@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,252 @@
1
+ // =============================================================================
2
+ // UNIFORM CONVERTER - TYPE-SAFE SHADER UNIFORM PROCESSING
3
+ // =============================================================================
4
+ import { TextureLoader, Vector2, Vector3 } from "three";
5
+ // =============================================================================
6
+ // UNIFORM TYPE PROCESSORS
7
+ // =============================================================================
8
+ class UniformProcessor {
9
+ }
10
+ class ColorProcessor extends UniformProcessor {
11
+ canProcess(key, value) {
12
+ return key.includes('Color') || key.includes('color') || value?.isColor;
13
+ }
14
+ toSetting(value) {
15
+ if (typeof value === 'number') {
16
+ return '#' + value.toString(16).padStart(6, '0');
17
+ }
18
+ if (value?.isVector3) {
19
+ return this.vector3ToHex(value);
20
+ }
21
+ return value === null ? null : String(value);
22
+ }
23
+ toUniform(value) {
24
+ if (typeof value === 'string' && value.startsWith('#')) {
25
+ return this.hexToVector3(value);
26
+ }
27
+ return value;
28
+ }
29
+ vector3ToHex(vec3) {
30
+ const r = Math.floor(Math.max(0, Math.min(1, vec3.x)) * 255).toString(16).padStart(2, '0');
31
+ const g = Math.floor(Math.max(0, Math.min(1, vec3.y)) * 255).toString(16).padStart(2, '0');
32
+ const b = Math.floor(Math.max(0, Math.min(1, vec3.z)) * 255).toString(16).padStart(2, '0');
33
+ return '#' + r + g + b;
34
+ }
35
+ hexToVector3(hexColor) {
36
+ const r = parseInt(hexColor.slice(1, 3), 16) / 255;
37
+ const g = parseInt(hexColor.slice(3, 5), 16) / 255;
38
+ const b = parseInt(hexColor.slice(5, 7), 16) / 255;
39
+ return new Vector3(r, g, b);
40
+ }
41
+ }
42
+ class Vector3Processor extends UniformProcessor {
43
+ canProcess(key, value, uniform) {
44
+ return (value?.isVector3) ||
45
+ (Array.isArray(value) && value.length === 3 && this.isVector3Key(key)) ||
46
+ (uniform?.value?.isVector3);
47
+ }
48
+ toSetting(value) {
49
+ if (value?.isVector3) {
50
+ return [value.x, value.y, value.z];
51
+ }
52
+ if (value && typeof value === 'object' && 'x' in value && 'y' in value && 'z' in value) {
53
+ return [value.x, value.y, value.z];
54
+ }
55
+ return value;
56
+ }
57
+ toUniform(value) {
58
+ if (Array.isArray(value) && value.length === 3) {
59
+ return new Vector3(value[0], value[1], value[2]);
60
+ }
61
+ return value;
62
+ }
63
+ isVector3Key(key) {
64
+ return key.includes('Position') ||
65
+ key.includes('Direction') ||
66
+ key.includes('Scale') ||
67
+ key.includes('Rotation');
68
+ }
69
+ }
70
+ class Vector2Processor extends UniformProcessor {
71
+ canProcess(key, value, uniform) {
72
+ return (value?.isVector2) ||
73
+ (Array.isArray(value) && value.length === 2) ||
74
+ (uniform?.value?.isVector2) ||
75
+ (this.isVector2Key(key) && (value?.isVector2 || Array.isArray(value) || uniform?.value?.isVector2));
76
+ }
77
+ toSetting(value) {
78
+ console.log("Vector2Processor toSetting:", value);
79
+ if (value?.isVector2) {
80
+ return [value.x, value.y];
81
+ }
82
+ if (value && typeof value === 'object' && 'x' in value && 'y' in value && !('z' in value)) {
83
+ return [value.x, value.y];
84
+ }
85
+ return value;
86
+ }
87
+ toUniform(value) {
88
