@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,43 @@
1
+ import { BoxGeometry, DoubleSide, Group, Mesh, MeshBasicMaterial, MeshStandardMaterial, PlaneGeometry, TextureLoader, } from 'three';
2
+ export class FrameV {
3
+ group;
4
+ frameMesh;
5
+ imageMesh;
6
+ url;
7
+ onClick;
8
+ constructor(scene, options) {
9
+ const { url, position = [0, 0, 0], rotation = [0, 0, 0], layoutSettings, frameColor = '#333333', side = DoubleSide, onLoad, onClick, } = options;
10
+ this.url = url;
11
+ this.onClick = onClick;
12
+ const w = (layoutSettings.width ?? 1) * (layoutSettings.outerFrameScale ?? 1);
13
+ const h = (layoutSettings.height ?? 1) * (layoutSettings.outerFrameScale ?? 1);
14
+ this.frameMesh = new Mesh(new BoxGeometry(w, h, 0.05), new MeshStandardMaterial({ color: frameColor, side }));
15
+ this.imageMesh = new Mesh(new PlaneGeometry(w * 0.9, h * 0.9), new MeshBasicMaterial({ transparent: true, side }));
16
+ this.imageMesh.position.z = 0.03;
17
+ this.group = new Group();
18
+ this.group.add(this.frameMesh, this.imageMesh);
19
+ this.group.position.set(...position);
20
+ this.group.rotation.set(...rotation);
21
+ scene.add(this.group);
22
+ new TextureLoader().load(url, (texture) => {
23
+ this.imageMesh.material.map = texture;
24
+ this.imageMesh.material.needsUpdate = true;
25
+ onLoad?.();
26
+ });
27
+ }
28
+ setPosition(position) {
29
+ this.group.position.set(...position);
30
+ }
31
+ setHovered(hovered) {
32
+ this.frameMesh.material.emissive.set(hovered ? '#444444' : '#000000');
33
+ }
34
+ dispose() {
35
+ this.frameMesh.geometry.dispose();
36
+ this.frameMesh.material.dispose();
37
+ this.imageMesh.geometry.dispose();
38
+ const mat = this.imageMesh.material;
39
+ mat.map?.dispose();
40
+ mat.dispose();
41
+ this.group.parent?.remove(this.group);
42
+ }
43
+ }
@@ -0,0 +1,21 @@
1
+ import * as THREE from 'three';
2
+ import type { StarsSettings } from "../types/environment";
3
+ export interface GalaxyVOptions {
4
+ settings: StarsSettings;
5
+ }
6
+ export declare class GalaxyV {
7
+ private parent;
8
+ private starsGroup;
9
+ private shootingGroup;
10
+ private starsV;
11
+ private shootingItems;
12
+ private config;
13
+ private nextId;
14
+ constructor(parent: THREE.Object3D, options: GalaxyVOptions);
15
+ private initShootingStars;
16
+ private addShootingStar;
17
+ update(elapsed: number, delta?: number): void;
18
+ updateConfig(options: GalaxyVOptions): void;
19
+ dispose(removeFromScene?: boolean): void;
20
+ }
21
+ //# sourceMappingURL=GalaxyV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GalaxyV.d.ts","sourceRoot":"","sources":["../../src/three/GalaxyV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC1D,MAAM,WAAW,cAAc;IAC3B,QAAQ,EAAE,aAAa,CAAC;CAC3B;AAkJD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,UAAU,CAAC;IACnB,OAAO,CAAC,aAAa,CAAC;IACtB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,aAAa,CAAM;IAC3B,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAK;gBACP,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAU3D,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IAiBvB,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAQpD,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAY3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
@@ -0,0 +1,223 @@
1
+ import * as THREE from 'three';
2
+ import { StarsV } from './StarsV.js';
3
+ import { generateShootingStars, generateShootingStar } from '../utils/shootingStarHelpers.js';
4
+ const shootingStarVertexShader = /*glsl*/ `
5
+ varying float vProgress;
6
+ attribute float progress;
7
+ void main() {
8
+ vProgress = progress;
9
