@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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- package/dist/shaders/effects/types.d.ts +56 -0
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import * as THREE from 'three';
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const discVertShader = /* glsl */ `
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varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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const discFragShader = /* glsl */ `
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uniform float uSpiralTurns;
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uniform vec3 uInnerColor;
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uniform vec3 uOuterColor;
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varying vec2 vUv;
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void main() {
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vec2 centered = vUv * 2.0 - 1.0;
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float angle = atan(centered.y, centered.x);
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float t = u_time * uRotationSpeed;
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float s1 = fract(dist * uSpiralTurns - angle / TAU + t);
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float s2 = fract(dist * uSpiralTurns * 0.6 + angle / TAU - t * 1.4);
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float s3 = fract(dist * uSpiralTurns * 2.2 - angle / TAU * 1.5 + t * 2.1);
|
|
34
|
+
|
|
35
|
+
float w3 = pow(1.0 - dist, 2.0);
|
|
36
|
+
float vortex = s1 * 0.45 + s2 * 0.30 * (1.0 - w3) + s3 * 0.60 * w3;
|
|
37
|
+
|
|
38
|
+
float rimRing = exp(-pow((dist - 0.92) / 0.04, 2.0)) * 3.0;
|
|
39
|
+
float rim = pow(smoothstep(0.85, 1.0, dist), 0.7) * 1.5;
|
|
40
|
+
|
|
41
|
+
float core = exp(-dist * dist * 22.0) * 4.0;
|
|
42
|
+
float singularity = exp(-dist * dist * 90.0) * 8.0;
|
|
43
|
+
|
|
44
|
+
float edgeFade = 1.0 - smoothstep(0.72, 1.0, dist);
|
|
45
|
+
float noise = hash(vec2(dist * 8.0 + t * 0.3, angle));
|
|
46
|
+
float flux = 0.85 + 0.15 * noise;
|
|
47
|
+
|
|
48
|
+
vec3 rimLight = mix(uOuterColor * 2.0, vec3(1.0, 0.9, 0.7), rimRing * 0.5);
|
|
49
|
+
vec3 col = mix(rimLight, uInnerColor, vortex * 0.7 + core * 0.3) * flux;
|
|
50
|
+
col += vec3(1.0, 0.95, 0.85) * (singularity + core * 0.4);
|
|
51
|
+
col += uOuterColor * rim * 0.8;
|
|
52
|
+
|
|
53
|
+
float alpha = (vortex * 0.5 + edgeFade * 0.25 + core * 0.5 + rim * 0.4 + singularity * 0.3)
|
|
54
|
+
* uOpacity * uIntensity;
|
|
55
|
+
if (alpha < 0.008) discard;
|
|
56
|
+
gl_FragColor = vec4(col, alpha);
|
|
57
|
+
}
|
|
58
|
+
`;
|
|
59
|
+
const dustVertShader = /* glsl */ `
|
|
60
|
+
attribute float aAngle;
|
|
61
|
+
attribute float aRadiusOff;
|
|
62
|
+
attribute float aHeightOff;
|
|
63
|
+
attribute float aSpeed;
|
|
64
|
+
attribute float aPhase;
|
|
65
|
+
|
|
66
|
+
uniform float u_time;
|
|
67
|
+
uniform float uRadius;
|
|
68
|
+
uniform float uPointSize;
|
|
69
|
+
uniform float u_speed;
|
|
70
|
+
|
|
71
|
+
varying float vAlpha;
|
|
72
|
+
|
|
73
