@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import { Vector3, Vector2, Color } from "three";
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${effectsVertexGLSL}
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vec3 morphedPos = mix(position, targetPosition, uMorphProgress);
|
|
38
|
+
vec2 rippleCenter = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);
|
|
39
|
+
|
|
40
|
+
// Apply general effects first (global, always active)
|
|
41
|
+
|
|
42
|
+
// General Wave effect
|
|
43
|
+
if (uGeneralWaveEnabled) {
|
|
44
|
+
float waveInput = 0.0;
|
|
45
|
+
if (uGeneralWaveDirection < 0.5) {
|
|
46
|
+
waveInput = morphedPos.x;
|
|
47
|
+
} else if (uGeneralWaveDirection < 1.5) {
|
|
48
|
+
waveInput = morphedPos.y;
|
|
49
|
+
} else {
|
|
50
|
+
waveInput = morphedPos.x + morphedPos.y;
|
|
51
|
+
}
|
|
52
|
+
morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// General Vortex effect
|
|
56
|
+
if (uGeneralVortexEnabled) {
|
|
57
|
+
vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
|
|
58
|
+
vec2 toCenter = morphedPos.xy - generalCenter;
|
|
59
|
+
float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
|
|
60
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
61
|
+
morphedPos.xy = generalCenter + rotation * toCenter;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// General Ripple effect
|
|
65
|
+
if (uGeneralRippleEnabled) {
|
|
66
|
+
morphedPos = applyGeneralRipple(morphedPos);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
// Apply pointer effects
|
|
70
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
71
|
+
float dist = distance(morphedPos.xy, scaledPointer);
|
|
72
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
73
|
+
|
|
74
|
+
// Ripple effect
|
|
75
|
+
if (uRippleEnabled && falloff > 0.0) {
|
|
76
|
+
float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
|
|
77
|
+
morphedPos.z += wave * falloff * 0.5;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
// Displacement effect
|
|
81
|
+
if (uDisplacementEnabled && falloff > 0.0) {
|
|
82
|
+
vec2 dir = normalize(morphedPos.xy - scaledPointer);
|
|
83
|
+
morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
// Vortex effect
|
|
87
|
+
if (uVortexEnabled && falloff > 0.0) {
|
|
88
|
+
vec2 toPointer = morphedPos.xy - scaledPointer;
|
|
89
|
+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
|
|
90
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
91
|
+
morphedPos.xy = scaledPointer + rotation * toPointer;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
// Wave effect
|
|
95
|
+
if (uWaveEnabled && falloff > 0.0) {
|
|
96
|
+
morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
vTexCoords = morphedPos.xy;
|
|
100
|
+
transformed = morphedPos;
|
|
101
|
+
|
|
102
|
+
#include <project_vertex>
|
|
103
|
+
|
|
104
|
+
// Scale effect for point size
|
|
105
|
+
float sizeMultiplier = 1.0;
|
|
106
|
+
if (uScaleEnabled && falloff > 0.0) {
|
|
107
|
+
sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
|
|
108
|
+
}
|
|
109
|
+
gl_PointSize = uPointSize * sizeMultiplier;
|
|
110
|
+
|
|
111
|
+
// Pass screen position for fragment shader
|
|
112
|
+
vScreenPosition = gl_Position.xy / gl_Position.w;
|
|
113
|
+
|
|
114
|
+
#include <logdepthbuf_vertex>
|
|
115
|
+
#include <clipping_planes_vertex>
|
|
116
|
+
#include <worldpos_vertex>
|
|
117
|
+
#include <fog_vertex>
|
|
118
|
+
}
|
|
119
|
+
`;
|
|
120
|
+
