@3driseai/3drise-core 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
  342. package/dist/shaders/effects/registry/noise.js +61 -0
  343. package/dist/shaders/effects/registry/pulse.d.ts +3 -0
  344. package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
  345. package/dist/shaders/effects/registry/pulse.js +24 -0
  346. package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
  347. package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
  348. package/dist/shaders/effects/registry/rainbow.js +55 -0
  349. package/dist/shaders/effects/registry/ripple.d.ts +3 -0
  350. package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
  351. package/dist/shaders/effects/registry/ripple.js +39 -0
  352. package/dist/shaders/effects/registry/saturation.d.ts +3 -0
  353. package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
  354. package/dist/shaders/effects/registry/saturation.js +19 -0
  355. package/dist/shaders/effects/registry/scale.d.ts +3 -0
  356. package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
  357. package/dist/shaders/effects/registry/scale.js +26 -0
  358. package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
  359. package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
  360. package/dist/shaders/effects/registry/sparkle.js +34 -0
  361. package/dist/shaders/effects/registry/spiral.d.ts +3 -0
  362. package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
  363. package/dist/shaders/effects/registry/spiral.js +46 -0
  364. package/dist/shaders/effects/registry/twist.d.ts +3 -0
  365. package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
  366. package/dist/shaders/effects/registry/twist.js +55 -0
  367. package/dist/shaders/effects/registry/vortex.d.ts +3 -0
  368. package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
  369. package/dist/shaders/effects/registry/vortex.js +35 -0
  370. package/dist/shaders/effects/registry/wave.d.ts +3 -0
  371. package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
  372. package/dist/shaders/effects/registry/wave.js +44 -0
  373. package/dist/shaders/effects/types.d.ts +56 -0
  374. package/dist/shaders/effects/types.d.ts.map +1 -0
  375. package/dist/shaders/effects/types.js +11 -0
  376. package/dist/shaders/index.d.ts +51 -0
  377. package/dist/shaders/index.d.ts.map +1 -0
  378. package/dist/shaders/index.js +50 -0
  379. package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts +41 -0
  380. package/dist/shaders/lineShaders/GhostSignalMaterial.d.ts.map +1 -0
  381. package/dist/shaders/lineShaders/GhostSignalMaterial.js +88 -0
  382. package/dist/shaders/lineShaders/LineShaderMaterials.d.ts +180 -0
  383. package/dist/shaders/lineShaders/LineShaderMaterials.d.ts.map +1 -0
  384. package/dist/shaders/lineShaders/LineShaderMaterials.js +551 -0
  385. package/dist/shaders/lineShaders/ParticleEffects.d.ts +39 -0
  386. package/dist/shaders/lineShaders/ParticleEffects.d.ts.map +1 -0
  387. package/dist/shaders/lineShaders/ParticleEffects.js +451 -0
  388. package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts +37 -0
  389. package/dist/shaders/lineShaders/SerpentFlowMaterial.d.ts.map +1 -0
  390. package/dist/shaders/lineShaders/SerpentFlowMaterial.js +91 -0
  391. package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts +37 -0
  392. package/dist/shaders/lineShaders/SolarFilamentMaterial.d.ts.map +1 -0
  393. package/dist/shaders/lineShaders/SolarFilamentMaterial.js +104 -0
  394. package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts +37 -0
  395. package/dist/shaders/lineShaders/TeslaArcMaterial.d.ts.map +1 -0
  396. package/dist/shaders/lineShaders/TeslaArcMaterial.js +125 -0
  397. package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts +41 -0
  398. package/dist/shaders/lineShaders/VoidRiftMaterial.d.ts.map +1 -0
  399. package/dist/shaders/lineShaders/VoidRiftMaterial.js +118 -0
  400. package/dist/shaders/lineShaders/index.d.ts +11 -0
  401. package/dist/shaders/lineShaders/index.d.ts.map +1 -0
  402. package/dist/shaders/lineShaders/index.js +7 -0
  403. package/dist/shaders/sunNoise.d.ts +2 -0
  404. package/dist/shaders/sunNoise.d.ts.map +1 -0
  405. package/dist/shaders/sunNoise.js +91 -0
  406. package/dist/three/AnimatedObjectV.d.ts +71 -0
  407. package/dist/three/AnimatedObjectV.d.ts.map +1 -0
  408. package/dist/three/AnimatedObjectV.js +169 -0
  409. package/dist/three/CloudsV.d.ts +24 -0
  410. package/dist/three/CloudsV.d.ts.map +1 -0
  411. package/dist/three/CloudsV.js +132 -0
  412. package/dist/three/EffectsGeneratorV.d.ts +14 -0
  413. package/dist/three/EffectsGeneratorV.d.ts.map +1 -0
  414. package/dist/three/EffectsGeneratorV.js +109 -0
  415. package/dist/three/EnvironmentManagerV.d.ts +35 -0
  416. package/dist/three/EnvironmentManagerV.d.ts.map +1 -0
  417. package/dist/three/EnvironmentManagerV.js +140 -0
  418. package/dist/three/FrameV.d.ts +24 -0
  419. package/dist/three/FrameV.d.ts.map +1 -0
  420. package/dist/three/FrameV.js +43 -0
  421. package/dist/three/GalaxyV.d.ts +21 -0
  422. package/dist/three/GalaxyV.d.ts.map +1 -0
  423. package/dist/three/GalaxyV.js +223 -0
  424. package/dist/three/GalleryLayoutV.d.ts +20 -0
  425. package/dist/three/GalleryLayoutV.d.ts.map +1 -0
  426. package/dist/three/GalleryLayoutV.js +76 -0