|
+
void main() {
|
|
74
|
+
const float TAU = 6.28318530718;
|
|
75
|
+
|
|
76
|
+
float angle = aAngle + u_time * u_speed * aSpeed;
|
|
77
|
+
float r = uRadius * (1.0 + aRadiusOff);
|
|
78
|
+
float y = uRadius * aHeightOff * sin(angle * 2.3 + aPhase + u_time * 0.7);
|
|
79
|
+
|
|
80
|
+
vec3 pos = vec3(cos(angle) * r, y, sin(angle) * r);
|
|
81
|
+
|
|
82
|
+
float twinkle = pow(max(0.0, sin(u_time * 1.8 + aPhase)), 6.0);
|
|
83
|
+
float base = 0.08 + 0.12 * (0.5 + 0.5 * sin(aPhase + u_time * 0.4));
|
|
84
|
+
vAlpha = base + twinkle * 0.7;
|
|
85
|
+
|
|
86
|
+
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
|
|
87
|
+
gl_PointSize = uPointSize * (0.4 + twinkle * 1.6) * (180.0 / -mv.z);
|
|
88
|
+
gl_Position = projectionMatrix * mv;
|
|
89
|
+
}
|
|
90
|
+
`;
|
|
91
|
+
const dustFragShader = /* glsl */ `
|
|
92
|
+
uniform vec3 uColor;
|
|
93
|
+
uniform float uOpacity;
|
|
94
|
+
varying float vAlpha;
|
|
95
|
+
|
|
96
|
+
void main() {
|
|
97
|
+
vec2 coord = gl_PointCoord - 0.5;
|
|
98
|
+
float dist = length(coord);
|
|
99
|
+
if (dist > 0.5) discard;
|
|
100
|
+
float glow = exp(-dist * dist * 9.0);
|
|
101
|
+
gl_FragColor = vec4(uColor, vAlpha * uOpacity * glow);
|
|
102
|
+
}
|
|
103
|
+
`;
|
|
104
|
+
export class PortalEffectV {
|
|
105
|
+
scene;
|
|
106
|
+
group;
|
|
107
|
+
materials = [];
|
|
108
|
+
config;
|
|
109
|
+
boundingRadius;
|
|
110
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
111
|
+
this.scene = scene;
|
|
112
|
+
this.config = config;
|
|
113
|
+
this.boundingRadius = boundingRadius;
|
|
114
|
+
this.group = new THREE.Group();
|
|
115
|
+
scene.add(this.group);
|
|
116
|
+
this.build();
|
|
117
|
+
}
|
|
118
|
+
build() {
|
|
119
|
+
const { radius, spiralTurns, innerGlowColor, outerGlowColor, rotationSpeed, particleRingEnabled, particleCount, opacity, speed, intensity } = this.config;
|
|
120
|
+
const r = this.boundingRadius * radius;
|
|
121
|
+
const ic = new THREE.Color(innerGlowColor);
|
|
122
|
+
const oc = new THREE.Color(outerGlowColor);
|
|
123
|
+
const innerColorVec = new THREE.Vector3(ic.r, ic.g, ic.b);
|
|
124
|
+
const outerColorVec = new THREE.Vector3(oc.r, oc.g, oc.b);
|
|
125
|
+
const discMat = new THREE.ShaderMaterial({
|
|
126
|
+
vertexShader: discVertShader,
|
|
127
|
+
fragmentShader: discFragShader,
|
|
128
|
+
uniforms: {
|
|
129
|
+
u_time: { value: 0 },
|
|
130
|
+
uSpiralTurns: { value: spiralTurns },
|
|
131
|
+
uRotationSpeed: { value: rotationSpeed * speed },
|
|
132
|
+
uInnerColor: { value: innerColorVec },
|
|
133
|
+
uOuterColor: { value: outerColorVec },
|
|
134
|
+
uOpacity: { value: opacity },
|
|
135
|
+
uIntensity: { value: intensity },
|
|
136
|
+
},
|
|
137
|
+
transparent: true,
|
|
138
|
+
depthWrite: false,
|
|
139
|
+
blending: THREE.AdditiveBlending,
|
|
140
|
+
side: THREE.DoubleSide,
|
|
141
|
+
});
|
|
142
|
+
this.materials.push(discMat);
|
|
143
|
+
const subGroup = new THREE.Group();
|
|
144
|
+
subGroup.rotation.set(-Math.PI / 2, 0, 0);
|
|
145
|
+
subGroup.position.set(0, -this.boundingRadius * 0.75, 0);
|
|
146
|
+
subGroup.add(new THREE.Mesh(new THREE.CircleGeometry(r, 80), discMat));