// Fragment shader - combines Storm Clouds visual with ShaderEffects functionality
|
|
121
|
+
const fragmentShader = /*glsl*/ `
|
|
122
|
+
// Storm Clouds uniforms
|
|
123
|
+
uniform float u_time;
|
|
124
|
+
uniform float u_stormIntensity;
|
|
125
|
+
uniform float u_lightningFreq;
|
|
126
|
+
uniform vec3 u_darkColor;
|
|
127
|
+
uniform vec3 u_lightColor;
|
|
128
|
+
uniform float u_turbulence;
|
|
129
|
+
|
|
130
|
+
// Shader Effects uniforms
|
|
131
|
+
uniform sampler2D uTexture;
|
|
132
|
+
uniform sampler2D uTargetTexture;
|
|
133
|
+
uniform bool uHasTexture;
|
|
134
|
+
uniform vec3 uColor;
|
|
135
|
+
uniform float uOpacity;
|
|
136
|
+
uniform float uMorphProgress;
|
|
137
|
+
uniform float uParticleUVScale;
|
|
138
|
+
|
|
139
|
+
// Pointer effects
|
|
140
|
+
uniform vec2 u_pointer;
|
|
141
|
+
uniform float uPointerEffectRadius;
|
|
142
|
+
|
|
143
|
+
// Fragment effects
|
|
144
|
+
uniform bool uGlowEnabled;
|
|
145
|
+
uniform float uGlowIntensity;
|
|
146
|
+
uniform vec3 uGlowColor;
|
|
147
|
+
uniform bool uColorShiftEnabled;
|
|
148
|
+
uniform float uColorShiftIntensity;
|
|
149
|
+
uniform vec3 uColorShiftTarget;
|
|
150
|
+
uniform bool uBrightnessEnabled;
|
|
151
|
+
uniform float uBrightnessIntensity;
|
|
152
|
+
uniform bool uPulseEnabled;
|
|
153
|
+
uniform float uPulseIntensity;
|
|
154
|
+
uniform float uPulseSpeed;
|
|
155
|
+
|
|
156
|
+
// Grayscale effects
|
|
157
|
+
uniform bool uGeneralGrayscaleEnabled;
|
|
158
|
+
uniform float uGeneralGrayscaleMode;
|
|
159
|
+
uniform float uGeneralGrayscaleIntensity;
|
|
160
|
+
uniform float uGeneralGrayscaleContrast;
|
|
161
|
+
uniform float uGeneralGrayscaleBrightness;
|
|
162
|
+
uniform float uGeneralGrayscaleWaveFreq;
|
|
163
|
+
uniform float uGeneralGrayscaleWaveSpeed;
|
|
164
|
+
uniform float uGeneralGrayscaleWaveDir;
|
|
165
|
+
uniform float uGeneralGrayscalePulseSpeed;
|
|
166
|
+
uniform float uGeneralGrayscaleRippleSpeed;
|
|
167
|
+
uniform float uGeneralGrayscaleRippleCenterX;
|
|
168
|
+
uniform float uGeneralGrayscaleRippleCenterY;
|
|
169
|
+
uniform bool uPointerGrayscaleEnabled;
|
|
170
|
+
uniform float uPointerGrayscaleIntensity;
|
|
171
|
+
uniform float uPointerGrayscaleContrast;
|
|
172
|
+
uniform float uPointerGrayscaleBrightness;
|
|
173
|
+
|
|
174
|
+
// Varyings
|
|
175
|
+
varying vec2 vTexCoords;
|
|
176
|
+
varying vec2 vUV;
|
|
177
|
+
varying vec2 vScreenPosition;
|
|
178
|
+
varying vec3 vPosition;
|
|
179
|
+
|
|
180
|
+
// Common noise functions for storm clouds
|
|
181
|
+
${commonNoiseFunctions}
|
|
182
|
+
|
|
183
|
+
float circle(vec2 uv, float border) {
|
|
184
|
+
float radius = 0.5;
|
|
185
|
+
float dist = radius - distance(uv, vec2(0.5));
|
|
186
|
+
return smoothstep(0.0, border, dist);
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
void main() {
|
|
190
|
+
vec2 pointUV = gl_PointCoord;
|
|
191
|
+
vec4 outColor;
|
|
192
|
+
|
|
193
|
+
// Generate storm clouds effect based on particle position
|
|
194
|
+
vec3 spherePos = normalize(vPosition);
|
|
195
|
+
|
|
196
|
+
// Heavy, turbulent cloud formation
|
|
197
|
+
float storm = fbm(spherePos * 2.0 + vec3(u_time * 0.3, u_time * 0.1, 0.0));
|
|
198
|
+
storm += noise(spherePos * 8.0 + vec3(u_time * u_turbulence)) * 0.3;
|
|
199
|
+
|
|
200
|
+
// Lightning flashes
|
|
201
|
+
float lightning = sin(u_time * u_lightningFreq) * sin(u_time * u_lightningFreq * 1.7);
|
|
202
|
+
