@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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export const hueShiftEffect = {
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id: 'hueShift',
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label: 'Hue shift',
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stage: 'fragment',
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allowedScopes: ['global', 'pointer'],
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helpers: /*glsl*/ `
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// Cheap hue rotation matrix (no full HSV conversion). amount is in radians.
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vec3 rotateHue(vec3 color, float amount) {
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const vec3 k = vec3(0.57735);
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float c = cos(amount);
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vec3 rotated = color * c
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+ cross(k, color) * sin(amount)
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+ k * dot(k, color) * (1.0 - c);
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return rotated;
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}
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`,
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uniforms: {
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intensity: {
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glslType: 'float',
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default: 1.0,
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control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
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},
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speed: {
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glslType: 'float',
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default: 1.0,
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control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
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},
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spatial: {
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glslType: 'float',
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default: 0.0,
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control: { kind: 'slider', label: 'Spatial', min: 0, max: 5, step: 0.05 },
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},
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},
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fragmentBody: /*glsl*/ `
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|
35
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+
float hueAngle = u_time * {{prefix}}speed
|
|
36
|
+
+ (vTexCoords.x + vTexCoords.y) * {{prefix}}spatial;
|
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37
|
+
vec3 shifted = rotateHue(outColor.rgb, hueAngle);
|
|
38
|
+
outColor.rgb = mix(outColor.rgb, shifted, {{prefix}}intensity * effectScopeFactor);
|
|
39
|
+
`,
|
|
40
|
+
};
|
|
@@ -0,0 +1,9 @@
|
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1
|
+
import type { EffectDescriptor, EffectShaderStage, EffectScope } from "../types";
|
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2
|
+
export declare const EFFECT_REGISTRY: Record<string, EffectDescriptor>;
|
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3
|
+
export declare function registerEffect(descriptor: EffectDescriptor): void;
|
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|
+
export declare function getDescriptor(id: string): EffectDescriptor | undefined;
|
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5
|
+
export declare function listDescriptors(filter?: {
|
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6
|
+
stage?: EffectShaderStage;
|
|
7
|
+
scope?: EffectScope;
|
|
8
|
+
}): EffectDescriptor[];
|
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9
