@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,213 @@
1
+ import * as THREE from 'three';
2
+ const discVertShader = /* glsl */ `
3
+ varying vec2 vUv;
4
+ void main() {
5
+ vUv = uv;
6
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
7
+ }
8
+ `;
9
+ const discFragShader = /* glsl */ `
10
+ uniform float u_time;
11
+ uniform float uSpiralTurns;
12
+ uniform float uRotationSpeed;
13
+ uniform vec3 uInnerColor;
14
+ uniform vec3 uOuterColor;
15
+ uniform float uOpacity;
16
+ uniform float uIntensity;
17
+
18
+ varying vec2 vUv;
19
+
20
+ float hash(vec2 p){ return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
21
+
22
+ void main() {
23
+ vec2 centered = vUv * 2.0 - 1.0;
24
+ float dist = length(centered);
25
+ if (dist > 1.0) discard;
26
+
27
+ float angle = atan(centered.y, centered.x);
28
+ const float TAU = 6.28318530718;
29
+ float t = u_time * uRotationSpeed;
30
+
31
+ float s1 = fract(dist * uSpiralTurns - angle / TAU + t);
32
+ float s2 = fract(dist * uSpiralTurns * 0.6 + angle / TAU - t * 1.4);
33
+ float s3 = fract(dist * uSpiralTurns * 2.2 - angle / TAU * 1.5 + t * 2.1);
34
+
35
+ float w3 = pow(1.0 - dist, 2.0);
36
+ float vortex = s1 * 0.45 + s2 * 0.30 * (1.0 - w3) + s3 * 0.60 * w3;
37
+
38
+ float rimRing = exp(-pow((dist - 0.92) / 0.04, 2.0)) * 3.0;
39
+ float rim = pow(smoothstep(0.85, 1.0, dist), 0.7) * 1.5;
40
+
41
+ float core = exp(-dist * dist * 22.0) * 4.0;
42
+ float singularity = exp(-dist * dist * 90.0) * 8.0;
43
+
44
+ float edgeFade = 1.0 - smoothstep(0.72, 1.0, dist);
45
+ float noise = hash(vec2(dist * 8.0 + t * 0.3, angle));
46
+ float flux = 0.85 + 0.15 * noise;
47
+
48
+ vec3 rimLight = mix(uOuterColor * 2.0, vec3(1.0, 0.9, 0.7), rimRing * 0.5);
49
+ vec3 col = mix(rimLight, uInnerColor, vortex * 0.7 + core * 0.3) * flux;
50
+ col += vec3(1.0, 0.95, 0.85) * (singularity + core * 0.4);
51
+ col += uOuterColor * rim * 0.8;
52
+
53
+ float alpha = (vortex * 0.5 + edgeFade * 0.25 + core * 0.5 + rim * 0.4 + singularity * 0.3)
54
+ * uOpacity * uIntensity;
55
+ if (alpha < 0.008) discard;
56
+ gl_FragColor = vec4(col, alpha);
57
+ }
58
+ `;
59
+ const dustVertShader = /* glsl */ `
60
+ attribute float aAngle;
61
+ attribute float aRadiusOff;
62
+ attribute float aHeightOff;
63
+ attribute float aSpeed;
64
+ attribute float aPhase;
65
+
66
+ uniform float u_time;
67
+ uniform float uRadius;
68
+ uniform float uPointSize;
69
+ uniform float u_speed;
70
+
71
+ varying float vAlpha;
72
+
73
+ void main() {
74
+ const float TAU = 6.28318530718;
75
+
76
+ float angle = aAngle + u_time * u_speed * aSpeed;
77
+ float r = uRadius * (1.0 + aRadiusOff);
78
+ float y = uRadius * aHeightOff * sin(angle * 2.3 + aPhase + u_time * 0.7);
79
+
80
+ vec3 pos = vec3(cos(angle) * r, y, sin(angle) * r);
81
+
82
+ float twinkle = pow(max(0.0, sin(u_time * 1.8 + aPhase)), 6.0);
83
+ float base = 0.08 + 0.12 * (0.5 + 0.5 * sin(aPhase + u_time * 0.4));
84
+ vAlpha = base + twinkle * 0.7;
85
+
86
+ vec4 mv = modelViewMatrix * vec4(pos, 1.0);
87
+ gl_PointSize = uPointSize * (0.4 + twinkle * 1.6) * (180.0 / -mv.z);
88
+ gl_Position = projectionMatrix * mv;
89
+ }
90
+ `;
91
+ const dustFragShader = /* glsl */ `
92
