@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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import { applyEasing, resolveEasing } from '../utils/easingUtils.js';
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import { smoothPathCorners, createPathSpline } from '../utils/pathUtils.js';
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export class AnimatedObjectV {
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group;
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parent;
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// Step-based transform state
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fromPos = new THREE.Vector3();
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fromScale = new THREE.Vector3(1, 1, 1);
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fromRot = new THREE.Euler();
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toPos = new THREE.Vector3();
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toScale = new THREE.Vector3(1, 1, 1);
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toRot = new THREE.Euler();
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transProgress = 1;
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transDuration = 1;
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transEase = 'linear';
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transElapsed = 0;
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transOnComplete = null;
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pathPoints = [];
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pathSpline = null;
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pathProgress = 0;
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pathDuration = 1;
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pathSpeed = 1;
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pathEase = null;
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pathLoop = false;
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pathYoyo = false;
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pathDirection = 1;
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pathActive = false;
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pathFaceDir = true;
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pathApplyRot = true;
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pathOffset = null;
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pathOnComplete = null;
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targetQuat = new THREE.Quaternion();
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constructor(parent, options = {}) {
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this.parent = parent;
|
|
37
|
+
this.group = new THREE.Group();
|
|
38
|
+
const pos = options.position ?? [0, 0, 0];
|
|
39
|
+
const sc = options.scale ?? [1, 1, 1];
|
|
40
|
+
const rot = options.rotation ?? [0, 0, 0];
|
|
41
|
+
this.group.position.set(...pos);
|
|
42
|
+
this.group.scale.set(...sc);
|
|
43
|
+
this.group.rotation.set(...rot);
|
|
44
|
+
parent.add(this.group);
|
|
45
|
+
}
|
|
46
|
+
startTransition(options) {
|
|
47
|
+
const cur = this.group;
|
|
48
|
+
this.fromPos.set(options.from?.position?.[0] ?? cur.position.x, options.from?.position?.[1] ?? cur.position.y, options.from?.position?.[2] ?? cur.position.z);
|
|
49
|
+
this.fromScale.set(options.from?.scale?.[0] ?? cur.scale.x, options.from?.scale?.[1] ?? cur.scale.y, options.from?.scale?.[2] ?? cur.scale.z);
|
|
50
|
+
this.fromRot.set(options.from?.rotation?.[0] ?? cur.rotation.x, options.from?.rotation?.[1] ?? cur.rotation.y, options.from?.rotation?.[2] ?? cur.rotation.z);
|
|
51
|
+
this.toPos.set(options.to.position?.[0] ?? cur.position.x, options.to.position?.[1] ?? cur.position.y, options.to.position?.[2] ?? cur.position.z);
|
|
52
|
+
