@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,362 @@
1
+ // =============================================================================
2
+ // MATERIAL REGISTRY - UNIFIED MATERIAL MANAGEMENT SYSTEM
3
+ // =============================================================================
4
+ import { FrontSide, ShaderMaterial } from 'three';
5
+ import { uniformConverter } from './UniformConverter.js';
6
+ import { settingsToProps } from '../utils/materialUtils.js';
7
+ import { compileShaders } from '../utils/utils.js';
8
+ import materials from '..//data/allMaterials.js';
9
+ // =============================================================================
10
+ // MATERIAL REGISTRY
11
+ // =============================================================================
12
+ const MaterialRegistry = materials;
13
+ // =============================================================================
14
+ // UNIFORM DISCOVERY UTILITIES
15
+ // =============================================================================
16
+ /**
17
+ * Discover uniforms from a material instance
18
+ */
19
+ function getUniforms(material) {
20
+ const uniforms = {};
21
+ if (material.uniforms) {
22
+ const shaderUniforms = material.uniforms;
23
+ Object.keys(shaderUniforms).forEach(key => {
24
+ const uniform = shaderUniforms[key];
25
+ uniforms[key] = {
26
+ value: uniform.value,
27
+ type: inferUniformType(key, uniform.value)
28
+ };
29
+ });
30
+ }
31
+ // Handle standard Three.js materials
32
+ return uniforms;
33
+ }
34
+ /**
35
+ * Infer uniform type from key name and value
36
+ */
37
+ function inferUniformType(key, value) {
38
+ // Type inference based on key name patterns
39
+ if (key.toLowerCase().includes('color'))
40
+ return 'color';
41
+ if (key.toLowerCase().includes('texture') || key.toLowerCase().includes('map'))
42
+ return 'texture';
43
+ if (typeof value === 'boolean')
44
+ return 'boolean';
45
+ if (typeof value === 'number')
46
+ return 'float';
47
+ if (value && typeof value === 'object') {
48
+ if (value.x !== undefined && value.y !== undefined) {
49
+ if (value.z !== undefined)
50
+ return 'vec3';
51
+ return 'vec2';
52
+ }
53
+ }
54
+ return 'float';
55
+ }
56
+ // =============================================================================
57
+ // MATERIAL FACTORY — Direct Creation (No Pool)
58
+ // =============================================================================
59
+ //
60
+ // Materials are created fresh each time. This is intentional:
61
+ // - `new MeshStandardMaterial()` is very cheap (just sets JS properties)
62
+ // - Three.js internally caches compiled shader programs (WebGLPrograms)
63
+ // - A pool with settings-based keys almost never gets cache hits in practice
64
+ // - Shared pooled materials cause mutation bugs when settings differ per object
65
+ // - Disposal is handled by the consumer (useMaterialApplication cleanup)
66
+ //
67
+ /**
68
+ * Create a fresh Three.js material instance for the given type + variant.
69
+ * The material gets `transparent: true` and `side: DoubleSide` by default.
70
+ */
71
+ function createMaterialInstance(type, variant) {
72
+ const actualVariant = variant || MaterialRegistry[type].defaultVariant;
73
+ const variantDef = MaterialRegistry[type].variants[actualVariant];
74
+ if (!variantDef) {
75
+ throw new Error(`Unknown variant "${actualVariant}" for material type "${type}"`);
76
+ }
77
+ let material;
78
+ // Handle user shader variants (no materialClass, has _shaderSource)
79
+ if (!variantDef.materialClass && variantDef._shaderSource) {
80
+ const { vertex, fragment, uniforms: uniformDefs } = variantDef._shaderSource;
81
+ const compiled = compileShaders(uniformDefs, vertex, fragment);
82
+ // Build default settings from uniform definitions
83
+ const defaultSettings = {};
84
+ uniformDefs.forEach((u) => {
85
+ defaultSettings[u.name] = u.defaultValue;
86
+ });
87
+ const convertedUniforms = uniformConverter.convertToUniforms(defaultSettings);
88
+ const threeUniforms = {};
89
+ Object.keys(convertedUniforms).forEach(key => {
90
+ threeUniforms[key] = { value: convertedUniforms[key] };
91
+ });
92
+ material = new ShaderMaterial({
93
+ vertexShader: compiled.vertex,
94
+ fragmentShader: compiled.fragment,
95
+ uniforms: threeUniforms,
96
+ transparent: true,
97
+ side: FrontSide,
98
+ });
99
+ }
100
+ else {
101
+ material = new variantDef.materialClass();
