@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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value: number;
|
|
42
|
+
};
|
|
43
|
+
uDisplacementEnabled: {
|
|
44
|
+
value: boolean;
|
|
45
|
+
};
|
|
46
|
+
uDisplacementIntensity: {
|
|
47
|
+
value: number;
|
|
48
|
+
};
|
|
49
|
+
uScaleEnabled: {
|
|
50
|
+
value: boolean;
|
|
51
|
+
};
|
|
52
|
+
uScaleIntensity: {
|
|
53
|
+
value: number;
|
|
54
|
+
};
|
|
55
|
+
uMinScale: {
|
|
56
|
+
value: number;
|
|
57
|
+
};
|
|
58
|
+
uMaxScale: {
|
|
59
|
+
value: number;
|
|
60
|
+
};
|
|
61
|
+
uVortexEnabled: {
|
|
62
|
+
value: boolean;
|
|
63
|
+
};
|
|
64
|
+
uVortexIntensity: {
|
|
65
|
+
value: number;
|
|
66
|
+
};
|
|
67
|
+
uVortexSpeed: {
|
|
68
|
+
value: number;
|
|
69
|
+
};
|
|
70
|
+
uWaveEnabled: {
|
|
71
|
+
value: boolean;
|
|
72
|
+
};
|
|
73
|
+
uWaveIntensity: {
|
|
74
|
+
value: number;
|
|
75
|
+
};
|
|
76
|
+
uWaveFrequency: {
|
|
77
|
+
value: number;
|
|
78
|
+
};
|
|
79
|
+
uGlowEnabled: {
|
|
80
|
+
value: boolean;
|
|
81
|
+
};
|
|
82
|
+
uGlowIntensity: {
|
|
83
|
+
value: number;
|
|
84
|
+
};
|
|
85
|
+
uGlowColor: {
|
|
86
|
+
value: Color;
|
|
87
|
+
};
|
|
88
|
+
uColorShiftEnabled: {
|
|
89
|
+
value: boolean;
|
|
90
|
+
};
|
|
91
|
+
uColorShiftIntensity: {
|
|
92
|
+
value: number;
|
|
93
|
+
};
|
|
94
|
+
uColorShiftTarget: {
|
|
95
|
+
value: Color;
|
|
96
|
+
};
|
|
97
|
+
uBrightnessEnabled: {
|
|
98
|
+
value: boolean;
|
|
99
|
+
};
|
|
100
|
+
uBrightnessIntensity: {
|
|
101
|
+
value: number;
|
|
102
|
+
};
|
|
103
|
+
uPulseEnabled: {
|
|
104
|
+
value: boolean;
|
|
105
|
+
};
|
|
106
|
+
uPulseIntensity: {
|
|
107
|
+
value: number;
|
|
108
|
+
};
|
|
109
|
+
uPulseSpeed: {
|
|
110
|
+
value: number;
|
|
111
|
+
};
|
|
112
|
+
uGeneralWaveEnabled: {
|
|
113
|
+
value: boolean;
|
|
114
|
+
};
|
|
115
|
+
uGeneralWaveIntensity: {
|
|
116
|
+
value: number;
|
|
117
|
+
};
|
|
118
|
+
uGeneralWaveFrequency: {
|
|
119
|
+
value: number;
|
|
120
|
+
};
|
|
121
|
+
uGeneralWaveSpeed: {
|
|
122
|
+
value: number;
|
|
123
|
+
};
|
|
124
|
+
uGeneralWaveDirection: {
|
|
125
|
+
value: number;
|
|
126
|
+
};
|
|
127
|
+
uGeneralVortexEnabled: {
|
|
128
|
+
value: boolean;
|
|
129
|
+
};
|
|
130
|
+
uGeneralVortexIntensity: {
|
|
131
|
+
value: number;
|
|
132
|
+
};
|
|
133
|
+
uGeneralVortexSpeed: {
|
|
134
|
+
value: number;
|
|
135
|
+
};
|
|
136
|
+
uGeneralVortexCenterX: {
|
|
137
|
+
value: number;
|
|
138
|
+
};
|
|
139
|
+
uGeneralVortexCenterY: {
|
|
140
|
+
value: number;
|
|
141
|
+
};
|
|
142
|
+
uGeneralRippleEnabled: {
|
|
143
|
+
value: boolean;
|
|
144
|
+
};
|
|
145
|
+
uGeneralRippleIntensity: {
|
|
146
|
+
value: number;
|
|
147
|
+
};
|
|
148
|
+
uGeneralRippleSpeed: {
|
|
149
|
+
value: number;
|
|
150
|
+
};
|
|
151
|
+
uGeneralRippleCenterX: {
|
|
152
|
+
value: number;
|
|
153
|
+
};
|
|
154
|
+
uGeneralRippleCenterY: {
|
|
155
|
+
value: number;
|
|
156
|
+
};
|
|
157
|
+
uGeneralGrayscaleEnabled: {
|
|
158
|
+
value: boolean;
|
|
159
|
+
};
|
|
160
|
+
uGeneralGrayscaleMode: {
|
|
161
|
+
value: number;
|
|
162
|
+
};
|
|
163
|
+
uGeneralGrayscaleIntensity: {
|
|
164
|
+
value: number;
|
|
165
|
+
};
|
|
166
|
+
uGeneralGrayscaleContrast: {
|
|
167
|
+
value: number;
|
|
168
|
+
};
|
|
169
|
+
uGeneralGrayscaleBrightness: {
|
|
170
|
+
value: number;
|
|
171
|
+
};
|
|
172
|
+
uGeneralGrayscaleWaveFreq: {
|
|
173
|
+
value: number;
|
|
174
|
+
};
|
|
175
|
+
uGeneralGrayscaleWaveSpeed: {
|
|
176
|
+
value: number;
|
|
177
|
+
};
|
|
178
|
+
uGeneralGrayscaleWaveDir: {
|
|
179
|
+
value: number;
|
|
180
|
+
};
|
|
181
|
+
uGeneralGrayscalePulseSpeed: {
|
|
182
|
+
value: number;
|
|
183
|
+
};
|
|
184
|
+
uGeneralGrayscaleRippleSpeed: {
|
|
185
|
+
value: number;
|
|
186
|
+
};
|
|
187
|
+
uGeneralGrayscaleRippleCenterX: {
|
|
188
|
+
value: number;
|
|
189
|
+
};
|
|
190
|
+
uGeneralGrayscaleRippleCenterY: {
|
|
191
|
+
value: number;
|
|
192
|
+
};
|
|
193
|
+
uPointerGrayscaleEnabled: {
|
|
194
|
+
value: boolean;
|
|
195
|
+
};
|
|
196
|
+
uPointerGrayscaleIntensity: {
|
|
197
|
+
value: number;
|
|
198
|
+
};
|
|
199
|
+
uPointerGrayscaleContrast: {
|
|
200
|
+
value: number;
|
|
201
|
+
};
|
|
202
|
+
uPointerGrayscaleBrightness: {
|
|
203
|
+
value: number;
|
|
204
|
+
};
|
|
205
|
+
}
|
|
206
|
+
declare const ShaderEffectsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
207
|
+
u_time: number;
|
|
208
|
+
uTexture: any;
|
|
209
|
+
uTargetTexture: any;
|
|
210
|
+
uHasTexture: false;
|
|
211
|
+
uPointSize: number;
|
|
212
|
+
u_pointer: Vector2;
|
|
213
|
+
uColor: Color;
|
|
214
|
+
uMorphProgress: number;
|
|
215
|
+
uNormalizationScale: number;
|
|
216
|
+
uOpacity: number;
|
|
217
|
+
uParticleUVScale: number;
|
|
218
|
+
uPointerEffectRadius: number;
|
|
219
|
+
uRippleEnabled: false;
|
|
220
|
+
uRippleIntensity: number;
|
|
221
|
+
uRippleSpeed: number;
|
|
222
|
+
uDisplacementEnabled: false;
|
|
223
|
+
uDisplacementIntensity: number;
|
|
224
|
+
uScaleEnabled: false;
|
|
225
|
+
uScaleIntensity: number;
|
|
226
|
+
uMinScale: number;
|
|
227
|
+
uMaxScale: number;
|
|
228
|
+
uVortexEnabled: false;
|
|
229
|
+
uVortexIntensity: number;
|
|
230
|
+
uVortexSpeed: number;
|
|
231
|
+
uWaveEnabled: false;
|
|
232
|
+
uWaveIntensity: number;
|
|
233
|
+
uWaveFrequency: number;
|
|
234
|
+
uGlowEnabled: false;