this.toScale.set(options.to.scale?.[0] ?? cur.scale.x, options.to.scale?.[1] ?? cur.scale.y, options.to.scale?.[2] ?? cur.scale.z);
|
|
53
|
+
this.toRot.set(options.to.rotation?.[0] ?? cur.rotation.x, options.to.rotation?.[1] ?? cur.rotation.y, options.to.rotation?.[2] ?? cur.rotation.z);
|
|
54
|
+
this.transDuration = options.duration ?? 1;
|
|
55
|
+
this.transEase = options.ease ?? 'linear';
|
|
56
|
+
this.transElapsed = 0;
|
|
57
|
+
this.transProgress = 0;
|
|
58
|
+
this.transOnComplete = options.onComplete ?? null;
|
|
59
|
+
}
|
|
60
|
+
startPathAnimation(pathConfig, duration, options = {}) {
|
|
61
|
+
if (pathConfig.points.length < 2)
|
|
62
|
+
return false;
|
|
63
|
+
const smooth = pathConfig.smoothCorners ?? 0;
|
|
64
|
+
const pts = smooth > 0 && pathConfig.points.length >= 3
|
|
65
|
+
? smoothPathCorners(pathConfig.points, smooth)
|
|
66
|
+
: pathConfig.points;
|
|
67
|
+
this.pathPoints = pts;
|
|
68
|
+
this.pathSpline = createPathSpline(pts, pathConfig.curve ?? 1);
|
|
69
|
+
this.pathProgress = 0;
|
|
70
|
+
this.pathDuration = duration;
|
|
71
|
+
this.pathSpeed = options.speed ?? 1;
|
|
72
|
+
this.pathEase = options.ease ?? null;
|
|
73
|
+
this.pathLoop = options.loop ?? false;
|
|
74
|
+
this.pathYoyo = options.yoyo ?? false;
|
|
75
|
+
this.pathDirection = 1;
|
|
76
|
+
this.pathFaceDir = options.faceDirection ?? true;
|
|
77
|
+
this.pathApplyRot = options.applyRotation ?? pathConfig.applyRotation ?? true;
|
|
78
|
+
this.pathOffset = options.offset ?? pathConfig.offset ?? null;
|
|
79
|
+
this.pathOnComplete = options.onComplete ?? null;
|
|
80
|
+
this.pathActive = true;
|
|
81
|
+
return true;
|
|
82
|
+
}
|
|
83
|
+
stopAnimation() {
|
|
84
|
+
this.transProgress = 1;
|
|
85
|
+
this.pathActive = false;
|
|
86
|
+
}
|
|
87
|
+
updateTransition(delta) {
|
|
88
|
+
if (this.transProgress >= 1)
|
|
89
|
+
return;
|
|
90
|
+
this.transElapsed += delta;
|
|
91
|
+
const linear = Math.min(this.transElapsed / this.transDuration, 1);
|
|
92
|
+
const p = applyEasing(resolveEasing(this.transEase), linear);
|
|
93
|
+
this.transProgress = linear;
|
|
94
|
+
const g = this.group;
|
|
95
|
+
g.position.lerpVectors(this.fromPos, this.toPos, p);
|
|
96
|
+
g.scale.lerpVectors(this.fromScale, this.toScale, p);
|
|
97
|
+
g.rotation.set(this.fromRot.x + (this.toRot.x - this.fromRot.x) * p, this.fromRot.y + (this.toRot.y - this.fromRot.y) * p, this.fromRot.z + (this.toRot.z - this.fromRot.z) * p);
|
|
98
|
+
if (linear >= 1)
|
|
99
|
+
this.transOnComplete?.();
|
|
100
|
+
}
|
|
101
|
+
updatePath(delta) {
|
|
102
|
+
if (!this.pathActive)
|
|
103
|
+
return;
|
|
104
|
+
this.pathProgress += (delta / this.pathDuration) * this.pathSpeed * this.pathDirection;
|
|
105
|
+
let p = this.pathProgress;
|
|
106
|
+
if (p >= 1 || p <= 0) {
|
|
107
|
+
if (this.pathYoyo) {
|
|
108
|
+
this.pathDirection *= -1;
|
|
109
|
+
p = Math.max(0, Math.min(1, p));
|
|
110
|
+
this.pathProgress = p;
|
|
111
|
+
if (!this.pathLoop && this.pathDirection === 1 && p <= 0) {
|
|
112
|
+
this.pathActive = false;
|
|
113
|
+
this.pathOnComplete?.();
|
|
114
|
+
return;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
else if (this.pathLoop) {
|
|
118
|
+
this.pathProgress = ((p % 1) + 1) % 1;
|
|
119
|
+
p = this.pathProgress;
|
|
120
|
+
}
|
|
121
|
+
else {
|
|
122
|
+
this.pathProgress = Math.max(0, Math.min(1, p));
|
|
123
|
+
this.pathActive = false;
|
|
124
|
+
this.pathOnComplete?.();
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
const eased = this.pathEase ? applyEasing(resolveEasing(this.pathEase), p) : p;
|
|
129
|
+
const clamped = Math.max(0, Math.min(1, eased));
|
|
130
|
+
let position;
|
|
131
|
+
let direction;
|
|
132
|
+
if (this.pathSpline) {
|
|
133
|
+
position = this.pathSpline.getPointAt(clamped);
|
|
134
|
+
direction = this.pathSpline.getTangentAt(clamped).normalize();
|
|
135
|
+
}
|
|
136
|
+
else {
|
|
137
|
+
const pts = this.pathPoints;
|
|
138
|
+
