@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,160 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ const COLORS = {
4
+ white: new THREE.Color(0xffffff),
5
+ orange: new THREE.Color(0xff4500),
6
+ yellow: new THREE.Color(0xffd700),
7
+ red: new THREE.Color(0xff6347),
8
+ darkRed: new THREE.Color(0xd32f2f),
9
+ skyBlue: new THREE.Color(0x87ceeb),
10
+ darkSky: new THREE.Color(0x0d1321),
11
+ nightSky: new THREE.Color(0x1c2331),
12
+ moon: new THREE.Color(0xe6e8fa),
13
+ };
14
+ const MOON_GLOW = COLORS.moon.clone().multiplyScalar(1.8);
15
+ const SKY_KEYFRAMES = [
16
+ { t: 0, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
17
+ { t: 5, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
18
+ { t: 5.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
19
+ { t: 6.3, horizon: COLORS.red, high: COLORS.darkSky, sun: COLORS.orange },
20
+ { t: 6.8, horizon: COLORS.yellow, high: COLORS.darkSky, sun: COLORS.yellow },
21
+ { t: 8, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
22
+ { t: 12, horizon: COLORS.skyBlue, high: COLORS.darkSky, sun: COLORS.white },
23
+ { t: 16, horizon: COLORS.skyBlue, high: COLORS.skyBlue, sun: COLORS.white },
24
+ { t: 19, horizon: COLORS.yellow, high: COLORS.skyBlue, sun: COLORS.yellow },
25
+ { t: 20, horizon: COLORS.red, high: COLORS.darkRed, sun: COLORS.orange },
26
+ { t: 20.7, horizon: COLORS.darkRed, high: COLORS.darkSky, sun: COLORS.orange },
27
+ { t: 22, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
28
+ { t: 24, horizon: COLORS.darkSky, high: COLORS.nightSky, sun: MOON_GLOW },
29
+ ];
30
+ function sampleSkyKeyframes(timeInHours, outHorizon, outHigh, outSun) {
31
+ const wrapped = ((timeInHours % 24) + 24) % 24;
32
+ for (let i = 0; i < SKY_KEYFRAMES.length - 1; i++) {
33
+ const k0 = SKY_KEYFRAMES[i];
34
+ const k1 = SKY_KEYFRAMES[i + 1];
35
+ if (wrapped <= k1.t) {
36
+ const span = k1.t - k0.t;
37
+ const t = span === 0 ? 0 : (wrapped - k0.t) / span;
38
+ outHorizon.lerpColors(k0.horizon, k1.horizon, t);
39
+ outHigh.lerpColors(k0.high, k1.high, t);
40
+ outSun.lerpColors(k0.sun, k1.sun, t);
41
+ return;
42
+ }
43
+ }
44
+ const last = SKY_KEYFRAMES[SKY_KEYFRAMES.length - 1];
45
+ outHorizon.copy(last.horizon);
46
+ outHigh.copy(last.high);
47
+ outSun.copy(last.sun);
48
+ }
49
+ export class SkyboxV {
50
+ parent;
51
+ mesh;
52
+ material;
53
+ config;
54
+ sunColor = new THREE.Color(0xffe5b0);
55
+ skyColorLow = new THREE.Color(0x6fa2ef);
56
+ skyColorHigh = new THREE.Color(0x2053ff);
57
+ targetSunColor = new THREE.Color(0xffe5b0);
58
+ targetSkyColorLow = new THREE.Color(0x6fa2ef);
59
+ targetSkyColorHigh = new THREE.Color(0x2053ff);
60
+ static vertexShader = /*glsl*/ `
61
+ varying vec3 vWorldPosition;
62
+ void main() {
63
+ vec4 worldPosition = modelMatrix * vec4(position, 1.0);
64
+ vWorldPosition = worldPosition.xyz;
65
+ vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
66
+ gl_Position = pos.xyww;
67
+ }
68
+ `;
69
+ static fragmentShader = /*glsl*/ `
70
+ precision mediump float;
71
+ varying vec3 vWorldPosition;
72
+ uniform float uSunAzimuth;
73
+ uniform float uSunElevation;
74
+ uniform vec3 uSunColor;
75
+ uniform vec3 uSkyColorLow;
76
+ uniform vec3 uSkyColorHigh;
77
+ uniform float uSunSize;
78
+
79
+ void main() {
80
+ vec3 direction = normalize(vWorldPosition);
81