|
|
235
|
+
uGlowIntensity: number;
|
|
236
|
+
uGlowColor: Color;
|
|
237
|
+
uColorShiftEnabled: false;
|
|
238
|
+
uColorShiftIntensity: number;
|
|
239
|
+
uColorShiftTarget: Color;
|
|
240
|
+
uBrightnessEnabled: false;
|
|
241
|
+
uBrightnessIntensity: number;
|
|
242
|
+
uPulseEnabled: false;
|
|
243
|
+
uPulseIntensity: number;
|
|
244
|
+
uPulseSpeed: number;
|
|
245
|
+
uGeneralWaveEnabled: false;
|
|
246
|
+
uGeneralWaveIntensity: number;
|
|
247
|
+
uGeneralWaveFrequency: number;
|
|
248
|
+
uGeneralWaveSpeed: number;
|
|
249
|
+
uGeneralWaveDirection: number;
|
|
250
|
+
uGeneralVortexEnabled: false;
|
|
251
|
+
uGeneralVortexIntensity: number;
|
|
252
|
+
uGeneralVortexSpeed: number;
|
|
253
|
+
uGeneralVortexCenterX: number;
|
|
254
|
+
uGeneralVortexCenterY: number;
|
|
255
|
+
uGeneralRippleEnabled: false;
|
|
256
|
+
uGeneralRippleIntensity: number;
|
|
257
|
+
uGeneralRippleSpeed: number;
|
|
258
|
+
uGeneralRippleCenterX: number;
|
|
259
|
+
uGeneralRippleCenterY: number;
|
|
260
|
+
uGeneralGrayscaleEnabled: false;
|
|
261
|
+
uGeneralGrayscaleMode: number;
|
|
262
|
+
uGeneralGrayscaleIntensity: number;
|
|
263
|
+
uGeneralGrayscaleContrast: number;
|
|
264
|
+
uGeneralGrayscaleBrightness: number;
|
|
265
|
+
uGeneralGrayscaleWaveFreq: number;
|
|
266
|
+
uGeneralGrayscaleWaveSpeed: number;
|
|
267
|
+
uGeneralGrayscaleWaveDir: number;
|
|
268
|
+
uGeneralGrayscalePulseSpeed: number;
|
|
269
|
+
uGeneralGrayscaleRippleSpeed: number;
|
|
270
|
+
uGeneralGrayscaleRippleCenterX: number;
|
|
271
|
+
uGeneralGrayscaleRippleCenterY: number;
|
|
272
|
+
uPointerGrayscaleEnabled: false;
|
|
273
|
+
uPointerGrayscaleIntensity: number;
|
|
274
|
+
uPointerGrayscaleContrast: number;
|
|
275
|
+
uPointerGrayscaleBrightness: number;
|
|
276
|
+
}> & {
|
|
277
|
+
key: string;
|
|
278
|
+
};
|
|
279
|
+
export { ShaderEffectsMaterial };
|
|
280
|
+
//# sourceMappingURL=ShaderEffectsMaterial%20copy.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderEffectsMaterial copy.d.ts","sourceRoot":"","sources":["../../src/shaders/ShaderEffectsMaterial copy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AACvC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIrC,MAAM,WAAW,6BAA6B;IAC1C,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,sBAAsB,EAAE;QACpB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,uBAAuB,EAAE;QACrB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,uBAAuB,EAAE;QACrB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,4BAA4B,EAAE;QAC1B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,8BAA8B,EAAE;QAC5B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,8BAA8B,EAAE;QAC5B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAkRD,QAAA,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2EK,CAAC;AAEjC,OAAO,EAAE,qBAAqB,EAAE,CAAC"}
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1
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import { Vector2, Color } from "three";
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2
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import { extend } from "@react-three/fiber";
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3
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import { shaderMaterial } from "@react-three/drei";
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4
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import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
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// Vertex shader
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6
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const vertexShader = /*glsl*/ `
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${effectsVertexGLSL}
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uniform float uPointSize;
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varying vec2 vTexCoords;
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uniform float uMorphProgress;
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uniform float uNormalizationScale;
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attribute vec3 targetPosition;
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// Scale effect uniforms (not included in effectsVertexGLSL)
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uniform bool uScaleEnabled;
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uniform float uScaleIntensity;
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uniform float uMinScale;
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uniform float uMaxScale;
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// UV attribute for texture mapping
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attribute vec2 aUV;
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varying vec2 vUV;
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varying vec2 vScreenPosition;
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void main() {
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// Pass UV to fragment shader
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vUV = aUV;
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vec3 pos = position;
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#include <begin_vertex>
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vec3 morphedPos = mix(position, position, uMorphProgress);
