@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BubblesPointsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/BubblesPointsMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,MAAM,WAAW,6BAA6B;IAC1C,KAAK,EAAE;QACH,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;KACtB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;KACtB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;KACtB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,OAAO,CAAC,MAAM,CAAC;IACX,UAAU,GAAG,CAAC;QACV,UAAU,iBAAiB;YACvB,qBAAqB,EAAE,GAAG,CAAC;SAC9B;KACJ;CACJ;AAiFD,QAAA,MAAM,qBAAqB;;;;;;;;;;;;CAUK,CAAC;AAEjC,OAAO,EAAE,qBAAqB,EAAE,CAAC"}
@@ -0,0 +1,95 @@
1
+ import { extend } from "@react-three/fiber";
2
+ import { shaderMaterial } from "@react-three/drei";
3
+ import * as THREE from "three";
4
+ const vertexShader = /* glsl */ `
5
+ attribute float aAge;
6
+ attribute float aLife;
7
+ attribute float aBaseSize;
8
+ attribute float aPhase;
9
+ uniform float uTime;
10
+ uniform float uScale;
11
+ uniform float uPopWindow;
12
+ uniform float uSpeed;
13
+ varying float vAgeN;
14
+ varying float vPopN;
15
+ varying float vPhase;
16
+ void main() {
17
+ vAgeN = clamp(aAge / max(aLife, 1.0), 0.0, 1.0);
18
+ float popStart = 1.0 - uPopWindow;
19
+ vPopN = (vAgeN > popStart) ? (vAgeN - popStart) / uPopWindow : 0.0;
20
+ vPhase = aPhase;
21
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
22
+ float wobble = 1.0 + sin(uTime * uSpeed * 2.0 + aPhase) * 0.06;
23
+ float popBurst = 1.0 + vPopN * 1.5;
24
+ float size = aBaseSize * wobble * popBurst * uScale;
25
+ gl_PointSize = size * (300.0 / -mv.z);
26
+ gl_Position = projectionMatrix * mv;
27
+ }
28
+ `;
29
+ const fragmentShader = /* glsl */ `
30
+ uniform vec3 uColorA;
31
+ uniform vec3 uColorB;
32
+ uniform vec3 uColorC;
33
+ uniform float uOpacity;
34
+ uniform float uIridescence;
35
+ uniform float uTime;
36
+ uniform float uSpeed;
37
+ varying float vAgeN;
38
+ varying float vPopN;
39
+ varying float vPhase;
40
+
41
+ // Cycle three colors smoothly as t advances. t wraps to [0,1).
42
+ vec3 cycleColors(float t) {
43
+ t = fract(t);
44
+ float s = t * 3.0;
45
+ if (s < 1.0) return mix(uColorA, uColorB, s);
46
+ if (s < 2.0) return mix(uColorB, uColorC, s - 1.0);
47
+ return mix(uColorC, uColorA, s - 2.0);
48
+ }
49
+
50
+ vec3 thinFilm(float fresnel, float phase) {
51
+ float t = fresnel + phase * 0.15 + uTime * uSpeed * 0.05;
52
+ return cycleColors(t);
53
+ }
54
+
55
+ void main() {
56
+ vec2 c = gl_PointCoord * 2.0 - 1.0;
57
+ float r = length(c);
58
+ if (r > 1.0) discard;
59
+
60
+ float z = sqrt(max(0.0, 1.0 - r * r));
61
+ vec3 n = vec3(c.x, c.y, z);
62
+ vec3 viewDir = vec3(0.0, 0.0, 1.0);
63
+ float fresnel = pow(1.0 - max(dot(n, viewDir), 0.0), 2.5);
64
+
65
+ vec3 film = thinFilm(fresnel, vPhase);
66
+ // Base color is the average of the three palette colors so iridescence=0
67
+ // still picks a sensible neutral.