102
+ }
103
+ material.transparent = true;
104
+ material.side = FrontSide;
105
+ return material;
106
+ }
107
+ // =============================================================================
108
+ // EXPORTS
109
+ // =============================================================================
110
+ export const MaterialRegistryAPI = {
111
+ // Get available types
112
+ getTypes() {
113
+ return Object.keys(MaterialRegistry);
114
+ },
115
+ // Get variants for a type
116
+ getVariants(type) {
117
+ if (type) {
118
+ return Object.keys(MaterialRegistry[type].variants);
119
+ }
120
+ const allVariants = [];
121
+ for (const typeKey in MaterialRegistry) {
122
+ const typeVariants = Object.keys(MaterialRegistry[typeKey].variants);
123
+ allVariants.push(...typeVariants);
124
+ }
125
+ return allVariants;
126
+ },
127
+ getMaterialByMaterialClass(materialClass) {
128
+ for (const typeKey in MaterialRegistry) {
129
+ const type = typeKey;
130
+ const variants = MaterialRegistry[type].variants;
131
+ for (const variantKey in variants) {
132
+ const variant = variants[variantKey];
133
+ const typeOfVariant = typeof variant.materialClass;
134
+ if (typeOfVariant === materialClass) {
135
+ return variant;
136
+ }
137
+ }
138
+ }
139
+ return null;
140
+ },
141
+ // Get type definition
142
+ getTypeDefinition(type) {
143
+ return MaterialRegistry[type];
144
+ },
145
+ // Get variant definition
146
+ getVariantDefinition(variant) {
147
+ const type = this.getTypeFromVariantName(variant);
148
+ if (!type) {
149
+ throw new Error(`Unknown material variant "${variant}"`);
150
+ }
151
+ return MaterialRegistry[type].variants[variant];
152
+ },
153
+ getTypeFromVariantName(variantName) {
154
+ for (const typeKey in MaterialRegistry) {
155
+ const type = typeKey;
156
+ if (Object.prototype.hasOwnProperty.call(MaterialRegistry[type].variants, variantName)) {
157
+ return type;
158
+ }
159
+ }
160
+ return null;
161
+ },
162
+ /**
163
+ * Get texture properties for a material variant from the registry definition.
164
+ * Returns the explicitly defined textureProperties array, or falls back to
165
+ * heuristic detection from defaultSettings keys containing 'map' or 'texture'.
166
+ */
167
+ getTextureProperties(variant) {
168
+ const type = this.getTypeFromVariantName(variant);
169
+ if (!type) {
170
+ return [];
171
+ }
172
+ const variantDef = MaterialRegistry[type].variants[variant];
173
+ if (!variantDef) {
174
+ return [];
175
+ }
176
+ // Prefer explicitly defined textureProperties
177
+ if (variantDef.textureProperties && variantDef.textureProperties.length > 0) {
178
+ return variantDef.textureProperties;
179
+ }
180
+ // Fallback: infer from defaultSettings keys
181
+ if (!variantDef.defaultSettings) {
182
+ return [];
183
+ }
184
+ return Object.keys(variantDef.defaultSettings).filter(key => {
185
+ const lowerKey = key.toLowerCase();
186
+ return lowerKey.includes('map') || lowerKey.includes('texture');
187
+ });
188
+ },
189
+ /**
190
+ * Get available color properties for a material variant
191
+ * Returns property paths like ['color'], ['color', 'specular', 'emissive'], or ['uniforms.uColor']
192
+ */
193
+ getColorProperties(variant) {
194
+ const type = this.getTypeFromVariantName(variant);
195
+ if (!type) {
196
+ return ['color']; // Default fallback
197
+ }
198
+ const variantDef = MaterialRegistry[type].variants[variant];
199
+ if (!variantDef?.defaultSettings) {
200
+ return ['color'];
201
+ }
202
+ const colorProps = [];
203
+ const settings = variantDef.defaultSettings;
204
+ for (const key in settings) {
205
+ const lowerKey = key.toLowerCase();
206
+ // Check for color-related keys
207
+ if (lowerKey.includes('color') && !lowerKey.includes('colormap')) {
208
+ // For shader materials with uniforms (keys starting with 'u')
209
+ if (key.startsWith('u') && key.length > 1 && key[1] === key[1].toUpperCase()) {
210
+ colorProps.push(`uniforms.${key}`);
211
+ }
212
+ else {
213
+ colorProps.push(key);
214
+ }
215
+ }
216
+ // Also check for specular and emissive which are color properties
217
+ if (lowerKey === 'specular' || lowerKey === 'emissive') {
218
+ colorProps.push(key);
219
+ }
220
+ }
221
+ // Ensure at least 'color' is returned
222
+ if (colorProps.length === 0) {
223
+ colorProps.push('color');
224
+ }
225
+ return colorProps;
226
+ },
227
+ // Create a fresh material instance with uniform discovery.