+ if (Array.isArray(value) && value.length === 2) {
89
+ return new Vector2(value[0], value[1]);
90
+ }
91
+ return value;
92
+ }
93
+ isVector2Key(key) {
94
+ return key.includes('mouse') ||
95
+ key.includes('resolution') ||
96
+ key.includes('size');
97
+ }
98
+ }
99
+ class BooleanProcessor extends UniformProcessor {
100
+ canProcess(key, value) {
101
+ return typeof value === 'boolean';
102
+ }
103
+ toSetting(value) {
104
+ return value;
105
+ }
106
+ toUniform(value) {
107
+ return typeof value === 'boolean' ? (value ? 1.0 : 0.0) : value;
108
+ }
109
+ }
110
+ class NullProcessor extends UniformProcessor {
111
+ canProcess(key, value) {
112
+ return value === null;
113
+ }
114
+ toSetting(value) {
115
+ return null;
116
+ }
117
+ toUniform(value) {
118
+ return null;
119
+ }
120
+ }
121
+ class DefaultProcessor extends UniformProcessor {
122
+ canProcess() {
123
+ return true; // Always can process as fallback
124
+ }
125
+ toSetting(value) {
126
+ return value;
127
+ }
128
+ toUniform(value) {
129
+ return value;
130
+ }
131
+ }
132
+ // =============================================================================
133
+ // UNIFORM CONVERTER
134
+ // =============================================================================
135
+ export class UniformConverter {
136
+ processors = [
137
+ new Vector3Processor(),
138
+ new NullProcessor(),
139
+ new ColorProcessor(),
140
+ new Vector2Processor(),
141
+ new BooleanProcessor(),
142
+ new DefaultProcessor(), // Must be last as fallback
143
+ ];
144
+ loader = new TextureLoader();
145
+ excludedUniforms = ["u_type", "visible", "materialType", "materialVariant"];
146
+ /**
147
+ * Convert shader uniforms to UI-friendly settings
148
+ */
149
+ convertToSettings(uniforms) {
150
+ const settings = {};
151
+ Object.keys(uniforms).forEach(key => {
152
+ if (this.excludedUniforms.includes(key))
153
+ return;
154
+ const uniform = uniforms[key];
155
+ const value = uniform.value;
156
+ // const propName = key.replace('u_', '');
157
+ const processor = this.processors.find(p => p.canProcess(key, value, uniform));
158
+ if (processor) {
159
+ settings[key] = processor.toSetting(value);
160
+ }
161
+ });
162
+ return settings;
163
+ }
164
+ /**
165
+ * Convert UI settings back to shader uniforms
166
+ */
167
+ async loadTexture(name, url) {
168
+ // console.log('Loading texture:', name, url);
169
+ // if (this.texturesByType.get(type)?.has(name)) {
170
+ // return this.texturesByType.get(type)?.get(name)?.texture!;
171
+ // }
172
+ // const img = await new Promise<HTMLImageElement>((resolve, reject) => {
173
+ // const image = new window.Image();
174
+ // image.crossOrigin = 'Anonymous';
175
+ // image.onload = () => resolve(image);
176
+ // image.onerror = reject;
177
+ // image.src = url;
178
+ // });
179
+ // const width = img.width;
180
+ // const height = img.height;
181
+ // const isLandscape = width > height;
182
+ return new Promise((resolve, reject) => {
183
+ this.loader.load(url, (texture) => {
184
+ // this.texturesByType.get(type)?.set(name, {
185
+ // texture,
186
+ // width,
187
+ // height,
188
+ // isLandscape
189
+ // });
190
+ console.log('Texture loaded:', name, texture);
191
+ // console.log(this.texturesByType);
192
+ resolve(texture);
193
+ }, undefined, (err) => reject(err));
194
+ });
195
+ }
196
