@3driseai/3drise-core 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
  342. package/dist/shaders/effects/registry/noise.js +61 -0
  343. package/dist/shaders/effects/registry/pulse.d.ts +3 -0
  344. package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
  345. package/dist/shaders/effects/registry/pulse.js +24 -0
  346. package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
  347. package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
  348. package/dist/shaders/effects/registry/rainbow.js +55 -0
  349. package/dist/shaders/effects/registry/ripple.d.ts +3 -0
  350. package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
  351. package/dist/shaders/effects/registry/ripple.js +39 -0
  352. package/dist/shaders/effects/registry/saturation.d.ts +3 -0
  353. package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
  354. package/dist/shaders/effects/registry/saturation.js +19 -0
  355. package/dist/shaders/effects/registry/scale.d.ts +3 -0
  356. package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
  357. package/dist/shaders/effects/registry/scale.js +26 -0
  358. package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
  359. package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
  360. package/dist/shaders/effects/registry/sparkle.js +34 -0
  361. package/dist/shaders/effects/registry/spiral.d.ts +3 -0
  362. package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
  363. package/dist/shaders/effects/registry/spiral.js +46 -0
  364. package/dist/shaders/effects/registry/twist.d.ts +3 -0
  365. package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
  366. package/dist/shaders/effects/registry/twist.js +55 -0
  367. package/dist/shaders/effects/registry/vortex.d.ts +3 -0
  368. package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
  369. package/dist/shaders/effects/registry/vortex.js +35 -0
  370. package/dist/shaders/effects/registry/wave.d.ts +3 -0
  371. package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
  372. package/dist/shaders/effects/registry/wave.js +44 -0
  373. package/dist/shaders/effects/types.d.ts +56 -0
  374. package/dist/shaders/effects/types.d.ts.map +1 -0
  375. package/dist/shaders/effects/types.js +11 -0
  376. package/dist/shaders/index.d.ts +51 -0
  377. package/dist/shaders/index.d.ts.map +1 -0
  378. package/dist/shaders/index.js +50 -0
  379. package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts +41 -0
  380. package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts.map +1 -0
  381. package/dist/shaders/lineShaders/GhostSignalMaterial.js +88 -0
  382. package/dist/shaders/lineShaders/LineShaderMaterials.d.ts +180 -0
  383. package/dist/shaders/lineShaders/LineShaderMaterials.d.ts.map +1 -0
  384. package/dist/shaders/lineShaders/LineShaderMaterials.js +551 -0
  385. package/dist/shaders/lineShaders/ParticleEffects.d.ts +39 -0
  386. package/dist/shaders/lineShaders/ParticleEffects.d.ts.map +1 -0
  387. package/dist/shaders/lineShaders/ParticleEffects.js +451 -0
  388. package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts +37 -0
  389. package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts.map +1 -0
  390. package/dist/shaders/lineShaders/SerpentFlowMaterial.js +91 -0
  391. package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts +37 -0
  392. package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts.map +1 -0
  393. package/dist/shaders/lineShaders/SolarFilamentMaterial.js +104 -0
  394. package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts +37 -0
  395. package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts.map +1 -0
  396. package/dist/shaders/lineShaders/TeslaArcMaterial.js +125 -0
  397. package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts +41 -0
  398. package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts.map +1 -0
  399. package/dist/shaders/lineShaders/VoidRiftMaterial.js +118 -0
  400. package/dist/shaders/lineShaders/index.d.ts +11 -0
  401. package/dist/shaders/lineShaders/index.d.ts.map +1 -0
  402. package/dist/shaders/lineShaders/index.js +7 -0
  403. package/dist/shaders/sunNoise.d.ts +2 -0
  404. package/dist/shaders/sunNoise.d.ts.map +1 -0
  405. package/dist/shaders/sunNoise.js +91 -0
  406. package/dist/three/AnimatedObjectV.d.ts +71 -0
  407. package/dist/three/AnimatedObjectV.d.ts.map +1 -0
  408. package/dist/three/AnimatedObjectV.js +169 -0
  409. package/dist/three/CloudsV.d.ts +24 -0
  410. package/dist/three/CloudsV.d.ts.map +1 -0
  411. package/dist/three/CloudsV.js +132 -0
  412. package/dist/three/EffectsGeneratorV.d.ts +14 -0
  413. package/dist/three/EffectsGeneratorV.d.ts.map +1 -0
  414. package/dist/three/EffectsGeneratorV.js +109 -0
  415. package/dist/three/EnvironmentManagerV.d.ts +35 -0
  416. package/dist/three/EnvironmentManagerV.d.ts.map +1 -0
  417. package/dist/three/EnvironmentManagerV.js +140 -0
  418. package/dist/three/FrameV.d.ts +24 -0
  419. package/dist/three/FrameV.d.ts.map +1 -0
  420. package/dist/three/FrameV.js +43 -0