  427. package/dist/three/GridHelperV.d.ts +19 -0
  428. package/dist/three/GridHelperV.d.ts.map +1 -0
  429. package/dist/three/GridHelperV.js +28 -0
  430. package/dist/three/ImageGeometryV.d.ts +23 -0
  431. package/dist/three/ImageGeometryV.d.ts.map +1 -0
  432. package/dist/three/ImageGeometryV.js +83 -0
  433. package/dist/three/LensflareV.d.ts +19 -0
  434. package/dist/three/LensflareV.d.ts.map +1 -0
  435. package/dist/three/LensflareV.js +79 -0
  436. package/dist/three/LetterV.d.ts +24 -0
  437. package/dist/three/LetterV.d.ts.map +1 -0
  438. package/dist/three/LetterV.js +90 -0
  439. package/dist/three/LightsManagerV.d.ts +21 -0
  440. package/dist/three/LightsManagerV.d.ts.map +1 -0
  441. package/dist/three/LightsManagerV.js +85 -0
  442. package/dist/three/LinesV.d.ts +22 -0
  443. package/dist/three/LinesV.d.ts.map +1 -0
  444. package/dist/three/LinesV.js +43 -0
  445. package/dist/three/ParticlesV.d.ts +28 -0
  446. package/dist/three/ParticlesV.d.ts.map +1 -0
  447. package/dist/three/ParticlesV.js +88 -0
  448. package/dist/three/PathRendererV.d.ts +29 -0
  449. package/dist/three/PathRendererV.d.ts.map +1 -0
  450. package/dist/three/PathRendererV.js +225 -0
  451. package/dist/three/PathV.d.ts +27 -0
  452. package/dist/three/PathV.d.ts.map +1 -0
  453. package/dist/three/PathV.js +81 -0
  454. package/dist/three/ProjectLoaderV.d.ts +18 -0
  455. package/dist/three/ProjectLoaderV.d.ts.map +1 -0
  456. package/dist/three/ProjectLoaderV.js +49 -0
  457. package/dist/three/RainV.d.ts +21 -0
  458. package/dist/three/RainV.d.ts.map +1 -0
  459. package/dist/three/RainV.js +201 -0
  460. package/dist/three/SceneBuilderV.d.ts +26 -0
  461. package/dist/three/SceneBuilderV.d.ts.map +1 -0
  462. package/dist/three/SceneBuilderV.js +263 -0
  463. package/dist/three/SkyControllerV.d.ts +22 -0
  464. package/dist/three/SkyControllerV.d.ts.map +1 -0
  465. package/dist/three/SkyControllerV.js +114 -0
  466. package/dist/three/SkySystemV.d.ts +40 -0
  467. package/dist/three/SkySystemV.d.ts.map +1 -0
  468. package/dist/three/SkySystemV.js +103 -0
  469. package/dist/three/SkyboxV.d.ts +29 -0
  470. package/dist/three/SkyboxV.d.ts.map +1 -0
  471. package/dist/three/SkyboxV.js +160 -0
  472. package/dist/three/StarsV.d.ts +24 -0
  473. package/dist/three/StarsV.d.ts.map +1 -0
  474. package/dist/three/StarsV.js +179 -0
  475. package/dist/three/SunLightV.d.ts +26 -0
  476. package/dist/three/SunLightV.d.ts.map +1 -0
  477. package/dist/three/SunLightV.js +90 -0
  478. package/dist/three/Text2DV.d.ts +25 -0
  479. package/dist/three/Text2DV.d.ts.map +1 -0
  480. package/dist/three/Text2DV.js +66 -0
  481. package/dist/three/Text3DV.d.ts +22 -0
  482. package/dist/three/Text3DV.d.ts.map +1 -0
  483. package/dist/three/Text3DV.js +43 -0
  484. package/dist/three/effects/AuraEffectV.d.ts +15 -0
  485. package/dist/three/effects/AuraEffectV.d.ts.map +1 -0
  486. package/dist/three/effects/AuraEffectV.js +150 -0
  487. package/dist/three/effects/AuroraEffectV.d.ts +16 -0
  488. package/dist/three/effects/AuroraEffectV.d.ts.map +1 -0
  489. package/dist/three/effects/AuroraEffectV.js +129 -0
  490. package/dist/three/effects/BlackHoleEffectV.d.ts +15 -0
  491. package/dist/three/effects/BlackHoleEffectV.d.ts.map +1 -0
  492. package/dist/three/effects/BlackHoleEffectV.js +219 -0
  493. package/dist/three/effects/ConstellationEffectV.d.ts +17 -0
  494. package/dist/three/effects/ConstellationEffectV.d.ts.map +1 -0
  495. package/dist/three/effects/ConstellationEffectV.js +207 -0
  496. package/dist/three/effects/DataStreamEffectV.d.ts +15 -0
  497. package/dist/three/effects/DataStreamEffectV.d.ts.map +1 -0
  498. package/dist/three/effects/DataStreamEffectV.js +151 -0
  499. package/dist/three/effects/DnaHelixEffectV.d.ts +24 -0
  500. package/dist/three/effects/DnaHelixEffectV.d.ts.map +1 -0
  501. package/dist/three/effects/DnaHelixEffectV.js +343 -0
  502. package/dist/three/effects/FireEffectV.d.ts +17 -0
  503. package/dist/three/effects/FireEffectV.d.ts.map +1 -0
  504. package/dist/three/effects/FireEffectV.js +219 -0
  505. package/dist/three/effects/ForcefieldEffectV.d.ts +17 -0
  506. package/dist/three/effects/ForcefieldEffectV.d.ts.map +1 -0
  507. package/dist/three/effects/ForcefieldEffectV.js +150 -0
  508. package/dist/three/effects/HologramEffectV.d.ts +15 -0
  509. package/dist/three/effects/HologramEffectV.d.ts.map +1 -0
  510. package/dist/three/effects/HologramEffectV.js +154 -0
  511. package/dist/three/effects/IceCrystalsEffectV.d.ts +21 -0
  512. package/dist/three/effects/IceCrystalsEffectV.d.ts.map +1 -0
  513. package/dist/three/effects/IceCrystalsEffectV.js +214 -0
  514. package/dist/three/effects/LightningEffectV.d.ts +27 -0
  515. package/dist/three/effects/LightningEffectV.d.ts.map +1 -0
  516. package/dist/three/effects/LightningEffectV.js +255 -0
  517. package/dist/three/effects/MoleculesEffectV.d.ts +23 -0
  518. package/dist/three/effects/MoleculesEffectV.d.ts.map +1 -0
  519. package/dist/three/effects/MoleculesEffectV.js +204 -0
  520. package/dist/three/effects/NeuralNetworkEffectV.d.ts +23 -0
  521. package/dist/three/effects/NeuralNetworkEffectV.d.ts.map +1 -0
  522. package/dist/three/effects/NeuralNetworkEffectV.js +211 -0
  523. package/dist/three/effects/OrbEffectV.d.ts +17 -0
