@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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function inferUniformType(key, value) {
|
|
38
|
+
// Type inference based on key name patterns
|
|
39
|
+
if (key.toLowerCase().includes('color'))
|
|
40
|
+
return 'color';
|
|
41
|
+
if (key.toLowerCase().includes('texture') || key.toLowerCase().includes('map'))
|
|
42
|
+
return 'texture';
|
|
43
|
+
if (typeof value === 'boolean')
|
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44
|
+
return 'boolean';
|
|
45
|
+
if (typeof value === 'number')
|
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46
|
+
return 'float';
|
|
47
|
+
if (value && typeof value === 'object') {
|
|
48
|
+
if (value.x !== undefined && value.y !== undefined) {
|
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49
|
+
if (value.z !== undefined)
|
|
50
|
+
return 'vec3';
|
|
51
|
+
return 'vec2';
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
return 'float';
|
|
55
|
+
}
|
|
56
|
+
// =============================================================================
|
|
57
|
+
// MATERIAL FACTORY — Direct Creation (No Pool)
|
|
58
|
+
// =============================================================================
|
|
59
|
+
//
|
|
60
|
+
// Materials are created fresh each time. This is intentional:
|
|
61
|
+
// - `new MeshStandardMaterial()` is very cheap (just sets JS properties)
|
|
62
|
+
// - Three.js internally caches compiled shader programs (WebGLPrograms)
|
|
63
|
+
// - A pool with settings-based keys almost never gets cache hits in practice
|
|
64
|
+
// - Shared pooled materials cause mutation bugs when settings differ per object
|
|
65
|
+
// - Disposal is handled by the consumer (useMaterialApplication cleanup)
|
|
66
|
+
//
|
|
67
|
+
/**
|
|
68
|
+
* Create a fresh Three.js material instance for the given type + variant.
|
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69
|
+
* The material gets `transparent: true` and `side: DoubleSide` by default.
|
|
70
|
+
*/
|
|
71
|
+
function createMaterialInstance(type, variant) {
|
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72
|
+
const actualVariant = variant || MaterialRegistry[type].defaultVariant;
|
|
73
|
+
const variantDef = MaterialRegistry[type].variants[actualVariant];
|
|
74
|
+
if (!variantDef) {
|
|
75
|
+
throw new Error(`Unknown variant "${actualVariant}" for material type "${type}"`);
|
|
76
|
+
}
|
|
77
|
+
let material;
|
|
78
|
+
// Handle user shader variants (no materialClass, has _shaderSource)
|
|
79
|
+
if (!variantDef.materialClass && variantDef._shaderSource) {
|
|
80
|
+
const { vertex, fragment, uniforms: uniformDefs } = variantDef._shaderSource;
|
|
81
|
+
const compiled = compileShaders(uniformDefs, vertex, fragment);
|
|
82
|
+
// Build default settings from uniform definitions
|
|
83
|
+
const defaultSettings = {};
|
|
84
|
+
uniformDefs.forEach((u) => {
|
|
85
|
+
defaultSettings[u.name] = u.defaultValue;
|
|
86
|
+
});
|
|
87
|
+
const convertedUniforms = uniformConverter.convertToUniforms(defaultSettings);
|
|
88
|
+
const threeUniforms = {};
|
|
89
|
+
Object.keys(convertedUniforms).forEach(key => {
|
|
90
|
+
threeUniforms[key] = { value: convertedUniforms[key] };
|
|
91
|
+
});
|
|
92
|
+
material = new ShaderMaterial({
|
|
93
|
+
vertexShader: compiled.vertex,
|
|
94
|
+
fragmentShader: compiled.fragment,
|
|
95
|
+
uniforms: threeUniforms,
|
|
96
|
+
transparent: true,
|
|
97
|
+
side: FrontSide,
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
else {
|
|
101
|
+
material = new variantDef.materialClass();
|
|
102
|
+
}
|
|
103
|
+
material.transparent = true;
|
|
104
|
+
material.side = FrontSide;
|
|
105
|
+
return material;
|
|
106
|
+
}
|
|
107
|
+
// =============================================================================
|
|
108
|
+
// EXPORTS
|
|
109
|
+
// =============================================================================
|
|
110
|
+
export const MaterialRegistryAPI = {
|
|
111
|
+
// Get available types
|
|
112
|
+
getTypes() {
|
|
113
|
+
return Object.keys(MaterialRegistry);
|
|
114
|
+
},
|
|
115
|
+
// Get variants for a type
|
|
116
|
+
getVariants(type) {
|
|
117
|
+
if (type) {
|
|
118
|
+
return Object.keys(MaterialRegistry[type].variants);
|
|
119
|
+
}
|
|
120
|
+
const allVariants = [];
|
|
121
|
+
for (const typeKey in MaterialRegistry) {
|
|
122
|
+
