@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,169 @@
1
+ import * as THREE from 'three';
2
+ import { applyEasing, resolveEasing } from '../utils/easingUtils.js';
3
+ import { smoothPathCorners, createPathSpline } from '../utils/pathUtils.js';
4
+ export class AnimatedObjectV {
5
+ group;
6
+ parent;
7
+ // Step-based transform state
8
+ fromPos = new THREE.Vector3();
9
+ fromScale = new THREE.Vector3(1, 1, 1);
10
+ fromRot = new THREE.Euler();
11
+ toPos = new THREE.Vector3();
12
+ toScale = new THREE.Vector3(1, 1, 1);
13
+ toRot = new THREE.Euler();
14
+ transProgress = 1;
15
+ transDuration = 1;
16
+ transEase = 'linear';
17
+ transElapsed = 0;
18
+ transOnComplete = null;
19
+ // Path animation state
20
+ pathPoints = [];
21
+ pathSpline = null;
22
+ pathProgress = 0;
23
+ pathDuration = 1;
24
+ pathSpeed = 1;
25
+ pathEase = null;
26
+ pathLoop = false;
27
+ pathYoyo = false;
28
+ pathDirection = 1;
29
+ pathActive = false;
30
+ pathFaceDir = true;
31
+ pathApplyRot = true;
32
+ pathOffset = null;
33
+ pathOnComplete = null;
34
+ targetQuat = new THREE.Quaternion();
35
+ constructor(parent, options = {}) {
36
+ this.parent = parent;
37
+ this.group = new THREE.Group();
38
+ const pos = options.position ?? [0, 0, 0];
39
+ const sc = options.scale ?? [1, 1, 1];
40
+ const rot = options.rotation ?? [0, 0, 0];
41
+ this.group.position.set(...pos);
42
+ this.group.scale.set(...sc);
43
+ this.group.rotation.set(...rot);
44
+ parent.add(this.group);
45
+ }
46
+ startTransition(options) {
47
+ const cur = this.group;
48
+ this.fromPos.set(options.from?.position?.[0] ?? cur.position.x, options.from?.position?.[1] ?? cur.position.y, options.from?.position?.[2] ?? cur.position.z);
49
+ this.fromScale.set(options.from?.scale?.[0] ?? cur.scale.x, options.from?.scale?.[1] ?? cur.scale.y, options.from?.scale?.[2] ?? cur.scale.z);
50
+ this.fromRot.set(options.from?.rotation?.[0] ?? cur.rotation.x, options.from?.rotation?.[1] ?? cur.rotation.y, options.from?.rotation?.[2] ?? cur.rotation.z);
51
+ this.toPos.set(options.to.position?.[0] ?? cur.position.x, options.to.position?.[1] ?? cur.position.y, options.to.position?.[2] ?? cur.position.z);
52
+ this.toScale.set(options.to.scale?.[0] ?? cur.scale.x, options.to.scale?.[1] ?? cur.scale.y, options.to.scale?.[2] ?? cur.scale.z);
53
+ this.toRot.set(options.to.rotation?.[0] ?? cur.rotation.x, options.to.rotation?.[1] ?? cur.rotation.y, options.to.rotation?.[2] ?? cur.rotation.z);
54
+ this.transDuration = options.duration ?? 1;
55
+ this.transEase = options.ease ?? 'linear';
56
+ this.transElapsed = 0;
57
+ this.transProgress = 0;
58
+ this.transOnComplete = options.onComplete ?? null;
59
+ }
60
+ startPathAnimation(pathConfig, duration, options = {}) {
61
+ if (pathConfig.points.length < 2)
62
+ return false;
63
+ const smooth = pathConfig.smoothCorners ?? 0;
64
+ const pts = smooth > 0 && pathConfig.points.length >= 3
65
+ ? smoothPathCorners(pathConfig.points, smooth)
66
+ : pathConfig.points;
67
+ this.pathPoints = pts;
68
+ this.pathSpline = createPathSpline(pts, pathConfig.curve ?? 1);
69
+ this.pathProgress = 0;
70
+ this.pathDuration = duration;
71
+ this.pathSpeed = options.speed ?? 1;
72
+ this.pathEase = options.ease ?? null;
73
+ this.pathLoop = options.loop ?? false;