  524. package/dist/three/effects/OrbEffectV.d.ts.map +1 -0
  525. package/dist/three/effects/OrbEffectV.js +307 -0
  526. package/dist/three/effects/PortalEffectV.d.ts +15 -0
  527. package/dist/three/effects/PortalEffectV.d.ts.map +1 -0
  528. package/dist/three/effects/PortalEffectV.js +213 -0
  529. package/dist/three/effects/ShockwaveEffectV.d.ts +19 -0
  530. package/dist/three/effects/ShockwaveEffectV.d.ts.map +1 -0
  531. package/dist/three/effects/ShockwaveEffectV.js +195 -0
  532. package/dist/three/effects/SmokePlumeEffectV.d.ts +15 -0
  533. package/dist/three/effects/SmokePlumeEffectV.d.ts.map +1 -0
  534. package/dist/three/effects/SmokePlumeEffectV.js +152 -0
  535. package/dist/three/effects/SmokeRingEffectV.d.ts +16 -0
  536. package/dist/three/effects/SmokeRingEffectV.d.ts.map +1 -0
  537. package/dist/three/effects/SmokeRingEffectV.js +174 -0
  538. package/dist/three/effects/VolumetricFogEffectV.d.ts +15 -0
  539. package/dist/three/effects/VolumetricFogEffectV.d.ts.map +1 -0
  540. package/dist/three/effects/VolumetricFogEffectV.js +127 -0
  541. package/dist/types/actions.d.ts +30 -0
  542. package/dist/types/actions.d.ts.map +1 -0
  543. package/dist/types/actions.js +5 -0
  544. package/dist/types/animations.d.ts +109 -0
  545. package/dist/types/animations.d.ts.map +1 -0
  546. package/dist/types/animations.js +5 -0
  547. package/dist/types/common.d.ts +20 -0
  548. package/dist/types/common.d.ts.map +1 -0
  549. package/dist/types/common.js +1 -0
  550. package/dist/types/cursor.d.ts +142 -0
  551. package/dist/types/cursor.d.ts.map +1 -0
  552. package/dist/types/cursor.js +1 -0
  553. package/dist/types/effects.d.ts +100 -0
  554. package/dist/types/effects.d.ts.map +1 -0
  555. package/dist/types/effects.js +1 -0
  556. package/dist/types/environment.d.ts +265 -0
  557. package/dist/types/environment.d.ts.map +1 -0
  558. package/dist/types/environment.js +10 -0
  559. package/dist/types/gallery.d.ts +74 -0
  560. package/dist/types/gallery.d.ts.map +1 -0
  561. package/dist/types/gallery.js +1 -0
  562. package/dist/types/generativeEffects.d.ts +316 -0
  563. package/dist/types/generativeEffects.d.ts.map +1 -0
  564. package/dist/types/generativeEffects.js +5 -0
  565. package/dist/types/handlerSettings.d.ts +48 -0
  566. package/dist/types/handlerSettings.d.ts.map +1 -0
  567. package/dist/types/handlerSettings.js +1 -0
  568. package/dist/types/index.d.ts +24 -0
  569. package/dist/types/index.d.ts.map +1 -0
  570. package/dist/types/index.js +1 -0
  571. package/dist/types/lights.d.ts +79 -0
  572. package/dist/types/lights.d.ts.map +1 -0
  573. package/dist/types/lights.js +1 -0
  574. package/dist/types/materials.d.ts +194 -0
  575. package/dist/types/materials.d.ts.map +1 -0
  576. package/dist/types/materials.js +1 -0
  577. package/dist/types/mesh.d.ts +200 -0
  578. package/dist/types/mesh.d.ts.map +1 -0
  579. package/dist/types/mesh.js +1 -0
  580. package/dist/types/objectSettings.d.ts +144 -0
  581. package/dist/types/objectSettings.d.ts.map +1 -0
  582. package/dist/types/objectSettings.js +25 -0
  583. package/dist/types/objectsConfigs.d.ts +47 -0
  584. package/dist/types/objectsConfigs.d.ts.map +1 -0
  585. package/dist/types/objectsConfigs.js +1 -0
  586. package/dist/types/particles.d.ts +156 -0
  587. package/dist/types/particles.d.ts.map +1 -0
  588. package/dist/types/particles.js +1 -0
  589. package/dist/types/postprocessing.d.ts +141 -0
  590. package/dist/types/postprocessing.d.ts.map +1 -0
  591. package/dist/types/postprocessing.js +1 -0
  592. package/dist/types/scene3d.d.ts +501 -0
  593. package/dist/types/scene3d.d.ts.map +1 -0
  594. package/dist/types/scene3d.js +3 -0
  595. package/dist/types/shaderEffects.d.ts +61 -0
  596. package/dist/types/shaderEffects.d.ts.map +1 -0
  597. package/dist/types/shaderEffects.js +1 -0
  598. package/dist/types/text.d.ts +74 -0
  599. package/dist/types/text.d.ts.map +1 -0
  600. package/dist/types/text.js +1 -0
  601. package/dist/types/types.d.ts +81 -0
  602. package/dist/types/types.d.ts.map +1 -0
  603. package/dist/types/types.js +1 -0
  604. package/dist/types/uiController.d.ts +42 -0
  605. package/dist/types/uiController.d.ts.map +1 -0
  606. package/dist/types/uiController.js +1 -0
  607. package/dist/types/users.d.ts +334 -0
  608. package/dist/types/users.d.ts.map +1 -0
  609. package/dist/types/users.js +34 -0
  610. package/dist/utils/GalleryCreator.d.ts +80 -0
  611. package/dist/utils/GalleryCreator.d.ts.map +1 -0
  612. package/dist/utils/GalleryCreator.js +465 -0
  613. package/dist/utils/GalleryLayouts.d.ts +10 -0
  614. package/dist/utils/GalleryLayouts.d.ts.map +1 -0
  615. package/dist/utils/GalleryLayouts.js +43 -0
  616. package/dist/utils/MaterialCompiler.d.ts +30 -0
  617. package/dist/utils/MaterialCompiler.d.ts.map +1 -0
  618. package/dist/utils/MaterialCompiler.js +91 -0
  619. package/dist/utils/animationsUtils.d.ts +69 -0
  620. package/dist/utils/animationsUtils.d.ts.map +1 -0
  621. package/dist/utils/animationsUtils.js +151 -0
  622. package/dist/utils/createdObjectHandlers.d.ts +32 -0
  623. package/dist/utils/createdObjectHandlers.d.ts.map +1 -0
  624. package/dist/utils/createdObjectHandlers.js +35 -0
  625. package/dist/utils/dataUtils.d.ts +36 -0
  626. package/dist/utils/dataUtils.d.ts.map +1 -0
