@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,465 @@
1
+ export class GalleryCreator {
2
+ /**
3
+ * Creates a scattered gallery layout with concentric circles
4
+ * Center image + rings of images around it, with side images rotated inward
5
+ */
6
+ static scattered(imageUrls, spacing = 3.5, count) {
7
+ const numImages = count || imageUrls.length;
8
+ const frames = [];
9
+ const actualCount = Math.min(numImages, imageUrls.length);
10
+ if (actualCount === 0)
11
+ return frames;
12
+ // First image at center
13
+ frames.push({
14
+ url: imageUrls[0],
15
+ position: [0, 0, 0],
16
+ rotation: [0, 0, 0],
17
+ videoSrc: null,
18
+ });
19
+ let imageIndex = 1;
20
+ let ringNumber = 1;
21
+ // Distribute remaining images across rings
22
+ while (imageIndex < actualCount) {
23
+ const radius = ringNumber * spacing;
24
+ // Each ring can hold more images as radius increases
25
+ const imagesInRing = Math.min(Math.ceil(6 + ringNumber * 2), // 8, 10, 12, 14... images per ring
26
+ actualCount - imageIndex);
27
+ for (let i = 0; i < imagesInRing && imageIndex < actualCount; i++) {
28
+ const angle = (i / imagesInRing) * Math.PI * 2;
29
+ const x = Math.cos(angle) * radius;
30
+ const z = Math.sin(angle) * radius;
31
+ frames.push({
32
+ url: imageUrls[imageIndex],
33
+ position: [x, 0, z],
34
+ rotation: [0, 0, 0], // All images face forward for now
35
+ videoSrc: null,
36
+ });
37
+ imageIndex++;
38
+ }
39
+ ringNumber++;
40
+ }
41
+ return frames;
42
+ }
43
+ /**
44
+ * Creates a grid/tile layout with frames arranged in rows and columns
45
+ */
46
+ static tiles(imageUrls, columns = 3, spacing = 2.5) {
47
+ const frames = [];
48
+ const totalImages = imageUrls.length;
49
+ const rows = Math.ceil(totalImages / columns);
50
+ // Calculate centering offset to position gallery center at [0, 0, 0]
51
+ const totalWidth = (columns - 1) * spacing;
52
+ const totalHeight = (rows - 1) * spacing;
53
+ const offsetX = -totalWidth / 2;
54
+ const offsetY = -totalHeight / 2;
55
+ for (let i = 0; i < totalImages; i++) {
56
+ const row = Math.floor(i / columns);
57
+ const col = i % columns;
58
+ frames.push({
59
+ url: imageUrls[i],
60
+ position: [
61
+ offsetX + col * spacing,
62
+ offsetY + row * spacing,
63
+ 0, // Centered at origin
64
+ ],
65
+ rotation: [0, 0, 0],
66
+ videoSrc: null,
67
+ });
68
+ }
69
+ return frames;
70
+ }
71
+ /**
72
+ * Creates a horizontal row layout
73
+ */
74
+ static horizontal(imageUrls, spacing = 2.5, startX = 0) {
75
+ const frames = [];
76
+ const totalImages = imageUrls.length;
77
+ // Calculate centering offset to position gallery center at [0, 0, 0]
78
+ const totalWidth = (totalImages - 1) * spacing;
79
+ const offsetX = startX - totalWidth / 2;
80
+ for (let i = 0; i < totalImages; i++) {
81
+ frames.push({
82
+ url: imageUrls[i],
83
+ position: [offsetX + i * spacing, 0, 0],
84
+ rotation: [0, 0, 0],
85
+ videoSrc: null,
86
+ });
87
+ }
88
+ return frames;
89
+ }
90
+ /**
91
+ * Creates a vertical column layout
92
+ */
93
+ static vertical(imageUrls, spacing = 2.0, startY = 0) {
94
+ const frames = [];
95
+ const totalImages = imageUrls.length;
96