|
|
147
|
+
if (particleRingEnabled) {
|
|
148
|
+
const count = particleCount;
|
|
149
|
+
const angles = new Float32Array(count);
|
|
150
|
+
const radOffsets = new Float32Array(count);
|
|
151
|
+
const heightOffs = new Float32Array(count);
|
|
152
|
+
const speeds = new Float32Array(count);
|
|
153
|
+
const phases = new Float32Array(count);
|
|
154
|
+
for (let i = 0; i < count; i++) {
|
|
155
|
+
angles[i] = (i / count) * Math.PI * 2 + Math.random() * 0.2;
|
|
156
|
+
radOffsets[i] = (Math.random() - 0.5) * 0.24;
|
|
157
|
+
heightOffs[i] = (Math.random() - 0.5) * 0.16;
|
|
158
|
+
speeds[i] = 0.3 + Math.random() * 1.4;
|
|
159
|
+
phases[i] = Math.random() * Math.PI * 2;
|
|
160
|
+
}
|
|
161
|
+
const dustGeo = new THREE.BufferGeometry();
|
|
162
|
+
dustGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(count * 3), 3));
|
|
163
|
+
dustGeo.setAttribute('aAngle', new THREE.BufferAttribute(angles, 1));
|
|
164
|
+
dustGeo.setAttribute('aRadiusOff', new THREE.BufferAttribute(radOffsets, 1));
|
|
165
|
+
dustGeo.setAttribute('aHeightOff', new THREE.BufferAttribute(heightOffs, 1));
|
|
166
|
+
dustGeo.setAttribute('aSpeed', new THREE.BufferAttribute(speeds, 1));
|
|
167
|
+
dustGeo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
|
|
168
|
+
const dustCol = new THREE.Color(innerGlowColor).lerp(new THREE.Color('#ffffff'), 0.75);
|
|
169
|
+
const dustColVec = new THREE.Vector3(dustCol.r, dustCol.g, dustCol.b);
|
|
170
|
+
const dustMat = new THREE.ShaderMaterial({
|
|
171
|
+
vertexShader: dustVertShader,
|
|
172
|
+
fragmentShader: dustFragShader,
|
|
173
|
+
uniforms: {
|
|
174
|
+
u_time: { value: 0 },
|
|
175
|
+
uRadius: { value: r },
|
|
176
|
+
uPointSize: { value: 5 * intensity },
|
|
177
|
+
u_speed: { value: speed * 0.5 },
|
|
178
|
+
uColor: { value: dustColVec },
|
|
179
|
+
uOpacity: { value: opacity * 0.6 },
|
|
180
|
+
},
|
|
181
|
+
transparent: true,
|
|
182
|
+
depthWrite: false,
|
|
183
|
+
blending: THREE.AdditiveBlending,
|
|
184
|
+
});
|
|
185
|
+
this.materials.push(dustMat);
|
|
186
|
+
subGroup.add(new THREE.Points(dustGeo, dustMat));
|
|
187
|
+
}
|
|
188
|
+
this.group.add(subGroup);
|
|
189
|
+
}
|
|
190
|
+
update(elapsed, _delta = 0.016) {
|
|
191
|
+
for (const mat of this.materials)
|
|
192
|
+
mat.uniforms.u_time.value = elapsed;
|
|
193
|
+
}
|
|
194
|
+
updateConfig(config, boundingRadius) {
|
|
195
|
+
this.config = config;
|
|
196
|
+
if (boundingRadius !== undefined)
|
|
197
|
+
this.boundingRadius = boundingRadius;
|
|
198
|
+
this.dispose(false);
|
|
199
|
+
this.build();
|
|
200
|
+
}
|
|
201
|
+
dispose(removeFromScene = true) {
|
|
202
|
+
this.group.traverse(child => {
|
|
203
|
+
const c = child;
|
|
204
|
+
if (c.geometry)
|
|
205
|
+
c.geometry.dispose();
|
|
206
|
+
});
|
|
207
|
+
this.materials.forEach(m => m.dispose());
|
|
208
|
+
this.materials = [];
|
|
209
|
+
this.group.clear();
|
|
210
|
+
if (removeFromScene && this.group.parent)
|
|
211
|
+
this.group.parent.remove(this.group);
|
|
212
|
+
}
|
|
213