const typeVariants = Object.keys(MaterialRegistry[typeKey].variants);
|
|
123
|
+
allVariants.push(...typeVariants);
|
|
124
|
+
}
|
|
125
|
+
return allVariants;
|
|
126
|
+
},
|
|
127
|
+
getMaterialByMaterialClass(materialClass) {
|
|
128
|
+
for (const typeKey in MaterialRegistry) {
|
|
129
|
+
const type = typeKey;
|
|
130
|
+
const variants = MaterialRegistry[type].variants;
|
|
131
|
+
for (const variantKey in variants) {
|
|
132
|
+
const variant = variants[variantKey];
|
|
133
|
+
const typeOfVariant = typeof variant.materialClass;
|
|
134
|
+
if (typeOfVariant === materialClass) {
|
|
135
|
+
return variant;
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
return null;
|
|
140
|
+
},
|
|
141
|
+
// Get type definition
|
|
142
|
+
getTypeDefinition(type) {
|
|
143
|
+
return MaterialRegistry[type];
|
|
144
|
+
},
|
|
145
|
+
// Get variant definition
|
|
146
|
+
getVariantDefinition(variant) {
|
|
147
|
+
const type = this.getTypeFromVariantName(variant);
|
|
148
|
+
if (!type) {
|
|
149
|
+
throw new Error(`Unknown material variant "${variant}"`);
|
|
150
|
+
}
|
|
151
|
+
return MaterialRegistry[type].variants[variant];
|
|
152
|
+
},
|
|
153
|
+
getTypeFromVariantName(variantName) {
|
|
154
|
+
for (const typeKey in MaterialRegistry) {
|
|
155
|
+
const type = typeKey;
|
|
156
|
+
if (Object.prototype.hasOwnProperty.call(MaterialRegistry[type].variants, variantName)) {
|
|
157
|
+
return type;
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
return null;
|
|
161
|
+
},
|
|
162
|
+
/**
|
|
163
|
+
* Get texture properties for a material variant from the registry definition.
|
|
164
|
+
* Returns the explicitly defined textureProperties array, or falls back to
|
|
165
|
+
* heuristic detection from defaultSettings keys containing 'map' or 'texture'.
|
|
166
|
+
*/
|
|
167
|
+
getTextureProperties(variant) {
|
|
168
|
+
const type = this.getTypeFromVariantName(variant);
|
|
169
|
+
if (!type) {
|
|
170
|
+
return [];
|
|
171
|
+
}
|
|
172
|
+
const variantDef = MaterialRegistry[type].variants[variant];
|
|
173
|
+
if (!variantDef) {
|
|
174
|
+
return [];
|
|
175
|
+
}
|
|
176
|
+
// Prefer explicitly defined textureProperties
|
|
177
|
+
if (variantDef.textureProperties && variantDef.textureProperties.length > 0) {
|
|
178
|
+
return variantDef.textureProperties;
|
|
179
|
+
}
|
|
180
|
+
// Fallback: infer from defaultSettings keys
|
|
181
|
+
if (!variantDef.defaultSettings) {
|
|
182
|
+
return [];
|
|
183
|
+
}
|
|
184
|
+
return Object.keys(variantDef.defaultSettings).filter(key => {
|
|
185
|
+
const lowerKey = key.toLowerCase();
|
|
186
|
+
return lowerKey.includes('map') || lowerKey.includes('texture');
|
|
187
|
+
});
|
|
188
|
+
},
|
|
189
|
+
/**
|
|
190
|
+
* Get available color properties for a material variant
|
|
191
|
+
* Returns property paths like ['color'], ['color', 'specular', 'emissive'], or ['uniforms.uColor']
|
|
192
|
+
*/
|
|
193
|
+
getColorProperties(variant) {
|
|
194
|
+
const type = this.getTypeFromVariantName(variant);
|
|
195
|
+
if (!type) {
|
|
196
|
+
return ['color']; // Default fallback
|
|
197
|
+
}
|
|
198
|
+
const variantDef = MaterialRegistry[type].variants[variant];
|
|
199
|
+
if (!variantDef?.defaultSettings) {
|
|
200
|
+
return ['color'];
|
|
201
|
+
}
|
|
202
|
+
const colorProps = [];
|
|
203
|
+
const settings = variantDef.defaultSettings;
|
|
204
|
+
for (const key in settings) {
|
|
205
|
+
const lowerKey = key.toLowerCase();
|
|
206
|
+
// Check for color-related keys
|
|
207
|
+
if (lowerKey.includes('color') && !lowerKey.includes('colormap')) {
|
|
208
|
+
// For shader materials with uniforms (keys starting with 'u')
|
|
209
|
+
if (key.startsWith('u') && key.length > 1 && key[1] === key[1].toUpperCase()) {
|
|
210
|
+
colorProps.push(`uniforms.${key}`);
|
|
211
|
+
}
|
|
212
|
+
else {
|
|
213
|
+
colorProps.push(key);
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
// Also check for specular and emissive which are color properties
|
|
217
|
+
if (lowerKey === 'specular' || lowerKey === 'emissive') {
|
|
218
|
+
colorProps.push(key);
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
// Ensure at least 'color' is returned
|
|
222
|
+
if (colorProps.length === 0) {
|
|
223
|
+
colorProps.push('color');
|
|
224
|
+
}
|
|
225
|
+
return colorProps;
|
|
226
|
+
},
|
|
227
|
+
// Create a fresh material instance with uniform discovery.