const segs = pts.length - 1;
|
|
139
|
+
const idx = Math.min(Math.floor(clamped * segs), segs - 1);
|
|
140
|
+
const sp = clamped * segs - idx;
|
|
141
|
+
const a = pts[idx], b = pts[idx + 1];
|
|
142
|
+
position = new THREE.Vector3(a[0] + (b[0] - a[0]) * sp, a[1] + (b[1] - a[1]) * sp, a[2] + (b[2] - a[2]) * sp);
|
|
143
|
+
direction = new THREE.Vector3(b[0] - a[0], b[1] - a[1], b[2] - a[2]).normalize();
|
|
144
|
+
}
|
|
145
|
+
if (this.pathOffset) {
|
|
146
|
+
position.x += this.pathOffset[0];
|
|
147
|
+
position.y += this.pathOffset[1];
|
|
148
|
+
position.z += this.pathOffset[2];
|
|
149
|
+
}
|
|
150
|
+
this.group.position.copy(position);
|
|
151
|
+
if (this.pathApplyRot && this.pathFaceDir && direction.lengthSq() > 0.0001) {
|
|
152
|
+
const up = new THREE.Vector3(0, 1, 0);
|
|
153
|
+
const mat = new THREE.Matrix4();
|
|
154
|
+
mat.lookAt(position, new THREE.Vector3().copy(position).add(direction), up);
|
|
155
|
+
this.targetQuat.setFromRotationMatrix(mat);
|
|
156
|
+
this.targetQuat.multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI));
|
|
157
|
+
this.group.quaternion.slerp(this.targetQuat, 1);
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
update(_elapsed, delta = 0.016) {
|
|
161
|
+
this.updateTransition(delta);
|
|
162
|
+
this.updatePath(delta);
|
|
163
|
+
}
|
|
164
|
+
dispose(removeFromScene = true) {
|
|
165
|
+
if (removeFromScene)
|
|
166
|
+
this.parent.remove(this.group);
|
|
167
|
+
this.group.clear();
|
|
168
|
+
}
|
|
169
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { TimeSettings } from "../types/scene3d";
|
|
3
|
+
export interface CloudsVOptions {
|
|
4
|
+
timeSettings: TimeSettings;
|
|
5
|
+
visible?: boolean;
|
|
6
|
+
scale?: number;
|
|
7
|
+
height?: number;
|
|
8
|
+
speed?: number;
|
|
9
|
+
}
|
|
10
|
+
export declare class CloudsV {
|
|
11
|
+
private parent;
|
|
12
|
+
private mesh;
|
|
13
|
+
private material;
|
|
14
|
+
private config;
|
|
15
|
+
private animTime;
|
|
16
|
+
private cloudColor;
|
|
17
|
+
private targetColor;
|
|
18
|
+
constructor(parent: THREE.Object3D, options: CloudsVOptions);
|
|
19
|
+
update(_elapsed: number, delta?: number): void;
|
|
20
|
+
private applyTimeState;
|
|
21
|
+
updateConfig(options: CloudsVOptions): void;
|
|
22
|
+
dispose(removeFromScene?: boolean): void;
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=CloudsV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CloudsV.d.ts","sourceRoot":"","sources":["../../src/three/CloudsV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,cAAc;IAC3B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;CAClB;AA+CD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,IAAI,CAAC;IACb,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,WAAW,CAA4B;gBACnC,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAyB3D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAYrD,OAAO,CAAC,cAAc;IAyBtB,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAS3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { skySystemManager } from '../services/SkySystemManager.js';
|
|
3
|
+
const CLOUD_COLORS = {
|
|
4
|
+
night: new THREE.Color(0.1, 0.1, 0.2),
|
|
5
|
+
sunrise: new THREE.Color(0.8, 0.4, 0.4),
|
|
6
|
+
midday: new THREE.Color(1.0, 1.0, 1.0),
|
|
7
|
+
sunset: new THREE.Color(0.8, 0.3, 0.3),
|
|
8
|
+
};
|
|
9
|
+
const vertexShader = /*glsl*/ `
|
|
10
|
+
varying vec2 vUv;
|
|
11
|
+
void main() {
|
|
12
|
+
vUv = uv;
|
|
13
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
14
|
+
}
|
|
15
|
+
`;
|
|
16
|
+
const fragmentShader = /*glsl*/ `
|
|
17
|
+
varying vec2 vUv;
|
|
18
|
+
uniform float u_time;
|
|
19
|
+
uniform vec3 u_cloudColor;
|
|
20
|
+
|
|
21
|
+
float rand(vec2 n) { return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453); }
|
|
22
|
+
|
|
23
|
+
float noise(vec2 n) {
|
|
24
|
+
vec2 d = vec2(0.0, 1.0);
|
|
25
|
+
vec2 b = floor(n);
|
|
26
|
+
