@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
- package/dist/shaders/effects/types.d.ts.map +1 -0
- package/dist/shaders/effects/types.js +11 -0
- package/dist/shaders/index.d.ts +51 -0
- package/dist/shaders/index.d.ts.map +1 -0
- package/dist/shaders/index.js +50 -0
- package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts +41 -0
- package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts.map +1 -0
- package/dist/shaders/lineShaders/GhostSignalMaterial.js +88 -0
- package/dist/shaders/lineShaders/LineShaderMaterials.d.ts +180 -0
- package/dist/shaders/lineShaders/LineShaderMaterials.d.ts.map +1 -0
- package/dist/shaders/lineShaders/LineShaderMaterials.js +551 -0
- package/dist/shaders/lineShaders/ParticleEffects.d.ts +39 -0
- package/dist/shaders/lineShaders/ParticleEffects.d.ts.map +1 -0
- package/dist/shaders/lineShaders/ParticleEffects.js +451 -0
- package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts +37 -0
- package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts.map +1 -0
- package/dist/shaders/lineShaders/SerpentFlowMaterial.js +91 -0
- package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts +37 -0
- package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts.map +1 -0
- package/dist/shaders/lineShaders/SolarFilamentMaterial.js +104 -0
- package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts +37 -0
- package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts.map +1 -0
- package/dist/shaders/lineShaders/TeslaArcMaterial.js +125 -0
- package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts +41 -0
- package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts.map +1 -0
- package/dist/shaders/lineShaders/VoidRiftMaterial.js +118 -0
- package/dist/shaders/lineShaders/index.d.ts +11 -0
- package/dist/shaders/lineShaders/index.d.ts.map +1 -0
- package/dist/shaders/lineShaders/index.js +7 -0
- package/dist/shaders/sunNoise.d.ts +2 -0
- package/dist/shaders/sunNoise.d.ts.map +1 -0
- package/dist/shaders/sunNoise.js +91 -0
- package/dist/three/AnimatedObjectV.d.ts +71 -0
- package/dist/three/AnimatedObjectV.d.ts.map +1 -0
- package/dist/three/AnimatedObjectV.js +169 -0
- package/dist/three/CloudsV.d.ts +24 -0
- package/dist/three/CloudsV.d.ts.map +1 -0
- package/dist/three/CloudsV.js +132 -0
- package/dist/three/EffectsGeneratorV.d.ts +14 -0
- package/dist/three/EffectsGeneratorV.d.ts.map +1 -0
- package/dist/three/EffectsGeneratorV.js +109 -0
- package/dist/three/EnvironmentManagerV.d.ts +35 -0
- package/dist/three/EnvironmentManagerV.d.ts.map +1 -0
- package/dist/three/EnvironmentManagerV.js +140 -0
- package/dist/three/FrameV.d.ts +24 -0
- package/dist/three/FrameV.d.ts.map +1 -0
- package/dist/three/FrameV.js +43 -0
- package/dist/three/GalaxyV.d.ts +21 -0
- package/dist/three/GalaxyV.d.ts.map +1 -0
- package/dist/three/GalaxyV.js +223 -0
- package/dist/three/GalleryLayoutV.d.ts +20 -0
- package/dist/three/GalleryLayoutV.d.ts.map +1 -0
- package/dist/three/GalleryLayoutV.js +76 -0
- package/dist/three/GridHelperV.d.ts +19 -0
- package/dist/three/GridHelperV.d.ts.map +1 -0
- package/dist/three/GridHelperV.js +28 -0
- package/dist/three/ImageGeometryV.d.ts +23 -0
- package/dist/three/ImageGeometryV.d.ts.map +1 -0
- package/dist/three/ImageGeometryV.js +83 -0
- package/dist/three/LensflareV.d.ts +19 -0
- package/dist/three/LensflareV.d.ts.map +1 -0
- package/dist/three/LensflareV.js +79 -0
- package/dist/three/LetterV.d.ts +24 -0
- package/dist/three/LetterV.d.ts.map +1 -0
- package/dist/three/LetterV.js +90 -0
- package/dist/three/LightsManagerV.d.ts +21 -0
- package/dist/three/LightsManagerV.d.ts.map +1 -0
- package/dist/three/LightsManagerV.js +85 -0
- package/dist/three/LinesV.d.ts +22 -0
- package/dist/three/LinesV.d.ts.map +1 -0
- package/dist/three/LinesV.js +43 -0
- package/dist/three/ParticlesV.d.ts +28 -0
- package/dist/three/ParticlesV.d.ts.map +1 -0
- package/dist/three/ParticlesV.js +88 -0
- package/dist/three/PathRendererV.d.ts +29 -0
- package/dist/three/PathRendererV.d.ts.map +1 -0
- package/dist/three/PathRendererV.js +225 -0
- package/dist/three/PathV.d.ts +27 -0
- package/dist/three/PathV.d.ts.map +1 -0
- package/dist/three/PathV.js +81 -0
- package/dist/three/ProjectLoaderV.d.ts +18 -0
- package/dist/three/ProjectLoaderV.d.ts.map +1 -0
- package/dist/three/ProjectLoaderV.js +49 -0
- package/dist/three/RainV.d.ts +21 -0
- package/dist/three/RainV.d.ts.map +1 -0
- package/dist/three/RainV.js +201 -0
- package/dist/three/SceneBuilderV.d.ts +26 -0
- package/dist/three/SceneBuilderV.d.ts.map +1 -0
- package/dist/three/SceneBuilderV.js +263 -0
- package/dist/three/SkyControllerV.d.ts +22 -0
- package/dist/three/SkyControllerV.d.ts.map +1 -0
- package/dist/three/SkyControllerV.js +114 -0
- package/dist/three/SkySystemV.d.ts +40 -0
- package/dist/three/SkySystemV.d.ts.map +1 -0
- package/dist/three/SkySystemV.js +103 -0
- package/dist/three/SkyboxV.d.ts +29 -0
- package/dist/three/SkyboxV.d.ts.map +1 -0
- package/dist/three/SkyboxV.js +160 -0
- package/dist/three/StarsV.d.ts +24 -0
- package/dist/three/StarsV.d.ts.map +1 -0
- package/dist/three/StarsV.js +179 -0
- package/dist/three/SunLightV.d.ts +26 -0
- package/dist/three/SunLightV.d.ts.map +1 -0
- package/dist/three/SunLightV.js +90 -0
- package/dist/three/Text2DV.d.ts +25 -0
- package/dist/three/Text2DV.d.ts.map +1 -0
- package/dist/three/Text2DV.js +66 -0
- package/dist/three/Text3DV.d.ts +22 -0
- package/dist/three/Text3DV.d.ts.map +1 -0
- package/dist/three/Text3DV.js +43 -0
- package/dist/three/effects/AuraEffectV.d.ts +15 -0
- package/dist/three/effects/AuraEffectV.d.ts.map +1 -0