|
|
228
|
+
// Each call creates a new material — no pooling, no shared state.
|
|
229
|
+
// Disposal is the caller's responsibility (e.g., useMaterialApplication cleanup).
|
|
230
|
+
createMaterial(variant) {
|
|
231
|
+
const type = this.getTypeFromVariantName(variant);
|
|
232
|
+
if (!type) {
|
|
233
|
+
throw new Error(`Unknown material variant "${variant}"`);
|
|
234
|
+
}
|
|
235
|
+
const material = createMaterialInstance(type, variant);
|
|
236
|
+
const uniforms = getUniforms(material);
|
|
237
|
+
const materialSettings = this.getVariantDefinition(variant).defaultSettings || {};
|
|
238
|
+
return {
|
|
239
|
+
material,
|
|
240
|
+
uniforms,
|
|
241
|
+
settings: materialSettings,
|
|
242
|
+
type,
|
|
243
|
+
variant
|
|
244
|
+
};
|
|
245
|
+
},
|
|
246
|
+
// Update material uniforms
|
|
247
|
+
updateUniforms(materialInstance, newUniforms) {
|
|
248
|
+
const { material } = materialInstance;
|
|
249
|
+
Object.keys(newUniforms).forEach(key => {
|
|
250
|
+
// Skip internal MaterialRegistry properties
|
|
251
|
+
if (key === 'materialType' || key === 'materialVariant' || key === 'handlers') {
|
|
252
|
+
return;
|
|
253
|
+
}
|
|
254
|
+
if (material.uniforms && material.uniforms[key]) {
|
|
255
|
+
material.uniforms[key].value = newUniforms[key];
|
|
256
|
+
}
|
|
257
|
+
else if (key in material) {
|
|
258
|
+
// Standard material property - check if property exists on material
|
|
259
|
+
material[key] = newUniforms[key];
|
|
260
|
+
}
|
|
261
|
+
});
|
|
262
|
+
material.needsUpdate = true;
|
|
263
|
+
},
|
|
264
|
+
applySettings(material, settings) {
|
|
265
|
+
const isShader = !!material.uniforms;
|
|
266
|
+
let converted = { ...settings };
|
|
267
|
+
if (isShader) {
|
|
268
|
+
converted = uniformConverter.convertToUniforms(settings);
|
|
269
|
+
}
|
|
270
|
+
else {
|
|
271
|
+
converted = settingsToProps(settings);
|
|
272
|
+
}
|
|
273
|
+
Object.keys(converted).forEach(key => {
|
|
274
|
+
// Skip internal MaterialRegistry properties
|
|
275
|
+
if (key === 'materialType' || key === 'materialVariant' || key === 'handlers') {
|
|
276
|
+
return;
|
|
277
|
+
}
|
|
278
|
+
if (isShader && material.uniforms[key]) {
|
|
279
|
+
material.uniforms[key].value = converted[key];
|
|
280
|
+
if (key.toLowerCase().includes('texture') && converted[key] !== null && material.uniforms.uHasTexture) {
|
|
281
|
+
material.uniforms.uHasTexture.value = true;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
else if (key in material) {
|
|
285
|
+
material[key] = converted[key];
|
|
286
|
+
}
|
|
287
|
+
});
|
|
288
|
+
material.needsUpdate = true;
|
|
289
|
+
},
|
|
290
|
+
// Dispose a material directly. No pool — just call dispose().