vec2 f = smoothstep(vec2(0.0), vec2(1.0), fract(n));
|
|
27
|
+
return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
float fbm(vec2 n) {
|
|
31
|
+
float t = 0.0, s = 1.0;
|
|
32
|
+
for (int i = 0; i < 5; i++) {
|
|
33
|
+
t += noise(n) * s;
|
|
34
|
+
n = n * 2.0 + vec2(0.5);
|
|
35
|
+
s *= 0.5;
|
|
36
|
+
}
|
|
37
|
+
return t;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
vec2 uv = vUv * 4.0 + vec2(u_time * 0.02, 0.0);
|
|
42
|
+
float cloud = fbm(uv);
|
|
43
|
+
cloud = smoothstep(0.4, 0.9, cloud);
|
|
44
|
+
gl_FragColor = vec4(u_cloudColor, cloud * 0.8);
|
|
45
|
+
}
|
|
46
|
+
`;
|
|
47
|
+
export class CloudsV {
|
|
48
|
+
parent;
|
|
49
|
+
mesh;
|
|
50
|
+
material;
|
|
51
|
+
config;
|
|
52
|
+
animTime = 0;
|
|
53
|
+
cloudColor = new THREE.Color(1, 1, 1);
|
|
54
|
+
targetColor = new THREE.Color(1, 1, 1);
|
|
55
|
+
constructor(parent, options) {
|
|
56
|
+
this.parent = parent;
|
|
57
|
+
this.config = options;
|
|
58
|
+
this.material = new THREE.ShaderMaterial({
|
|
59
|
+
vertexShader,
|
|
60
|
+
fragmentShader,
|
|
61
|
+
uniforms: {
|
|
62
|
+
u_time: { value: 0 },
|
|
63
|
+
u_cloudColor: { value: new THREE.Color(1, 1, 1) },
|
|
64
|
+
},
|
|
65
|
+
transparent: true,
|
|
66
|
+
depthWrite: false,
|
|
67
|
+
side: THREE.DoubleSide,
|
|
68
|
+
});
|
|
69
|
+
const geometry = new THREE.PlaneGeometry(2, 2);
|
|
70
|
+
this.mesh = new THREE.Mesh(geometry, this.material);
|
|
71
|
+
this.mesh.position.set(0, options.height ?? 400, 0);
|
|
72
|
+
this.mesh.rotation.set(Math.PI / 2, 0, 0);
|
|
73
|
+
this.mesh.scale.setScalar(options.scale ?? 1);
|
|
74
|
+
this.mesh.renderOrder = -1;
|
|
75
|
+
this.mesh.frustumCulled = false;
|
|
76
|
+
this.mesh.visible = options.visible ?? true;
|
|
77
|
+
parent.add(this.mesh);
|
|
78
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
79
|
+
}
|
|
80
|
+
update(_elapsed, delta = 0.016) {
|
|
81
|
+
if (!this.mesh.visible)
|
|
82
|
+
return;
|
|
83
|
+
const { timeSettings, speed = 1 } = this.config;
|
|
84
|
+
if (!timeSettings.enabled)
|
|
85
|
+
return;
|
|
86
|
+
const state = skySystemManager.getState();
|
|
87
|
+
this.applyTimeState(state, delta);
|
|
88
|
+
this.animTime += 0.02 * speed;
|
|
89
|
+
this.material.uniforms.u_time.value = this.animTime;
|
|
90
|
+
this.material.uniforms.u_cloudColor.value.copy(this.cloudColor);
|
|
91
|
+
}
|
|
92
|
+
applyTimeState(state, delta) {
|
|
93
|
+
const { normalizedTime, isDaytime } = state;
|
|
94
|
+
if (isDaytime) {
|
|
95
|
+
if (normalizedTime <= 0.15) {
|
|
96
|
+
this.targetColor.lerpColors(CLOUD_COLORS.night, CLOUD_COLORS.sunrise, normalizedTime / 0.15);
|
|
97
|
+
}
|
|
98
|
+
else if (normalizedTime <= 0.25) {
|
|
99
|
+
this.targetColor.lerpColors(CLOUD_COLORS.sunrise, CLOUD_COLORS.midday, (normalizedTime - 0.15) / 0.10);
|
|
100
|
+
}
|
|
101
|
+
else if (normalizedTime <= 0.75) {
|
|
102
|
+
this.targetColor.copy(CLOUD_COLORS.midday);
|
|
103
|
+
}
|
|
104
|
+
else if (normalizedTime <= 0.85) {
|
|
105
|
+
this.targetColor.lerpColors(CLOUD_COLORS.midday, CLOUD_COLORS.sunset, (normalizedTime - 0.75) / 0.10);
|
|
106
|
+
}
|
|
107
|
+
else {
|
|
108
|
+
this.targetColor.lerpColors(CLOUD_COLORS.sunset, CLOUD_COLORS.night, (normalizedTime - 0.85) / 0.15);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
else {
|
|
112
|
+
this.targetColor.copy(CLOUD_COLORS.night);
|
|
113
|
+
}
|
|
114
|
+
const lerpSpeed = Math.min(1, 2.0 * (delta || 0.016));
|
|
115
|
+
this.cloudColor.lerp(this.targetColor, lerpSpeed);
|
|
116
|
+
}
|
|
117
|
+
updateConfig(options) {
|
|
118
|
+
this.config = options;
|
|
119
|
+
this.mesh.visible = options.visible ?? true;
|
|
120
|
+
if (options.scale !== undefined)
|
|
121
|
+
this.mesh.scale.setScalar(options.scale);
|
|
122
|
+
if (options.height !== undefined)
|
|
123
|
+
this.mesh.position.y = options.height;
|
|
124
|
+
skySystemManager.setTimeSettings(options.timeSettings);
|
|
125
|
+
}
|
|