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/index.ts"],"names":[],"mappings":"AAsBA,OAAO,KAAK,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AA4BjF,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAA6D,CAAC;AAC3H,wBAAgB,cAAc,CAAC,UAAU,EAAE,gBAAgB,GAAG,IAAI,CAKjE;AACD,wBAAgB,aAAa,CAAC,EAAE,EAAE,MAAM,GAAG,gBAAgB,GAAG,SAAS,CAEtE;AACD,wBAAgB,eAAe,CAAC,MAAM,CAAC,EAAE;IAC7B,KAAK,CAAC,EAAE,iBAAiB,CAAC;IAC1B,KAAK,CAAC,EAAE,WAAW,CAAC;CACvB,GAAG,gBAAgB,EAAE,CAW7B"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { waveEffect } from './wave.js';
|
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2
|
+
import { vortexEffect } from './vortex.js';
|
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3
|
+
import { rippleEffect } from './ripple.js';
|
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4
|
+
import { scaleEffect } from './scale.js';
|
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5
|
+
import { displacementEffect } from './displacement.js';
|
|
6
|
+
import { noiseEffect } from './noise.js';
|
|
7
|
+
import { twistEffect } from './twist.js';
|
|
8
|
+
import { magnetEffect } from './magnet.js';
|
|
9
|
+
import { jitterEffect } from './jitter.js';
|
|
10
|
+
import { explodeEffect } from './explode.js';
|
|
11
|
+
import { spiralEffect } from './spiral.js';
|
|
12
|
+
import { grayscaleEffect } from './grayscale.js';
|
|
13
|
+
import { glowEffect } from './glow.js';
|
|
14
|
+
import { colorShiftEffect } from './colorShift.js';
|
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15
|
+
import { brightnessEffect } from './brightness.js';
|
|
16
|
+
import { pulseEffect } from './pulse.js';
|
|
17
|
+
import { hueShiftEffect } from './hueShift.js';
|
|
18
|
+
import { saturationEffect } from './saturation.js';
|
|
19
|
+
import { sparkleEffect } from './sparkle.js';
|
|
20
|
+
import { flickerEffect } from './flicker.js';
|
|
21
|
+
import { depthFadeEffect } from './depthFade.js';
|
|
22
|
+
import { rainbowEffect } from './rainbow.js';
|
|
23
|
+
const ALL_DESCRIPTORS = [
|
|
24
|
+
// Vertex
|
|
25
|
+
waveEffect,
|
|
26
|
+
vortexEffect,
|
|
27
|
+
rippleEffect,
|
|
28
|
+
scaleEffect,
|
|
29
|
+
displacementEffect,
|
|
30
|
+
noiseEffect,
|
|
31
|
+
twistEffect,
|
|
32
|
+
magnetEffect,
|
|
33
|
+
jitterEffect,
|
|
34
|
+
explodeEffect,
|
|
35
|
+
spiralEffect,
|
|
36
|
+
// Fragment
|
|
37
|
+
grayscaleEffect,
|
|
38
|
+
glowEffect,
|
|
39
|
+
colorShiftEffect,
|
|
40
|
+
brightnessEffect,
|
|
41
|
+
pulseEffect,
|
|
42
|
+
hueShiftEffect,
|
|
43
|
+
saturationEffect,
|
|
44
|
+
sparkleEffect,
|
|
45
|
+
flickerEffect,
|
|
46
|
+
depthFadeEffect,
|
|
47
|
+
rainbowEffect,
|
|
48
|
+
];
|
|
49
|
+
export const EFFECT_REGISTRY = Object.fromEntries(ALL_DESCRIPTORS.map((d) => [d.id, d]));
|
|
50
|
+
export function registerEffect(descriptor) {
|
|
51
|
+
if (EFFECT_REGISTRY[descriptor.id]) {
|
|
52
|
+
console.warn(`[effects] descriptor "${descriptor.id}" already registered; overwriting`);
|
|
53
|
+
}
|
|
54
|
+
EFFECT_REGISTRY[descriptor.id] = descriptor;
|
|
55
|
+
}
|
|
56
|
+
export function getDescriptor(id) {
|
|
57
|
+
return EFFECT_REGISTRY[id];
|
|
58
|
+
}
|
|
59
|
+
export function listDescriptors(filter) {
|
|
60
|
+
const all = Object.values(EFFECT_REGISTRY);
|
|
61
|
+
if (!filter)
|
|
62
|
+
return all;
|
|
63
|
+
return all.filter((d) => {
|
|
64
|
+
if (filter.stage && d.stage !== filter.stage)
|
|
65
|
+
return false;
|
|
66
|
+
if (filter.scope && !d.allowedScopes.includes(filter.scope))
|
|
67
|
+
return false;
|
|
68
|
+
return true;
|
|
69
|
+
});
|
|
70
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"jitter.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/jitter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA8B1B,CAAC"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export const jitterEffect = {
|
|
2
|
+
id: 'jitter',
|
|
3
|
+
label: 'Jitter',
|
|
4
|
+
stage: 'vertex',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.05,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.005 },
|
|
11
|
+
},
|
|
12
|
+
speed: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 10.0,
|
|
15
|
+
control: { kind: 'slider', label: 'Speed', min: 0, max: 60, step: 0.5 },
|
|
16
|
+
},
|
|
17
|
+
},
|
|
18
|
+
vertexBody: /*glsl*/ `
|
|
19
|
+
// Per-particle pseudo-random vibration. Uses the unmodified position as a
|
|
20
|
+
// stable seed so each particle gets its own distinct jitter direction, with
|
|
21
|
+
// u_time stepped by 'speed' for the temporal frequency.