+ convertToUniforms(settings) {
197
+ // console.log("Converting settings to uniforms:", settings);
198
+ const uniforms = {};
199
+ Object.keys(settings).forEach(async (key) => {
200
+ if (this.excludedUniforms.includes(key))
201
+ return;
202
+ const value = settings[key];
203
+ const processor = this.processors.find(p => p.canProcess(key, value, settings));
204
+ if (processor) {
205
+ // Convert the value and assign it to the uniform's value property
206
+ // console.log({processor})
207
+ uniforms[key] = processor.toUniform(value);
208
+ }
209
+ else {
210
+ console.warn(`No processor found for uniform key: ${key} with value:`, value);
211
+ }
212
+ });
213
+ // Remove excluded uniforms from the result
214
+ this.excludedUniforms.forEach(excludedKey => {
215
+ delete uniforms[excludedKey];
216
+ });
217
+ return uniforms;
218
+ }
219
+ /**
220
+ * Add a custom processor for specific uniform types
221
+ */
222
+ addProcessor(processor, index) {
223
+ if (index !== undefined) {
224
+ this.processors.splice(index, 0, processor);
225
+ }
226
+ else {
227
+ // Insert before the default processor (which should always be last)
228
+ this.processors.splice(-1, 0, processor);
229
+ }
230
+ }
231
+ /**
232
+ * Remove excluded uniform keys
233
+ */
234
+ addExcludedUniform(uniformKey) {
235
+ if (!this.excludedUniforms.includes(uniformKey)) {
236
+ this.excludedUniforms.push(uniformKey);
237
+ }
238
+ }
239
+ /**
240
+ * Remove excluded uniform keys
241
+ */
242
+ removeExcludedUniform(uniformKey) {
243
+ const index = this.excludedUniforms.indexOf(uniformKey);
244
+ if (index > -1) {
245
+ this.excludedUniforms.splice(index, 1);
246
+ }
247
+ }
248
+ }
249
+ // Export a singleton instance for convenience
250
+ export const uniformConverter = new UniformConverter();
251
+ // Export the base class for custom processors
252
+ export { UniformProcessor };
@@ -0,0 +1,19 @@
1
+ import texturesManager from './TexturesManager';
2
+ export type { MaterialDefinition, MaterialInstance, MaterialVariant, ShaderSource, UniformInfo, } from './MaterialRegistry';
3
+ export type { FontInfo } from './FontManager';
4
+ export type { AnimationEvent, AnimationEventType } from './AnimationsManager';
5
+ export type { SkyTimeState, TimeOfDayLabel } from './SkySystemManager';
6
+ export { MaterialRegistry, default as MaterialRegistryAPI } from './MaterialRegistry';
7
+ export * from '../utils/MaterialCompiler';
8
+ export { default as ObjectManager } from './ObjectManager';
9
+ export { texturesManager };
10
+ export { fontManager, default as FontManager } from './FontManager';
11
+ export { default as AnimationsManager } from './AnimationsManager';
12
+ export { PositionsCreator } from './PositionsCreator';
13
+ export * from './NoiseGenerator';
14
+ export { TextureResolverService, textureResolver } from './TextureResolver';
15
+ export { UniformConverter, UniformProcessor, uniformConverter } from './UniformConverter';
16
+ export { SkySystemManager, skySystemManager } from './SkySystemManager';
17
+ export { CubeCameraManager, cubeCameraManager } from './CubeCameraManager';
18
+ export { default as SceneStore } from './SceneStore';
19
