@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,932 @@
1
+ import { MeshStandardMaterial, MeshBasicMaterial, MeshPhysicalMaterial, MeshPhongMaterial, DoubleSide, FrontSide, MeshLambertMaterial, MeshToonMaterial } from 'three';
2
+ // Import existing shader materials
3
+ import { CloudsMaterial } from '../shaders/CloudsMaterial.js';
4
+ import { VolumetricCloudsMaterial } from '../shaders/VolumetricCloudsMaterial.js';
5
+ import { CartoonCloudsMaterial } from '../shaders/CartoonCloudsMaterial.js';
6
+ import { StormCloudsMaterial } from '../shaders/StormCloudsMaterial.js';
7
+ import { CirrusCloudsMaterial } from '../shaders/CirrusCloudsMaterial.js';
8
+ import { NebulaCloudsMaterial } from '../shaders/NebulaCloudsMaterial.js';
9
+ import { PainterlyCloudsMaterial } from '../shaders/PainterlyCloudsMaterial.js';
10
+ import { SkyCloudsMaterial } from '../shaders/SkyCloudsMaterial.js';
11
+ import { SandMaterial } from '../shaders/SandMaterial.js';
12
+ import { SmokeMaterial } from '../shaders/SmokeMaterial.js';
13
+ import { SmokeRibbonMaterial } from '../shaders/SmokeRibbonMaterial.js';
14
+ import { WaterMaterial } from '../shaders/WaterMaterial.js';
15
+ import { oceanPresets } from '../presets/oceanPresets.js';
16
+ import { cloudsPresets } from '../presets/cloudsPresets.js';
17
+ import { glassPresets } from '../presets/glassPresets.js';
18
+ import { metalPresets } from '../presets/metalPresets.js';
19
+ import { crystalPresets } from '../presets/crystalPresets.js';
20
+ import { woodPresets } from '../presets/woodPresets.js';
21
+ import { plasticPresets } from '../presets/plasticPresets.js';
22
+ import { StormCloudsPointsMaterial } from '../shaders/StormCloudsPointsMaterial.js';
23
+ import { BubblesPointsMaterial } from '../shaders/BubblesPointsMaterial.js';
24
+ import { GlyphRingMaterial } from '../shaders/GlyphRingMaterial.js';
25
+ import { SparklesBurstMaterial } from '../shaders/SparklesBurstMaterial.js';
26
+ import { NebulaPointsMaterial } from '../shaders/NebulaPointsMaterial.js';
27
+ import { CloudsPointsMaterial } from '../shaders/CloudsPointsMaterial.js';
28
+ import { VolumetricCloudsPointsMaterial } from '../shaders/VolumetricCloudsPointsMaterial.js';
29
+ import { CartoonCloudsPointsMaterial } from '../shaders/CartoonCloudsPointsMaterial.js';
30
+ import { CirrusCloudsPointsMaterial } from '../shaders/CirrusCloudsPointsMaterial.js';
31
+ import { PainterlyCloudsPointsMaterial } from '../shaders/PainterlyCloudsPointsMaterial.js';
32
+ import { MeshEffectsMaterial } from '../shaders/MeshEffectsMaterial.js';
33
+ import { effectsPresets } from '../presets/effectsPresets.js';
34
+ import { PlasmaLineMaterial, ElectricLineMaterial, RainbowLineMaterial, LavaLineMaterial, FrostLineMaterial, } from '../shaders/LineEffectsMaterials.js';
35
+ import { GhostSignalMaterial, SerpentFlowMaterial, SolarFilamentMaterial, TeslaArcMaterial, VoidRiftMaterial } from '../shaders/lineShaders/index.js';
36
+ import { lavaPresets } from '../presets/lavaPresets.js';
37
+ import { coronaPresets } from '../presets/coronaPresets.js';
38
+ import { LavaMaterial, CoronaMaterial } from '../shaders/index.js';
39
+ import { sandPresets } from '../presets/sandPresets.js';
40
+ const materials = {
41
+ basic: {
42
+ name: 'Basic Materials',
43
+ description: 'Standard Three.js materials for general objects',
44
+ defaultVariant: 'Standard',
45
+ useCases: [
46
+ 'General-purpose 3D objects',
47
+ 'Architectural visualization',
48
+ 'Product rendering',
49
+ 'Game assets',
50
+ 'UI and HUD elements',
51
+ 'Stylized and artistic scenes',
52
+ ],
53
+ variants: {
54
+ 'Basic': {
55
+ name: 'Basic Material',
56
+ description: 'Simple unlit material that is not affected by lights. Renders flat colors or textures without shading calculations, making it the fastest material option.',
57
+ materialClass: MeshBasicMaterial,