|
|
22
|
+
float jitterT = floor(u_time * {{prefix}}speed);
|
|
23
|
+
vec3 jitterSeed = position + vec3(jitterT * 0.137);
|
|
24
|
+
vec3 jitterOffset = vec3(
|
|
25
|
+
fract(sin(dot(jitterSeed, vec3(12.9898, 78.233, 37.719))) * 43758.5453) - 0.5,
|
|
26
|
+
fract(sin(dot(jitterSeed, vec3(93.9898, 47.233, 12.719))) * 43758.5453) - 0.5,
|
|
27
|
+
fract(sin(dot(jitterSeed, vec3(54.9898, 31.233, 89.719))) * 43758.5453) - 0.5
|
|
28
|
+
);
|
|
29
|
+
morphedPos += jitterOffset * {{prefix}}intensity * 2.0 * effectScopeFactor;
|
|
30
|
+
`,
|
|
31
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"magnet.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/magnet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA0C1B,CAAC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
export const magnetEffect = {
|
|
2
|
+
id: 'magnet',
|
|
3
|
+
label: 'Magnet (attract)',
|
|
4
|
+
stage: 'vertex',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.5,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
centerX: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 0,
|
|
15
|
+
control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.05 },
|
|
16
|
+
},
|
|
17
|
+
centerY: {
|
|
18
|
+
glslType: 'float',
|
|
19
|
+
default: 0,
|
|
20
|
+
control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.05 },
|
|
21
|
+
},
|
|
22
|
+
centerZ: {
|
|
23
|
+
glslType: 'float',
|
|
24
|
+
default: 0,
|
|
25
|
+
control: { kind: 'slider', label: 'Center Z', min: -5, max: 5, step: 0.05 },
|
|
26
|
+
},
|
|
27
|
+
falloffPower: {
|
|
28
|
+
glslType: 'float',
|
|
29
|
+
default: 1.0,
|
|
30
|
+
control: { kind: 'slider', label: 'Falloff power', min: 0, max: 3, step: 0.05 },
|
|
31
|
+
},
|
|
32
|
+
},
|
|
33
|
+
vertexBody: /*glsl*/ `
|
|
34
|
+
// Pull each particle toward a center point. Power=0 → constant pull,
|
|
35
|
+
// power=1 → linear distance, power=2 → 1/r² (inverse-square).
|
|
36
|
+
vec3 magCenter = vec3({{prefix}}centerX, {{prefix}}centerY, {{prefix}}centerZ);
|
|
37
|
+
vec3 toCenter = magCenter - morphedPos;
|
|
38
|
+
float dist = max(length(toCenter), 0.001);
|
|
39
|
+
vec3 dir = toCenter / dist;
|
|
40
|
+
float strength = {{prefix}}intensity * effectScopeFactor / pow(dist, {{prefix}}falloffPower);
|
|
41
|
+
morphedPos += dir * min(strength, dist); // clamp to not overshoot center
|
|
42
|
+
`,
|
|
43
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"noise.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/noise.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBA2DzB,CAAC"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import { noiseLibGLSL, NOISE_TYPE_OPTIONS } from '../noiseLib.glsl.js';
|
|
2
|
+
export const noiseEffect = {
|
|
3
|
+
id: 'noise',
|
|
4
|
+
label: 'Noise displacement',
|
|
5
|
+
stage: 'vertex',
|
|
6
|
+
allowedScopes: ['global', 'pointer'],
|
|
7
|
+
helpers: noiseLibGLSL,
|
|
8
|
+
uniforms: {
|
|
9
|
+
intensity: {
|
|
10
|
+
glslType: 'float',
|
|
11
|
+
default: 0.3,
|
|
12
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
|
|
13
|
+
},
|
|
14
|
+
frequency: {
|
|
15
|
+
glslType: 'float',
|
|
16
|
+
default: 1.0,
|
|
17
|
+
control: { kind: 'slider', label: 'Frequency', min: 0.01, max: 10, step: 0.05 },
|
|
18
|
+
},
|
|
19
|
+
speed: {
|
|
20
|
+
glslType: 'float',
|
|
21
|
+
default: 0.3,
|
|
22
|
+
control: { kind: 'slider', label: 'Speed', min: 0, max: 3, step: 0.01 },
|
|
23
|
+
},
|
|
24
|
+
noiseType: {
|
|
25
|
+
glslType: 'float',
|
|
26
|
+
default: 1, // simplex by default — smoother than perlin
|
|
27
|
+
control: { kind: 'select', label: 'Noise type', options: NOISE_TYPE_OPTIONS },
|
|
28
|
+
},
|
|
29
|
+
axis: {
|
|
30
|
+
glslType: 'float',
|
|
31
|
+
default: 2, // 0=X 1=Y 2=Z 3=all
|
|
32
|
+
control: {
|
|
33
|
+
kind: 'select',
|
|
34
|
+
label: 'Axis',
|
|
35
|
+
options: [
|
|
36
|
+
{ value: 0, label: 'X' },
|
|
37
|
+
{ value: 1, label: 'Y' },
|
|
38
|
+
{ value: 2, label: 'Z' },
|
|
39
|
+
{ value: 3, label: 'All' },
|
|
40
|
+
],
|
|
41
|
+
},
|
|
42
|
+
},
|
|
43
|
+
},
|
|
44
|
+
vertexBody: /*glsl*/ `
|
|
45
|
+
vec2 noisePos = morphedPos.xy * {{prefix}}frequency + vec2(u_time * {{prefix}}speed);
|
|
46
|
+
float n = sampleNoise({{prefix}}noiseType, noisePos);
|
|
47
|
+
float push = n * {{prefix}}intensity * effectScopeFactor;
|
|
48
|
+
if ({{prefix}}axis < 0.5) {
|
|
49
|
+
morphedPos.x += push;
|
|
50
|
+
} else if ({{prefix}}axis < 1.5) {
|
|
51
|
+
morphedPos.y += push;
|
|
52
|
+
} else if ({{prefix}}axis < 2.5) {
|
|
53
|
+
morphedPos.z += push;
|
|
54
|
+
} else {
|
|
55
|
+
// All axes — sample three offset noise positions for variety
|
|
56
|
+
morphedPos.x += sampleNoise({{prefix}}noiseType, noisePos) * {{prefix}}intensity * effectScopeFactor;
|
|
57
|
+
morphedPos.y += sampleNoise({{prefix}}noiseType, noisePos + vec2(31.7, 5.2)) * {{prefix}}intensity * effectScopeFactor;
|
|
58
|
+
morphedPos.z += sampleNoise({{prefix}}noiseType, noisePos + vec2(11.3, 27.1)) * {{prefix}}intensity * effectScopeFactor;
|
|
59
|
+
}
|
|
60
|
+
`,
|
|
61
