@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,236 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ import type { Texture } from 'three';
3
+ export interface NebulaPointsMaterialUniforms {
4
+ u_time: {
5
+ value: number;
6
+ };
7
+ u_color1: {
8
+ value: Vector3;
9
+ };
10
+ u_color2: {
11
+ value: Vector3;
12
+ };
13
+ u_color3: {
14
+ value: Vector3;
15
+ };
16
+ u_glowIntensity: {
17
+ value: number;
18
+ };
19
+ u_complexity: {
20
+ value: number;
21
+ };
22
+ u_pointer: {
23
+ value: Vector2;
24
+ };
25
+ uPointSize: {
26
+ value: number;
27
+ };
28
+ uTexture: {
29
+ value: Texture | null;
30
+ };
31
+ uTargetTexture: {
32
+ value: Texture | null;
33
+ };
34
+ uMorphProgress: {
35
+ value: number;
36
+ };
37
+ uColor: {
38
+ value: Color;
39
+ };
40
+ uOpacity: {
41
+ value: number;
42
+ };
43
+ uParticleUVScale: {
44
+ value: number;
45
+ };
46
+ uPointerEffectRadius: {
47
+ value: number;
48
+ };
49
+ uNormalizationScale: {
50
+ value: number;
51
+ };
52
+ uRippleEnabled: {
53
+ value: boolean;
54
+ };
55
+ uRippleIntensity: {
56
+ value: number;
57
+ };
58
+ uRippleSpeed: {
59
+ value: number;
60
+ };
61
+ uDisplacementEnabled: {
62
+ value: boolean;
63
+ };
64
+ uDisplacementIntensity: {
65
+ value: number;
66
+ };
67
+ uScaleEnabled: {
68
+ value: boolean;
69
+ };
70
+ uScaleIntensity: {
71
+ value: number;
72
+ };
73
+ uMinScale: {
74
+ value: number;
75
+ };
76
+ uMaxScale: {
77
+ value: number;
78
+ };
79
+ uVortexEnabled: {
80
+ value: boolean;
81
+ };
82
+ uVortexIntensity: {
83
+ value: number;
84
+ };
85
+ uVortexSpeed: {
86
+ value: number;
87
+ };
88
+ uWaveEnabled: {
89
+ value: boolean;
90
+ };
91
+ uWaveIntensity: {
92
+ value: number;
93
+ };
94
+ uWaveFrequency: {
95
+ value: number;
96
+ };
97
+ uGlowEnabled: {
98
+ value: boolean;
99
+ };
100
+ uGlowColor: {
101
+ value: Color;
102
+ };
103
+ uColorShiftEnabled: {
104
+ value: boolean;
105
+ };
106
+ uColorShiftIntensity: {
107
+ value: number;
108
+ };
109
+ uColorShiftTarget: {
110
+ value: Color;
111
+ };
112
+ uBrightnessEnabled: {
113
+ value: boolean;
114
+ };
115
+ uBrightnessIntensity: {
116
+ value: number;
117
+ };
118
+ uPulseEnabled: {
119
+ value: boolean;
120
+ };
121
+ uPulseIntensity: {
122
+ value: number;
123
+ };
124
+ uPulseSpeed: {
125
+ value: number;
126
+ };
127
+ uGeneralWaveEnabled: {
128
+ value: boolean;
129
+ };
130
+ uGeneralWaveIntensity: {
131
+ value: number;
132
+ };
133
+ uGeneralWaveFrequency: {
134
+ value: number;
135
+ };
136
+ uGeneralWaveSpeed: {
137
+ value: number;
138
+ };
139
+ uGeneralWaveDirection: {
140
+ value: number;
141
+ };
142
+ uGeneralVortexEnabled: {
143
+ value: boolean;
144
+ };
145
+ uGeneralVortexIntensity: {
146
+ value: number;
147
+ };
148
+ uGeneralVortexSpeed: {
149
+ value: number;
150
+ };
151
+ uGeneralVortexCenterX: {
152
+ value: number;
153
+ };
154
+ uGeneralVortexCenterY: {
155
+ value: number;
156
+ };
157
+ uGeneralRippleEnabled: {
158
+ value: boolean;
159
+ };
160