58
+ useCases: [
59
+ 'UI elements and HUD overlays',
60
+ 'Unlit backgrounds and skyboxes',
61
+ 'Debug and wireframe visualization',
62
+ 'Flat-shaded stylized art',
63
+ 'Billboards and sprites',
64
+ 'Performance-critical scenes with many objects',
65
+ 'Objects that should ignore scene lighting',
66
+ ],
67
+ textureProperties: ['map', 'alphaMap', 'aoMap', 'envMap'],
68
+ defaultSettings: {
69
+ color: "#ffffff",
70
+ map: null,
71
+ alphaMap: null,
72
+ envMap: null,
73
+ aoMap: null,
74
+ reflectivity: 0.5,
75
+ wireframe: false,
76
+ transparent: false,
77
+ opacity: 1,
78
+ side: FrontSide,
79
+ }
80
+ },
81
+ 'Standard': {
82
+ name: 'Standard Material',
83
+ description: 'Physically based rendering (PBR) material using metallic-roughness workflow. Provides realistic lighting response with good performance balance.',
84
+ materialClass: MeshStandardMaterial,
85
+ useCases: [
86
+ 'General-purpose PBR objects',
87
+ 'Furniture and interior design',
88
+ 'Walls, floors, and architectural surfaces',
89
+ 'Everyday objects and props',
90
+ 'Game assets with realistic lighting',
91
+ 'Product visualization',
92
+ 'Outdoor environments and terrain',
93
+ ],
94
+ textureProperties: ['map', 'normalMap', 'bumpMap', 'aoMap', 'alphaMap', 'displacementMap', 'envMap'],
95
+ defaultSettings: {
96
+ color: "#ffffff",
97
+ roughness: 0.5,
98
+ metalness: 0.5,
99
+ map: null,
100
+ envMap: null,
101
+ envMapIntensity: 1.0,
102
+ aoMap: null,
103
+ aoMapIntensity: 1.0,
104
+ normalMap: null,
105
+ normalScale: [1, 1],
106
+ bumpMap: null,
107
+ bumpScale: 1.0,
108
+ displacementMap: null,
109
+ displacementScale: 1.0,
110
+ emissive: "#000000",
111
+ emissiveIntensity: 1.0,
112
+ alphaMap: null,
113
+ flatShading: false,
114
+ wireframe: false,
115
+ transparent: false,
116
+ opacity: 1,
117
+ side: FrontSide,
118
+ }
119
+ },
120
+ 'Physical': {
121
+ name: 'Physical Material',
122
+ description: 'Advanced PBR material extending Standard with clearcoat, transmission, sheen, and iridescence. The most feature-rich material for photorealistic rendering.',
123
+ materialClass: MeshPhysicalMaterial,
124
+ useCases: [
125
+ 'Car paint and coated surfaces',
126
+ 'Glass, liquids, and transparent objects',
127
+ 'Fabrics with sheen (silk, velvet)',
128
+ 'Gemstones and jewelry',
129
+ 'Soap bubbles and iridescent surfaces',
130
+ 'Advanced architectural materials',
131
+ 'High-end product visualization',
132
+ 'Photorealistic rendering',
133
+ ],
134
+ textureProperties: ['map', 'normalMap', 'alphaMap', 'envMap'],
135
+ defaultSettings: {
136
+ color: "#ffffff",
137
+ roughness: 0.5,
138
+ metalness: 0.5,
139
+ thickness: 0.5,
140
+ clearcoat: 0.0,
141
+ clearcoatRoughness: 0.0,
142
+ transmission: 0.0,
143
+ ior: 1.5,
144
+ map: null,
145
+ envMap: null,
146
+ envMapIntensity: 1.0,
147
+ normalMap: null,
148
+ normalScale: [1, 1],
149
+ emissive: "#000000",
150
+ emissiveIntensity: 1.0,
151
+ alphaMap: null,
152
+ attenuationColor: "#ffffff",
153
+ attenuationDistance: 0,
154
+ sheen: 0.0,
155
+ sheenRoughness: 1.0,
156
+ sheenColor: "#000000",
157
+ specularIntensity: 1.0,
158
+ specularColor: "#ffffff",
159
+ iridescence: 0.0,
160
+ iridescenceIOR: 1.3,
161
+ wireframe: false,
162
+ transparent: true,
163
+ opacity: 1,
164
+ side: FrontSide,
165
+ }
166
+ },
167
+ 'Phong': {
168
+ name: 'Phong Material',
169
+ description: 'Classic Phong shading model with specular highlights. Uses a non-physically-based approach that is computationally cheaper than PBR materials.',
170
+ materialClass: MeshPhongMaterial,
171
+ useCases: [
172
+ 'Retro and classic 3D aesthetics',
173
+ 'Shiny plastic objects',
174
+ 'Legacy game asset compatibility',
175
+ 'Simple specular highlight effects',
176
+ 'Cartoon-ish shiny surfaces',
177
+ 'Performance-sensitive scenes needing specular',
178
+ 'Quick prototyping with visible highlights',