68
+ vec3 baseColor = (uColorA + uColorB + uColorC) / 3.0;
69
+ vec3 col = mix(baseColor, film, uIridescence);
70
+
71
+ float spec = pow(max(dot(n, normalize(vec3(-0.4, 0.6, 0.7))), 0.0), 32.0);
72
+
73
+ float popFlash = vPopN * (1.0 - vPopN) * 4.0;
74
+
75
+ float lifeFade = 1.0 - smoothstep(0.85, 1.0, vAgeN) * (vPopN > 0.0 ? 0.0 : 1.0);
76
+ float baseAlpha = (fresnel * 0.85 + spec * 0.5 + popFlash * 0.6);
77
+ float alpha = baseAlpha * uOpacity * lifeFade;
78
+ if (alpha < 0.004) discard;
79
+
80
+ gl_FragColor = vec4(col * (1.0 + spec + popFlash), alpha);
81
+ }
82
+ `;
83
+ const BubblesPointsMaterial = shaderMaterial({
84
+ uTime: 0,
85
+ uScale: 0.1,
86
+ uColorA: new THREE.Color('#aaccff'),
87
+ uColorB: new THREE.Color('#ffaadd'),
88
+ uColorC: new THREE.Color('#aaffcc'),
89
+ uOpacity: 0.6,
90
+ uIridescence: 0.7,
91
+ uPopWindow: 0.18,
92
+ uSpeed: 1.0,
93
+ }, vertexShader, fragmentShader);
94
+ extend({ BubblesPointsMaterial });
95
+ export { BubblesPointsMaterial };
@@ -0,0 +1,36 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ export interface CartoonCloudsUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_cameraPos: {
10
+ value: Vector3;
11
+ };
12
+ u_cloudColor: {
13
+ value: Vector3;
14
+ };
15
+ u_rimColor: {
16
+ value: Vector3;
17
+ };
18
+ u_puffiness: {
19
+ value: number;
20
+ };
21
+ u_softness: {
22
+ value: number;
23
+ };
24
+ }
25
+ export declare const CartoonCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
26
+ u_time: number;
27
+ u_resolution: Vector2;
28
+ u_cameraPos: Vector3;
29
+ u_cloudColor: Vector3;
30
+ u_rimColor: Vector3;
31
+ u_puffiness: number;
32
+ u_softness: number;
33
+ }> & {
34
+ key: string;
35
+ };
36
+ //# sourceMappingURL=CartoonCloudsMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CartoonCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CartoonCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIzC,MAAM,WAAW,qBAAqB;IAClC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA+CD,eAAO,MAAM,qBAAqB;;;;;;;;;;CAQY,CAAC"}
@@ -0,0 +1,59 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
5
+ const cartoonCloudsVertex = /*glsl*/ `
6
+ varying vec2 vUv;
7
+ varying vec3 vPosition;
8
+
9
+ void main() {
10
+ vUv = uv;
11
+ vPosition = position;
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
13
+ }
14
+ `;
15
+ const cartoonCloudsFragment = /*glsl*/ `
16
+ uniform float u_time;
17
+ uniform vec2 u_resolution;
18
+ uniform vec3 u_cameraPos;
19
+ uniform vec3 u_cloudColor;
20
+ uniform vec3 u_rimColor;
21
+ uniform float u_puffiness;
22
+ uniform float u_softness;
23
+
24
+
25
+ varying vec2 vUv;
26
+ varying vec3 vPosition;
27
+
28
+ ${commonNoiseFunctions}
29
+
30
+ void main() {
31
+ vec2 uv = vUv;
32
+ vec3 spherePos = normalize(vPosition);
33
+
34
+ // Create puffy cloud shapes
35
+ float cloud = fbm(spherePos * 3.0 + vec3(u_time, 0.0, u_time * 0.5));
36
+ cloud = smoothstep(0.3, 0.7, cloud + u_puffiness);
37
+
38
+ // Add rim lighting effect
39
+ float rim = 1.0 - dot(spherePos, vec3(0.0, 0.0, 1.0));
40
+ rim = pow(rim, 2.0);
41
+
42
+ // Soft edges
43
+ cloud = smoothstep(0.0, u_softness, cloud);
44
+
45
+ vec3 color = mix(u_cloudColor, u_rimColor, rim * 0.5);
46
+
47
+ gl_FragColor = vec4(color, cloud);
48
+ }
49
+ `;
50
+ export const CartoonCloudsMaterial = shaderMaterial({
51
+ u_time: 0,
52
+ u_resolution: new Vector2(800, 600),
53
+ u_cameraPos: new Vector3(0, 0, 0),
54
+ u_cloudColor: new Vector3(0.95, 0.95, 1.0),
55
+ u_rimColor: new Vector3(1.0, 0.9, 0.7),
56
+ u_puffiness: 0.2,
57
+ u_softness: 0.3,
58
+ }, cartoonCloudsVertex, cartoonCloudsFragment);
59
+ extend({ CartoonCloudsMaterial });
@@ -0,0 +1,65 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ export interface CartoonCloudsPointsMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_cloudColor: {
