@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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import { skySystemManager } from '../services/SkySystemManager.js';
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const COLORS = {
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white: new THREE.Color(0xffffff),
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orange: new THREE.Color(0xff4500),
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yellow: new THREE.Color(0xffd700),
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red: new THREE.Color(0xff6347),
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darkRed: new THREE.Color(0xd32f2f),
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skyBlue: new THREE.Color(0x87ceeb),
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darkSky: new THREE.Color(0x0d1321),
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nightSky: new THREE.Color(0x1c2331),
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moon: new THREE.Color(0xe6e8fa),
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};
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const MOON_GLOW = COLORS.moon.clone().multiplyScalar(1.8);
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const SKY_KEYFRAMES = [
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{ t: 0, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
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{ t: 5, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
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{ t: 5.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
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{ t: 6.3, horizon: COLORS.red, high: COLORS.darkSky, sun: COLORS.orange },
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{ t: 6.8, horizon: COLORS.yellow, high: COLORS.darkSky, sun: COLORS.yellow },
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{ t: 8, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
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{ t: 12, horizon: COLORS.skyBlue, high: COLORS.darkSky, sun: COLORS.white },
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{ t: 16, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
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{ t: 19, horizon: COLORS.yellow, high: COLORS.skyBlue, sun: COLORS.yellow },
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{ t: 20, horizon: COLORS.red, high: COLORS.darkRed, sun: COLORS.orange },
|
|
26
|
+
{ t: 20.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
|
|
27
|
+
{ t: 22, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
|
|
28
|
+
{ t: 24, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
|
|
29
|
+
];
|
|
30
|
+
function sampleSkyKeyframes(timeInHours, outHorizon, outHigh, outSun) {
|
|
31
|
+
const wrapped = ((timeInHours % 24) + 24) % 24;
|
|
32
|
+
for (let i = 0; i < SKY_KEYFRAMES.length - 1; i++) {
|
|
33
|
+
const k0 = SKY_KEYFRAMES[i];
|
|
34
|
+
const k1 = SKY_KEYFRAMES[i + 1];
|
|
35
|
+
if (wrapped <= k1.t) {
|
|
36
|
+
const span = k1.t - k0.t;
|
|
37
|
+
const t = span === 0 ? 0 : (wrapped - k0.t) / span;
|
|
38
|
+
outHorizon.lerpColors(k0.horizon, k1.horizon, t);
|
|
39
|
+
outHigh.lerpColors(k0.high, k1.high, t);
|
|
40
|
+
outSun.lerpColors(k0.sun, k1.sun, t);
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
const last = SKY_KEYFRAMES[SKY_KEYFRAMES.length - 1];
|
|
45
|
+
outHorizon.copy(last.horizon);
|
|
46
|
+
outHigh.copy(last.high);
|
|
47
|
+
outSun.copy(last.sun);
|
|
48
|
+
}
|
|
49
|
+
export class SkyboxV {
|
|
50
|
+
parent;
|
|
51
|
+
mesh;
|
|
52
|
+
material;
|
|
53
|
+
config;
|
|
54
|
+
sunColor = new THREE.Color(0xffe5b0);
|
|
55
|
+
skyColorLow = new THREE.Color(0x6fa2ef);
|
|
56
|
+
skyColorHigh = new THREE.Color(0x2053ff);
|
|
57
|
+
targetSunColor = new THREE.Color(0xffe5b0);