+ uniform vec3 uColor;
93
+ uniform float uOpacity;
94
+ varying float vAlpha;
95
+
96
+ void main() {
97
+ vec2 coord = gl_PointCoord - 0.5;
98
+ float dist = length(coord);
99
+ if (dist > 0.5) discard;
100
+ float glow = exp(-dist * dist * 9.0);
101
+ gl_FragColor = vec4(uColor, vAlpha * uOpacity * glow);
102
+ }
103
+ `;
104
+ export class PortalEffectV {
105
+ scene;
106
+ group;
107
+ materials = [];
108
+ config;
109
+ boundingRadius;
110
+ constructor(scene, config, boundingRadius = 1) {
111
+ this.scene = scene;
112
+ this.config = config;
113
+ this.boundingRadius = boundingRadius;
114
+ this.group = new THREE.Group();
115
+ scene.add(this.group);
116
+ this.build();
117
+ }
118
+ build() {
119
+ const { radius, spiralTurns, innerGlowColor, outerGlowColor, rotationSpeed, particleRingEnabled, particleCount, opacity, speed, intensity } = this.config;
120
+ const r = this.boundingRadius * radius;
121
+ const ic = new THREE.Color(innerGlowColor);
122
+ const oc = new THREE.Color(outerGlowColor);
123
+ const innerColorVec = new THREE.Vector3(ic.r, ic.g, ic.b);
124
+ const outerColorVec = new THREE.Vector3(oc.r, oc.g, oc.b);
125
+ const discMat = new THREE.ShaderMaterial({
126
+ vertexShader: discVertShader,
127
+ fragmentShader: discFragShader,
128
+ uniforms: {
129
+ u_time: { value: 0 },
130
+ uSpiralTurns: { value: spiralTurns },
131
+ uRotationSpeed: { value: rotationSpeed * speed },
132
+ uInnerColor: { value: innerColorVec },
133
+ uOuterColor: { value: outerColorVec },
134
+ uOpacity: { value: opacity },
135
+ uIntensity: { value: intensity },
136
+ },
137
+ transparent: true,
138
+ depthWrite: false,
139
+ blending: THREE.AdditiveBlending,
140
+ side: THREE.DoubleSide,
141
+ });
142
+ this.materials.push(discMat);
143
+ const subGroup = new THREE.Group();
144
+ subGroup.rotation.set(-Math.PI / 2, 0, 0);
145
+ subGroup.position.set(0, -this.boundingRadius * 0.75, 0);
146
+ subGroup.add(new THREE.Mesh(new THREE.CircleGeometry(r, 80), discMat));
147
+ if (particleRingEnabled) {
148
+ const count = particleCount;
149
+ const angles = new Float32Array(count);
150
+ const radOffsets = new Float32Array(count);
151
+ const heightOffs = new Float32Array(count);
152
+ const speeds = new Float32Array(count);
153
+ const phases = new Float32Array(count);
154
+ for (let i = 0; i < count; i++) {
155
+ angles[i] = (i / count) * Math.PI * 2 + Math.random() * 0.2;
156
+ radOffsets[i] = (Math.random() - 0.5) * 0.24;
157
+ heightOffs[i] = (Math.random() - 0.5) * 0.16;
158
+ speeds[i] = 0.3 + Math.random() * 1.4;
159
+ phases[i] = Math.random() * Math.PI * 2;
160
+ }
161
+ const dustGeo = new THREE.BufferGeometry();
162
+ dustGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(count * 3), 3));
163
+ dustGeo.setAttribute('aAngle', new THREE.BufferAttribute(angles, 1));
164
+ dustGeo.setAttribute('aRadiusOff', new THREE.BufferAttribute(radOffsets, 1));
165
+ dustGeo.setAttribute('aHeightOff', new THREE.BufferAttribute(heightOffs, 1));
166
+ dustGeo.setAttribute('aSpeed', new THREE.BufferAttribute(speeds, 1));
167
+ dustGeo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
168
+ const dustCol = new THREE.Color(innerGlowColor).lerp(new THREE.Color('#ffffff'), 0.75);