+ // Calculate centering offset to position gallery center at [0, 0, 0]
97
+ const totalHeight = (totalImages - 1) * spacing;
98
+ const offsetY = startY - totalHeight / 2;
99
+ for (let i = 0; i < totalImages; i++) {
100
+ frames.push({
101
+ url: imageUrls[i],
102
+ position: [0, offsetY + i * spacing, 0],
103
+ rotation: [0, 0, 0],
104
+ videoSrc: null,
105
+ });
106
+ }
107
+ return frames;
108
+ }
109
+ /**
110
+ * Creates a circular layout with images arranged in a ring
111
+ */
112
+ static circular(imageUrls, radius = 5) {
113
+ const frames = [];
114
+ const totalImages = imageUrls.length;
115
+ for (let i = 0; i < totalImages; i++) {
116
+ const angle = (i / totalImages) * Math.PI * 2;
117
+ const x = Math.cos(angle) * radius;
118
+ const z = Math.sin(angle) * radius;
119
+ frames.push({
120
+ url: imageUrls[i],
121
+ position: [x, 0, z],
122
+ rotation: [0, -angle, 0], // Face inward
123
+ videoSrc: null,
124
+ });
125
+ }
126
+ return frames;
127
+ }
128
+ /**
129
+ * Creates a spiral layout ascending or expanding outward
130
+ */
131
+ static spiral(imageUrls, radius = 5, rotations = 2, heightIncrement = 0.5) {
132
+ const frames = [];
133
+ const totalImages = imageUrls.length;
134
+ for (let i = 0; i < totalImages; i++) {
135
+ const progress = i / totalImages;
136
+ const angle = progress * rotations * Math.PI * 2;
137
+ const currentRadius = radius * (1 - progress * 0.3); // Spiral inward slightly
138
+ const x = Math.cos(angle) * currentRadius;
139
+ const z = Math.sin(angle) * currentRadius;
140
+ const y = progress * totalImages * heightIncrement - (totalImages * heightIncrement) / 2;
141
+ frames.push({
142
+ url: imageUrls[i],
143
+ position: [x, y, z],
144
+ rotation: [0, -angle, 0],
145
+ videoSrc: null,
146
+ });
147
+ }
148
+ return frames;
149
+ }
150
+ /**
151
+ * Creates an arc/curved layout
152
+ */
153
+ static arc(imageUrls, radius = 5, arcAngle = Math.PI) {
154
+ const frames = [];
155
+ const totalImages = imageUrls.length;
156
+ for (let i = 0; i < totalImages; i++) {
157
+ const progress = i / (totalImages - 1 || 1);
158
+ const angle = -arcAngle / 2 + progress * arcAngle;
159
+ const x = Math.sin(angle) * radius;
160
+ const z = Math.cos(angle) * radius;
161
+ frames.push({
162
+ url: imageUrls[i],
163
+ position: [x, 0, z],
164
+ rotation: [0, -angle, 0],
165
+ videoSrc: null,
166
+ });
167
+ }
168
+ return frames;
169
+ }
170
+ /**
171
+ * Creates a pyramid stack layout
172
+ */
173
+ static pyramid(imageUrls, layers = 3, spacing = 2.5) {
174
+ const frames = [];
175
+ let imageIndex = 0;
176
+ for (let layer = layers; layer > 0; layer--) {
177
+ const itemsInLayer = layer;
178
+ const layerY = (layers - layer) * spacing - (layers * spacing) / 2;
179
+ const layerWidth = (itemsInLayer - 1) * spacing;
180
+ const offsetX = -layerWidth / 2;
181
+ for (let i = 0; i < itemsInLayer && imageIndex < imageUrls.length; i++) {
182
+ frames.push({
183
+ url: imageUrls[imageIndex],
184
+ position: [offsetX + i * spacing, layerY, 0],
185
+ rotation: [0, 0, 0],
186
+ videoSrc: null,
187
+ });
188
+ imageIndex++;
189
+ }
190
+ }
191
+ return frames;
192
+ }
193
+ /**
194
+ * Creates a helix (DNA-style spiral)