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/services/index.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,MAAM,mBAAmB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,WAAW,GAAG,MAAM,oBAAoB,CAAC;AAE5H,YAAY,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9E,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,OAAO,IAAI,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACtF,cAAc,2BAA2B,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,CAAC;AAC3B,OAAO,EAAE,WAAW,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,cAAc,kBAAkB,CAAC;AACjC,OAAO,EAAE,sBAAsB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC1F,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC3E,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC"}
@@ -0,0 +1,14 @@
1
+ import texturesManager from './TexturesManager.js';
2
+ export { MaterialRegistry, default as MaterialRegistryAPI } from './MaterialRegistry.js';
3
+ export * from '../utils/MaterialCompiler.js';
4
+ export { default as ObjectManager } from './ObjectManager.js';
5
+ export { texturesManager };
6
+ export { fontManager, default as FontManager } from './FontManager.js';
7
+ export { default as AnimationsManager } from './AnimationsManager.js';
8
+ export { PositionsCreator } from './PositionsCreator.js';
9
+ export * from './NoiseGenerator.js';
10
+ export { TextureResolverService, textureResolver } from './TextureResolver.js';
11
+ export { UniformConverter, UniformProcessor, uniformConverter } from './UniformConverter.js';
12
+ export { SkySystemManager, skySystemManager } from './SkySystemManager.js';
13
+ export { CubeCameraManager, cubeCameraManager } from './CubeCameraManager.js';
14
+ export { default as SceneStore } from './SceneStore.js';
@@ -0,0 +1,49 @@
1
+ import { Vector3, Vector2 } from "three";
2
+ export interface BasicSkyMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ sunPosition: {
10
+ value: Vector3;
11
+ };
12
+ skyColor: {
13
+ value: Vector3;
14
+ };
15
+ horizonColor: {
16
+ value: Vector3;
17
+ };
18
+ sunColor: {
19
+ value: Vector3;
20
+ };
21
+ sunSize: {
22
+ value: number;
23
+ };
24
+ sunIntensity: {
25
+ value: number;
26
+ };
27
+ atmosphereThickness: {
28
+ value: number;
29
+ };
30
+ scatteringStrength: {
31
+ value: number;
32
+ };
33
+ }
34
+ declare const BasicSkyMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
35
+ u_time: number;
36
+ u_resolution: Vector2;
37
+ sunPosition: Vector3;
38
+ skyColor: Vector3;
39
+ horizonColor: Vector3;
40
+ sunColor: Vector3;
41
+ sunSize: number;
42
+ sunIntensity: number;
43
+ atmosphereThickness: number;
44
+ scatteringStrength: number;
45
+ }> & {
46
+ key: string;
47
+ };
48
+ export { BasicSkyMaterial };
49
+ //# sourceMappingURL=BasicSkyMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BasicSkyMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/BasicSkyMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGzC,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA4ED,QAAA,MAAM,gBAAgB;;;;;;;;;;;;;CAaU,CAAC;AAGjC,OAAO,EAAE,gBAAgB,EAAE,CAAC"}
@@ -0,0 +1,94 @@
1
+ import { Vector3, Vector2 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ // Vertex shader
5
+ const vertexShader = /*glsl*/ `
6
+ varying vec2 vUv;
7
+ varying vec3 vPosition;
8
+ varying vec3 vWorldPosition;
9
+
10
+ void main() {
11
+ vUv = uv;
12
+ vPosition = position;
13
+ vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
14
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