|
|
58
|
+
targetSkyColorLow = new THREE.Color(0x6fa2ef);
|
|
59
|
+
targetSkyColorHigh = new THREE.Color(0x2053ff);
|
|
60
|
+
static vertexShader = /*glsl*/ `
|
|
61
|
+
varying vec3 vWorldPosition;
|
|
62
|
+
void main() {
|
|
63
|
+
vec4 worldPosition = modelMatrix * vec4(position, 1.0);
|
|
64
|
+
vWorldPosition = worldPosition.xyz;
|
|
65
|
+
vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
66
|
+
gl_Position = pos.xyww;
|
|
67
|
+
}
|
|
68
|
+
`;
|
|
69
|
+
static fragmentShader = /*glsl*/ `
|
|
70
|
+
precision mediump float;
|
|
71
|
+
varying vec3 vWorldPosition;
|
|
72
|
+
uniform float uSunAzimuth;
|
|
73
|
+
uniform float uSunElevation;
|
|
74
|
+
uniform vec3 uSunColor;
|
|
75
|
+
uniform vec3 uSkyColorLow;
|
|
76
|
+
uniform vec3 uSkyColorHigh;
|
|
77
|
+
uniform float uSunSize;
|
|
78
|
+
|
|
79
|
+
void main() {
|
|
80
|
+
vec3 direction = normalize(vWorldPosition);
|
|
81
|
+
vec3 skyColor = mix(uSkyColorLow, uSkyColorHigh, clamp(direction.y * 0.5 + 0.5, 0.0, 1.0));
|
|
82
|
+
float azimuth = radians(uSunAzimuth);
|
|
83
|
+
float elevation = radians(uSunElevation);
|
|
84
|
+
vec3 sunDirection = normalize(vec3(
|
|
85
|
+
cos(elevation) * sin(azimuth),
|
|
86
|
+
sin(elevation),
|
|
87
|
+
cos(elevation) * cos(azimuth)
|
|
88
|
+
));
|
|
89
|
+
float sunIntensity = pow(max(dot(direction, sunDirection), 0.0), 1000.0 / uSunSize);
|
|
90
|
+
vec3 sunColor = uSunColor * sunIntensity;
|
|
91
|
+
gl_FragColor = vec4(skyColor + sunColor, 1.0);
|
|
92
|
+
}
|
|
93
|
+
`;
|
|
94
|
+
constructor(parent, options) {
|
|
95
|
+
this.parent = parent;
|
|
96
|
+
this.config = options;
|
|
97
|
+
this.material = new THREE.ShaderMaterial({
|
|
98
|
+
vertexShader: SkyboxV.vertexShader,
|
|
99
|
+
fragmentShader: SkyboxV.fragmentShader,
|
|
100
|
+
uniforms: {
|
|
101
|
+
uSunAzimuth: { value: 216 },
|
|
102
|
+
uSunElevation: { value: 24.68698059628387 },
|
|
103
|
+
uSunColor: { value: new THREE.Color(0xffe5b0) },
|
|
104
|
+
uSkyColorLow: { value: new THREE.Color(0x6fa2ef) },
|
|
105
|
+
uSkyColorHigh: { value: new THREE.Color(0x2053ff) },
|
|
106
|
+
uSunSize: { value: 1 },
|
|
107
|
+
},
|
|
108
|
+
side: THREE.BackSide,
|
|
109
|
+
depthWrite: false,
|
|
110
|
+
fog: false,
|
|
111
|
+
});
|
|
112
|
+
const scale = options.scale ?? 100000;
|
|
113
|
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
|
114
|
+
this.mesh = new THREE.Mesh(geometry, this.material);
|
|
115
|
+
this.mesh.scale.setScalar(scale);
|
|
116
|
+
this.mesh.visible = options.visible ?? true;
|
|
117
|
+
parent.add(this.mesh);
|
|
118
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
119
|
+
}
|
|
120
|
+
update(_elapsed, delta = 0.016) {
|
|
121
|
+
if (!this.mesh.visible)
|
|
122
|
+
return;
|
|
123
|
+
const { timeSettings } = this.config;
|
|
124
|
+
if (!timeSettings.enabled)
|
|
125
|
+
return;
|
|
126
|
+
const state = skySystemManager.getState();
|
|
127
|
+
this.applyTimeState(state, delta);
|
|
128
|
+
}
|
|
129
|
+
applyTimeState(state, delta) {
|
|
130
|
+
const { timeInHours, isDaytime, sunElevation, sunAzimuth } = state;
|
|
131
|
+
const sunSize = this.config.sunSize ?? 1;
|
|
132
|
+
const moonSize = this.config.moonSize ?? 1;
|
|
133
|
+
sampleSkyKeyframes(timeInHours, this.targetSkyColorLow, this.targetSkyColorHigh, this.targetSunColor);
|
|
134
|
+
const colorLerpSpeed = Math.min(1, 2.0 * (delta !== 0 ? delta : 1));
|
|
135
|
+
this.sunColor.lerp(this.targetSunColor, colorLerpSpeed);
|
|
136
|
+
this.skyColorLow.lerp(this.targetSkyColorLow, colorLerpSpeed);
|
|
137
|
+
this.skyColorHigh.lerp(this.targetSkyColorHigh, colorLerpSpeed);
|
|
138
|
+
const uniforms = this.material.uniforms;
|
|
139
|
+
uniforms.uSunAzimuth.value = sunAzimuth;
|
|
140
|
+
uniforms.uSunElevation.value = sunElevation;
|
|
141
|
+
uniforms.uSunColor.value.copy(this.sunColor);
|
|
142
|
+