lightning = max(0.0, lightning);
|
|
203
|
+
lightning *= noise(spherePos * 10.0 + vec3(u_time * 2.0));
|
|
204
|
+
|
|
205
|
+
// Dark storm clouds with bright lightning
|
|
206
|
+
vec3 stormColor = mix(u_darkColor, u_lightColor, lightning * 0.8);
|
|
207
|
+
float density = smoothstep(0.2, 0.8, storm * u_stormIntensity);
|
|
208
|
+
|
|
209
|
+
// Combine with base color
|
|
210
|
+
outColor = vec4(stormColor * uColor, density);
|
|
211
|
+
|
|
212
|
+
// If texture is provided, blend it with storm effect
|
|
213
|
+
if (uHasTexture) {
|
|
214
|
+
vec2 scaledUV = pointUV * uParticleUVScale;
|
|
215
|
+
scaledUV.y *= -1.0;
|
|
216
|
+
scaledUV += vUV;
|
|
217
|
+
vec4 colorA = texture2D(uTexture, scaledUV);
|
|
218
|
+
vec4 colorB = texture2D(uTargetTexture, scaledUV);
|
|
219
|
+
vec4 texColor = mix(colorA, colorB, uMorphProgress);
|
|
220
|
+
outColor = mix(outColor, texColor * vec4(stormColor, 1.0), 0.5);
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
// Apply circular shape to points
|
|
224
|
+
float circleAlpha = circle(pointUV, 0.2);
|
|
225
|
+
outColor.a *= circleAlpha;
|
|
226
|
+
|
|
227
|
+
// Apply pointer fragment effects
|
|
228
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
229
|
+
float dist = distance(vTexCoords, scaledPointer);
|
|
230
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
231
|
+
|
|
232
|
+
// Glow effect
|
|
233
|
+
if (uGlowEnabled && falloff > 0.0) {
|
|
234
|
+
outColor.rgb += uGlowColor * uGlowIntensity * falloff;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
// Brightness effect
|
|
238
|
+
if (uBrightnessEnabled && falloff > 0.0) {
|
|
239
|
+
outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
// Pulse effect
|
|
243
|
+
if (uPulseEnabled && falloff > 0.0) {
|
|
244
|
+
float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
|
|
245
|
+
outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
// Color shift effect
|
|
249
|
+
if (uColorShiftEnabled && falloff > 0.0) {
|
|
250
|
+
outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
// Pointer Grayscale effect
|
|
254
|
+
if (uPointerGrayscaleEnabled && falloff > 0.0) {
|
|
255
|
+
float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
256
|
+
gray = (gray - 0.5) * uPointerGrayscaleContrast + 0.5 + uPointerGrayscaleBrightness;
|
|
257
|
+
vec3 grayscaleColor = vec3(gray);
|
|
258
|
+
outColor.rgb = mix(outColor.rgb, grayscaleColor, uPointerGrayscaleIntensity * falloff);
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
// General Grayscale effect
|
|
262
|
+
if (uGeneralGrayscaleEnabled) {
|
|
263
|
+
float grayscaleFactor = 0.0;
|
|
264
|
+
|
|
265
|
+
if (uGeneralGrayscaleMode < 0.5) {
|
|
266
|
+
// Mode 0: Static
|
|
267
|
+
grayscaleFactor = uGeneralGrayscaleIntensity;
|
|
268
|
+
} else if (uGeneralGrayscaleMode < 1.5) {
|
|
269
|
+
// Mode 1: Wave
|
|
270
|
+
float wavePos = 0.0;
|
|
271
|
+
if (uGeneralGrayscaleWaveDir < 0.5) {
|
|
272
|
+
wavePos = vTexCoords.x;
|
|
273
|
+
} else if (uGeneralGrayscaleWaveDir < 1.5) {
|
|
274
|
+
wavePos = vTexCoords.y;
|
|
275
|
+
} else {
|
|
276
|
+
wavePos = vTexCoords.x + vTexCoords.y;
|
|
277
|
+
}
|
|
278
|
+
grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
279
|
+
} else if (uGeneralGrayscaleMode < 2.5) {
|
|
280
|
+
// Mode 2: Pulse
|
|
281
|
+
grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
282
|
+
} else {
|
|
283
|
+
// Mode 3: Ripple
|
|
284
|
+
vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
|
|
285
|
+
float rippleDist = distance(vTexCoords, rippleCenter);
|
|
286
|
+
grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
290
|
+
gray = (gray - 0.5) * uGeneralGrayscaleContrast + 0.5 + uGeneralGrayscaleBrightness;
|
|
291
|
+
vec3 grayscaleColor = vec3(gray);
|
|
292
|
+
outColor.rgb = mix(outColor.rgb, grayscaleColor, grayscaleFactor);
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
outColor.a *= uOpacity;
|
|
296
|
+
|
|
297
|
+
// Soft edges for better blending
|
|
298
|
+
float edgeFade = 1.0 - length(pointUV * 2.0 - 1.0) * 0.3;
|
|
299
|
+
outColor.a *= edgeFade;
|
|
300
|
+
|
|
301
|
+
gl_FragColor = outColor;
|
|
302
|
+
}
|
|
303
|
+
`;
|
|
304
|
+
// Create the shader material with all uniforms
|
|
305
|
+
const StormCloudsPointsMaterial = shaderMaterial({
|
|
306
|
+
// Storm Clouds defaults
|
|
307
|
+
u_time: 0,
|
|
308
|
+
u_stormIntensity: 1.2,
|
|
309
|
+
u_lightningFreq: 3.0,
|
|
310
|
+
u_darkColor: new Vector3(0.1, 0.1, 0.2),
|
|
311
|
+
u_lightColor: new Vector3(0.9, 0.9, 1.0),
|
|
312
|
+
u_turbulence: 0.5,
|
|
313
|
+
// Shader Effects defaults
|
|
314
|
+
uTexture: null,
|
|
315
|
+
uTargetTexture: null,
|
|
316
|
+
uHasTexture: false,
|
|
317
|
+
uPointSize: 5.0,
|
|
318
|
+
u_pointer: new Vector2(),
|
|
319
|
+
uColor: new Color(1.0, 1.0, 1.0),
|
|
320
|
+
uMorphProgress: 0.0,
|
|
321
|
+
uNormalizationScale: 1.0,
|
|
322
|
+
uOpacity: 1.0,
|
|
323
|
+
uParticleUVScale: 0.01,
|
|
324
|
+
// Pointer effects
|
|
325
|
+
uPointerEffectRadius: 2.5,
|
|
326
|
+
// Vertex effects
|
|
327
|
+
uRippleEnabled: false,
|
|
328
|
+
uRippleIntensity: 0.5,
|
|
329
|
+
uRippleSpeed: 2.0,
|
|
330
|
+
uDisplacementEnabled: false,
|
|
331
|
+
uDisplacementIntensity: 0.5,
|
|
332
|
+
uScaleEnabled: false,
|
|
333
|
+
uScaleIntensity: 0.5,
|
|
334
|
+
uMinScale: 0.5,
|
|
335
|
+
uMaxScale: 2.0,
|
|
336
|
+
uVortexEnabled: false,
|
|
337
|
+
uVortexIntensity: 0.5,
|
|
338
|
+
uVortexSpeed: 1.0,
|
|
339
|
+
uWaveEnabled: false,
|
|
340
|
+
uWaveIntensity: 0.5,
|
|
341
|
+
uWaveFrequency: 5.0,
|
|
342
|
+
// Fragment effects
|
|
343
|
+
uGlowEnabled: false,
|
|
344
|
+
uGlowIntensity: 0.5,
|
|
345
|
+
uGlowColor: new Color(1.0, 1.0, 1.0),
|
|
346
|
+
uColorShiftEnabled: false,
|
|
347
|
+
uColorShiftIntensity: 0.5,
|
|
348
|
+
uColorShiftTarget: new Color(1.0, 0.4, 0.0),
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uBrightnessEnabled: false,
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uBrightnessIntensity: 0.5,
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uPulseEnabled: false,
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uPulseIntensity: 0.5,
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uPulseSpeed: 2.0,
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// General effects
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uGeneralWaveEnabled: false,
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uGeneralWaveIntensity: 0.3,
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uGeneralWaveFrequency: 3.0,
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uGeneralWaveSpeed: 1.0,
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uGeneralWaveDirection: 0.0,
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uGeneralVortexEnabled: false,
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uGeneralVortexIntensity: 0.5,