179
+ ],
180
+ textureProperties: ['map', 'normalMap', 'bumpMap', 'alphaMap', 'envMap'],
181
+ defaultSettings: {
182
+ color: "#11ffff",
183
+ shininess: 30,
184
+ specular: "#111111",
185
+ map: null,
186
+ envMap: null,
187
+ normalMap: null,
188
+ normalScale: [1, 1],
189
+ bumpMap: null,
190
+ bumpScale: 1.0,
191
+ emissive: "#000000",
192
+ emissiveIntensity: 1.0,
193
+ alphaMap: null,
194
+ reflectivity: 1.0,
195
+ flatShading: false,
196
+ wireframe: false,
197
+ transparent: false,
198
+ opacity: 1,
199
+ side: FrontSide,
200
+ }
201
+ },
202
+ 'Lambert': {
203
+ name: 'Lambert Material',
204
+ description: 'Non-shiny material using Lambertian reflectance model. Only calculates lighting at vertices, making it very performant for large scenes.',
205
+ materialClass: MeshLambertMaterial,
206
+ useCases: [
207
+ 'Performance-optimized large scenes',
208
+ 'Matte and diffuse surfaces',
209
+ 'Terrain and landscape rendering',
210
+ 'Low-poly art style',
211
+ 'Mobile-friendly 3D rendering',
212
+ 'Background objects that dont need detail',
213
+ 'Large environments with many objects',
214
+ ],
215
+ textureProperties: ['map', 'alphaMap', 'aoMap', 'envMap'],
216
+ defaultSettings: {
217
+ color: "#11ffff",
218
+ map: null,
219
+ envMap: null,
220
+ emissive: "#000000",
221
+ emissiveIntensity: 1.0,
222
+ alphaMap: null,
223
+ aoMap: null,
224
+ reflectivity: 1.0,
225
+ wireframe: false,
226
+ transparent: false,
227
+ opacity: 1,
228
+ side: FrontSide,
229
+ }
230
+ },
231
+ 'Toon': {
232
+ name: 'Toon Material',
233
+ description: 'Cel-shaded material that creates flat color bands instead of smooth gradients. Uses a gradient map to control the number and distribution of shading steps.',
234
+ materialClass: MeshToonMaterial,
235
+ useCases: [
236
+ 'Cel-shaded and anime-style rendering',
237
+ 'Cartoon games and characters',
238
+ 'Stylized illustrations and scenes',
239
+ 'Comic book aesthetics',
240
+ 'Flat-shaded artistic scenes',
241
+ 'Non-photorealistic rendering (NPR)',
242
+ 'Children-friendly visual styles',
243
+ ],
244
+ textureProperties: ['map', 'gradientMap', 'normalMap', 'bumpMap', 'alphaMap'],
245
+ defaultSettings: {
246
+ color: "#ffffff",
247
+ gradientMap: null,
248
+ map: null,
249
+ normalMap: null,
250
+ normalScale: [1, 1],
251
+ bumpMap: null,
252
+ bumpScale: 1.0,
253
+ emissive: "#000000",
254
+ emissiveIntensity: 1.0,
255
+ alphaMap: null,
256
+ wireframe: false,
257
+ transparent: false,
258
+ opacity: 1,
259
+ side: FrontSide,
260
+ }
261
+ },
262
+ }
263
+ },
264
+ water: {
265
+ name: 'Water Materials',
266
+ description: 'Water and liquid surface materials',
267
+ defaultVariant: 'BasicWater',
268
+ variants: oceanPresets.reduce((acc, preset) => {
269
+ acc[preset.name] = {
270
+ name: preset.name,
271
+ description: preset.description,
272
+ materialClass: WaterMaterial,
273
+ defaultSettings: preset.settings
274
+ };
275
+ return acc;
276
+ }, {})
277
+ },
278
+ sand: {
279
+ name: 'Sand Materials',
280
+ description: 'Sand and granular surface materials',
281
+ defaultVariant: 'DesertSand',
282
+ variants: sandPresets.reduce((acc, preset) => {
283
+ acc[preset.name] = {
284
+ name: preset.name,
285
+ description: preset.description,
286
+ materialClass: SandMaterial,
287
+ defaultSettings: preset.settings
288
+ };
289
+ return acc;
290
+ }, {})
291
+ },
292
+ smoke: {
293
+ name: 'Smoke Materials',
294
+ description: 'Dynamic smoke and volumetric effects using custom shaders',
295
+ defaultVariant: 'Smoke',
296
+ variants: {
297
+ 'Smoke': {
298
+ name: 'Smoke',
299
+ description: '2d Smoke shader for volumetric effects',
300
+ materialClass: SmokeMaterial,
301
+ defaultSettings: {
302
+ u_time: 0,
303
+ u_colorDark: [0.06, 0.06, 0.07],
304
+ u_colorLight: [0.58, 0.58, 0.62],
305
+ u_lightColor: [1.0, 0.95, 0.85],
306
+ u_lightDir: [-0.6, 0.7, 0.0],