uniforms.uSkyColorLow.value.copy(this.skyColorLow);
|
|
143
|
+
uniforms.uSkyColorHigh.value.copy(this.skyColorHigh);
|
|
144
|
+
uniforms.uSunSize.value = isDaytime ? sunSize : moonSize;
|
|
145
|
+
}
|
|
146
|
+
updateConfig(options) {
|
|
147
|
+
this.config = options;
|
|
148
|
+
this.mesh.visible = options.visible ?? true;
|
|
149
|
+
if (options.scale !== undefined) {
|
|
150
|
+
this.mesh.scale.setScalar(options.scale);
|
|
151
|
+
}
|
|
152
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
153
|
+
}
|
|
154
|
+
dispose(removeFromScene = true) {
|
|
155
|
+
this.mesh.geometry.dispose();
|
|
156
|
+
this.material.dispose();
|
|
157
|
+
if (removeFromScene)
|
|
158
|
+
this.parent.remove(this.mesh);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { TimeSettings } from "../types/scene3d";
|
|
3
|
+
import type { StarsSettings } from "../types/environment";
|
|
4
|
+
export interface StarsVOptions {
|
|
5
|
+
settings: StarsSettings;
|
|
6
|
+
timeSettings?: TimeSettings;
|
|
7
|
+
sunSystemEnabled?: boolean;
|
|
8
|
+
}
|
|
9
|
+
export declare class StarsV {
|
|
10
|
+
private parent;
|
|
11
|
+
private points;
|
|
12
|
+
private material;
|
|
13
|
+
private geometry;
|
|
14
|
+
private config;
|
|
15
|
+
private elapsed;
|
|
16
|
+
private opacity;
|
|
17
|
+
private targetOpacity;
|
|
18
|
+
constructor(parent: THREE.Object3D, options: StarsVOptions);
|
|
19
|
+
update(_elapsed: number, delta?: number): void;
|
|
20
|
+
private applyTimeState;
|
|
21
|
+
updateConfig(options: StarsVOptions): void;
|
|
22
|
+
dispose(removeFromScene?: boolean): void;
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=StarsV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"StarsV.d.ts","sourceRoot":"","sources":["../../src/three/StarsV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC1D,MAAM,WAAW,aAAa;IAC1B,QAAQ,EAAE,aAAa,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gBAAgB,CAAC,EAAE,OAAO,CAAC;CAC9B;AA6FD,qBAAa,MAAM;IACf,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,aAAa,CAAK;gBACd,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,aAAa;IA6B1D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAYrD,OAAO,CAAC,cAAc;IAyBtB,YAAY,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAK1C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
|
|
@@ -0,0 +1,179 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { skySystemManager } from '../services/SkySystemManager.js';
|
|
3
|
+
const vertexShader = /*glsl*/ `
|
|
4
|
+
attribute float size;
|
|
5
|
+
attribute vec3 color;
|
|
6
|
+
attribute float phase;
|
|
7
|
+
attribute float freq;
|
|
8
|
+
|
|
9
|
+
varying vec3 vColor;
|
|
10
|
+
|
|
11
|
+
uniform float time;
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
vColor = color;
|
|
15
|
+
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
|
16
|
+
float twinkle = sin(time * freq + phase) * 0.2 + 0.8;
|
|
17
|
+
gl_PointSize = size * twinkle;
|
|
18
|
+
vec4 pos = projectionMatrix * mvPosition;
|
|
19
|
+
pos.z = pos.w * 0.999999;
|
|
20
|
+
gl_Position = pos;
|
|
21
|
+
}
|
|
22
|
+
`;
|
|
23
|
+
const fragmentShader = /*glsl*/ `
|
|
24
|
+
varying vec3 vColor;
|
|
25
|
+
uniform float opacity;
|
|
26
|
+
uniform vec3 uColor;
|
|
27
|
+
uniform vec3 targetColor;
|
|
28
|
+
uniform float colorMix;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
vec2 center = gl_PointCoord - vec2(0.5);
|
|
32
|
+
float dist = length(center) * 2.0;
|
|
33
|
+
float core = (1.0 - smoothstep(0.0, 0.2, dist)) * 0.8;
|
|
34
|
+
float glow = (1.0 - smoothstep(0.2, 0.5, dist)) * 0.1;
|
|
35
|
+
float brightness = core + glow;
|
|
36
|
+
vec3 transitionColor = mix(uColor, targetColor, colorMix);
|
|
37
|
+
vec3 finalColor = mix(vec3(1.0), transitionColor * vColor, 0.8) * 0.6;
|
|
38
|
+
gl_FragColor = vec4(finalColor, brightness * opacity);
|
|
39
|
+
}
|
|
40
|
+
`;
|
|
41
|
+
function buildGeometry(count) {