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
10
+ }
11
+ `;
12
+ const shootingStarFragmentShader = /*glsl*/ `
13
+ uniform vec3 color;
14
+ uniform float opacity;
15
+ varying float vProgress;
16
+ void main() {
17
+ float alpha = opacity * (1.0 - vProgress) * (1.0 - vProgress);
18
+ float glow = 1.0 - vProgress;
19
+ vec3 glowColor = color * (1.0 + glow * 0.5);
20
+ gl_FragColor = vec4(glowColor, alpha);
21
+ }
22
+ `;
23
+ class ShootingStarItemV {
24
+ group;
25
+ lineSegments;
26
+ starMesh;
27
+ glowMesh;
28
+ trailGeometry;
29
+ trailMaterial;
30
+ starMaterial;
31
+ glowMaterial;
32
+ currentPos;
33
+ direction;
34
+ trailPositions;
35
+ distanceTraveled = 0;
36
+ speed;
37
+ trailLength;
38
+ maxDistance;
39
+ fadeIn;
40
+ fadeOut;
41
+ opacity;
42
+ onComplete;
43
+ done = false;
44
+ constructor(data, onComplete) {
45
+ this.speed = data.speed;
46
+ this.trailLength = Math.max(2, data.trailLength);
47
+ this.maxDistance = data.length;
48
+ this.fadeIn = this.maxDistance * 0.15;
49
+ this.fadeOut = this.maxDistance * 0.15;
50
+ this.opacity = 0.9;
51
+ this.onComplete = onComplete;
52
+ this.currentPos = new THREE.Vector3(...data.position);
53
+ this.direction = new THREE.Vector3(...data.direction).normalize();
54
+ this.trailPositions = Array(this.trailLength).fill(null).map(() => this.currentPos.clone());
55
+ this.group = new THREE.Group();
56
+ // Trail geometry
57
+ this.trailGeometry = new THREE.BufferGeometry();
58
+ const positions = new Float32Array(this.trailLength * 3);
59
+ const progress = new Float32Array(this.trailLength);
60
+ const indices = [];
61
+ for (let i = 0; i < this.trailLength - 1; i++)
62
+ indices.push(i, i + 1);
63
+ for (let i = 0; i < this.trailLength; i++) {
64
+ positions[i * 3] = data.position[0];
65
+ positions[i * 3 + 1] = data.position[1];
66
+ positions[i * 3 + 2] = data.position[2];
67
+ progress[i] = i / (this.trailLength - 1);
68
+ }
69
+ this.trailGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
70
+ this.trailGeometry.setAttribute('progress', new THREE.BufferAttribute(progress, 1));
71
+ this.trailGeometry.setIndex(indices);
72
+ this.trailMaterial = new THREE.ShaderMaterial({
73
+ vertexShader: shootingStarVertexShader,
74
+ fragmentShader: shootingStarFragmentShader,
75
+ uniforms: {
76
+ color: { value: new THREE.Color(data.color) },
77
+ opacity: { value: this.opacity },
78
+ },
79
+ transparent: true,
80
+ blending: THREE.AdditiveBlending,
81
+ depthWrite: false,
82
+ });
83
+ this.lineSegments = new THREE.LineSegments(this.trailGeometry, this.trailMaterial);
84
+ this.group.add(this.lineSegments);
85
+ const size = 0.08;
86
+ this.starMaterial = new THREE.MeshBasicMaterial({
87
+ color: data.color,
88
+ transparent: true,
89
+ opacity: this.opacity,
90
+ blending: THREE.AdditiveBlending,
91
+ depthWrite: false,
92
+ });
93
+ this.glowMaterial = new THREE.MeshBasicMaterial({
94
+ color: data.color,
95
+ transparent: true,
96
+ opacity: this.opacity * 0.3,
97
+ blending: THREE.AdditiveBlending,
98
+ depthWrite: false,
99
+ });
100
+ this.starMesh = new THREE.Mesh(new THREE.SphereGeometry(size, 8, 8), this.starMaterial);
101
+ this.glowMesh = new THREE.Mesh(new THREE.SphereGeometry(size * 2, 8, 8), this.glowMaterial);
102
+ this.starMesh.add(this.glowMesh);
103
+ this.starMesh.position.copy(this.currentPos);
104
+ this.group.add(this.starMesh);
105
+ }
106
+ update(delta) {
107
+ if (this.done)
108
+ return;
109
+ const movement = this.direction.clone().multiplyScalar(this.speed);
110
+ this.currentPos.add(movement);
111
+ this.distanceTraveled += this.speed;
112
+ let alpha = this.opacity;
113