74
+ this.pathYoyo = options.yoyo ?? false;
75
+ this.pathDirection = 1;
76
+ this.pathFaceDir = options.faceDirection ?? true;
77
+ this.pathApplyRot = options.applyRotation ?? pathConfig.applyRotation ?? true;
78
+ this.pathOffset = options.offset ?? pathConfig.offset ?? null;
79
+ this.pathOnComplete = options.onComplete ?? null;
80
+ this.pathActive = true;
81
+ return true;
82
+ }
83
+ stopAnimation() {
84
+ this.transProgress = 1;
85
+ this.pathActive = false;
86
+ }
87
+ updateTransition(delta) {
88
+ if (this.transProgress >= 1)
89
+ return;
90
+ this.transElapsed += delta;
91
+ const linear = Math.min(this.transElapsed / this.transDuration, 1);
92
+ const p = applyEasing(resolveEasing(this.transEase), linear);
93
+ this.transProgress = linear;
94
+ const g = this.group;
95
+ g.position.lerpVectors(this.fromPos, this.toPos, p);
96
+ g.scale.lerpVectors(this.fromScale, this.toScale, p);
97
+ g.rotation.set(this.fromRot.x + (this.toRot.x - this.fromRot.x) * p, this.fromRot.y + (this.toRot.y - this.fromRot.y) * p, this.fromRot.z + (this.toRot.z - this.fromRot.z) * p);
98
+ if (linear >= 1)
99
+ this.transOnComplete?.();
100
+ }
101
+ updatePath(delta) {
102
+ if (!this.pathActive)
103
+ return;
104
+ this.pathProgress += (delta / this.pathDuration) * this.pathSpeed * this.pathDirection;
105
+ let p = this.pathProgress;
106
+ if (p >= 1 || p <= 0) {
107
+ if (this.pathYoyo) {
108
+ this.pathDirection *= -1;
109
+ p = Math.max(0, Math.min(1, p));
110
+ this.pathProgress = p;
111
+ if (!this.pathLoop && this.pathDirection === 1 && p <= 0) {
112
+ this.pathActive = false;
113
+ this.pathOnComplete?.();
114
+ return;
115
+ }
116
+ }
117
+ else if (this.pathLoop) {
118
+ this.pathProgress = ((p % 1) + 1) % 1;
119
+ p = this.pathProgress;
120
+ }
121
+ else {
122
+ this.pathProgress = Math.max(0, Math.min(1, p));
123
+ this.pathActive = false;
124
+ this.pathOnComplete?.();
125
+ return;
126
+ }
127
+ }
128
+ const eased = this.pathEase ? applyEasing(resolveEasing(this.pathEase), p) : p;
129
+ const clamped = Math.max(0, Math.min(1, eased));
130
+ let position;
131
+ let direction;
132
+ if (this.pathSpline) {
133
+ position = this.pathSpline.getPointAt(clamped);
134
+ direction = this.pathSpline.getTangentAt(clamped).normalize();
135
+ }
136
+ else {
137
+ const pts = this.pathPoints;
138
+ const segs = pts.length - 1;
139
+ const idx = Math.min(Math.floor(clamped * segs), segs - 1);
140
+ const sp = clamped * segs - idx;
141
+ const a = pts[idx], b = pts[idx + 1];
142
+ position = new THREE.Vector3(a[0] + (b[0] - a[0]) * sp, a[1] + (b[1] - a[1]) * sp, a[2] + (b[2] - a[2]) * sp);
143
+ direction = new THREE.Vector3(b[0] - a[0], b[1] - a[1], b[2] - a[2]).normalize();
144
+ }
145
+ if (this.pathOffset) {
146
+ position.x += this.pathOffset[0];
147
+ position.y += this.pathOffset[1];
148
+ position.z += this.pathOffset[2];
149
+ }
150
+ this.group.position.copy(position);
151
+ if (this.pathApplyRot && this.pathFaceDir && direction.lengthSq() > 0.0001) {
152
+ const up = new THREE.Vector3(0, 1, 0);
153
+ const mat = new THREE.Matrix4();
154
+ mat.lookAt(position, new THREE.Vector3().copy(position).add(direction), up);
155
+ this.targetQuat.setFromRotationMatrix(mat);
156