|
|
42
|
+
const halfCount = Math.floor(count / 2);
|
|
43
|
+
const geometry = new THREE.BufferGeometry();
|
|
44
|
+
const topPositions = new Float32Array(halfCount * 3);
|
|
45
|
+
for (let i = 0; i < halfCount; i++) {
|
|
46
|
+
const u = Math.random();
|
|
47
|
+
const v = Math.random() * 0.5 + 0.5;
|
|
48
|
+
const theta = 2 * Math.PI * u;
|
|
49
|
+
const phi = Math.acos(2 * v - 1);
|
|
50
|
+
topPositions.set([Math.sin(phi) * Math.cos(theta), Math.cos(phi), Math.sin(phi) * Math.sin(theta)], i * 3);
|
|
51
|
+
}
|
|
52
|
+
const positions = new Float32Array(halfCount * 6);
|
|
53
|
+
positions.set(topPositions, 0);
|
|
54
|
+
for (let i = 0; i < halfCount; i++) {
|
|
55
|
+
positions.set([topPositions[i * 3], -topPositions[i * 3 + 1], topPositions[i * 3 + 2]], (i + halfCount) * 3);
|
|
56
|
+
}
|
|
57
|
+
const colors = new Float32Array(halfCount * 3);
|
|
58
|
+
for (let i = 0; i < halfCount; i++) {
|
|
59
|
+
const vv = Math.random();
|
|
60
|
+
const c = vv < 0.15 ? [0.8, 0.85, 1.0] : vv < 0.3 ? [1.0, 0.95, 0.8] : [1.0, 1.0, 1.0];
|
|
61
|
+
colors.set(c, i * 3);
|
|
62
|
+
}
|
|
63
|
+
const mc = new Float32Array(halfCount * 6);
|
|
64
|
+
mc.set(colors, 0);
|
|
65
|
+
mc.set(colors, colors.length);
|
|
66
|
+
const sizes = new Float32Array(halfCount);
|
|
67
|
+
for (let i = 0; i < halfCount; i++) {
|
|
68
|
+
const vv = Math.random();
|
|
69
|
+
sizes[i] = vv < 0.01 ? 40 + Math.random() * 20 : vv < 0.05 ? 25 + Math.random() * 15 : vv < 0.2 ? 15 + Math.random() * 10 : 5 + Math.random() * 5;
|
|
70
|
+
}
|
|
71
|
+
const ms = new Float32Array(halfCount * 2);
|
|
72
|
+
ms.set(sizes, 0);
|
|
73
|
+
ms.set(sizes, sizes.length);
|
|
74
|
+
const phases = new Float32Array(halfCount);
|
|
75
|
+
for (let i = 0; i < halfCount; i++)
|
|
76
|
+
phases[i] = Math.random() * Math.PI * 2;
|
|
77
|
+
const mp = new Float32Array(halfCount * 2);
|
|
78
|
+
mp.set(phases, 0);
|
|
79
|
+
mp.set(phases, phases.length);
|
|
80
|
+
const freqs = new Float32Array(halfCount);
|
|
81
|
+
for (let i = 0; i < halfCount; i++)
|
|
82
|
+
freqs[i] = 1.0 + Math.random() * 2.0;
|
|
83
|
+
const mf = new Float32Array(halfCount * 2);
|
|
84
|
+
mf.set(freqs, 0);
|
|
85
|
+
mf.set(freqs, freqs.length);
|
|
86
|
+
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
87
|
+
geometry.setAttribute('color', new THREE.BufferAttribute(mc, 3));
|
|
88
|
+
geometry.setAttribute('size', new THREE.BufferAttribute(ms, 1));
|
|
89
|
+
geometry.setAttribute('phase', new THREE.BufferAttribute(mp, 1));
|
|
90
|
+
geometry.setAttribute('freq', new THREE.BufferAttribute(mf, 1));
|
|
91
|
+
return geometry;
|
|
92
|
+
}
|
|
93
|
+
export class StarsV {
|
|
94
|
+
parent;
|
|
95
|
+
points;
|
|
96
|
+
material;
|
|
97
|
+
geometry;
|
|
98
|
+
config;
|
|
99
|
+
elapsed = 0;
|
|
100
|
+
opacity = 1;
|
|
101
|
+
targetOpacity = 1;
|
|
102
|
+
constructor(parent, options) {
|
|
103
|
+
this.parent = parent;
|
|
104
|
+
this.config = options;
|
|
105
|
+
const { settings } = options;
|
|
106
|
+
this.geometry = buildGeometry(settings.config.count);
|
|
107
|
+
this.material = new THREE.ShaderMaterial({
|
|
108
|
+
vertexShader,
|
|
109
|
+
fragmentShader,
|
|
110
|
+
uniforms: {
|
|
111
|
+
time: { value: 0 },
|
|
112
|
+
opacity: { value: 1 },
|
|
113
|
+
uColor: { value: new THREE.Color(settings.config.color) },
|
|
114
|
+
targetColor: { value: new THREE.Color(settings.config.color) },
|
|
115
|
+
colorMix: { value: 0 },
|
|
116
|
+
},
|
|
117
|
+
transparent: true,
|
|
118
|
+
depthWrite: false,
|
|
119
|
+
blending: THREE.AdditiveBlending,
|
|
120
|
+
});
|
|
121
|
+
this.points = new THREE.Points(this.geometry, this.material);
|
|
122
|
+
this.points.visible = settings.meshSettings.visible;
|
|
123
|
+
this.points.renderOrder = -1;
|
|
124
|
+
this.points.frustumCulled = false;
|
|
125
|
+