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uGeneralVortexSpeed: 0.5,
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uGeneralVortexCenterX: 0.0,
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+
uGeneralVortexCenterY: 0.0,
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+
uGeneralRippleEnabled: false,
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uGeneralRippleIntensity: 0.3,
|
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+
uGeneralRippleSpeed: 2.0,
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uGeneralRippleCenterX: 0.0,
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+
uGeneralRippleCenterY: 0.0,
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+
// Grayscale effects
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+
uGeneralGrayscaleEnabled: false,
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+
uGeneralGrayscaleMode: 0.0,
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+
uGeneralGrayscaleIntensity: 1.0,
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+
uGeneralGrayscaleContrast: 1.0,
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+
uGeneralGrayscaleBrightness: 0.0,
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+
uGeneralGrayscaleWaveFreq: 3.0,
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+
uGeneralGrayscaleWaveSpeed: 1.0,
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+
uGeneralGrayscaleWaveDir: 0.0,
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+
uGeneralGrayscalePulseSpeed: 2.0,
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uGeneralGrayscaleRippleSpeed: 2.0,
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+
uGeneralGrayscaleRippleCenterX: 0.0,
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+
uGeneralGrayscaleRippleCenterY: 0.0,
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+
uPointerGrayscaleEnabled: false,
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384
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+
uPointerGrayscaleIntensity: 1.0,
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385
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+
uPointerGrayscaleContrast: 1.0,
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386
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+
uPointerGrayscaleBrightness: 0.0,
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387
|
+
}, vertexShader, fragmentShader);
|
|
388
|
+
extend({ StormCloudsPointsMaterial });
|
|
389
|
+
export { StormCloudsPointsMaterial };
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|
@@ -0,0 +1,69 @@
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1
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+
import { Vector3 } from "three";
|
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2
|
+
export interface SunCoreMaterialUniforms {
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u_time: {
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4
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+
value: number;
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5
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+
};
|
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6
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+
u_speed: {
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7
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+
value: number;
|
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8
