@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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const dotVert = /* glsl */ `
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attribute float aPhase;
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uniform float uSize;
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uniform float u_time;
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varying float vP;
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void main() {
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vP = 0.55 + 0.45 * sin(u_time * 2.0 + aPhase);
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uSize * vP * (200.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const dotFrag = /* glsl */ `
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uniform vec3 uColor;
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uniform float uOpacity;
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varying float vP;
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void main() {
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vec2 c = gl_PointCoord - 0.5;
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float d = length(c);
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if (d > 0.5) discard;
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float core = smoothstep(0.2, 0.0, d);
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float halo = exp(-d * d * 4.5) * 0.6;
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gl_FragColor = vec4(uColor + vec3(core * 0.5), (core + halo) * vP * uOpacity);
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}
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`;
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const boltPtVert = /* glsl */ `
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attribute float aBright;
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uniform float uSize;
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varying float vB;
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void main() {
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vB = aBright;
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+
vec4 mv = modelViewMatrix * vec4(position, 1.0);
|
|
34
|
+
gl_PointSize = uSize * aBright * (200.0 / -mv.z);
|
|
35
|
+
gl_Position = projectionMatrix * mv;
|
|
36
|
+
}
|
|
37
|
+
`;
|
|
38
|
+
const boltPtFrag = /* glsl */ `
|
|
39
|
+
uniform vec3 uColor;
|
|
40
|
+
uniform float uOpacity;
|
|
41
|
+
varying float vB;
|
|
42
|
+
void main() {
|
|
43
|
+
if (vB < 0.01) discard;
|
|
44
|
+
vec2 c = gl_PointCoord - 0.5;
|
|
45
|
+
if (length(c) > 0.5) discard;
|
|
46
|
+
float g = exp(-dot(c, c) * 5.0);
|
|
47
|
+
gl_FragColor = vec4(uColor, g * vB * uOpacity);
|
|
48
|
+
}
|
|
49
|
+
`;
|
|
50
|
+
const TURNS = 4;
|
|
51
|
+
const BOLT_N = 12;
|
|
52
|
+
const BOLT_LEN_T = 0.08;
|
|
53
|
+
const BOLTS_PER_STRAND = 2;
|
|
54
|
+
const SEGS_PER_BOLT = BOLT_N - 1;
|
|
55
|
+
const VERTS_PER_BOLT = SEGS_PER_BOLT * 2;
|
|
56
|
+
const BASE_GLOW = 0.12;
|
|
57
|
+
const CYAN = new THREE.Color('#00ffee');
|
|
58
|
+
const WHITE = new THREE.Color('#ffffff');
|
|
59
|
+
function makeRng(seed) {
|
|
60
|
+
let s = (seed * 1664525 + 1013904223) >>> 0;
|
|
61
|
+