7
+ value: Vector3;
8
+ };
9
+ u_edgeThickness: {
10
+ value: number;
11
+ };
12
+ u_pointer: {
13
+ value: Vector2;
14
+ };
15
+ uPointSize: {
16
+ value: number;
17
+ };
18
+ uColor: {
19
+ value: Color;
20
+ };
21
+ uOpacity: {
22
+ value: number;
23
+ };
24
+ }
25
+ export declare const CartoonCloudsPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
26
+ u_time: number;
27
+ u_cloudColor: Vector3;
28
+ u_edgeThickness: number;
29
+ uPointSize: number;
30
+ u_pointer: Vector2;
31
+ uColor: Color;
32
+ uOpacity: number;
33
+ uMorphProgress: number;
34
+ uPointerEffectRadius: number;
35
+ uRippleEnabled: false;
36
+ uRippleIntensity: number;
37
+ uRippleSpeed: number;
38
+ uDisplacementEnabled: false;
39
+ uDisplacementIntensity: number;
40
+ uScaleEnabled: false;
41
+ uScaleIntensity: number;
42
+ uMinScale: number;
43
+ uMaxScale: number;
44
+ uVortexEnabled: false;
45
+ uVortexIntensity: number;
46
+ uVortexSpeed: number;
47
+ uGeneralWaveEnabled: false;
48
+ uGeneralWaveIntensity: number;
49
+ uGeneralWaveFrequency: number;
50
+ uGeneralWaveSpeed: number;
51
+ uGeneralWaveDirection: number;
52
+ uGeneralVortexEnabled: false;
53
+ uGeneralVortexIntensity: number;
54
+ uGeneralVortexSpeed: number;
55
+ uGeneralVortexCenterX: number;
56
+ uGeneralVortexCenterY: number;
57
+ uGeneralRippleEnabled: false;
58
+ uGeneralRippleIntensity: number;
59
+ uGeneralRippleSpeed: number;
60
+ uGeneralRippleCenterX: number;
61
+ uGeneralRippleCenterY: number;
62
+ }> & {
63
+ key: string;
64
+ };
65
+ //# sourceMappingURL=CartoonCloudsPointsMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CartoonCloudsPointsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CartoonCloudsPointsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAKhD,MAAM,WAAW,mCAAmC;IAChD,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAgGD,eAAO,MAAM,2BAA2B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqCR,CAAC"}
@@ -0,0 +1,138 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
5
+ import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
6
+ const vertexShader = /*glsl*/ `
7
+ ${effectsVertexGLSL}
8
+
9
+ uniform float uPointSize;
10
+ varying vec2 vTexCoords;
11
+ uniform float uMorphProgress;
12
+ attribute vec3 targetPosition;
13
+ uniform bool uScaleEnabled;
14
+ uniform float uScaleIntensity;
15
+ uniform float uMinScale;
16
+ uniform float uMaxScale;
17
+ attribute vec2 aUV;
18
+ varying vec2 vUV;
19
+ varying vec3 vPosition;
20
+
21
+ void main() {
22
+ vUV = aUV;
23
+ vPosition = position;
24
+
25
+ vec3 morphedPos = mix(position, targetPosition, uMorphProgress);
26
+
27
+ if (uGeneralWaveEnabled) {
28
+ float waveInput = uGeneralWaveDirection < 0.5 ? morphedPos.x :
29
+ uGeneralWaveDirection < 1.5 ? morphedPos.y :
30
+ morphedPos.x + morphedPos.y;
31
+ morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
32
+ }
33
+
34
+ if (uGeneralVortexEnabled) {
35
+ vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
36
+ vec2 toCenter = morphedPos.xy - generalCenter;
37
+ float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
38
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
39
+ morphedPos.xy = generalCenter + rotation * toCenter;
40
+ }
41
+
42
+ if (uGeneralRippleEnabled) {
43
+ morphedPos = applyGeneralRipple(morphedPos);
44
+ }
45
+
46
+ vec2 scaledPointer = u_pointer * 5.0;
47
+ float dist = distance(morphedPos.xy, scaledPointer);
48
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
49
+
50
+ if (uRippleEnabled && falloff > 0.0) {
51
+ morphedPos.z += sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity * falloff * 0.5;
52
+ }
53
+
54
+ if (uDisplacementEnabled && falloff > 0.0) {
55