+ vec3 skyColor = mix(uSkyColorLow, uSkyColorHigh, clamp(direction.y * 0.5 + 0.5, 0.0, 1.0));
82
+ float azimuth = radians(uSunAzimuth);
83
+ float elevation = radians(uSunElevation);
84
+ vec3 sunDirection = normalize(vec3(
85
+ cos(elevation) * sin(azimuth),
86
+ sin(elevation),
87
+ cos(elevation) * cos(azimuth)
88
+ ));
89
+ float sunIntensity = pow(max(dot(direction, sunDirection), 0.0), 1000.0 / uSunSize);
90
+ vec3 sunColor = uSunColor * sunIntensity;
91
+ gl_FragColor = vec4(skyColor + sunColor, 1.0);
92
+ }
93
+ `;
94
+ constructor(parent, options) {
95
+ this.parent = parent;
96
+ this.config = options;
97
+ this.material = new THREE.ShaderMaterial({
98
+ vertexShader: SkyboxV.vertexShader,
99
+ fragmentShader: SkyboxV.fragmentShader,
100
+ uniforms: {
101
+ uSunAzimuth: { value: 216 },
102
+ uSunElevation: { value: 24.68698059628387 },
103
+ uSunColor: { value: new THREE.Color(0xffe5b0) },
104
+ uSkyColorLow: { value: new THREE.Color(0x6fa2ef) },
105
+ uSkyColorHigh: { value: new THREE.Color(0x2053ff) },
106
+ uSunSize: { value: 1 },
107
+ },
108
+ side: THREE.BackSide,
109
+ depthWrite: false,
110
+ fog: false,
111
+ });
112
+ const scale = options.scale ?? 100000;
113
+ const geometry = new THREE.BoxGeometry(1, 1, 1);
114
+ this.mesh = new THREE.Mesh(geometry, this.material);
115
+ this.mesh.scale.setScalar(scale);
116
+ this.mesh.visible = options.visible ?? true;
117
+ parent.add(this.mesh);
118
+ skySystemManager.setTimeSettings(options.timeSettings);
119
+ }
120
+ update(_elapsed, delta = 0.016) {
121
+ if (!this.mesh.visible)
122
+ return;
123
+ const { timeSettings } = this.config;
124
+ if (!timeSettings.enabled)
125
+ return;
126
+ const state = skySystemManager.getState();
127
+ this.applyTimeState(state, delta);
128
+ }
129
+ applyTimeState(state, delta) {
130
+ const { timeInHours, isDaytime, sunElevation, sunAzimuth } = state;
131
+ const sunSize = this.config.sunSize ?? 1;
132
+ const moonSize = this.config.moonSize ?? 1;
133
+ sampleSkyKeyframes(timeInHours, this.targetSkyColorLow, this.targetSkyColorHigh, this.targetSunColor);
134
+ const colorLerpSpeed = Math.min(1, 2.0 * (delta !== 0 ? delta : 1));
135
+ this.sunColor.lerp(this.targetSunColor, colorLerpSpeed);
136
+ this.skyColorLow.lerp(this.targetSkyColorLow, colorLerpSpeed);
137
+ this.skyColorHigh.lerp(this.targetSkyColorHigh, colorLerpSpeed);
138
+ const uniforms = this.material.uniforms;
139
+ uniforms.uSunAzimuth.value = sunAzimuth;
140
+ uniforms.uSunElevation.value = sunElevation;
141
+ uniforms.uSunColor.value.copy(this.sunColor);
142
+ uniforms.uSkyColorLow.value.copy(this.skyColorLow);
143
+ uniforms.uSkyColorHigh.value.copy(this.skyColorHigh);
144
+ uniforms.uSunSize.value = isDaytime ? sunSize : moonSize;
145
+ }
146
+ updateConfig(options) {
147
+ this.config = options;
148
+ this.mesh.visible = options.visible ?? true;
149
+ if (options.scale !== undefined) {
150
+ this.mesh.scale.setScalar(options.scale);
151
+ }
152
+ skySystemManager.setTimeSettings(options.timeSettings);
153
+ }
154
+ dispose(removeFromScene = true) {
155
+ this.mesh.geometry.dispose();
156
+ this.material.dispose();
157
+ if (removeFromScene)
158
+ this.parent.remove(this.mesh);
159
+ }
160
+ }
@@ -0,0 +1,24 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ import type { StarsSettings } from "../types/environment";
4
+ export interface StarsVOptions {
5