+ this.targetQuat.multiply(new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI));
157
+ this.group.quaternion.slerp(this.targetQuat, 1);
158
+ }
159
+ }
160
+ update(_elapsed, delta = 0.016) {
161
+ this.updateTransition(delta);
162
+ this.updatePath(delta);
163
+ }
164
+ dispose(removeFromScene = true) {
165
+ if (removeFromScene)
166
+ this.parent.remove(this.group);
167
+ this.group.clear();
168
+ }
169
+ }
@@ -0,0 +1,24 @@
1
+ import * as THREE from 'three';
2
+ import type { TimeSettings } from "../types/scene3d";
3
+ export interface CloudsVOptions {
4
+ timeSettings: TimeSettings;
5
+ visible?: boolean;
6
+ scale?: number;
7
+ height?: number;
8
+ speed?: number;
9
+ }
10
+ export declare class CloudsV {
11
+ private parent;
12
+ private mesh;
13
+ private material;
14
+ private config;
15
+ private animTime;
16
+ private cloudColor;
17
+ private targetColor;
18
+ constructor(parent: THREE.Object3D, options: CloudsVOptions);
19
+ update(_elapsed: number, delta?: number): void;
20
+ private applyTimeState;
21
+ updateConfig(options: CloudsVOptions): void;
22
+ dispose(removeFromScene?: boolean): void;
23
+ }
24
+ //# sourceMappingURL=CloudsV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CloudsV.d.ts","sourceRoot":"","sources":["../../src/three/CloudsV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACrD,MAAM,WAAW,cAAc;IAC3B,YAAY,EAAE,YAAY,CAAC;IAC3B,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;CAClB;AA+CD,qBAAa,OAAO;IAChB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,IAAI,CAAC;IACb,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,WAAW,CAA4B;gBACnC,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,cAAc;IAyB3D,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAYrD,OAAO,CAAC,cAAc;IAyBtB,YAAY,CAAC,OAAO,EAAE,cAAc,GAAG,IAAI;IAS3C,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAMjD"}
@@ -0,0 +1,132 @@
1
+ import * as THREE from 'three';
2
+ import { skySystemManager } from '../services/SkySystemManager.js';
3
+ const CLOUD_COLORS = {
4
+ night: new THREE.Color(0.1, 0.1, 0.2),
5
+ sunrise: new THREE.Color(0.8, 0.4, 0.4),
6
+ midday: new THREE.Color(1.0, 1.0, 1.0),
7
+ sunset: new THREE.Color(0.8, 0.3, 0.3),
8
+ };
9
+ const vertexShader = /*glsl*/ `
10
+ varying vec2 vUv;
11
+ void main() {
12
+ vUv = uv;
13
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
14
+ }
15
+ `;
16
+ const fragmentShader = /*glsl*/ `
17
+ varying vec2 vUv;
18
+ uniform float u_time;
19
+ uniform vec3 u_cloudColor;
20
+
21
+ float rand(vec2 n) { return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453); }
22
+
23
+ float noise(vec2 n) {
24
+ vec2 d = vec2(0.0, 1.0);
25
+ vec2 b = floor(n);
26
+ vec2 f = smoothstep(vec2(0.0), vec2(1.0), fract(n));
27
+ return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y);
28
+ }
29
+
30
+ float fbm(vec2 n) {
31
+ float t = 0.0, s = 1.0;
32
+ for (int i = 0; i < 5; i++) {
33
+ t += noise(n) * s;
34
+ n = n * 2.0 + vec2(0.5);
35
+ s *= 0.5;
36
+ }
37
+ return t;
38
+ }
39
+
40
+ void main() {
41
+ vec2 uv = vUv * 4.0 + vec2(u_time * 0.02, 0.0);
42
+ float cloud = fbm(uv);
43
+ cloud = smoothstep(0.4, 0.9, cloud);
44
+ gl_FragColor = vec4(u_cloudColor, cloud * 0.8);
45
+ }
46
+ `;
47
+ export class CloudsV {
48
+ parent;
49
+ mesh;
50
+ material;
51
+ config;
52
+ animTime = 0;
53