+ uGeneralRippleIntensity: {
161
+ value: number;
162
+ };
163
+ uGeneralRippleSpeed: {
164
+ value: number;
165
+ };
166
+ uGeneralRippleCenterX: {
167
+ value: number;
168
+ };
169
+ uGeneralRippleCenterY: {
170
+ value: number;
171
+ };
172
+ }
173
+ declare const NebulaPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
174
+ u_time: number;
175
+ u_color1: Vector3;
176
+ u_color2: Vector3;
177
+ u_color3: Vector3;
178
+ u_glowIntensity: number;
179
+ u_complexity: number;
180
+ uTexture: any;
181
+ uTargetTexture: any;
182
+ uHasTexture: false;
183
+ uPointSize: number;
184
+ u_pointer: Vector2;
185
+ uColor: Color;
186
+ uMorphProgress: number;
187
+ uNormalizationScale: number;
188
+ uOpacity: number;
189
+ uParticleUVScale: number;
190
+ uPointerEffectRadius: number;
191
+ uRippleEnabled: false;
192
+ uRippleIntensity: number;
193
+ uRippleSpeed: number;
194
+ uDisplacementEnabled: false;
195
+ uDisplacementIntensity: number;
196
+ uScaleEnabled: false;
197
+ uScaleIntensity: number;
198
+ uMinScale: number;
199
+ uMaxScale: number;
200
+ uVortexEnabled: false;
201
+ uVortexIntensity: number;
202
+ uVortexSpeed: number;
203
+ uWaveEnabled: false;
204
+ uWaveIntensity: number;
205
+ uWaveFrequency: number;
206
+ uGlowEnabled: false;
207
+ uEffectGlowIntensity: number;
208
+ uGlowColor: Color;
209
+ uColorShiftEnabled: false;
210
+ uColorShiftIntensity: number;
211
+ uColorShiftTarget: Color;
212
+ uBrightnessEnabled: false;
213
+ uBrightnessIntensity: number;
214
+ uPulseEnabled: false;
215
+ uPulseIntensity: number;
216
+ uPulseSpeed: number;
217
+ uGeneralWaveEnabled: false;
218
+ uGeneralWaveIntensity: number;
219
+ uGeneralWaveFrequency: number;
220
+ uGeneralWaveSpeed: number;
221
+ uGeneralWaveDirection: number;
222
+ uGeneralVortexEnabled: false;
223
+ uGeneralVortexIntensity: number;
224
+ uGeneralVortexSpeed: number;
225
+ uGeneralVortexCenterX: number;
226
+ uGeneralVortexCenterY: number;
227
+ uGeneralRippleEnabled: false;
228
+ uGeneralRippleIntensity: number;
229
+ uGeneralRippleSpeed: number;
230
+ uGeneralRippleCenterX: number;
231
+ uGeneralRippleCenterY: number;
232
+ }> & {
233
+ key: string;
234
+ };
235
+ export { NebulaPointsMaterial };
236
+ //# sourceMappingURL=NebulaPointsMaterial.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,265 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
5
+ import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
6
+ const vertexShader = /*glsl*/ `
7
+ ${effectsVertexGLSL}
8
+
9
+ uniform float uPointSize;
10
+ varying vec2 vTexCoords;
11
+ uniform float uMorphProgress;
12
+ uniform float uNormalizationScale;
13
+ attribute vec3 targetPosition;
14
+ uniform bool uScaleEnabled;
15
+ uniform float uScaleIntensity;
16
+ uniform float uMinScale;
17
+ uniform float uMaxScale;
18
+ attribute vec2 aUV;
19
+ varying vec2 vUV;
20
+ varying vec2 vScreenPosition;
21
+ varying vec3 vPosition;
22
+
23
+ void main() {
24
+ vUV = aUV;
25
+ vPosition = position;
26
+ vec3 pos = position;
27
+
28