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
56
+ morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
57
+ }
58
+
59
+ if (uVortexEnabled && falloff > 0.0) {
60
+ vec2 toPointer = morphedPos.xy - scaledPointer;
61
+ float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
62
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
63
+ morphedPos.xy = scaledPointer + rotation * toPointer;
64
+ }
65
+
66
+ vTexCoords = morphedPos.xy;
67
+
68
+ vec4 mvPosition = modelViewMatrix * vec4(morphedPos, 1.0);
69
+ gl_Position = projectionMatrix * mvPosition;
70
+
71
+ float sizeMultiplier = 1.0;
72
+ if (uScaleEnabled && falloff > 0.0) {
73
+ sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
74
+ }
75
+ gl_PointSize = uPointSize * sizeMultiplier;
76
+ }
77
+ `;
78
+ const fragmentShader = /*glsl*/ `
79
+ uniform float u_time;
80
+ uniform vec3 u_cloudColor;
81
+ uniform float u_edgeThickness;
82
+ uniform vec3 uColor;
83
+ uniform float uOpacity;
84
+ varying vec3 vPosition;
85
+
86
+ ${commonNoiseFunctions}
87
+
88
+ float circle(vec2 uv, float border) {
89
+ return smoothstep(0.0, border, 0.5 - distance(uv, vec2(0.5)));
90
+ }
91
+
92
+ void main() {
93
+ vec3 spherePos = normalize(vPosition);
94
+ float cloud = fbm(spherePos * 3.0 + vec3(u_time * 0.1));
95
+ float stepped = floor(cloud * 3.0) / 3.0;
96
+
97
+ gl_FragColor = vec4(u_cloudColor * uColor, stepped * uOpacity * circle(gl_PointCoord, 0.2));
98
+ }
99
+ `;
100
+ export const CartoonCloudsPointsMaterial = shaderMaterial({
101
+ u_time: 0,
102
+ u_cloudColor: new Vector3(1.0, 1.0, 1.0),
103
+ u_edgeThickness: 0.1,
104
+ uPointSize: 5.0,
105
+ u_pointer: new Vector2(),
106
+ uColor: new Color(1.0, 1.0, 1.0),
107
+ uOpacity: 1.0,
108
+ uMorphProgress: 0.0,
109
+ uPointerEffectRadius: 2.5,
110
+ uRippleEnabled: false,
111
+ uRippleIntensity: 0.5,
112
+ uRippleSpeed: 2.0,
113
+ uDisplacementEnabled: false,
114
+ uDisplacementIntensity: 0.5,
115
+ uScaleEnabled: false,
116
+ uScaleIntensity: 0.5,
117
+ uMinScale: 0.5,
118
+ uMaxScale: 2.0,
119
+ uVortexEnabled: false,
120
+ uVortexIntensity: 0.5,
121
+ uVortexSpeed: 1.0,
122
+ uGeneralWaveEnabled: false,
123
+ uGeneralWaveIntensity: 0.3,
124
+ uGeneralWaveFrequency: 3.0,
125
+ uGeneralWaveSpeed: 1.0,
126
+ uGeneralWaveDirection: 0.0,
127
+ uGeneralVortexEnabled: false,
128
+ uGeneralVortexIntensity: 0.5,
129
+ uGeneralVortexSpeed: 0.5,
130
+ uGeneralVortexCenterX: 0.0,
131
+ uGeneralVortexCenterY: 0.0,
132
+ uGeneralRippleEnabled: false,
133
+ uGeneralRippleIntensity: 0.3,
134
+ uGeneralRippleSpeed: 2.0,
135
+ uGeneralRippleCenterX: 0.0,
136
+ uGeneralRippleCenterY: 0.0,
137
+ }, vertexShader, fragmentShader);
138
+ extend({ CartoonCloudsPointsMaterial });
@@ -0,0 +1,36 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ export interface CirrusCloudsUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_cameraPos: {
10
+ value: Vector3;
11
+ };
12
+ u_cloudColor: {
13
+ value: Vector3;
14
+ };
15
+ u_windSpeed: {
16
+ value: number;
17
+ };
18
+ u_transparency: {
19
+ value: number;
20
+ };
21
+ u_streakiness: {
22
+ value: number;
23
+ };
24
+ }
25
+ export declare const CirrusCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
26
+ u_time: number;
27
+ u_resolution: Vector2;
28
+ u_cameraPos: Vector3;
29
+ u_cloudColor: Vector3;
30
+ u_windSpeed: number;
31
+ u_transparency: number;
32
+ u_streakiness: number;
33
+ }> & {
34
+ key: string;
35
+ };
36
+ //# sourceMappingURL=CirrusCloudsMaterial.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"CirrusCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CirrusCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIzC,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA2CD,eAAO,MAAM,oBAAoB;;;;;;;;;;CAQW,CAAC"}
