE,CAAC;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB;AAMD;;GAEG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,KAAK,GAAG,KAAK,IAAI,aAAa,CAKpE;AACD;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,aAAa,GAAG,OAAO,CAmClE;AACD;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,KAAK,EAAE,GAAG,MAAM,CAWhE;AACD;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAE3D;AACD;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAE7C"}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* MaterialCompiler - Deferred material shader compilation
|
|
3
|
+
*
|
|
4
|
+
* This service handles compiling material assets' shaders and registering them
|
|
5
|
+
* with the MaterialRegistry. It's designed to be called lazily (e.g., when
|
|
6
|
+
* entering Studio) rather than on user data fetch.
|
|
7
|
+
*/
|
|
8
|
+
import { createCustomShaderMaterial } from "../shaders/CustomShaderMaterial.js";
|
|
9
|
+
import { MaterialRegistryAPI } from "../services/MaterialRegistry.js";
|
|
10
|
+
import { uniformConverter } from "../services/UniformConverter.js";
|
|
11
|
+
import { createUniformsText } from "./utils.js";
|
|
12
|
+
// Track which materials have been compiled to avoid recompilation
|
|
13
|
+
const compiledMaterials = new Set();
|
|
14
|
+
``;
|
|
15
|
+
/**
|
|
16
|
+
* Check if an asset is a compilable material asset
|
|
17
|
+
*/
|
|
18
|
+
export function isMaterialAsset(asset) {
|
|
19
|
+
return (asset.type === 'material' &&
|
|
20
|
+
Array.isArray(asset.uniforms) &&
|
|
21
|
+
typeof asset.vertex === 'string' &&
|
|
22
|
+
typeof asset.fragment === 'string');
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Compile a single material asset and register it with MaterialRegistry
|
|
26
|
+
* Returns true if compilation was successful, false if skipped or failed
|
|
27
|
+
*/
|
|
28
|
+
export function compileMaterialAsset(asset) {
|
|
29
|
+
// Skip if already compiled
|
|
30
|
+
if (compiledMaterials.has(asset.id)) {
|
|
31
|
+
return false;
|
|
32
|
+
}
|
|
33
|
+
try {
|
|
34
|
+
const compiledShaders = {
|
|
35
|
+
vertex: createUniformsText(asset.uniforms) + '\n' + asset.vertex,
|
|
36
|
+
fragment: createUniformsText(asset.uniforms) + '\n' + asset.fragment
|
|
37
|
+
};
|
|
38
|
+
const settings = {};
|
|
39
|
+
asset.uniforms.forEach((uniform) => {
|
|
40
|
+
settings[uniform.name] = uniform.defaultValue;
|
|
41
|
+
});
|
|
42
|
+
const uniforms = uniformConverter.convertToUniforms(settings);
|
|
43
|
+
const material = createCustomShaderMaterial({
|
|
44
|
+
uniforms,
|
|
45
|
+
vertexShader: compiledShaders.vertex,
|
|
46
|
+
fragmentShader: compiledShaders.fragment
|
|
47
|
+
});
|
|
48
|
+
const variant = {
|
|
49
|
+
name: asset.name,
|
|
50
|
+
description: asset.description || '',
|
|
51
|
+
materialClass: material,
|
|
52
|
+
defaultSettings: settings,
|
|
53
|
+
};
|
|
54
|
+
MaterialRegistryAPI.addCustomMaterial(variant);
|
|
55
|
+
compiledMaterials.add(asset.id);
|
|
56
|
+
console.log(`[MaterialCompiler] Compiled material: ${asset.name}`);
|
|
57
|
+
return true;
|
|
58
|
+
}
|
|
59
|
+
catch (error) {
|
|
60
|
+
console.error(`[MaterialCompiler] Failed to compile material ${asset.name}:`, error);
|
|
61
|
+
return false;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Compile all material assets from an array of assets
|
|
66
|
+
* Returns the count of newly compiled materials
|
|
67
|
+
*/
|
|
68
|
+
export function compileAllMaterialAssets(assets) {
|
|
69
|
+
let compiledCount = 0;
|
|
70
|
+
for (const asset of assets) {
|
|
71
|
+
if (isMaterialAsset(asset)) {
|
|
72
|
+
if (compileMaterialAsset(asset)) {
|
|
73
|
+
compiledCount++;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
console.log(`[MaterialCompiler] Compiled ${compiledCount} new materials`);
|
|
78
|
+
return compiledCount;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Check if a material has already been compiled
|
|
82
|
+
*/
|
|
83
|
+
export function isMaterialCompiled(assetId) {
|
|
84
|
+
return compiledMaterials.has(assetId);
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Clear compiled materials cache (useful for testing or reloading)
|
|
88
|
+
*/
|
|
89
|
+
export function clearCompiledMaterials() {
|
|
90
|
+
compiledMaterials.clear();
|
|
91
|
+
}
|