  421. package/dist/three/GalaxyV.d.ts +21 -0
  422. package/dist/three/GalaxyV.d.ts.map +1 -0
  423. package/dist/three/GalaxyV.js +223 -0
  424. package/dist/three/GalleryLayoutV.d.ts +20 -0
  425. package/dist/three/GalleryLayoutV.d.ts.map +1 -0
  426. package/dist/three/GalleryLayoutV.js +76 -0
  427. package/dist/three/GridHelperV.d.ts +19 -0
  428. package/dist/three/GridHelperV.d.ts.map +1 -0
  429. package/dist/three/GridHelperV.js +28 -0
  430. package/dist/three/ImageGeometryV.d.ts +23 -0
  431. package/dist/three/ImageGeometryV.d.ts.map +1 -0
  432. package/dist/three/ImageGeometryV.js +83 -0
  433. package/dist/three/LensflareV.d.ts +19 -0
  434. package/dist/three/LensflareV.d.ts.map +1 -0
  435. package/dist/three/LensflareV.js +79 -0
  436. package/dist/three/LetterV.d.ts +24 -0
  437. package/dist/three/LetterV.d.ts.map +1 -0
  438. package/dist/three/LetterV.js +90 -0
  439. package/dist/three/LightsManagerV.d.ts +21 -0
  440. package/dist/three/LightsManagerV.d.ts.map +1 -0
  441. package/dist/three/LightsManagerV.js +85 -0
  442. package/dist/three/LinesV.d.ts +22 -0
  443. package/dist/three/LinesV.d.ts.map +1 -0
  444. package/dist/three/LinesV.js +43 -0
  445. package/dist/three/ParticlesV.d.ts +28 -0
  446. package/dist/three/ParticlesV.d.ts.map +1 -0
  447. package/dist/three/ParticlesV.js +88 -0
  448. package/dist/three/PathRendererV.d.ts +29 -0
  449. package/dist/three/PathRendererV.d.ts.map +1 -0
  450. package/dist/three/PathRendererV.js +225 -0
  451. package/dist/three/PathV.d.ts +27 -0
  452. package/dist/three/PathV.d.ts.map +1 -0
  453. package/dist/three/PathV.js +81 -0
  454. package/dist/three/ProjectLoaderV.d.ts +18 -0
  455. package/dist/three/ProjectLoaderV.d.ts.map +1 -0
  456. package/dist/three/ProjectLoaderV.js +49 -0
  457. package/dist/three/RainV.d.ts +21 -0
  458. package/dist/three/RainV.d.ts.map +1 -0
  459. package/dist/three/RainV.js +201 -0
  460. package/dist/three/SceneBuilderV.d.ts +26 -0
  461. package/dist/three/SceneBuilderV.d.ts.map +1 -0
  462. package/dist/three/SceneBuilderV.js +263 -0
  463. package/dist/three/SkyControllerV.d.ts +22 -0
  464. package/dist/three/SkyControllerV.d.ts.map +1 -0
  465. package/dist/three/SkyControllerV.js +114 -0
  466. package/dist/three/SkySystemV.d.ts +40 -0
  467. package/dist/three/SkySystemV.d.ts.map +1 -0
  468. package/dist/three/SkySystemV.js +103 -0
  469. package/dist/three/SkyboxV.d.ts +29 -0
  470. package/dist/three/SkyboxV.d.ts.map +1 -0
  471. package/dist/three/SkyboxV.js +160 -0
  472. package/dist/three/StarsV.d.ts +24 -0
  473. package/dist/three/StarsV.d.ts.map +1 -0
  474. package/dist/three/StarsV.js +179 -0
  475. package/dist/three/SunLightV.d.ts +26 -0
  476. package/dist/three/SunLightV.d.ts.map +1 -0
  477. package/dist/three/SunLightV.js +90 -0
  478. package/dist/three/Text2DV.d.ts +25 -0
  479. package/dist/three/Text2DV.d.ts.map +1 -0
  480. package/dist/three/Text2DV.js +66 -0
  481. package/dist/three/Text3DV.d.ts +22 -0
  482. package/dist/three/Text3DV.d.ts.map +1 -0
  483. package/dist/three/Text3DV.js +43 -0
  484. package/dist/three/effects/AuraEffectV.d.ts +15 -0
  485. package/dist/three/effects/AuraEffectV.d.ts.map +1 -0
  486. package/dist/three/effects/AuraEffectV.js +150 -0
  487. package/dist/three/effects/AuroraEffectV.d.ts +16 -0
  488. package/dist/three/effects/AuroraEffectV.d.ts.map +1 -0
  489. package/dist/three/effects/AuroraEffectV.js +129 -0
  490. package/dist/three/effects/BlackHoleEffectV.d.ts +15 -0
  491. package/dist/three/effects/BlackHoleEffectV.d.ts.map +1 -0
  492. package/dist/three/effects/BlackHoleEffectV.js +219 -0
  493. package/dist/three/effects/ConstellationEffectV.d.ts +17 -0
  494. package/dist/three/effects/ConstellationEffectV.d.ts.map +1 -0
  495. package/dist/three/effects/ConstellationEffectV.js +207 -0
  496. package/dist/three/effects/DataStreamEffectV.d.ts +15 -0
  497. package/dist/three/effects/DataStreamEffectV.d.ts.map +1 -0
  498. package/dist/three/effects/DataStreamEffectV.js +151 -0
  499. package/dist/three/effects/DnaHelixEffectV.d.ts +24 -0
  500. package/dist/three/effects/DnaHelixEffectV.d.ts.map +1 -0
  501. package/dist/three/effects/DnaHelixEffectV.js +343 -0
  502. package/dist/three/effects/FireEffectV.d.ts +17 -0
  503. package/dist/three/effects/FireEffectV.d.ts.map +1 -0
  504. package/dist/three/effects/FireEffectV.js +219 -0
  505. package/dist/three/effects/ForcefieldEffectV.d.ts +17 -0
  506. package/dist/three/effects/ForcefieldEffectV.d.ts.map +1 -0
  507. package/dist/three/effects/ForcefieldEffectV.js +150 -0
  508. package/dist/three/effects/HologramEffectV.d.ts +15 -0
  509. package/dist/three/effects/HologramEffectV.d.ts.map +1 -0
  510. package/dist/three/effects/HologramEffectV.js +154 -0
  511. package/dist/three/effects/IceCrystalsEffectV.d.ts +21 -0
  512. package/dist/three/effects/IceCrystalsEffectV.d.ts.map +1 -0
  513. package/dist/three/effects/IceCrystalsEffectV.js +214 -0
  514. package/dist/three/effects/LightningEffectV.d.ts +27 -0