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { ShockwaveConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class ShockwaveEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private ringStates;
|
|
10
|
+
private ringMats;
|
|
11
|
+
private flashMats;
|
|
12
|
+
constructor(scene: THREE.Scene, config: ShockwaveConfig, boundingRadius?: number);
|
|
13
|
+
private makeRingStates;
|
|
14
|
+
private build;
|
|
15
|
+
update(elapsed: number, delta?: number): void;
|
|
16
|
+
updateConfig(config: ShockwaveConfig, boundingRadius?: number): void;
|
|
17
|
+
dispose(removeFromScene?: boolean): void;
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=ShockwaveEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShockwaveEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/ShockwaveEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAwErE,qBAAa,gBAAgB;IACzB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,UAAU,CAAM;IACxB,OAAO,CAAC,QAAQ,CAAM;IACtB,OAAO,CAAC,SAAS,CAAM;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,cAAc,GAAE,MAAU;IAQnF,OAAO,CAAC,cAAc;IAMtB,OAAO,CAAC,KAAK;IAuDb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAuBpD,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOpE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAejD"}
|
|
@@ -0,0 +1,195 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const vertexShader = /* glsl */ `
|
|
3
|
+
uniform float uProgress;
|
|
4
|
+
uniform float uExpansionScale;
|
|
5
|
+
|
|
6
|
+
void main() {
|
|
7
|
+
vec3 pos = position;
|
|
8
|
+
float expansion = 1.0 + uProgress * uExpansionScale;
|
|
9
|
+
pos.x *= expansion;
|
|
10
|
+
pos.y *= expansion;
|
|
11
|
+
|
|
12
|
+
float angle = atan(pos.y, pos.x);
|
|
13
|
+
float warp = sin(angle * 8.0 + uProgress * 18.0) * 0.018 * (1.0 - uProgress);
|
|
14
|
+
pos.z += warp;
|
|
15
|
+
|
|
16
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
|
|
17
|
+
}
|
|
18
|
+
`;
|
|
19
|
+
const fragmentShader = /* glsl */ `
|
|
20
|
+
uniform float uProgress;
|
|
21
|
+
uniform vec3 uColor;
|
|
22
|
+
uniform vec3 uRimColor;
|
|
23
|
+
uniform float uOpacity;
|
|
24
|
+
uniform float u_time;
|
|
25
|
+
|
|
26
|
+
float hash(float n){ return fract(sin(n) * 43758.5453); }
|
|
27
|
+
|
|
28
|
+
void main() {
|
|
29
|
+
float fade = 1.0 - uProgress;
|
|
30
|
+
|
|
31
|
+
float corona = exp(-uProgress * 6.0) * 2.5;
|
|
32
|
+
|
|
33
|
+
float shimmer = 0.75 + 0.25 * hash(uProgress * 40.0 + u_time * 7.0);
|
|
34
|
+
|
|
35
|
+
float rim = pow(max(0.0, 1.0 - uProgress), 4.0);
|
|
36
|
+
|
|
37
|
+
vec3 rimBoosted = mix(uRimColor, vec3(1.4, 1.4, 1.6), corona * 0.5);
|
|
38
|
+
vec3 finalColor = mix(uColor, rimBoosted, rim + corona * 0.4);
|
|
39
|
+
finalColor += rimBoosted * corona * 0.6;
|
|
40
|
+
|
|
41
|
+
float alpha = fade * uOpacity * shimmer;
|
|
42
|
+
if (alpha < 0.005) discard;
|
|
43
|
+
|
|
44
|
+
gl_FragColor = vec4(finalColor, alpha);
|
|
45
|
+
}
|
|
46
|
+
`;
|
|
47
|
+
const flashFrag = /* glsl */ `
|
|
48
|
+
uniform float uProgress;
|
|
49
|
+
uniform vec3 uColor;
|
|
50
|
+
uniform float uOpacity;
|
|
51
|
+
|
|
52
|
+
varying vec2 vUv;
|
|
53
|
+
|
|
54
|
+
void main() {
|
|
55
|
+
vec2 c = vUv * 2.0 - 1.0;
|
|
56
|
+