+ cloudColor = new THREE.Color(1, 1, 1);
54
+ targetColor = new THREE.Color(1, 1, 1);
55
+ constructor(parent, options) {
56
+ this.parent = parent;
57
+ this.config = options;
58
+ this.material = new THREE.ShaderMaterial({
59
+ vertexShader,
60
+ fragmentShader,
61
+ uniforms: {
62
+ u_time: { value: 0 },
63
+ u_cloudColor: { value: new THREE.Color(1, 1, 1) },
64
+ },
65
+ transparent: true,
66
+ depthWrite: false,
67
+ side: THREE.DoubleSide,
68
+ });
69
+ const geometry = new THREE.PlaneGeometry(2, 2);
70
+ this.mesh = new THREE.Mesh(geometry, this.material);
71
+ this.mesh.position.set(0, options.height ?? 400, 0);
72
+ this.mesh.rotation.set(Math.PI / 2, 0, 0);
73
+ this.mesh.scale.setScalar(options.scale ?? 1);
74
+ this.mesh.renderOrder = -1;
75
+ this.mesh.frustumCulled = false;
76
+ this.mesh.visible = options.visible ?? true;
77
+ parent.add(this.mesh);
78
+ skySystemManager.setTimeSettings(options.timeSettings);
79
+ }
80
+ update(_elapsed, delta = 0.016) {
81
+ if (!this.mesh.visible)
82
+ return;
83
+ const { timeSettings, speed = 1 } = this.config;
84
+ if (!timeSettings.enabled)
85
+ return;
86
+ const state = skySystemManager.getState();
87
+ this.applyTimeState(state, delta);
88
+ this.animTime += 0.02 * speed;
89
+ this.material.uniforms.u_time.value = this.animTime;
90
+ this.material.uniforms.u_cloudColor.value.copy(this.cloudColor);
91
+ }
92
+ applyTimeState(state, delta) {
93
+ const { normalizedTime, isDaytime } = state;
94
+ if (isDaytime) {
95
+ if (normalizedTime <= 0.15) {
96
+ this.targetColor.lerpColors(CLOUD_COLORS.night, CLOUD_COLORS.sunrise, normalizedTime / 0.15);
97
+ }
98
+ else if (normalizedTime <= 0.25) {
99
+ this.targetColor.lerpColors(CLOUD_COLORS.sunrise, CLOUD_COLORS.midday, (normalizedTime - 0.15) / 0.10);
100
+ }
101
+ else if (normalizedTime <= 0.75) {
102
+ this.targetColor.copy(CLOUD_COLORS.midday);
103
+ }
104
+ else if (normalizedTime <= 0.85) {
105
+ this.targetColor.lerpColors(CLOUD_COLORS.midday, CLOUD_COLORS.sunset, (normalizedTime - 0.75) / 0.10);
106
+ }
107
+ else {
108
+ this.targetColor.lerpColors(CLOUD_COLORS.sunset, CLOUD_COLORS.night, (normalizedTime - 0.85) / 0.15);
109
+ }
110
+ }
111
+ else {
112
+ this.targetColor.copy(CLOUD_COLORS.night);
113
+ }
114
+ const lerpSpeed = Math.min(1, 2.0 * (delta || 0.016));
115
+ this.cloudColor.lerp(this.targetColor, lerpSpeed);
116
+ }
117
+ updateConfig(options) {
118
+ this.config = options;
119
+ this.mesh.visible = options.visible ?? true;
120
+ if (options.scale !== undefined)
121
+ this.mesh.scale.setScalar(options.scale);
122
+ if (options.height !== undefined)
123
+ this.mesh.position.y = options.height;
124
+ skySystemManager.setTimeSettings(options.timeSettings);
125
+ }
126
+ dispose(removeFromScene = true) {
127
+ this.mesh.geometry.dispose();
128
+ this.material.dispose();
129
+ if (removeFromScene)
130
+ this.parent.remove(this.mesh);
131
+ }
132
+ }
@@ -0,0 +1,14 @@
1
+ import type * as THREE from "three";
2
+ import type { GenerativeEffectSettings } from "../types/generativeEffects";
3
+ export declare class EffectsGeneratorV {
4
+ private scene;
5
+ private effect;
6
+ private settings;
7
+ private boundingRadius;
8
+ constructor(scene: THREE.Scene, settings: GenerativeEffectSettings, boundingRadius?: number);