169
+ const dustColVec = new THREE.Vector3(dustCol.r, dustCol.g, dustCol.b);
170
+ const dustMat = new THREE.ShaderMaterial({
171
+ vertexShader: dustVertShader,
172
+ fragmentShader: dustFragShader,
173
+ uniforms: {
174
+ u_time: { value: 0 },
175
+ uRadius: { value: r },
176
+ uPointSize: { value: 5 * intensity },
177
+ u_speed: { value: speed * 0.5 },
178
+ uColor: { value: dustColVec },
179
+ uOpacity: { value: opacity * 0.6 },
180
+ },
181
+ transparent: true,
182
+ depthWrite: false,
183
+ blending: THREE.AdditiveBlending,
184
+ });
185
+ this.materials.push(dustMat);
186
+ subGroup.add(new THREE.Points(dustGeo, dustMat));
187
+ }
188
+ this.group.add(subGroup);
189
+ }
190
+ update(elapsed, _delta = 0.016) {
191
+ for (const mat of this.materials)
192
+ mat.uniforms.u_time.value = elapsed;
193
+ }
194
+ updateConfig(config, boundingRadius) {
195
+ this.config = config;
196
+ if (boundingRadius !== undefined)
197
+ this.boundingRadius = boundingRadius;
198
+ this.dispose(false);
199
+ this.build();
200
+ }
201
+ dispose(removeFromScene = true) {
202
+ this.group.traverse(child => {
203
+ const c = child;
204
+ if (c.geometry)
205
+ c.geometry.dispose();
206
+ });
207
+ this.materials.forEach(m => m.dispose());
208
+ this.materials = [];
209
+ this.group.clear();
210
+ if (removeFromScene && this.group.parent)
211
+ this.group.parent.remove(this.group);
212
+ }
213
+ }
@@ -0,0 +1,19 @@
1
+ import * as THREE from 'three';
2
+ import type { ShockwaveConfig } from "../../types/generativeEffects";
3
+ export declare class ShockwaveEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private ringStates;
10
+ private ringMats;
11
+ private flashMats;
12
+ constructor(scene: THREE.Scene, config: ShockwaveConfig, boundingRadius?: number);
13
+ private makeRingStates;
14
+ private build;
15
+ update(elapsed: number, delta?: number): void;
16
+ updateConfig(config: ShockwaveConfig, boundingRadius?: number): void;
17
+ dispose(removeFromScene?: boolean): void;
18
+ }
19
+ //# sourceMappingURL=ShockwaveEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShockwaveEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/ShockwaveEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAwErE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,QAAQ,CAAM;IACtB,OAAO,CAAC,SAAS,CAAM;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,cAAc;IAMtB,OAAO,CAAC,KAAK;IAuDb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAuBpD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAejD"}
@@ -0,0 +1,195 @@
1
+ import * as THREE from 'three';
2
+ const vertexShader = /* glsl */ `
3
+ uniform float uProgress;
4
+ uniform float uExpansionScale;
5
+
6
+ void main() {
7
+ vec3 pos = position;
8
+ float expansion = 1.0 + uProgress * uExpansionScale;
9
+ pos.x *= expansion;
10
+ pos.y *= expansion;
11
+
12
+ float angle = atan(pos.y, pos.x);
13
+ float warp = sin(angle * 8.0 + uProgress * 18.0) * 0.018 * (1.0 - uProgress);
14
+ pos.z += warp;
15
+
16
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
17
+ }
18
+ `;
19
+ const fragmentShader = /* glsl */ `
20
+ uniform float uProgress;
21
+ uniform vec3 uColor;
22
+ uniform vec3 uRimColor;
23