126
|
+
dispose(removeFromScene = true) {
|
|
127
|
+
this.mesh.geometry.dispose();
|
|
128
|
+
this.material.dispose();
|
|
129
|
+
if (removeFromScene)
|
|
130
|
+
this.parent.remove(this.mesh);
|
|
131
|
+
}
|
|
132
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type * as THREE from "three";
|
|
2
|
+
import type { GenerativeEffectSettings } from "../types/generativeEffects";
|
|
3
|
+
export declare class EffectsGeneratorV {
|
|
4
|
+
private scene;
|
|
5
|
+
private effect;
|
|
6
|
+
private settings;
|
|
7
|
+
private boundingRadius;
|
|
8
|
+
constructor(scene: THREE.Scene, settings: GenerativeEffectSettings, boundingRadius?: number);
|
|
9
|
+
private build;
|
|
10
|
+
update(elapsed: number, delta?: number): void;
|
|
11
|
+
updateSettings(settings: GenerativeEffectSettings, boundingRadius?: number): void;
|
|
12
|
+
dispose(): void;
|
|
13
|
+
}
|
|
14
|
+
//# sourceMappingURL=EffectsGeneratorV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EffectsGeneratorV.d.ts","sourceRoot":"","sources":["../../src/three/EffectsGeneratorV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AAmBpC,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,wBAAwB,EAAE,cAAc,GAAE,MAAU;IAO9F,OAAO,CAAC,KAAK;IA8Db,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAGpD,cAAc,CAAC,QAAQ,EAAE,wBAAwB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IASjF,OAAO,IAAI,IAAI;CAIlB"}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import { AuraEffectV } from './effects/AuraEffectV.js';
|
|
2
|
+
import { OrbEffectV } from './effects/OrbEffectV.js';
|
|
3
|
+
import { SmokePlumeEffectV } from './effects/SmokePlumeEffectV.js';
|
|
4
|
+
import { VolumetricFogEffectV } from './effects/VolumetricFogEffectV.js';
|
|
5
|
+
import { SmokeRingEffectV } from './effects/SmokeRingEffectV.js';
|
|
6
|
+
import { PortalEffectV } from './effects/PortalEffectV.js';
|
|
7
|
+
import { BlackHoleEffectV } from './effects/BlackHoleEffectV.js';
|
|
8
|
+
import { ForcefieldEffectV } from './effects/ForcefieldEffectV.js';
|
|
9
|
+
import { DataStreamEffectV } from './effects/DataStreamEffectV.js';
|
|
10
|
+
import { HologramEffectV } from './effects/HologramEffectV.js';
|
|
11
|
+
import { AuroraEffectV } from './effects/AuroraEffectV.js';
|
|
12
|
+
import { ShockwaveEffectV } from './effects/ShockwaveEffectV.js';
|
|
13
|
+
import { ConstellationEffectV } from './effects/ConstellationEffectV.js';
|
|
14
|
+
import { MoleculesEffectV } from './effects/MoleculesEffectV.js';
|
|
15
|
+
import { DnaHelixEffectV } from './effects/DnaHelixEffectV.js';
|
|
16
|
+
import { IceCrystalsEffectV } from './effects/IceCrystalsEffectV.js';
|
|
17
|
+
import { LightningEffectV } from './effects/LightningEffectV.js';
|
|
18
|
+
import { NeuralNetworkEffectV } from './effects/NeuralNetworkEffectV.js';
|
|
19
|
+
export class EffectsGeneratorV {
|
|
20
|
+
scene;
|
|
21
|
+
effect = null;
|
|
22
|
+
settings;
|
|
23
|
+
boundingRadius;
|
|
24
|
+
constructor(scene, settings, boundingRadius = 1) {
|
|
25
|
+
this.scene = scene;
|
|
26
|
+
this.settings = settings;
|
|
27
|
+
this.boundingRadius = boundingRadius;
|
|
28
|
+
if (settings.enabled)
|
|
29
|
+
this.build();
|
|
30
|
+
}
|
|
31
|
+
build() {
|
|
32
|
+
const { config } = this.settings;
|
|
33
|
+
const r = this.boundingRadius;
|
|
34
|
+
switch (config.type) {
|
|
35
|
+
case 'aura':
|
|
36
|
+
this.effect = new AuraEffectV(this.scene, config, r);
|
|
37
|
+
break;
|
|
38
|
+
case 'orb':
|
|
39
|
+
this.effect = new OrbEffectV(this.scene, config, r);
|
|
40
|
+
break;
|
|
41
|
+
break;
|
|
42
|
+
case 'smokePlume':
|
|
43
|
+
this.effect = new SmokePlumeEffectV(this.scene, config, r);
|
|
44
|
+
break;
|
|
45
|
+
case 'volumetricFog':
|
|
46
|
+
this.effect = new VolumetricFogEffectV(this.scene, config, r);
|
|
47
|
+
break;
|
|
48
|
+
case 'smokeRing':
|
|
49
|
+
this.effect = new SmokeRingEffectV(this.scene, config, r);