+ settings: StarsSettings;
6
+ timeSettings?: TimeSettings;
7
+ sunSystemEnabled?: boolean;
8
+ }
9
+ export declare class StarsV {
10
+ private parent;
11
+ private points;
12
+ private material;
13
+ private geometry;
14
+ private config;
15
+ private elapsed;
16
+ private opacity;
17
+ private targetOpacity;
18
+ constructor(parent: THREE.Object3D, options: StarsVOptions);
19
+ update(_elapsed: number, delta?: number): void;
20
+ private applyTimeState;
21
+ updateConfig(options: StarsVOptions): void;
22
+ dispose(removeFromScene?: boolean): void;
23
+ }
24
+ //# sourceMappingURL=StarsV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StarsV.d.ts","sourceRoot":"","sources":["../../src/three/StarsV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC1D,MAAM,WAAW,aAAa;IAC1B,QAAQ,EAAE,aAAa,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,CAAC;IAC5B,gBAAgB,CAAC,EAAE,OAAO,CAAC;CAC9B;AA6FD,qBAAa,MAAM;IACf,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,aAAa,CAAK;gBACd,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,aAAa;IA6B1D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAYrD,OAAO,CAAC,cAAc;IAyBtB,YAAY,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAK1C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
@@ -0,0 +1,179 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ const vertexShader = /*glsl*/ `
4
+ attribute float size;
5
+ attribute vec3 color;
6
+ attribute float phase;
7
+ attribute float freq;
8
+
9
+ varying vec3 vColor;
10
+
11
+ uniform float time;
12
+
13
+ void main() {
14
+ vColor = color;
15
+ vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
16
+ float twinkle = sin(time * freq + phase) * 0.2 + 0.8;
17
+ gl_PointSize = size * twinkle;
18
+ vec4 pos = projectionMatrix * mvPosition;
19
+ pos.z = pos.w * 0.999999;
20
+ gl_Position = pos;
21
+ }
22
+ `;
23
+ const fragmentShader = /*glsl*/ `
24
+ varying vec3 vColor;
25
+ uniform float opacity;
26
+ uniform vec3 uColor;
27
+ uniform vec3 targetColor;
28
+ uniform float colorMix;
29
+
30
+ void main() {
31
+ vec2 center = gl_PointCoord - vec2(0.5);
32
+ float dist = length(center) * 2.0;
33
+ float core = (1.0 - smoothstep(0.0, 0.2, dist)) * 0.8;
34
+ float glow = (1.0 - smoothstep(0.2, 0.5, dist)) * 0.1;
35
+ float brightness = core + glow;
36
+ vec3 transitionColor = mix(uColor, targetColor, colorMix);
37
+ vec3 finalColor = mix(vec3(1.0), transitionColor * vColor, 0.8) * 0.6;
38
+ gl_FragColor = vec4(finalColor, brightness * opacity);
39
+ }
40
+ `;
41
+ function buildGeometry(count) {
42
+ const halfCount = Math.floor(count / 2);
43
+ const geometry = new THREE.BufferGeometry();
44
+ const topPositions = new Float32Array(halfCount * 3);
45
+ for (let i = 0; i < halfCount; i++) {
46
+ const u = Math.random();
47
+ const v = Math.random() * 0.5 + 0.5;
48
+ const theta = 2 * Math.PI * u;
49
+ const phi = Math.acos(2 * v - 1);
50
+ topPositions.set([Math.sin(phi) * Math.cos(theta), Math.cos(phi), Math.sin(phi) * Math.sin(theta)], i * 3);
51
+ }
52
+ const positions = new Float32Array(halfCount * 6);
53
+ positions.set(topPositions, 0);
54
+ for (let i = 0; i < halfCount; i++) {
55
+ positions.set([topPositions[i * 3], -topPositions[i * 3 + 1], topPositions[i * 3 + 2]], (i + halfCount) * 3);
56
+ }
57
+ const colors = new Float32Array(halfCount * 3);
58
+ for (let i = 0; i < halfCount; i++) {