+ uniform float uOpacity;
24
+ uniform float u_time;
25
+
26
+ float hash(float n){ return fract(sin(n) * 43758.5453); }
27
+
28
+ void main() {
29
+ float fade = 1.0 - uProgress;
30
+
31
+ float corona = exp(-uProgress * 6.0) * 2.5;
32
+
33
+ float shimmer = 0.75 + 0.25 * hash(uProgress * 40.0 + u_time * 7.0);
34
+
35
+ float rim = pow(max(0.0, 1.0 - uProgress), 4.0);
36
+
37
+ vec3 rimBoosted = mix(uRimColor, vec3(1.4, 1.4, 1.6), corona * 0.5);
38
+ vec3 finalColor = mix(uColor, rimBoosted, rim + corona * 0.4);
39
+ finalColor += rimBoosted * corona * 0.6;
40
+
41
+ float alpha = fade * uOpacity * shimmer;
42
+ if (alpha < 0.005) discard;
43
+
44
+ gl_FragColor = vec4(finalColor, alpha);
45
+ }
46
+ `;
47
+ const flashFrag = /* glsl */ `
48
+ uniform float uProgress;
49
+ uniform vec3 uColor;
50
+ uniform float uOpacity;
51
+
52
+ varying vec2 vUv;
53
+
54
+ void main() {
55
+ vec2 c = vUv * 2.0 - 1.0;
56
+ float dist = length(c);
57
+ if (dist > 1.0) discard;
58
+ float fade = exp(-uProgress * 12.0);
59
+ float radial = 1.0 - smoothstep(0.4, 1.0, dist);
60
+ float alpha = fade * radial * uOpacity * 0.9;
61
+ if (alpha < 0.005) discard;
62
+ gl_FragColor = vec4(uColor * 2.0, alpha);
63
+ }
64
+ `;
65
+ const flashVert = /* glsl */ `
66
+ varying vec2 vUv;
67
+ void main() {
68
+ vUv = uv;
69
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
70
+ }
71
+ `;
72
+ export class ShockwaveEffectV {
73
+ scene;
74
+ group;
75
+ materials = [];
76
+ config;
77
+ boundingRadius;
78
+ ringStates = [];
79
+ ringMats = [];
80
+ flashMats = [];
81
+ constructor(scene, config, boundingRadius = 1) {
82
+ this.scene = scene;
83
+ this.config = config;
84
+ this.boundingRadius = boundingRadius;
85
+ this.group = new THREE.Group();
86
+ scene.add(this.group);
87
+ this.build();
88
+ }
89
+ makeRingStates(count, interval) {
90
+ return Array.from({ length: count }, (_, i) => ({
91
+ progress: 0,
92
+ cooldown: (i / Math.max(count, 1)) * interval,
93
+ }));
94
+ }
95
+ build() {
96
+ const { ringCount, expansionRadius, thickness, intervalSeconds, color, rimColor, opacity, intensity } = this.config;
97
+ const r = this.boundingRadius;
98
+ const cc = new THREE.Color(color);
99
+ const rc = new THREE.Color(rimColor);
100
+ const colorVec = new THREE.Vector3(cc.r, cc.g, cc.b);
101
+ const rimColorVec = new THREE.Vector3(rc.r, rc.g, rc.b);
102
+ this.ringStates = this.makeRingStates(ringCount, intervalSeconds);
103
+ this.ringMats = [];
104
+ this.flashMats = [];
105
+ for (let i = 0; i < ringCount; i++) {
106
+ const mat = new THREE.ShaderMaterial({
107
+ vertexShader,
108
+ fragmentShader,
109
+ uniforms: {
110
+ uProgress: { value: 0 },
111
+ uExpansionScale: { value: (expansionRadius - 1) * intensity },
112
+ uColor: { value: colorVec },
113
+ uRimColor: { value: rimColorVec },
114
+ uOpacity: { value: opacity },
115
+ u_time: { value: 0 },
116
+ },
117
+ transparent: true,
118
+ depthWrite: false,
119
+ blending: THREE.AdditiveBlending,
120
+ side: THREE.DoubleSide,
121
+ });
122
+ this.ringMats.push(mat);
123
+ this.materials.push(mat);
124
+ const fMat = new THREE.ShaderMaterial({
125
+ vertexShader: flashVert,
126
+ fragmentShader: flashFrag,
127
+ uniforms: {