|
|
50
|
+
break;
|
|
51
|
+
case 'portal':
|
|
52
|
+
this.effect = new PortalEffectV(this.scene, config, r);
|
|
53
|
+
break;
|
|
54
|
+
case 'blackHole':
|
|
55
|
+
this.effect = new BlackHoleEffectV(this.scene, config, r);
|
|
56
|
+
break;
|
|
57
|
+
case 'forcefield':
|
|
58
|
+
this.effect = new ForcefieldEffectV(this.scene, config, r);
|
|
59
|
+
break;
|
|
60
|
+
case 'dataStream':
|
|
61
|
+
this.effect = new DataStreamEffectV(this.scene, config, r);
|
|
62
|
+
break;
|
|
63
|
+
case 'hologram':
|
|
64
|
+
this.effect = new HologramEffectV(this.scene, config, r);
|
|
65
|
+
break;
|
|
66
|
+
case 'aurora':
|
|
67
|
+
this.effect = new AuroraEffectV(this.scene, config, r);
|
|
68
|
+
break;
|
|
69
|
+
case 'shockwave':
|
|
70
|
+
this.effect = new ShockwaveEffectV(this.scene, config, r);
|
|
71
|
+
break;
|
|
72
|
+
case 'constellation':
|
|
73
|
+
this.effect = new ConstellationEffectV(this.scene, config, r);
|
|
74
|
+
break;
|
|
75
|
+
case 'molecules':
|
|
76
|
+
this.effect = new MoleculesEffectV(this.scene, config, r);
|
|
77
|
+
break;
|
|
78
|
+
case 'dnaHelix':
|
|
79
|
+
this.effect = new DnaHelixEffectV(this.scene, config, r);
|
|
80
|
+
break;
|
|
81
|
+
case 'iceCrystals':
|
|
82
|
+
this.effect = new IceCrystalsEffectV(this.scene, config, r);
|
|
83
|
+
break;
|
|
84
|
+
case 'lightning':
|
|
85
|
+
this.effect = new LightningEffectV(this.scene, config, r);
|
|
86
|
+
break;
|
|
87
|
+
case 'neuralNetwork':
|
|
88
|
+
this.effect = new NeuralNetworkEffectV(this.scene, config, r);
|
|
89
|
+
break;
|
|
90
|
+
default: this.effect = null;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
update(elapsed, delta = 0.016) {
|
|
94
|
+
this.effect?.update(elapsed, delta);
|
|
95
|
+
}
|
|
96
|
+
updateSettings(settings, boundingRadius) {
|
|
97
|
+
if (boundingRadius !== undefined)
|
|
98
|
+
this.boundingRadius = boundingRadius;
|
|
99
|
+
this.settings = settings;
|
|
100
|
+
this.effect?.dispose();
|
|
101
|
+
this.effect = null;
|
|
102
|
+
if (settings.enabled)
|
|
103
|
+
this.build();
|
|
104
|
+
}
|
|
105
|
+
dispose() {
|
|
106
|
+
this.effect?.dispose();
|
|
107
|
+
this.effect = null;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { SkySystemVOptions } from './SkySystemV';
|
|
3
|
+
import type { HdrSettings } from "../types/environment";
|
|
4
|
+
export interface EnvironmentManagerVOptions extends SkySystemVOptions {
|
|
5
|
+
scene: THREE.Scene;
|
|
6
|
+
renderer: THREE.WebGLRenderer;
|
|
7
|
+
hdrSettings?: HdrSettings;
|
|
8
|
+
cubeCameraResolution?: number;
|
|
9
|
+
cubeCameraPosition?: THREE.Vector3;
|
|
10
|
+
}
|
|
11
|
+
export declare class EnvironmentManagerV {
|
|
12
|
+
private parent;
|
|
13
|
+
private scene;
|
|
14
|
+
private renderer;
|
|
15
|
+
private skySystem;
|
|
16
|
+
private cubeCamera;
|
|
17
|
+
private config;
|
|
18
|
+
private elapsedMs;
|
|
19
|
+
private readonly CUBE_UPDATE_INTERVAL_MS;
|
|
20
|
+
private loadedHdrUrl;
|
|
21
|
+
private loadedHdrTexture;
|
|
22
|
+
private hdrLoadToken;
|
|
23
|
+
constructor(parent: THREE.Object3D, options: EnvironmentManagerVOptions);
|
|
24
|
+
private firstUrl;
|
|
25
|
+
private isSkyActive;
|
|
26
|
+
private applyHdrState;
|
|
27
|
+
private loadHdrUrl;
|
|
28
|
+
private disposeLoadedHdr;
|
|
29
|
+
private initCubeCamera;
|
|
30
|
+
updateEnvironment(): void;
|
|
31
|
+
update(elapsed: number, delta?: number): void;
|
|
32
|
+
updateConfig(options: EnvironmentManagerVOptions): void;
|
|
33
|
+
dispose(removeFromScene?: boolean): void;
