@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,280 @@
1
+ import { Vector2, Color } from "three";
2
+ import type { Texture } from 'three';
3
+ export interface ShaderEffectsMaterialUniforms {
4
+ u_time: {
5
+ value: number;
6
+ };
7
+ u_pointer: {
8
+ value: Vector2;
9
+ };
10
+ uPointSize: {
11
+ value: number;
12
+ };
13
+ uTexture: {
14
+ value: Texture | null;
15
+ };
16
+ uTargetTexture: {
17
+ value: Texture | null;
18
+ };
19
+ uMorphProgress: {
20
+ value: number;
21
+ };
22
+ uColor: {
23
+ value: Color;
24
+ };
25
+ uOpacity: {
26
+ value: number;
27
+ };
28
+ uPointerEffectRadius: {
29
+ value: number;
30
+ };
31
+ uNormalizationScale: {
32
+ value: number;
33
+ };
34
+ uRippleEnabled: {
35
+ value: boolean;
36
+ };
37
+ uRippleIntensity: {
38
+ value: number;
39
+ };
40
+ uRippleSpeed: {
41
+ value: number;
42
+ };
43
+ uDisplacementEnabled: {
44
+ value: boolean;
45
+ };
46
+ uDisplacementIntensity: {
47
+ value: number;
48
+ };
49
+ uScaleEnabled: {
50
+ value: boolean;
51
+ };
52
+ uScaleIntensity: {
53
+ value: number;
54
+ };
55
+ uMinScale: {
56
+ value: number;
57
+ };
58
+ uMaxScale: {
59
+ value: number;
60
+ };
61
+ uVortexEnabled: {
62
+ value: boolean;
63
+ };
64
+ uVortexIntensity: {
65
+ value: number;
66
+ };
67
+ uVortexSpeed: {
68
+ value: number;
69
+ };
70
+ uWaveEnabled: {
71
+ value: boolean;
72
+ };
73
+ uWaveIntensity: {
74
+ value: number;
75
+ };
76
+ uWaveFrequency: {
77
+ value: number;
78
+ };
79
+ uGlowEnabled: {
80
+ value: boolean;
81
+ };
82
+ uGlowIntensity: {
83
+ value: number;
84
+ };
85
+ uGlowColor: {
86
+ value: Color;
87
+ };
88
+ uColorShiftEnabled: {
89
+ value: boolean;
90
+ };
91
+ uColorShiftIntensity: {
92
+ value: number;
93
+ };
94
+ uColorShiftTarget: {
95
+ value: Color;
96
+ };
97
+ uBrightnessEnabled: {
98
+ value: boolean;
99
+ };
100
+ uBrightnessIntensity: {
101
+ value: number;
102
+ };
103
+ uPulseEnabled: {
104
+ value: boolean;
105
+ };
106
+ uPulseIntensity: {
107
+ value: number;
108
+ };
109
+ uPulseSpeed: {
110
+ value: number;
111
+ };
112
+ uGeneralWaveEnabled: {
113
+ value: boolean;
114
+ };
115
+ uGeneralWaveIntensity: {
116
+ value: number;
117
+ };
118
+ uGeneralWaveFrequency: {
119
+ value: number;
120
+ };
121
+ uGeneralWaveSpeed: {
122
+ value: number;
123
+ };
124
+ uGeneralWaveDirection: {
125
+ value: number;
126
+ };
127
+ uGeneralVortexEnabled: {
128
+ value: boolean;
129
+ };
130
+ uGeneralVortexIntensity: {
131
+ value: number;
132
+ };
133
+ uGeneralVortexSpeed: {
134
+ value: number;
135
+ };
136
+ uGeneralVortexCenterX: {
137
+ value: number;
138
+ };
139
+ uGeneralVortexCenterY: {
140
+ value: number;
141
+ };
142
+ uGeneralRippleEnabled: {
143
+ value: boolean;
144
+ };
145
+ uGeneralRippleIntensity: {
146
+ value: number;
147
+ };
148
+ uGeneralRippleSpeed: {
149
+ value: number;
150
+ };
151
+ uGeneralRippleCenterX: {
152
+ value: number;
153
+ };
154
+ uGeneralRippleCenterY: {
155
+ value: number;
156
+ };
157
+ uGeneralGrayscaleEnabled: {
158
+ value: boolean;
159
+ };
160
+ uGeneralGrayscaleMode: {
161
+ value: number;
162
+ };
163
+ uGeneralGrayscaleIntensity: {
164
+ value: number;
165
+ };
166
+ uGeneralGrayscaleContrast: {
167
+ value: number;
168
+ };
169
+ uGeneralGrayscaleBrightness: {
170
+ value: number;
171
+ };
172
+ uGeneralGrayscaleWaveFreq: {
173
+ value: number;
174
+ };
175
+ uGeneralGrayscaleWaveSpeed: {
176
+ value: number;
177
+ };
178
+ uGeneralGrayscaleWaveDir: {