307
+ u_speed: 0.35,
308
+ u_turbulence: 1.6,
309
+ u_transition: 0.32,
310
+ u_density: 1.0,
311
+ u_dissipation: 0.45,
312
+ u_spread: 0.9,
313
+ u_sway: 0.5,
314
+ u_windDir: [0.3, 0.0],
315
+ u_radius: 1.0,
316
+ u_height: 3.0,
317
+ u_mouse: [0, -1000, 0],
318
+ u_mouseStrength: 0.0,
319
+ },
320
+ },
321
+ 'SmokeRibbon': {
322
+ name: 'Smoke Ribbon',
323
+ description: 'Ribbon-like smoke effect with swirling motion',
324
+ materialClass: SmokeRibbonMaterial,
325
+ defaultSettings: {
326
+ u_time: 0,
327
+ u_color: [0.95, 0.95, 0.97],
328
+ u_colorTop: [0.7, 0.72, 0.78],
329
+ u_speed: 0.18,
330
+ u_detail: 1.4,
331
+ u_remapLow: 0.38,
332
+ u_remapHigh: 1.0,
333
+ u_edgeX: 0.4,
334
+ u_edgeY: 0.32,
335
+ u_density: 1.0,
336
+ u_twistStrength: 9.0,
337
+ u_twistSpeed: 0.4,
338
+ u_twistScale: 0.9,
339
+ u_twistStart: 0.18,
340
+ u_windDir: [0.15, 0.0],
341
+ u_mouse: [0, -1000, 0],
342
+ u_mouseStrength: 0.0,
343
+ },
344
+ }
345
+ }
346
+ },
347
+ glass: {
348
+ name: 'Glass Materials',
349
+ description: 'Glass and transparent materials using MeshPhysicalMaterial',
350
+ defaultVariant: 'ClearGlass',
351
+ variants: glassPresets.reduce((acc, preset) => {
352
+ acc[preset.name] = {
353
+ name: preset.name,
354
+ description: preset.description,
355
+ materialClass: MeshPhysicalMaterial,
356
+ defaultSettings: preset.settings
357
+ };
358
+ return acc;
359
+ }, {})
360
+ },
361
+ metal: {
362
+ name: 'Metal Materials',
363
+ description: 'Metallic surfaces using MeshStandardMaterial with high metalness',
364
+ defaultVariant: 'Steel',
365
+ variants: metalPresets.reduce((acc, preset) => {
366
+ acc[preset.name] = {
367
+ name: preset.name,
368
+ description: preset.description,
369
+ materialClass: MeshStandardMaterial,
370
+ defaultSettings: preset.settings
371
+ };
372
+ return acc;
373
+ }, {})
374
+ },
375
+ crystal: {
376
+ name: 'Crystal Materials',
377
+ description: 'Gemstone and crystal materials using MeshPhysicalMaterial with refraction',
378
+ defaultVariant: 'Diamond',
379
+ variants: crystalPresets.reduce((acc, preset) => {
380
+ acc[preset.name] = {
381
+ name: preset.name,
382
+ description: preset.description,
383
+ materialClass: MeshPhysicalMaterial,
384
+ defaultSettings: preset.settings
385
+ };
386
+ return acc;
387
+ }, {})
388
+ },
389
+ wood: {
390
+ name: 'Wood Materials',
391
+ description: 'Natural wood materials using MeshStandardMaterial',
392
+ defaultVariant: 'Oak',
393
+ variants: woodPresets.reduce((acc, preset) => {
394
+ acc[preset.name] = {
395
+ name: preset.name,
396
+ description: preset.description,
397
+ materialClass: MeshStandardMaterial,
398
+ defaultSettings: preset.settings
399
+ };
400
+ return acc;
401
+ }, {})
402
+ },
403
+ plastic: {
404
+ name: 'Plastic Materials',
405
+ description: 'Plastic and polymer materials using MeshStandardMaterial and MeshPhysicalMaterial',
406
+ defaultVariant: 'GlossyPlastic',
407
+ variants: plasticPresets.reduce((acc, preset) => {
408
+ acc[preset.name] = {
409
+ name: preset.name,
410
+ description: preset.description,
411
+ materialClass: MeshStandardMaterial,
412
+ defaultSettings: preset.settings
413
+ };
414
+ return acc;
415
+ }, {})
416
+ },
417
+ clouds: {
418
+ name: 'Cloud Materials',
419
+ description: 'Atmospheric and cloud rendering materials',
420
+ defaultVariant: 'Clouds',
421
+ variants: cloudsPresets.reduce((acc, preset) => {
422
+ // Map materialType to actual material class
423
+ const materialClassMap = {
424
+ 'SkyClouds': SkyCloudsMaterial
425
+ };
426
+ acc[preset.name] = {
427
+ name: preset.name,
428
+ description: preset.description,
429
+ materialClass: materialClassMap[preset.materialType],
430
+ defaultSettings: preset.settings
431
+ };
432
+ return acc;
433
+ }, {})
434
+ },
435
+ lava: {
436
+ name: 'Lava Materials',
437
+ description: 'Lava and molten materials using custom shaders',