59
+ const vv = Math.random();
60
+ const c = vv < 0.15 ? [0.8, 0.85, 1.0] : vv < 0.3 ? [1.0, 0.95, 0.8] : [1.0, 1.0, 1.0];
61
+ colors.set(c, i * 3);
62
+ }
63
+ const mc = new Float32Array(halfCount * 6);
64
+ mc.set(colors, 0);
65
+ mc.set(colors, colors.length);
66
+ const sizes = new Float32Array(halfCount);
67
+ for (let i = 0; i < halfCount; i++) {
68
+ const vv = Math.random();
69
+ sizes[i] = vv < 0.01 ? 40 + Math.random() * 20 : vv < 0.05 ? 25 + Math.random() * 15 : vv < 0.2 ? 15 + Math.random() * 10 : 5 + Math.random() * 5;
70
+ }
71
+ const ms = new Float32Array(halfCount * 2);
72
+ ms.set(sizes, 0);
73
+ ms.set(sizes, sizes.length);
74
+ const phases = new Float32Array(halfCount);
75
+ for (let i = 0; i < halfCount; i++)
76
+ phases[i] = Math.random() * Math.PI * 2;
77
+ const mp = new Float32Array(halfCount * 2);
78
+ mp.set(phases, 0);
79
+ mp.set(phases, phases.length);
80
+ const freqs = new Float32Array(halfCount);
81
+ for (let i = 0; i < halfCount; i++)
82
+ freqs[i] = 1.0 + Math.random() * 2.0;
83
+ const mf = new Float32Array(halfCount * 2);
84
+ mf.set(freqs, 0);
85
+ mf.set(freqs, freqs.length);
86
+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
87
+ geometry.setAttribute('color', new THREE.BufferAttribute(mc, 3));
88
+ geometry.setAttribute('size', new THREE.BufferAttribute(ms, 1));
89
+ geometry.setAttribute('phase', new THREE.BufferAttribute(mp, 1));
90
+ geometry.setAttribute('freq', new THREE.BufferAttribute(mf, 1));
91
+ return geometry;
92
+ }
93
+ export class StarsV {
94
+ parent;
95
+ points;
96
+ material;
97
+ geometry;
98
+ config;
99
+ elapsed = 0;
100
+ opacity = 1;
101
+ targetOpacity = 1;
102
+ constructor(parent, options) {
103
+ this.parent = parent;
104
+ this.config = options;
105
+ const { settings } = options;
106
+ this.geometry = buildGeometry(settings.config.count);
107
+ this.material = new THREE.ShaderMaterial({
108
+ vertexShader,
109
+ fragmentShader,
110
+ uniforms: {
111
+ time: { value: 0 },
112
+ opacity: { value: 1 },
113
+ uColor: { value: new THREE.Color(settings.config.color) },
114
+ targetColor: { value: new THREE.Color(settings.config.color) },
115
+ colorMix: { value: 0 },
116
+ },
117
+ transparent: true,
118
+ depthWrite: false,
119
+ blending: THREE.AdditiveBlending,
120
+ });
121
+ this.points = new THREE.Points(this.geometry, this.material);
122
+ this.points.visible = settings.meshSettings.visible;
123
+ this.points.renderOrder = -1;
124
+ this.points.frustumCulled = false;
125
+ const s = typeof settings.meshSettings.scale === 'number' ? settings.meshSettings.scale : settings.meshSettings.scale[0];
126
+ this.points.scale.setScalar(s);
127
+ parent.add(this.points);
128
+ if (options.timeSettings)
129
+ skySystemManager.setTimeSettings(options.timeSettings);
130
+ }
131
+ update(_elapsed, delta = 0.016) {
132
+ if (!this.points.visible)
133
+ return;
134
+ const { settings, timeSettings, sunSystemEnabled } = this.config;
135
+ this.elapsed += delta;
136
+ this.points.rotation.y += settings.config.rotateSpeed * 0.01;
137
+ this.material.uniforms.time.value = this.elapsed;
138
+ if (timeSettings?.enabled && sunSystemEnabled) {
139
+ const state = skySystemManager.getState();
140
+ this.applyTimeState(state, delta);
141
+ }
142
+ }
143
+ applyTimeState(state, delta) {
144
+ const { normalizedTime, isDaytime, autoAnimate } = state;