  627. package/dist/utils/dataUtils.js +471 -0
  628. package/dist/utils/easingUtils.d.ts +5 -0
  629. package/dist/utils/easingUtils.d.ts.map +1 -0
  630. package/dist/utils/easingUtils.js +86 -0
  631. package/dist/utils/edgeUtils.d.ts +37 -0
  632. package/dist/utils/edgeUtils.d.ts.map +1 -0
  633. package/dist/utils/edgeUtils.js +128 -0
  634. package/dist/utils/environmentUtils.d.ts +19 -0
  635. package/dist/utils/environmentUtils.d.ts.map +1 -0
  636. package/dist/utils/environmentUtils.js +144 -0
  637. package/dist/utils/frameAnimations.d.ts +116 -0
  638. package/dist/utils/frameAnimations.d.ts.map +1 -0
  639. package/dist/utils/frameAnimations.js +449 -0
  640. package/dist/utils/galleriesUtils.d.ts +10 -0
  641. package/dist/utils/galleriesUtils.d.ts.map +1 -0
  642. package/dist/utils/galleriesUtils.js +162 -0
  643. package/dist/utils/getAnimatableProperties.d.ts +30 -0
  644. package/dist/utils/getAnimatableProperties.d.ts.map +1 -0
  645. package/dist/utils/getAnimatableProperties.js +170 -0
  646. package/dist/utils/gridUtils.d.ts +8 -0
  647. package/dist/utils/gridUtils.d.ts.map +1 -0
  648. package/dist/utils/gridUtils.js +26 -0
  649. package/dist/utils/handleEdgesAnimations.d.ts +20 -0
  650. package/dist/utils/handleEdgesAnimations.d.ts.map +1 -0
  651. package/dist/utils/handleEdgesAnimations.js +125 -0
  652. package/dist/utils/handleEdgesMouseMove.d.ts +12 -0
  653. package/dist/utils/handleEdgesMouseMove.d.ts.map +1 -0
  654. package/dist/utils/handleEdgesMouseMove.js +38 -0
  655. package/dist/utils/handleGenerativeEffectsAnimations.d.ts +15 -0
  656. package/dist/utils/handleGenerativeEffectsAnimations.d.ts.map +1 -0
  657. package/dist/utils/handleGenerativeEffectsAnimations.js +218 -0
  658. package/dist/utils/handleLightAnimations.d.ts +18 -0
  659. package/dist/utils/handleLightAnimations.d.ts.map +1 -0
  660. package/dist/utils/handleLightAnimations.js +123 -0
  661. package/dist/utils/handleLightMouseMove.d.ts +13 -0
  662. package/dist/utils/handleLightMouseMove.d.ts.map +1 -0
  663. package/dist/utils/handleLightMouseMove.js +51 -0
  664. package/dist/utils/handleMaterialEffects.d.ts +32 -0
  665. package/dist/utils/handleMaterialEffects.d.ts.map +1 -0
  666. package/dist/utils/handleMaterialEffects.js +130 -0
  667. package/dist/utils/handleMaterialMouseMove.d.ts +11 -0
  668. package/dist/utils/handleMaterialMouseMove.d.ts.map +1 -0
  669. package/dist/utils/handleMaterialMouseMove.js +20 -0
  670. package/dist/utils/handleTransformEffects.d.ts +31 -0
  671. package/dist/utils/handleTransformEffects.d.ts.map +1 -0
  672. package/dist/utils/handleTransformEffects.js +140 -0
  673. package/dist/utils/handleTransformMouseMove.d.ts +13 -0
  674. package/dist/utils/handleTransformMouseMove.d.ts.map +1 -0
  675. package/dist/utils/handleTransformMouseMove.js +49 -0
  676. package/dist/utils/idUtils.d.ts +4 -0
  677. package/dist/utils/idUtils.d.ts.map +1 -0
  678. package/dist/utils/idUtils.js +10 -0
  679. package/dist/utils/index.d.ts +34 -0
  680. package/dist/utils/index.d.ts.map +1 -0
  681. package/dist/utils/index.js +33 -0
  682. package/dist/utils/loadingManager.d.ts +29 -0
  683. package/dist/utils/loadingManager.d.ts.map +1 -0
  684. package/dist/utils/loadingManager.js +103 -0
  685. package/dist/utils/materialApplicationUtils.d.ts +72 -0
  686. package/dist/utils/materialApplicationUtils.d.ts.map +1 -0
  687. package/dist/utils/materialApplicationUtils.js +169 -0
  688. package/dist/utils/materialUtils.d.ts +79 -0
  689. package/dist/utils/materialUtils.d.ts.map +1 -0
  690. package/dist/utils/materialUtils.js +267 -0
  691. package/dist/utils/meshUtils.d.ts +10 -0
  692. package/dist/utils/meshUtils.d.ts.map +1 -0
  693. package/dist/utils/meshUtils.js +473 -0
  694. package/dist/utils/mouseMoveUtils.d.ts +15 -0
  695. package/dist/utils/mouseMoveUtils.d.ts.map +1 -0
  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,343 @@
1
+ import * as THREE from 'three';
2
+ const dotVert = /* glsl */ `
3
+ attribute float aPhase;
4
+ uniform float uSize;
5
+ uniform float u_time;
6
+ varying float vP;
7
+ void main() {
8
+ vP = 0.55 + 0.45 * sin(u_time * 2.0 + aPhase);
9
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
10
+ gl_PointSize = uSize * vP * (200.0 / -mv.z);
11
+ gl_Position = projectionMatrix * mv;
12
+ }
13
+ `;
14
+ const dotFrag = /* glsl */ `
15
+ uniform vec3 uColor;
16
+ uniform float uOpacity;
17
+ varying float vP;
18
+ void main() {
19
+ vec2 c = gl_PointCoord - 0.5;
20
+ float d = length(c);
21
+ if (d > 0.5) discard;
22
+ float core = smoothstep(0.2, 0.0, d);
23
+ float halo = exp(-d * d * 4.5) * 0.6;
24
+ gl_FragColor = vec4(uColor + vec3(core * 0.5), (core + halo) * vP * uOpacity);
25
+ }
26
+ `;
27
+ const boltPtVert = /* glsl */ `
28
+ attribute float aBright;
29
+ uniform float uSize;
30
+ varying float vB;
31
+ void main() {
32
+ vB = aBright;
33
+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
34
+ gl_PointSize = uSize * aBright * (200.0 / -mv.z);
35
+ gl_Position = projectionMatrix * mv;
36
+ }
37
+ `;
38
+ const boltPtFrag = /* glsl */ `
39
+ uniform vec3 uColor;
40
+ uniform float uOpacity;
41
+ varying float vB;
42
+ void main() {
43
+ if (vB < 0.01) discard;
44
+ vec2 c = gl_PointCoord - 0.5;
45
+ if (length(c) > 0.5) discard;