|
|
291
|
+
releaseMaterial(materialInstance) {
|
|
292
|
+
if (materialInstance?.material) {
|
|
293
|
+
materialInstance.material.dispose();
|
|
294
|
+
}
|
|
295
|
+
},
|
|
296
|
+
addCustomMaterial(variant) {
|
|
297
|
+
if (MaterialRegistry.particles.variants[variant.name]) {
|
|
298
|
+
throw new Error(`Custom material variant "${variant.name}" already exists.`);
|
|
299
|
+
}
|
|
300
|
+
MaterialRegistry.particles.variants[variant.name] = {
|
|
301
|
+
name: variant.name,
|
|
302
|
+
description: `Custom shader material "${variant.name}"`,
|
|
303
|
+
materialClass: variant.materialClass,
|
|
304
|
+
defaultSettings: variant.defaultSettings
|
|
305
|
+
};
|
|
306
|
+
},
|
|
307
|
+
/**
|
|
308
|
+
* Register a user-created shader asset as a variant under the 'shaders' type.
|
|
309
|
+
* If a variant with the same name already exists, it will be updated.
|
|
310
|
+
*/
|
|
311
|
+
registerUserShader(asset) {
|
|
312
|
+
if (!asset.name || !asset.vertex || !asset.fragment || !asset.uniforms) {
|
|
313
|
+
console.warn(`[MaterialRegistry] Cannot register shader "${asset.name}" — missing vertex, fragment, or uniforms.`);
|
|
314
|
+
return;
|
|
315
|
+
}
|
|
316
|
+
// Build defaultSettings from uniform definitions
|
|
317
|
+
const defaultSettings = {};
|
|
318
|
+
asset.uniforms.forEach((u) => {
|
|
319
|
+
defaultSettings[u.name] = u.defaultValue;
|
|
320
|
+
});
|
|
321
|
+
MaterialRegistry.shaders.variants[asset.name] = {
|
|
322
|
+
name: asset.name,
|
|
323
|
+
description: asset.description || `User shader "${asset.name}"`,
|
|
324
|
+
materialClass: null,
|
|
325
|
+
defaultSettings,
|
|
326
|
+
_shaderSource: {
|
|
327
|
+
vertex: asset.vertex,
|
|
328
|
+
fragment: asset.fragment,
|
|
329
|
+
uniforms: asset.uniforms,
|
|
330
|
+
}
|
|
331
|
+
};
|
|
332
|
+
// Set as default variant if it's the first one
|
|
333
|
+
if (!MaterialRegistry.shaders.defaultVariant) {
|
|
334
|
+
MaterialRegistry.shaders.defaultVariant = asset.name;
|
|
335
|
+
}
|
|
336
|
+
console.log(`[MaterialRegistry] Registered user shader: "${asset.name}"`);
|
|
337
|
+
},
|
|
338
|
+
/**
|
|
339
|
+
* Unregister a user-created shader variant by name.
|
|
340
|
+
*/
|
|
341
|
+
unregisterUserShader(name) {
|
|
342
|
+
if (MaterialRegistry.shaders.variants[name]) {
|
|
343
|
+
delete MaterialRegistry.shaders.variants[name];
|
|
344
|
+
// Update defaultVariant if we removed it
|
|
345
|
+
if (MaterialRegistry.shaders.defaultVariant === name) {
|
|
346
|
+
const remaining = Object.keys(MaterialRegistry.shaders.variants);
|
|
347
|
+
MaterialRegistry.shaders.defaultVariant = remaining.length > 0 ? remaining[0] : '';
|
|
348
|
+
}
|
|
349
|
+
console.log(`[MaterialRegistry] Unregistered user shader: "${name}"`);
|
|
350
|
+
}
|
|
351
|
+
},
|
|
352
|
+
/**
|
|
353
|
+
* Get all registered user shader variant names.