return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 0xffffffff; };
|
|
62
|
+
}
|
|
63
|
+
function helixAt(t, si, numStrands, r, h) {
|
|
64
|
+
const angle = t * Math.PI * 2 * TURNS + si * (Math.PI * 2 / numStrands);
|
|
65
|
+
return new THREE.Vector3(Math.cos(angle) * r, t * h - h / 2, Math.sin(angle) * r);
|
|
66
|
+
}
|
|
67
|
+
export class DnaHelixEffectV {
|
|
68
|
+
scene;
|
|
69
|
+
group;
|
|
70
|
+
materials = [];
|
|
71
|
+
config;
|
|
72
|
+
boundingRadius;
|
|
73
|
+
strands = [];
|
|
74
|
+
boltGeo = null;
|
|
75
|
+
boltPtsGeo = null;
|
|
76
|
+
boltPtsMat = null;
|
|
77
|
+
boltStates = [];
|
|
78
|
+
washProgress = 0;
|
|
79
|
+
dotMat = null;
|
|
80
|
+
numStrands = 2;
|
|
81
|
+
N = 150;
|
|
82
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
83
|
+
this.scene = scene;
|
|
84
|
+
this.config = config;
|
|
85
|
+
this.boundingRadius = boundingRadius;
|
|
86
|
+
this.group = new THREE.Group();
|
|
87
|
+
scene.add(this.group);
|
|
88
|
+
this.build();
|
|
89
|
+
}
|
|
90
|
+
build() {
|
|
91
|
+
const { particleCount, strandCount, helixRadius, helixHeight, basePairColor, runningLightEnabled, opacity, intensity } = this.config;
|
|
92
|
+
const r = this.boundingRadius * helixRadius;
|
|
93
|
+
const h = this.boundingRadius * helixHeight;
|
|
94
|
+
const numStrands = Math.min(strandCount, 3);
|
|
95
|
+
this.numStrands = numStrands;
|
|
96
|
+
const N = Math.max(particleCount, 150);
|
|
97
|
+
this.N = N;
|
|
98
|
+
const RUNG_STEP = Math.max(3, Math.floor(N / 22));
|
|
99
|
+
const strandPts = Array.from({ length: numStrands }, () => []);
|
|
100
|
+
for (let si = 0; si < numStrands; si++) {
|
|
101
|
+
for (let i = 0; i < N; i++) {
|
|
102
|
+
strandPts[si].push(helixAt(i / (N - 1), si, numStrands, r, h));
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
// Backbones
|
|
106
|
+
this.strands = [];
|
|
107
|
+
for (const pts of strandPts) {
|
|
108
|
+
const pos = new Float32Array(pts.length * 3);
|
|
109
|
+
const col = new Float32Array(pts.length * 3);
|
|
110
|
+
for (let i = 0; i < pts.length; i++) {
|
|
111
|
+
pos[i * 3] = pts[i].x;
|
|
112
|
+
pos[i * 3 + 1] = pts[i].y;
|
|
113
|
+
pos[i * 3 + 2] = pts[i].z;
|
|
114
|
+
col[i * 3] = CYAN.r * BASE_GLOW;
|
|
115
|
+
col[i * 3 + 1] = CYAN.g * BASE_GLOW;
|
|
116
|
+
col[i * 3 + 2] = CYAN.b * BASE_GLOW;
|
|
117
|
+
}
|
|
118
|
+
const geo = new THREE.BufferGeometry();
|
|
119
|
+
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
|
|
120
|
+
geo.setAttribute('color', new THREE.BufferAttribute(col, 3));
|
|
121
|
+
const mat = new THREE.LineBasicMaterial({
|
|
122
|
+
vertexColors: true, transparent: true, depthWrite: false,
|
|
123
|
+
blending: THREE.AdditiveBlending,
|
|
124
|
+
});
|
|
125
|
+
const line = new THREE.Line(geo, mat);
|
|
126
|
+
this.group.add(line);
|
|
127
|
+
this.strands.push({
|
|
128
|
+
line,
|
|
129
|
+
colorBuf: col,
|
|
130
|
+
colorAttr: geo.attributes.color,
|
|
131
|
+
N: pts.length,
|
|
132
|
+
});
|
|
133
|
+
}
|
|
134
|
+
// Rungs
|
|
135
|
+
const rV = [], rC = [];
|
|
136
|
+
const rc = new THREE.Color(basePairColor || '#00ffee');
|
|
137
|
+
for (let i = 0; i < N; i += RUNG_STEP) {
|
|
138
|
+
const a = strandPts[0][i];
|
|
139
|
+
const b = strandPts[1 % numStrands][i];
|
|
140
|
+