@@ -0,0 +1,55 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
5
+ const cirrusCloudsVertex = /*glsl*/ `
6
+ varying vec2 vUv;
7
+ varying vec3 vPosition;
8
+
9
+ void main() {
10
+ vUv = uv;
11
+ vPosition = position;
12
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
13
+ }
14
+ `;
15
+ const cirrusCloudsFragment = /*glsl*/ `
16
+ uniform float u_time;
17
+ uniform vec2 u_resolution;
18
+ uniform vec3 u_cameraPos;
19
+ uniform vec3 u_cloudColor;
20
+ uniform float u_windSpeed;
21
+ uniform float u_transparency;
22
+ uniform float u_streakiness;
23
+
24
+ varying vec2 vUv;
25
+ varying vec3 vPosition;
26
+
27
+ ${commonNoiseFunctions}
28
+
29
+ void main() {
30
+ vec3 spherePos = normalize(vPosition);
31
+
32
+ // Create streaky, wispy patterns
33
+ vec3 windOffset = vec3(u_time * u_windSpeed, 0.0, u_time * u_windSpeed * 0.3);
34
+ float cirrus = noise(spherePos * 4.0 + windOffset);
35
+
36
+ // Add streakiness
37
+ float streaks = noise(vec3(spherePos.x * u_streakiness, spherePos.y * 2.0, spherePos.z) + windOffset);
38
+ cirrus *= streaks;
39
+
40
+ // Very thin, transparent clouds
41
+ float alpha = smoothstep(0.3, 0.7, cirrus) * u_transparency;
42
+
43
+ gl_FragColor = vec4(u_cloudColor, alpha);
44
+ }
45
+ `;
46
+ export const CirrusCloudsMaterial = shaderMaterial({
47
+ u_time: 0,
48
+ u_resolution: new Vector2(800, 600),
49
+ u_cameraPos: new Vector3(0, 0, 0),
50
+ u_cloudColor: new Vector3(1.0, 1.0, 1.0),
51
+ u_windSpeed: 0.05,
52
+ u_transparency: 0.4,
53
+ u_streakiness: 8.0,
54
+ }, cirrusCloudsVertex, cirrusCloudsFragment);
55
+ extend({ CirrusCloudsMaterial });
@@ -0,0 +1,69 @@
1
+ import { Vector3, Vector2, Color } from "three";
2
+ export interface CirrusCloudsPointsMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_windSpeed: {
7
+ value: number;
8
+ };
9
+ u_wispy: {
10
+ value: number;
11
+ };
12
+ u_cloudColor: {
13
+ value: Vector3;
14
+ };
15
+ u_pointer: {
16
+ value: Vector2;
17
+ };
18
+ uPointSize: {
19
+ value: number;
20
+ };
21
+ uColor: {
22
+ value: Color;
23
+ };
24
+ uOpacity: {
25
+ value: number;
26
+ };
27
+ }
28
+ export declare const CirrusCloudsPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
29
+ u_time: number;
30
+ u_windSpeed: number;
31
+ u_wispy: number;
32
+ u_cloudColor: Vector3;
33
+ uPointSize: number;
34
+ u_pointer: Vector2;
35
+ uColor: Color;
36
+ uOpacity: number;
37
+ uMorphProgress: number;
38
+ uPointerEffectRadius: number;
39
+ uRippleEnabled: false;
40
+ uRippleIntensity: number;
41
+ uRippleSpeed: number;
42
+ uDisplacementEnabled: false;
43
+ uDisplacementIntensity: number;
44
+ uScaleEnabled: false;
45
+ uScaleIntensity: number;
46
+ uMinScale: number;
47
+ uMaxScale: number;
48
+ uVortexEnabled: false;
49
+ uVortexIntensity: number;
50
+ uVortexSpeed: number;
51
+ uGeneralWaveEnabled: false;
52
+ uGeneralWaveIntensity: number;
53
+ uGeneralWaveFrequency: number;
54
+ uGeneralWaveSpeed: number;
55
+ uGeneralWaveDirection: number;
56
+ uGeneralVortexEnabled: false;
57
+ uGeneralVortexIntensity: number;
58
+ uGeneralVortexSpeed: number;
59
+ uGeneralVortexCenterX: number;
60
+ uGeneralVortexCenterY: number;
61
+ uGeneralRippleEnabled: false;
62
+ uGeneralRippleIntensity: number;
63
+ uGeneralRippleSpeed: number;
64
+ uGeneralRippleCenterX: number;
65
+ uGeneralRippleCenterY: number;
66
+ }> & {
67
+ key: string;
68
+ };
69
+ //# sourceMappingURL=CirrusCloudsPointsMaterial.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"CirrusCloudsPointsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/CirrusCloudsPointsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAKhD,MAAM,WAAW,kCAAkC;IAC/C,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAiGD,eAAO,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsCP,CAAC"}