145
+ if (!autoAnimate)
146
+ return;
147
+ if (!isDaytime) {
148
+ this.targetOpacity = 1;
149
+ }
150
+ else {
151
+ const sunriseEnd = 0.15;
152
+ const sunsetStart = 0.85;
153
+ if (normalizedTime <= sunriseEnd) {
154
+ this.targetOpacity = 1 - normalizedTime / sunriseEnd;
155
+ }
156
+ else if (normalizedTime >= sunsetStart) {
157
+ this.targetOpacity = (normalizedTime - sunsetStart) / (1 - sunsetStart);
158
+ }
159
+ else {
160
+ this.targetOpacity = 0;
161
+ }
162
+ }
163
+ const lerpSpeed = Math.min(1, 1.5 * (delta || 1));
164
+ this.opacity += (this.targetOpacity - this.opacity) * lerpSpeed;
165
+ this.material.uniforms.opacity.value = this.opacity;
166
+ this.points.visible = this.opacity > 0.01;
167
+ }
168
+ updateConfig(options) {
169
+ this.config = options;
170
+ if (options.timeSettings)
171
+ skySystemManager.setTimeSettings(options.timeSettings);
172
+ }
173
+ dispose(removeFromScene = true) {
174
+ this.geometry.dispose();
175
+ this.material.dispose();
176
+ if (removeFromScene)
177
+ this.parent.remove(this.points);
178
+ }
179
+ }
@@ -0,0 +1,26 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ export interface SunLightVOptions {
4
+ timeSettings: TimeSettings;
5
+ visible?: boolean;
6
+ targetPosition?: [number, number, number];
7
+ shadowDistance?: number;
8
+ intensity?: number;
9
+ castShadow?: boolean;
10
+ shadowMapSize?: number;
11
+ }
12
+ export declare class SunLightV {
13
+ private parent;
14
+ private light;
15
+ private config;
16
+ private colorRef;
17
+ private targetColor;
18
+ private intensityVal;
19
+ private targetIntensity;
20
+ constructor(parent: THREE.Object3D, options: SunLightVOptions);
21
+ update(_elapsed: number, delta?: number): void;
22
+ private applyTimeState;
23
+ updateConfig(options: SunLightVOptions): void;
24
+ dispose(removeFromScene?: boolean): void;
25
+ }
26
+ //# sourceMappingURL=SunLightV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SunLightV.d.ts","sourceRoot":"","sources":["../../src/three/SunLightV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,gBAAgB;IAC7B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,cAAc,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;CAC1B;AAaD,qBAAa,SAAS;IAClB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,WAAW,CAA6B;IAChD,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,eAAe,CAAK;gBAChB,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,gBAAgB;IAqB7D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IASrD,OAAO,CAAC,cAAc;IA4BtB,YAAY,CAAC,OAAO,EAAE,gBAAgB,GAAG,IAAI;IAK7C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
@@ -0,0 +1,90 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ const COLORS = {
4
+ white: new THREE.Color(0xffffff),
5
+ orange: new THREE.Color(0xff4500),
6
+ moon: new THREE.Color(0xe6e8fa),
7
+ };
8
+ const MAX_ELEVATION = 42;
9
+ const SUNRISE = 6;
10
+ const SUNSET = 21;
11
+ const DARKNESS_START = 20.42;
12
+ const DARKNESS_END = 6.58;
13
+ export class SunLightV {
14
+ parent;
15
+ light;
16
+ config;
17
+ colorRef = new THREE.Color(0xffe5b0);
18
+ targetColor = new THREE.Color(0xffe5b0);
19
+ intensityVal = 1;
20
+ targetIntensity = 1;
21
+ constructor(parent, options) {
22
+ this.parent = parent;
23
+ this.config = options;
24
+ const shadowMapSize = options.shadowMapSize ?? 2048;
25