179
+ value: number;
180
+ };
181
+ uGeneralGrayscalePulseSpeed: {
182
+ value: number;
183
+ };
184
+ uGeneralGrayscaleRippleSpeed: {
185
+ value: number;
186
+ };
187
+ uGeneralGrayscaleRippleCenterX: {
188
+ value: number;
189
+ };
190
+ uGeneralGrayscaleRippleCenterY: {
191
+ value: number;
192
+ };
193
+ uPointerGrayscaleEnabled: {
194
+ value: boolean;
195
+ };
196
+ uPointerGrayscaleIntensity: {
197
+ value: number;
198
+ };
199
+ uPointerGrayscaleContrast: {
200
+ value: number;
201
+ };
202
+ uPointerGrayscaleBrightness: {
203
+ value: number;
204
+ };
205
+ }
206
+ declare const ShaderEffectsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
207
+ u_time: number;
208
+ uTexture: any;
209
+ uTargetTexture: any;
210
+ uHasTexture: false;
211
+ uPointSize: number;
212
+ u_pointer: Vector2;
213
+ uColor: Color;
214
+ uMorphProgress: number;
215
+ uNormalizationScale: number;
216
+ uOpacity: number;
217
+ uParticleUVScale: number;
218
+ uPointerEffectRadius: number;
219
+ uRippleEnabled: false;
220
+ uRippleIntensity: number;
221
+ uRippleSpeed: number;
222
+ uDisplacementEnabled: false;
223
+ uDisplacementIntensity: number;
224
+ uScaleEnabled: false;
225
+ uScaleIntensity: number;
226
+ uMinScale: number;
227
+ uMaxScale: number;
228
+ uVortexEnabled: false;
229
+ uVortexIntensity: number;
230
+ uVortexSpeed: number;
231
+ uWaveEnabled: false;
232
+ uWaveIntensity: number;
233
+ uWaveFrequency: number;
234
+ uGlowEnabled: false;
235
+ uGlowIntensity: number;
236
+ uGlowColor: Color;
237
+ uColorShiftEnabled: false;
238
+ uColorShiftIntensity: number;
239
+ uColorShiftTarget: Color;
240
+ uBrightnessEnabled: false;
241
+ uBrightnessIntensity: number;
242
+ uPulseEnabled: false;
243
+ uPulseIntensity: number;
244
+ uPulseSpeed: number;
245
+ uGeneralWaveEnabled: false;
246
+ uGeneralWaveIntensity: number;
247
+ uGeneralWaveFrequency: number;
248
+ uGeneralWaveSpeed: number;
249
+ uGeneralWaveDirection: number;
250
+ uGeneralVortexEnabled: false;
251
+ uGeneralVortexIntensity: number;
252
+ uGeneralVortexSpeed: number;
253
+ uGeneralVortexCenterX: number;
254
+ uGeneralVortexCenterY: number;
255
+ uGeneralRippleEnabled: false;
256
+ uGeneralRippleIntensity: number;
257
+ uGeneralRippleSpeed: number;
258
+ uGeneralRippleCenterX: number;
259
+ uGeneralRippleCenterY: number;
260
+ uGeneralGrayscaleEnabled: false;
261
+ uGeneralGrayscaleMode: number;
262
+ uGeneralGrayscaleIntensity: number;
263
+ uGeneralGrayscaleContrast: number;
264
+ uGeneralGrayscaleBrightness: number;
265
+ uGeneralGrayscaleWaveFreq: number;
266
+ uGeneralGrayscaleWaveSpeed: number;
267
+ uGeneralGrayscaleWaveDir: number;
268
+ uGeneralGrayscalePulseSpeed: number;
269
+ uGeneralGrayscaleRippleSpeed: number;
270
+ uGeneralGrayscaleRippleCenterX: number;
271
+ uGeneralGrayscaleRippleCenterY: number;
272
+ uPointerGrayscaleEnabled: false;
273
+ uPointerGrayscaleIntensity: number;
274
+ uPointerGrayscaleContrast: number;
275
+ uPointerGrayscaleBrightness: number;
276
+ }> & {
277
+ key: string;
278
+ };
279
+ export { ShaderEffectsMaterial };
280
+ //# sourceMappingURL=ShaderEffectsMaterial%20copy.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,354 @@
1
+ import { Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
5
+ // Vertex shader
6
+ const vertexShader = /*glsl*/ `
7
+ ${effectsVertexGLSL}
8
+
9
+ uniform float uPointSize;
10
+ varying vec2 vTexCoords;
11
+ uniform float uMorphProgress;
12