|
|
354
|
+
*/
|
|
355
|
+
getUserShaderVariants() {
|
|
356
|
+
return Object.keys(MaterialRegistry.shaders.variants);
|
|
357
|
+
},
|
|
358
|
+
};
|
|
359
|
+
// Export the registry for direct access if needed
|
|
360
|
+
export { MaterialRegistry };
|
|
361
|
+
// Export default API
|
|
362
|
+
export default MaterialRegistryAPI;
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
export type NoiseType = 'perlin' | 'simplex' | 'worley' | 'voronoi' | 'fractal' | 'ridged' | 'billowy' | 'white' | 'blue' | 'pink' | 'value' | 'turbulence' | 'domain-warped';
|
|
3
|
+
export interface NoiseConfig {
|
|
4
|
+
type: NoiseType;
|
|
5
|
+
octaves?: number;
|
|
6
|
+
frequency?: number;
|
|
7
|
+
amplitude?: number;
|
|
8
|
+
lacunarity?: number;
|
|
9
|
+
persistence?: number;
|
|
10
|
+
seed?: number;
|
|
11
|
+
scale?: number;
|
|
12
|
+
offset?: THREE.Vector2;
|
|
13
|
+
cellSize?: number;
|
|
14
|
+
ridgeOffset?: number;
|
|
15
|
+
warpStrength?: number;
|
|
16
|
+
}
|
|
17
|
+
export interface GeneratedNoise {
|
|
18
|
+
glslCode: string;
|
|
19
|
+
uniforms: Record<string, {
|
|
20
|
+
value: any;
|
|
21
|
+
type?: string;
|
|
22
|
+
}>;
|
|
23
|
+
dependencies: string[];
|
|
24
|
+
}
|
|
25
|
+
export declare class NoiseGenerator {
|
|
26
|
+
private static permutationTable;
|
|
27
|
+
/**
|
|
28
|
+
* Generate noise function based on configuration
|
|
29
|
+
*/
|
|
30
|
+
static generateNoise(config: NoiseConfig): GeneratedNoise;
|
|
31
|
+
/**
|
|
32
|
+
* Generate Perlin noise GLSL code
|
|
33
|
+
*/
|
|
34
|
+
private static generatePerlinNoise;
|
|
35
|
+
/**
|
|
36
|
+
* Generate Simplex noise GLSL code
|
|
37
|
+
*/
|
|
38
|
+
private static generateSimplexNoise;
|
|
39
|
+
/**
|
|
40
|
+
* Generate Worley/Voronoi noise GLSL code
|
|
41
|
+
*/
|
|
42
|
+
private static generateWorleyNoise;
|
|
43
|
+
/**
|
|
44
|
+
* Generate Fractal noise GLSL code
|
|
45
|
+
*/
|
|
46
|
+
private static generateFractalNoise;
|
|
47
|
+
/**
|
|
48
|
+
* Generate Ridged noise GLSL code
|
|
49
|
+
*/
|
|
50
|
+
private static generateRidgedNoise;
|
|
51
|
+
/**
|
|
52
|
+
* Generate Billowy noise GLSL code
|
|
53
|
+
*/
|
|
54
|
+
private static generateBillowyNoise;
|
|
55
|
+
/**
|
|
56
|
+
* Generate White noise GLSL code
|
|
57
|
+
*/
|
|
58
|
+
private static generateWhiteNoise;
|
|
59
|
+
/**
|
|
60
|
+
* Generate Blue noise GLSL code
|
|
61
|
+
*/
|
|
62
|
+
private static generateBlueNoise;
|
|
63
|
+
/**
|
|
64
|
+
* Generate Pink noise GLSL code
|
|
65
|
+
*/
|
|
66
|
+
private static generatePinkNoise;
|
|
67
|
+
/**
|
|
68
|
+
* Generate Value noise GLSL code
|
|
69
|
+
*/
|
|
70
|
+
private static generateValueNoise;
|
|
71
|
+
/**
|
|
72
|
+
* Generate Turbulence noise GLSL code
|
|
73
|
+
*/
|
|
74
|
+
private static generateTurbulenceNoise;
|
|
75
|
+
/**
|
|
76
|
+
* Generate Domain Warped noise GLSL code
|
|
77
|
+
*/
|
|
78
|
+
private static generateDomainWarpedNoise;
|
|
79
|
+
static getAvailableNoises(): NoiseType[];
|
|
80
|
+
/**
|
|
81
|
+
* Create a noise texture for sampling
|
|
82
|
+
*/
|
|
83
|
+
static createNoiseTexture(width?: number, height?: number, type?: NoiseType, config?: Partial<NoiseConfig>): THREE.DataTexture;
|
|
84
|
+
/**
|
|
85
|
+
* Simple Perlin noise implementation for texture generation
|
|
86
|
+
*/
|
|
87
|
+
private static simplePerlin;
|
|
88
|
+
private static fractalNoise;
|
|
89
|
+
private static fade;
|
|
90
|
+
private static lerp;
|
|
91
|
+
private static grad;
|
|
92
|
+
}
|
|
93
|
+
//# sourceMappingURL=NoiseGenerator.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|