+ this.light = new THREE.DirectionalLight(0xffe5b0, 1);
26
+ this.light.castShadow = options.castShadow ?? true;
27
+ this.light.shadow.mapSize.set(shadowMapSize, shadowMapSize);
28
+ this.light.shadow.camera.left = -50;
29
+ this.light.shadow.camera.right = 50;
30
+ this.light.shadow.camera.top = 50;
31
+ this.light.shadow.camera.bottom = -50;
32
+ this.light.shadow.camera.near = 0.5;
33
+ this.light.shadow.camera.far = 1000;
34
+ this.light.shadow.normalBias = 0.02;
35
+ this.light.shadow.bias = 0.000002;
36
+ this.light.shadow.radius = 2;
37
+ this.light.visible = options.visible ?? true;
38
+ parent.add(this.light);
39
+ parent.add(this.light.target);
40
+ skySystemManager.setTimeSettings(options.timeSettings);
41
+ }
42
+ update(_elapsed, delta = 0.016) {
43
+ if (!this.light.visible)
44
+ return;
45
+ const { timeSettings } = this.config;
46
+ if (!timeSettings.enabled)
47
+ return;
48
+ const state = skySystemManager.getState();
49
+ this.applyTimeState(state, delta);
50
+ }
51
+ applyTimeState(state, delta) {
52
+ const { timeInHours, normalizedTime, isDaytime, sunDirection, sunElevation } = state;
53
+ const targetPos = this.config.targetPosition ?? [0, 0, 0];
54
+ const shadowDistance = this.config.shadowDistance ?? 300;
55
+ const intensityMultiplier = this.config.intensity ?? 1;
56
+ const isInDarkTransition = (timeInHours >= DARKNESS_START && timeInHours <= SUNSET) ||
57
+ (timeInHours >= SUNRISE && timeInHours <= DARKNESS_END);
58
+ if (isDaytime) {
59
+ const normalizedElevation = Math.min(sunElevation / MAX_ELEVATION, 1);
60
+ const t = Math.pow(1 - normalizedElevation, 3);
61
+ this.targetColor.lerpColors(COLORS.white, COLORS.orange, t);
62
+ this.targetIntensity = isInDarkTransition
63
+ ? 0.1
64
+ : Math.min(40, Math.pow(normalizedElevation, 1.2) * 4);
65
+ }
66
+ else {
67
+ this.targetColor.copy(COLORS.moon).multiplyScalar(1.8);
68
+ this.targetIntensity = 0.5;
69
+ }
70
+ const lerpSpeed = Math.min(1, 2.0 * (delta || 1));
71
+ this.colorRef.lerp(this.targetColor, lerpSpeed);
72
+ this.intensityVal += (this.targetIntensity - this.intensityVal) * lerpSpeed;
73
+ this.light.position.set(targetPos[0] + sunDirection.x * shadowDistance, targetPos[1] + sunDirection.y * shadowDistance, targetPos[2] + sunDirection.z * shadowDistance);
74
+ this.light.target.position.set(targetPos[0], targetPos[1], targetPos[2]);
75
+ this.light.target.updateMatrixWorld();
76
+ this.light.intensity = this.intensityVal * intensityMultiplier;
77
+ this.light.color.copy(this.colorRef);
78
+ }
79
+ updateConfig(options) {
80
+ this.config = options;
81
+ this.light.visible = options.visible ?? true;
82
+ skySystemManager.setTimeSettings(options.timeSettings);
83
+ }
84
+ dispose(removeFromScene = true) {
85
+ if (removeFromScene) {
86
+ this.parent.remove(this.light);
87
+ this.parent.remove(this.light.target);
88
+ }
89
+ }
90
+ }
@@ -0,0 +1,25 @@
1
+ import * as THREE from 'three';
2
+ import type { Text2DConfig } from "../types/text";
3
+ export interface Text2DVOptions {
4
+ text: string;
5
+ config?: Partial<Text2DConfig>;
6
+ color?: string;
7
+ opacity?: number;
8
+ position?: [number, number, number];
9
+ rotation?: [number, number, number];
10
+ canvasWidth?: number;
11
+ canvasHeight?: number;
12
+ }
13
+ export declare class Text2DV {
14
+ private parent;
15
+ private group;
16
+ private mesh;
17
+ private texture;