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+
};
|
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9
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+
u_cellScale: {
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+
value: number;
|
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11
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+
};
|
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12
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+
u_warpStrength: {
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+
value: number;
|
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14
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+
};
|
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15
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+
u_boilAmplitude: {
|
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+
value: number;
|
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17
|
+
};
|
|
18
|
+
u_crackIntensity: {
|
|
19
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+
value: number;
|
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20
|
+
};
|
|
21
|
+
u_spotIntensity: {
|
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+
value: number;
|
|
23
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+
};
|
|
24
|
+
u_rimIntensity: {
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+
value: number;
|
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26
|
+
};
|
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+
u_brightness: {
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+
value: number;
|
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29
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+
};
|
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30
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+
u_rimColor: {
|
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+
value: Vector3;
|
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32
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+
};
|
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33
|
+
u_color1: {
|
|
34
|
+
value: Vector3;
|
|
35
|
+
};
|
|
36
|
+
u_color2: {
|
|
37
|
+
value: Vector3;
|
|
38
|
+
};
|
|
39
|
+
u_color3: {
|
|
40
|
+
value: Vector3;
|
|
41
|
+
};
|
|
42
|
+
u_color4: {
|
|
43
|
+
value: Vector3;
|
|
44
|
+
};
|
|
45
|
+
u_color5: {
|
|
46
|
+
value: Vector3;
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
declare const SunCoreMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
50
|
+
u_time: number;
|
|
51
|
+
u_speed: number;
|
|
52
|
+
u_cellScale: number;
|
|
53
|
+
u_warpStrength: number;
|
|
54
|
+
u_boilAmplitude: number;
|
|
55
|
+
u_crackIntensity: number;
|
|
56
|
+
u_spotIntensity: number;
|
|
57
|
+
u_rimIntensity: number;
|
|
58
|
+
u_brightness: number;
|
|
59
|
+
u_rimColor: Vector3;
|
|
60
|
+
u_color1: Vector3;
|
|
61
|
+
u_color2: Vector3;
|
|
62
|
+
u_color3: Vector3;
|
|
63
|
+
u_color4: Vector3;
|
|
64
|
+
u_color5: Vector3;
|
|
65
|
+
}> & {
|
|
66
|
+
key: string;
|
|
67
|
+
};
|
|
68
|
+
export { SunCoreMaterial };
|
|
69
|
+
//# sourceMappingURL=SunCoreMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SunCoreMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/SunCoreMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIhC,MAAM,WAAW,uBAAuB;IACpC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;CACL;AAyGD,QAAA,MAAM,eAAe;;;;;;;;;;;;;;;;;;CAgBW,CAAC;AAGjC,OAAO,EAAE,eAAe,EAAE,CAAC"}