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pulse.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/pulse.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAuBzB,CAAC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
export const pulseEffect = {
|
|
2
|
+
id: 'pulse',
|
|
3
|
+
label: 'Pulse',
|
|
4
|
+
stage: 'fragment',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.5,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
speed: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 2.0,
|
|
15
|
+
control: { kind: 'slider', label: 'Speed', min: 0, max: 10, step: 0.1 },
|
|
16
|
+
},
|
|
17
|
+
},
|
|
18
|
+
fragmentBody: /*glsl*/ `
|
|
19
|
+
// Bidirectional multiplicative pulse so it's visible on any base color
|
|
20
|
+
// (additive pulse on white particles saturates and is invisible).
|
|
21
|
+
float pulseValue = sin(u_time * {{prefix}}speed);
|
|
22
|
+
outColor.rgb *= 1.0 + pulseValue * {{prefix}}intensity * effectScopeFactor;
|
|
23
|
+
`,
|
|
24
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rainbow.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/rainbow.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBAsD3B,CAAC"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
export const rainbowEffect = {
|
|
2
|
+
id: 'rainbow',
|
|
3
|
+
label: 'Rainbow',
|
|
4
|
+
stage: 'fragment',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
helpers: /*glsl*/ `
|
|
7
|
+
// Cheap HSV → RGB conversion (Sam Hocevar style).
|
|
8
|
+
vec3 hsv2rgb(vec3 c) {
|
|
9
|
+
vec4 K = vec4(1.0, 2.0/3.0, 1.0/3.0, 3.0);
|
|
10
|
+
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
11
|
+
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
12
|
+
}
|
|
13
|
+
`,
|
|
14
|
+
uniforms: {
|
|
15
|
+
intensity: {
|
|
16
|
+
glslType: 'float',
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17
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+
default: 1.0,
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18
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+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
|
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19
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+
},
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20
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+
speed: {
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21
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+
glslType: 'float',
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22
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+
default: 0.3,
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23
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+
control: { kind: 'slider', label: 'Speed', min: -3, max: 3, step: 0.01 },
|
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24
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+
},
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25
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+
spatial: {
|
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26
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+
glslType: 'float',
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27
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+
default: 0.5,
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28
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+
control: { kind: 'slider', label: 'Spatial', min: 0, max: 5, step: 0.05 },
|
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29
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+
},
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30
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+
direction: {
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31
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+
glslType: 'float',
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32
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+
default: 0,
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33
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+
control: {
|
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34
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+
kind: 'select',
|
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35
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+
label: 'Direction',
|
|
36
|
+
options: [
|
|
37
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+
{ value: 0, label: 'Horizontal' },
|
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38
|
+
{ value: 1, label: 'Vertical' },
|
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39
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+
{ value: 2, label: 'Diagonal' },
|
|
40
|
+
{ value: 3, label: 'Radial' },
|
|
41
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+
],
|
|
42
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+
},
|
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43
|
+
},
|
|
44
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+
},
|
|
45
|
+
fragmentBody: /*glsl*/ `
|
|
46
|
+
float rainbowAxis =
|
|
47
|
+