46
+ float g = exp(-dot(c, c) * 5.0);
47
+ gl_FragColor = vec4(uColor, g * vB * uOpacity);
48
+ }
49
+ `;
50
+ const TURNS = 4;
51
+ const BOLT_N = 12;
52
+ const BOLT_LEN_T = 0.08;
53
+ const BOLTS_PER_STRAND = 2;
54
+ const SEGS_PER_BOLT = BOLT_N - 1;
55
+ const VERTS_PER_BOLT = SEGS_PER_BOLT * 2;
56
+ const BASE_GLOW = 0.12;
57
+ const CYAN = new THREE.Color('#00ffee');
58
+ const WHITE = new THREE.Color('#ffffff');
59
+ function makeRng(seed) {
60
+ let s = (seed * 1664525 + 1013904223) >>> 0;
61
+ return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 0xffffffff; };
62
+ }
63
+ function helixAt(t, si, numStrands, r, h) {
64
+ const angle = t * Math.PI * 2 * TURNS + si * (Math.PI * 2 / numStrands);
65
+ return new THREE.Vector3(Math.cos(angle) * r, t * h - h / 2, Math.sin(angle) * r);
66
+ }
67
+ export class DnaHelixEffectV {
68
+ scene;
69
+ group;
70
+ materials = [];
71
+ config;
72
+ boundingRadius;
73
+ strands = [];
74
+ boltGeo = null;
75
+ boltPtsGeo = null;
76
+ boltPtsMat = null;
77
+ boltStates = [];
78
+ washProgress = 0;
79
+ dotMat = null;
80
+ numStrands = 2;
81
+ N = 150;
82
+ constructor(scene, config, boundingRadius = 1) {
83
+ this.scene = scene;
84
+ this.config = config;
85
+ this.boundingRadius = boundingRadius;
86
+ this.group = new THREE.Group();
87
+ scene.add(this.group);
88
+ this.build();
89
+ }
90
+ build() {
91
+ const { particleCount, strandCount, helixRadius, helixHeight, basePairColor, runningLightEnabled, opacity, intensity } = this.config;
92
+ const r = this.boundingRadius * helixRadius;
93
+ const h = this.boundingRadius * helixHeight;
94
+ const numStrands = Math.min(strandCount, 3);
95
+ this.numStrands = numStrands;
96
+ const N = Math.max(particleCount, 150);
97
+ this.N = N;
98
+ const RUNG_STEP = Math.max(3, Math.floor(N / 22));
99
+ const strandPts = Array.from({ length: numStrands }, () => []);
100
+ for (let si = 0; si < numStrands; si++) {
101
+ for (let i = 0; i < N; i++) {
102
+ strandPts[si].push(helixAt(i / (N - 1), si, numStrands, r, h));
103
+ }
104
+ }
105
+ // Backbones
106
+ this.strands = [];
107
+ for (const pts of strandPts) {
108
+ const pos = new Float32Array(pts.length * 3);
109
+ const col = new Float32Array(pts.length * 3);
110
+ for (let i = 0; i < pts.length; i++) {
111
+ pos[i * 3] = pts[i].x;
112
+ pos[i * 3 + 1] = pts[i].y;
113
+ pos[i * 3 + 2] = pts[i].z;
114
+ col[i * 3] = CYAN.r * BASE_GLOW;
115
+ col[i * 3 + 1] = CYAN.g * BASE_GLOW;
116
+ col[i * 3 + 2] = CYAN.b * BASE_GLOW;
117
+ }
118
+ const geo = new THREE.BufferGeometry();
119
+ geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
120
+ geo.setAttribute('color', new THREE.BufferAttribute(col, 3));
121
+ const mat = new THREE.LineBasicMaterial({
122
+ vertexColors: true, transparent: true, depthWrite: false,
123
+ blending: THREE.AdditiveBlending,
124
+ });
125
+ const line = new THREE.Line(geo, mat);
126
+ this.group.add(line);
127
+ this.strands.push({
128
+ line,
129
+ colorBuf: col,
130
+ colorAttr: geo.attributes.color,
131
+ N: pts.length,
132
+ });
133
+ }
134
+ // Rungs
135
+ const rV = [], rC = [];
136
+ const rc = new THREE.Color(basePairColor || '#00ffee');
137
+ for (let i = 0; i < N; i += RUNG_STEP) {
138
+ const a = strandPts[0][i];
139
+ const b = strandPts[1 % numStrands][i];
140
+ rV.push(a.x, a.y, a.z, b.x, b.y, b.z);
141
+ const br = 0.55 + 0.3 * Math.sin((i / (N - 1)) * Math.PI);
142
+ rC.push(rc.r * br, rc.g * br, rc.b * br, rc.r * br, rc.g * br, rc.b * br);
143
+ }
144
+ const rungGeo = new THREE.BufferGeometry();
145
+ rungGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(rV), 3));
146
+ rungGeo.setAttribute('color', new THREE.BufferAttribute(new Float32Array(rC), 3));
147
+ const rungMat = new THREE.LineBasicMaterial({
148
+ vertexColors: true, transparent: true, opacity: opacity * 0.7,
149
+ depthWrite: false, blending: THREE.AdditiveBlending,
150
+ });
151
+ this.group.add(new THREE.LineSegments(rungGeo, rungMat));
152
+ // Dots
153
+ const dP = [], dPh = [];
154
+ let di = 0;
155
+ for (let i = 0; i < N; i += RUNG_STEP) {
156
+ for (let si = 0; si < numStrands; si++) {
157
+ const p = strandPts[si][i];
158
+ dP.push(p.x, p.y, p.z);
159
+ dPh.push(di * 1.37 + si * 2.09);
160
+ di++;
161
+ }
162
+ }
163
+ const dotGeo = new THREE.BufferGeometry();
164
+ dotGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(dP), 3));
165
+ dotGeo.setAttribute('aPhase', new THREE.BufferAttribute(new Float32Array(dPh), 1));
166
+ const dotMat = new THREE.ShaderMaterial({
167
+ vertexShader: dotVert, fragmentShader: dotFrag,
168
+ uniforms: {
169
+ uSize: { value: 14 * intensity },
170
+ uColor: { value: new THREE.Vector3(0.15, 1.0, 0.93) },
171
+ uOpacity: { value: opacity },
172
+ u_time: { value: 0 },
173
+ },
174
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
175
+ });
176
+ this.dotMat = dotMat;
177
+ this.materials.push(dotMat);
178
+ this.group.add(new THREE.Points(dotGeo, dotMat));
179
+ // Energy bolts
180
+ if (runningLightEnabled) {
181
+ const totalBolts = numStrands * BOLTS_PER_STRAND;
182
+ const totalVerts = totalBolts * VERTS_PER_BOLT;
183
+ const pos2 = new Float32Array(totalVerts * 3);
184
+ const col2 = new Float32Array(totalVerts * 3);
185
+ const boltGeo = new THREE.BufferGeometry();
186
+ boltGeo.setAttribute('position', new THREE.BufferAttribute(pos2, 3));