195
+ */
196
+ static helix(imageUrls, radius = 3, rotations = 3, heightIncrement = 0.4) {
197
+ const frames = [];
198
+ const totalImages = imageUrls.length;
199
+ for (let i = 0; i < totalImages; i++) {
200
+ const progress = i / totalImages;
201
+ const angle = progress * rotations * Math.PI * 2;
202
+ const x = Math.cos(angle) * radius;
203
+ const z = Math.sin(angle) * radius;
204
+ const y = progress * totalImages * heightIncrement - (totalImages * heightIncrement) / 2;
205
+ frames.push({
206
+ url: imageUrls[i],
207
+ position: [x, y, z],
208
+ rotation: [0, -angle - Math.PI / 2, 0], // Tangent to helix
209
+ videoSrc: null,
210
+ });
211
+ }
212
+ return frames;
213
+ }
214
+ /**
215
+ * Creates a 3D box layout with images on all 6 faces
216
+ */
217
+ static box(imageUrls, size = 5) {
218
+ const frames = [];
219
+ const imagesPerFace = Math.ceil(imageUrls.length / 6);
220
+ let imageIndex = 0;
221
+ // Define the 6 faces: Front, Back, Right, Left, Top, Bottom
222
+ const faceConfigs = [
223
+ { name: 'Front', basePos: [0, 0, size], baseRot: [0, 0, 0] },
224
+ { name: 'Back', basePos: [0, 0, -size], baseRot: [0, Math.PI, 0] },
225
+ { name: 'Right', basePos: [size, 0, 0], baseRot: [0, Math.PI / 2, 0] },
226
+ { name: 'Left', basePos: [-size, 0, 0], baseRot: [0, -Math.PI / 2, 0] },
227
+ { name: 'Top', basePos: [0, size, 0], baseRot: [-Math.PI / 2, 0, 0] },
228
+ { name: 'Bottom', basePos: [0, -size, 0], baseRot: [Math.PI / 2, 0, 0] }
229
+ ];
230
+ for (let faceIndex = 0; faceIndex < 6 && imageIndex < imageUrls.length; faceIndex++) {
231
+ const config = faceConfigs[faceIndex];
232
+ const itemsOnFace = Math.min(imagesPerFace, imageUrls.length - imageIndex);
233
+ const cols = Math.ceil(Math.sqrt(itemsOnFace));
234
+ const rows = Math.ceil(itemsOnFace / cols);
235
+ const spacing = (size * 1.8) / Math.max(cols, rows);
236
+ for (let i = 0; i < itemsOnFace; i++) {
237
+ const row = Math.floor(i / cols);
238
+ const col = i % cols;
239
+ const offsetX = (col - (cols - 1) / 2) * spacing;
240
+ const offsetY = (row - (rows - 1) / 2) * spacing;
241
+ // Calculate position based on face orientation
242
+ let position;
243
+ if (faceIndex === 0)
244
+ position = [offsetX, offsetY, size]; // Front
245
+ else if (faceIndex === 1)
246
+ position = [-offsetX, offsetY, -size]; // Back (mirror X)
247
+ else if (faceIndex === 2)
248
+ position = [size, offsetY, -offsetX]; // Right (X fixed, offset in -Z)
249
+ else if (faceIndex === 3)
250
+ position = [-size, offsetY, offsetX]; // Left (X fixed, offset in +Z)
251
+ else if (faceIndex === 4)
252
+ position = [offsetX, size, -offsetY]; // Top (Y fixed, offset in -Z)
253
+ else
254
+ position = [offsetX, -size, offsetY]; // Bottom (Y fixed, offset in +Z)
255
+ frames.push({
256
+ url: imageUrls[imageIndex],
257
+ position,
258
+ rotation: config.baseRot,
259
+ videoSrc: null,
260
+ });
261
+ imageIndex++;
262
+ }
263
+ }
264
+ return frames;
265
+ }
266
+ /**
267
+ * Creates a sphere layout with images distributed evenly on a sphere surface
268
+ * Uses Fibonacci sphere algorithm for even distribution
269
+ */
270
+ static sphere(imageUrls, radius = 5) {