- package/dist/three/effects/AuraEffectV.js +150 -0
- package/dist/three/effects/AuroraEffectV.d.ts +16 -0
- package/dist/three/effects/AuroraEffectV.d.ts.map +1 -0
- package/dist/three/effects/AuroraEffectV.js +129 -0
- package/dist/three/effects/BlackHoleEffectV.d.ts +15 -0
- package/dist/three/effects/BlackHoleEffectV.d.ts.map +1 -0
- package/dist/three/effects/BlackHoleEffectV.js +219 -0
- package/dist/three/effects/ConstellationEffectV.d.ts +17 -0
- package/dist/three/effects/ConstellationEffectV.d.ts.map +1 -0
- package/dist/three/effects/ConstellationEffectV.js +207 -0
- package/dist/three/effects/DataStreamEffectV.d.ts +15 -0
- package/dist/three/effects/DataStreamEffectV.d.ts.map +1 -0
- package/dist/three/effects/DataStreamEffectV.js +151 -0
- package/dist/three/effects/DnaHelixEffectV.d.ts +24 -0
- package/dist/three/effects/DnaHelixEffectV.d.ts.map +1 -0
- package/dist/three/effects/DnaHelixEffectV.js +343 -0
- package/dist/three/effects/FireEffectV.d.ts +17 -0
- package/dist/three/effects/FireEffectV.d.ts.map +1 -0
- package/dist/three/effects/FireEffectV.js +219 -0
- package/dist/three/effects/ForcefieldEffectV.d.ts +17 -0
- package/dist/three/effects/ForcefieldEffectV.d.ts.map +1 -0
- package/dist/three/effects/ForcefieldEffectV.js +150 -0
- package/dist/three/effects/HologramEffectV.d.ts +15 -0
- package/dist/three/effects/HologramEffectV.d.ts.map +1 -0
- package/dist/three/effects/HologramEffectV.js +154 -0
- package/dist/three/effects/IceCrystalsEffectV.d.ts +21 -0
- package/dist/three/effects/IceCrystalsEffectV.d.ts.map +1 -0
- package/dist/three/effects/IceCrystalsEffectV.js +214 -0
- package/dist/three/effects/LightningEffectV.d.ts +27 -0
- package/dist/three/effects/LightningEffectV.d.ts.map +1 -0
- package/dist/three/effects/LightningEffectV.js +255 -0
- package/dist/three/effects/MoleculesEffectV.d.ts +23 -0
- package/dist/three/effects/MoleculesEffectV.d.ts.map +1 -0
- package/dist/three/effects/MoleculesEffectV.js +204 -0
- package/dist/three/effects/NeuralNetworkEffectV.d.ts +23 -0
- package/dist/three/effects/NeuralNetworkEffectV.d.ts.map +1 -0
- package/dist/three/effects/NeuralNetworkEffectV.js +211 -0
- package/dist/three/effects/OrbEffectV.d.ts +17 -0
- package/dist/three/effects/OrbEffectV.d.ts.map +1 -0
- package/dist/three/effects/OrbEffectV.js +307 -0
- package/dist/three/effects/PortalEffectV.d.ts +15 -0
- package/dist/three/effects/PortalEffectV.d.ts.map +1 -0
- package/dist/three/effects/PortalEffectV.js +213 -0
- package/dist/three/effects/ShockwaveEffectV.d.ts +19 -0
- package/dist/three/effects/ShockwaveEffectV.d.ts.map +1 -0
- package/dist/three/effects/ShockwaveEffectV.js +195 -0
- package/dist/three/effects/SmokePlumeEffectV.d.ts +15 -0
- package/dist/three/effects/SmokePlumeEffectV.d.ts.map +1 -0
- package/dist/three/effects/SmokePlumeEffectV.js +152 -0
- package/dist/three/effects/SmokeRingEffectV.d.ts +16 -0
- package/dist/three/effects/SmokeRingEffectV.d.ts.map +1 -0
- package/dist/three/effects/SmokeRingEffectV.js +174 -0
- package/dist/three/effects/VolumetricFogEffectV.d.ts +15 -0
- package/dist/three/effects/VolumetricFogEffectV.d.ts.map +1 -0
- package/dist/three/effects/VolumetricFogEffectV.js +127 -0
- package/dist/types/actions.d.ts +30 -0
- package/dist/types/actions.d.ts.map +1 -0
- package/dist/types/actions.js +5 -0
- package/dist/types/animations.d.ts +109 -0
- package/dist/types/animations.d.ts.map +1 -0
- package/dist/types/animations.js +5 -0
- package/dist/types/common.d.ts +20 -0
- package/dist/types/common.d.ts.map +1 -0
- package/dist/types/common.js +1 -0
- package/dist/types/cursor.d.ts +142 -0
- package/dist/types/cursor.d.ts.map +1 -0
- package/dist/types/cursor.js +1 -0
- package/dist/types/effects.d.ts +100 -0
- package/dist/types/effects.d.ts.map +1 -0
- package/dist/types/effects.js +1 -0
- package/dist/types/environment.d.ts +265 -0
- package/dist/types/environment.d.ts.map +1 -0
- package/dist/types/environment.js +10 -0
- package/dist/types/gallery.d.ts +74 -0
- package/dist/types/gallery.d.ts.map +1 -0
- package/dist/types/gallery.js +1 -0
- package/dist/types/generativeEffects.d.ts +316 -0
- package/dist/types/generativeEffects.d.ts.map +1 -0
- package/dist/types/generativeEffects.js +5 -0
- package/dist/types/handlerSettings.d.ts +48 -0
- package/dist/types/handlerSettings.d.ts.map +1 -0
- package/dist/types/handlerSettings.js +1 -0
- package/dist/types/index.d.ts +24 -0
- package/dist/types/index.d.ts.map +1 -0
- package/dist/types/index.js +1 -0
- package/dist/types/lights.d.ts +79 -0
- package/dist/types/lights.d.ts.map +1 -0
- package/dist/types/lights.js +1 -0
- package/dist/types/materials.d.ts +194 -0
- package/dist/types/materials.d.ts.map +1 -0
- package/dist/types/materials.js +1 -0
- package/dist/types/mesh.d.ts +200 -0
- package/dist/types/mesh.d.ts.map +1 -0
- package/dist/types/mesh.js +1 -0
- package/dist/types/objectSettings.d.ts +144 -0
- package/dist/types/objectSettings.d.ts.map +1 -0
- package/dist/types/objectSettings.js +25 -0
- package/dist/types/objectsConfigs.d.ts +47 -0
- package/dist/types/objectsConfigs.d.ts.map +1 -0
- package/dist/types/objectsConfigs.js +1 -0
- package/dist/types/particles.d.ts +156 -0
- package/dist/types/particles.d.ts.map +1 -0
- package/dist/types/particles.js +1 -0
- package/dist/types/postprocessing.d.ts +141 -0
- package/dist/types/postprocessing.d.ts.map +1 -0
- package/dist/types/postprocessing.js +1 -0
- package/dist/types/scene3d.d.ts +501 -0
- package/dist/types/scene3d.d.ts.map +1 -0
- package/dist/types/scene3d.js +3 -0
- package/dist/types/shaderEffects.d.ts +61 -0
- package/dist/types/shaderEffects.d.ts.map +1 -0