15
+ }
16
+ `;
17
+ // Simplified fragment shader
18
+ const fragmentShader = /*glsl*/ `
19
+ uniform float u_time;
20
+ uniform vec2 u_resolution;
21
+
22
+ // Basic sky parameters
23
+ uniform vec3 sunPosition;
24
+ uniform vec3 skyColor;
25
+ uniform vec3 horizonColor;
26
+ uniform vec3 sunColor;
27
+ uniform float sunSize;
28
+ uniform float sunIntensity;
29
+
30
+ // Simple atmosphere
31
+ uniform float atmosphereThickness;
32
+ uniform float scatteringStrength;
33
+
34
+ varying vec2 vUv;
35
+ varying vec3 vPosition;
36
+ varying vec3 vWorldPosition;
37
+
38
+ #define PI 3.14159265358979323846
39
+
40
+ void main() {
41
+ vec2 uv = (gl_FragCoord.xy - 0.5 * u_resolution.xy) / u_resolution.y;
42
+
43
+ // Ray direction from camera
44
+ vec3 rayDir = normalize(vec3(uv, -1.0));
45
+
46
+ // Normalized sun direction
47
+ vec3 sunDir = normalize(sunPosition);
48
+
49
+ // Sky gradient based on ray direction
50
+ float skyGradient = smoothstep(-0.5, 0.5, rayDir.y);
51
+ vec3 baseColor = mix(horizonColor, skyColor, skyGradient);
52
+
53
+ // Sun calculation
54
+ float sunDot = dot(rayDir, sunDir);
55
+ float sunDisc = smoothstep(sunSize - 0.01, sunSize, sunDot);
56
+ float sunGlow = pow(max(sunDot, 0.0), 8.0) * 0.3;
57
+
58
+ // Atmospheric scattering effect
59
+ float scattering = pow(1.0 - abs(rayDir.y), atmosphereThickness) * scatteringStrength;
60
+ vec3 scatterColor = sunColor * scattering;
61
+
62
+ // Combine all effects
63
+ vec3 color = baseColor;
64
+ color += sunColor * sunDisc * sunIntensity;
65
+ color += sunColor * sunGlow;
66
+ color += scatterColor;
67
+
68
+ // Simple tone mapping
69
+ color = color / (color + vec3(1.0));
70
+
71
+ // Gamma correction
72
+ color = pow(color, vec3(1.0 / 2.2));
73
+
74
+ gl_FragColor = vec4(color, 1.0);
75
+ }
76
+ `;
77
+ // Create the basic sky material with simplified uniforms
78
+ const BasicSkyMaterial = shaderMaterial({
79
+ u_time: 0,
80
+ u_resolution: new Vector2(800, 600),
81
+ // Basic sky parameters with sensible defaults
82
+ sunPosition: new Vector3(0.5, 0.8, -0.5),
83
+ skyColor: new Vector3(0.3, 0.6, 1.0), // Blue sky
84
+ horizonColor: new Vector3(1.0, 0.8, 0.6), // Orange horizon
85
+ sunColor: new Vector3(1.0, 0.9, 0.7), // Warm sun
86
+ sunSize: 0.998, // Sun disc size
87
+ sunIntensity: 2.0, // Sun brightness
88
+ // Simple atmosphere
89
+ atmosphereThickness: 2.0,
90
+ scatteringStrength: 0.5
91
+ }, vertexShader, fragmentShader);
92
+ // Extend the material for use in React Three Fiber
93
+ extend({ BasicSkyMaterial });
94
+ export { BasicSkyMaterial };
@@ -0,0 +1,41 @@
1
+ import { Vector3 } from "three";
2
+ export interface BasicWaterMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_seaHeight: {
7
+ value: number;
8
+ };
9
+ u_seaChoppy: {
10
+ value: number;
11
+ };
12
+ u_seaSpeed: {
13
+ value: number;
14
+ };
15
+ u_seaFreq: {
16
+ value: number;
17
+ };
18
+ u_seaBaseColor: {
19
+ value: Vector3;
20
+ };
21
+ u_seaWaterColor: {
22
+ value: Vector3;
23
+ };
24
+ u_reflectionColor: {
25
+ value: Vector3;
26
+ };
27
+ }
28
+ declare const BasicWaterMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
29
+ u_time: number;
30
+ u_seaHeight: number;
31
+ u_seaChoppy: number;
32
+ u_seaSpeed: number;
33
+ u_seaFreq: number;
34
+ u_seaBaseColor: Vector3;
35