271
+ const frames = [];
272
+ const totalImages = imageUrls.length;
273
+ const goldenRatio = (1 + Math.sqrt(5)) / 2;
274
+ const angleIncrement = Math.PI * 2 * goldenRatio;
275
+ for (let i = 0; i < totalImages; i++) {
276
+ // Fibonacci sphere distribution
277
+ const t = i / totalImages;
278
+ const inclination = Math.acos(1 - 2 * t); // 0 to PI (theta - angle from north pole)
279
+ const azimuth = angleIncrement * i; // phi - angle around equator
280
+ // Convert spherical to Cartesian coordinates
281
+ const x = radius * Math.sin(inclination) * Math.cos(azimuth);
282
+ const y = radius * Math.cos(inclination);
283
+ const z = radius * Math.sin(inclination) * Math.sin(azimuth);
284
+ frames.push({
285
+ url: imageUrls[i],
286
+ position: [x, y, z],
287
+ rotation: [0, 0, 0],
288
+ videoSrc: null,
289
+ });
290
+ }
291
+ return frames;
292
+ }
293
+ /**
294
+ * Creates a fan/radial layout
295
+ */
296
+ static fan(imageUrls, radius = 5, arcAngle = Math.PI * 1.5) {
297
+ const frames = [];
298
+ const totalImages = imageUrls.length;
299
+ for (let i = 0; i < totalImages; i++) {
300
+ const progress = i / (totalImages - 1 || 1);
301
+ const angle = -arcAngle / 2 + progress * arcAngle;
302
+ const x = Math.sin(angle) * radius;
303
+ const z = Math.cos(angle) * radius;
304
+ frames.push({
305
+ url: imageUrls[i],
306
+ position: [x, 0, z],
307
+ rotation: [0, -angle, 0], // All face center
308
+ videoSrc: null,
309
+ });
310
+ }
311
+ return frames;
312
+ }
313
+ /**
314
+ * Creates a wave pattern layout
315
+ */
316
+ static wave(imageUrls, amplitude = 2, frequency = 2, spacing = 1.5) {
317
+ const frames = [];
318
+ const totalImages = imageUrls.length;
319
+ const totalWidth = (totalImages - 1) * spacing;
320
+ const offsetX = -totalWidth / 2;
321
+ for (let i = 0; i < totalImages; i++) {
322
+ const x = offsetX + i * spacing;
323
+ const progress = i / totalImages;
324
+ const y = Math.sin(progress * frequency * Math.PI * 2) * amplitude;
325
+ frames.push({
326
+ url: imageUrls[i],
327
+ position: [x, y, 0],
328
+ rotation: [0, 0, 0],
329
+ videoSrc: null,
330
+ });
331
+ }
332
+ return frames;
333
+ }
334
+ /**
335
+ * Creates a tunnel/perspective layout
336
+ */
337
+ static tunnel(imageUrls, depth = 20, scaleFactor = 0.8) {
338
+ const frames = [];
339
+ const totalImages = imageUrls.length;
340
+ for (let i = 0; i < totalImages; i++) {
341
+ const progress = i / totalImages;
342
+ const z = -progress * depth;
343
+ const scale = Math.pow(scaleFactor, i);
344
+ frames.push({
345
+ url: imageUrls[i],
346
+ position: [0, 0, z],
347
+ rotation: [0, 0, 0],
348
+ videoSrc: null,
349
+ });
350
+ }
351
+ return frames;
352
+ }
353
+ /**
354
+ * Creates a tunnel-pyramid layout combining depth perspective with pyramid stacking
355
+ * Starts with 1 frame at front, expands as it recedes. All at y=0
356
+ */
357
+ static tunnelPyramid(imageUrls, depth = 20, layers = 6, spacing = 2.5) {
358
+ const frames = [];
359
+ let imageIndex = 0;
360
+ let currentLayer = 1;
361
+ // Continue adding layers until all images are placed
362
+ while (imageIndex < imageUrls.length) {
363
+ const itemsInLayer = currentLayer;