- package/dist/types/shaderEffects.js +1 -0
- package/dist/types/text.d.ts +74 -0
- package/dist/types/text.d.ts.map +1 -0
- package/dist/types/text.js +1 -0
- package/dist/types/types.d.ts +81 -0
- package/dist/types/types.d.ts.map +1 -0
- package/dist/types/types.js +1 -0
- package/dist/types/uiController.d.ts +42 -0
- package/dist/types/uiController.d.ts.map +1 -0
- package/dist/types/uiController.js +1 -0
- package/dist/types/users.d.ts +334 -0
- package/dist/types/users.d.ts.map +1 -0
- package/dist/types/users.js +34 -0
- package/dist/utils/GalleryCreator.d.ts +80 -0
- package/dist/utils/GalleryCreator.d.ts.map +1 -0
- package/dist/utils/GalleryCreator.js +465 -0
- package/dist/utils/GalleryLayouts.d.ts +10 -0
- package/dist/utils/GalleryLayouts.d.ts.map +1 -0
- package/dist/utils/GalleryLayouts.js +43 -0
- package/dist/utils/MaterialCompiler.d.ts +30 -0
- package/dist/utils/MaterialCompiler.d.ts.map +1 -0
- package/dist/utils/MaterialCompiler.js +91 -0
- package/dist/utils/animationsUtils.d.ts +69 -0
- package/dist/utils/animationsUtils.d.ts.map +1 -0
- package/dist/utils/animationsUtils.js +151 -0
- package/dist/utils/createdObjectHandlers.d.ts +32 -0
- package/dist/utils/createdObjectHandlers.d.ts.map +1 -0
- package/dist/utils/createdObjectHandlers.js +35 -0
- package/dist/utils/dataUtils.d.ts +36 -0
- package/dist/utils/dataUtils.d.ts.map +1 -0
- package/dist/utils/dataUtils.js +471 -0
- package/dist/utils/easingUtils.d.ts +5 -0
- package/dist/utils/easingUtils.d.ts.map +1 -0
- package/dist/utils/easingUtils.js +86 -0
- package/dist/utils/edgeUtils.d.ts +37 -0
- package/dist/utils/edgeUtils.d.ts.map +1 -0
- package/dist/utils/edgeUtils.js +128 -0
- package/dist/utils/environmentUtils.d.ts +19 -0
- package/dist/utils/environmentUtils.d.ts.map +1 -0
- package/dist/utils/environmentUtils.js +144 -0
- package/dist/utils/frameAnimations.d.ts +116 -0
- package/dist/utils/frameAnimations.d.ts.map +1 -0
- package/dist/utils/frameAnimations.js +449 -0
- package/dist/utils/galleriesUtils.d.ts +10 -0
- package/dist/utils/galleriesUtils.d.ts.map +1 -0
- package/dist/utils/galleriesUtils.js +162 -0
- package/dist/utils/getAnimatableProperties.d.ts +30 -0
- package/dist/utils/getAnimatableProperties.d.ts.map +1 -0
- package/dist/utils/getAnimatableProperties.js +170 -0
- package/dist/utils/gridUtils.d.ts +8 -0
- package/dist/utils/gridUtils.d.ts.map +1 -0
- package/dist/utils/gridUtils.js +26 -0
- package/dist/utils/handleEdgesAnimations.d.ts +20 -0
- package/dist/utils/handleEdgesAnimations.d.ts.map +1 -0
- package/dist/utils/handleEdgesAnimations.js +125 -0
- package/dist/utils/handleEdgesMouseMove.d.ts +12 -0
- package/dist/utils/handleEdgesMouseMove.d.ts.map +1 -0
- package/dist/utils/handleEdgesMouseMove.js +38 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts +15 -0
- package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
- package/dist/utils/handleGenerativeEffectsAnimations.js +218 -0
- package/dist/utils/handleLightAnimations.d.ts +18 -0
- package/dist/utils/handleLightAnimations.d.ts.map +1 -0
- package/dist/utils/handleLightAnimations.js +123 -0
- package/dist/utils/handleLightMouseMove.d.ts +13 -0
- package/dist/utils/handleLightMouseMove.d.ts.map +1 -0
- package/dist/utils/handleLightMouseMove.js +51 -0
- package/dist/utils/handleMaterialEffects.d.ts +32 -0
- package/dist/utils/handleMaterialEffects.d.ts.map +1 -0
- package/dist/utils/handleMaterialEffects.js +130 -0
- package/dist/utils/handleMaterialMouseMove.d.ts +11 -0
- package/dist/utils/handleMaterialMouseMove.d.ts.map +1 -0
- package/dist/utils/handleMaterialMouseMove.js +20 -0
- package/dist/utils/handleTransformEffects.d.ts +31 -0
- package/dist/utils/handleTransformEffects.d.ts.map +1 -0
- package/dist/utils/handleTransformEffects.js +140 -0
- package/dist/utils/handleTransformMouseMove.d.ts +13 -0
- package/dist/utils/handleTransformMouseMove.d.ts.map +1 -0
- package/dist/utils/handleTransformMouseMove.js +49 -0
- package/dist/utils/idUtils.d.ts +4 -0
- package/dist/utils/idUtils.d.ts.map +1 -0
- package/dist/utils/idUtils.js +10 -0
- package/dist/utils/index.d.ts +34 -0
- package/dist/utils/index.d.ts.map +1 -0
- package/dist/utils/index.js +33 -0
- package/dist/utils/loadingManager.d.ts +29 -0
- package/dist/utils/loadingManager.d.ts.map +1 -0
- package/dist/utils/loadingManager.js +103 -0
- package/dist/utils/materialApplicationUtils.d.ts +72 -0
- package/dist/utils/materialApplicationUtils.d.ts.map +1 -0
- package/dist/utils/materialApplicationUtils.js +169 -0
- package/dist/utils/materialUtils.d.ts +79 -0
- package/dist/utils/materialUtils.d.ts.map +1 -0
- package/dist/utils/materialUtils.js +267 -0
- package/dist/utils/meshUtils.d.ts +10 -0
- package/dist/utils/meshUtils.d.ts.map +1 -0
- package/dist/utils/meshUtils.js +473 -0
- package/dist/utils/mouseMoveUtils.d.ts +15 -0
- package/dist/utils/mouseMoveUtils.d.ts.map +1 -0
- package/dist/utils/mouseMoveUtils.js +52 -0
- package/dist/utils/objectTreeUtils.d.ts +39 -0
- package/dist/utils/objectTreeUtils.d.ts.map +1 -0
- package/dist/utils/objectTreeUtils.js +115 -0
- package/dist/utils/optionalProperties.d.ts +36 -0
- package/dist/utils/optionalProperties.d.ts.map +1 -0
- package/dist/utils/optionalProperties.js +487 -0
- package/dist/utils/particleAnimations.d.ts +3 -0
- package/dist/utils/particleAnimations.d.ts.map +1 -0
- package/dist/utils/particleAnimations.js +17 -0
- package/dist/utils/pathUtils.d.ts +19 -0
- package/dist/utils/pathUtils.d.ts.map +1 -0
- package/dist/utils/pathUtils.js +73 -0
- package/dist/utils/positionsCreatorUtils.d.ts +97 -0