187
+ boltGeo.setAttribute('color', new THREE.BufferAttribute(col2, 3));
188
+ const boltMat = new THREE.LineBasicMaterial({
189
+ vertexColors: true, transparent: true, depthWrite: false,
190
+ blending: THREE.AdditiveBlending,
191
+ });
192
+ this.boltStates = [];
193
+ for (let si = 0; si < numStrands; si++) {
194
+ for (let bi = 0; bi < BOLTS_PER_STRAND; bi++) {
195
+ this.boltStates.push({
196
+ si,
197
+ headT: bi / BOLTS_PER_STRAND,
198
+ seed: si * 200 + bi * 37 + 1,
199
+ });
200
+ }
201
+ }
202
+ const totalPts = numStrands * BOLTS_PER_STRAND * BOLT_N;
203
+ const ptPos = new Float32Array(totalPts * 3);
204
+ const ptBright = new Float32Array(totalPts);
205
+ const ptsGeo = new THREE.BufferGeometry();
206
+ ptsGeo.setAttribute('position', new THREE.BufferAttribute(ptPos, 3));
207
+ ptsGeo.setAttribute('aBright', new THREE.BufferAttribute(ptBright, 1));
208
+ const ptsMat = new THREE.ShaderMaterial({
209
+ vertexShader: boltPtVert,
210
+ fragmentShader: boltPtFrag,
211
+ uniforms: {
212
+ uSize: { value: 18 },
213
+ uColor: { value: new THREE.Vector3(0.1, 1.0, 0.95) },
214
+ uOpacity: { value: 1.0 },
215
+ },
216
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
217
+ });
218
+ this.boltGeo = boltGeo;
219
+ this.boltPtsGeo = ptsGeo;
220
+ this.boltPtsMat = ptsMat;
221
+ this.materials.push(ptsMat);
222
+ this.group.add(new THREE.LineSegments(boltGeo, boltMat));
223
+ this.group.add(new THREE.Points(ptsGeo, ptsMat));
224
+ }
225
+ }
226
+ update(elapsed, delta = 0.016) {
227
+ const { runningLightEnabled, opacity, speed, intensity } = this.config;
228
+ const r = this.boundingRadius * this.config.helixRadius;
229
+ const h = this.boundingRadius * this.config.helixHeight;
230
+ this.group.rotation.y += delta * speed * 0.18;
231
+ if (this.dotMat)
232
+ this.dotMat.uniforms.u_time.value = elapsed;
233
+ // Backbone color wash
234
+ this.washProgress = (this.washProgress + delta * speed * 0.28) % 1;
235
+ const head = this.washProgress;
236
+ for (const { colorBuf, colorAttr, N } of this.strands) {
237
+ for (let i = 0; i < N; i++) {
238
+ const t = i / (N - 1);
239
+ const dist = Math.min(Math.abs(t - head), 1 - Math.abs(t - head));
240
+ const trail = Math.exp(-dist * 9.0);
241
+ const corona = Math.exp(-dist * dist * 200);
242
+ const bright = BASE_GLOW + (trail * 0.6 + corona * 2.2) * intensity;
243
+ const hm = Math.min(1, corona * 0.7);
244
+ colorBuf[i * 3] = (CYAN.r + (WHITE.r - CYAN.r) * hm) * bright;
245
+ colorBuf[i * 3 + 1] = (CYAN.g + (WHITE.g - CYAN.g) * hm) * bright;
246
+ colorBuf[i * 3 + 2] = (CYAN.b + (WHITE.b - CYAN.b) * hm) * bright;
247
+ }
248
+ colorAttr.needsUpdate = true;
249
+ }
250
+ if (runningLightEnabled && this.boltGeo && this.boltPtsGeo && this.boltPtsMat) {
251
+ const posAttr = this.boltGeo.attributes.position;
252
+ const colAttr = this.boltGeo.attributes.color;
253
+ const ptPosAttr = this.boltPtsGeo.attributes.position;
254
+ const ptBrtAttr = this.boltPtsGeo.attributes.aBright;
255
+ const JITTER = r * 0.20;
256
+ this.boltPtsMat.uniforms.uSize.value = 18 * intensity;
257
+ this.boltPtsMat.uniforms.uOpacity.value = opacity;
258
+ this.boltStates.forEach((bstate, boltIdx) => {
259
+ bstate.headT += delta * speed * 0.18;
260
+ if (bstate.headT >= 1) {
261
+ bstate.headT -= 1;
262
+ bstate.seed++;
263
+ }
264
+ const { si, headT, seed } = bstate;
265
+ const rng = makeRng(seed);
266
+ const pts = [];
267
+ const cols = [];
268
+ const bright = [];
269
+ for (let i = 0; i < BOLT_N; i++) {
270
+ const frac = i / (BOLT_N - 1);
271
+ const t = headT - BOLT_LEN_T + frac * BOLT_LEN_T;
272
+ const tw = ((t % 1) + 1) % 1;
273
+ const p = helixAt(tw, si, this.numStrands, r, h);
274
+ if (i > 0 && i < BOLT_N - 1) {
275
+ const lxz = Math.sqrt(p.x * p.x + p.z * p.z);
276
+ if (lxz > 0.001) {
277
+ const rx = p.x / lxz, rz = p.z / lxz;
278
+ const dr = (rng() * 2 - 1) * JITTER;
279
+ const dt = (rng() * 2 - 1) * JITTER * 0.5;
280
+ p.x += rx * dr - rz * dt;
281
+ p.z += rz * dr + rx * dt;
282
+ p.y += (rng() * 2 - 1) * JITTER * 0.3;
283
+ }
284
+ }
285
+ const trail = Math.exp(-(1 - frac) * 5.0);
286
+ const corona = Math.exp(-Math.pow((1 - frac) / 0.12, 2) * 2) * 3.5;
287
+ const b = (trail * 1.0 + corona) * intensity * 1.5;
288
+ const hm = Math.min(1, corona * 0.55);
289
+ pts.push([p.x, p.y, p.z]);
290
+ cols.push([
291
+ (CYAN.r + (WHITE.r - CYAN.r) * hm) * b,
292
+ (CYAN.g + (WHITE.g - CYAN.g) * hm) * b,
293
+ (CYAN.b + (WHITE.b - CYAN.b) * hm) * b,
294
+ ]);
295
+ bright.push(Math.min(1, b * 0.7));
296
+ }
297
+ const baseV = boltIdx * VERTS_PER_BOLT;
298
+ for (let j = 0; j < SEGS_PER_BOLT; j++) {
299
+ const va = baseV + j * 2;
300
+ posAttr.setXYZ(va, pts[j][0], pts[j][1], pts[j][2]);
301
+ posAttr.setXYZ(va + 1, pts[j + 1][0], pts[j + 1][1], pts[j + 1][2]);
302
+ colAttr.setXYZ(va, cols[j][0], cols[j][1], cols[j][2]);
303
+ colAttr.setXYZ(va + 1, cols[j + 1][0], cols[j + 1][1], cols[j + 1][2]);
304
+ }
305
+ const baseP = boltIdx * BOLT_N;
306
+ for (let i = 0; i < BOLT_N; i++) {
307
+ ptPosAttr.setXYZ(baseP + i, pts[i][0], pts[i][1], pts[i][2]);
308
+ ptBrtAttr.setX(baseP + i, bright[i]);
309
+ }
310
+ });
311
+ posAttr.needsUpdate = true;
312
+ colAttr.needsUpdate = true;
313
+ ptPosAttr.needsUpdate = true;
314
+ ptBrtAttr.needsUpdate = true;