438
+ defaultVariant: 'Sun Lava',
439
+ variants: lavaPresets.reduce((acc, preset) => {
440
+ // Map materialType to actual material class
441
+ const materialClassMap = {
442
+ 'LavaMaterial': LavaMaterial
443
+ };
444
+ acc[preset.name] = {
445
+ name: preset.name,
446
+ description: preset.description,
447
+ materialClass: materialClassMap[preset.materialType],
448
+ defaultSettings: preset.settings
449
+ };
450
+ return acc;
451
+ }, {})
452
+ },
453
+ corona: {
454
+ name: 'Corona Materials',
455
+ description: 'Stellar halo / glow shells rendered as additive back-side spheres around a core',
456
+ defaultVariant: 'Sun Corona',
457
+ variants: coronaPresets.reduce((acc, preset) => {
458
+ // Map materialType to actual material class
459
+ const materialClassMap = {
460
+ 'CoronaMaterial': CoronaMaterial
461
+ };
462
+ acc[preset.name] = {
463
+ name: preset.name,
464
+ description: preset.description,
465
+ materialClass: materialClassMap[preset.materialType],
466
+ defaultSettings: preset.settings
467
+ };
468
+ return acc;
469
+ }, {})
470
+ },
471
+ effects: {
472
+ name: 'Effect Materials',
473
+ description: 'Special effect materials for various visual effects',
474
+ defaultVariant: 'Clouds',
475
+ variants: {
476
+ ...effectsPresets.reduce((acc, preset) => {
477
+ // Map materialType to actual material class
478
+ const materialClassMap = {
479
+ 'Nebula': NebulaCloudsMaterial,
480
+ 'Clouds': CloudsMaterial,
481
+ 'VolumetricClouds': VolumetricCloudsMaterial,
482
+ 'CartoonClouds': CartoonCloudsMaterial,
483
+ 'StormClouds': StormCloudsMaterial,
484
+ 'CirrusClouds': CirrusCloudsMaterial,
485
+ 'PainterlyClouds': PainterlyCloudsMaterial,
486
+ 'SkyClouds': SkyCloudsMaterial
487
+ };
488
+ acc[preset.name] = {
489
+ name: preset.name,
490
+ description: preset.description,
491
+ materialClass: materialClassMap[preset.materialType],
492
+ defaultSettings: preset.settings
493
+ };
494
+ return acc;
495
+ }, {}),
496
+ 'GlyphRing': {
497
+ name: 'Glyph Ring',
498
+ description: 'Rotating ring of randomized rune glyphs on a plane mesh — additive-blended, with separate ring/glyph colors, optional per-glyph shading, time-driven shape morph and a soft underline.',
499
+ materialClass: GlyphRingMaterial,
500
+ defaultSettings: {
501
+ uRingColor: '#88ccff',
502
+ uGlyphsColor: '#88ccff',
503
+ uShadesMultiplier: 0.0,
504
+ uHoverColor: '#ffffff',
505
+ uHoverRadius: 0.3,
506
+ uHoverIntensity: 0.0,
507
+ uGlyphCount: 12,
508
+ uRotation: 0,
509
+ uMorphSpeed: 0.4,
510
+ uIntensity: 1.5,
511
+ uOpacity: 1.0,
512
+ }
513
+ },
514
+ 'SparklesBurst': {
515
+ name: 'Sparkles Burst',
516
+ description: 'Radial sparkle-burst shader on a plane mesh — animated wavefront ring expanding outward, N tapered rays radiating from center, a bright soft core, and tiny sparkles travelling along each ray. Driven by a 0→1 progress uniform, configurable core/burst colors, ray count, intensity, opacity, and cursor-proximity hover highlight.',
517
+ materialClass: SparklesBurstMaterial,
518
+ defaultSettings: {
519
+ uProgress: 0,
520
+ uRayCount: 8,
521
+ uCoreColor: '#ffffff',
522
+ uBurstColor: '#ffaa00',
523
+ uIntensity: 1.0,
524
+ uOpacity: 1.0,
525
+ uHoverColor: '#ffffff',
526
+ uHoverRadius: 0.3,
527
+ uHoverIntensity: 0.0,
528
+ }
529
+ }
530
+ }
531
+ },
532
+ advanced: {
533
+ name: 'Advanced Materials',
534
+ description: 'Advanced Drei materials with special effects',
535
+ defaultVariant: 'Reflector',
536
+ variants: {
537
+ 'Reflector': {
538
+ name: 'Reflector',
539
+ description: 'Realistic reflective surface with depth-based effects',
540
+ materialClass: null,
541
+ defaultSettings: {
542
+ color: "#777777",
543
+ roughness: 0.1,
544
+ metalness: 1.0,
545
+ blur: [300, 100],
546
+ resolution: 512,
547
+ mixBlur: 1,
548
+ mixStrength: 40,
549
+ depthScale: 1,
550
+ minDepthThreshold: 0.1,