+ if (this.distanceTraveled < this.fadeIn) {
114
+ alpha = this.opacity * (this.distanceTraveled / this.fadeIn);
115
+ }
116
+ else if (this.distanceTraveled > this.maxDistance - this.fadeOut) {
117
+ alpha = this.opacity * ((this.maxDistance - this.distanceTraveled) / this.fadeOut);
118
+ }
119
+ alpha = Math.max(0, alpha);
120
+ this.starMesh.position.copy(this.currentPos);
121
+ this.starMaterial.opacity = alpha;
122
+ this.glowMaterial.opacity = alpha * 0.3;
123
+ this.trailMaterial.uniforms.opacity.value = alpha;
124
+ this.trailPositions.unshift(this.currentPos.clone());
125
+ if (this.trailPositions.length > this.trailLength)
126
+ this.trailPositions.pop();
127
+ const posAttr = this.trailGeometry.getAttribute('position');
128
+ for (let i = 0; i < this.trailPositions.length; i++) {
129
+ const p = this.trailPositions[i];
130
+ posAttr.setXYZ(i, p.x, p.y, p.z);
131
+ }
132
+ posAttr.needsUpdate = true;
133
+ if (this.distanceTraveled >= this.maxDistance) {
134
+ this.done = true;
135
+ this.onComplete();
136
+ }
137
+ }
138
+ dispose() {
139
+ this.trailGeometry.dispose();
140
+ this.trailMaterial.dispose();
141
+ this.starMesh.geometry.dispose();
142
+ this.starMaterial.dispose();
143
+ this.glowMesh.geometry.dispose();
144
+ this.glowMaterial.dispose();
145
+ }
146
+ }
147
+ export class GalaxyV {
148
+ parent;
149
+ starsGroup;
150
+ shootingGroup;
151
+ starsV;
152
+ shootingItems = [];
153
+ config;
154
+ nextId = 0;
155
+ constructor(parent, options) {
156
+ this.parent = parent;
157
+ this.config = options;
158
+ this.starsGroup = new THREE.Group();
159
+ this.shootingGroup = new THREE.Group();
160
+ parent.add(this.starsGroup);
161
+ parent.add(this.shootingGroup);
162
+ this.starsV = new StarsV(this.starsGroup, { settings: options.settings });
163
+ this.initShootingStars();
164
+ }
165
+ initShootingStars() {
166
+ const { shootingStars } = this.config.settings;
167
+ if (!shootingStars?.enabled)
168
+ return;
169
+ const stars = generateShootingStars(shootingStars.count, shootingStars);
170
+ for (const data of stars) {
171
+ this.addShootingStar(data);
172
+ }
173
+ this.nextId = shootingStars.count;
174
+ }
175
+ addShootingStar(data) {
176
+ const item = new ShootingStarItemV(data, () => {
177
+ // Respawn when complete
178
+ if (!this.config.settings.shootingStars?.enabled)
179
+ return;
180
+ const newData = generateShootingStar(this.nextId++, this.config.settings.shootingStars);
181
+ newData.id = item.group.id; // reuse group reference
182
+ item.dispose();
183
+ this.shootingGroup.remove(item.group);
184
+ const idx = this.shootingItems.indexOf(item);
185
+ if (idx >= 0)
186
+ this.shootingItems.splice(idx, 1);
187
+ this.addShootingStar(newData);
188
+ });
189
+ this.shootingGroup.add(item.group);
190
+ this.shootingItems.push(item);
191
+ }
192
+ update(elapsed, delta = 0.016) {
193
+ if (!this.config.settings.visible)
194
+ return;
195
+ this.starsV.update(elapsed, delta);
196
+ for (const item of this.shootingItems) {
197
+ item.update(delta);
198
+ }
199
+ }
200
+ updateConfig(options) {
201
+ this.config = options;
202
+ this.starsV.updateConfig({ settings: options.settings });
203
+ // Rebuild shooting stars if settings changed
204
+ for (const item of this.shootingItems) {
205
+ item.dispose();
206
+ this.shootingGroup.remove(item.group);
207
+ }
208
+ this.shootingItems = [];
209
+ this.nextId = 0;
210
+ this.initShootingStars();
211
+ }
212
+ dispose(removeFromScene = true) {
213
+ this.starsV.dispose(false);
214
+ for (const item of this.shootingItems) {
215
+ item.dispose();
216
+ }
217
+ this.shootingItems = [];
218
+ if (removeFromScene) {