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
import { NOISE_GLSL } from "./sunNoise.js";
|
|
5
|
+
// Vertex shader
|
|
6
|
+
const vertexShader = /*glsl*/ `
|
|
7
|
+
uniform float u_time;
|
|
8
|
+
uniform float u_speed;
|
|
9
|
+
uniform float u_boilAmplitude;
|
|
10
|
+
varying vec3 vPosition;
|
|
11
|
+
varying vec3 vNormal;
|
|
12
|
+
varying vec3 vViewDir;
|
|
13
|
+
|
|
14
|
+
${NOISE_GLSL}
|
|
15
|
+
|
|
16
|
+
void main() {
|
|
17
|
+
vPosition = position;
|
|
18
|
+
vNormal = normalize(normalMatrix * normal);
|
|
19
|
+
|
|
20
|
+
float t = u_time * u_speed;
|
|
21
|
+
float boil = fbm(position * 1.1 + vec3(0.0, t * 0.04, t * 0.03));
|
|
22
|
+
vec3 displaced = position + normal * boil * u_boilAmplitude;
|
|
23
|
+
|
|
24
|
+
vec4 mv = modelViewMatrix * vec4(displaced, 1.0);
|
|
25
|
+
vViewDir = normalize(-mv.xyz);
|
|
26
|
+
gl_Position = projectionMatrix * mv;
|
|
27
|
+
}
|
|
28
|
+
`;
|
|
29
|
+
// Fragment shader
|
|
30
|
+
const fragmentShader = /*glsl*/ `
|
|
31
|
+
uniform float u_time;
|
|
32
|
+
uniform float u_speed;
|
|
33
|
+
uniform float u_cellScale;
|
|
34
|
+
uniform float u_warpStrength;
|
|
35
|
+
uniform float u_crackIntensity;
|
|
36
|
+
uniform float u_spotIntensity;
|
|
37
|
+
uniform float u_rimIntensity;
|
|
38
|
+
uniform float u_brightness;
|
|
39
|
+
uniform vec3 u_rimColor;
|
|
40
|
+
uniform vec3 u_color1;
|
|
41
|
+
uniform vec3 u_color2;
|
|
42
|
+
uniform vec3 u_color3;
|
|
43
|
+
uniform vec3 u_color4;
|
|
44
|
+
uniform vec3 u_color5;
|
|
45
|
+
varying vec3 vPosition;
|
|
46
|
+
varying vec3 vNormal;
|
|
47
|
+
varying vec3 vViewDir;
|
|
48
|
+
|
|
49
|
+
${NOISE_GLSL}
|
|
50
|
+
|
|
51
|
+
vec3 sunRamp(float t) {
|
|
52
|
+
t = clamp(t, 0.0, 1.0);
|
|
53
|
+
vec3 col = mix(u_color1, u_color2, smoothstep(0.00, 0.28, t));
|
|
54
|
+
col = mix(col, u_color3, smoothstep(0.28, 0.55, t));
|
|
55
|
+
col = mix(col, u_color4, smoothstep(0.55, 0.78, t));
|
|
56
|
+
col = mix(col, u_color5, smoothstep(0.78, 1.00, t));
|
|
57
|
+
return col;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
void main() {
|
|
61
|
+
float t = u_time * u_speed;
|
|
62
|
+
|
|
63
|
+
vec3 p = vPosition * u_cellScale;
|
|
64
|
+
|
|
65
|
+
// Double domain warp: plasma smears and curls instead of scrolling.
|
|
66
|
+
vec3 q = vec3(
|
|
67
|
+
fbm(p + vec3(0.0, 0.0, t * 0.07)),
|
|
68
|
+
fbm(p + vec3(5.2, 1.3, t * 0.06)),
|
|
69
|
+
fbm(p + vec3(2.8, 8.3, -t * 0.06))
|
|
70
|
+
);
|
|
71
|
+
|
|
72
|
+
vec3 r = vec3(
|
|
73
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(1.7, 9.2, t * 0.12)),
|
|
74
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(8.3, 2.8, t * 0.11)),
|
|
75
|
+
fbm(p + 1.8 * u_warpStrength * q + vec3(4.1, 5.6, t * 0.10))
|
|
76
|
+
);
|
|
77
|
+
|
|
78
|
+
float flow = fbm(p + 2.0 * u_warpStrength * r + vec3(0.0, 0.0, t * 0.04));
|
|
79
|
+
flow = flow * 0.5 + 0.5;
|
|
80
|
+
|
|
81
|
+
// Bright filament cracks between convection cells.
|
|
82
|
+
float cracks = ridgedFbm(p * 0.9 + r * 1.2 + vec3(0.0, t * 0.05, 0.0));
|
|
83
|
+
cracks = smoothstep(1.05, 1.55, cracks);
|
|
84
|
+
|
|
85
|
+
// Sunspots: rare dark patches with a dimmed penumbra ring.
|
|
86
|
+
float spotField = fbm(vPosition * 1.1 + vec3(13.7, 7.1, t * 0.015));
|
|
87
|
+
float spots = smoothstep(0.42, 0.72, spotField);
|
|
88
|
+
float penumbra = smoothstep(0.30, 0.42, spotField) - spots;
|
|
89
|
+
|