+ u_seaWaterColor: Vector3;
36
+ u_reflectionColor: Vector3;
37
+ }> & {
38
+ key: string;
39
+ };
40
+ export { BasicWaterMaterial };
41
+ //# sourceMappingURL=BasicWaterMaterial.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"BasicWaterMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/BasicWaterMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGhC,MAAM,WAAW,0BAA0B;IACvC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AA6ID,QAAA,MAAM,kBAAkB;;;;;;;;;;;CASQ,CAAC;AAGjC,OAAO,EAAE,kBAAkB,EAAE,CAAC"}
@@ -0,0 +1,155 @@
1
+ import { Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ // Vertex shader - pass world position for mesh sync
5
+ const vertexShader = /*glsl*/ `
6
+ varying vec2 vUv;
7
+ varying vec3 vPosition;
8
+ varying vec3 vWorldPosition;
9
+
10
+ void main() {
11
+ vUv = uv;
12
+ vPosition = position;
13
+ vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
14
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
15
+ }
16
+ `;
17
+ // Fragment shader - simplified water with mesh coordinate sync
18
+ const fragmentShader = /*glsl*/ `
19
+ uniform float u_time;
20
+ uniform float u_seaHeight;
21
+ uniform float u_seaChoppy;
22
+ uniform float u_seaSpeed;
23
+ uniform float u_seaFreq;
24
+ uniform vec3 u_seaBaseColor;
25
+ uniform vec3 u_seaWaterColor;
26
+ uniform vec3 u_reflectionColor;
27
+
28
+ varying vec2 vUv;
29
+ varying vec3 vPosition;
30
+ varying vec3 vWorldPosition;
31
+
32
+ float hash(vec2 p) {
33
+ float h = dot(p, vec2(127.1, 311.7));
34
+ return fract(sin(h) * 43758.5453123);
35
+ }
36
+
37
+ float noise(in vec2 p) {
38
+ vec2 i = floor(p);
39
+ vec2 f = fract(p);
40
+ vec2 u = f * f * (3.0 - 2.0 * f);
41
+ return -1.0 + 2.0 * mix(
42
+ mix(hash(i + vec2(0.0, 0.0)), hash(i + vec2(1.0, 0.0)), u.x),
43
+ mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x),
44
+ u.y
45
+ );
46
+ }
47
+
48
+ // Simplified sea wave function
49
+ float sea_octave(vec2 uv, float choppy) {
50
+ uv += noise(uv);
51
+ vec2 wv = 1.0 - abs(sin(uv));
52
+ vec2 swv = abs(cos(uv));
53
+ wv = mix(wv, swv, wv);
54
+ return pow(1.0 - pow(wv.x * wv.y, 0.65), choppy);
55
+ }
56
+
57
+ // Generate water height using world position (syncs with mesh rotation)
58
+ float getWaterHeight(vec2 worldPos) {
59
+ float freq = u_seaFreq;
60
+ float amp = u_seaHeight;
61
+ float choppy = u_seaChoppy;
62
+
63
+ // Use world position for wave calculations - this makes waves move with mesh
64
+ vec2 uv = worldPos;
65
+ uv.x *= 0.75;
66
+
67
+ float SEA_TIME = 1.0 + u_time * u_seaSpeed;
68
+ mat2 octave_m = mat2(1.6, 1.2, -1.2, 1.6);
69
+
70
+ float d, h = 0.0;
71
+ for(int i = 0; i < 3; i++) {
72
+ d = sea_octave((uv + SEA_TIME) * freq, choppy);
73
+ d += sea_octave((uv - SEA_TIME) * freq, choppy);
74
+ h += d * amp;
75
+ uv *= octave_m;
76
+ freq *= 1.9;
77
+ amp *= 0.22;
78
+ choppy = mix(choppy, 1.0, 0.2);
79
+ }
80
+ return h;
81
+ }
82
+
83
+ // Calculate water normal using world position
84
+ vec3 getWaterNormal(vec2 worldPos, float eps) {
85
+ float h = getWaterHeight(worldPos);
86
+ float hx = getWaterHeight(worldPos + vec2(eps, 0.0)) - h;
87
+ float hz = getWaterHeight(worldPos + vec2(0.0, eps)) - h;
88
+ return normalize(vec3(-hx, eps, -hz));
89
+ }
90
+
91
+ // Lighting calculation
92
+ float diffuse(vec3 n, vec3 l, float p) {
93
+ return pow(dot(n, l) * 0.4 + 0.6, p);