364
+ const layerProgress = (currentLayer - 1) / (layers - 1 || 1);
365
+ const z = -layerProgress * depth;
366
+ const layerWidth = (itemsInLayer - 1) * spacing;
367
+ const offsetX = -layerWidth / 2;
368
+ for (let i = 0; i < itemsInLayer && imageIndex < imageUrls.length; i++) {
369
+ frames.push({
370
+ url: imageUrls[imageIndex],
371
+ position: [offsetX + i * spacing, 0, z], // Y always 0
372
+ rotation: [0, 0, 0],
373
+ videoSrc: null,
374
+ });
375
+ imageIndex++;
376
+ }
377
+ currentLayer++;
378
+ }
379
+ return frames;
380
+ }
381
+ /**
382
+ * Creates a tunnel-wave layout combining depth perspective with wave pattern
383
+ * Wave pattern in X axis, all at y=0, receding in Z
384
+ */
385
+ static tunnelWave(imageUrls, depth = 20, amplitude = 2, frequency = 2, spacing = 1.5) {
386
+ const frames = [];
387
+ const totalImages = imageUrls.length;
388
+ for (let i = 0; i < totalImages; i++) {
389
+ const progress = i / totalImages;
390
+ const x = Math.sin(progress * frequency * Math.PI * 2) * amplitude;
391
+ const z = -progress * depth;
392
+ frames.push({
393
+ url: imageUrls[i],
394
+ position: [x, 0, z], // Y always 0, wave in X
395
+ rotation: [0, 0, 0],
396
+ videoSrc: null,
397
+ });
398
+ }
399
+ return frames;
400
+ }
401
+ /**
402
+ * Creates a random/organic layout
403
+ */
404
+ static random(imageUrls, bounds = 8) {
405
+ const frames = [];
406
+ const totalImages = imageUrls.length;
407
+ for (let i = 0; i < totalImages; i++) {
408
+ const x = (Math.random() - 0.5) * bounds * 2;
409
+ const y = (Math.random() - 0.5) * bounds;
410
+ const z = (Math.random() - 0.5) * bounds * 2;
411
+ const rotY = Math.random() * Math.PI * 2;
412
+ frames.push({
413
+ url: imageUrls[i],
414
+ position: [x, y, z],
415
+ rotation: [0, rotY, 0],
416
+ videoSrc: null,
417
+ });
418
+ }
419
+ return frames;
420
+ }
421
+ /**
422
+ * Main method to generate gallery layout based on settings
423
+ */
424
+ static generateGallery(imageUrls, settings) {
425
+ console.log('GalleryCreator.generate called with settings:', settings);
426
+ switch (settings.layout) {
427
+ case 'scattered':
428
+ return this.scattered(imageUrls, settings.spacing || 3.5);
429
+ case 'tiles':
430
+ return this.tiles(imageUrls, settings.columns || 3, settings.spacing || 2.5);
431
+ case 'horizontal':
432
+ return this.horizontal(imageUrls, settings.spacing || 2.5, settings.startX || 0);
433
+ case 'vertical':
434
+ return this.vertical(imageUrls, settings.spacing || 2.0, settings.startY || 0);
435
+ case 'circular':
436
+ return this.circular(imageUrls, settings.radius || 5);
437
+ case 'spiral':
438
+ return this.spiral(imageUrls, settings.radius || 5, settings.rotations || 2, settings.heightIncrement || 0.5);
439
+ case 'arc':
440
+ return this.arc(imageUrls, settings.radius || 5, settings.arcAngle || Math.PI);
441
+ case 'pyramid':
442
+ return this.pyramid(imageUrls, settings.layers || 3, settings.spacing || 2.5);
443
+ case 'helix':
444
+ return this.helix(imageUrls, settings.radius || 3, settings.rotations || 3, settings.heightIncrement || 0.4);
445
+ case 'box':
446
+ return this.box(imageUrls, settings.size || 5);