+ #include <begin_vertex>
29
+
30
+ vec3 morphedPos = mix(position, targetPosition, uMorphProgress);
31
+
32
+ if (uGeneralWaveEnabled) {
33
+ float waveInput = 0.0;
34
+ if (uGeneralWaveDirection < 0.5) {
35
+ waveInput = morphedPos.x;
36
+ } else if (uGeneralWaveDirection < 1.5) {
37
+ waveInput = morphedPos.y;
38
+ } else {
39
+ waveInput = morphedPos.x + morphedPos.y;
40
+ }
41
+ morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
42
+ }
43
+
44
+ if (uGeneralVortexEnabled) {
45
+ vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
46
+ vec2 toCenter = morphedPos.xy - generalCenter;
47
+ float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
48
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
49
+ morphedPos.xy = generalCenter + rotation * toCenter;
50
+ }
51
+
52
+ if (uGeneralRippleEnabled) {
53
+ morphedPos = applyGeneralRipple(morphedPos);
54
+ }
55
+
56
+ vec2 scaledPointer = u_pointer * 5.0;
57
+ float dist = distance(morphedPos.xy, scaledPointer);
58
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
59
+
60
+ if (uRippleEnabled && falloff > 0.0) {
61
+ float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
62
+ morphedPos.z += wave * falloff * 0.5;
63
+ }
64
+
65
+ if (uDisplacementEnabled && falloff > 0.0) {
66
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
67
+ morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
68
+ }
69
+
70
+ if (uVortexEnabled && falloff > 0.0) {
71
+ vec2 toPointer = morphedPos.xy - scaledPointer;
72
+ float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
73
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
74
+ morphedPos.xy = scaledPointer + rotation * toPointer;
75
+ }
76
+
77
+ if (uWaveEnabled && falloff > 0.0) {
78
+ morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
79
+ }
80
+
81
+ vTexCoords = morphedPos.xy;
82
+ transformed = morphedPos;
83
+
84
+ #include <project_vertex>
85
+
86
+ float sizeMultiplier = 1.0;
87
+ if (uScaleEnabled && falloff > 0.0) {
88
+ sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
89
+ }
90
+ gl_PointSize = uPointSize * sizeMultiplier;
91
+ vScreenPosition = gl_Position.xy / gl_Position.w;
92
+
93
+ #include <logdepthbuf_vertex>
94
+ #include <clipping_planes_vertex>
95
+ #include <worldpos_vertex>
96
+ #include <fog_vertex>
97
+ }
98
+ `;
99
+ const fragmentShader = /*glsl*/ `
100
+ uniform float u_time;
101
+ uniform vec3 u_color1;
102
+ uniform vec3 u_color2;
103
+ uniform vec3 u_color3;
104
+ uniform float u_glowIntensity;
105
+ uniform float u_complexity;
106
+
107
+ uniform sampler2D uTexture;
108
+ uniform sampler2D uTargetTexture;
109
+ uniform bool uHasTexture;
110
+ uniform vec3 uColor;
111
+ uniform float uOpacity;
112
+ uniform float uMorphProgress;
113
+ uniform float uParticleUVScale;
114
+ uniform vec2 u_pointer;
115
+ uniform float uPointerEffectRadius;
116
+
117
+ uniform bool uGlowEnabled;
118
+ uniform float uEffectGlowIntensity;
119
+ uniform vec3 uGlowColor;
120
+ uniform bool uColorShiftEnabled;