315
+ }
316
+ }
317
+ updateConfig(config, boundingRadius) {
318
+ this.config = config;
319
+ if (boundingRadius !== undefined)
320
+ this.boundingRadius = boundingRadius;
321
+ this.dispose(false);
322
+ this.build();
323
+ }
324
+ dispose(removeFromScene = true) {
325
+ this.group.traverse(child => {
326
+ const c = child;
327
+ if (c.geometry)
328
+ c.geometry.dispose();
329
+ if (c.material && !Array.isArray(c.material))
330
+ c.material.dispose();
331
+ });
332
+ this.materials.forEach(m => m.dispose());
333
+ this.materials = [];
334
+ this.strands = [];
335
+ this.boltGeo = null;
336
+ this.boltPtsGeo = null;
337
+ this.boltPtsMat = null;
338
+ this.dotMat = null;
339
+ this.group.clear();
340
+ if (removeFromScene && this.group.parent)
341
+ this.group.parent.remove(this.group);
342
+ }
343
+ }
@@ -0,0 +1,17 @@
1
+ import * as THREE from 'three';
2
+ import type { FireConfig } from "../../types/generativeEffects";
3
+ export declare class FireEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private flameMat;
10
+ private emberMat;
11
+ constructor(scene: THREE.Scene, config: FireConfig, boundingRadius?: number);
12
+ private build;
13
+ update(elapsed: number, _delta?: number): void;
14
+ updateConfig(config: FireConfig, boundingRadius?: number): void;
15
+ dispose(removeFromScene?: boolean): void;
16
+ }
17
+ //# sourceMappingURL=FireEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FireEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/FireEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AA8FhE,qBAAa,WAAW;IACpB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,QAAQ,CAAQ;gBACZ,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,GAAE,MAAU;IAQ9E,OAAO,CAAC,KAAK;IAkFb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAMrD,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAO/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAcjD"}
@@ -0,0 +1,219 @@
1
+ import * as THREE from 'three';
2
+ const flameVert = /* glsl */ `
3
+ attribute float aT;
4
+ attribute vec2 aBase;
5
+ attribute float aSpeed;
6
+ attribute float aPhase;
7
+
8
+ uniform float u_time;
9
+ uniform float u_speed;
10
+ uniform float uHeight;
11
+ uniform float uSpread;
12
+ uniform float uSize;
13
+
14
+ varying float vT;
15
+
16
+ void main() {
17
+ float t = fract(aT + u_time * u_speed * aSpeed);
18
+ vT = t;
19
+
20
+ float spreadScale = 1.0 - t * 0.85;
21
+ float x = aBase.x * spreadScale * uSpread;
22
+ float z = aBase.y * spreadScale * uSpread;
23
+
24
+ float sway1 = sin(t * 3.8 + u_time * 1.6 + aPhase) * 0.18 * uSpread * (1.0 - t);
25
+ float sway2 = sin(t * 6.2 - u_time * 2.3 + aPhase * 1.7) * 0.09 * uSpread * (1.0 - t);
26
+ x += sway1 + sway2;
27
+ z += cos(t * 4.1 + u_time * 1.9 + aPhase * 0.8) * 0.12 * uSpread * (1.0 - t);
28
+
29
+ float y = t * uHeight - uHeight * 0.5;
30
+
31
+ gl_PointSize = uSize * (1.0 - t * 0.8) * (200.0 / -(modelViewMatrix * vec4(x, y, z, 1.0)).z);
32
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(x, y, z, 1.0);
33
+ }
34
+ `;
35
+ const flameFrag = /* glsl */ `
36
+ uniform vec3 uFlameColor;
37
+ uniform vec3 uTipColor;
38
+ uniform float uOpacity;
39
+ varying float vT;
40
+
41
+ void main() {
42
+ vec2 c = gl_PointCoord - 0.5;
43
+ float d = length(c);
44
+ if (d > 0.5) discard;
45
+ float g = exp(-d * d * 5.5);
46
+
47
+ float t2 = vT * vT;
48
+ vec3 midCol = mix(uFlameColor, vec3(1.0, 0.65, 0.1), 0.5);
49
+ vec3 col = t2 < 0.4
50
+ ? mix(uFlameColor, midCol, t2 / 0.4)
51
+ : mix(midCol, uTipColor, (t2 - 0.4) / 0.6);
52
+
53
+ float alpha = g * uOpacity * smoothstep(0.0, 0.12, vT) * (1.0 - smoothstep(0.75, 1.0, vT));
54
+ if (alpha < 0.01) discard;
55
+ gl_FragColor = vec4(col, alpha);
56
+ }
57
+ `;
58
+ const emberVert = /* glsl */ `
59
+ attribute float aT;
60
+ attribute vec3 aDrift;
61
+ attribute float aPhase;
62
+
63
+ uniform float u_time;
64
+ uniform float u_speed;
65
+ uniform float uHeight;
66
+
67
+ varying float vT;
68
+
69
+ void main() {
70
+ float t = fract(aT + u_time * u_speed * 0.4);
71
+ vT = t;
72
+
73
+ float x = aDrift.x * t * 1.8 + sin(t * 5.0 + aPhase) * 0.15;
74
+ float y = t * uHeight * 1.3 - uHeight * 0.4;
75
+ float z = aDrift.z * t * 1.8 + cos(t * 4.0 + aPhase) * 0.12;
76
+
77
+ gl_PointSize = (1.0 - t) * 5.0 * (200.0 / -(modelViewMatrix * vec4(x, y, z, 1.0)).z);
78
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(x, y, z, 1.0);
79
+ }
80
+ `;
81
+ const emberFrag = /* glsl */ `
82
+ uniform float uOpacity;
83
+ varying float vT;
84
+
85
+ void main() {
86
+ vec2 c = gl_PointCoord - 0.5;
87
+ if (length(c) > 0.5) discard;
88
+ float g = exp(-dot(c, c) * 7.0);
89
+ float alpha = g * uOpacity * (1.0 - vT) * smoothstep(0.0, 0.08, vT);
90
+ if (alpha < 0.01) discard;
91
+ gl_FragColor = vec4(1.0, 0.65 + (1.0 - vT) * 0.35, 0.2 * (1.0 - vT), alpha);
92
+ }
93
+ `;
94
+ export class FireEffectV {
95
+ scene;
96
+ group;
97
+ materials = [];
98
+ config;
99
+ boundingRadius;
100
+ flameMat = null;
101
+ emberMat = null;
102
+ constructor(scene, config, boundingRadius = 1) {
103
+ this.scene = scene;
104
+ this.config = config;
105
+ this.boundingRadius = boundingRadius;
106
+ this.group = new THREE.Group();
107
+ scene.add(this.group);
108
+ this.build();
109
+ }
110
+ build() {
111
+ const { particleCount, height, spread, flameColor, tipColor, opacity, speed, intensity } = this.config;