const s = typeof settings.meshSettings.scale === 'number' ? settings.meshSettings.scale : settings.meshSettings.scale[0];
|
|
126
|
+
this.points.scale.setScalar(s);
|
|
127
|
+
parent.add(this.points);
|
|
128
|
+
if (options.timeSettings)
|
|
129
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
130
|
+
}
|
|
131
|
+
update(_elapsed, delta = 0.016) {
|
|
132
|
+
if (!this.points.visible)
|
|
133
|
+
return;
|
|
134
|
+
const { settings, timeSettings, sunSystemEnabled } = this.config;
|
|
135
|
+
this.elapsed += delta;
|
|
136
|
+
this.points.rotation.y += settings.config.rotateSpeed * 0.01;
|
|
137
|
+
this.material.uniforms.time.value = this.elapsed;
|
|
138
|
+
if (timeSettings?.enabled && sunSystemEnabled) {
|
|
139
|
+
const state = skySystemManager.getState();
|
|
140
|
+
this.applyTimeState(state, delta);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
applyTimeState(state, delta) {
|
|
144
|
+
const { normalizedTime, isDaytime, autoAnimate } = state;
|
|
145
|
+
if (!autoAnimate)
|
|
146
|
+
return;
|
|
147
|
+
if (!isDaytime) {
|
|
148
|
+
this.targetOpacity = 1;
|
|
149
|
+
}
|
|
150
|
+
else {
|
|
151
|
+
const sunriseEnd = 0.15;
|
|
152
|
+
const sunsetStart = 0.85;
|
|
153
|
+
if (normalizedTime <= sunriseEnd) {
|
|
154
|
+
this.targetOpacity = 1 - normalizedTime / sunriseEnd;
|
|
155
|
+
}
|
|
156
|
+
else if (normalizedTime >= sunsetStart) {
|
|
157
|
+
this.targetOpacity = (normalizedTime - sunsetStart) / (1 - sunsetStart);
|
|
158
|
+
}
|
|
159
|
+
else {
|
|
160
|
+
this.targetOpacity = 0;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
const lerpSpeed = Math.min(1, 1.5 * (delta || 1));
|
|
164
|
+
this.opacity += (this.targetOpacity - this.opacity) * lerpSpeed;
|
|
165
|
+
this.material.uniforms.opacity.value = this.opacity;
|
|
166
|
+
this.points.visible = this.opacity > 0.01;
|
|
167
|
+
}
|
|
168
|
+
updateConfig(options) {
|
|
169
|
+
this.config = options;
|
|
170
|
+
if (options.timeSettings)
|
|
171
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
172
|
+
}
|
|
173
|
+
dispose(removeFromScene = true) {
|
|
174
|
+
this.geometry.dispose();
|
|
175
|
+
this.material.dispose();
|
|
176
|
+
if (removeFromScene)
|
|
177
|
+
this.parent.remove(this.points);
|
|
178
|
+
}
|
|
179
|
+
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { TimeSettings } from "../types/scene3d";
|
|
3
|
+
export interface SunLightVOptions {
|
|
4
|
+
timeSettings: TimeSettings;
|
|
5
|
+
visible?: boolean;
|
|
6
|
+
targetPosition?: [number, number, number];
|
|
7
|
+
shadowDistance?: number;
|
|
8
|
+
intensity?: number;
|
|
9
|
+
castShadow?: boolean;
|
|
10
|
+
shadowMapSize?: number;
|
|
11
|
+
}
|
|
12
|
+
export declare class SunLightV {
|
|
13
|
+
private parent;
|
|
14
|
+
private light;
|
|
15
|
+
private config;
|
|
16
|
+
private colorRef;
|
|
17
|
+
private targetColor;
|
|
18
|
+
private intensityVal;
|
|
19
|
+
private targetIntensity;
|
|
20
|
+
constructor(parent: THREE.Object3D, options: SunLightVOptions);
|
|
21
|
+
update(_elapsed: number, delta?: number): void;
|
|
22
|
+
private applyTimeState;
|
|
23
|
+
updateConfig(options: SunLightVOptions): void;
|
|
24
|
+
dispose(removeFromScene?: boolean): void;
|
|
25
|
+
}
|
|
26
|
+
//# sourceMappingURL=SunLightV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SunLightV.d.ts","sourceRoot":"","sources":["../../src/three/SunLightV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,gBAAgB;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CAC1B;AAaD,qBAAa,SAAS;IAClB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,WAAW,CAA6B;IAChD,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,eAAe,CAAK;gBAChB,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB;IAqB7D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IASrD,OAAO,CAAC,cAAc;IA4BtB,YAAY,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI;IAK7C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { skySystemManager } from '../services/SkySystemManager.js';