447
+ case 'sphere':
448
+ return this.sphere(imageUrls, settings.radius || 5);
449
+ case 'fan':
450
+ return this.fan(imageUrls, settings.radius || 5, settings.arcAngle || Math.PI * 1.5);
451
+ case 'wave':
452
+ return this.wave(imageUrls, settings.amplitude || 2, settings.frequency || 2, settings.spacing || 1.5);
453
+ case 'tunnel':
454
+ return this.tunnel(imageUrls, settings.depth || 20, settings.scaleFactor || 0.8);
455
+ case 'tunnelPyramid':
456
+ return this.tunnelPyramid(imageUrls, settings.depth || 20, settings.layers || 3, settings.spacing || 2.5);
457
+ case 'tunnelWave':
458
+ return this.tunnelWave(imageUrls, settings.depth || 20, settings.amplitude || 2, settings.frequency || 2, settings.spacing || 1.5);
459
+ case 'random':
460
+ return this.random(imageUrls, settings.bounds || 8);
461
+ default:
462
+ return this.scattered(imageUrls);
463
+ }
464
+ }
465
+ }
@@ -0,0 +1,10 @@
1
+ import { GalleryLayout, GalleryLayoutConfig, GalleryLayoutSettings } from "../types/gallery";
2
+ export declare const GALLERY_LAYOUT_CONFIGS: Record<GalleryLayout, GalleryLayoutConfig>;
3
+ export declare const getLayoutSettings: (layout: GalleryLayout, layoutSettings: GalleryLayoutSettings) => GalleryLayoutSettings;
4
+ export declare const getLayoutSettingsFields: (layout: GalleryLayout) => Array<keyof Omit<GalleryLayoutSettings, "layout">>;
5
+ export declare const getLayoutPresets: () => {
6
+ label: string;
7
+ value: GalleryLayout;
8
+ }[];
9
+ export declare const layoutUsesField: (layout: GalleryLayout, field: keyof Omit<GalleryLayoutSettings, "layout">) => boolean;
10
+ //# sourceMappingURL=GalleryLayouts.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,43 @@
1
+ const GOLDENRATIO = 1.61803398875;
2
+ export const GALLERY_LAYOUT_CONFIGS = {
3
+ scattered: { name: 'Scattered', value: 'scattered', label: 'Scattered', settingsFields: ['spacing'] },
4
+ tiles: { name: 'Tiles (Grid)', value: 'tiles', label: 'Tiles (Grid)', settingsFields: ['columns', 'spacing'] },
5
+ horizontal: { name: 'Horizontal', value: 'horizontal', label: 'Horizontal', settingsFields: ['spacing', 'startX'] },
6
+ vertical: { name: 'Vertical', value: 'vertical', label: 'Vertical', settingsFields: ['spacing', 'startY'] },
7
+ circular: { name: 'Circular', value: 'circular', label: 'Circular', settingsFields: ['radius'] },
8
+ spiral: { name: 'Spiral', value: 'spiral', label: 'Spiral', settingsFields: ['radius', 'rotations', 'heightIncrement'] },
9
+ arc: { name: 'Arc', value: 'arc', label: 'Arc', settingsFields: ['radius', 'arcAngle'] },
10
+ pyramid: { name: 'Pyramid', value: 'pyramid', label: 'Pyramid', settingsFields: ['layers', 'spacing'] },
11
+ helix: { name: 'Helix', value: 'helix', label: 'Helix', settingsFields: ['radius', 'rotations', 'heightIncrement'] },
12
+ box: { name: 'Box (3D)', value: 'box', label: 'Box (3D)', settingsFields: ['size'] },
13
+ sphere: { name: 'Sphere', value: 'sphere', label: 'Sphere', settingsFields: ['radius'] },
14
+ fan: { name: 'Fan', value: 'fan', label: 'Fan', settingsFields: ['radius', 'arcAngle'] },
15
+ wave: { name: 'Wave', value: 'wave', label: 'Wave', settingsFields: ['amplitude', 'frequency', 'spacing'] },