  515. package/dist/three/effects/LightningEffectV.d.ts.map +1 -0
  516. package/dist/three/effects/LightningEffectV.js +255 -0
  517. package/dist/three/effects/MoleculesEffectV.d.ts +23 -0
  518. package/dist/three/effects/MoleculesEffectV.d.ts.map +1 -0
  519. package/dist/three/effects/MoleculesEffectV.js +204 -0
  520. package/dist/three/effects/NeuralNetworkEffectV.d.ts +23 -0
  521. package/dist/three/effects/NeuralNetworkEffectV.d.ts.map +1 -0
  522. package/dist/three/effects/NeuralNetworkEffectV.js +211 -0
  523. package/dist/three/effects/OrbEffectV.d.ts +17 -0
  524. package/dist/three/effects/OrbEffectV.d.ts.map +1 -0
  525. package/dist/three/effects/OrbEffectV.js +307 -0
  526. package/dist/three/effects/PortalEffectV.d.ts +15 -0
  527. package/dist/three/effects/PortalEffectV.d.ts.map +1 -0
  528. package/dist/three/effects/PortalEffectV.js +213 -0
  529. package/dist/three/effects/ShockwaveEffectV.d.ts +19 -0
  530. package/dist/three/effects/ShockwaveEffectV.d.ts.map +1 -0
  531. package/dist/three/effects/ShockwaveEffectV.js +195 -0
  532. package/dist/three/effects/SmokePlumeEffectV.d.ts +15 -0
  533. package/dist/three/effects/SmokePlumeEffectV.d.ts.map +1 -0
  534. package/dist/three/effects/SmokePlumeEffectV.js +152 -0
  535. package/dist/three/effects/SmokeRingEffectV.d.ts +16 -0
  536. package/dist/three/effects/SmokeRingEffectV.d.ts.map +1 -0
  537. package/dist/three/effects/SmokeRingEffectV.js +174 -0
  538. package/dist/three/effects/VolumetricFogEffectV.d.ts +15 -0
  539. package/dist/three/effects/VolumetricFogEffectV.d.ts.map +1 -0
  540. package/dist/three/effects/VolumetricFogEffectV.js +127 -0
  541. package/dist/types/actions.d.ts +30 -0
  542. package/dist/types/actions.d.ts.map +1 -0
  543. package/dist/types/actions.js +5 -0
  544. package/dist/types/animations.d.ts +109 -0
  545. package/dist/types/animations.d.ts.map +1 -0
  546. package/dist/types/animations.js +5 -0
  547. package/dist/types/common.d.ts +20 -0
  548. package/dist/types/common.d.ts.map +1 -0
  549. package/dist/types/common.js +1 -0
  550. package/dist/types/cursor.d.ts +142 -0
  551. package/dist/types/cursor.d.ts.map +1 -0
  552. package/dist/types/cursor.js +1 -0
  553. package/dist/types/effects.d.ts +100 -0
  554. package/dist/types/effects.d.ts.map +1 -0
  555. package/dist/types/effects.js +1 -0
  556. package/dist/types/environment.d.ts +265 -0
  557. package/dist/types/environment.d.ts.map +1 -0
  558. package/dist/types/environment.js +10 -0
  559. package/dist/types/gallery.d.ts +74 -0
  560. package/dist/types/gallery.d.ts.map +1 -0
  561. package/dist/types/gallery.js +1 -0
  562. package/dist/types/generativeEffects.d.ts +316 -0
  563. package/dist/types/generativeEffects.d.ts.map +1 -0
  564. package/dist/types/generativeEffects.js +5 -0
  565. package/dist/types/handlerSettings.d.ts +48 -0
  566. package/dist/types/handlerSettings.d.ts.map +1 -0
  567. package/dist/types/handlerSettings.js +1 -0
  568. package/dist/types/index.d.ts +24 -0
  569. package/dist/types/index.d.ts.map +1 -0
  570. package/dist/types/index.js +1 -0
  571. package/dist/types/lights.d.ts +79 -0
  572. package/dist/types/lights.d.ts.map +1 -0
  573. package/dist/types/lights.js +1 -0
  574. package/dist/types/materials.d.ts +194 -0
  575. package/dist/types/materials.d.ts.map +1 -0
  576. package/dist/types/materials.js +1 -0
  577. package/dist/types/mesh.d.ts +200 -0
  578. package/dist/types/mesh.d.ts.map +1 -0
  579. package/dist/types/mesh.js +1 -0
  580. package/dist/types/objectSettings.d.ts +144 -0
  581. package/dist/types/objectSettings.d.ts.map +1 -0
  582. package/dist/types/objectSettings.js +25 -0
  583. package/dist/types/objectsConfigs.d.ts +47 -0
  584. package/dist/types/objectsConfigs.d.ts.map +1 -0
  585. package/dist/types/objectsConfigs.js +1 -0
  586. package/dist/types/particles.d.ts +156 -0
  587. package/dist/types/particles.d.ts.map +1 -0
  588. package/dist/types/particles.js +1 -0
  589. package/dist/types/postprocessing.d.ts +141 -0
  590. package/dist/types/postprocessing.d.ts.map +1 -0
  591. package/dist/types/postprocessing.js +1 -0
  592. package/dist/types/scene3d.d.ts +501 -0
  593. package/dist/types/scene3d.d.ts.map +1 -0
  594. package/dist/types/scene3d.js +3 -0
  595. package/dist/types/shaderEffects.d.ts +61 -0
  596. package/dist/types/shaderEffects.d.ts.map +1 -0
  597. package/dist/types/shaderEffects.js +1 -0
  598. package/dist/types/text.d.ts +74 -0
  599. package/dist/types/text.d.ts.map +1 -0
  600. package/dist/types/text.js +1 -0
  601. package/dist/types/types.d.ts +81 -0
  602. package/dist/types/types.d.ts.map +1 -0
  603. package/dist/types/types.js +1 -0
  604. package/dist/types/uiController.d.ts +42 -0
  605. package/dist/types/uiController.d.ts.map +1 -0
  606. package/dist/types/uiController.js +1 -0
  607. package/dist/types/users.d.ts +334 -0
  608. package/dist/types/users.d.ts.map +1 -0
  609. package/dist/types/users.js +34 -0
  610. package/dist/utils/GalleryCreator.d.ts +80 -0