- package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
- package/dist/utils/positionsCreatorUtils.js +644 -0
- package/dist/utils/sceneQuery.d.ts +9 -0
- package/dist/utils/sceneQuery.d.ts.map +1 -0
- package/dist/utils/sceneQuery.js +22 -0
- package/dist/utils/shootingStarHelpers.d.ts +13 -0
- package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
- package/dist/utils/shootingStarHelpers.js +44 -0
- package/dist/utils/sunUtils.d.ts +6 -0
- package/dist/utils/sunUtils.d.ts.map +1 -0
- package/dist/utils/sunUtils.js +9 -0
- package/dist/utils/utils.d.ts +21 -0
- package/dist/utils/utils.d.ts.map +1 -0
- package/dist/utils/utils.js +158 -0
- package/package.json +43 -0
|
@@ -0,0 +1,252 @@
|
|
|
1
|
+
// =============================================================================
|
|
2
|
+
// UNIFORM CONVERTER - TYPE-SAFE SHADER UNIFORM PROCESSING
|
|
3
|
+
// =============================================================================
|
|
4
|
+
import { TextureLoader, Vector2, Vector3 } from "three";
|
|
5
|
+
// =============================================================================
|
|
6
|
+
// UNIFORM TYPE PROCESSORS
|
|
7
|
+
// =============================================================================
|
|
8
|
+
class UniformProcessor {
|
|
9
|
+
}
|
|
10
|
+
class ColorProcessor extends UniformProcessor {
|
|
11
|
+
canProcess(key, value) {
|
|
12
|
+
return key.includes('Color') || key.includes('color') || value?.isColor;
|
|
13
|
+
}
|
|
14
|
+
toSetting(value) {
|
|
15
|
+
if (typeof value === 'number') {
|
|
16
|
+
return '#' + value.toString(16).padStart(6, '0');
|
|
17
|
+
}
|
|
18
|
+
if (value?.isVector3) {
|
|
19
|
+
return this.vector3ToHex(value);
|
|
20
|
+
}
|
|
21
|
+
return value === null ? null : String(value);
|
|
22
|
+
}
|
|
23
|
+
toUniform(value) {
|
|
24
|
+
if (typeof value === 'string' && value.startsWith('#')) {
|
|
25
|
+
return this.hexToVector3(value);
|
|
26
|
+
}
|
|
27
|
+
return value;
|
|
28
|
+
}
|
|
29
|
+
vector3ToHex(vec3) {
|
|
30
|
+
const r = Math.floor(Math.max(0, Math.min(1, vec3.x)) * 255).toString(16).padStart(2, '0');
|
|
31
|
+
const g = Math.floor(Math.max(0, Math.min(1, vec3.y)) * 255).toString(16).padStart(2, '0');
|
|
32
|
+
const b = Math.floor(Math.max(0, Math.min(1, vec3.z)) * 255).toString(16).padStart(2, '0');
|
|
33
|
+
return '#' + r + g + b;
|
|
34
|
+
}
|
|
35
|
+
hexToVector3(hexColor) {
|
|
36
|
+
const r = parseInt(hexColor.slice(1, 3), 16) / 255;
|
|
37
|
+
const g = parseInt(hexColor.slice(3, 5), 16) / 255;
|
|
38
|
+
const b = parseInt(hexColor.slice(5, 7), 16) / 255;
|
|
39
|
+
return new Vector3(r, g, b);
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
class Vector3Processor extends UniformProcessor {
|
|
43
|
+
canProcess(key, value, uniform) {
|
|
44
|
+
return (value?.isVector3) ||
|
|
45
|
+
(Array.isArray(value) && value.length === 3 && this.isVector3Key(key)) ||
|
|
46
|
+
(uniform?.value?.isVector3);
|
|
47
|
+
}
|
|
48
|
+
toSetting(value) {
|
|
49
|
+
if (value?.isVector3) {
|
|
50
|
+
return [value.x, value.y, value.z];
|
|
51
|
+
}
|
|
52
|
+
if (value && typeof value === 'object' && 'x' in value && 'y' in value && 'z' in value) {
|
|
53
|
+
return [value.x, value.y, value.z];
|
|
54
|
+
}
|
|
55
|
+
return value;
|
|
56
|
+
}
|
|
57
|
+
toUniform(value) {
|
|
58
|
+
if (Array.isArray(value) && value.length === 3) {
|
|
59
|
+
return new Vector3(value[0], value[1], value[2]);
|
|
60
|
+
}
|
|
61
|
+
return value;
|
|
62
|
+
}
|
|
63
|
+
isVector3Key(key) {
|
|
64
|
+
return key.includes('Position') ||
|
|
65
|
+
key.includes('Direction') ||
|
|
66
|
+
key.includes('Scale') ||
|
|
67
|
+
key.includes('Rotation');
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
class Vector2Processor extends UniformProcessor {
|
|
71
|
+
canProcess(key, value, uniform) {
|
|
72
|
+
return (value?.isVector2) ||
|
|
73
|
+
(Array.isArray(value) && value.length === 2) ||
|
|
74
|
+
(uniform?.value?.isVector2) ||
|
|
75
|
+
(this.isVector2Key(key) && (value?.isVector2 || Array.isArray(value) || uniform?.value?.isVector2));
|
|
76
|
+
}
|
|
77
|
+
toSetting(value) {
|
|
78
|
+
console.log("Vector2Processor toSetting:", value);
|
|
79
|
+
if (value?.isVector2) {
|
|
80
|
+
return [value.x, value.y];
|
|
81
|
+
}
|
|
82
|
+
if (value && typeof value === 'object' && 'x' in value && 'y' in value && !('z' in value)) {
|
|
83
|
+
return [value.x, value.y];
|
|
84
|
+
}
|
|
85
|
+
return value;
|
|
86
|
+
}
|
|
87
|
+
toUniform(value) {
|
|
88
|
+
if (Array.isArray(value) && value.length === 2) {
|
|
89
|
+
return new Vector2(value[0], value[1]);
|
|
90
|
+
}
|
|
91
|
+
return value;
|
|
92
|
+
}
|
|
93
|
+
isVector2Key(key) {
|
|
94
|
+
return key.includes('mouse') ||
|
|
95
|
+
key.includes('resolution') ||
|
|
96
|
+
key.includes('size');
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
class BooleanProcessor extends UniformProcessor {
|
|
100
|
+
canProcess(key, value) {
|
|
101
|
+
return typeof value === 'boolean';
|
|
102
|
+
}
|
|
103
|
+
toSetting(value) {
|
|
104
|
+
return value;
|
|
105
|
+
}
|
|
106
|
+
toUniform(value) {
|
|
107
|
+
return typeof value === 'boolean' ? (value ? 1.0 : 0.0) : value;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
class NullProcessor extends UniformProcessor {
|
|
111
|
+
canProcess(key, value) {
|
|
112
|
+
return value === null;
|
|
113
|
+
}
|
|
114
|
+
toSetting(value) {
|
|
115
|
+
return null;
|
|
116
|
+
}
|
|
117
|
+
toUniform(value) {
|
|
118
|
+
return null;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
class DefaultProcessor extends UniformProcessor {
|
|
122
|
+
canProcess() {
|
|
123
|