9
+ private build;
10
+ update(elapsed: number, delta?: number): void;
11
+ updateSettings(settings: GenerativeEffectSettings, boundingRadius?: number): void;
12
+ dispose(): void;
13
+ }
14
+ //# sourceMappingURL=EffectsGeneratorV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EffectsGeneratorV.d.ts","sourceRoot":"","sources":["../../src/three/EffectsGeneratorV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,KAAK,MAAM,OAAO,CAAC;AAmBpC,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,QAAQ,EAAE,wBAAwB,EAAE,cAAc,GAAE,MAAU;IAO9F,OAAO,CAAC,KAAK;IA8Db,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAGpD,cAAc,CAAC,QAAQ,EAAE,wBAAwB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IASjF,OAAO,IAAI,IAAI;CAIlB"}
@@ -0,0 +1,109 @@
1
+ import { AuraEffectV } from './effects/AuraEffectV.js';
2
+ import { OrbEffectV } from './effects/OrbEffectV.js';
3
+ import { SmokePlumeEffectV } from './effects/SmokePlumeEffectV.js';
4
+ import { VolumetricFogEffectV } from './effects/VolumetricFogEffectV.js';
5
+ import { SmokeRingEffectV } from './effects/SmokeRingEffectV.js';
6
+ import { PortalEffectV } from './effects/PortalEffectV.js';
7
+ import { BlackHoleEffectV } from './effects/BlackHoleEffectV.js';
8
+ import { ForcefieldEffectV } from './effects/ForcefieldEffectV.js';
9
+ import { DataStreamEffectV } from './effects/DataStreamEffectV.js';
10
+ import { HologramEffectV } from './effects/HologramEffectV.js';
11
+ import { AuroraEffectV } from './effects/AuroraEffectV.js';
12
+ import { ShockwaveEffectV } from './effects/ShockwaveEffectV.js';
13
+ import { ConstellationEffectV } from './effects/ConstellationEffectV.js';
14
+ import { MoleculesEffectV } from './effects/MoleculesEffectV.js';
15
+ import { DnaHelixEffectV } from './effects/DnaHelixEffectV.js';
16
+ import { IceCrystalsEffectV } from './effects/IceCrystalsEffectV.js';
17
+ import { LightningEffectV } from './effects/LightningEffectV.js';
18
+ import { NeuralNetworkEffectV } from './effects/NeuralNetworkEffectV.js';
19
+ export class EffectsGeneratorV {
20
+ scene;
21
+ effect = null;
22
+ settings;
23
+ boundingRadius;
24
+ constructor(scene, settings, boundingRadius = 1) {
25
+ this.scene = scene;
26
+ this.settings = settings;
27
+ this.boundingRadius = boundingRadius;
28
+ if (settings.enabled)
29
+ this.build();
30
+ }
31
+ build() {
32
+ const { config } = this.settings;
33
+ const r = this.boundingRadius;
34
+ switch (config.type) {
35
+ case 'aura':
36
+ this.effect = new AuraEffectV(this.scene, config, r);
37
+ break;
38
+ case 'orb':
39
+ this.effect = new OrbEffectV(this.scene, config, r);
40
+ break;
41
+ break;
42
+ case 'smokePlume':
43
+ this.effect = new SmokePlumeEffectV(this.scene, config, r);
44
+ break;
45
+ case 'volumetricFog':
46
+ this.effect = new VolumetricFogEffectV(this.scene, config, r);
47
+ break;
48
+ case 'smokeRing':
49
+ this.effect = new SmokeRingEffectV(this.scene, config, r);
50
+ break;
51
+ case 'portal':
52
+ this.effect = new PortalEffectV(this.scene, config, r);
53
+ break;
54
+ case 'blackHole':
55
+ this.effect = new BlackHoleEffectV(this.scene, config, r);
56
+ break;
57
+ case 'forcefield':
58
+ this.effect = new ForcefieldEffectV(this.scene, config, r);
59
+ break;
60
+ case 'dataStream':
61