|
|
3
|
+
const COLORS = {
|
|
4
|
+
white: new THREE.Color(0xffffff),
|
|
5
|
+
orange: new THREE.Color(0xff4500),
|
|
6
|
+
moon: new THREE.Color(0xe6e8fa),
|
|
7
|
+
};
|
|
8
|
+
const MAX_ELEVATION = 42;
|
|
9
|
+
const SUNRISE = 6;
|
|
10
|
+
const SUNSET = 21;
|
|
11
|
+
const DARKNESS_START = 20.42;
|
|
12
|
+
const DARKNESS_END = 6.58;
|
|
13
|
+
export class SunLightV {
|
|
14
|
+
parent;
|
|
15
|
+
light;
|
|
16
|
+
config;
|
|
17
|
+
colorRef = new THREE.Color(0xffe5b0);
|
|
18
|
+
targetColor = new THREE.Color(0xffe5b0);
|
|
19
|
+
intensityVal = 1;
|
|
20
|
+
targetIntensity = 1;
|
|
21
|
+
constructor(parent, options) {
|
|
22
|
+
this.parent = parent;
|
|
23
|
+
this.config = options;
|
|
24
|
+
const shadowMapSize = options.shadowMapSize ?? 2048;
|
|
25
|
+
this.light = new THREE.DirectionalLight(0xffe5b0, 1);
|
|
26
|
+
this.light.castShadow = options.castShadow ?? true;
|
|
27
|
+
this.light.shadow.mapSize.set(shadowMapSize, shadowMapSize);
|
|
28
|
+
this.light.shadow.camera.left = -50;
|
|
29
|
+
this.light.shadow.camera.right = 50;
|
|
30
|
+
this.light.shadow.camera.top = 50;
|
|
31
|
+
this.light.shadow.camera.bottom = -50;
|
|
32
|
+
this.light.shadow.camera.near = 0.5;
|
|
33
|
+
this.light.shadow.camera.far = 1000;
|
|
34
|
+
this.light.shadow.normalBias = 0.02;
|
|
35
|
+
this.light.shadow.bias = 0.000002;
|
|
36
|
+
this.light.shadow.radius = 2;
|
|
37
|
+
this.light.visible = options.visible ?? true;
|
|
38
|
+
parent.add(this.light);
|
|
39
|
+
parent.add(this.light.target);
|
|
40
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
41
|
+
}
|
|
42
|
+
update(_elapsed, delta = 0.016) {
|
|
43
|
+
if (!this.light.visible)
|
|
44
|
+
return;
|
|
45
|
+
const { timeSettings } = this.config;
|
|
46
|
+
if (!timeSettings.enabled)
|
|
47
|
+
return;
|
|
48
|
+
const state = skySystemManager.getState();
|
|
49
|
+
this.applyTimeState(state, delta);
|
|
50
|
+
}
|
|
51
|
+
applyTimeState(state, delta) {
|
|
52
|
+
const { timeInHours, normalizedTime, isDaytime, sunDirection, sunElevation } = state;
|
|
53
|
+
const targetPos = this.config.targetPosition ?? [0, 0, 0];
|
|
54
|
+
const shadowDistance = this.config.shadowDistance ?? 300;
|
|
55
|
+
const intensityMultiplier = this.config.intensity ?? 1;
|
|
56
|
+
const isInDarkTransition = (timeInHours >= DARKNESS_START && timeInHours <= SUNSET) ||
|
|
57
|
+
(timeInHours >= SUNRISE && timeInHours <= DARKNESS_END);
|
|
58
|
+
if (isDaytime) {
|
|
59
|
+
const normalizedElevation = Math.min(sunElevation / MAX_ELEVATION, 1);
|
|
60
|
+
const t = Math.pow(1 - normalizedElevation, 3);
|
|
61
|
+
this.targetColor.lerpColors(COLORS.white, COLORS.orange, t);
|
|
62
|
+
this.targetIntensity = isInDarkTransition
|
|
63
|
+
? 0.1
|
|
64
|
+
: Math.min(40, Math.pow(normalizedElevation, 1.2) * 4);
|
|
65
|
+
}
|
|
66
|
+
else {
|
|
67
|
+
this.targetColor.copy(COLORS.moon).multiplyScalar(1.8);
|
|
68
|
+
this.targetIntensity = 0.5;
|
|
69
|
+
}
|
|
70
|
+
const lerpSpeed = Math.min(1, 2.0 * (delta || 1));
|
|
71
|
+
this.colorRef.lerp(this.targetColor, lerpSpeed);
|
|
72
|
+
this.intensityVal += (this.targetIntensity - this.intensityVal) * lerpSpeed;
|
|
73
|
+
this.light.position.set(targetPos[0] + sunDirection.x * shadowDistance, targetPos[1] + sunDirection.y * shadowDistance, targetPos[2] + sunDirection.z * shadowDistance);
|
|
74
|
+
this.light.target.position.set(targetPos[0], targetPos[1], targetPos[2]);
|
|
75
|
+
this.light.target.updateMatrixWorld();
|
|
76
|
+
this.light.intensity = this.intensityVal * intensityMultiplier;
|
|
77
|
+
this.light.color.copy(this.colorRef);
|
|
78
|
+
}
|
|
79
|
+
updateConfig(options) {
|
|
80
|
+
this.config = options;
|
|
81
|
+
this.light.visible = options.visible ?? true;
|
|
82