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35
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vec2 rippleCenter = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);
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// Apply general effects first (global, always active)
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37
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// General Wave effect
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if (uGeneralWaveEnabled) {
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float waveInput = 0.0;
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41
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if (uGeneralWaveDirection < 0.5) {
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// Horizontal
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waveInput = morphedPos.x;
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44
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} else if (uGeneralWaveDirection < 1.5) {
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// Vertical
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waveInput = morphedPos.y;
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47
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} else {
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48
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// Diagonal
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49
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waveInput = morphedPos.x + morphedPos.y;
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}
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morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
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52
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}
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53
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+
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54
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// General Vortex effect
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55
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if (uGeneralVortexEnabled) {
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vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
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57
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vec2 toCenter = morphedPos.xy - generalCenter;
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58
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float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
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59
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mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
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60
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morphedPos.xy = generalCenter + rotation * toCenter;
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61
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}
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62
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+
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63
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// General Ripple effect
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64
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if (uGeneralRippleEnabled) {
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65
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morphedPos = applyGeneralRipple(morphedPos);
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66
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}
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67
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+
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68
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// Apply pointer effects to texture-based particles
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69
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// Scale pointer to match normalized position space
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70
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vec2 scaledPointer = u_pointer * 5.0;
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71
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float dist = distance(morphedPos.xy, scaledPointer);
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72
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float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
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73
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+
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74
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// Ripple effect
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75
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if (uRippleEnabled && falloff > 0.0) {
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76
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float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
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77
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morphedPos.z += wave * falloff * 0.5;