+
return true; // Always can process as fallback
|
|
124
|
+
}
|
|
125
|
+
toSetting(value) {
|
|
126
|
+
return value;
|
|
127
|
+
}
|
|
128
|
+
toUniform(value) {
|
|
129
|
+
return value;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
// =============================================================================
|
|
133
|
+
// UNIFORM CONVERTER
|
|
134
|
+
// =============================================================================
|
|
135
|
+
export class UniformConverter {
|
|
136
|
+
processors = [
|
|
137
|
+
new Vector3Processor(),
|
|
138
|
+
new NullProcessor(),
|
|
139
|
+
new ColorProcessor(),
|
|
140
|
+
new Vector2Processor(),
|
|
141
|
+
new BooleanProcessor(),
|
|
142
|
+
new DefaultProcessor(), // Must be last as fallback
|
|
143
|
+
];
|
|
144
|
+
loader = new TextureLoader();
|
|
145
|
+
excludedUniforms = ["u_type", "visible", "materialType", "materialVariant"];
|
|
146
|
+
/**
|
|
147
|
+
* Convert shader uniforms to UI-friendly settings
|
|
148
|
+
*/
|
|
149
|
+
convertToSettings(uniforms) {
|
|
150
|
+
const settings = {};
|
|
151
|
+
Object.keys(uniforms).forEach(key => {
|
|
152
|
+
if (this.excludedUniforms.includes(key))
|
|
153
|
+
return;
|
|
154
|
+
const uniform = uniforms[key];
|
|
155
|
+
const value = uniform.value;
|
|
156
|
+
// const propName = key.replace('u_', '');
|
|
157
|
+
const processor = this.processors.find(p => p.canProcess(key, value, uniform));
|
|
158
|
+
if (processor) {
|
|
159
|
+
settings[key] = processor.toSetting(value);
|
|
160
|
+
}
|
|
161
|
+
});
|
|
162
|
+
return settings;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Convert UI settings back to shader uniforms
|
|
166
|
+
*/
|
|
167
|
+
async loadTexture(name, url) {
|
|
168
|
+
// console.log('Loading texture:', name, url);
|
|
169
|
+
// if (this.texturesByType.get(type)?.has(name)) {
|
|
170
|
+
// return this.texturesByType.get(type)?.get(name)?.texture!;
|
|
171
|
+
// }
|
|
172
|
+
// const img = await new Promise<HTMLImageElement>((resolve, reject) => {
|
|
173
|
+
// const image = new window.Image();
|
|
174
|
+
// image.crossOrigin = 'Anonymous';
|
|
175
|
+
// image.onload = () => resolve(image);
|
|
176
|
+
// image.onerror = reject;
|
|
177
|
+
// image.src = url;
|
|
178
|
+
// });
|
|
179
|
+
// const width = img.width;
|
|
180
|
+
// const height = img.height;
|
|
181
|
+
// const isLandscape = width > height;
|
|
182
|
+
return new Promise((resolve, reject) => {
|
|
183
|
+
this.loader.load(url, (texture) => {
|
|
184
|
+
// this.texturesByType.get(type)?.set(name, {
|
|
185
|
+
// texture,
|
|
186
|
+
// width,
|
|
187
|
+
// height,
|
|
188
|
+
// isLandscape
|
|
189
|
+
// });
|
|
190
|
+
console.log('Texture loaded:', name, texture);
|
|
191
|
+
// console.log(this.texturesByType);
|
|
192
|
+
resolve(texture);
|
|
193
|
+
}, undefined, (err) => reject(err));
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
convertToUniforms(settings) {
|
|
197
|
+
// console.log("Converting settings to uniforms:", settings);
|
|
198
|
+
const uniforms = {};
|
|
199
|
+
Object.keys(settings).forEach(async (key) => {
|
|
200
|
+
if (this.excludedUniforms.includes(key))
|
|
201
|
+
return;
|
|
202
|
+
const value = settings[key];
|
|
203
|
+
const processor = this.processors.find(p => p.canProcess(key, value, settings));
|
|
204
|
+
if (processor) {
|
|
205
|
+
// Convert the value and assign it to the uniform's value property
|
|
206
|
+
// console.log({processor})
|
|
207
|
+
uniforms[key] = processor.toUniform(value);
|
|
208
|
+
}
|
|
209
|
+
else {
|
|
210
|
+
console.warn(`No processor found for uniform key: ${key} with value:`, value);
|
|
211
|
+
}
|
|
212
|
+
});
|
|
213
|
+
// Remove excluded uniforms from the result
|
|
214
|
+
this.excludedUniforms.forEach(excludedKey => {
|
|
215
|
+
delete uniforms[excludedKey];
|
|
216
|
+
});
|
|
217
|
+
return uniforms;
|
|
218
|
+
}
|
|
219
|
+
/**
|
|
220
|
+
* Add a custom processor for specific uniform types
|
|
221
|
+
*/
|
|
222
|
+
addProcessor(processor, index) {
|
|
223
|
+
if (index !== undefined) {
|
|
224
|
+
this.processors.splice(index, 0, processor);
|
|
225
|
+
}
|
|
226
|
+
else {
|
|
227
|
+
// Insert before the default processor (which should always be last)
|
|
228
|
+
this.processors.splice(-1, 0, processor);
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Remove excluded uniform keys
|
|
233
|
+
*/
|
|
234
|
+
addExcludedUniform(uniformKey) {
|
|
235
|
+
if (!this.excludedUniforms.includes(uniformKey)) {
|
|
236
|
+
this.excludedUniforms.push(uniformKey);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
/**
|
|
240
|
+
* Remove excluded uniform keys
|
|
241
|
+
*/
|
|
242
|
+
removeExcludedUniform(uniformKey) {
|
|
243
|
+
const index = this.excludedUniforms.indexOf(uniformKey);
|
|
244
|
+
if (index > -1) {
|
|
245
|
+
this.excludedUniforms.splice(index, 1);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
// Export a singleton instance for convenience
|
|
250
|
+
export const uniformConverter = new UniformConverter();
|
|
251
|
+
// Export the base class for custom processors
|
|
252
|
+
export { UniformProcessor };
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import texturesManager from './TexturesManager';
|
|
2
|
+
export type { MaterialDefinition, MaterialInstance, MaterialVariant, ShaderSource, UniformInfo, } from './MaterialRegistry';
|
|
3
|
+
export type { FontInfo } from './FontManager';
|
|
4
|
+
export type { AnimationEvent, AnimationEventType } from './AnimationsManager';
|
|
5
|
+
export type { SkyTimeState, TimeOfDayLabel } from './SkySystemManager';
|
|
6
|
+