94
+ }
95
+
96
+ float specular(vec3 n, vec3 l, vec3 e, float s) {
97
+ float nrm = (s + 8.0) / (3.141592 * 8.0);
98
+ return pow(max(dot(reflect(e, n), l), 0.0), s) * nrm;
99
+ }
100
+
101
+ void main() {
102
+ // Use world position for wave calculations (syncs with mesh rotation)
103
+ vec2 waterPos = vWorldPosition.xz;
104
+
105
+ // Calculate water height and normal
106
+ float waterHeight = getWaterHeight(waterPos);
107
+ vec3 normal = getWaterNormal(waterPos, 0.1);
108
+
109
+ // Calculate view direction
110
+ vec3 viewDir = normalize(cameraPosition - vWorldPosition);
111
+
112
+ // Calculate Fresnel effect
113
+ float fresnel = clamp(1.0 - dot(normal, viewDir), 0.0, 1.0);
114
+ fresnel = fresnel * fresnel * fresnel;
115
+ fresnel = min(fresnel, 0.5);
116
+
117
+ // Base water color
118
+ vec3 waterColor = u_seaBaseColor + u_seaWaterColor * 0.12;
119
+
120
+ // Mix water color with reflection
121
+ vec3 color = mix(waterColor, u_reflectionColor, fresnel);
122
+
123
+ // Add depth variation based on wave height
124
+ color += u_seaWaterColor * waterHeight * 0.18;
125
+
126
+ // Add specular highlights
127
+ vec3 lightDir = normalize(vec3(0.0, 1.0, 0.8));
128
+ float spec = specular(normal, lightDir, viewDir, 60.0);
129
+ color += vec3(spec * 0.5);
130
+
131
+ // Apply lighting
132
+ float lighting = diffuse(normal, lightDir, 1.0);
133
+ color *= lighting;
134
+
135
+ // Add some surface foam based on wave activity
136
+ float foam = smoothstep(0.0, 0.1, abs(waterHeight)) * 0.3;
137
+ color = mix(color, vec3(1.0), foam);
138
+
139
+ gl_FragColor = vec4(pow(color, vec3(0.65)), 1.0);
140
+ }
141
+ `;
142
+ // Create the shader material with uniforms
143
+ const BasicWaterMaterial = shaderMaterial({
144
+ u_time: 0,
145
+ u_seaHeight: 0.6,
146
+ u_seaChoppy: 4.0,
147
+ u_seaSpeed: 0.8,
148
+ u_seaFreq: 0.16,
149
+ u_seaBaseColor: new Vector3(0.0, 0.09, 0.18),
150
+ u_seaWaterColor: new Vector3(0.8 * 0.6, 0.9 * 0.6, 0.6 * 0.6),
151
+ u_reflectionColor: new Vector3(0.5, 0.7, 1.0)
152
+ }, vertexShader, fragmentShader);
153
+ // Extend the material for use in React Three Fiber
154
+ extend({ BasicWaterMaterial });
155
+ export { BasicWaterMaterial };
@@ -0,0 +1,52 @@
1
+ import * as THREE from "three";
2
+ export interface BubblesPointsMaterialUniforms {
3
+ uTime: {
4
+ value: number;
5
+ };
6
+ uScale: {
7
+ value: number;
8
+ };
9
+ uColorA: {
10
+ value: THREE.Color;
11
+ };
12
+ uColorB: {
13
+ value: THREE.Color;
14
+ };
15
+ uColorC: {
16
+ value: THREE.Color;
17
+ };
18
+ uOpacity: {
19
+ value: number;
20
+ };
21
+ uIridescence: {
22
+ value: number;
23
+ };
24
+ uPopWindow: {
25
+ value: number;
26
+ };
27
+ uSpeed: {
28
+ value: number;
29
+ };
30
+ }
31
+ declare global {
32
+ namespace JSX {
33
+ interface IntrinsicElements {
34
+ bubblesPointsMaterial: any;
35
+ }
36
+ }
37
+ }
38
+ declare const BubblesPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<THREE.ShaderMaterial & {
39
+ uTime: number;
40
+ uScale: number;
41
+ uColorA: THREE.Color;
42
+ uColorB: THREE.Color;
43
+ uColorC: THREE.Color;
44
+ uOpacity: number;
45
+ uIridescence: number;
46
+ uPopWindow: number;
47
+ uSpeed: number;
48
+ }> & {
49
+ key: string;
50
+ };
51
+ export { BubblesPointsMaterial };
52
+ //# sourceMappingURL=BubblesPointsMaterial.d.ts.map