219
+ this.parent.remove(this.starsGroup);
220
+ this.parent.remove(this.shootingGroup);
221
+ }
222
+ }
223
+ }
@@ -0,0 +1,20 @@
1
+ import * as THREE from 'three';
2
+ import type { CreatedObjectSettings } from "../types/scene3d";
3
+ export interface GalleryLayoutVOptions {
4
+ onFrameClick?: (url: string) => void;
5
+ }
6
+ export declare class GalleryLayoutV {
7
+ private parent;
8
+ private group;
9
+ private frames;
10
+ private imageGeos;
11
+ private effects;
12
+ private createdObject;
13
+ private options;
14
+ constructor(parent: THREE.Object3D, createdObject: CreatedObjectSettings, options?: GalleryLayoutVOptions);
15
+ private build;
16
+ update(elapsed: number, delta?: number): void;
17
+ updateCreatedObject(createdObject: CreatedObjectSettings): void;
18
+ dispose(removeFromScene?: boolean): void;
19
+ }
20
+ //# sourceMappingURL=GalleryLayoutV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GalleryLayoutV.d.ts","sourceRoot":"","sources":["../../src/three/GalleryLayoutV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAK/B,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC9D,MAAM,WAAW,qBAAqB;IAClC,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;CACxC;AAGD,qBAAa,cAAc;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAM;IACpB,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,aAAa,CAAC;IACtB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,aAAa,EAAE,qBAAqB,EAAE,OAAO,GAAE,qBAA0B;IAQ7G,OAAO,CAAC,KAAK;IAmCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAGpD,mBAAmB,CAAC,aAAa,EAAE,qBAAqB,GAAG,IAAI;IAK/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
@@ -0,0 +1,76 @@
1
+ import * as THREE from 'three';
2
+ import { updateCurrentLayoutSettings } from '../utils/galleriesUtils.js';
3
+ import { FrameV } from './FrameV.js';
4
+ import { ImageGeometryV } from './ImageGeometryV.js';
5
+ import { EffectsGeneratorV } from './EffectsGeneratorV.js';
6
+ export class GalleryLayoutV {
7
+ parent;
8
+ group;
9
+ frames = [];
10
+ imageGeos = [];
11
+ effects = [];
12
+ createdObject;
13
+ options;
14
+ constructor(parent, createdObject, options = {}) {
15
+ this.parent = parent;
16
+ this.createdObject = createdObject;
17
+ this.options = options;
18
+ this.group = new THREE.Group();
19
+ parent.add(this.group);
20
+ this.build();
21
+ }
22
+ build() {
23
+ const { config, materialSettings } = this.createdObject;
24
+ const galleryLayout = config || { frames: [], geometryType: 'none', outerFrameScale: 1 };
25
+ const { frames, layoutSettings } = updateCurrentLayoutSettings(galleryLayout);
26
+ const color = materialSettings?.color ?? '#ffffff';
27
+ for (const frame of frames) {
28
+ const fv = new FrameV(this.group, {
29
+ url: frame.url,
30
+ position: frame.position,
31
+ rotation: frame.rotation,
32
+ layoutSettings,
33
+ frameColor: color,
34
+ onClick: this.options.onFrameClick,
35
+ });
36
+ this.frames.push(fv);
37
+ if (layoutSettings.geometryType && layoutSettings.geometryType !== 'none') {
38
+ const ig = new ImageGeometryV(this.group, {
39
+ url: frame.url,
40
+ geometryType: layoutSettings.geometryType,
41
+ position: frame.position,
42
+ rotation: frame.rotation,
43
+ });
44
+ this.imageGeos.push(ig);
45
+ }
46
+ }
47
+ if (this.createdObject.effects) {
48
+ for (const effectSettings of this.createdObject.effects) {
49
+ if (effectSettings.enabled) {
50
+ const fxParent = new THREE.Group();
51
+ this.group.add(fxParent);
52
+ this.effects.push(new EffectsGeneratorV(fxParent, effectSettings));
53
+ }
54
+ }
55
+ }
56
+ }
57
+ update(elapsed, delta = 0.016) {
58
+ this.effects.forEach(fx => fx.update(elapsed, delta));