16
+ tunnel: { name: 'Tunnel', value: 'tunnel', label: 'Tunnel', settingsFields: ['depth', 'scaleFactor'] },
17
+ tunnelPyramid: { name: 'Tunnel Pyramid', value: 'tunnelPyramid', label: 'Tunnel Pyramid', settingsFields: ['depth', 'layers', 'spacing'] },
18
+ tunnelWave: { name: 'Tunnel Wave', value: 'tunnelWave', label: 'Tunnel Wave', settingsFields: ['depth', 'amplitude', 'frequency', 'spacing'] },
19
+ random: { name: 'Random', value: 'random', label: 'Random', settingsFields: ['bounds'] },
20
+ };
21
+ export const getLayoutSettings = (layout, layoutSettings) => {
22
+ const baseSettings = {
23
+ geometryType: layoutSettings.geometryType,
24
+ layout,
25
+ outerFrameScale: layoutSettings.outerFrameScale || 1,
26
+ width: layoutSettings.width || 1,
27
+ height: layoutSettings.height || GOLDENRATIO,
28
+ numImages: layoutSettings.numImages || 20,
29
+ };
30
+ const config = GALLERY_LAYOUT_CONFIGS[layout];
31
+ if (!config)
32
+ return baseSettings;
33
+ const settings = { ...baseSettings };
34
+ config.settingsFields.forEach(field => {
35
+ if (layoutSettings[field] !== undefined) {
36
+ settings[field] = layoutSettings[field];
37
+ }
38
+ });
39
+ return settings;
40
+ };
41
+ export const getLayoutSettingsFields = (layout) => GALLERY_LAYOUT_CONFIGS[layout]?.settingsFields || [];
42
+ export const getLayoutPresets = () => Object.values(GALLERY_LAYOUT_CONFIGS).map(c => ({ label: c.label, value: c.value }));
43
+ export const layoutUsesField = (layout, field) => GALLERY_LAYOUT_CONFIGS[layout]?.settingsFields.includes(field) || false;
@@ -0,0 +1,30 @@
1
+ import type { UniformDefinition } from "../types/types";
2
+ import type { Asset } from "../types/users";
3
+ export interface MaterialAsset extends Asset {
4
+ uniforms: UniformDefinition[];
5
+ vertex: string;
6
+ fragment: string;
7
+ }
8
+ /**
9
+ * Check if an asset is a compilable material asset
10
+ */
11
+ export declare function isMaterialAsset(asset: Asset): asset is MaterialAsset;
12
+ /**
13
+ * Compile a single material asset and register it with MaterialRegistry
14
+ * Returns true if compilation was successful, false if skipped or failed
15
+ */
16
+ export declare function compileMaterialAsset(asset: MaterialAsset): boolean;
17
+ /**
18
+ * Compile all material assets from an array of assets
19
+ * Returns the count of newly compiled materials
20
+ */
21
+ export declare function compileAllMaterialAssets(assets: Asset[]): number;
22
+ /**
23
+ * Check if a material has already been compiled
24
+ */
25
+ export declare function isMaterialCompiled(assetId: string): boolean;
26
+ /**
27
+ * Clear compiled materials cache (useful for testing or reloading)
28
+ */
29
+ export declare function clearCompiledMaterials(): void;
30
+ //# sourceMappingURL=MaterialCompiler.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,91 @@
1
+ /**
2
+ * MaterialCompiler - Deferred material shader compilation
3
+ *
4
+ * This service handles compiling material assets' shaders and registering them
5
+ * with the MaterialRegistry. It's designed to be called lazily (e.g., when
6
+ * entering Studio) rather than on user data fetch.