121
+ uniform float uColorShiftIntensity;
122
+ uniform vec3 uColorShiftTarget;
123
+ uniform bool uBrightnessEnabled;
124
+ uniform float uBrightnessIntensity;
125
+ uniform bool uPulseEnabled;
126
+ uniform float uPulseIntensity;
127
+ uniform float uPulseSpeed;
128
+
129
+ varying vec2 vTexCoords;
130
+ varying vec2 vUV;
131
+ varying vec2 vScreenPosition;
132
+ varying vec3 vPosition;
133
+
134
+ ${commonNoiseFunctions}
135
+
136
+ float circle(vec2 uv, float border) {
137
+ float radius = 0.5;
138
+ float dist = radius - distance(uv, vec2(0.5));
139
+ return smoothstep(0.0, border, dist);
140
+ }
141
+
142
+ void main() {
143
+ vec2 pointUV = gl_PointCoord;
144
+ vec4 outColor;
145
+
146
+ vec3 spherePos = normalize(vPosition);
147
+
148
+ // Multi-layered nebula effect
149
+ float nebula1 = fbm(spherePos * u_complexity + vec3(u_time * 0.1));
150
+ float nebula2 = fbm(spherePos * u_complexity * 0.5 + vec3(u_time * 0.05, u_time * 0.08, 0.0));
151
+ float nebula3 = fbm(spherePos * u_complexity * 2.0 + vec3(0.0, u_time * 0.03, u_time * 0.07));
152
+
153
+ // Color mixing based on noise layers
154
+ vec3 nebulaColor = u_color1 * nebula1;
155
+ nebulaColor += u_color2 * nebula2 * 0.7;
156
+ nebulaColor += u_color3 * nebula3 * 0.5;
157
+ nebulaColor *= u_glowIntensity;
158
+
159
+ float alpha = (nebula1 + nebula2 * 0.7 + nebula3 * 0.5) / 2.2;
160
+
161
+ outColor = vec4(nebulaColor * uColor, alpha);
162
+
163
+ if (uHasTexture) {
164
+ vec2 scaledUV = pointUV * uParticleUVScale;
165
+ scaledUV.y *= -1.0;
166
+ scaledUV += vUV;
167
+ vec4 colorA = texture2D(uTexture, scaledUV);
168
+ vec4 colorB = texture2D(uTargetTexture, scaledUV);
169
+ vec4 texColor = mix(colorA, colorB, uMorphProgress);
170
+ outColor = mix(outColor, texColor * vec4(nebulaColor, 1.0), 0.5);
171
+ }
172
+
173
+ float circleAlpha = circle(pointUV, 0.2);
174
+ outColor.a *= circleAlpha;
175
+
176
+ vec2 scaledPointer = u_pointer * 5.0;
177
+ float dist = distance(vTexCoords, scaledPointer);
178
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
179
+
180
+ if (uGlowEnabled && falloff > 0.0) {
181
+ outColor.rgb += uGlowColor * uEffectGlowIntensity * falloff;
182
+ }
183
+
184
+ if (uBrightnessEnabled && falloff > 0.0) {
185
+ outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
186
+ }
187
+
188
+ if (uPulseEnabled && falloff > 0.0) {
189
+ float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
190
+ outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
191
+ }
192
+
193
+ if (uColorShiftEnabled && falloff > 0.0) {
194
+ outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
195
+ }
196
+
197
+ outColor.a *= uOpacity;
198
+ float edgeFade = 1.0 - length(pointUV * 2.0 - 1.0) * 0.3;
199
+ outColor.a *= edgeFade;
200
+
201
+ gl_FragColor = outColor;
202
+ }
203
+ `;
204
+ const NebulaPointsMaterial = shaderMaterial({
205
+ u_time: 0,
206
+ u_color1: new Vector3(0.8, 0.2, 0.9),
207
+ u_color2: new Vector3(0.2, 0.6, 1.0),
208
+ u_color3: new Vector3(1.0, 0.4, 0.2),