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=EnvironmentManagerV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EnvironmentManagerV.d.ts","sourceRoot":"","sources":["../../src/three/EnvironmentManagerV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,MAAM,WAAW,0BAA2B,SAAQ,iBAAiB;IACjE,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,QAAQ,EAAE,KAAK,CAAC,aAAa,CAAC;IAC9B,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,kBAAkB,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;CACtC;AAGD,qBAAa,mBAAmB;IAC5B,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAO;IAC/C,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,gBAAgB,CAAQ;IAChC,OAAO,CAAC,YAAY,CAAK;gBACb,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,0BAA0B;IAQvE,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,aAAa;YAgCP,UAAU;IAyBxB,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,cAAc;IAOtB,iBAAiB,IAAI,IAAI;IAMzB,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAUpD,YAAY,CAAC,OAAO,EAAE,0BAA0B,GAAG,IAAI;IAOvD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CASjD"}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { SkySystemV } from './SkySystemV.js';
|
|
3
|
+
import { createCubeCamera, updateCubeCamera, setSceneEnvironment, clearSceneEnvironment, disposeCubeCamera, loadEquirectHdrEnvironment, } from '../utils/environmentUtils.js';
|
|
4
|
+
export class EnvironmentManagerV {
|
|
5
|
+
parent;
|
|
6
|
+
scene;
|
|
7
|
+
renderer;
|
|
8
|
+
skySystem;
|
|
9
|
+
cubeCamera = null;
|
|
10
|
+
config;
|
|
11
|
+
elapsedMs = 0;
|
|
12
|
+
CUBE_UPDATE_INTERVAL_MS = 300;
|
|
13
|
+
loadedHdrUrl = null;
|
|
14
|
+
loadedHdrTexture = null;
|
|
15
|
+
hdrLoadToken = 0;
|
|
16
|
+
constructor(parent, options) {
|
|
17
|
+
this.parent = parent;
|
|
18
|
+
this.config = options;
|
|
19
|
+
this.scene = options.scene;
|
|
20
|
+
this.renderer = options.renderer;
|
|
21
|
+
this.skySystem = new SkySystemV(parent, options);
|
|
22
|
+
this.applyHdrState();
|
|
23
|
+
}
|
|
24
|
+
firstUrl(hdr) {
|
|
25
|
+
if (!hdr || !hdr.visible)
|
|
26
|
+
return undefined;
|
|
27
|
+
return hdr.urls && hdr.urls.length > 0 ? hdr.urls[0] : undefined;
|
|
28
|
+
}
|
|
29
|
+
isSkyActive() {
|
|
30
|
+
const o = this.config;
|
|
31
|
+
return (o.visible !== false) && (o.sunSystemVisible ?? false);
|
|
32
|
+
}
|
|
33
|
+
applyHdrState() {
|
|
34
|
+
const hdr = this.config.hdrSettings;
|
|
35
|
+
const firstUrl = this.firstUrl(hdr);
|
|
36
|
+
if (firstUrl) {
|
|
37
|
+
// Equirect URL takes precedence — dispose procedural camera, load HDR.
|
|
38
|
+
// Vanilla path always uses the first URL; transitions are React-only.
|
|
39
|
+
if (this.cubeCamera) {
|
|
40
|
+
disposeCubeCamera(this.cubeCamera, this.scene);
|
|
41
|
+
this.cubeCamera = null;
|
|
42
|
+
}
|
|
43
|
+
this.loadHdrUrl(firstUrl, hdr.settings?.background !== false);
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
// No url — dispose any loaded HDR texture.
|
|
47
|
+
this.disposeLoadedHdr();
|
|
48
|
+
if (hdr?.visible && hdr.name) {
|
|
49
|
+
// Preset case — vanilla has no preset library; leave scene.environment as-is.
|
|
50
|
+
// (Procedural cube camera is not started either, to avoid overwriting an
|
|
51
|
+
// environment a caller may have set externally.)
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
// No HDR active. Fall back to procedural cube camera when sky is active.
|
|
55
|
+
if (this.isSkyActive()) {
|
|
56
|
+
if (!this.cubeCamera)
|
|
57
|
+
this.initCubeCamera();
|
|
58
|
+
}
|
|
59
|
+
else if (this.cubeCamera) {
|
|
60
|
+
disposeCubeCamera(this.cubeCamera, this.scene);
|
|
61
|
+
this.cubeCamera = null;
|
|
62
|
+
clearSceneEnvironment(this.scene);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
async loadHdrUrl(url, asBackground) {
|
|
66
|
+
if (this.loadedHdrUrl === url && this.loadedHdrTexture) {
|
|
67
|
+
setSceneEnvironment(this.scene, this.loadedHdrTexture);
|
|
68
|
+
if (!asBackground)
|
|
69
|
+
this.scene.background = null;
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
const token = ++this.hdrLoadToken;
|
|
73
|
+
try {
|
|
74
|
+
const texture = await loadEquirectHdrEnvironment(url, this.renderer);
|
|
75
|
+
if (token !== this.hdrLoadToken) {
|
|
76
|
+
// A newer load superseded us — drop this result.