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}
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79
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+
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80
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+
// Displacement effect
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81
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+
if (uDisplacementEnabled && falloff > 0.0) {
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82
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vec2 dir = normalize(morphedPos.xy - scaledPointer);
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83
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morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
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84
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+
}
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85
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+
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86
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+
// Vortex effect
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87
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+
if (uVortexEnabled && falloff > 0.0) {
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88
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vec2 toPointer = morphedPos.xy - scaledPointer;
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89
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+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
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90
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+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
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91
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+
morphedPos.xy = scaledPointer + rotation * toPointer;
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92
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+
}
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93
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+
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94
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+
// Wave effect
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95
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+
if (uWaveEnabled && falloff > 0.0) {
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96
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+
morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
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97
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+
}
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98
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+
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99
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+
vTexCoords = morphedPos.xy;
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100
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+
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101
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// Use the transformed vortex position
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102
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transformed = morphedPos;
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103
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+
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104
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#include <project_vertex>
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105
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+
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106
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+
// Scale effect for point size
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107
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+
float sizeMultiplier = 1.0;
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108
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+
if (uScaleEnabled && falloff > 0.0) {
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109
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+
sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
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110
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+
}
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111
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+
gl_PointSize = uPointSize * sizeMultiplier;
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112
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+
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113
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+
// Pass screen position for fragment shader
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114
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+
vScreenPosition = gl_Position.xy / gl_Position.w;
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115
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+
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116
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+
#include <logdepthbuf_vertex>
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117