59
+ }
60
+ updateCreatedObject(createdObject) {
61
+ this.dispose(false);
62
+ this.createdObject = createdObject;
63
+ this.build();
64
+ }
65
+ dispose(removeFromScene = true) {
66
+ this.frames.forEach(f => f.dispose());
67
+ this.imageGeos.forEach(ig => ig.dispose());
68
+ this.effects.forEach(fx => fx.dispose());
69
+ this.frames = [];
70
+ this.imageGeos = [];
71
+ this.effects = [];
72
+ this.group.clear();
73
+ if (removeFromScene)
74
+ this.parent.remove(this.group);
75
+ }
76
+ }
@@ -0,0 +1,19 @@
1
+ import * as THREE from 'three';
2
+ export interface GridHelperVOptions {
3
+ size?: number;
4
+ divisions?: number;
5
+ cellColor?: THREE.ColorRepresentation;
6
+ sectionColor?: THREE.ColorRepresentation;
7
+ position?: [number, number, number];
8
+ rotation?: [number, number, number];
9
+ visible?: boolean;
10
+ }
11
+ export declare class GridHelperV {
12
+ private parent;
13
+ private grid;
14
+ constructor(parent: THREE.Object3D, options?: GridHelperVOptions);
15
+ setVisible(visible: boolean): void;
16
+ update(_elapsed: number, _delta?: number): void;
17
+ dispose(removeFromScene?: boolean): void;
18
+ }
19
+ //# sourceMappingURL=GridHelperV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GridHelperV.d.ts","sourceRoot":"","sources":["../../src/three/GridHelperV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,MAAM,WAAW,kBAAkB;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,KAAK,CAAC,mBAAmB,CAAC;IACtC,YAAY,CAAC,EAAE,KAAK,CAAC,mBAAmB,CAAC;IACzC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,OAAO,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,qBAAa,WAAW;IACpB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,IAAI,CAAC;gBACD,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,GAAE,kBAAuB;IASpE,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAGlC,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAUjD"}
@@ -0,0 +1,28 @@
1
+ import * as THREE from 'three';
2
+ export class GridHelperV {
3
+ parent;
4
+ grid;
5
+ constructor(parent, options = {}) {
6
+ this.parent = parent;
7
+ const { size = 100, divisions = 100, cellColor = '#888888', sectionColor = '#444444', position = [0, 0, 0], rotation = [0, 0, 0], visible = true, } = options;
8
+ this.grid = new THREE.GridHelper(size, divisions, sectionColor, cellColor);
9
+ this.grid.position.set(...position);
10
+ this.grid.rotation.set(...rotation);
11
+ this.grid.visible = visible;
12
+ parent.add(this.grid);
13
+ }
14
+ setVisible(visible) {
15
+ this.grid.visible = visible;
16
+ }
17
+ update(_elapsed, _delta) { }
18
+ dispose(removeFromScene = true) {
19
+ this.grid.geometry.dispose();
20
+ const mat = this.grid.material;
21
+ if (Array.isArray(mat))
22
+ mat.forEach(m => m.dispose());
23
+ else
24
+ mat.dispose();
25
+ if (removeFromScene)
26
+ this.parent.remove(this.grid);
27
+ }
28
+ }
@@ -0,0 +1,23 @@
1
+ import * as THREE from 'three';
2
+ import type { GeometryType } from "../types/scene3d";
3
+ export interface ImageGeometryVOptions {
4
+ geometryType: GeometryType;
5
+ url: string;
6
+ position?: [number, number, number];
7
+ rotation?: [number, number, number];
8
+ scale?: [number, number, number];
9
+ }
10
+ export declare class ImageGeometryV {
11
+ private parent;
12
+ private group;
13
+ private mesh;
14
+ private material;
15
+ private config;
16
+ private loader;
17
+ constructor(parent: THREE.Object3D, options: ImageGeometryVOptions);
18
+ private buildMeshConfig;
19
+ private build;
20
+ updateConfig(options: ImageGeometryVOptions): void;
21
+ dispose(removeFromScene?: boolean): void;
22
+ }
23