|
|
77
|
+
texture.dispose();
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
this.disposeLoadedHdr();
|
|
81
|
+
this.loadedHdrUrl = url;
|
|
82
|
+
this.loadedHdrTexture = texture;
|
|
83
|
+
this.scene.environment = texture;
|
|
84
|
+
this.scene.background = asBackground ? texture : null;
|
|
85
|
+
}
|
|
86
|
+
catch (err) {
|
|
87
|
+
console.error('[EnvironmentManagerV] Failed to load HDR:', url, err);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
disposeLoadedHdr() {
|
|
91
|
+
if (this.loadedHdrTexture) {
|
|
92
|
+
this.loadedHdrTexture.dispose();
|
|
93
|
+
this.loadedHdrTexture = null;
|
|
94
|
+
}
|
|
95
|
+
this.loadedHdrUrl = null;
|
|
96
|
+
if (this.scene.environment)
|
|
97
|
+
this.scene.environment = null;
|
|
98
|
+
if (this.scene.background)
|
|
99
|
+
this.scene.background = null;
|
|
100
|
+
}
|
|
101
|
+
initCubeCamera() {
|
|
102
|
+
const { cubeCameraResolution = 512, cubeCameraPosition = new THREE.Vector3(0, 50, 0) } = this.config;
|
|
103
|
+
if (this.cubeCamera)
|
|
104
|
+
disposeCubeCamera(this.cubeCamera, this.scene);
|
|
105
|
+
this.cubeCamera = createCubeCamera(this.scene, cubeCameraResolution, cubeCameraPosition);
|
|
106
|
+
this.updateEnvironment();
|
|
107
|
+
}
|
|
108
|
+
updateEnvironment() {
|
|
109
|
+
if (!this.cubeCamera)
|
|
110
|
+
return;
|
|
111
|
+
const texture = updateCubeCamera(this.cubeCamera, this.renderer, this.scene);
|
|
112
|
+
setSceneEnvironment(this.scene, texture);
|
|
113
|
+
}
|
|
114
|
+
update(elapsed, delta = 0.016) {
|
|
115
|
+
this.skySystem.update(elapsed, delta);
|
|
116
|
+
if (this.cubeCamera && this.config.timeSettings.autoAnimate) {
|
|
117
|
+
this.elapsedMs += delta * 1000;
|
|
118
|
+
if (this.elapsedMs >= this.CUBE_UPDATE_INTERVAL_MS) {
|
|
119
|
+
this.elapsedMs = 0;
|
|
120
|
+
this.updateEnvironment();
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
updateConfig(options) {
|
|
125
|
+
this.config = options;
|
|
126
|
+
this.scene = options.scene;
|
|
127
|
+
this.renderer = options.renderer;
|
|
128
|
+
this.applyHdrState();
|
|
129
|
+
this.skySystem.updateConfig(options);
|
|
130
|
+
}
|
|
131
|
+
dispose(removeFromScene = true) {
|
|
132
|
+
if (this.cubeCamera) {
|
|
133
|
+
disposeCubeCamera(this.cubeCamera, this.scene);
|
|
134
|
+
this.cubeCamera = null;
|
|
135
|
+
}
|
|
136
|
+
this.disposeLoadedHdr();
|
|
137
|
+
clearSceneEnvironment(this.scene);
|
|
138
|
+
this.skySystem.dispose(removeFromScene);
|
|
139
|
+
}
|
|
140
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { Side, Scene } from 'three';
|
|
2
|
+
import type { GalleryLayoutSettings } from "../types/gallery";
|
|
3
|
+
export interface FrameVOptions {
|
|
4
|
+
url: string;
|
|
5
|
+
position?: [number, number, number];
|
|
6
|
+
rotation?: [number, number, number];
|
|
7
|
+
layoutSettings: Pick<GalleryLayoutSettings, 'width' | 'height' | 'outerFrameScale'>;
|
|
8
|
+
frameColor?: string;
|
|
9
|
+
side?: Side;
|
|
10
|
+
onLoad?: () => void;
|
|
11
|
+
onClick?: (url: string) => void;
|
|
12
|
+
}
|
|
13
|
+
export declare class FrameV {
|
|
14
|
+
private group;
|
|
15
|
+
private frameMesh;
|
|
16
|
+
private imageMesh;
|
|
17
|
+
readonly url: string;
|
|
18
|
+
onClick?: (url: string) => void;
|
|
19
|
+
constructor(scene: Scene, options: FrameVOptions);
|
|
20
|
+
setPosition(position: [number, number, number]): void;
|
|
21
|
+
setHovered(hovered: boolean): void;
|
|
22
|
+
dispose(): void;
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=FrameV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FrameV.d.ts","sourceRoot":"","sources":["../../src/three/FrameV.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AACzC,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,kBAAkB,CAAC;AAC9D,MAAM,WAAW,aAAa;IAC1B,GAAG,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACpC,cAAc,EAAE,IAAI,CAAC,qBAAqB,EAAE,OAAO,GAAG,QAAQ,GAAG,iBAAiB,CAAC,CAAC;IACpF,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;CACnC;AAGD,qBAAa,MAAM;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,SAAS,CAAC;IAClB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,OAAO,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;gBACpB,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,aAAa;IAoBhD,WAAW,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAGrD,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAGlC,OAAO,IAAI,IAAI;CASlB"}
|