+ uniform float uNormalizationScale;
13
+ attribute vec3 targetPosition;
14
+ // Scale effect uniforms (not included in effectsVertexGLSL)
15
+ uniform bool uScaleEnabled;
16
+ uniform float uScaleIntensity;
17
+ uniform float uMinScale;
18
+ uniform float uMaxScale;
19
+
20
+ // UV attribute for texture mapping
21
+ attribute vec2 aUV;
22
+ varying vec2 vUV;
23
+
24
+ varying vec2 vScreenPosition;
25
+
26
+ void main() {
27
+ // Pass UV to fragment shader
28
+ vUV = aUV;
29
+
30
+ vec3 pos = position;
31
+
32
+ #include <begin_vertex>
33
+
34
+ vec3 morphedPos = mix(position, position, uMorphProgress);
35
+ vec2 rippleCenter = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);
36
+ // Apply general effects first (global, always active)
37
+
38
+ // General Wave effect
39
+ if (uGeneralWaveEnabled) {
40
+ float waveInput = 0.0;
41
+ if (uGeneralWaveDirection < 0.5) {
42
+ // Horizontal
43
+ waveInput = morphedPos.x;
44
+ } else if (uGeneralWaveDirection < 1.5) {
45
+ // Vertical
46
+ waveInput = morphedPos.y;
47
+ } else {
48
+ // Diagonal
49
+ waveInput = morphedPos.x + morphedPos.y;
50
+ }
51
+ morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
52
+ }
53
+
54
+ // General Vortex effect
55
+ if (uGeneralVortexEnabled) {
56
+ vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
57
+ vec2 toCenter = morphedPos.xy - generalCenter;
58
+ float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
59
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
60
+ morphedPos.xy = generalCenter + rotation * toCenter;
61
+ }
62
+
63
+ // General Ripple effect
64
+ if (uGeneralRippleEnabled) {
65
+ morphedPos = applyGeneralRipple(morphedPos);
66
+ }
67
+
68
+ // Apply pointer effects to texture-based particles
69
+ // Scale pointer to match normalized position space
70
+ vec2 scaledPointer = u_pointer * 5.0;
71
+ float dist = distance(morphedPos.xy, scaledPointer);
72
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
73
+
74
+ // Ripple effect
75
+ if (uRippleEnabled && falloff > 0.0) {
76
+ float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
77
+ morphedPos.z += wave * falloff * 0.5;
78
+ }
79
+
80
+ // Displacement effect
81
+ if (uDisplacementEnabled && falloff > 0.0) {
82
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
83
+ morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
84
+ }
85
+
86
+ // Vortex effect
87
+ if (uVortexEnabled && falloff > 0.0) {
88
+ vec2 toPointer = morphedPos.xy - scaledPointer;
89
+ float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
90
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
91
+ morphedPos.xy = scaledPointer + rotation * toPointer;
92
+ }
93
+
94
+ // Wave effect
95
+ if (uWaveEnabled && falloff > 0.0) {
96
+ morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
97
+ }
98
+
99
+ vTexCoords = morphedPos.xy;
100
+
101
+ // Use the transformed vortex position
102
+ transformed = morphedPos;
103
+
104
+ #include <project_vertex>
105
+
106
+ // Scale effect for point size
107
+ float sizeMultiplier = 1.0;
108
+ if (uScaleEnabled && falloff > 0.0) {
109
+ sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
110
+ }
111
+ gl_PointSize = uPointSize * sizeMultiplier;
112
+
113
+ // Pass screen position for fragment shader
114
+ vScreenPosition = gl_Position.xy / gl_Position.w;
115
+
116
+ #include <logdepthbuf_vertex>
117
+ #include <clipping_planes_vertex>
118
+ #include <worldpos_vertex>
119
+ #include <fog_vertex>
120
+ }