float dist = length(c);
|
|
57
|
+
if (dist > 1.0) discard;
|
|
58
|
+
float fade = exp(-uProgress * 12.0);
|
|
59
|
+
float radial = 1.0 - smoothstep(0.4, 1.0, dist);
|
|
60
|
+
float alpha = fade * radial * uOpacity * 0.9;
|
|
61
|
+
if (alpha < 0.005) discard;
|
|
62
|
+
gl_FragColor = vec4(uColor * 2.0, alpha);
|
|
63
|
+
}
|
|
64
|
+
`;
|
|
65
|
+
const flashVert = /* glsl */ `
|
|
66
|
+
varying vec2 vUv;
|
|
67
|
+
void main() {
|
|
68
|
+
vUv = uv;
|
|
69
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
70
|
+
}
|
|
71
|
+
`;
|
|
72
|
+
export class ShockwaveEffectV {
|
|
73
|
+
scene;
|
|
74
|
+
group;
|
|
75
|
+
materials = [];
|
|
76
|
+
config;
|
|
77
|
+
boundingRadius;
|
|
78
|
+
ringStates = [];
|
|
79
|
+
ringMats = [];
|
|
80
|
+
flashMats = [];
|
|
81
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
82
|
+
this.scene = scene;
|
|
83
|
+
this.config = config;
|
|
84
|
+
this.boundingRadius = boundingRadius;
|
|
85
|
+
this.group = new THREE.Group();
|
|
86
|
+
scene.add(this.group);
|
|
87
|
+
this.build();
|
|
88
|
+
}
|
|
89
|
+
makeRingStates(count, interval) {
|
|
90
|
+
return Array.from({ length: count }, (_, i) => ({
|
|
91
|
+
progress: 0,
|
|
92
|
+
cooldown: (i / Math.max(count, 1)) * interval,
|
|
93
|
+
}));
|
|
94
|
+
}
|
|
95
|
+
build() {
|
|
96
|
+
const { ringCount, expansionRadius, thickness, intervalSeconds, color, rimColor, opacity, intensity } = this.config;
|
|
97
|
+
const r = this.boundingRadius;
|
|
98
|
+
const cc = new THREE.Color(color);
|
|
99
|
+
const rc = new THREE.Color(rimColor);
|
|
100
|
+
const colorVec = new THREE.Vector3(cc.r, cc.g, cc.b);
|
|
101
|
+
const rimColorVec = new THREE.Vector3(rc.r, rc.g, rc.b);
|
|
102
|
+
this.ringStates = this.makeRingStates(ringCount, intervalSeconds);
|
|
103
|
+
this.ringMats = [];
|
|
104
|
+
this.flashMats = [];
|
|
105
|
+
for (let i = 0; i < ringCount; i++) {
|
|
106
|
+
const mat = new THREE.ShaderMaterial({
|
|
107
|
+
vertexShader,
|
|
108
|
+
fragmentShader,
|
|
109
|
+
uniforms: {
|
|
110
|
+
uProgress: { value: 0 },
|
|
111
|
+
uExpansionScale: { value: (expansionRadius - 1) * intensity },
|
|
112
|
+
uColor: { value: colorVec },
|
|
113
|
+
uRimColor: { value: rimColorVec },
|
|
114
|
+
uOpacity: { value: opacity },
|
|
115
|
+
u_time: { value: 0 },
|
|
116
|
+
},
|
|
117
|
+
transparent: true,
|
|
118
|
+
depthWrite: false,
|
|
119
|
+
blending: THREE.AdditiveBlending,
|
|
120
|
+
side: THREE.DoubleSide,
|
|
121
|
+
});
|
|
122
|
+
this.ringMats.push(mat);
|
|
123
|
+
this.materials.push(mat);
|
|
124
|
+
const fMat = new THREE.ShaderMaterial({
|
|
125
|
+
vertexShader: flashVert,
|
|
126
|
+
fragmentShader: flashFrag,
|
|
127
|
+
uniforms: {
|
|
128
|
+
uProgress: { value: 0 },
|
|
129
|
+
uColor: { value: colorVec },
|
|
130
|
+
uOpacity: { value: opacity },
|
|
131
|
+
},
|
|
132
|
+
transparent: true,
|
|
133
|
+
depthWrite: false,
|
|
134
|
+
blending: THREE.AdditiveBlending,
|
|
135
|
+
side: THREE.DoubleSide,
|
|
136
|
+
});
|
|
137
|
+
this.flashMats.push(fMat);
|
|
138
|
+
this.materials.push(fMat);
|
|
139
|
+
const subGroup = new THREE.Group();
|
|
140