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#include <clipping_planes_vertex>
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118
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#include <worldpos_vertex>
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119
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#include <fog_vertex>
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120
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+
}
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121
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+
|
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122
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+
`;
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123
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+
// Fragment shader
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124
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+
const fragmentShader = /*glsl*/ `
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125
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+
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126
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+
uniform sampler2D uTexture;
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127
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+
uniform sampler2D uTargetTexture;
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128
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+
uniform bool uHasTexture;
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129
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+
uniform vec3 uColor;
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130
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+
uniform float uOpacity;
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131
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+
varying vec2 vTexCoords;
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132
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+
varying vec2 vUV;
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133
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+
uniform float uMorphProgress;
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134
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+
uniform float u_time;
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135
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+
uniform float uParticleUVScale; // How much of texture each particle covers
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136
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+
// Pointer effects
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137
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+
uniform vec2 u_pointer;
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138
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+
uniform float uPointerEffectRadius;
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139
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+
// Fragment effects
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140
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+
uniform bool uGlowEnabled;
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141
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+
uniform float uGlowIntensity;
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142
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+
uniform vec3 uGlowColor;
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143
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+
uniform bool uColorShiftEnabled;
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144
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+
uniform float uColorShiftIntensity;
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145
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+
uniform vec3 uColorShiftTarget;
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146
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+
uniform bool uBrightnessEnabled;
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147
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+
uniform float uBrightnessIntensity;
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148
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+
uniform bool uPulseEnabled;
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149
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+
uniform float uPulseIntensity;
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150
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+
uniform float uPulseSpeed;
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151
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+
// Grayscale effects
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152
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+
uniform bool uGeneralGrayscaleEnabled;
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153
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+
uniform float uGeneralGrayscaleMode;
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154
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+
uniform float uGeneralGrayscaleIntensity;
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155
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+