18
+ private options;
19
+ constructor(parent: THREE.Object3D, options: Text2DVOptions);
20
+ private build;
21
+ update(_elapsed: number, _delta?: number): void;
22
+ updateConfig(options: Text2DVOptions): void;
23
+ dispose(removeFromScene?: boolean): void;
24
+ }
25
+ //# sourceMappingURL=Text2DV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text2DV.d.ts","sourceRoot":"","sources":["../../src/three/Text2DV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,MAAM,WAAW,cAAc;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;IAC/B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAGD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,IAAI,CAAQ;IACpB,OAAO,CAAC,OAAO,CAAQ;IACvB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAW3D,OAAO,CAAC,KAAK;IA6Bb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/C,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAK3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
@@ -0,0 +1,66 @@
1
+ import * as THREE from 'three';
2
+ export class Text2DV {
3
+ parent;
4
+ group;
5
+ mesh = null;
6
+ texture = null;
7
+ options;
8
+ constructor(parent, options) {
9
+ this.parent = parent;
10
+ this.options = options;
11
+ this.group = new THREE.Group();
12
+ if (options.position)
13
+ this.group.position.set(...options.position);
14
+ if (options.rotation)
15
+ this.group.rotation.set(...options.rotation);
16
+ parent.add(this.group);
17
+ this.build();
18
+ }
19
+ build() {
20
+ const { text, config = {}, color = '#ffffff', opacity = 1, canvasWidth = 512, canvasHeight = 128, } = this.options;
21
+ const canvas = document.createElement('canvas');
22
+ canvas.width = canvasWidth;
23
+ canvas.height = canvasHeight;
24
+ const ctx = canvas.getContext('2d');
25
+ const pxSize = Math.round(canvasHeight * 0.5);
26
+ ctx.font = `${pxSize}px sans-serif`;
27
+ ctx.textAlign = config.textAlign ?? 'center';
28
+ ctx.textBaseline = 'middle';
29
+ ctx.clearRect(0, 0, canvasWidth, canvasHeight);
30
+ ctx.fillStyle = color;
31
+ ctx.globalAlpha = opacity;
32
+ ctx.fillText(text, canvasWidth / 2, canvasHeight / 2);
33
+ this.texture = new THREE.CanvasTexture(canvas);
34
+ const fontSize = config.fontSize ?? 0.5;
35
+ const aspect = canvasWidth / canvasHeight;
36
+ const planeH = fontSize * 2;
37
+ const planeW = planeH * aspect;
38
+ const geo = new THREE.PlaneGeometry(planeW, planeH);
39
+ const mat = new THREE.MeshBasicMaterial({
40
+ map: this.texture,
41
+ transparent: true,
42
+ side: THREE.DoubleSide,
43
+ depthWrite: false,
44
+ });
45
+ this.mesh = new THREE.Mesh(geo, mat);
46
+ this.group.add(this.mesh);
47
+ }
48
+ update(_elapsed, _delta) { }
49
+ updateConfig(options) {
50
+ this.dispose(false);
51
+ this.options = options;
52
+ this.build();
53
+ }
54
+ dispose(removeFromScene = true) {
55
+ this.texture?.dispose();
56
+ if (this.mesh) {
57
+ this.mesh.geometry.dispose();
58
+ this.mesh.material.dispose();
59
+ }
60
+ this.group.clear();
61
+ if (removeFromScene)
62
+ this.parent.remove(this.group);
63
+ this.mesh = null;
64
+ this.texture = null;
65
+ }
66
+ }
@@ -0,0 +1,22 @@
1
+ import * as THREE from 'three';
2
+ import type { Text3DConfig } from "../types/text";
3
+ export interface Text3DVOptions {
4
+ text: string;
5
+ config: Text3DConfig;
6
+ color?: string;
7
+ opacity?: number;
8
+ position?: [number, number, number];
9