rV.push(a.x, a.y, a.z, b.x, b.y, b.z);
|
|
141
|
+
const br = 0.55 + 0.3 * Math.sin((i / (N - 1)) * Math.PI);
|
|
142
|
+
rC.push(rc.r * br, rc.g * br, rc.b * br, rc.r * br, rc.g * br, rc.b * br);
|
|
143
|
+
}
|
|
144
|
+
const rungGeo = new THREE.BufferGeometry();
|
|
145
|
+
rungGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(rV), 3));
|
|
146
|
+
rungGeo.setAttribute('color', new THREE.BufferAttribute(new Float32Array(rC), 3));
|
|
147
|
+
const rungMat = new THREE.LineBasicMaterial({
|
|
148
|
+
vertexColors: true, transparent: true, opacity: opacity * 0.7,
|
|
149
|
+
depthWrite: false, blending: THREE.AdditiveBlending,
|
|
150
|
+
});
|
|
151
|
+
this.group.add(new THREE.LineSegments(rungGeo, rungMat));
|
|
152
|
+
// Dots
|
|
153
|
+
const dP = [], dPh = [];
|
|
154
|
+
let di = 0;
|
|
155
|
+
for (let i = 0; i < N; i += RUNG_STEP) {
|
|
156
|
+
for (let si = 0; si < numStrands; si++) {
|
|
157
|
+
const p = strandPts[si][i];
|
|
158
|
+
dP.push(p.x, p.y, p.z);
|
|
159
|
+
dPh.push(di * 1.37 + si * 2.09);
|
|
160
|
+
di++;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
const dotGeo = new THREE.BufferGeometry();
|
|
164
|
+
dotGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(dP), 3));
|
|
165
|
+
dotGeo.setAttribute('aPhase', new THREE.BufferAttribute(new Float32Array(dPh), 1));
|
|
166
|
+
const dotMat = new THREE.ShaderMaterial({
|
|
167
|
+
vertexShader: dotVert, fragmentShader: dotFrag,
|
|
168
|
+
uniforms: {
|
|
169
|
+
uSize: { value: 14 * intensity },
|
|
170
|
+
uColor: { value: new THREE.Vector3(0.15, 1.0, 0.93) },
|
|
171
|
+
uOpacity: { value: opacity },
|
|
172
|
+
u_time: { value: 0 },
|
|
173
|
+
},
|
|
174
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
175
|
+
});
|
|
176
|
+
this.dotMat = dotMat;
|
|
177
|
+
this.materials.push(dotMat);
|
|
178
|
+
this.group.add(new THREE.Points(dotGeo, dotMat));
|
|
179
|
+
// Energy bolts
|
|
180
|
+
if (runningLightEnabled) {
|
|
181
|
+
const totalBolts = numStrands * BOLTS_PER_STRAND;
|
|
182
|
+
const totalVerts = totalBolts * VERTS_PER_BOLT;
|
|
183
|
+
const pos2 = new Float32Array(totalVerts * 3);
|
|
184
|
+
const col2 = new Float32Array(totalVerts * 3);
|
|
185
|
+
const boltGeo = new THREE.BufferGeometry();
|
|
186
|
+
boltGeo.setAttribute('position', new THREE.BufferAttribute(pos2, 3));
|
|
187
|
+
boltGeo.setAttribute('color', new THREE.BufferAttribute(col2, 3));
|
|
188
|
+
const boltMat = new THREE.LineBasicMaterial({
|
|
189
|
+
vertexColors: true, transparent: true, depthWrite: false,
|
|
190
|
+
blending: THREE.AdditiveBlending,
|
|
191
|
+
});
|
|
192
|
+
this.boltStates = [];
|
|
193
|
+
for (let si = 0; si < numStrands; si++) {
|
|
194
|
+
for (let bi = 0; bi < BOLTS_PER_STRAND; bi++) {
|
|
195
|
+
this.boltStates.push({
|
|
196
|
+
si,
|
|
197
|
+
headT: bi / BOLTS_PER_STRAND,
|
|
198
|
+
seed: si * 200 + bi * 37 + 1,
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
const totalPts = numStrands * BOLTS_PER_STRAND * BOLT_N;
|
|
203
|
+
const ptPos = new Float32Array(totalPts * 3);
|
|
204
|
+
const ptBright = new Float32Array(totalPts);
|
|
205
|
+
const ptsGeo = new THREE.BufferGeometry();
|
|
206
|
+
ptsGeo.setAttribute('position', new THREE.BufferAttribute(ptPos, 3));
|
|
207
|
+