121
+
122
+ `;
123
+ // Fragment shader
124
+ const fragmentShader = /*glsl*/ `
125
+
126
+ uniform sampler2D uTexture;
127
+ uniform sampler2D uTargetTexture;
128
+ uniform bool uHasTexture;
129
+ uniform vec3 uColor;
130
+ uniform float uOpacity;
131
+ varying vec2 vTexCoords;
132
+ varying vec2 vUV;
133
+ uniform float uMorphProgress;
134
+ uniform float u_time;
135
+ uniform float uParticleUVScale; // How much of texture each particle covers
136
+ // Pointer effects
137
+ uniform vec2 u_pointer;
138
+ uniform float uPointerEffectRadius;
139
+ // Fragment effects
140
+ uniform bool uGlowEnabled;
141
+ uniform float uGlowIntensity;
142
+ uniform vec3 uGlowColor;
143
+ uniform bool uColorShiftEnabled;
144
+ uniform float uColorShiftIntensity;
145
+ uniform vec3 uColorShiftTarget;
146
+ uniform bool uBrightnessEnabled;
147
+ uniform float uBrightnessIntensity;
148
+ uniform bool uPulseEnabled;
149
+ uniform float uPulseIntensity;
150
+ uniform float uPulseSpeed;
151
+ // Grayscale effects
152
+ uniform bool uGeneralGrayscaleEnabled;
153
+ uniform float uGeneralGrayscaleMode;
154
+ uniform float uGeneralGrayscaleIntensity;
155
+ uniform float uGeneralGrayscaleContrast;
156
+ uniform float uGeneralGrayscaleBrightness;
157
+ uniform float uGeneralGrayscaleWaveFreq;
158
+ uniform float uGeneralGrayscaleWaveSpeed;
159
+ uniform float uGeneralGrayscaleWaveDir;
160
+ uniform float uGeneralGrayscalePulseSpeed;
161
+ uniform float uGeneralGrayscaleRippleSpeed;
162
+ uniform float uGeneralGrayscaleRippleCenterX;
163
+ uniform float uGeneralGrayscaleRippleCenterY;
164
+ uniform bool uPointerGrayscaleEnabled;
165
+ uniform float uPointerGrayscaleIntensity;
166
+ uniform float uPointerGrayscaleContrast;
167
+ uniform float uPointerGrayscaleBrightness;
168
+
169
+ varying vec2 vScreenPosition;
170
+
171
+ float circle(vec2 uv, float border) {
172
+ float radius = 0.5;
173
+ float dist = radius - distance(uv, vec2(0.5));
174
+ return smoothstep(0.0, border, dist);
175
+ }
176
+
177
+ void main() {
178
+ vec2 uv = gl_PointCoord;
179
+ vec4 outColor;
180
+
181
+ if (uHasTexture) {
182
+ // Texture-based rendering using UV attributes
183
+ // Scale down the point coordinate so each particle shows only a tiny piece
184
+ vec2 scaledUV = gl_PointCoord * uParticleUVScale;
185
+ scaledUV.y *= -1.0;
186
+ scaledUV += vUV; // Add the particle's base UV position
187
+ vec4 colorA = texture2D(uTexture, scaledUV) * vec4(uColor, 1.0);
188
+ vec4 colorB = texture2D(uTargetTexture, scaledUV) * vec4(uColor, 1.0);
189
+ outColor = mix(colorA, colorB, uMorphProgress);
190
+ } else {
191
+ // No texture - use solid color
192
+ outColor = vec4(uColor, 1.0);
193
+ }
194
+
195
+ // Apply circular shape to points
196
+ outColor.a *= circle(gl_PointCoord, 0.2);
197
+
198
+ // Apply pointer fragment effects
199
+ // Scale pointer to match normalized position space
200
+ vec2 scaledPointer = u_pointer * 5.0;
201
+ float dist = distance(vTexCoords, scaledPointer);
202
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
203
+
204
+ // Glow effect
205
+ if (uGlowEnabled && falloff > 0.0) {
206
+ outColor.rgb += uGlowColor * uGlowIntensity * falloff;
207
+ }
208
+
209
+ // Brightness effect
210
+ if (uBrightnessEnabled && falloff > 0.0) {
211
+ outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
212
+ }
213
+
214
+ // Pulse effect
215
+ if (uPulseEnabled && falloff > 0.0) {
216
+ float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