209
+ u_glowIntensity: 1.5,
210
+ u_complexity: 3.0,
211
+ uTexture: null,
212
+ uTargetTexture: null,
213
+ uHasTexture: false,
214
+ uPointSize: 5.0,
215
+ u_pointer: new Vector2(),
216
+ uColor: new Color(1.0, 1.0, 1.0),
217
+ uMorphProgress: 0.0,
218
+ uNormalizationScale: 1.0,
219
+ uOpacity: 1.0,
220
+ uParticleUVScale: 0.01,
221
+ uPointerEffectRadius: 2.5,
222
+ uRippleEnabled: false,
223
+ uRippleIntensity: 0.5,
224
+ uRippleSpeed: 2.0,
225
+ uDisplacementEnabled: false,
226
+ uDisplacementIntensity: 0.5,
227
+ uScaleEnabled: false,
228
+ uScaleIntensity: 0.5,
229
+ uMinScale: 0.5,
230
+ uMaxScale: 2.0,
231
+ uVortexEnabled: false,
232
+ uVortexIntensity: 0.5,
233
+ uVortexSpeed: 1.0,
234
+ uWaveEnabled: false,
235
+ uWaveIntensity: 0.5,
236
+ uWaveFrequency: 5.0,
237
+ uGlowEnabled: false,
238
+ uEffectGlowIntensity: 0.5,
239
+ uGlowColor: new Color(1.0, 1.0, 1.0),
240
+ uColorShiftEnabled: false,
241
+ uColorShiftIntensity: 0.5,
242
+ uColorShiftTarget: new Color(1.0, 0.4, 0.0),
243
+ uBrightnessEnabled: false,
244
+ uBrightnessIntensity: 0.5,
245
+ uPulseEnabled: false,
246
+ uPulseIntensity: 0.5,
247
+ uPulseSpeed: 2.0,
248
+ uGeneralWaveEnabled: false,
249
+ uGeneralWaveIntensity: 0.3,
250
+ uGeneralWaveFrequency: 3.0,
251
+ uGeneralWaveSpeed: 1.0,
252
+ uGeneralWaveDirection: 0.0,
253
+ uGeneralVortexEnabled: false,
254
+ uGeneralVortexIntensity: 0.5,
255
+ uGeneralVortexSpeed: 0.5,
256
+ uGeneralVortexCenterX: 0.0,
257
+ uGeneralVortexCenterY: 0.0,
258
+ uGeneralRippleEnabled: false,
259
+ uGeneralRippleIntensity: 0.3,
260
+ uGeneralRippleSpeed: 2.0,
261
+ uGeneralRippleCenterX: 0.0,
262
+ uGeneralRippleCenterY: 0.0,
263
+ }, vertexShader, fragmentShader);
264
+ extend({ NebulaPointsMaterial });
265
+ export { NebulaPointsMaterial };
@@ -0,0 +1,57 @@
1
+ import { Vector3, Vector2 } from "three";
2
+ export interface OceanMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_pointer: {
10
+ value: Vector2;
11
+ };
12
+ u_seaHeight: {
13
+ value: number;
14
+ };
15
+ u_seaChoppy: {
16
+ value: number;
17
+ };
18
+ u_seaSpeed: {
19
+ value: number;
20
+ };
21
+ u_seaFreq: {
22
+ value: number;
23
+ };
24
+ u_seaBaseColor: {
25
+ value: Vector3;
26
+ };
27
+ u_seaWaterColor: {
28
+ value: Vector3;
29
+ };
30
+ u_iterGeometry: {
31
+ value: number;
32
+ };
33
+ u_iterFragment: {
34
+ value: number;
35
+ };
36
+ u_numSteps: {
37
+ value: number;
38
+ };
39
+ }
40
+ declare const OceanMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
41
+ u_time: number;
42
+ u_resolution: Vector2;
43
+ u_pointer: Vector2;
44
+ u_seaHeight: number;
45
+ u_seaChoppy: number;
46
+ u_seaSpeed: number;
47
+ u_seaFreq: number;
48
+ u_seaBaseColor: Vector3;
49
+ u_seaWaterColor: Vector3;
50
+ u_iterGeometry: number;
51
+ u_iterFragment: number;
52
+ u_numSteps: number;
53
+ }> & {
54
+ key: string;
55
+ };
56
+ export { OceanMaterial };
57
+ //# sourceMappingURL=OceanMaterial.d.ts.map
@@ -0,0 +1 @@
1
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