ptsGeo.setAttribute('aBright', new THREE.BufferAttribute(ptBright, 1));
|
|
208
|
+
const ptsMat = new THREE.ShaderMaterial({
|
|
209
|
+
vertexShader: boltPtVert,
|
|
210
|
+
fragmentShader: boltPtFrag,
|
|
211
|
+
uniforms: {
|
|
212
|
+
uSize: { value: 18 },
|
|
213
|
+
uColor: { value: new THREE.Vector3(0.1, 1.0, 0.95) },
|
|
214
|
+
uOpacity: { value: 1.0 },
|
|
215
|
+
},
|
|
216
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
217
|
+
});
|
|
218
|
+
this.boltGeo = boltGeo;
|
|
219
|
+
this.boltPtsGeo = ptsGeo;
|
|
220
|
+
this.boltPtsMat = ptsMat;
|
|
221
|
+
this.materials.push(ptsMat);
|
|
222
|
+
this.group.add(new THREE.LineSegments(boltGeo, boltMat));
|
|
223
|
+
this.group.add(new THREE.Points(ptsGeo, ptsMat));
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
update(elapsed, delta = 0.016) {
|
|
227
|
+
const { runningLightEnabled, opacity, speed, intensity } = this.config;
|
|
228
|
+
const r = this.boundingRadius * this.config.helixRadius;
|
|
229
|
+
const h = this.boundingRadius * this.config.helixHeight;
|
|
230
|
+
this.group.rotation.y += delta * speed * 0.18;
|
|
231
|
+
if (this.dotMat)
|
|
232
|
+
this.dotMat.uniforms.u_time.value = elapsed;
|
|
233
|
+
// Backbone color wash
|
|
234
|
+
this.washProgress = (this.washProgress + delta * speed * 0.28) % 1;
|
|
235
|
+
const head = this.washProgress;
|
|
236
|
+
for (const { colorBuf, colorAttr, N } of this.strands) {
|
|
237
|
+
for (let i = 0; i < N; i++) {
|
|
238
|
+
const t = i / (N - 1);
|
|
239
|
+
const dist = Math.min(Math.abs(t - head), 1 - Math.abs(t - head));
|
|
240
|
+
const trail = Math.exp(-dist * 9.0);
|
|
241
|
+
const corona = Math.exp(-dist * dist * 200);
|
|
242
|
+
const bright = BASE_GLOW + (trail * 0.6 + corona * 2.2) * intensity;
|
|
243
|
+
const hm = Math.min(1, corona * 0.7);
|
|
244
|
+
colorBuf[i * 3] = (CYAN.r + (WHITE.r - CYAN.r) * hm) * bright;
|
|
245
|
+
colorBuf[i * 3 + 1] = (CYAN.g + (WHITE.g - CYAN.g) * hm) * bright;
|
|
246
|
+
colorBuf[i * 3 + 2] = (CYAN.b + (WHITE.b - CYAN.b) * hm) * bright;
|
|
247
|
+
}
|
|
248
|
+
colorAttr.needsUpdate = true;
|
|
249
|
+
}
|
|
250
|
+
if (runningLightEnabled && this.boltGeo && this.boltPtsGeo && this.boltPtsMat) {
|
|
251
|
+
const posAttr = this.boltGeo.attributes.position;
|
|
252
|
+
const colAttr = this.boltGeo.attributes.color;
|
|
253
|
+
const ptPosAttr = this.boltPtsGeo.attributes.position;
|
|
254
|
+
const ptBrtAttr = this.boltPtsGeo.attributes.aBright;
|
|
255
|
+
const JITTER = r * 0.20;
|
|
256
|
+
this.boltPtsMat.uniforms.uSize.value = 18 * intensity;
|
|
257
|
+
this.boltPtsMat.uniforms.uOpacity.value = opacity;
|
|
258
|
+
this.boltStates.forEach((bstate, boltIdx) => {
|
|
259
|
+
bstate.headT += delta * speed * 0.18;
|
|
260
|
+
if (bstate.headT >= 1) {
|
|
261
|
+
bstate.headT -= 1;
|
|
262
|
+
bstate.seed++;
|
|
263
|
+
}
|
|
264
|
+
const { si, headT, seed } = bstate;
|
|
265
|
+
const rng = makeRng(seed);
|
|
266
|
+
const pts = [];
|
|
267
|
+
const cols = [];
|
|
268
|
+
const bright = [];
|
|
269
|
+
for (let i = 0; i < BOLT_N; i++) {
|
|
270
|
+
const frac = i / (BOLT_N - 1);
|
|
271
|
+
const t = headT - BOLT_LEN_T + frac * BOLT_LEN_T;
|
|
272
|
+
const tw = ((t % 1) + 1) % 1;
|
|
273
|
+
const p = helixAt(tw, si, this.numStrands, r, h);
|
|
274
|
+