228
+ // Each call creates a new material — no pooling, no shared state.
229
+ // Disposal is the caller's responsibility (e.g., useMaterialApplication cleanup).
230
+ createMaterial(variant) {
231
+ const type = this.getTypeFromVariantName(variant);
232
+ if (!type) {
233
+ throw new Error(`Unknown material variant "${variant}"`);
234
+ }
235
+ const material = createMaterialInstance(type, variant);
236
+ const uniforms = getUniforms(material);
237
+ const materialSettings = this.getVariantDefinition(variant).defaultSettings || {};
238
+ return {
239
+ material,
240
+ uniforms,
241
+ settings: materialSettings,
242
+ type,
243
+ variant
244
+ };
245
+ },
246
+ // Update material uniforms
247
+ updateUniforms(materialInstance, newUniforms) {
248
+ const { material } = materialInstance;
249
+ Object.keys(newUniforms).forEach(key => {
250
+ // Skip internal MaterialRegistry properties
251
+ if (key === 'materialType' || key === 'materialVariant' || key === 'handlers') {
252
+ return;
253
+ }
254
+ if (material.uniforms && material.uniforms[key]) {
255
+ material.uniforms[key].value = newUniforms[key];
256
+ }
257
+ else if (key in material) {
258
+ // Standard material property - check if property exists on material
259
+ material[key] = newUniforms[key];
260
+ }
261
+ });
262
+ material.needsUpdate = true;
263
+ },
264
+ applySettings(material, settings) {
265
+ const isShader = !!material.uniforms;
266
+ let converted = { ...settings };
267
+ if (isShader) {
268
+ converted = uniformConverter.convertToUniforms(settings);
269
+ }
270
+ else {
271
+ converted = settingsToProps(settings);
272
+ }
273
+ Object.keys(converted).forEach(key => {
274
+ // Skip internal MaterialRegistry properties
275
+ if (key === 'materialType' || key === 'materialVariant' || key === 'handlers') {
276
+ return;
277
+ }
278
+ if (isShader && material.uniforms[key]) {
279
+ material.uniforms[key].value = converted[key];
280
+ if (key.toLowerCase().includes('texture') && converted[key] !== null && material.uniforms.uHasTexture) {
281
+ material.uniforms.uHasTexture.value = true;
282
+ }
283
+ }
284
+ else if (key in material) {
285
+ material[key] = converted[key];
286
+ }
287
+ });
288
+ material.needsUpdate = true;
289
+ },
290
+ // Dispose a material directly. No pool — just call dispose().
291
+ releaseMaterial(materialInstance) {
292
+ if (materialInstance?.material) {
293
+ materialInstance.material.dispose();
294
+ }
295
+ },
296
+ addCustomMaterial(variant) {
297
+ if (MaterialRegistry.particles.variants[variant.name]) {
298
+ throw new Error(`Custom material variant "${variant.name}" already exists.`);
299
+ }
300
+ MaterialRegistry.particles.variants[variant.name] = {
301
+ name: variant.name,
302
+ description: `Custom shader material "${variant.name}"`,
303
+ materialClass: variant.materialClass,
304
+ defaultSettings: variant.defaultSettings
305
+ };
306
+ },
307
+ /**
308
+ * Register a user-created shader asset as a variant under the 'shaders' type.
309
+ * If a variant with the same name already exists, it will be updated.
310
+ */
311
+ registerUserShader(asset) {
312
+ if (!asset.name || !asset.vertex || !asset.fragment || !asset.uniforms) {
313
+ console.warn(`[MaterialRegistry] Cannot register shader "${asset.name}" — missing vertex, fragment, or uniforms.`);
314
+ return;
315
+ }
316
+ // Build defaultSettings from uniform definitions
317
+ const defaultSettings = {};
318
+ asset.uniforms.forEach((u) => {
319
+ defaultSettings[u.name] = u.defaultValue;
320
+ });
321
+ MaterialRegistry.shaders.variants[asset.name] = {
322
+ name: asset.name,
323
+ description: asset.description || `User shader "${asset.name}"`,
324
+ materialClass: null,
325
+ defaultSettings,
326
+ _shaderSource: {
327
+ vertex: asset.vertex,
328
+ fragment: asset.fragment,
329
+ uniforms: asset.uniforms,
330
+ }
331
+ };
332
+ // Set as default variant if it's the first one
333
+ if (!MaterialRegistry.shaders.defaultVariant) {
334
+ MaterialRegistry.shaders.defaultVariant = asset.name;
335
+ }
336
+ console.log(`[MaterialRegistry] Registered user shader: "${asset.name}"`);
337
+ },
338
+ /**
339
+ * Unregister a user-created shader variant by name.