217
+ outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
218
+ }
219
+
220
+ // Color shift effect
221
+ if (uColorShiftEnabled && falloff > 0.0) {
222
+ outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
223
+ }
224
+
225
+ // Pointer Grayscale effect
226
+ if (uPointerGrayscaleEnabled && falloff > 0.0) {
227
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
228
+ gray = (gray - 0.5) * uPointerGrayscaleContrast + 0.5 + uPointerGrayscaleBrightness;
229
+ vec3 grayscaleColor = vec3(gray);
230
+ outColor.rgb = mix(outColor.rgb, grayscaleColor, uPointerGrayscaleIntensity * falloff);
231
+ }
232
+
233
+ // General Grayscale effect (applied globally with modes)
234
+ if (uGeneralGrayscaleEnabled) {
235
+ float grayscaleFactor = 0.0;
236
+
237
+ if (uGeneralGrayscaleMode < 0.5) {
238
+ // Mode 0: Static
239
+ grayscaleFactor = uGeneralGrayscaleIntensity;
240
+ } else if (uGeneralGrayscaleMode < 1.5) {
241
+ // Mode 1: Wave
242
+ float wavePos = 0.0;
243
+ if (uGeneralGrayscaleWaveDir < 0.5) {
244
+ // Horizontal
245
+ wavePos = vTexCoords.x;
246
+ } else if (uGeneralGrayscaleWaveDir < 1.5) {
247
+ // Vertical
248
+ wavePos = vTexCoords.y;
249
+ } else {
250
+ // Diagonal
251
+ wavePos = vTexCoords.x + vTexCoords.y;
252
+ }
253
+ grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
254
+ } else if (uGeneralGrayscaleMode < 2.5) {
255
+ // Mode 2: Pulse
256
+ grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
257
+ } else {
258
+ // Mode 3: Ripple
259
+ vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
260
+ float rippleDist = distance(vTexCoords, rippleCenter);
261
+ grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
262
+ }
263
+
264
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
265
+ gray = (gray - 0.5) * uGeneralGrayscaleContrast + 0.5 + uGeneralGrayscaleBrightness;
266
+ vec3 grayscaleColor = vec3(gray);
267
+ outColor.rgb = mix(outColor.rgb, grayscaleColor, grayscaleFactor);
268
+ }
269
+
270
+ outColor.a *= uOpacity;
271
+
272
+ gl_FragColor = outColor;
273
+ }
274
+
275
+ `;
276
+ // Create the shader material with uniforms
277
+ const ShaderEffectsMaterial = shaderMaterial({
278
+ u_time: 0,
279
+ uTexture: null,
280
+ uTargetTexture: null,
281
+ uHasTexture: false,
282
+ uPointSize: 1.0,
283
+ u_pointer: new Vector2(),
284
+ uColor: new Color(1.0, 1.0, 1.0),
285
+ uMorphProgress: 0.0,
286
+ uNormalizationScale: 1.0,
287
+ uOpacity: 1.0,
288
+ uParticleUVScale: 0.01, // How much of texture each particle covers (1/nbColumns or similar)
289
+ // Pointer effects
290
+ uPointerEffectRadius: 2.5,
291
+ // Vertex effects
292
+ uRippleEnabled: false,
293
+ uRippleIntensity: 0.5,
294
+ uRippleSpeed: 2.0,
295
+ uDisplacementEnabled: false,
296
+ uDisplacementIntensity: 0.5,
297
+ uScaleEnabled: false,
298
+ uScaleIntensity: 0.5,
299
+ uMinScale: 0.5,
300
+ uMaxScale: 2.0,
301
+ uVortexEnabled: false,
302
+ uVortexIntensity: 0.5,
303
+ uVortexSpeed: 1.0,
304
+ uWaveEnabled: false,
305
+ uWaveIntensity: 0.5,
306
+ uWaveFrequency: 5.0,
307
+ // Fragment effects
308
+ uGlowEnabled: false,
309
+ uGlowIntensity: 0.5,
310
+ uGlowColor: new Color(1.0, 1.0, 1.0),
311
+ uColorShiftEnabled: false,
312
+ uColorShiftIntensity: 0.5,
313
+ uColorShiftTarget: new Color(1.0, 0.4, 0.0),
314
+ uBrightnessEnabled: false,
315
+ uBrightnessIntensity: 0.5,
316
+ uPulseEnabled: false,
317
+ uPulseIntensity: 0.5,
318
+ uPulseSpeed: 2.0,
319
+ // General effects
320