|
+
const ringMesh = new THREE.Mesh(new THREE.TorusGeometry(r, thickness * intensity, 10, 80), mat);
|
|
141
|
+
ringMesh.rotation.set(-Math.PI / 2, 0, 0);
|
|
142
|
+
subGroup.add(ringMesh);
|
|
143
|
+
const flashR = r * 1.05;
|
|
144
|
+
const flashMesh = new THREE.Mesh(new THREE.CircleGeometry(flashR, 48), fMat);
|
|
145
|
+
flashMesh.rotation.set(-Math.PI / 2, 0, 0);
|
|
146
|
+
subGroup.add(flashMesh);
|
|
147
|
+
this.group.add(subGroup);
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
update(elapsed, delta = 0.016) {
|
|
151
|
+
const { intervalSeconds, speed } = this.config;
|
|
152
|
+
for (let i = 0; i < this.ringMats.length; i++) {
|
|
153
|
+
const state_ = this.ringStates[i];
|
|
154
|
+
const mat = this.ringMats[i];
|
|
155
|
+
const fMat = this.flashMats[i];
|
|
156
|
+
mat.uniforms.u_time.value = elapsed;
|
|
157
|
+
if (state_.cooldown > 0) {
|
|
158
|
+
state_.cooldown -= delta;
|
|
159
|
+
mat.uniforms.uProgress.value = 1;
|
|
160
|
+
fMat.uniforms.uProgress.value = 1;
|
|
161
|
+
continue;
|
|
162
|
+
}
|
|
163
|
+
state_.progress += delta * speed;
|
|
164
|
+
const p = Math.min(state_.progress, 1);
|
|
165
|
+
mat.uniforms.uProgress.value = p;
|
|
166
|
+
fMat.uniforms.uProgress.value = p;
|
|
167
|
+
if (state_.progress >= 1) {
|
|
168
|
+
state_.progress = 0;
|
|
169
|
+
state_.cooldown = intervalSeconds / speed;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
updateConfig(config, boundingRadius) {
|
|
174
|
+
this.config = config;
|
|
175
|
+
if (boundingRadius !== undefined)
|
|
176
|
+
this.boundingRadius = boundingRadius;
|
|
177
|
+
this.dispose(false);
|
|
178
|
+
this.build();
|
|
179
|
+
}
|
|
180
|
+
dispose(removeFromScene = true) {
|
|
181
|
+
this.group.traverse(child => {
|
|
182
|
+
const c = child;
|
|
183
|
+
if (c.geometry)
|
|
184
|
+
c.geometry.dispose();
|
|
185
|
+
});
|
|
186
|
+
this.materials.forEach(m => m.dispose());
|
|
187
|
+
this.materials = [];
|
|
188
|
+
this.ringMats = [];
|
|
189
|
+
this.flashMats = [];
|
|
190
|
+
this.ringStates = [];
|
|
191
|
+
this.group.clear();
|
|
192
|
+
if (removeFromScene && this.group.parent)
|
|
193
|
+
this.group.parent.remove(this.group);
|
|
194
|
+
}
|
|
195
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { SmokePlumeConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class SmokePlumeEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: SmokePlumeConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: SmokePlumeConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=SmokePlumeEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SmokePlumeEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/SmokePlumeEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAkEtE,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,GAAE,MAAU;IAQpF,OAAO,CAAC,KAAK;IAiDb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,gBAAgB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOrE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const smokeVert = /* glsl */ `
|
|
3
|
+
attribute float aT;
|
|
4
|
+
attribute vec2 aBase;
|
|
5
|
+
attribute float aPhase;
|
|
6
|
+