112
+ const h = this.boundingRadius * height;
113
+ const s = this.boundingRadius * spread;
114
+ const N = Math.max(50, particleCount);
115
+ const E = Math.floor(N * 0.2);
116
+ // Flame geometry
117
+ const aT = new Float32Array(N);
118
+ const aBase = new Float32Array(N * 2);
119
+ const aSpeed = new Float32Array(N);
120
+ const aPhase = new Float32Array(N);
121
+ for (let i = 0; i < N; i++) {
122
+ aT[i] = i / N;
123
+ const r = Math.sqrt(Math.random()) * s;
124
+ const a = Math.random() * Math.PI * 2;
125
+ aBase[i * 2] = Math.cos(a) * r;
126
+ aBase[i * 2 + 1] = Math.sin(a) * r;
127
+ aSpeed[i] = 0.6 + Math.random() * 0.8;
128
+ aPhase[i] = Math.random() * Math.PI * 2;
129
+ }
130
+ const fGeo = new THREE.BufferGeometry();
131
+ fGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(N * 3), 3));
132
+ fGeo.setAttribute('aT', new THREE.BufferAttribute(aT, 1));
133
+ fGeo.setAttribute('aBase', new THREE.BufferAttribute(aBase, 2));
134
+ fGeo.setAttribute('aSpeed', new THREE.BufferAttribute(aSpeed, 1));
135
+ fGeo.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
136
+ const fc = new THREE.Color(flameColor);
137
+ const tc = new THREE.Color(tipColor);
138
+ const fMat = new THREE.ShaderMaterial({
139
+ vertexShader: flameVert,
140
+ fragmentShader: flameFrag,
141
+ uniforms: {
142
+ u_time: { value: 0 },
143
+ u_speed: { value: speed },
144
+ uHeight: { value: h },
145
+ uSpread: { value: s },
146
+ uSize: { value: 20 * intensity },
147
+ uFlameColor: { value: new THREE.Vector3(fc.r, fc.g, fc.b) },
148
+ uTipColor: { value: new THREE.Vector3(tc.r, tc.g, tc.b) },
149
+ uOpacity: { value: opacity },
150
+ },
151
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
152
+ });
153
+ this.flameMat = fMat;
154
+ this.materials.push(fMat);
155
+ // Ember geometry
156
+ const eT = new Float32Array(E);
157
+ const eDrift = new Float32Array(E * 3);
158
+ const ePhase = new Float32Array(E);
159
+ for (let i = 0; i < E; i++) {
160
+ eT[i] = i / E;
161
+ const a = Math.random() * Math.PI * 2;
162
+ const r = (0.2 + Math.random() * 0.8) * s;
163
+ eDrift[i * 3] = Math.cos(a) * r;
164
+ eDrift[i * 3 + 1] = 0;
165
+ eDrift[i * 3 + 2] = Math.sin(a) * r;
166
+ ePhase[i] = Math.random() * Math.PI * 2;
167
+ }
168
+ const eGeo = new THREE.BufferGeometry();
169
+ eGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(E * 3), 3));
170
+ eGeo.setAttribute('aT', new THREE.BufferAttribute(eT, 1));
171
+ eGeo.setAttribute('aDrift', new THREE.BufferAttribute(eDrift, 3));
172
+ eGeo.setAttribute('aPhase', new THREE.BufferAttribute(ePhase, 1));
173
+ const eMat = new THREE.ShaderMaterial({
174
+ vertexShader: emberVert,
175
+ fragmentShader: emberFrag,
176
+ uniforms: {
177
+ u_time: { value: 0 },
178
+ u_speed: { value: speed },
179
+ uHeight: { value: h },
180
+ uOpacity: { value: opacity * 0.7 },
181
+ },
182
+ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
183
+ });
184
+ this.emberMat = eMat;
185
+ this.materials.push(eMat);
186
+ const subGroup = new THREE.Group();
187
+ subGroup.position.set(0, this.boundingRadius * 0.1, 0);
188
+ subGroup.add(new THREE.Points(fGeo, fMat));
189
+ subGroup.add(new THREE.Points(eGeo, eMat));
190
+ this.group.add(subGroup);
191
+ }
192
+ update(elapsed, _delta = 0.016) {
193
+ if (this.flameMat)
194
+ this.flameMat.uniforms.u_time.value = elapsed;
195
+ if (this.emberMat)
196
+ this.emberMat.uniforms.u_time.value = elapsed;
197
+ }
198
+ updateConfig(config, boundingRadius) {
199
+ this.config = config;
200
+ if (boundingRadius !== undefined)
201
+ this.boundingRadius = boundingRadius;
202
+ this.dispose(false);
203
+ this.build();
204
+ }
205
+ dispose(removeFromScene = true) {
206
+ this.group.traverse(child => {
207
+ const c = child;
208
+ if (c.geometry)
209
+ c.geometry.dispose();
210
+ });
211
+ this.materials.forEach(m => m.dispose());
212
+ this.materials = [];
213
+ this.flameMat = null;
214
+ this.emberMat = null;
215
+ this.group.clear();
216
+ if (removeFromScene && this.group.parent)
217
+ this.group.parent.remove(this.group);
218
+ }
219
+ }
@@ -0,0 +1,17 @@
1
+ import * as THREE from 'three';
2
+ import type { ForcefieldConfig } from "../../types/generativeEffects";
3
+ export declare class ForcefieldEffectV {
4
+ private scene;
5
+ private group;
6
+ private materials;
7
+ private config;
8
+ private boundingRadius;
9
+ private hitSlot;
10
+ private nextHit;
11
+ constructor(scene: THREE.Scene, config: ForcefieldConfig, boundingRadius?: number);
12
+ private build;
13
+ update(elapsed: number, delta?: number): void;
14
+ updateConfig(config: ForcefieldConfig, boundingRadius?: number): void;
15
+ dispose(removeFromScene?: boolean): void;
16
+ }
17
+ //# sourceMappingURL=ForcefieldEffectV.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ForcefieldEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/ForcefieldEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAsEtE,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAK;gBACR,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,GAAE,MAAU;IAQpF,OAAO,CAAC,KAAK;IAyBb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,GAAE,MAAc,GAAG,IAAI;IAoBpD,YAAY,CAAC,MAAM,EAAE,gBAAgB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOrE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}