128
+ uProgress: { value: 0 },
129
+ uColor: { value: colorVec },
130
+ uOpacity: { value: opacity },
131
+ },
132
+ transparent: true,
133
+ depthWrite: false,
134
+ blending: THREE.AdditiveBlending,
135
+ side: THREE.DoubleSide,
136
+ });
137
+ this.flashMats.push(fMat);
138
+ this.materials.push(fMat);
139
+ const subGroup = new THREE.Group();
140
+ const ringMesh = new THREE.Mesh(new THREE.TorusGeometry(r, thickness * intensity, 10, 80), mat);
141
+ ringMesh.rotation.set(-Math.PI / 2, 0, 0);
142
+ subGroup.add(ringMesh);
143
+ const flashR = r * 1.05;
144
+ const flashMesh = new THREE.Mesh(new THREE.CircleGeometry(flashR, 48), fMat);
145
+ flashMesh.rotation.set(-Math.PI / 2, 0, 0);
146
+ subGroup.add(flashMesh);
147
+ this.group.add(subGroup);
148
+ }
149
+ }
150
+ update(elapsed, delta = 0.016) {
151
+ const { intervalSeconds, speed } = this.config;
152
+ for (let i = 0; i < this.ringMats.length; i++) {
153
+ const state_ = this.ringStates[i];
154
+ const mat = this.ringMats[i];
155
+ const fMat = this.flashMats[i];
156
+ mat.uniforms.u_time.value = elapsed;
157
+ if (state_.cooldown > 0) {
158
+ state_.cooldown -= delta;
159
+ mat.uniforms.uProgress.value = 1;
160
+ fMat.uniforms.uProgress.value = 1;
161
+ continue;
162
+ }
163
+ state_.progress += delta * speed;
164
+ const p = Math.min(state_.progress, 1);
165
+ mat.uniforms.uProgress.value = p;
166
+ fMat.uniforms.uProgress.value = p;
167
+ if (state_.progress >= 1) {
168
+ state_.progress = 0;
169
+ state_.cooldown = intervalSeconds / speed;
170
+ }
171
+ }
172
+ }
173
+ updateConfig(config, boundingRadius) {
174
+ this.config = config;
175
+ if (boundingRadius !== undefined)
176
+ this.boundingRadius = boundingRadius;
177
+ this.dispose(false);
178
+ this.build();
179
+ }
180
+ dispose(removeFromScene = true) {
181
+ this.group.traverse(child => {
182
+ const c = child;
183
+ if (c.geometry)
184
+ c.geometry.dispose();
185
+ });
186
+ this.materials.forEach(m => m.dispose());
187
+ this.materials = [];
188
+ this.ringMats = [];
189
+ this.flashMats = [];
190
+ this.ringStates = [];
191
+ this.group.clear();
192
+ if (removeFromScene && this.group.parent)
193
+ this.group.parent.remove(this.group);
194
+ }
195
+ }
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import type { SmokePlumeConfig } from "../../types/generativeEffects";
3
+ export declare class SmokePlumeEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ constructor(scene: THREE.Scene, config: SmokePlumeConfig, boundingRadius?: number);
10
+ private build;
11
+ update(elapsed: number, _delta?: number): void;
12
+ updateConfig(config: SmokePlumeConfig, boundingRadius?: number): void;
13
+ dispose(removeFromScene?: boolean): void;
14
+ }
15
+ //# sourceMappingURL=SmokePlumeEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SmokePlumeEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/SmokePlumeEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAkEtE,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,GAAE,MAAU;IAQpF,OAAO,CAAC,KAAK;IAiDb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,gBAAgB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOrE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