export { MaterialRegistry, default as MaterialRegistryAPI } from './MaterialRegistry';
|
|
7
|
+
export * from '../utils/MaterialCompiler';
|
|
8
|
+
export { default as ObjectManager } from './ObjectManager';
|
|
9
|
+
export { texturesManager };
|
|
10
|
+
export { fontManager, default as FontManager } from './FontManager';
|
|
11
|
+
export { default as AnimationsManager } from './AnimationsManager';
|
|
12
|
+
export { PositionsCreator } from './PositionsCreator';
|
|
13
|
+
export * from './NoiseGenerator';
|
|
14
|
+
export { TextureResolverService, textureResolver } from './TextureResolver';
|
|
15
|
+
export { UniformConverter, UniformProcessor, uniformConverter } from './UniformConverter';
|
|
16
|
+
export { SkySystemManager, skySystemManager } from './SkySystemManager';
|
|
17
|
+
export { CubeCameraManager, cubeCameraManager } from './CubeCameraManager';
|
|
18
|
+
export { default as SceneStore } from './SceneStore';
|
|
19
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/services/index.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,MAAM,mBAAmB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,eAAe,EAAE,YAAY,EAAE,WAAW,GAAG,MAAM,oBAAoB,CAAC;AAE5H,YAAY,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9E,YAAY,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAEvE,OAAO,EAAE,gBAAgB,EAAE,OAAO,IAAI,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACtF,cAAc,2BAA2B,CAAC;AAC1C,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAC3D,OAAO,EAAE,eAAe,EAAE,CAAC;AAC3B,OAAO,EAAE,WAAW,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,cAAc,kBAAkB,CAAC;AACjC,OAAO,EAAE,sBAAsB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAC5E,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC1F,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAC3E,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,cAAc,CAAC"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import texturesManager from './TexturesManager.js';
|
|
2
|
+
export { MaterialRegistry, default as MaterialRegistryAPI } from './MaterialRegistry.js';
|
|
3
|
+
export * from '../utils/MaterialCompiler.js';
|
|
4
|
+
export { default as ObjectManager } from './ObjectManager.js';
|
|
5
|
+
export { texturesManager };
|
|
6
|
+
export { fontManager, default as FontManager } from './FontManager.js';
|
|
7
|
+
export { default as AnimationsManager } from './AnimationsManager.js';
|
|
8
|
+
export { PositionsCreator } from './PositionsCreator.js';
|
|
9
|
+
export * from './NoiseGenerator.js';
|
|
10
|
+
export { TextureResolverService, textureResolver } from './TextureResolver.js';
|
|
11
|
+
export { UniformConverter, UniformProcessor, uniformConverter } from './UniformConverter.js';
|
|
12
|
+
export { SkySystemManager, skySystemManager } from './SkySystemManager.js';
|
|
13
|
+
export { CubeCameraManager, cubeCameraManager } from './CubeCameraManager.js';
|
|
14
|
+
export { default as SceneStore } from './SceneStore.js';
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { Vector3, Vector2 } from "three";
|
|
2
|
+
export interface BasicSkyMaterialUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_resolution: {
|
|
7
|
+
value: Vector2;
|
|
8
|
+
};
|
|
9
|
+
sunPosition: {
|
|
10
|
+
value: Vector3;
|
|
11
|
+
};
|
|
12
|
+
skyColor: {
|
|
13
|
+
value: Vector3;
|
|
14
|
+
};
|
|
15
|
+
horizonColor: {
|
|
16
|
+
value: Vector3;
|
|
17
|
+
};
|
|
18
|
+
sunColor: {
|
|
19
|
+
value: Vector3;
|
|
20
|
+
};
|
|
21
|
+
sunSize: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
sunIntensity: {
|
|
25
|
+
value: number;
|
|
26
|
+
};
|
|
27
|
+
atmosphereThickness: {
|
|
28
|
+
value: number;
|
|
29
|
+
};
|
|
30
|
+
scatteringStrength: {
|
|
31
|
+
value: number;
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
declare const BasicSkyMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
35
|
+
u_time: number;
|
|
36
|
+
u_resolution: Vector2;
|
|
37
|
+
sunPosition: Vector3;
|
|
38
|
+
skyColor: Vector3;
|
|
39
|
+
horizonColor: Vector3;
|
|
40
|
+
sunColor: Vector3;
|
|
41
|
+
sunSize: number;
|
|
42
|
+
sunIntensity: number;
|
|
43
|
+
atmosphereThickness: number;
|
|
44
|
+
scatteringStrength: number;
|
|
45
|
+
}> & {
|
|
46
|
+
key: string;
|
|
47
|
+
};
|
|
48
|
+
export { BasicSkyMaterial };
|
|
49
|
+
//# sourceMappingURL=BasicSkyMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"BasicSkyMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/BasicSkyMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGzC,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA4ED,QAAA,MAAM,gBAAgB;;;;;;;;;;;;;CAaU,CAAC;AAGjC,OAAO,EAAE,gBAAgB,EAAE,CAAC"}
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
import { Vector3, Vector2 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
// Vertex shader
|
|
5
|
+
const vertexShader = /*glsl*/ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
varying vec3 vPosition;
|
|
8
|
+
varying vec3 vWorldPosition;
|
|
9
|
+
|
|
10
|
+
void main() {
|
|
11
|
+
vUv = uv;
|
|
12
|
+
vPosition = position;
|
|
13
|
+
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
17
|
+
// Simplified fragment shader
|
|
18
|
+
const fragmentShader = /*glsl*/ `
|
|
19
|
+
uniform float u_time;
|
|
20
|
+
uniform vec2 u_resolution;
|
|
21
|
+
|
|
22
|
+
// Basic sky parameters
|
|
23
|
+
uniform vec3 sunPosition;
|
|
24
|
+
uniform vec3 skyColor;
|
|
25
|
+
uniform vec3 horizonColor;
|
|
26
|
+
uniform vec3 sunColor;
|
|
27
|
+
uniform float sunSize;
|
|
28
|
+
uniform float sunIntensity;
|
|
29
|
+
|
|
30
|
+
// Simple atmosphere
|
|
31
|
+
uniform float atmosphereThickness;
|
|
32
|
+
uniform float scatteringStrength;
|
|
33
|
+
|
|
34
|
+