+ rotation?: [number, number, number];
10
+ }
11
+ export declare class Text3DV {
12
+ private parent;
13
+ private group;
14
+ private letters;
15
+ private options;
16
+ constructor(parent: THREE.Object3D, options: Text3DVOptions);
17
+ private build;
18
+ update(_elapsed: number, _delta?: number): void;
19
+ updateConfig(options: Text3DVOptions): void;
20
+ dispose(removeFromScene?: boolean): void;
21
+ }
22
+ //# sourceMappingURL=Text3DV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Text3DV.d.ts","sourceRoot":"","sources":["../../src/three/Text3DV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAClD,MAAM,WAAW,cAAc;IAC3B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,YAAY,CAAC;IACrB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACvC;AAGD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,OAAO,CAAM;IACrB,OAAO,CAAC,OAAO,CAAC;gBACJ,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAW3D,OAAO,CAAC,KAAK;IAWb,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAC/C,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAK3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAOjD"}
@@ -0,0 +1,43 @@
1
+ import * as THREE from 'three';
2
+ import { LetterV } from './LetterV.js';
3
+ export class Text3DV {
4
+ parent;
5
+ group;
6
+ letters = [];
7
+ options;
8
+ constructor(parent, options) {
9
+ this.parent = parent;
10
+ this.options = options;
11
+ this.group = new THREE.Group();
12
+ if (options.position)
13
+ this.group.position.set(...options.position);
14
+ if (options.rotation)
15
+ this.group.rotation.set(...options.rotation);
16
+ parent.add(this.group);
17
+ this.build();
18
+ }
19
+ build() {
20
+ const { text, config, color = '#ffffff', opacity = 1 } = this.options;
21
+ const size = config.size ?? 1;
22
+ const spacing = size * (0.6 + (config.letterSpacing ?? 0));
23
+ const totalWidth = (text.length - 1) * spacing;
24
+ text.split('').forEach((char, i) => {
25
+ const x = i * spacing - totalWidth / 2;
26
+ const lv = new LetterV(this.group, { char, config, color, opacity, position: [x, 0, 0] });
27
+ this.letters.push(lv);
28
+ });
29
+ }
30
+ update(_elapsed, _delta) { }
31
+ updateConfig(options) {
32
+ this.dispose(false);
33
+ this.options = options;
34
+ this.build();
35
+ }
36
+ dispose(removeFromScene = true) {
37
+ this.letters.forEach(l => l.dispose());
38
+ this.letters = [];
39
+ this.group.clear();
40
+ if (removeFromScene)
41
+ this.parent.remove(this.group);
42
+ }
43
+ }
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import type { AuraConfig } from "../../types/generativeEffects";
3
+ export declare class AuraEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ constructor(scene: THREE.Scene, config: AuraConfig, boundingRadius?: number);
10
+ private build;
11
+ update(elapsed: number, _delta?: number): void;
12
+ updateConfig(config: AuraConfig, boundingRadius?: number): void;
13
+ dispose(removeFromScene?: boolean): void;
14
+ }
15
+ //# sourceMappingURL=AuraEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AuraEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/AuraEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AA+EhE,qBAAa,WAAW;IACpB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,GAAE,MAAU;IAQ9E,OAAO,CAAC,KAAK;IAkCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAO/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}