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+ import * as THREE from 'three';
2
+ const smokeVert = /* glsl */ `
3
+ attribute float aT;
4
+ attribute vec2 aBase;
5
+ attribute float aPhase;
6
+ attribute float aRotOff;
7
+ attribute float aSize;
8
+
9
+ uniform float u_time;
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+ uniform float u_speed;
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+ uniform float uHeight;
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+ uniform float uSpread;
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+ uniform float uTurb;
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+ uniform float uSizeScale;
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+
16
+ varying float vLife;
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+ varying float vAlpha;
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+
19
+ void main() {
20
+ float life = fract(aT + u_time * u_speed * 0.22);
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+ vLife = life;
22
+
23
+ float expand = 1.0 + life * 2.5;
24
+ float x = aBase.x * expand * uSpread;
25
+ float z = aBase.y * expand * uSpread;
26
+
27
+ float t1 = sin(life * 4.2 + aPhase) * uTurb * uSpread * life * 0.9;
28
+ float t2 = sin(life * 7.1 + aPhase * 1.7 + 1.3) * uTurb * uSpread * life * 0.4;
29
+ float t3 = cos(life * 3.5 - aPhase * 0.8) * uTurb * uSpread * life * 0.3;
30
+ x += t1 + t2;
31
+ z += t3 + t2 * 0.5;
32
+
33
+ float y = life * uHeight - uHeight * 0.45;
34
+
35
+ float growFade = smoothstep(0.0, 0.15, life) * smoothstep(1.0, 0.6, life);
36
+ float sz = aSize * uSizeScale * growFade;
37
+
38
+ vAlpha = growFade * growFade;
39
+
40
+ vec4 mv = modelViewMatrix * vec4(x, y, z, 1.0);
41
+ gl_PointSize = sz * (200.0 / -mv.z);
42
+ gl_Position = projectionMatrix * mv;
43
+ }
44
+ `;
45
+ const smokeFrag = /* glsl */ `
46
+ uniform vec3 uSmokeColor;
47
+ uniform float uOpacity;
48
+ varying float vLife;
49
+ varying float vAlpha;
50
+
51
+ void main() {
52
+ if (vAlpha < 0.01) discard;
53
+
54
+ vec2 c = gl_PointCoord - 0.5;
55
+ float d = length(c);
56
+ if (d > 0.5) discard;
57
+
58
+ float g = exp(-d * d * 3.8);
59
+
60
+ float darkening = 1.0 - vLife * 0.45;
61
+ vec3 col = uSmokeColor * darkening;
62
+
63
+ gl_FragColor = vec4(col, g * vAlpha * uOpacity);
64
+ }
65
+ `;
66
+ export class SmokePlumeEffectV {
67
+ scene;
68
+ group;
69
+ materials = [];
70
+ config;
71
+ boundingRadius;
72
+ constructor(scene, config, boundingRadius = 1) {
73
+ this.scene = scene;
74
+ this.config = config;
75
+ this.boundingRadius = boundingRadius;
76
+ this.group = new THREE.Group();
77
+ scene.add(this.group);
78
+ this.build();
79
+ }
80
+ build() {
81
+ const { particleCount, height, spread, smokeColor, turbulence, opacity, speed, intensity } = this.config;
82
+ const h = this.boundingRadius * height;
83
+ const s = this.boundingRadius * spread;
84
+ const N = Math.max(40, particleCount);
85
+ const aT = new Float32Array(N);
86
+ const aBase = new Float32Array(N * 2);
87
+ const aPhase = new Float32Array(N);
88
+ const aRotOff = new Float32Array(N);
89
+ const aSize = new Float32Array(N);
90
+ for (let i = 0; i < N; i++) {
91