|
90
|
+
float temp = flow * 0.85 + length(q) * 0.18;
|
|
91
|
+
temp += cracks * u_crackIntensity;
|
|
92
|
+
temp -= spots * 0.85 * u_spotIntensity;
|
|
93
|
+
temp -= penumbra * 0.35 * u_spotIntensity;
|
|
94
|
+
|
|
95
|
+
vec3 col = sunRamp(temp);
|
|
96
|
+
|
|
97
|
+
float fresnel = pow(1.0 - clamp(dot(normalize(vNormal), normalize(vViewDir)), 0.0, 1.0), 2.5);
|
|
98
|
+
col += u_rimColor * fresnel * u_rimIntensity;
|
|
99
|
+
col += vec3(1.0, 0.85, 0.55) * cracks * u_crackIntensity * 0.6;
|
|
100
|
+
|
|
101
|
+
col *= u_brightness;
|
|
102
|
+
col = col / (1.0 + 0.18 * col);
|
|
103
|
+
|
|
104
|
+
gl_FragColor = vec4(col, 1.0);
|
|
105
|
+
}
|
|
106
|
+
`;
|
|
107
|
+
// Create the shader material with uniforms
|
|
108
|
+
const SunCoreMaterial = shaderMaterial({
|
|
109
|
+
u_time: 0,
|
|
110
|
+
u_speed: 0.1,
|
|
111
|
+
u_cellScale: 1.3,
|
|
112
|
+
u_warpStrength: 1.0,
|
|
113
|
+
u_boilAmplitude: 0.028,
|
|
114
|
+
u_crackIntensity: 0.3,
|
|
115
|
+
u_spotIntensity: 1.0,
|
|
116
|
+
u_rimIntensity: 1.6,
|
|
117
|
+
u_brightness: 1.0,
|
|
118
|
+
u_rimColor: new Vector3(1.0, 0.45, 0.08),
|
|
119
|
+
u_color1: new Vector3(0.18, 0.005, 0.0),
|
|
120
|
+
u_color2: new Vector3(0.62, 0.07, 0.005),
|
|
121
|
+
u_color3: new Vector3(1.0, 0.34, 0.02),
|
|
122
|
+
u_color4: new Vector3(1.0, 0.72, 0.18),
|
|
123
|
+
u_color5: new Vector3(1.0, 0.97, 0.78)
|
|
124
|
+
}, vertexShader, fragmentShader);
|
|
125
|
+
// Extend the material for use in React Three Fiber
|
|
126
|
+
extend({ SunCoreMaterial });
|
|
127
|
+
export { SunCoreMaterial };
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { Vector2, Vector3 } from "three";
|
|
2
|
+
export interface VolumetricCloudsUniforms {
|
|
3
|
+
u_time: {
|
|
4
|
+
value: number;
|
|
5
|
+
};
|
|
6
|
+
u_resolution: {
|
|
7
|
+
value: Vector2;
|
|
8
|
+
};
|
|
9
|
+
u_cameraPos: {
|
|
10
|
+
value: Vector3;
|
|
11
|
+
};
|
|
12
|
+
u_cloudColor: {
|
|
13
|
+
value: Vector3;
|
|
14
|
+
};
|
|
15
|
+
u_lightDirection: {
|
|
16
|
+
value: Vector3;
|
|
17
|
+
};
|
|
18
|
+
u_cloudDensity: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
u_cloudCoverage: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
u_cloudScale: {
|
|
25
|
+
value: number;
|
|
26
|
+
};
|
|
27
|
+
u_lightColor: {
|
|
28
|
+
value: Vector3;
|
|
29
|
+
};
|
|
30
|
+
u_shadowColor: {
|
|
31
|
+
value: Vector3;
|
|
32
|
+
};
|
|
33
|
+
u_absorption: {
|
|
34
|
+
value: number;
|
|
35
|
+
};
|
|
36
|
+
u_scattering: {
|
|
37
|
+
value: number;
|
|
38
|
+
};
|
|
39
|
+
}
|
|
40
|
+
export declare const VolumetricCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
41
|
+
u_time: number;
|
|
42
|
+
u_resolution: Vector2;
|
|
43
|
+
u_cameraPos: Vector3;
|
|
44
|
+
u_cloudColor: Vector3;
|
|
45
|
+
u_lightDirection: Vector3;
|
|
46
|
+
u_cloudDensity: number;
|
|
47
|
+
u_cloudCoverage: number;
|
|
48
|
+
u_cloudScale: number;
|
|
49
|
+
u_lightColor: Vector3;
|
|
50
|
+
u_shadowColor: Vector3;
|
|
51
|
+
u_absorption: number;
|
|
52
|
+
u_scattering: number;
|
|
53
|
+
}> & {
|
|
54
|
+
key: string;
|
|
55
|
+
};
|
|
56
|
+
//# sourceMappingURL=VolumetricCloudsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"VolumetricCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/VolumetricCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIzC,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA4ED,eAAO,MAAM,wBAAwB;;;;;;;;;;;;;;;CAae,CAAC"}
|