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
83
|
+
}
|
|
84
|
+
dispose(removeFromScene = true) {
|
|
85
|
+
if (removeFromScene) {
|
|
86
|
+
this.parent.remove(this.light);
|
|
87
|
+
this.parent.remove(this.light.target);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { Text2DConfig } from "../types/text";
|
|
3
|
+
export interface Text2DVOptions {
|
|
4
|
+
text: string;
|
|
5
|
+
config?: Partial<Text2DConfig>;
|
|
6
|
+
color?: string;
|
|
7
|
+
opacity?: number;
|
|
8
|
+
position?: [number, number, number];
|
|
9
|
+
rotation?: [number, number, number];
|
|
10
|
+
canvasWidth?: number;
|
|
11
|
+
canvasHeight?: number;
|
|
12
|
+
}
|
|
13
|
+
export declare class Text2DV {
|
|
14
|
+
private parent;
|
|
15
|
+
private group;
|
|
16
|
+
private mesh;
|
|
17
|
+
private texture;
|
|
18
|
+
private options;
|
|
19
|
+
constructor(parent: THREE.Object3D, options: Text2DVOptions);
|
|
20
|
+
private build;
|
|
21
|
+
update(_elapsed: number, _delta?: number): void;
|
|
22
|
+
updateConfig(options: Text2DVOptions): void;
|
|
23
|
+
dispose(removeFromScene?: boolean): void;
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=Text2DV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Text2DV.d.ts","sourceRoot":"","sources":["../../src/three/Text2DV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,MAAM,WAAW,cAAc;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAGD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAW3D,OAAO,CAAC,KAAK;IA6Bb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/C,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAK3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
export class Text2DV {
|
|
3
|
+
parent;
|
|
4
|
+
group;
|
|
5
|
+
mesh = null;
|
|
6
|
+
texture = null;
|
|
7
|
+
options;
|
|
8
|
+
constructor(parent, options) {
|
|
9
|
+
this.parent = parent;
|
|
10
|
+
this.options = options;
|
|
11
|
+
this.group = new THREE.Group();
|
|
12
|
+
if (options.position)
|
|
13
|
+
this.group.position.set(...options.position);
|
|
14
|
+
if (options.rotation)
|
|
15
|
+
this.group.rotation.set(...options.rotation);
|
|
16
|
+
parent.add(this.group);
|
|
17
|
+
this.build();
|
|
18
|
+
}
|
|
19
|
+
build() {
|
|
20
|
+
const { text, config = {}, color = '#ffffff', opacity = 1, canvasWidth = 512, canvasHeight = 128, } = this.options;
|
|
21
|
+
const canvas = document.createElement('canvas');
|
|
22
|
+
canvas.width = canvasWidth;
|
|
23
|
+
canvas.height = canvasHeight;
|
|
24
|
+
const ctx = canvas.getContext('2d');
|
|
25
|
+
const pxSize = Math.round(canvasHeight * 0.5);
|
|
26
|
+
ctx.font = `${pxSize}px sans-serif`;
|
|
27
|
+
ctx.textAlign = config.textAlign ?? 'center';
|
|
28
|
+
ctx.textBaseline = 'middle';
|
|
29
|
+
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
|
|
30
|
+
ctx.fillStyle = color;
|
|
31
|
+
ctx.globalAlpha = opacity;
|
|
32
|
+
ctx.fillText(text, canvasWidth / 2, canvasHeight / 2);
|
|
33
|
+
this.texture = new THREE.CanvasTexture(canvas);
|
|
34
|
+
const fontSize = config.fontSize ?? 0.5;
|
|
35
|
+
const aspect = canvasWidth / canvasHeight;
|
|
36
|
+
const planeH = fontSize * 2;
|
|
37
|
+
const planeW = planeH * aspect;
|
|
38
|
+
const geo = new THREE.PlaneGeometry(planeW, planeH);
|
|
39
|
+
const mat = new THREE.MeshBasicMaterial({
|
|
40
|
+
map: this.texture,
|
|
41
|
+
transparent: true,
|
|
42
|
+
side: THREE.DoubleSide,
|
|
43
|
+
depthWrite: false,
|
|
44
|
+
});
|
|
45
|
+
this.mesh = new THREE.Mesh(geo, mat);
|
|
46
|
+
this.group.add(this.mesh);
|
|
47
|
+
}
|
|
48
|
+
update(_elapsed, _delta) { }
|
|
49
|
+
updateConfig(options) {
|
|
50
|
+
this.dispose(false);
|
|
51
|
+
this.options = options;
|
|
52
|
+
this.build();
|
|
53
|
+
}
|
|
54
|
+
dispose(removeFromScene = true) {
|
|
55
|
+
this.texture?.dispose();
|
|
56
|
+
if (this.mesh) {
|
|
57
|
+
this.mesh.geometry.dispose();
|
|
58
|
+