+ aT[i] = i / N;
92
+ const r = Math.pow(Math.random(), 0.6) * s;
93
+ const a = Math.random() * Math.PI * 2;
94
+ aBase[i * 2] = Math.cos(a) * r;
95
+ aBase[i * 2 + 1] = Math.sin(a) * r;
96
+ aPhase[i] = Math.random() * Math.PI * 2;
97
+ aRotOff[i] = Math.random() * Math.PI * 2;
98
+ aSize[i] = 35 + Math.random() * 45;
99
+ }
100
+ const g = new THREE.BufferGeometry();
101
+ g.setAttribute('position', new THREE.BufferAttribute(new Float32Array(N * 3), 3));
102
+ g.setAttribute('aT', new THREE.BufferAttribute(aT, 1));
103
+ g.setAttribute('aBase', new THREE.BufferAttribute(aBase, 2));
104
+ g.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
105
+ g.setAttribute('aRotOff', new THREE.BufferAttribute(aRotOff, 1));
106
+ g.setAttribute('aSize', new THREE.BufferAttribute(aSize, 1));
107
+ g.frustumCulled = false;
108
+ const sc = new THREE.Color(smokeColor);
109
+ const m = new THREE.ShaderMaterial({
110
+ vertexShader: smokeVert,
111
+ fragmentShader: smokeFrag,
112
+ uniforms: {
113
+ u_time: { value: 0 },
114
+ u_speed: { value: speed },
115
+ uHeight: { value: h },
116
+ uSpread: { value: s },
117
+ uTurb: { value: turbulence },
118
+ uSizeScale: { value: intensity },
119
+ uSmokeColor: { value: new THREE.Vector3(sc.r, sc.g, sc.b) },
120
+ uOpacity: { value: opacity },
121
+ },
122
+ transparent: true,
123
+ depthWrite: false,
124
+ blending: THREE.NormalBlending,
125
+ });
126
+ this.materials.push(m);
127
+ this.group.add(new THREE.Points(g, m));
128
+ }
129
+ update(elapsed, _delta = 0.016) {
130
+ for (const mat of this.materials)
131
+ mat.uniforms.u_time.value = elapsed;
132
+ }
133
+ updateConfig(config, boundingRadius) {
134
+ this.config = config;
135
+ if (boundingRadius !== undefined)
136
+ this.boundingRadius = boundingRadius;
137
+ this.dispose(false);
138
+ this.build();
139
+ }
140
+ dispose(removeFromScene = true) {
141
+ this.group.traverse(child => {
142
+ const c = child;
143
+ if (c.geometry)
144
+ c.geometry.dispose();
145
+ });
146
+ this.materials.forEach(m => m.dispose());
147
+ this.materials = [];
148
+ this.group.clear();
149
+ if (removeFromScene && this.group.parent)
150
+ this.group.parent.remove(this.group);
151
+ }
152
+ }
@@ -0,0 +1,16 @@
1
+ import * as THREE from 'three';
2
+ import type { SmokeRingConfig } from "../../types/generativeEffects";
3
+ export declare class SmokeRingEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private ringStates;
10
+ constructor(scene: THREE.Scene, config: SmokeRingConfig, boundingRadius?: number);
11
+ private build;
12
+ update(elapsed: number, delta?: number): void;
13
+ updateConfig(config: SmokeRingConfig, boundingRadius?: number): void;
14
+ dispose(removeFromScene?: boolean): void;
15
+ }
16
+ //# sourceMappingURL=SmokeRingEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SmokeRingEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/SmokeRingEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AA6DrE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,UAAU,CAAM;gBACZ,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,KAAK;IAiDb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IA6BpD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAajD"}