551
+ maxDepthThreshold: 1,
552
+ side: DoubleSide
553
+ }
554
+ },
555
+ 'Refraction': {
556
+ name: 'Refraction',
557
+ description: 'Glass-like material with light refraction and chromatic aberration',
558
+ materialClass: null,
559
+ defaultSettings: {
560
+ color: "#ffffff",
561
+ ior: 2.4,
562
+ fresnel: 0,
563
+ aberrationStrength: 0.01,
564
+ fastChroma: true,
565
+ side: DoubleSide
566
+ }
567
+ },
568
+ 'Transmission': {
569
+ name: 'Transmission',
570
+ description: 'Advanced glass material with realistic light transmission',
571
+ materialClass: null,
572
+ defaultSettings: {
573
+ transmission: 1,
574
+ thickness: 0.2,
575
+ roughness: 0.0,
576
+ chromaticAberration: 0.03,
577
+ anisotropy: 0.1,
578
+ anisotropicBlur: 0.1,
579
+ distortion: 0.0,
580
+ distortionScale: 0.3,
581
+ temporalDistortion: 0.5,
582
+ transmissionSampler: true,
583
+ backside: false,
584
+ backsideThickness: 0.2,
585
+ backsideEnvMapIntensity: 1,
586
+ resolution: 256,
587
+ backsideResolution: 256,
588
+ samples: 10,
589
+ side: DoubleSide
590
+ }
591
+ },
592
+ 'Distort': {
593
+ name: 'Distort',
594
+ description: 'Animated vortex distortion material',
595
+ materialClass: null,
596
+ defaultSettings: {
597
+ color: "#ffffff",
598
+ distort: 0.5,
599
+ speed: 2,
600
+ radius: 1,
601
+ side: DoubleSide
602
+ }
603
+ },
604
+ 'Wobble': {
605
+ name: 'Wobble',
606
+ description: 'Animated wobbling vortex material',
607
+ materialClass: null,
608
+ defaultSettings: {
609
+ color: "#ffffff",
610
+ factor: 1,
611
+ speed: 2,
612
+ side: DoubleSide
613
+ }
614
+ },
615
+ // 'Discard': {
616
+ // name: 'Discard',
617
+ // description: 'Material with pixel discard effects',
618
+ // materialClass: null,
619
+ // defaultSettings: {
620
+ // color: "#ffffff",
621
+ // side: DoubleSide
622
+ // }
623
+ // },
624
+ // 'Portal': {
625
+ // name: 'Portal',
626
+ // description: 'Portal material for creating see-through effects',
627
+ // materialClass: null,
628
+ // defaultSettings: {
629
+ // blend: 1,
630
+ // resolution: 512,
631
+ // side: DoubleSide
632
+ // }
633
+ // }
634
+ }
635
+ },
636
+ particles: {
637
+ name: 'Particle Shader Materials',
638
+ description: 'Shader materials optimized for points geometry with effects',
639
+ defaultVariant: '3dRiseShader',
640
+ variants: {
641
+ '3dRiseShader': {
642
+ name: '3dRise Shader Material',
643
+ description: 'Registry-driven particle shader; built dynamically via buildShaderEffectsMaterial',
644
+ materialClass: null,
645
+ defaultSettings: {
646
+ uPointSize: 1.0,
647
+ uColor: "#ffffff",
648
+ uOpacity: 1.0,
649
+ }
650
+ },
651
+ 'StormCloudsPoints': {
652
+ name: 'Storm Clouds Points',
653
+ description: 'Storm clouds shader with particle effects for points geometry',
654
+ materialClass: StormCloudsPointsMaterial,
655
+ defaultSettings: {
656
+ u_stormIntensity: 1.2,
657
+ u_lightningFreq: 3.0,
658
+ u_darkColor: [0.1, 0.1, 0.2],
659
+ u_lightColor: [0.9, 0.9, 1.0],
660
+ u_turbulence: 0.5,
661
+ uPointSize: 5.0,
662
+ uColor: "#ffffff",
663
+ uOpacity: 1.0,
664
+ }
665
+ },
666
+ 'NebulaPoints': {
667
+ name: 'Nebula Points',
668
+ description: 'Colorful nebula clouds for points geometry',
669
+ materialClass: NebulaPointsMaterial,
670
+ defaultSettings: {
671
+ u_color1: [0.8, 0.2, 0.9],
672
+ u_color2: [0.2, 0.6, 1.0],
673
+ u_color3: [1.0, 0.4, 0.2],
674
+ u_glowIntensity: 1.5,
675
+ u_complexity: 3.0,
676
+ uPointSize: 5.0,
677
+ uColor: "#ffffff",
678
+ uOpacity: 1.0,
679
+ }
680
+ },
681
+ 'CloudsPoints': {
682
+ name: 'Clouds Points',
683
+ description: 'Classic clouds shader for points geometry',
684
+ materialClass: CloudsPointsMaterial,
685
+ defaultSettings: {
686
+ u_cloudColor: [0.07, 0.0, 0.24],
687
+ u_lightColor: [0.25, 0.6, 1.0],
688
+ u_useOriginalImage: 0.0,
689
+ uPointSize: 5.0,
690
+ uColor: "#ffffff",
691
+ uOpacity: 1.0,
692
+ }
693
+ },