varying vec2 vUv;
|
|
35
|
+
varying vec3 vPosition;
|
|
36
|
+
varying vec3 vWorldPosition;
|
|
37
|
+
|
|
38
|
+
#define PI 3.14159265358979323846
|
|
39
|
+
|
|
40
|
+
void main() {
|
|
41
|
+
vec2 uv = (gl_FragCoord.xy - 0.5 * u_resolution.xy) / u_resolution.y;
|
|
42
|
+
|
|
43
|
+
// Ray direction from camera
|
|
44
|
+
vec3 rayDir = normalize(vec3(uv, -1.0));
|
|
45
|
+
|
|
46
|
+
// Normalized sun direction
|
|
47
|
+
vec3 sunDir = normalize(sunPosition);
|
|
48
|
+
|
|
49
|
+
// Sky gradient based on ray direction
|
|
50
|
+
float skyGradient = smoothstep(-0.5, 0.5, rayDir.y);
|
|
51
|
+
vec3 baseColor = mix(horizonColor, skyColor, skyGradient);
|
|
52
|
+
|
|
53
|
+
// Sun calculation
|
|
54
|
+
float sunDot = dot(rayDir, sunDir);
|
|
55
|
+
float sunDisc = smoothstep(sunSize - 0.01, sunSize, sunDot);
|
|
56
|
+
float sunGlow = pow(max(sunDot, 0.0), 8.0) * 0.3;
|
|
57
|
+
|
|
58
|
+
// Atmospheric scattering effect
|
|
59
|
+
float scattering = pow(1.0 - abs(rayDir.y), atmosphereThickness) * scatteringStrength;
|
|
60
|
+
vec3 scatterColor = sunColor * scattering;
|
|
61
|
+
|
|
62
|
+
// Combine all effects
|
|
63
|
+
vec3 color = baseColor;
|
|
64
|
+
color += sunColor * sunDisc * sunIntensity;
|
|
65
|
+
color += sunColor * sunGlow;
|
|
66
|
+
color += scatterColor;
|
|
67
|
+
|
|
68
|
+
// Simple tone mapping
|
|
69
|
+
color = color / (color + vec3(1.0));
|
|
70
|
+
|
|
71
|
+
// Gamma correction
|
|
72
|
+
color = pow(color, vec3(1.0 / 2.2));
|
|
73
|
+
|
|
74
|
+
gl_FragColor = vec4(color, 1.0);
|
|
75
|
+
}
|
|
76
|
+
`;
|
|
77
|
+
// Create the basic sky material with simplified uniforms
|
|
78
|
+
const BasicSkyMaterial = shaderMaterial({
|
|
79
|
+
u_time: 0,
|
|
80
|
+
u_resolution: new Vector2(800, 600),
|
|
81
|
+
// Basic sky parameters with sensible defaults
|
|
82
|
+
sunPosition: new Vector3(0.5, 0.8, -0.5),
|
|
83
|
+
skyColor: new Vector3(0.3, 0.6, 1.0), // Blue sky
|
|
84
|
+
horizonColor: new Vector3(1.0, 0.8, 0.6), // Orange horizon
|
|
85
|
+
sunColor: new Vector3(1.0, 0.9, 0.7), // Warm sun
|
|
86
|
+
sunSize: 0.998, // Sun disc size
|
|
87
|
+
sunIntensity: 2.0, // Sun brightness
|
|
88
|
+
// Simple atmosphere
|
|
89
|
+
atmosphereThickness: 2.0,
|
|
90
|
+
scatteringStrength: 0.5
|
|
91
|
+
}, vertexShader, fragmentShader);
|
|
92
|
+
// Extend the material for use in React Three Fiber
|
|
93
|
+
extend({ BasicSkyMaterial });
|
|
94
|
+
export { BasicSkyMaterial };
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
export interface BasicWaterMaterialUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_seaHeight: {
|
|
7
|
+
value: number;
|
|
8
|
+
};
|
|
9
|
+
u_seaChoppy: {
|
|
10
|
+
value: number;
|
|
11
|
+
};
|
|
12
|
+
u_seaSpeed: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
u_seaFreq: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
u_seaBaseColor: {
|
|
19
|
+
value: Vector3;
|
|
20
|
+
};
|
|
21
|
+
u_seaWaterColor: {
|
|
22
|
+
value: Vector3;
|
|
23
|
+
};
|
|
24
|
+
u_reflectionColor: {
|
|
25
|
+
value: Vector3;
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
declare const BasicWaterMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
29
|
+
u_time: number;
|
|
30
|
+
u_seaHeight: number;
|
|
31
|
+
u_seaChoppy: number;
|
|
32
|
+
u_seaSpeed: number;
|
|
33
|
+
u_seaFreq: number;
|
|
34
|
+
u_seaBaseColor: Vector3;
|
|
35
|
+
u_seaWaterColor: Vector3;
|
|
36
|
+
u_reflectionColor: Vector3;
|
|
37
|
+
}> & {
|
|
38
|
+
key: string;
|
|
39
|
+
};
|
|
40
|
+
export { BasicWaterMaterial };
|
|
41
|
+
//# sourceMappingURL=BasicWaterMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"BasicWaterMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/BasicWaterMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGhC,MAAM,WAAW,0BAA0B;IACvC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AA6ID,QAAA,MAAM,kBAAkB;;;;;;;;;;;CASQ,CAAC;AAGjC,OAAO,EAAE,kBAAkB,EAAE,CAAC"}
|
|
@@ -0,0 +1,155 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
// Vertex shader - pass world position for mesh sync
|
|
5
|
+
const vertexShader = /*glsl*/ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
varying vec3 vPosition;
|
|
8
|
+
varying vec3 vWorldPosition;
|
|
9
|
+
|
|
10
|
+
void main() {
|
|
11
|
+
vUv = uv;
|
|
12
|
+
vPosition = position;
|
|
13
|
+
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
17
|
+
// Fragment shader - simplified water with mesh coordinate sync
|
|
18
|
+
const fragmentShader = /*glsl*/ `
|
|
19
|
+
uniform float u_time;
|
|
20
|
+
uniform float u_seaHeight;
|
|
21
|
+
uniform float u_seaChoppy;
|
|
22
|
+
uniform float u_seaSpeed;
|
|
23
|
+
uniform float u_seaFreq;
|
|
24
|
+
uniform vec3 u_seaBaseColor;
|
|
25
|
+
uniform vec3 u_seaWaterColor;
|
|
26
|
+
uniform vec3 u_reflectionColor;
|
|
27
|
+
|
|
28
|
+
varying vec2 vUv;
|
|
29
|
+
varying vec3 vPosition;
|
|
30
|
+
varying vec3 vWorldPosition;
|
|
31
|
+
|
|
32
|
+
float hash(vec2 p) {
|
|
33
|
+
float h = dot(p, vec2(127.1, 311.7));
|
|
34
|
+
return fract(sin(h) * 43758.5453123);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
float noise(in vec2 p) {
|
|
38
|
+
vec2 i = floor(p);
|
|
39
|
+
vec2 f = fract(p);
|
|
40
|
+
vec2 u = f * f * (3.0 - 2.0 * f);
|
|
41
|
+
return -1.0 + 2.0 * mix(
|
|
42
|
+
mix(hash(i + vec2(0.0, 0.0)), hash(i + vec2(1.0, 0.0)), u.x),
|
|
43
|
+
mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x),
|
|
44
|
+
u.y
|
|
45
|
+
);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// Simplified sea wave function
|
|
49
|
+
float sea_octave(vec2 uv, float choppy) {
|
|
50
|
+
uv += noise(uv);
|
|
51
|
+
vec2 wv = 1.0 - abs(sin(uv));
|
|
52
|
+