+ uGeneralWaveEnabled: false,
321
+ uGeneralWaveIntensity: 0.3,
322
+ uGeneralWaveFrequency: 3.0,
323
+ uGeneralWaveSpeed: 1.0,
324
+ uGeneralWaveDirection: 0.0,
325
+ uGeneralVortexEnabled: false,
326
+ uGeneralVortexIntensity: 0.5,
327
+ uGeneralVortexSpeed: 0.5,
328
+ uGeneralVortexCenterX: 0.0,
329
+ uGeneralVortexCenterY: 0.0,
330
+ uGeneralRippleEnabled: false,
331
+ uGeneralRippleIntensity: 0.3,
332
+ uGeneralRippleSpeed: 2.0,
333
+ uGeneralRippleCenterX: 0.0,
334
+ uGeneralRippleCenterY: 0.0,
335
+ // Grayscale effects
336
+ uGeneralGrayscaleEnabled: false,
337
+ uGeneralGrayscaleMode: 0.0,
338
+ uGeneralGrayscaleIntensity: 1.0,
339
+ uGeneralGrayscaleContrast: 1.0,
340
+ uGeneralGrayscaleBrightness: 0.0,
341
+ uGeneralGrayscaleWaveFreq: 3.0,
342
+ uGeneralGrayscaleWaveSpeed: 1.0,
343
+ uGeneralGrayscaleWaveDir: 0.0,
344
+ uGeneralGrayscalePulseSpeed: 2.0,
345
+ uGeneralGrayscaleRippleSpeed: 2.0,
346
+ uGeneralGrayscaleRippleCenterX: 0.0,
347
+ uGeneralGrayscaleRippleCenterY: 0.0,
348
+ uPointerGrayscaleEnabled: false,
349
+ uPointerGrayscaleIntensity: 1.0,
350
+ uPointerGrayscaleContrast: 1.0,
351
+ uPointerGrayscaleBrightness: 0.0,
352
+ }, vertexShader, fragmentShader);
353
+ extend({ ShaderEffectsMaterial });
354
+ export { ShaderEffectsMaterial };
@@ -0,0 +1,5 @@
1
+ export { buildShaderEffectsMaterial, } from './effects/buildShaderEffectsMaterial';
2
+ export { EFFECT_REGISTRY, getDescriptor, listDescriptors, registerEffect, } from './effects/registry/index';
3
+ export { createDefaultShaderEffect, generateInstanceId } from './effects/defaults';
4
+ export { buildUniformPrefix, buildUniformName, structureKey, } from './effects/types';
5
+ //# sourceMappingURL=ShaderEffectsMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderEffectsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShaderEffectsMaterial.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,0BAA0B,GAAG,MAAM,sCAAsC,CAAC;AACnF,OAAO,EAAE,eAAe,EAAE,aAAa,EAAE,eAAe,EAAE,cAAc,GAAG,MAAM,0BAA0B,CAAC;AAC5G,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AACnF,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,YAAY,GAAG,MAAM,iBAAiB,CAAC"}
@@ -0,0 +1,10 @@
1
+ // Compatibility shim. The monolithic ShaderEffectsMaterial has been replaced by
2
+ // a registry-driven factory. Consumers should import the new exports directly:
3
+ //
4
+ // import { buildShaderEffectsMaterial, EFFECT_REGISTRY,
5
+ // listDescriptors, createDefaultShaderEffect,
6
+ // type ShaderEffect } from '@ntalmagor/3drize-core';
7
+ export { buildShaderEffectsMaterial, } from './effects/buildShaderEffectsMaterial.js';
8
+ export { EFFECT_REGISTRY, getDescriptor, listDescriptors, registerEffect, } from './effects/registry/index.js';
9
+ export { createDefaultShaderEffect, generateInstanceId } from './effects/defaults.js';
10
+ export { buildUniformPrefix, buildUniformName, structureKey, } from './effects/types.js';
@@ -0,0 +1,9 @@
1
+ import { Color } from "three";
2
+ declare const ShootingStarMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
3
+ color: Color;
4
+ opacity: number;
5
+ }> & {
6
+ key: string;
7
+ };
8
+ export { ShootingStarMaterial };
9
+ //# sourceMappingURL=ShootingStarMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootingStarMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShootingStarMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAmC9B,QAAA,MAAM,oBAAoB;;;;;CAGM,CAAC;AAGjC,OAAO,EAAE,oBAAoB,EAAE,CAAC"}