  611. package/dist/utils/GalleryCreator.d.ts.map +1 -0
  612. package/dist/utils/GalleryCreator.js +465 -0
  613. package/dist/utils/GalleryLayouts.d.ts +10 -0
  614. package/dist/utils/GalleryLayouts.d.ts.map +1 -0
  615. package/dist/utils/GalleryLayouts.js +43 -0
  616. package/dist/utils/MaterialCompiler.d.ts +30 -0
  617. package/dist/utils/MaterialCompiler.d.ts.map +1 -0
  618. package/dist/utils/MaterialCompiler.js +91 -0
  619. package/dist/utils/animationsUtils.d.ts +69 -0
  620. package/dist/utils/animationsUtils.d.ts.map +1 -0
  621. package/dist/utils/animationsUtils.js +151 -0
  622. package/dist/utils/createdObjectHandlers.d.ts +32 -0
  623. package/dist/utils/createdObjectHandlers.d.ts.map +1 -0
  624. package/dist/utils/createdObjectHandlers.js +35 -0
  625. package/dist/utils/dataUtils.d.ts +36 -0
  626. package/dist/utils/dataUtils.d.ts.map +1 -0
  627. package/dist/utils/dataUtils.js +471 -0
  628. package/dist/utils/easingUtils.d.ts +5 -0
  629. package/dist/utils/easingUtils.d.ts.map +1 -0
  630. package/dist/utils/easingUtils.js +86 -0
  631. package/dist/utils/edgeUtils.d.ts +37 -0
  632. package/dist/utils/edgeUtils.d.ts.map +1 -0
  633. package/dist/utils/edgeUtils.js +128 -0
  634. package/dist/utils/environmentUtils.d.ts +19 -0
  635. package/dist/utils/environmentUtils.d.ts.map +1 -0
  636. package/dist/utils/environmentUtils.js +144 -0
  637. package/dist/utils/frameAnimations.d.ts +116 -0
  638. package/dist/utils/frameAnimations.d.ts.map +1 -0
  639. package/dist/utils/frameAnimations.js +449 -0
  640. package/dist/utils/galleriesUtils.d.ts +10 -0
  641. package/dist/utils/galleriesUtils.d.ts.map +1 -0
  642. package/dist/utils/galleriesUtils.js +162 -0
  643. package/dist/utils/getAnimatableProperties.d.ts +30 -0
  644. package/dist/utils/getAnimatableProperties.d.ts.map +1 -0
  645. package/dist/utils/getAnimatableProperties.js +170 -0
  646. package/dist/utils/gridUtils.d.ts +8 -0
  647. package/dist/utils/gridUtils.d.ts.map +1 -0
  648. package/dist/utils/gridUtils.js +26 -0
  649. package/dist/utils/handleEdgesAnimations.d.ts +20 -0
  650. package/dist/utils/handleEdgesAnimations.d.ts.map +1 -0
  651. package/dist/utils/handleEdgesAnimations.js +125 -0
  652. package/dist/utils/handleEdgesMouseMove.d.ts +12 -0
  653. package/dist/utils/handleEdgesMouseMove.d.ts.map +1 -0
  654. package/dist/utils/handleEdgesMouseMove.js +38 -0
  655. package/dist/utils/handleGenerativeEffectsAnimations.d.ts +15 -0
  656. package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
  657. package/dist/utils/handleGenerativeEffectsAnimations.js +218 -0
  658. package/dist/utils/handleLightAnimations.d.ts +18 -0
  659. package/dist/utils/handleLightAnimations.d.ts.map +1 -0
  660. package/dist/utils/handleLightAnimations.js +123 -0
  661. package/dist/utils/handleLightMouseMove.d.ts +13 -0
  662. package/dist/utils/handleLightMouseMove.d.ts.map +1 -0
  663. package/dist/utils/handleLightMouseMove.js +51 -0
  664. package/dist/utils/handleMaterialEffects.d.ts +32 -0
  665. package/dist/utils/handleMaterialEffects.d.ts.map +1 -0
  666. package/dist/utils/handleMaterialEffects.js +130 -0
  667. package/dist/utils/handleMaterialMouseMove.d.ts +11 -0
  668. package/dist/utils/handleMaterialMouseMove.d.ts.map +1 -0
  669. package/dist/utils/handleMaterialMouseMove.js +20 -0
  670. package/dist/utils/handleTransformEffects.d.ts +31 -0
  671. package/dist/utils/handleTransformEffects.d.ts.map +1 -0
  672. package/dist/utils/handleTransformEffects.js +140 -0
  673. package/dist/utils/handleTransformMouseMove.d.ts +13 -0
  674. package/dist/utils/handleTransformMouseMove.d.ts.map +1 -0
  675. package/dist/utils/handleTransformMouseMove.js +49 -0
  676. package/dist/utils/idUtils.d.ts +4 -0
  677. package/dist/utils/idUtils.d.ts.map +1 -0
  678. package/dist/utils/idUtils.js +10 -0
  679. package/dist/utils/index.d.ts +34 -0
  680. package/dist/utils/index.d.ts.map +1 -0
  681. package/dist/utils/index.js +33 -0
  682. package/dist/utils/loadingManager.d.ts +29 -0
  683. package/dist/utils/loadingManager.d.ts.map +1 -0
  684. package/dist/utils/loadingManager.js +103 -0
  685. package/dist/utils/materialApplicationUtils.d.ts +72 -0
  686. package/dist/utils/materialApplicationUtils.d.ts.map +1 -0
  687. package/dist/utils/materialApplicationUtils.js +169 -0
  688. package/dist/utils/materialUtils.d.ts +79 -0
  689. package/dist/utils/materialUtils.d.ts.map +1 -0
  690. package/dist/utils/materialUtils.js +267 -0
  691. package/dist/utils/meshUtils.d.ts +10 -0
  692. package/dist/utils/meshUtils.d.ts.map +1 -0
  693. package/dist/utils/meshUtils.js +473 -0
  694. package/dist/utils/mouseMoveUtils.d.ts +15 -0
  695. package/dist/utils/mouseMoveUtils.d.ts.map +1 -0
  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,40 @@
1
+ export const hueShiftEffect = {
2
+ id: 'hueShift',
3
+ label: 'Hue shift',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ helpers: /*glsl*/ `
7
+ // Cheap hue rotation matrix (no full HSV conversion). amount is in radians.