({{prefix}}direction < 0.5) ? vTexCoords.x :
|
|
48
|
+
({{prefix}}direction < 1.5) ? vTexCoords.y :
|
|
49
|
+
({{prefix}}direction < 2.5) ? (vTexCoords.x + vTexCoords.y) :
|
|
50
|
+
length(vTexCoords);
|
|
51
|
+
float hue = fract(rainbowAxis * {{prefix}}spatial + u_time * {{prefix}}speed);
|
|
52
|
+
vec3 rainbowColor = hsv2rgb(vec3(hue, 1.0, 1.0));
|
|
53
|
+
outColor.rgb = mix(outColor.rgb, rainbowColor, {{prefix}}intensity * effectScopeFactor);
|
|
54
|
+
`,
|
|
55
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ripple.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/ripple.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBAsC1B,CAAC"}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
export const rippleEffect = {
|
|
2
|
+
id: 'ripple',
|
|
3
|
+
label: 'Ripple',
|
|
4
|
+
stage: 'vertex',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.3,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 2, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
frequency: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 5.0,
|
|
15
|
+
control: { kind: 'slider', label: 'Frequency', min: 0, max: 20, step: 0.1 },
|
|
16
|
+
},
|
|
17
|
+
speed: {
|
|
18
|
+
glslType: 'float',
|
|
19
|
+
default: 2.0,
|
|
20
|
+
control: { kind: 'slider', label: 'Speed', min: 0, max: 10, step: 0.1 },
|
|
21
|
+
},
|
|
22
|
+
centerX: {
|
|
23
|
+
glslType: 'float',
|
|
24
|
+
default: 0,
|
|
25
|
+
control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.1 },
|
|
26
|
+
},
|
|
27
|
+
centerY: {
|
|
28
|
+
glslType: 'float',
|
|
29
|
+
default: 0,
|
|
30
|
+
control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.1 },
|
|
31
|
+
},
|
|
32
|
+
},
|
|
33
|
+
vertexBody: /*glsl*/ `
|
|
34
|
+
vec2 rippleCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
|
|
35
|
+
float rippleDist = distance(morphedPos.xy, rippleCenter);
|
|
36
|
+
morphedPos.z += sin(rippleDist * {{prefix}}frequency - u_time * {{prefix}}speed)
|
|
37
|
+
* {{prefix}}intensity * effectScopeFactor;
|
|
38
|
+
`,
|
|
39
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"saturation.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/saturation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,gBAAgB,EAAE,gBAkB9B,CAAC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export const saturationEffect = {
|
|
2
|
+
id: 'saturation',
|
|
3
|
+
label: 'Saturation',
|
|
4
|
+
stage: 'fragment',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.5,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: -1, max: 2, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
},
|
|
13
|
+
fragmentBody: /*glsl*/ `
|
|
14
|
+
// intensity = 0 → unchanged, -1 → grayscale, +1 → +100% chroma boost.
|
|
15
|
+
float satGray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
16
|
+
float satAmount = 1.0 + {{prefix}}intensity * effectScopeFactor;
|
|
17
|
+
outColor.rgb = mix(vec3(satGray), outColor.rgb, satAmount);
|
|
18
|
+
`,
|
|
19
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scale.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/scale.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAyBzB,CAAC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
export const scaleEffect = {
|
|
2
|
+
id: 'scale',
|
|
3
|
+
label: 'Scale (point size)',
|
|
4
|
+
stage: 'vertex',
|
|
5
|
+
allowedScopes: ['pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 0.5,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
minScale: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 0.5,
|
|
15
|
+
control: { kind: 'slider', label: 'Min scale', min: 0, max: 5, step: 0.05 },
|
|
16
|
+
},
|
|
17
|
+
maxScale: {
|
|
18
|
+
glslType: 'float',
|
|
19
|
+
default: 2.0,
|
|
20
|
+
control: { kind: 'slider', label: 'Max scale', min: 0, max: 10, step: 0.05 },
|
|
21
|
+
},
|
|
22
|
+
},
|
|
23
|
+
vertexBody: /*glsl*/ `
|
|
24
|
+
sizeMultiplier *= mix({{prefix}}minScale, {{prefix}}maxScale, effectScopeFactor * {{prefix}}intensity);
|
|
25
|
+
`,
|
|
26
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sparkle.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/sparkle.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBAiC3B,CAAC"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
export const sparkleEffect = {
|
|
2
|
+
id: 'sparkle',
|
|
3
|
+
label: 'Sparkle',
|
|
4
|
+
stage: 'fragment',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 1.0,
|
|
10
|
+
control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
|
|
11
|
+
},
|
|
12
|
+
density: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 0.05,
|
|
15
|
+
control: { kind: 'slider', label: 'Density', min: 0, max: 0.5, step: 0.005 },
|
|
16
|
+
},
|
|
17
|
+
speed: {
|
|
18
|
+
glslType: 'float',
|
|
19
|
+
default: 4.0,
|
|
20
|
+
control: { kind: 'slider', label: 'Speed', min: 0, max: 20, step: 0.1 },
|
|
21
|
+
},
|
|
22
|
+
},
|
|
23
|
+
fragmentBody: /*glsl*/ `
|
|
24
|
+
// Per-particle random twinkle. Uses vTexCoords as a stable per-particle seed
|
|
25
|
+
// and steps time in chunks so flashes feel discrete instead of smeared.