+ //# sourceMappingURL=ImageGeometryV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImageGeometryV.d.ts","sourceRoot":"","sources":["../../src/three/ImageGeometryV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,qBAAqB;IAClC,YAAY,EAAE,YAAY,CAAC;IAC3B,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACpC;AAGD,qBAAa,cAAc;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAA6B;gBAC/B,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,qBAAqB;IAOlE,OAAO,CAAC,eAAe;IA2BvB,OAAO,CAAC,KAAK;IAuBb,YAAY,CAAC,OAAO,EAAE,qBAAqB,GAAG,IAAI;IAKlD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAWjD"}
@@ -0,0 +1,83 @@
1
+ import * as THREE from 'three';
2
+ import { createMeshByType } from '../utils/meshUtils.js';
3
+ export class ImageGeometryV {
4
+ parent;
5
+ group;
6
+ mesh = null;
7
+ material = null;
8
+ config;
9
+ loader = new THREE.TextureLoader();
10
+ constructor(parent, options) {
11
+ this.parent = parent;
12
+ this.config = options;
13
+ this.group = new THREE.Group();
14
+ parent.add(this.group);
15
+ this.build();
16
+ }
17
+ buildMeshConfig() {
18
+ const { geometryType, position = [0, 0, 0], rotation = [0, 0, 0], scale = [1, 1, 1] } = this.config;
19
+ const base = {
20
+ type: geometryType,
21
+ position,
22
+ rotation,
23
+ scale,
24
+ visible: true,
25
+ id: `image-${geometryType}`,
26
+ name: `image-${geometryType}`,
27
+ castShadow: true,
28
+ receiveShadow: true,
29
+ };
30
+ switch (geometryType) {
31
+ case 'plane':
32
+ return { ...base, scale: [1, 1, 1], widthSegments: 1, heightSegments: 1 };
33
+ case 'ring':
34
+ return { ...base, scale: [1, 1, 1], innerRadius: 0.5, outerRadius: 1, thetaSegments: 32, phiSegments: 8 };
35
+ case 'arc':
36
+ return { ...base, scale: [1, 1, 1], radius: 1, startAngle: 0, endAngle: Math.PI, width: 0.3, segments: 32 };
37
+ case 'bentPlane':
38
+ case 'bentPlaneInverse':
39
+ return { ...base, scale: [1, 1, 1], height: 1, radius: 2, arc: Math.PI / 2, widthSegments: 32, heightSegments: 1 };
40
+ default:
41
+ return base;
42
+ }
43
+ }
44
+ build() {
45
+ const { url, position = [0, 0, 0], rotation = [0, 0, 0] } = this.config;
46
+ const mesh = createMeshByType(this.buildMeshConfig());
47
+ if (!(mesh instanceof THREE.Mesh))
48
+ return;
49
+ this.material = new THREE.MeshBasicMaterial({
50
+ side: THREE.DoubleSide,
51
+ toneMapped: false,
52
+ transparent: true,
53
+ polygonOffset: true,
54
+ polygonOffsetFactor: 1,
55
+ polygonOffsetUnits: 1,
56
+ });
57
+ mesh.material = this.material;
58
+ this.loader.load(url, (texture) => {
59
+ if (this.material)
60
+ this.material.map = texture;
61
+ });
62
+ this.group.position.set(...position);
63
+ this.group.rotation.set(...rotation);
64
+ this.group.add(mesh);
65
+ this.mesh = mesh;
66
+ }
67
+ updateConfig(options) {
68
+ this.dispose(false);
69
+ this.config = options;
70
+ this.build();
71
+ }
72
+ dispose(removeFromScene = true) {
73
+ if (this.mesh) {
74
+ this.mesh.geometry.dispose();
75
+ }
76
+ this.material?.dispose();
77
+ this.material = null;
78
+ this.group.clear();
79
+ if (removeFromScene)
80
+ this.parent.remove(this.group);
81
+ this.mesh = null;
82
+ }
83
+ }
@@ -0,0 +1,19 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ export interface LensflareVOptions {
4
+ camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
5
+ timeSettings: TimeSettings;
6
+ visible?: boolean;
7
+ intensity?: number;
8
+ }
9
+ export declare class LensflareV {
10
+ private parent;
11
+ private sprite;
12
+ private material;
13
+ private config;
14
+ constructor(parent: THREE.Object3D, options: LensflareVOptions);
15
+ update(_elapsed: number, delta?: number): void;
16
+ updateConfig(options: LensflareVOptions): void;