vec2 swv = abs(cos(uv));
|
|
53
|
+
wv = mix(wv, swv, wv);
|
|
54
|
+
return pow(1.0 - pow(wv.x * wv.y, 0.65), choppy);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// Generate water height using world position (syncs with mesh rotation)
|
|
58
|
+
float getWaterHeight(vec2 worldPos) {
|
|
59
|
+
float freq = u_seaFreq;
|
|
60
|
+
float amp = u_seaHeight;
|
|
61
|
+
float choppy = u_seaChoppy;
|
|
62
|
+
|
|
63
|
+
// Use world position for wave calculations - this makes waves move with mesh
|
|
64
|
+
vec2 uv = worldPos;
|
|
65
|
+
uv.x *= 0.75;
|
|
66
|
+
|
|
67
|
+
float SEA_TIME = 1.0 + u_time * u_seaSpeed;
|
|
68
|
+
mat2 octave_m = mat2(1.6, 1.2, -1.2, 1.6);
|
|
69
|
+
|
|
70
|
+
float d, h = 0.0;
|
|
71
|
+
for(int i = 0; i < 3; i++) {
|
|
72
|
+
d = sea_octave((uv + SEA_TIME) * freq, choppy);
|
|
73
|
+
d += sea_octave((uv - SEA_TIME) * freq, choppy);
|
|
74
|
+
h += d * amp;
|
|
75
|
+
uv *= octave_m;
|
|
76
|
+
freq *= 1.9;
|
|
77
|
+
amp *= 0.22;
|
|
78
|
+
choppy = mix(choppy, 1.0, 0.2);
|
|
79
|
+
}
|
|
80
|
+
return h;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// Calculate water normal using world position
|
|
84
|
+
vec3 getWaterNormal(vec2 worldPos, float eps) {
|
|
85
|
+
float h = getWaterHeight(worldPos);
|
|
86
|
+
float hx = getWaterHeight(worldPos + vec2(eps, 0.0)) - h;
|
|
87
|
+
float hz = getWaterHeight(worldPos + vec2(0.0, eps)) - h;
|
|
88
|
+
return normalize(vec3(-hx, eps, -hz));
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
// Lighting calculation
|
|
92
|
+
float diffuse(vec3 n, vec3 l, float p) {
|
|
93
|
+
return pow(dot(n, l) * 0.4 + 0.6, p);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
float specular(vec3 n, vec3 l, vec3 e, float s) {
|
|
97
|
+
float nrm = (s + 8.0) / (3.141592 * 8.0);
|
|
98
|
+
return pow(max(dot(reflect(e, n), l), 0.0), s) * nrm;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
void main() {
|
|
102
|
+
// Use world position for wave calculations (syncs with mesh rotation)
|
|
103
|
+
vec2 waterPos = vWorldPosition.xz;
|
|
104
|
+
|
|
105
|
+
// Calculate water height and normal
|
|
106
|
+
float waterHeight = getWaterHeight(waterPos);
|
|
107
|
+
vec3 normal = getWaterNormal(waterPos, 0.1);
|
|
108
|
+
|
|
109
|
+
// Calculate view direction
|
|
110
|
+
vec3 viewDir = normalize(cameraPosition - vWorldPosition);
|
|
111
|
+
|
|
112
|
+
// Calculate Fresnel effect
|
|
113
|
+
float fresnel = clamp(1.0 - dot(normal, viewDir), 0.0, 1.0);
|
|
114
|
+
fresnel = fresnel * fresnel * fresnel;
|
|
115
|
+
fresnel = min(fresnel, 0.5);
|
|
116
|
+
|
|
117
|
+
// Base water color
|
|
118
|
+
vec3 waterColor = u_seaBaseColor + u_seaWaterColor * 0.12;
|
|
119
|
+
|
|
120
|
+
// Mix water color with reflection
|
|
121
|
+
vec3 color = mix(waterColor, u_reflectionColor, fresnel);
|
|
122
|
+
|
|
123
|
+
// Add depth variation based on wave height
|
|
124
|
+
color += u_seaWaterColor * waterHeight * 0.18;
|
|
125
|
+
|
|
126
|
+
// Add specular highlights
|
|
127
|
+
vec3 lightDir = normalize(vec3(0.0, 1.0, 0.8));
|
|
128
|
+
float spec = specular(normal, lightDir, viewDir, 60.0);
|
|
129
|
+
color += vec3(spec * 0.5);
|
|
130
|
+
|
|
131
|
+
// Apply lighting
|
|
132
|
+
float lighting = diffuse(normal, lightDir, 1.0);
|
|
133
|
+
color *= lighting;
|
|
134
|
+
|
|
135
|
+
// Add some surface foam based on wave activity
|
|
136
|
+
float foam = smoothstep(0.0, 0.1, abs(waterHeight)) * 0.3;
|
|
137
|
+
color = mix(color, vec3(1.0), foam);
|
|
138
|
+
|
|
139
|
+
gl_FragColor = vec4(pow(color, vec3(0.65)), 1.0);
|
|
140
|
+
}
|
|
141
|
+
`;
|
|
142
|
+
// Create the shader material with uniforms
|
|
143
|
+
const BasicWaterMaterial = shaderMaterial({
|
|
144
|
+
u_time: 0,
|
|
145
|
+
u_seaHeight: 0.6,
|
|
146
|
+
u_seaChoppy: 4.0,
|
|
147
|
+
u_seaSpeed: 0.8,
|
|
148
|
+
u_seaFreq: 0.16,
|
|
149
|
+
u_seaBaseColor: new Vector3(0.0, 0.09, 0.18),
|
|
150
|
+
u_seaWaterColor: new Vector3(0.8 * 0.6, 0.9 * 0.6, 0.6 * 0.6),
|
|
151
|
+
u_reflectionColor: new Vector3(0.5, 0.7, 1.0)
|
|
152
|
+
}, vertexShader, fragmentShader);
|
|
153
|
+
// Extend the material for use in React Three Fiber
|
|
154
|
+
extend({ BasicWaterMaterial });
|
|
155
|
+
export { BasicWaterMaterial };
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
export interface BubblesPointsMaterialUniforms {
|
|
3
|
+
uTime: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
uScale: {
|
|
7
|
+
value: number;
|
|
8
|
+
};
|
|
9
|
+
uColorA: {
|
|
10
|
+
value: THREE.Color;
|
|
11
|
+
};
|
|
12
|
+
uColorB: {
|
|
13
|
+
value: THREE.Color;
|
|
14
|
+
};
|
|
15
|
+
uColorC: {
|
|
16
|
+
value: THREE.Color;
|
|
17
|
+
};
|
|
18
|
+
uOpacity: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
uIridescence: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
uPopWindow: {
|
|
25
|
+
value: number;
|
|
26
|
+
};
|
|
27
|
+
uSpeed: {
|
|
28
|
+
value: number;
|
|
29
|
+
};
|
|
30
|
+
}
|
|
31
|
+
declare global {
|
|
32
|
+
namespace JSX {
|
|
33
|
+
interface IntrinsicElements {
|
|
34
|
+
bubblesPointsMaterial: any;
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
declare const BubblesPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<THREE.ShaderMaterial & {
|
|
39
|
+
uTime: number;
|
|
40
|
+
uScale: number;
|
|
41
|
+
uColorA: THREE.Color;
|
|
42
|
+
uColorB: THREE.Color;
|
|
43
|
+
uColorC: THREE.Color;
|
|
44
|
+
uOpacity: number;
|
|
45
|
+
uIridescence: number;
|
|
46
|
+
uPopWindow: number;
|
|
47
|
+
uSpeed: number;
|
|
48
|
+
}> & {
|
|
49
|
+
key: string;
|
|
50
|
+
};
|
|
51
|
+
export { BubblesPointsMaterial };
|
|
52
|
+
//# sourceMappingURL=BubblesPointsMaterial.d.ts.map
|