8
+ vec3 rotateHue(vec3 color, float amount) {
9
+ const vec3 k = vec3(0.57735);
10
+ float c = cos(amount);
11
+ vec3 rotated = color * c
12
+ + cross(k, color) * sin(amount)
13
+ + k * dot(k, color) * (1.0 - c);
14
+ return rotated;
15
+ }
16
+ `,
17
+ uniforms: {
18
+ intensity: {
19
+ glslType: 'float',
20
+ default: 1.0,
21
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
22
+ },
23
+ speed: {
24
+ glslType: 'float',
25
+ default: 1.0,
26
+ control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
27
+ },
28
+ spatial: {
29
+ glslType: 'float',
30
+ default: 0.0,
31
+ control: { kind: 'slider', label: 'Spatial', min: 0, max: 5, step: 0.05 },
32
+ },
33
+ },
34
+ fragmentBody: /*glsl*/ `
35
+ float hueAngle = u_time * {{prefix}}speed
36
+ + (vTexCoords.x + vTexCoords.y) * {{prefix}}spatial;
37
+ vec3 shifted = rotateHue(outColor.rgb, hueAngle);
38
+ outColor.rgb = mix(outColor.rgb, shifted, {{prefix}}intensity * effectScopeFactor);
39
+ `,
40
+ };
@@ -0,0 +1,9 @@
1
+ import type { EffectDescriptor, EffectShaderStage, EffectScope } from "../types";
2
+ export declare const EFFECT_REGISTRY: Record<string, EffectDescriptor>;
3
+ export declare function registerEffect(descriptor: EffectDescriptor): void;
4
+ export declare function getDescriptor(id: string): EffectDescriptor | undefined;
5
+ export declare function listDescriptors(filter?: {
6
+ stage?: EffectShaderStage;
7
+ scope?: EffectScope;
8
+ }): EffectDescriptor[];
9
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/index.ts"],"names":[],"mappings":"AAsBA,OAAO,KAAK,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AA4BjF,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAA6D,CAAC;AAC3H,wBAAgB,cAAc,CAAC,UAAU,EAAE,gBAAgB,GAAG,IAAI,CAKjE;AACD,wBAAgB,aAAa,CAAC,EAAE,EAAE,MAAM,GAAG,gBAAgB,GAAG,SAAS,CAEtE;AACD,wBAAgB,eAAe,CAAC,MAAM,CAAC,EAAE;IAC7B,KAAK,CAAC,EAAE,iBAAiB,CAAC;IAC1B,KAAK,CAAC,EAAE,WAAW,CAAC;CACvB,GAAG,gBAAgB,EAAE,CAW7B"}
@@ -0,0 +1,70 @@
1
+ import { waveEffect } from './wave.js';
2
+ import { vortexEffect } from './vortex.js';
3
+ import { rippleEffect } from './ripple.js';
4
+ import { scaleEffect } from './scale.js';
5
+ import { displacementEffect } from './displacement.js';
6
+ import { noiseEffect } from './noise.js';
7
+ import { twistEffect } from './twist.js';
8
+ import { magnetEffect } from './magnet.js';
9
+ import { jitterEffect } from './jitter.js';
10
+ import { explodeEffect } from './explode.js';
11
+ import { spiralEffect } from './spiral.js';
12
+ import { grayscaleEffect } from './grayscale.js';
13
+ import { glowEffect } from './glow.js';
14
+ import { colorShiftEffect } from './colorShift.js';
15
+ import { brightnessEffect } from './brightness.js';
16
+ import { pulseEffect } from './pulse.js';
17
+ import { hueShiftEffect } from './hueShift.js';
18
+ import { saturationEffect } from './saturation.js';
19
+ import { sparkleEffect } from './sparkle.js';
20
+ import { flickerEffect } from './flicker.js';
21
+ import { depthFadeEffect } from './depthFade.js';
22
+ import { rainbowEffect } from './rainbow.js';
23
+ const ALL_DESCRIPTORS = [
24
+ // Vertex
25
+ waveEffect,
26
+ vortexEffect,
27
+ rippleEffect,
28
+ scaleEffect,
29
+ displacementEffect,
30
+ noiseEffect,
31
+ twistEffect,
32
+ magnetEffect,
33
+ jitterEffect,
34
+ explodeEffect,
35
+ spiralEffect,
36
+ // Fragment
37
+ grayscaleEffect,
38
+ glowEffect,
39
+ colorShiftEffect,
40
+ brightnessEffect,
41
+ pulseEffect,
42
+ hueShiftEffect,
43
+ saturationEffect,
44
+ sparkleEffect,
45
+ flickerEffect,
46
+ depthFadeEffect,
47
+ rainbowEffect,
48
+ ];
49
+ export const EFFECT_REGISTRY = Object.fromEntries(ALL_DESCRIPTORS.map((d) => [d.id, d]));
50
+ export function registerEffect(descriptor) {
51
+ if (EFFECT_REGISTRY[descriptor.id]) {
52
+ console.warn(`[effects] descriptor "${descriptor.id}" already registered; overwriting`);
53
+ }
54
+ EFFECT_REGISTRY[descriptor.id] = descriptor;
55
+ }
56
+ export function getDescriptor(id) {
57
+ return EFFECT_REGISTRY[id];
58
+ }
59
+ export function listDescriptors(filter) {
60
+ const all = Object.values(EFFECT_REGISTRY);
61
+ if (!filter)
62
+ return all;
63
+ return all.filter((d) => {
64
+ if (filter.stage && d.stage !== filter.stage)
65
+ return false;
66
+ if (filter.scope && !d.allowedScopes.includes(filter.scope))
67
+ return false;
68
+ return true;
69
+ });
70
+ }
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const jitterEffect: EffectDescriptor;
3
+ //# sourceMappingURL=jitter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"jitter.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/jitter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA8B1B,CAAC"}
@@ -0,0 +1,31 @@
1
+ export const jitterEffect = {
2
+ id: 'jitter',
3
+ label: 'Jitter',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.05,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.005 },
11
+ },
12