if (i > 0 && i < BOLT_N - 1) {
|
|
275
|
+
const lxz = Math.sqrt(p.x * p.x + p.z * p.z);
|
|
276
|
+
if (lxz > 0.001) {
|
|
277
|
+
const rx = p.x / lxz, rz = p.z / lxz;
|
|
278
|
+
const dr = (rng() * 2 - 1) * JITTER;
|
|
279
|
+
const dt = (rng() * 2 - 1) * JITTER * 0.5;
|
|
280
|
+
p.x += rx * dr - rz * dt;
|
|
281
|
+
p.z += rz * dr + rx * dt;
|
|
282
|
+
p.y += (rng() * 2 - 1) * JITTER * 0.3;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
const trail = Math.exp(-(1 - frac) * 5.0);
|
|
286
|
+
const corona = Math.exp(-Math.pow((1 - frac) / 0.12, 2) * 2) * 3.5;
|
|
287
|
+
const b = (trail * 1.0 + corona) * intensity * 1.5;
|
|
288
|
+
const hm = Math.min(1, corona * 0.55);
|
|
289
|
+
pts.push([p.x, p.y, p.z]);
|
|
290
|
+
cols.push([
|
|
291
|
+
(CYAN.r + (WHITE.r - CYAN.r) * hm) * b,
|
|
292
|
+
(CYAN.g + (WHITE.g - CYAN.g) * hm) * b,
|
|
293
|
+
(CYAN.b + (WHITE.b - CYAN.b) * hm) * b,
|
|
294
|
+
]);
|
|
295
|
+
bright.push(Math.min(1, b * 0.7));
|
|
296
|
+
}
|
|
297
|
+
const baseV = boltIdx * VERTS_PER_BOLT;
|
|
298
|
+
for (let j = 0; j < SEGS_PER_BOLT; j++) {
|
|
299
|
+
const va = baseV + j * 2;
|
|
300
|
+
posAttr.setXYZ(va, pts[j][0], pts[j][1], pts[j][2]);
|
|
301
|
+
posAttr.setXYZ(va + 1, pts[j + 1][0], pts[j + 1][1], pts[j + 1][2]);
|
|
302
|
+
colAttr.setXYZ(va, cols[j][0], cols[j][1], cols[j][2]);
|
|
303
|
+
colAttr.setXYZ(va + 1, cols[j + 1][0], cols[j + 1][1], cols[j + 1][2]);
|
|
304
|
+
}
|
|
305
|
+
const baseP = boltIdx * BOLT_N;
|
|
306
|
+
for (let i = 0; i < BOLT_N; i++) {
|
|
307
|
+
ptPosAttr.setXYZ(baseP + i, pts[i][0], pts[i][1], pts[i][2]);
|
|
308
|
+
ptBrtAttr.setX(baseP + i, bright[i]);
|
|
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|
+
}
|
|
310
|
+
});
|
|
311
|
+
posAttr.needsUpdate = true;
|
|
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|
+
colAttr.needsUpdate = true;
|
|
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|
+
ptPosAttr.needsUpdate = true;
|
|
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|
+
ptBrtAttr.needsUpdate = true;
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
updateConfig(config, boundingRadius) {
|
|
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|
+
this.config = config;
|
|
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|
+
if (boundingRadius !== undefined)
|
|
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|
+
this.boundingRadius = boundingRadius;
|
|
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|
+
this.dispose(false);
|
|
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|
+
this.build();
|
|
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|
+
}
|
|
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|
+
dispose(removeFromScene = true) {
|
|
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|
+
this.group.traverse(child => {
|
|
326
|
+
const c = child;
|
|
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|
+
if (c.geometry)
|
|
328
|
+
c.geometry.dispose();
|
|
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|
+
if (c.material && !Array.isArray(c.material))
|
|
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|
+
c.material.dispose();
|
|
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|
+
});
|
|
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|