7
+ */
8
+ import { createCustomShaderMaterial } from "../shaders/CustomShaderMaterial.js";
9
+ import { MaterialRegistryAPI } from "../services/MaterialRegistry.js";
10
+ import { uniformConverter } from "../services/UniformConverter.js";
11
+ import { createUniformsText } from "./utils.js";
12
+ // Track which materials have been compiled to avoid recompilation
13
+ const compiledMaterials = new Set();
14
+ ``;
15
+ /**
16
+ * Check if an asset is a compilable material asset
17
+ */
18
+ export function isMaterialAsset(asset) {
19
+ return (asset.type === 'material' &&
20
+ Array.isArray(asset.uniforms) &&
21
+ typeof asset.vertex === 'string' &&
22
+ typeof asset.fragment === 'string');
23
+ }
24
+ /**
25
+ * Compile a single material asset and register it with MaterialRegistry
26
+ * Returns true if compilation was successful, false if skipped or failed
27
+ */
28
+ export function compileMaterialAsset(asset) {
29
+ // Skip if already compiled
30
+ if (compiledMaterials.has(asset.id)) {
31
+ return false;
32
+ }
33
+ try {
34
+ const compiledShaders = {
35
+ vertex: createUniformsText(asset.uniforms) + '\n' + asset.vertex,
36
+ fragment: createUniformsText(asset.uniforms) + '\n' + asset.fragment
37
+ };
38
+ const settings = {};
39
+ asset.uniforms.forEach((uniform) => {
40
+ settings[uniform.name] = uniform.defaultValue;
41
+ });
42
+ const uniforms = uniformConverter.convertToUniforms(settings);
43
+ const material = createCustomShaderMaterial({
44
+ uniforms,
45
+ vertexShader: compiledShaders.vertex,
46
+ fragmentShader: compiledShaders.fragment
47
+ });
48
+ const variant = {
49
+ name: asset.name,
50
+ description: asset.description || '',
51
+ materialClass: material,
52
+ defaultSettings: settings,
53
+ };
54
+ MaterialRegistryAPI.addCustomMaterial(variant);
55
+ compiledMaterials.add(asset.id);
56
+ console.log(`[MaterialCompiler] Compiled material: ${asset.name}`);
57
+ return true;
58
+ }
59
+ catch (error) {
60
+ console.error(`[MaterialCompiler] Failed to compile material ${asset.name}:`, error);
61
+ return false;
62
+ }
63
+ }
64
+ /**
65
+ * Compile all material assets from an array of assets
66
+ * Returns the count of newly compiled materials
67
+ */
68
+ export function compileAllMaterialAssets(assets) {
69
+ let compiledCount = 0;
70
+ for (const asset of assets) {
71
+ if (isMaterialAsset(asset)) {
72
+ if (compileMaterialAsset(asset)) {
73
+ compiledCount++;
74
+ }
75
+ }
76
+ }
77
+ console.log(`[MaterialCompiler] Compiled ${compiledCount} new materials`);
78
+ return compiledCount;
79
+ }
80
+ /**
81
+ * Check if a material has already been compiled
82
+ */
83
+ export function isMaterialCompiled(assetId) {
84
+ return compiledMaterials.has(assetId);
85
+ }
86
+ /**
87
+ * Clear compiled materials cache (useful for testing or reloading)
88
+ */
89
+ export function clearCompiledMaterials() {
90
+ compiledMaterials.clear();
91
+ }