uniform float uGeneralGrayscaleContrast;
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156
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+
uniform float uGeneralGrayscaleBrightness;
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157
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+
uniform float uGeneralGrayscaleWaveFreq;
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158
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+
uniform float uGeneralGrayscaleWaveSpeed;
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159
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+
uniform float uGeneralGrayscaleWaveDir;
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160
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+
uniform float uGeneralGrayscalePulseSpeed;
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161
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+
uniform float uGeneralGrayscaleRippleSpeed;
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162
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+
uniform float uGeneralGrayscaleRippleCenterX;
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163
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+
uniform float uGeneralGrayscaleRippleCenterY;
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164
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+
uniform bool uPointerGrayscaleEnabled;
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165
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+
uniform float uPointerGrayscaleIntensity;
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166
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+
uniform float uPointerGrayscaleContrast;
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167
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+
uniform float uPointerGrayscaleBrightness;
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168
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+
|
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169
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+
varying vec2 vScreenPosition;
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170
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+
|
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171
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+
float circle(vec2 uv, float border) {
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172
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+
float radius = 0.5;
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173
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+
float dist = radius - distance(uv, vec2(0.5));
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174
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+
return smoothstep(0.0, border, dist);
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175
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+
}
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176
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+
|
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177
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+
void main() {
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178
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+
vec2 uv = gl_PointCoord;
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179
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+
vec4 outColor;
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180
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+
|
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181
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+
if (uHasTexture) {
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182
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+
// Texture-based rendering using UV attributes
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183
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+
// Scale down the point coordinate so each particle shows only a tiny piece
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184
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+
vec2 scaledUV = gl_PointCoord * uParticleUVScale;
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185
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+
scaledUV.y *= -1.0;
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186
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+
scaledUV += vUV; // Add the particle's base UV position
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187
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+
vec4 colorA = texture2D(uTexture, scaledUV) * vec4(uColor, 1.0);
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188
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+
vec4 colorB = texture2D(uTargetTexture, scaledUV) * vec4(uColor, 1.0);
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189
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+
outColor = mix(colorA, colorB, uMorphProgress);
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190
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+
} else {
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191
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+
// No texture - use solid color
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192