attribute float aRotOff;
|
|
7
|
+
attribute float aSize;
|
|
8
|
+
|
|
9
|
+
uniform float u_time;
|
|
10
|
+
uniform float u_speed;
|
|
11
|
+
uniform float uHeight;
|
|
12
|
+
uniform float uSpread;
|
|
13
|
+
uniform float uTurb;
|
|
14
|
+
uniform float uSizeScale;
|
|
15
|
+
|
|
16
|
+
varying float vLife;
|
|
17
|
+
varying float vAlpha;
|
|
18
|
+
|
|
19
|
+
void main() {
|
|
20
|
+
float life = fract(aT + u_time * u_speed * 0.22);
|
|
21
|
+
vLife = life;
|
|
22
|
+
|
|
23
|
+
float expand = 1.0 + life * 2.5;
|
|
24
|
+
float x = aBase.x * expand * uSpread;
|
|
25
|
+
float z = aBase.y * expand * uSpread;
|
|
26
|
+
|
|
27
|
+
float t1 = sin(life * 4.2 + aPhase) * uTurb * uSpread * life * 0.9;
|
|
28
|
+
float t2 = sin(life * 7.1 + aPhase * 1.7 + 1.3) * uTurb * uSpread * life * 0.4;
|
|
29
|
+
float t3 = cos(life * 3.5 - aPhase * 0.8) * uTurb * uSpread * life * 0.3;
|
|
30
|
+
x += t1 + t2;
|
|
31
|
+
z += t3 + t2 * 0.5;
|
|
32
|
+
|
|
33
|
+
float y = life * uHeight - uHeight * 0.45;
|
|
34
|
+
|
|
35
|
+
float growFade = smoothstep(0.0, 0.15, life) * smoothstep(1.0, 0.6, life);
|
|
36
|
+
float sz = aSize * uSizeScale * growFade;
|
|
37
|
+
|
|
38
|
+
vAlpha = growFade * growFade;
|
|
39
|
+
|
|
40
|
+
vec4 mv = modelViewMatrix * vec4(x, y, z, 1.0);
|
|
41
|
+
gl_PointSize = sz * (200.0 / -mv.z);
|
|
42
|
+
gl_Position = projectionMatrix * mv;
|
|
43
|
+
}
|
|
44
|
+
`;
|
|
45
|
+
const smokeFrag = /* glsl */ `
|
|
46
|
+
uniform vec3 uSmokeColor;
|
|
47
|
+
uniform float uOpacity;
|
|
48
|
+
varying float vLife;
|
|
49
|
+
varying float vAlpha;
|
|
50
|
+
|
|
51
|
+
void main() {
|
|
52
|
+
if (vAlpha < 0.01) discard;
|
|
53
|
+
|
|
54
|
+
vec2 c = gl_PointCoord - 0.5;
|
|
55
|
+
float d = length(c);
|
|
56
|
+
if (d > 0.5) discard;
|
|
57
|
+
|
|
58
|
+
float g = exp(-d * d * 3.8);
|
|
59
|
+
|
|
60
|
+
float darkening = 1.0 - vLife * 0.45;
|
|
61
|
+
vec3 col = uSmokeColor * darkening;
|
|
62
|
+
|
|
63
|
+
gl_FragColor = vec4(col, g * vAlpha * uOpacity);
|
|
64
|
+
}
|
|
65
|
+
`;
|
|
66
|
+
export class SmokePlumeEffectV {
|
|
67
|
+
scene;
|
|
68
|
+
group;
|
|
69
|
+
materials = [];
|
|
70
|
+
config;
|
|
71
|
+
boundingRadius;
|
|
72
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
73
|
+
this.scene = scene;
|
|
74
|
+
this.config = config;
|
|
75
|
+
this.boundingRadius = boundingRadius;
|
|
76
|
+
this.group = new THREE.Group();
|
|
77
|
+
scene.add(this.group);
|
|
78
|
+
this.build();
|
|
79
|
+
}
|
|
80
|
+
build() {
|
|
81
|
+
const { particleCount, height, spread, smokeColor, turbulence, opacity, speed, intensity } = this.config;
|
|
82
|
+
const h = this.boundingRadius * height;
|
|
83
|
+
const s = this.boundingRadius * spread;
|
|
84
|
+
const N = Math.max(40, particleCount);
|
|
85
|
+
const aT = new Float32Array(N);
|
|
86
|
+
const aBase = new Float32Array(N * 2);
|
|
87
|
+
const aPhase = new Float32Array(N);
|
|
88
|
+
const aRotOff = new Float32Array(N);
|
|
89
|
+
const aSize = new Float32Array(N);
|
|
90
|
+
for (let i = 0; i < N; i++) {
|
|
91
|
+
aT[i] = i / N;
|
|
92
|
+
const r = Math.pow(Math.random(), 0.6) * s;
|
|
93
|
+