+
this.materials.forEach(m => m.dispose());
|
|
333
|
+
this.materials = [];
|
|
334
|
+
this.strands = [];
|
|
335
|
+
this.boltGeo = null;
|
|
336
|
+
this.boltPtsGeo = null;
|
|
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|
+
this.boltPtsMat = null;
|
|
338
|
+
this.dotMat = null;
|
|
339
|
+
this.group.clear();
|
|
340
|
+
if (removeFromScene && this.group.parent)
|
|
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|
+
this.group.parent.remove(this.group);
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { FireConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class FireEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private flameMat;
|
|
10
|
+
private emberMat;
|
|
11
|
+
constructor(scene: THREE.Scene, config: FireConfig, boundingRadius?: number);
|
|
12
|
+
private build;
|
|
13
|
+
update(elapsed: number, _delta?: number): void;
|
|
14
|
+
updateConfig(config: FireConfig, boundingRadius?: number): void;
|
|
15
|
+
dispose(removeFromScene?: boolean): void;
|
|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=FireEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FireEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/FireEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AA8FhE,qBAAa,WAAW;IACpB,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;IACvB,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,QAAQ,CAAQ;gBACZ,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,GAAE,MAAU;IAQ9E,OAAO,CAAC,KAAK;IAkFb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAMrD,YAAY,CAAC,MAAM,EAAE,UAAU,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAO/D,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAcjD"}
|
|
@@ -0,0 +1,219 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const flameVert = /* glsl */ `
|
|
3
|
+
attribute float aT;
|
|
4
|
+
attribute vec2 aBase;
|
|
5
|
+
attribute float aSpeed;
|
|
6
|
+
attribute float aPhase;
|
|
7
|
+
|
|
8
|
+
uniform float u_time;
|
|
9
|
+
uniform float u_speed;
|
|
10
|
+
uniform float uHeight;
|
|
11
|
+
uniform float uSpread;
|
|
12
|
+
uniform float uSize;
|
|
13
|
+
|
|
14
|
+
varying float vT;
|
|
15
|
+
|
|
16
|
+
void main() {
|
|
17
|
+
float t = fract(aT + u_time * u_speed * aSpeed);
|
|
18
|
+
vT = t;
|
|
19
|
+
|
|
20
|
+
float spreadScale = 1.0 - t * 0.85;
|
|
21
|
+
float x = aBase.x * spreadScale * uSpread;
|
|
22
|
+
float z = aBase.y * spreadScale * uSpread;
|
|
23
|
+
|
|
24
|
+
float sway1 = sin(t * 3.8 + u_time * 1.6 + aPhase) * 0.18 * uSpread * (1.0 - t);
|
|
25
|
+
float sway2 = sin(t * 6.2 - u_time * 2.3 + aPhase * 1.7) * 0.09 * uSpread * (1.0 - t);
|
|
26
|
+
x += sway1 + sway2;
|
|
27
|
+
z += cos(t * 4.1 + u_time * 1.9 + aPhase * 0.8) * 0.12 * uSpread * (1.0 - t);
|
|
28
|
+
|
|
29
|
+
float y = t * uHeight - uHeight * 0.5;
|
|
30
|
+
|
|
31
|
+
gl_PointSize = uSize * (1.0 - t * 0.8) * (200.0 / -(modelViewMatrix * vec4(x, y, z, 1.0)).z);
|
|
32
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(x, y, z, 1.0);
|
|
33
|
+
}
|
|
34
|
+
`;
|
|
35
|
+
const flameFrag = /* glsl */ `
|
|
36
|
+
uniform vec3 uFlameColor;
|
|
37
|
+
uniform vec3 uTipColor;
|
|
38
|
+
uniform float uOpacity;
|
|
39
|
+
varying float vT;
|
|
40
|
+
|
|
41
|
+
void main() {
|
|
42
|
+
vec2 c = gl_PointCoord - 0.5;