+ speed: {
13
+ glslType: 'float',
14
+ default: 10.0,
15
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 60, step: 0.5 },
16
+ },
17
+ },
18
+ vertexBody: /*glsl*/ `
19
+ // Per-particle pseudo-random vibration. Uses the unmodified position as a
20
+ // stable seed so each particle gets its own distinct jitter direction, with
21
+ // u_time stepped by 'speed' for the temporal frequency.
22
+ float jitterT = floor(u_time * {{prefix}}speed);
23
+ vec3 jitterSeed = position + vec3(jitterT * 0.137);
24
+ vec3 jitterOffset = vec3(
25
+ fract(sin(dot(jitterSeed, vec3(12.9898, 78.233, 37.719))) * 43758.5453) - 0.5,
26
+ fract(sin(dot(jitterSeed, vec3(93.9898, 47.233, 12.719))) * 43758.5453) - 0.5,
27
+ fract(sin(dot(jitterSeed, vec3(54.9898, 31.233, 89.719))) * 43758.5453) - 0.5
28
+ );
29
+ morphedPos += jitterOffset * {{prefix}}intensity * 2.0 * effectScopeFactor;
30
+ `,
31
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const magnetEffect: EffectDescriptor;
3
+ //# sourceMappingURL=magnet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"magnet.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/magnet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA0C1B,CAAC"}
@@ -0,0 +1,43 @@
1
+ export const magnetEffect = {
2
+ id: 'magnet',
3
+ label: 'Magnet (attract)',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ centerX: {
13
+ glslType: 'float',
14
+ default: 0,
15
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.05 },
16
+ },
17
+ centerY: {
18
+ glslType: 'float',
19
+ default: 0,
20
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.05 },
21
+ },
22
+ centerZ: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: { kind: 'slider', label: 'Center Z', min: -5, max: 5, step: 0.05 },
26
+ },
27
+ falloffPower: {
28
+ glslType: 'float',
29
+ default: 1.0,
30
+ control: { kind: 'slider', label: 'Falloff power', min: 0, max: 3, step: 0.05 },
31
+ },
32
+ },
33
+ vertexBody: /*glsl*/ `
34
+ // Pull each particle toward a center point. Power=0 → constant pull,
35
+ // power=1 → linear distance, power=2 → 1/r² (inverse-square).
36
+ vec3 magCenter = vec3({{prefix}}centerX, {{prefix}}centerY, {{prefix}}centerZ);
37
+ vec3 toCenter = magCenter - morphedPos;
38
+ float dist = max(length(toCenter), 0.001);
39
+ vec3 dir = toCenter / dist;
40
+ float strength = {{prefix}}intensity * effectScopeFactor / pow(dist, {{prefix}}falloffPower);
41
+ morphedPos += dir * min(strength, dist); // clamp to not overshoot center
42
+ `,
43
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const noiseEffect: EffectDescriptor;
3
+ //# sourceMappingURL=noise.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"noise.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/noise.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBA2DzB,CAAC"}
@@ -0,0 +1,61 @@
1
+ import { noiseLibGLSL, NOISE_TYPE_OPTIONS } from '../noiseLib.glsl.js';
2
+ export const noiseEffect = {
3
+ id: 'noise',
4
+ label: 'Noise displacement',
5
+ stage: 'vertex',
6
+ allowedScopes: ['global', 'pointer'],
7
+ helpers: noiseLibGLSL,
8
+ uniforms: {
9
+ intensity: {
10
+ glslType: 'float',
11
+ default: 0.3,
12
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
13
+ },
14
+ frequency: {
15
+ glslType: 'float',
16
+ default: 1.0,
17
+ control: { kind: 'slider', label: 'Frequency', min: 0.01, max: 10, step: 0.05 },
18
+ },
19
+ speed: {
20
+ glslType: 'float',
21
+ default: 0.3,
22
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 3, step: 0.01 },
23
+ },
24
+ noiseType: {
25
+ glslType: 'float',
26
+ default: 1, // simplex by default — smoother than perlin
27
+ control: { kind: 'select', label: 'Noise type', options: NOISE_TYPE_OPTIONS },
28
+ },
29
+ axis: {
30
+ glslType: 'float',
31
+ default: 2, // 0=X 1=Y 2=Z 3=all
32
+ control: {
33
+ kind: 'select',
34
+ label: 'Axis',
35
+ options: [
36
+ { value: 0, label: 'X' },
37
+ { value: 1, label: 'Y' },
38
+ { value: 2, label: 'Z' },
39
+ { value: 3, label: 'All' },
40
+ ],
41
+ },
42
+ },
43
+ },
44
+ vertexBody: /*glsl*/ `
45
+ vec2 noisePos = morphedPos.xy * {{prefix}}frequency + vec2(u_time * {{prefix}}speed);
46
+ float n = sampleNoise({{prefix}}noiseType, noisePos);
47
+ float push = n * {{prefix}}intensity * effectScopeFactor;
48
+ if ({{prefix}}axis < 0.5) {
49
+ morphedPos.x += push;
50
+ } else if ({{prefix}}axis < 1.5) {
51
+ morphedPos.y += push;
52
+ } else if ({{prefix}}axis < 2.5) {
53
+ morphedPos.z += push;
54
+ } else {
55
+ // All axes — sample three offset noise positions for variety
56
+ morphedPos.x += sampleNoise({{prefix}}noiseType, noisePos) * {{prefix}}intensity * effectScopeFactor;
57
+ morphedPos.y += sampleNoise({{prefix}}noiseType, noisePos + vec2(31.7, 5.2)) * {{prefix}}intensity * effectScopeFactor;
58
+ morphedPos.z += sampleNoise({{prefix}}noiseType, noisePos + vec2(11.3, 27.1)) * {{prefix}}intensity * effectScopeFactor;
59
+ }
60
+ `,
61