const a = Math.random() * Math.PI * 2;
|
|
94
|
+
aBase[i * 2] = Math.cos(a) * r;
|
|
95
|
+
aBase[i * 2 + 1] = Math.sin(a) * r;
|
|
96
|
+
aPhase[i] = Math.random() * Math.PI * 2;
|
|
97
|
+
aRotOff[i] = Math.random() * Math.PI * 2;
|
|
98
|
+
aSize[i] = 35 + Math.random() * 45;
|
|
99
|
+
}
|
|
100
|
+
const g = new THREE.BufferGeometry();
|
|
101
|
+
g.setAttribute('position', new THREE.BufferAttribute(new Float32Array(N * 3), 3));
|
|
102
|
+
g.setAttribute('aT', new THREE.BufferAttribute(aT, 1));
|
|
103
|
+
g.setAttribute('aBase', new THREE.BufferAttribute(aBase, 2));
|
|
104
|
+
g.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
|
|
105
|
+
g.setAttribute('aRotOff', new THREE.BufferAttribute(aRotOff, 1));
|
|
106
|
+
g.setAttribute('aSize', new THREE.BufferAttribute(aSize, 1));
|
|
107
|
+
g.frustumCulled = false;
|
|
108
|
+
const sc = new THREE.Color(smokeColor);
|
|
109
|
+
const m = new THREE.ShaderMaterial({
|
|
110
|
+
vertexShader: smokeVert,
|
|
111
|
+
fragmentShader: smokeFrag,
|
|
112
|
+
uniforms: {
|
|
113
|
+
u_time: { value: 0 },
|
|
114
|
+
u_speed: { value: speed },
|
|
115
|
+
uHeight: { value: h },
|
|
116
|
+
uSpread: { value: s },
|
|
117
|
+
uTurb: { value: turbulence },
|
|
118
|
+
uSizeScale: { value: intensity },
|
|
119
|
+
uSmokeColor: { value: new THREE.Vector3(sc.r, sc.g, sc.b) },
|
|
120
|
+
uOpacity: { value: opacity },
|
|
121
|
+
},
|
|
122
|
+
transparent: true,
|
|
123
|
+
depthWrite: false,
|
|
124
|
+
blending: THREE.NormalBlending,
|
|
125
|
+
});
|
|
126
|
+
this.materials.push(m);
|
|
127
|
+
this.group.add(new THREE.Points(g, m));
|
|
128
|
+
}
|
|
129
|
+
update(elapsed, _delta = 0.016) {
|
|
130
|
+
for (const mat of this.materials)
|
|
131
|
+
mat.uniforms.u_time.value = elapsed;
|
|
132
|
+
}
|
|
133
|
+
updateConfig(config, boundingRadius) {
|
|
134
|
+
this.config = config;
|
|
135
|
+
if (boundingRadius !== undefined)
|
|
136
|
+
this.boundingRadius = boundingRadius;
|
|
137
|
+
this.dispose(false);
|
|
138
|
+
this.build();
|
|
139
|
+
}
|
|
140
|
+
dispose(removeFromScene = true) {
|
|
141
|
+
this.group.traverse(child => {
|
|
142
|
+
const c = child;
|
|
143
|
+
if (c.geometry)
|
|
144
|
+
c.geometry.dispose();
|
|
145
|
+
});
|
|
146
|
+
this.materials.forEach(m => m.dispose());
|
|
147
|
+
this.materials = [];
|
|
148
|
+
this.group.clear();
|
|
149
|
+
if (removeFromScene && this.group.parent)
|
|
150
|
+
this.group.parent.remove(this.group);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { SmokeRingConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class SmokeRingEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private ringStates;
|
|
10
|
+
constructor(scene: THREE.Scene, config: SmokeRingConfig, boundingRadius?: number);
|
|
11
|
+
private build;
|
|
12
|
+
update(elapsed: number, delta?: number): void;
|
|
13
|
+
updateConfig(config: SmokeRingConfig, boundingRadius?: number): void;
|
|
14
|
+
dispose(removeFromScene?: boolean): void;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=SmokeRingEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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