+ this.effect = new DataStreamEffectV(this.scene, config, r);
62
+ break;
63
+ case 'hologram':
64
+ this.effect = new HologramEffectV(this.scene, config, r);
65
+ break;
66
+ case 'aurora':
67
+ this.effect = new AuroraEffectV(this.scene, config, r);
68
+ break;
69
+ case 'shockwave':
70
+ this.effect = new ShockwaveEffectV(this.scene, config, r);
71
+ break;
72
+ case 'constellation':
73
+ this.effect = new ConstellationEffectV(this.scene, config, r);
74
+ break;
75
+ case 'molecules':
76
+ this.effect = new MoleculesEffectV(this.scene, config, r);
77
+ break;
78
+ case 'dnaHelix':
79
+ this.effect = new DnaHelixEffectV(this.scene, config, r);
80
+ break;
81
+ case 'iceCrystals':
82
+ this.effect = new IceCrystalsEffectV(this.scene, config, r);
83
+ break;
84
+ case 'lightning':
85
+ this.effect = new LightningEffectV(this.scene, config, r);
86
+ break;
87
+ case 'neuralNetwork':
88
+ this.effect = new NeuralNetworkEffectV(this.scene, config, r);
89
+ break;
90
+ default: this.effect = null;
91
+ }
92
+ }
93
+ update(elapsed, delta = 0.016) {
94
+ this.effect?.update(elapsed, delta);
95
+ }
96
+ updateSettings(settings, boundingRadius) {
97
+ if (boundingRadius !== undefined)
98
+ this.boundingRadius = boundingRadius;
99
+ this.settings = settings;
100
+ this.effect?.dispose();
101
+ this.effect = null;
102
+ if (settings.enabled)
103
+ this.build();
104
+ }
105
+ dispose() {
106
+ this.effect?.dispose();
107
+ this.effect = null;
108
+ }
109
+ }
@@ -0,0 +1,35 @@
1
+ import * as THREE from 'three';
2
+ import type { SkySystemVOptions } from './SkySystemV';
3
+ import type { HdrSettings } from "../types/environment";
4
+ export interface EnvironmentManagerVOptions extends SkySystemVOptions {
5
+ scene: THREE.Scene;
6
+ renderer: THREE.WebGLRenderer;
7
+ hdrSettings?: HdrSettings;
8
+ cubeCameraResolution?: number;
9
+ cubeCameraPosition?: THREE.Vector3;
10
+ }
11
+ export declare class EnvironmentManagerV {
12
+ private parent;
13
+ private scene;
14
+ private renderer;
15
+ private skySystem;
16
+ private cubeCamera;
17
+ private config;
18
+ private elapsedMs;
19
+ private readonly CUBE_UPDATE_INTERVAL_MS;
20
+ private loadedHdrUrl;
21
+ private loadedHdrTexture;
22
+ private hdrLoadToken;
23
+ constructor(parent: THREE.Object3D, options: EnvironmentManagerVOptions);
24
+ private firstUrl;
25
+ private isSkyActive;
26
+ private applyHdrState;
27
+ private loadHdrUrl;
28
+ private disposeLoadedHdr;
29
+ private initCubeCamera;
30
+ updateEnvironment(): void;
31
+ update(elapsed: number, delta?: number): void;
32
+ updateConfig(options: EnvironmentManagerVOptions): void;
33
+ dispose(removeFromScene?: boolean): void;
34
+ }
35
+ //# sourceMappingURL=EnvironmentManagerV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EnvironmentManagerV.d.ts","sourceRoot":"","sources":["../../src/three/EnvironmentManagerV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,MAAM,WAAW,0BAA2B,SAAQ,iBAAiB;IACjE,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,QAAQ,EAAE,KAAK,CAAC,aAAa,CAAC;IAC9B,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,kBAAkB,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC;CACtC;AAGD,qBAAa,mBAAmB;IAC5B,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,QAAQ,CAAC;IACjB,OAAO,CAAC,SAAS,CAAC;IAClB,