17
+ dispose(removeFromScene?: boolean): void;
18
+ }
19
+ //# sourceMappingURL=LensflareV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LensflareV.d.ts","sourceRoot":"","sources":["../../src/three/LensflareV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,iBAAiB;IAC9B,MAAM,EAAE,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC;IAC3D,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB;AAgCD,qBAAa,UAAU;IACnB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;gBACH,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,iBAAiB;IAiB9D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAcrD,YAAY,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAK9C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
@@ -0,0 +1,79 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ function createFlareTexture(type) {
4
+ const canvas = document.createElement('canvas');
5
+ canvas.width = 256;
6
+ canvas.height = 256;
7
+ const ctx = canvas.getContext('2d');
8
+ if (type === 0) {
9
+ const gradient = ctx.createRadialGradient(128, 128, 0, 128, 128, 128);
10
+ gradient.addColorStop(0, 'rgba(255, 255, 255, 1)');
11
+ gradient.addColorStop(0.1, 'rgba(255, 250, 240, 0.9)');
12
+ gradient.addColorStop(0.25, 'rgba(255, 229, 176, 0.6)');
13
+ gradient.addColorStop(0.5, 'rgba(255, 229, 176, 0.2)');
14
+ gradient.addColorStop(1, 'rgba(255, 229, 176, 0)');
15
+ ctx.fillStyle = gradient;
16
+ ctx.fillRect(0, 0, 256, 256);
17
+ }
18
+ else {
19
+ const gradient = ctx.createRadialGradient(128, 128, 0, 128, 128, 128);
20
+ gradient.addColorStop(0, 'rgba(255, 229, 176, 0.6)');
21
+ gradient.addColorStop(0.3, 'rgba(255, 229, 176, 0.3)');
22
+ gradient.addColorStop(0.6, 'rgba(255, 229, 176, 0.1)');
23
+ gradient.addColorStop(1, 'rgba(255, 229, 176, 0)');
24
+ ctx.fillStyle = gradient;
25
+ ctx.fillRect(0, 0, 256, 256);
26
+ }
27
+ const texture = new THREE.CanvasTexture(canvas);
28
+ texture.minFilter = THREE.LinearFilter;
29
+ texture.magFilter = THREE.LinearFilter;
30
+ return texture;
31
+ }
32
+ export class LensflareV {
33
+ parent;
34
+ sprite;
35
+ material;
36
+ config;
37
+ constructor(parent, options) {
38
+ this.parent = parent;
39
+ this.config = options;
40
+ const texture = createFlareTexture(0);
41
+ this.material = new THREE.SpriteMaterial({
42
+ map: texture,
43
+ transparent: true,
44
+ blending: THREE.AdditiveBlending,
45
+ depthWrite: false,
46
+ depthTest: false,
47
+ });
48
+ this.sprite = new THREE.Sprite(this.material);
49
+ this.sprite.renderOrder = Infinity;
50
+ this.sprite.visible = options.visible ?? true;
51
+ parent.add(this.sprite);
52
+ skySystemManager.setTimeSettings(options.timeSettings);
53
+ }
54
+ update(_elapsed, delta = 0.016) {
55
+ if (!this.sprite.visible)
56
+ return;
57
+ const { timeSettings, camera, intensity = 1 } = this.config;
58
+ if (!timeSettings.enabled)
59
+ return;
60
+ const state = skySystemManager.getState();
61
+ const { sunDirection } = state;
62
+ const distance = Math.min(camera.far * 0.5, 200);
63
+ this.sprite.position.copy(camera.position);
64
+ this.sprite.position.addScaledVector(sunDirection, distance);
65
+ this.sprite.scale.setScalar(5 * intensity);
66
+ this.material.opacity = sunDirection.y > 0 ? Math.min(sunDirection.y * 2, 1) : 0;
67
+ }
68
+ updateConfig(options) {
69
+ this.config = options;
70
+ this.sprite.visible = options.visible ?? true;
71
+ skySystemManager.setTimeSettings(options.timeSettings);
72
+ }
73
+ dispose(removeFromScene = true) {
74
+ this.material.map?.dispose();
75
+ this.material.dispose();
76
+ if (removeFromScene)
77
+ this.parent.remove(this.sprite);
78
+ }
79
+ }