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const pulseEffect: EffectDescriptor;
3
+ //# sourceMappingURL=pulse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pulse.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/pulse.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAuBzB,CAAC"}
@@ -0,0 +1,24 @@
1
+ export const pulseEffect = {
2
+ id: 'pulse',
3
+ label: 'Pulse',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ speed: {
13
+ glslType: 'float',
14
+ default: 2.0,
15
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 10, step: 0.1 },
16
+ },
17
+ },
18
+ fragmentBody: /*glsl*/ `
19
+ // Bidirectional multiplicative pulse so it's visible on any base color
20
+ // (additive pulse on white particles saturates and is invisible).
21
+ float pulseValue = sin(u_time * {{prefix}}speed);
22
+ outColor.rgb *= 1.0 + pulseValue * {{prefix}}intensity * effectScopeFactor;
23
+ `,
24
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const rainbowEffect: EffectDescriptor;
3
+ //# sourceMappingURL=rainbow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rainbow.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/rainbow.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBAsD3B,CAAC"}
@@ -0,0 +1,55 @@
1
+ export const rainbowEffect = {
2
+ id: 'rainbow',
3
+ label: 'Rainbow',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ helpers: /*glsl*/ `
7
+ // Cheap HSV → RGB conversion (Sam Hocevar style).
8
+ vec3 hsv2rgb(vec3 c) {
9
+ vec4 K = vec4(1.0, 2.0/3.0, 1.0/3.0, 3.0);
10
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
11
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
12
+ }
13
+ `,
14
+ uniforms: {
15
+ intensity: {
16
+ glslType: 'float',
17
+ default: 1.0,
18
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
19
+ },
20
+ speed: {
21
+ glslType: 'float',
22
+ default: 0.3,
23
+ control: { kind: 'slider', label: 'Speed', min: -3, max: 3, step: 0.01 },
24
+ },
25
+ spatial: {
26
+ glslType: 'float',
27
+ default: 0.5,
28
+ control: { kind: 'slider', label: 'Spatial', min: 0, max: 5, step: 0.05 },
29
+ },
30
+ direction: {
31
+ glslType: 'float',
32
+ default: 0,
33
+ control: {
34
+ kind: 'select',
35
+ label: 'Direction',
36
+ options: [
37
+ { value: 0, label: 'Horizontal' },
38
+ { value: 1, label: 'Vertical' },
39
+ { value: 2, label: 'Diagonal' },
40
+ { value: 3, label: 'Radial' },
41
+ ],
42
+ },
43
+ },
44
+ },
45
+ fragmentBody: /*glsl*/ `
46
+ float rainbowAxis =
47
+ ({{prefix}}direction < 0.5) ? vTexCoords.x :
48
+ ({{prefix}}direction < 1.5) ? vTexCoords.y :
49
+ ({{prefix}}direction < 2.5) ? (vTexCoords.x + vTexCoords.y) :
50
+ length(vTexCoords);
51
+ float hue = fract(rainbowAxis * {{prefix}}spatial + u_time * {{prefix}}speed);
52
+ vec3 rainbowColor = hsv2rgb(vec3(hue, 1.0, 1.0));
53
+ outColor.rgb = mix(outColor.rgb, rainbowColor, {{prefix}}intensity * effectScopeFactor);
54
+ `,
55
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const rippleEffect: EffectDescriptor;
3
+ //# sourceMappingURL=ripple.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ripple.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/ripple.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBAsC1B,CAAC"}
@@ -0,0 +1,39 @@
1
+ export const rippleEffect = {
2
+ id: 'ripple',
3
+ label: 'Ripple',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.3,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 2, step: 0.01 },
11
+ },
12
+ frequency: {
13
+ glslType: 'float',
14
+ default: 5.0,
15
+ control: { kind: 'slider', label: 'Frequency', min: 0, max: 20, step: 0.1 },
16
+ },
17
+ speed: {
18
+ glslType: 'float',
19
+ default: 2.0,
20
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 10, step: 0.1 },
21
+ },
22
+ centerX: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.1 },
26
+ },
27
+ centerY: {
28
+ glslType: 'float',
29
+ default: 0,
30
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.1 },
31
+ },
32
+ },
33
+ vertexBody: /*glsl*/ `
34
+ vec2 rippleCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
35
+ float rippleDist = distance(morphedPos.xy, rippleCenter);
36
+ morphedPos.z += sin(rippleDist * {{prefix}}frequency - u_time * {{prefix}}speed)
37
+ * {{prefix}}intensity * effectScopeFactor;
38
+ `,
39
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const saturationEffect: EffectDescriptor;
3
+ //# sourceMappingURL=saturation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"saturation.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/saturation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,gBAAgB,EAAE,gBAkB9B,CAAC"}
@@ -0,0 +1,19 @@
1
+ export const saturationEffect = {
2
+ id: 'saturation',
3
+ label: 'Saturation',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: -1, max: 2, step: 0.01 },
11
+ },
12
+ },
13
+ fragmentBody: /*glsl*/ `
14
+ // intensity = 0 → unchanged, -1 → grayscale, +1 → +100% chroma boost.