|
|
26
|
+
float sparkleStep = floor(u_time * {{prefix}}speed);
|
|
27
|
+
float sparkleSeed = dot(vTexCoords, vec2(12.9898, 78.233)) + sparkleStep * 17.31;
|
|
28
|
+
float sparkleRand = fract(sin(sparkleSeed) * 43758.5453);
|
|
29
|
+
float sparkleAlive = step(1.0 - {{prefix}}density, sparkleRand);
|
|
30
|
+
float sparkleFade = smoothstep(0.0, 0.5, fract(u_time * {{prefix}}speed));
|
|
31
|
+
sparkleFade = sparkleFade * (1.0 - sparkleFade) * 4.0; // 0→1→0 within step
|
|
32
|
+
outColor.rgb += vec3(sparkleAlive * sparkleFade * {{prefix}}intensity * effectScopeFactor);
|
|
33
|
+
`,
|
|
34
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spiral.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/spiral.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA6C1B,CAAC"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
export const spiralEffect = {
|
|
2
|
+
id: 'spiral',
|
|
3
|
+
label: 'Spiral',
|
|
4
|
+
stage: 'vertex',
|
|
5
|
+
allowedScopes: ['global', 'pointer'],
|
|
6
|
+
uniforms: {
|
|
7
|
+
intensity: {
|
|
8
|
+
glslType: 'float',
|
|
9
|
+
default: 1.0,
|
|
10
|
+
control: { kind: 'slider', label: 'Rotation', min: -5, max: 5, step: 0.05 },
|
|
11
|
+
},
|
|
12
|
+
radialSpeed: {
|
|
13
|
+
glslType: 'float',
|
|
14
|
+
default: 0.2,
|
|
15
|
+
control: { kind: 'slider', label: 'Radial drift', min: -3, max: 3, step: 0.01 },
|
|
16
|
+
},
|
|
17
|
+
speed: {
|
|
18
|
+
glslType: 'float',
|
|
19
|
+
default: 1.0,
|
|
20
|
+
control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
|
|
21
|
+
},
|
|
22
|
+
centerX: {
|
|
23
|
+
glslType: 'float',
|
|
24
|
+
default: 0,
|
|
25
|
+
control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.05 },
|
|
26
|
+
},
|
|
27
|
+
centerY: {
|
|
28
|
+
glslType: 'float',
|
|
29
|
+
default: 0,
|
|
30
|
+
control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.05 },
|
|
31
|
+
},
|
|
32
|
+
},
|
|
33
|
+
vertexBody: /*glsl*/ `
|
|
34
|
+
// Rotation around (centerX, centerY) plus radial drift over time.
|
|
35
|
+
// Positive radial → outward like a galaxy arm; negative → inward like a drain.
|
|
36
|
+
vec2 spiralCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
|
|
37
|
+
vec2 toCenter = morphedPos.xy - spiralCenter;
|
|
38
|
+
float r = length(toCenter);
|
|
39
|
+
float a = atan(toCenter.y, toCenter.x);
|
|
40
|
+
float deltaA = u_time * {{prefix}}speed * {{prefix}}intensity * effectScopeFactor;
|
|
41
|
+
float deltaR = u_time * {{prefix}}radialSpeed * effectScopeFactor;
|
|
42
|
+
a += deltaA;
|
|
43
|
+
r = max(0.0, r + deltaR);
|
|
44
|
+
morphedPos.xy = spiralCenter + r * vec2(cos(a), sin(a));
|
|
45
|
+
`,
|
|
46
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"twist.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/twist.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAsDzB,CAAC"}
|