340
+ */
341
+ unregisterUserShader(name) {
342
+ if (MaterialRegistry.shaders.variants[name]) {
343
+ delete MaterialRegistry.shaders.variants[name];
344
+ // Update defaultVariant if we removed it
345
+ if (MaterialRegistry.shaders.defaultVariant === name) {
346
+ const remaining = Object.keys(MaterialRegistry.shaders.variants);
347
+ MaterialRegistry.shaders.defaultVariant = remaining.length > 0 ? remaining[0] : '';
348
+ }
349
+ console.log(`[MaterialRegistry] Unregistered user shader: "${name}"`);
350
+ }
351
+ },
352
+ /**
353
+ * Get all registered user shader variant names.
354
+ */
355
+ getUserShaderVariants() {
356
+ return Object.keys(MaterialRegistry.shaders.variants);
357
+ },
358
+ };
359
+ // Export the registry for direct access if needed
360
+ export { MaterialRegistry };
361
+ // Export default API
362
+ export default MaterialRegistryAPI;
@@ -0,0 +1,93 @@
1
+ import * as THREE from 'three';
2
+ export type NoiseType = 'perlin' | 'simplex' | 'worley' | 'voronoi' | 'fractal' | 'ridged' | 'billowy' | 'white' | 'blue' | 'pink' | 'value' | 'turbulence' | 'domain-warped';
3
+ export interface NoiseConfig {
4
+ type: NoiseType;
5
+ octaves?: number;
6
+ frequency?: number;
7
+ amplitude?: number;
8
+ lacunarity?: number;
9
+ persistence?: number;
10
+ seed?: number;
11
+ scale?: number;
12
+ offset?: THREE.Vector2;
13
+ cellSize?: number;
14
+ ridgeOffset?: number;
15
+ warpStrength?: number;
16
+ }
17
+ export interface GeneratedNoise {
18
+ glslCode: string;
19
+ uniforms: Record<string, {
20
+ value: any;
21
+ type?: string;
22
+ }>;
23
+ dependencies: string[];
24
+ }
25
+ export declare class NoiseGenerator {
26
+ private static permutationTable;
27
+ /**
28
+ * Generate noise function based on configuration
29
+ */
30
+ static generateNoise(config: NoiseConfig): GeneratedNoise;
31
+ /**
32
+ * Generate Perlin noise GLSL code
33
+ */
34
+ private static generatePerlinNoise;
35
+ /**
36
+ * Generate Simplex noise GLSL code
37
+ */
38
+ private static generateSimplexNoise;
39
+ /**
40
+ * Generate Worley/Voronoi noise GLSL code
41
+ */
42
+ private static generateWorleyNoise;
43
+ /**
44
+ * Generate Fractal noise GLSL code
45
+ */
46
+ private static generateFractalNoise;
47
+ /**
48
+ * Generate Ridged noise GLSL code
49
+ */
50
+ private static generateRidgedNoise;
51
+ /**
52
+ * Generate Billowy noise GLSL code
53
+ */
54
+ private static generateBillowyNoise;
55
+ /**
56
+ * Generate White noise GLSL code
57
+ */
58
+ private static generateWhiteNoise;
59
+ /**
60
+ * Generate Blue noise GLSL code
61
+ */
62
+ private static generateBlueNoise;
63
+ /**
64
+ * Generate Pink noise GLSL code
65
+ */
66
+ private static generatePinkNoise;
67
+ /**
68
+ * Generate Value noise GLSL code
69
+ */
70
+ private static generateValueNoise;
71
+ /**
72
+ * Generate Turbulence noise GLSL code
73
+ */
74
+ private static generateTurbulenceNoise;
75
+ /**
76
+ * Generate Domain Warped noise GLSL code
77
+ */
78
+ private static generateDomainWarpedNoise;
79
+ static getAvailableNoises(): NoiseType[];
80
+ /**
81
+ * Create a noise texture for sampling
82
+ */
83
+ static createNoiseTexture(width?: number, height?: number, type?: NoiseType, config?: Partial<NoiseConfig>): THREE.DataTexture;
84
+ /**
85
+ * Simple Perlin noise implementation for texture generation
86
+ */
87
+ private static simplePerlin;
88
+ private static fractalNoise;
89
+ private static fade;
90
+ private static lerp;
91
+ private static grad;
92
+ }
93
+ //# sourceMappingURL=NoiseGenerator.d.ts.map
@@ -0,0 +1 @@
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