15
+ float satGray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
16
+ float satAmount = 1.0 + {{prefix}}intensity * effectScopeFactor;
17
+ outColor.rgb = mix(vec3(satGray), outColor.rgb, satAmount);
18
+ `,
19
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const scaleEffect: EffectDescriptor;
3
+ //# sourceMappingURL=scale.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scale.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/scale.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAyBzB,CAAC"}
@@ -0,0 +1,26 @@
1
+ export const scaleEffect = {
2
+ id: 'scale',
3
+ label: 'Scale (point size)',
4
+ stage: 'vertex',
5
+ allowedScopes: ['pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 1, step: 0.01 },
11
+ },
12
+ minScale: {
13
+ glslType: 'float',
14
+ default: 0.5,
15
+ control: { kind: 'slider', label: 'Min scale', min: 0, max: 5, step: 0.05 },
16
+ },
17
+ maxScale: {
18
+ glslType: 'float',
19
+ default: 2.0,
20
+ control: { kind: 'slider', label: 'Max scale', min: 0, max: 10, step: 0.05 },
21
+ },
22
+ },
23
+ vertexBody: /*glsl*/ `
24
+ sizeMultiplier *= mix({{prefix}}minScale, {{prefix}}maxScale, effectScopeFactor * {{prefix}}intensity);
25
+ `,
26
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const sparkleEffect: EffectDescriptor;
3
+ //# sourceMappingURL=sparkle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sparkle.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/sparkle.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,aAAa,EAAE,gBAiC3B,CAAC"}
@@ -0,0 +1,34 @@
1
+ export const sparkleEffect = {
2
+ id: 'sparkle',
3
+ label: 'Sparkle',
4
+ stage: 'fragment',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 1.0,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ density: {
13
+ glslType: 'float',
14
+ default: 0.05,
15
+ control: { kind: 'slider', label: 'Density', min: 0, max: 0.5, step: 0.005 },
16
+ },
17
+ speed: {
18
+ glslType: 'float',
19
+ default: 4.0,
20
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 20, step: 0.1 },
21
+ },
22
+ },
23
+ fragmentBody: /*glsl*/ `
24
+ // Per-particle random twinkle. Uses vTexCoords as a stable per-particle seed
25
+ // and steps time in chunks so flashes feel discrete instead of smeared.
26
+ float sparkleStep = floor(u_time * {{prefix}}speed);
27
+ float sparkleSeed = dot(vTexCoords, vec2(12.9898, 78.233)) + sparkleStep * 17.31;
28
+ float sparkleRand = fract(sin(sparkleSeed) * 43758.5453);
29
+ float sparkleAlive = step(1.0 - {{prefix}}density, sparkleRand);
30
+ float sparkleFade = smoothstep(0.0, 0.5, fract(u_time * {{prefix}}speed));
31
+ sparkleFade = sparkleFade * (1.0 - sparkleFade) * 4.0; // 0→1→0 within step
32
+ outColor.rgb += vec3(sparkleAlive * sparkleFade * {{prefix}}intensity * effectScopeFactor);
33
+ `,
34
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const spiralEffect: EffectDescriptor;
3
+ //# sourceMappingURL=spiral.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spiral.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/spiral.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBA6C1B,CAAC"}
@@ -0,0 +1,46 @@
1
+ export const spiralEffect = {
2
+ id: 'spiral',
3
+ label: 'Spiral',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 1.0,
10
+ control: { kind: 'slider', label: 'Rotation', min: -5, max: 5, step: 0.05 },
11
+ },
12
+ radialSpeed: {
13
+ glslType: 'float',
14
+ default: 0.2,
15
+ control: { kind: 'slider', label: 'Radial drift', min: -3, max: 3, step: 0.01 },
16
+ },
17
+ speed: {
18
+ glslType: 'float',
19
+ default: 1.0,
20
+ control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
21
+ },
22
+ centerX: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.05 },
26
+ },
27
+ centerY: {
28
+ glslType: 'float',
29
+ default: 0,
30
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.05 },
31
+ },
32
+ },
33
+ vertexBody: /*glsl*/ `
34
+ // Rotation around (centerX, centerY) plus radial drift over time.
35
+ // Positive radial → outward like a galaxy arm; negative → inward like a drain.
36
+ vec2 spiralCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
37
+ vec2 toCenter = morphedPos.xy - spiralCenter;
38
+ float r = length(toCenter);
39
+ float a = atan(toCenter.y, toCenter.x);
40
+ float deltaA = u_time * {{prefix}}speed * {{prefix}}intensity * effectScopeFactor;
41
+ float deltaR = u_time * {{prefix}}radialSpeed * effectScopeFactor;
42
+ a += deltaA;
43
+ r = max(0.0, r + deltaR);
44
+ morphedPos.xy = spiralCenter + r * vec2(cos(a), sin(a));
45
+ `,
46
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const twistEffect: EffectDescriptor;
3
+ //# sourceMappingURL=twist.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"twist.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/twist.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,WAAW,EAAE,gBAsDzB,CAAC"}