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+
outColor = vec4(uColor, 1.0);
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193
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+
}
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194
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+
|
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195
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+
// Apply circular shape to points
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196
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+
outColor.a *= circle(gl_PointCoord, 0.2);
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197
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+
|
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198
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+
// Apply pointer fragment effects
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199
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+
// Scale pointer to match normalized position space
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200
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+
vec2 scaledPointer = u_pointer * 5.0;
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201
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+
float dist = distance(vTexCoords, scaledPointer);
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202
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+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
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203
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+
|
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204
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+
// Glow effect
|
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205
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+
if (uGlowEnabled && falloff > 0.0) {
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206
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+
outColor.rgb += uGlowColor * uGlowIntensity * falloff;
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207
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+
}
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208
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+
|
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209
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+
// Brightness effect
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210
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+
if (uBrightnessEnabled && falloff > 0.0) {
|
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211
|
+
outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
// Pulse effect
|
|
215
|
+
if (uPulseEnabled && falloff > 0.0) {
|
|
216
|
+
float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
|
|
217
|
+
outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
// Color shift effect
|
|
221
|
+
if (uColorShiftEnabled && falloff > 0.0) {
|
|
222
|
+
outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
// Pointer Grayscale effect
|
|
226
|
+
if (uPointerGrayscaleEnabled && falloff > 0.0) {
|
|
227
|
+
float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
228
|
+
gray = (gray - 0.5) * uPointerGrayscaleContrast + 0.5 + uPointerGrayscaleBrightness;
|
|
229
|
+
vec3 grayscaleColor = vec3(gray);
|
|
230
|
+
outColor.rgb = mix(outColor.rgb, grayscaleColor, uPointerGrayscaleIntensity * falloff);
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
// General Grayscale effect (applied globally with modes)
|
|
234
|
+
if (uGeneralGrayscaleEnabled) {
|
|
235
|
+
float grayscaleFactor = 0.0;
|
|
236
|
+
|
|
237
|
+
if (uGeneralGrayscaleMode < 0.5) {
|
|
238
|
+
// Mode 0: Static
|
|
239
|
+
grayscaleFactor = uGeneralGrayscaleIntensity;
|
|
240
|
+
} else if (uGeneralGrayscaleMode < 1.5) {
|
|
241
|
+
// Mode 1: Wave
|
|
242
|
+
float wavePos = 0.0;
|
|
243
|
+
if (uGeneralGrayscaleWaveDir < 0.5) {
|
|
244
|
+
// Horizontal
|
|
245
|
+
wavePos = vTexCoords.x;
|
|
246
|
+
} else if (uGeneralGrayscaleWaveDir < 1.5) {
|
|
247
|
+
// Vertical
|
|
248
|
+
wavePos = vTexCoords.y;
|
|
249
|
+
} else {
|
|
250
|
+
// Diagonal
|
|
251
|
+
wavePos = vTexCoords.x + vTexCoords.y;
|
|
252
|
+
}
|
|
253
|
+
grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
254
|
+
} else if (uGeneralGrayscaleMode < 2.5) {
|
|
255
|
+
// Mode 2: Pulse
|
|
256
|
+
grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
257
|
+
} else {
|
|
258
|
+
// Mode 3: Ripple
|
|
259
|
+
vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
|
|
260
|
+
float rippleDist = distance(vTexCoords, rippleCenter);
|
|
261
|
+
grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
265
|
+
gray = (gray - 0.5) * uGeneralGrayscaleContrast + 0.5 + uGeneralGrayscaleBrightness;
|
|
266
|
+
vec3 grayscaleColor = vec3(gray);
|
|
267
|
+
outColor.rgb = mix(outColor.rgb, grayscaleColor, grayscaleFactor);
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
outColor.a *= uOpacity;
|
|
271
|
+
|
|
272
|
+
gl_FragColor = outColor;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
`;
|
|
276
|
+
// Create the shader material with uniforms
|
|
277
|
+
const ShaderEffectsMaterial = shaderMaterial({
|
|
278
|
+
u_time: 0,
|
|
279
|
+
uTexture: null,
|
|
280
|
+
uTargetTexture: null,
|
|
281
|
+