694
+ 'VolumetricCloudsPoints': {
695
+ name: 'Volumetric Clouds Points',
696
+ description: 'Volumetric clouds with depth for points geometry',
697
+ materialClass: VolumetricCloudsPointsMaterial,
698
+ defaultSettings: {
699
+ u_cloudDensity: 1.5,
700
+ u_cloudCoverage: 0.5,
701
+ u_lightColor: [1.0, 1.0, 1.0],
702
+ u_shadowColor: [0.3, 0.3, 0.4],
703
+ uPointSize: 5.0,
704
+ uColor: "#ffffff",
705
+ uOpacity: 1.0,
706
+ }
707
+ },
708
+ 'CartoonCloudsPoints': {
709
+ name: 'Cartoon Clouds Points',
710
+ description: 'Cel-shaded cartoon clouds for points geometry',
711
+ materialClass: CartoonCloudsPointsMaterial,
712
+ defaultSettings: {
713
+ u_cloudColor: [1.0, 1.0, 1.0],
714
+ u_edgeThickness: 0.1,
715
+ uPointSize: 5.0,
716
+ uColor: "#ffffff",
717
+ uOpacity: 1.0,
718
+ }
719
+ },
720
+ 'CirrusCloudsPoints': {
721
+ name: 'Cirrus Clouds Points',
722
+ description: 'Wispy high-altitude clouds for points geometry',
723
+ materialClass: CirrusCloudsPointsMaterial,
724
+ defaultSettings: {
725
+ u_windSpeed: 0.3,
726
+ u_wispy: 2.0,
727
+ u_cloudColor: [1.0, 1.0, 1.0],
728
+ uPointSize: 5.0,
729
+ uColor: "#ffffff",
730
+ uOpacity: 1.0,
731
+ }
732
+ },
733
+ 'PainterlyCloudsPoints': {
734
+ name: 'Painterly Clouds Points',
735
+ description: 'Artistic painted clouds for points geometry',
736
+ materialClass: PainterlyCloudsPointsMaterial,
737
+ defaultSettings: {
738
+ u_baseColor: [0.7, 0.8, 0.9],
739
+ u_highlightColor: [1.0, 1.0, 1.0],
740
+ u_brushStrokes: 4.0,
741
+ uPointSize: 5.0,
742
+ uColor: "#ffffff",
743
+ uOpacity: 1.0,
744
+ }
745
+ },
746
+ 'Bubbles': {
747
+ name: 'Bubbles',
748
+ description: 'Iridescent thin-film soap-bubble shader on points geometry — animated fresnel rim, specular highlight, gentle wobble, end-of-life pop flash, and a configurable 3-color cycle.',
749
+ materialClass: BubblesPointsMaterial,
750
+ defaultSettings: {
751
+ uScale: 0.1,
752
+ uColorA: '#aaccff',
753
+ uColorB: '#ffaadd',
754
+ uColorC: '#aaffcc',
755
+ uOpacity: 0.6,
756
+ uIridescence: 0.7,
757
+ uPopWindow: 0.18,
758
+ uSpeed: 1.0,
759
+ }
760
+ }
761
+ }
762
+ },
763
+ custom: {
764
+ name: 'Custom Shader Materials',
765
+ description: 'Custom shader materials for mesh geometry with effects',
766
+ defaultVariant: 'MeshShader',
767
+ variants: {
768
+ 'MeshShader': {
769
+ name: '3dRise Mesh Shader Material',
770
+ description: 'Custom shader material for mesh geometry with wave, ripple, vortex, and color effects',
771
+ materialClass: MeshEffectsMaterial,
772
+ textureProperties: ['uTexture', 'uTargetTexture'],
773
+ defaultSettings: {
774
+ uColor: "#ffffff",
775
+ uOpacity: 1.0,
776
+ uTexture: null,
777
+ uTargetTexture: null,
778
+ }
779
+ }
780
+ }
781
+ },
782
+ shaders: {
783
+ name: 'User Shaders',
784
+ description: 'Custom shader materials created by the user',
785
+ defaultVariant: '',
786
+ variants: {}
787
+ },
788
+ line: {
789
+ name: 'Line Effects',
790
+ description: 'Animated edge effects rendered as dense point clouds along object geometry edges',
791
+ defaultVariant: 'Plasma',
792
+ useCases: [
793
+ 'Sci-fi wireframe outlines',
794
+ 'Magic / spell effects',
795
+ 'Energy shields and force fields',
796
+ 'Data visualization overlays',
797
+ 'Stylized neon edges',
798
+ ],
799
+ variants: {
800
+ Tesla: {
801
+ name: 'Tesla',
802
+ description: 'Cool tesla electricity effect.',
803
+ materialClass: TeslaArcMaterial,
804
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals', 'Electricity effects', 'Energy weapons', 'Electric fields'],
805
+ defaultSettings: {
806
+ u_arcColor: [0.4, 0.8, 1.0], // Electric cyan
807
+ u_glowColor: [0.1, 0.3, 0.9], // Deep blue plasma
808
+ u_speed: 1.0,
809
+ u_intensity: 1.5,
810
+ u_forkDensity: 6.0,
811
+ },
812
+ },
813
+ Serpent: {
814
+ name: 'Serpent',
815
+ description: 'Flowing multi-colour plasma waves rippling along every edge.',