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAO;IAC/C,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,gBAAgB,CAAQ;IAChC,OAAO,CAAC,YAAY,CAAK;gBACb,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,0BAA0B;IAQvE,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,aAAa;YAgCP,UAAU;IAyBxB,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,cAAc;IAOtB,iBAAiB,IAAI,IAAI;IAMzB,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAUpD,YAAY,CAAC,OAAO,EAAE,0BAA0B,GAAG,IAAI;IAOvD,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CASjD"}
@@ -0,0 +1,140 @@
1
+ import * as THREE from 'three';
2
+ import { SkySystemV } from './SkySystemV.js';
3
+ import { createCubeCamera, updateCubeCamera, setSceneEnvironment, clearSceneEnvironment, disposeCubeCamera, loadEquirectHdrEnvironment, } from '../utils/environmentUtils.js';
4
+ export class EnvironmentManagerV {
5
+ parent;
6
+ scene;
7
+ renderer;
8
+ skySystem;
9
+ cubeCamera = null;
10
+ config;
11
+ elapsedMs = 0;
12
+ CUBE_UPDATE_INTERVAL_MS = 300;
13
+ loadedHdrUrl = null;
14
+ loadedHdrTexture = null;
15
+ hdrLoadToken = 0;
16
+ constructor(parent, options) {
17
+ this.parent = parent;
18
+ this.config = options;
19
+ this.scene = options.scene;
20
+ this.renderer = options.renderer;
21
+ this.skySystem = new SkySystemV(parent, options);
22
+ this.applyHdrState();
23
+ }
24
+ firstUrl(hdr) {
25
+ if (!hdr || !hdr.visible)
26
+ return undefined;
27
+ return hdr.urls && hdr.urls.length > 0 ? hdr.urls[0] : undefined;
28
+ }
29
+ isSkyActive() {
30
+ const o = this.config;
31
+ return (o.visible !== false) && (o.sunSystemVisible ?? false);
32
+ }
33
+ applyHdrState() {
34
+ const hdr = this.config.hdrSettings;
35
+ const firstUrl = this.firstUrl(hdr);
36
+ if (firstUrl) {
37
+ // Equirect URL takes precedence — dispose procedural camera, load HDR.
38
+ // Vanilla path always uses the first URL; transitions are React-only.
39
+ if (this.cubeCamera) {
40
+ disposeCubeCamera(this.cubeCamera, this.scene);
41
+ this.cubeCamera = null;
42
+ }
43
+ this.loadHdrUrl(firstUrl, hdr.settings?.background !== false);
44
+ return;
45
+ }
46
+ // No url — dispose any loaded HDR texture.
47
+ this.disposeLoadedHdr();
48
+ if (hdr?.visible && hdr.name) {
49
+ // Preset case — vanilla has no preset library; leave scene.environment as-is.
50
+ // (Procedural cube camera is not started either, to avoid overwriting an
51
+ // environment a caller may have set externally.)
52
+ return;
53
+ }
54
+ // No HDR active. Fall back to procedural cube camera when sky is active.
55
+ if (this.isSkyActive()) {
56
+ if (!this.cubeCamera)
57
+ this.initCubeCamera();
58
+ }
59
+ else if (this.cubeCamera) {
60
+ disposeCubeCamera(this.cubeCamera, this.scene);
61
+ this.cubeCamera = null;
62
+ clearSceneEnvironment(this.scene);
63
+ }
64
+ }
65
+ async loadHdrUrl(url, asBackground) {
66
+ if (this.loadedHdrUrl === url && this.loadedHdrTexture) {
67
+ setSceneEnvironment(this.scene, this.loadedHdrTexture);
68
+ if (!asBackground)
69
+ this.scene.background = null;
70
+ return;
71
+ }
72
+ const token = ++this.hdrLoadToken;
73
+ try {
74
+ const texture = await loadEquirectHdrEnvironment(url, this.renderer);
75
+ if (token !== this.hdrLoadToken) {
76
+ // A newer load superseded us — drop this result.