uHasTexture: false,
|
|
282
|
+
uPointSize: 1.0,
|
|
283
|
+
u_pointer: new Vector2(),
|
|
284
|
+
uColor: new Color(1.0, 1.0, 1.0),
|
|
285
|
+
uMorphProgress: 0.0,
|
|
286
|
+
uNormalizationScale: 1.0,
|
|
287
|
+
uOpacity: 1.0,
|
|
288
|
+
uParticleUVScale: 0.01, // How much of texture each particle covers (1/nbColumns or similar)
|
|
289
|
+
// Pointer effects
|
|
290
|
+
uPointerEffectRadius: 2.5,
|
|
291
|
+
// Vertex effects
|
|
292
|
+
uRippleEnabled: false,
|
|
293
|
+
uRippleIntensity: 0.5,
|
|
294
|
+
uRippleSpeed: 2.0,
|
|
295
|
+
uDisplacementEnabled: false,
|
|
296
|
+
uDisplacementIntensity: 0.5,
|
|
297
|
+
uScaleEnabled: false,
|
|
298
|
+
uScaleIntensity: 0.5,
|
|
299
|
+
uMinScale: 0.5,
|
|
300
|
+
uMaxScale: 2.0,
|
|
301
|
+
uVortexEnabled: false,
|
|
302
|
+
uVortexIntensity: 0.5,
|
|
303
|
+
uVortexSpeed: 1.0,
|
|
304
|
+
uWaveEnabled: false,
|
|
305
|
+
uWaveIntensity: 0.5,
|
|
306
|
+
uWaveFrequency: 5.0,
|
|
307
|
+
// Fragment effects
|
|
308
|
+
uGlowEnabled: false,
|
|
309
|
+
uGlowIntensity: 0.5,
|
|
310
|
+
uGlowColor: new Color(1.0, 1.0, 1.0),
|
|
311
|
+
uColorShiftEnabled: false,
|
|
312
|
+
uColorShiftIntensity: 0.5,
|
|
313
|
+
uColorShiftTarget: new Color(1.0, 0.4, 0.0),
|
|
314
|
+
uBrightnessEnabled: false,
|
|
315
|
+
uBrightnessIntensity: 0.5,
|
|
316
|
+
uPulseEnabled: false,
|
|
317
|
+
uPulseIntensity: 0.5,
|
|
318
|
+
uPulseSpeed: 2.0,
|
|
319
|
+
// General effects
|
|
320
|
+
uGeneralWaveEnabled: false,
|
|
321
|
+
uGeneralWaveIntensity: 0.3,
|
|
322
|
+
uGeneralWaveFrequency: 3.0,
|
|
323
|
+
uGeneralWaveSpeed: 1.0,
|
|
324
|
+
uGeneralWaveDirection: 0.0,
|
|
325
|
+
uGeneralVortexEnabled: false,
|
|
326
|
+
uGeneralVortexIntensity: 0.5,
|
|
327
|
+
uGeneralVortexSpeed: 0.5,
|
|
328
|
+
uGeneralVortexCenterX: 0.0,
|
|
329
|
+
uGeneralVortexCenterY: 0.0,
|
|
330
|
+
uGeneralRippleEnabled: false,
|
|
331
|
+
uGeneralRippleIntensity: 0.3,
|
|
332
|
+
uGeneralRippleSpeed: 2.0,
|
|
333
|
+
uGeneralRippleCenterX: 0.0,
|
|
334
|
+
uGeneralRippleCenterY: 0.0,
|
|
335
|
+
// Grayscale effects
|
|
336
|
+
uGeneralGrayscaleEnabled: false,
|
|
337
|
+
uGeneralGrayscaleMode: 0.0,
|
|
338
|
+
uGeneralGrayscaleIntensity: 1.0,
|
|
339
|
+
uGeneralGrayscaleContrast: 1.0,
|
|
340
|
+
uGeneralGrayscaleBrightness: 0.0,
|
|
341
|
+
uGeneralGrayscaleWaveFreq: 3.0,
|
|
342
|
+
uGeneralGrayscaleWaveSpeed: 1.0,
|
|
343
|
+
uGeneralGrayscaleWaveDir: 0.0,
|
|
344
|
+
uGeneralGrayscalePulseSpeed: 2.0,
|
|
345
|
+
uGeneralGrayscaleRippleSpeed: 2.0,
|
|
346
|
+
uGeneralGrayscaleRippleCenterX: 0.0,
|
|
347
|
+
uGeneralGrayscaleRippleCenterY: 0.0,
|
|
348
|
+
uPointerGrayscaleEnabled: false,
|
|
349
|
+
uPointerGrayscaleIntensity: 1.0,
|
|
350
|
+
uPointerGrayscaleContrast: 1.0,
|
|
351
|
+
uPointerGrayscaleBrightness: 0.0,
|
|
352
|
+
}, vertexShader, fragmentShader);
|
|
353
|
+
extend({ ShaderEffectsMaterial });
|
|
354
|
+
export { ShaderEffectsMaterial };
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { buildShaderEffectsMaterial, } from './effects/buildShaderEffectsMaterial';
|
|
2
|
+
export { EFFECT_REGISTRY, getDescriptor, listDescriptors, registerEffect, } from './effects/registry/index';
|
|
3
|
+
export { createDefaultShaderEffect, generateInstanceId } from './effects/defaults';
|
|
4
|
+
export { buildUniformPrefix, buildUniformName, structureKey, } from './effects/types';
|
|
5
|
+
//# sourceMappingURL=ShaderEffectsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderEffectsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShaderEffectsMaterial.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,0BAA0B,GAAG,MAAM,sCAAsC,CAAC;AACnF,OAAO,EAAE,eAAe,EAAE,aAAa,EAAE,eAAe,EAAE,cAAc,GAAG,MAAM,0BAA0B,CAAC;AAC5G,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAE,MAAM,oBAAoB,CAAC;AACnF,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,YAAY,GAAG,MAAM,iBAAiB,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
// Compatibility shim. The monolithic ShaderEffectsMaterial has been replaced by
|
|
2
|
+
// a registry-driven factory. Consumers should import the new exports directly:
|
|
3
|
+
//
|
|
4
|
+
// import { buildShaderEffectsMaterial, EFFECT_REGISTRY,
|
|
5
|
+
// listDescriptors, createDefaultShaderEffect,
|
|
6
|
+
// type ShaderEffect } from '@ntalmagor/3drize-core';
|
|
7
|
+
export { buildShaderEffectsMaterial, } from './effects/buildShaderEffectsMaterial.js';
|
|
8
|
+
export { EFFECT_REGISTRY, getDescriptor, listDescriptors, registerEffect, } from './effects/registry/index.js';
|
|
9
|
+
export { createDefaultShaderEffect, generateInstanceId } from './effects/defaults.js';
|
|
10
|
+
export { buildUniformPrefix, buildUniformName, structureKey, } from './effects/types.js';
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { Color } from "three";
|
|
2
|
+
declare const ShootingStarMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
3
|
+
color: Color;
|
|
4
|
+
opacity: number;
|
|
5
|
+
}> & {
|
|
6
|
+
key: string;
|
|
7
|
+
};
|
|
8
|
+
export { ShootingStarMaterial };
|
|
9
|
+
//# sourceMappingURL=ShootingStarMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShootingStarMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/ShootingStarMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAmC9B,QAAA,MAAM,oBAAoB;;;;;CAGM,CAAC;AAGjC,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
|