816
+ materialClass: SerpentFlowMaterial,
817
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals'],
818
+ defaultSettings: {
819
+ u_colorA: [1.0, 0.2, 0.8], // Magenta
820
+ u_colorB: [0.1, 0.9, 1.0], // Cyan
821
+ u_colorC: [0.8, 1.0, 0.2], // Chartreuse
822
+ u_speed: 0.6,
823
+ u_width: 0.35,
824
+ u_shimmer: 0.7,
825
+ },
826
+ },
827
+ Ghost: {
828
+ name: 'Ghost',
829
+ description: 'Ethereal ghostly wisps that flow and fade along edges.',
830
+ materialClass: GhostSignalMaterial,
831
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals'],
832
+ defaultSettings: {
833
+ u_signalColor: [0.2, 1.0, 0.5], // Phosphor green
834
+ u_trailColor: [0.05, 0.4, 0.15], // Dim green
835
+ u_speed: 0.4,
836
+ u_packetCount: 3.0,
837
+ u_trailLength: 0.25,
838
+ u_glitchIntensity: 0.6,
839
+ },
840
+ },
841
+ Solar: {
842
+ name: 'Solar',
843
+ description: 'Flowing multi-colour plasma waves rippling along every edge.',
844
+ materialClass: SolarFilamentMaterial,
845
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals'],
846
+ defaultSettings: {
847
+ u_coreColor: [1.0, 0.98, 0.7], // White-hot
848
+ u_midColor: [1.0, 0.55, 0.05], // Solar orange
849
+ u_coolColor: [0.7, 0.08, 0.02], // Deep plasma red
850
+ u_flareColor: [1.0, 0.9, 0.3], // Bright yellow flare
851
+ u_speed: 0.5,
852
+ u_turbulence: 1.2,
853
+ },
854
+ },
855
+ VoidRift: {
856
+ name: 'Void Rift',
857
+ description: 'Dark void rift with swirling cosmic energy and starry sparkles.',
858
+ materialClass: VoidRiftMaterial,
859
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals'],
860
+ defaultSettings: {
861
+ u_riftColor: [0.02, 0.0, 0.06], // Near-void purple-black
862
+ u_radiationColor: [0.9, 0.95, 1.0, 1.0], // Cool white radiation
863
+ u_lensColor: [0.5, 0.2, 1.0, 1.0], // Violet gravitational lens
864
+ u_speed: 0.4,
865
+ u_riftWidth: 0.12,
866
+ u_radiationDensity: 8.0,
867
+ },
868
+ },
869
+ Plasma: {
870
+ name: 'Plasma',
871
+ description: 'Flowing multi-colour plasma waves rippling along every edge.',
872
+ materialClass: PlasmaLineMaterial,
873
+ useCases: ['Sci-fi energy', 'Magic auras', 'Psychedelic visuals'],
874
+ defaultSettings: {
875
+ u_speed: 0.8,
876
+ uIntensity: 1.2,
877
+ uDensity: 1.0,
878
+ glowIntensity: 0.30,
879
+ },
880
+ },
881
+ Electric: {
882
+ name: 'Electric',
883
+ description: 'High-frequency lightning bolts that crackle and jitter along edges.',
884
+ materialClass: ElectricLineMaterial,
885
+ useCases: ['Lightning effects', 'Energy weapons', 'Electric fields'],
886
+ defaultSettings: {
887
+ u_speed: 1.8,
888
+ uIntensity: 1.5,
889
+ uDensity: 0.8,
890
+ glowIntensity: 0.15,
891
+ },
892
+ },
893
+ Rainbow: {
894
+ name: 'Rainbow',
895
+ description: 'Slowly undulating full-spectrum colour interference patterns.',
896
+ materialClass: RainbowLineMaterial,
897
+ useCases: ['Holographic effects', 'Prism / iridescent outlines', 'Festive visuals'],
898
+ defaultSettings: {
899
+ u_speed: 0.6,
900
+ uIntensity: 1.0,
901
+ uDensity: 1.2,
902
+ glowIntensity: 0.35,
903
+ },
904
+ },
905
+ Lava: {
906
+ name: 'Lava',
907
+ description: 'Slow molten lava flow with glowing orange-red heat bubbles.',
908
+ materialClass: LavaLineMaterial,
909
+ useCases: ['Fire / lava effects', 'Volcanic hazards', 'Hellish environments'],
910
+ defaultSettings: {
911
+ u_speed: 0.5,
912
+ uIntensity: 1.1,
913
+ uDensity: 0.8,
914
+ glowIntensity: 0.40,
915
+ },
916
+ },
917
+ Frost: {
918
+ name: 'Frost',
919
+ description: 'Slow icy shimmer with crystalline sparkles and cold-blue hues.',
920
+ materialClass: FrostLineMaterial,
921
+ useCases: ['Ice and snow effects', 'Frozen objects', 'Winter environments'],
922
+ defaultSettings: {
923
+ u_speed: 0.3,
924
+ uIntensity: 0.8,
925
+ uDensity: 1.4,
926
+ glowIntensity: 0.50,
927
+ },
928
+ },
929
+ },
930
+ },
931
+ };
932
+ export default materials;