this.mesh.material.dispose();
|
|
59
|
+
}
|
|
60
|
+
this.group.clear();
|
|
61
|
+
if (removeFromScene)
|
|
62
|
+
this.parent.remove(this.group);
|
|
63
|
+
this.mesh = null;
|
|
64
|
+
this.texture = null;
|
|
65
|
+
}
|
|
66
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { Text3DConfig } from "../types/text";
|
|
3
|
+
export interface Text3DVOptions {
|
|
4
|
+
text: string;
|
|
5
|
+
config: Text3DConfig;
|
|
6
|
+
color?: string;
|
|
7
|
+
opacity?: number;
|
|
8
|
+
position?: [number, number, number];
|
|
9
|
+
rotation?: [number, number, number];
|
|
10
|
+
}
|
|
11
|
+
export declare class Text3DV {
|
|
12
|
+
private parent;
|
|
13
|
+
private group;
|
|
14
|
+
private letters;
|
|
15
|
+
private options;
|
|
16
|
+
constructor(parent: THREE.Object3D, options: Text3DVOptions);
|
|
17
|
+
private build;
|
|
18
|
+
update(_elapsed: number, _delta?: number): void;
|
|
19
|
+
updateConfig(options: Text3DVOptions): void;
|
|
20
|
+
dispose(removeFromScene?: boolean): void;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=Text3DV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Text3DV.d.ts","sourceRoot":"","sources":["../../src/three/Text3DV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,MAAM,WAAW,cAAc;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,YAAY,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACvC;AAGD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAW3D,OAAO,CAAC,KAAK;IAWb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/C,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAK3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAOjD"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { LetterV } from './LetterV.js';
|
|
3
|
+
export class Text3DV {
|
|
4
|
+
parent;
|
|
5
|
+
group;
|
|
6
|
+
letters = [];
|
|
7
|
+
options;
|
|
8
|
+
constructor(parent, options) {
|
|
9
|
+
this.parent = parent;
|
|
10
|
+
this.options = options;
|
|
11
|
+
this.group = new THREE.Group();
|
|
12
|
+
if (options.position)
|
|
13
|
+
this.group.position.set(...options.position);
|
|
14
|
+
if (options.rotation)
|
|
15
|
+
this.group.rotation.set(...options.rotation);
|
|
16
|
+
parent.add(this.group);
|
|
17
|
+
this.build();
|
|
18
|
+
}
|
|
19
|
+
build() {
|
|
20
|
+
const { text, config, color = '#ffffff', opacity = 1 } = this.options;
|
|
21
|
+
const size = config.size ?? 1;
|
|
22
|
+
const spacing = size * (0.6 + (config.letterSpacing ?? 0));
|
|
23
|
+
const totalWidth = (text.length - 1) * spacing;
|
|
24
|
+
text.split('').forEach((char, i) => {
|
|
25
|
+
const x = i * spacing - totalWidth / 2;
|
|
26
|
+
const lv = new LetterV(this.group, { char, config, color, opacity, position: [x, 0, 0] });
|
|
27
|
+
this.letters.push(lv);
|
|
28
|
+
});
|
|
29
|
+
}
|
|
30
|
+
update(_elapsed, _delta) { }
|
|
31
|
+
updateConfig(options) {
|
|
32
|
+
this.dispose(false);
|
|
33
|
+
this.options = options;
|
|
34
|
+
this.build();
|
|
35
|
+
}
|
|
36
|
+
dispose(removeFromScene = true) {
|
|
37
|
+
this.letters.forEach(l => l.dispose());
|
|
38
|
+
this.letters = [];
|
|
39
|
+
this.group.clear();
|
|
40
|
+
if (removeFromScene)
|
|
41
|
+
this.parent.remove(this.group);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { AuraConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class AuraEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: AuraConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: AuraConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=AuraEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AuraEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/AuraEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AA+EhE,qBAAa,WAAW;IACpB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,GAAE,MAAU;IAQ9E,OAAO,CAAC,KAAK;IAkCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAO/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|