77
+ texture.dispose();
78
+ return;
79
+ }
80
+ this.disposeLoadedHdr();
81
+ this.loadedHdrUrl = url;
82
+ this.loadedHdrTexture = texture;
83
+ this.scene.environment = texture;
84
+ this.scene.background = asBackground ? texture : null;
85
+ }
86
+ catch (err) {
87
+ console.error('[EnvironmentManagerV] Failed to load HDR:', url, err);
88
+ }
89
+ }
90
+ disposeLoadedHdr() {
91
+ if (this.loadedHdrTexture) {
92
+ this.loadedHdrTexture.dispose();
93
+ this.loadedHdrTexture = null;
94
+ }
95
+ this.loadedHdrUrl = null;
96
+ if (this.scene.environment)
97
+ this.scene.environment = null;
98
+ if (this.scene.background)
99
+ this.scene.background = null;
100
+ }
101
+ initCubeCamera() {
102
+ const { cubeCameraResolution = 512, cubeCameraPosition = new THREE.Vector3(0, 50, 0) } = this.config;
103
+ if (this.cubeCamera)
104
+ disposeCubeCamera(this.cubeCamera, this.scene);
105
+ this.cubeCamera = createCubeCamera(this.scene, cubeCameraResolution, cubeCameraPosition);
106
+ this.updateEnvironment();
107
+ }
108
+ updateEnvironment() {
109
+ if (!this.cubeCamera)
110
+ return;
111
+ const texture = updateCubeCamera(this.cubeCamera, this.renderer, this.scene);
112
+ setSceneEnvironment(this.scene, texture);
113
+ }
114
+ update(elapsed, delta = 0.016) {
115
+ this.skySystem.update(elapsed, delta);
116
+ if (this.cubeCamera && this.config.timeSettings.autoAnimate) {
117
+ this.elapsedMs += delta * 1000;
118
+ if (this.elapsedMs >= this.CUBE_UPDATE_INTERVAL_MS) {
119
+ this.elapsedMs = 0;
120
+ this.updateEnvironment();
121
+ }
122
+ }
123
+ }
124
+ updateConfig(options) {
125
+ this.config = options;
126
+ this.scene = options.scene;
127
+ this.renderer = options.renderer;
128
+ this.applyHdrState();
129
+ this.skySystem.updateConfig(options);
130
+ }
131
+ dispose(removeFromScene = true) {
132
+ if (this.cubeCamera) {
133
+ disposeCubeCamera(this.cubeCamera, this.scene);
134
+ this.cubeCamera = null;
135
+ }
136
+ this.disposeLoadedHdr();
137
+ clearSceneEnvironment(this.scene);
138
+ this.skySystem.dispose(removeFromScene);
139
+ }
140
+ }
@@ -0,0 +1,24 @@
1
+ import type { Side, Scene } from 'three';
2
+ import type { GalleryLayoutSettings } from "../types/gallery";
3
+ export interface FrameVOptions {
4
+ url: string;
5
+ position?: [number, number, number];
6
+ rotation?: [number, number, number];
7
+ layoutSettings: Pick<GalleryLayoutSettings, 'width' | 'height' | 'outerFrameScale'>;
8
+ frameColor?: string;
9
+ side?: Side;
10
+ onLoad?: () => void;
11
+ onClick?: (url: string) => void;
12
+ }
13
+ export declare class FrameV {
14
+ private group;
15
+ private frameMesh;
16
+ private imageMesh;
17
+ readonly url: string;
18
+ onClick?: (url: string) => void;
19
+ constructor(scene: Scene, options: FrameVOptions);
20
+ setPosition(position: [number, number, number]): void;
21
+ setHovered(hovered: boolean): void;
22
+ dispose(): void;
23
+ }
24
+ //# sourceMappingURL=FrameV.d.ts.map
@@ -0,0 +1 @@
1
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