|
|
43
|
+
float d = length(c);
|
|
44
|
+
if (d > 0.5) discard;
|
|
45
|
+
float g = exp(-d * d * 5.5);
|
|
46
|
+
|
|
47
|
+
float t2 = vT * vT;
|
|
48
|
+
vec3 midCol = mix(uFlameColor, vec3(1.0, 0.65, 0.1), 0.5);
|
|
49
|
+
vec3 col = t2 < 0.4
|
|
50
|
+
? mix(uFlameColor, midCol, t2 / 0.4)
|
|
51
|
+
: mix(midCol, uTipColor, (t2 - 0.4) / 0.6);
|
|
52
|
+
|
|
53
|
+
float alpha = g * uOpacity * smoothstep(0.0, 0.12, vT) * (1.0 - smoothstep(0.75, 1.0, vT));
|
|
54
|
+
if (alpha < 0.01) discard;
|
|
55
|
+
gl_FragColor = vec4(col, alpha);
|
|
56
|
+
}
|
|
57
|
+
`;
|
|
58
|
+
const emberVert = /* glsl */ `
|
|
59
|
+
attribute float aT;
|
|
60
|
+
attribute vec3 aDrift;
|
|
61
|
+
attribute float aPhase;
|
|
62
|
+
|
|
63
|
+
uniform float u_time;
|
|
64
|
+
uniform float u_speed;
|
|
65
|
+
uniform float uHeight;
|
|
66
|
+
|
|
67
|
+
varying float vT;
|
|
68
|
+
|
|
69
|
+
void main() {
|
|
70
|
+
float t = fract(aT + u_time * u_speed * 0.4);
|
|
71
|
+
vT = t;
|
|
72
|
+
|
|
73
|
+
float x = aDrift.x * t * 1.8 + sin(t * 5.0 + aPhase) * 0.15;
|
|
74
|
+
float y = t * uHeight * 1.3 - uHeight * 0.4;
|
|
75
|
+
float z = aDrift.z * t * 1.8 + cos(t * 4.0 + aPhase) * 0.12;
|
|
76
|
+
|
|
77
|
+
gl_PointSize = (1.0 - t) * 5.0 * (200.0 / -(modelViewMatrix * vec4(x, y, z, 1.0)).z);
|
|
78
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(x, y, z, 1.0);
|
|
79
|
+
}
|
|
80
|
+
`;
|
|
81
|
+
const emberFrag = /* glsl */ `
|
|
82
|
+
uniform float uOpacity;
|
|
83
|
+
varying float vT;
|
|
84
|
+
|
|
85
|
+
void main() {
|
|
86
|
+
vec2 c = gl_PointCoord - 0.5;
|
|
87
|
+
if (length(c) > 0.5) discard;
|
|
88
|
+
float g = exp(-dot(c, c) * 7.0);
|
|
89
|
+
float alpha = g * uOpacity * (1.0 - vT) * smoothstep(0.0, 0.08, vT);
|
|
90
|
+
if (alpha < 0.01) discard;
|
|
91
|
+
gl_FragColor = vec4(1.0, 0.65 + (1.0 - vT) * 0.35, 0.2 * (1.0 - vT), alpha);
|
|
92
|
+
}
|
|
93
|
+
`;
|
|
94
|
+
export class FireEffectV {
|
|
95
|
+
scene;
|
|
96
|
+
group;
|
|
97
|
+
materials = [];
|
|
98
|
+
config;
|
|
99
|
+
boundingRadius;
|
|
100
|
+
flameMat = null;
|
|
101
|
+
emberMat = null;
|
|
102
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
103
|
+
this.scene = scene;
|
|
104
|
+
this.config = config;
|
|
105
|
+
this.boundingRadius = boundingRadius;
|
|
106
|
+
this.group = new THREE.Group();
|
|
107
|
+
scene.add(this.group);
|
|
108
|
+
this.build();
|
|
109
|
+
}
|
|
110
|
+
build() {
|
|
111
|
+
const { particleCount, height, spread, flameColor, tipColor, opacity, speed, intensity } = this.config;
|
|
112
|
+
const h = this.boundingRadius * height;
|
|
113
|
+
const s = this.boundingRadius * spread;
|
|
114
|
+
const N = Math.max(50, particleCount);
|
|
115
|
+
const E = Math.floor(N * 0.2);
|
|
116
|
+
// Flame geometry
|
|
117
|
+
const aT = new Float32Array(N);
|
|
118
|
+
const aBase = new Float32Array(N * 2);
|
|
119
|
+
const aSpeed = new Float32Array(N);
|
|
120
|
+
const aPhase = new Float32Array(N);
|
|
121
|
+
for (let i = 0; i < N; i++) {
|
|
122
|
+
aT[i] = i / N;
|
|
123
|
+
const r = Math.sqrt(Math.random()) * s;
|
|
124
|
+
const a = Math.random() * Math.PI * 2;
|
|
125
|
+
aBase[i * 2] = Math.cos(a) * r;
|
|
126
|
+
aBase[i * 2 + 1] = Math.sin(a) * r;
|
|
127
|
+
aSpeed[i] = 0.6 + Math.random() * 0.8;
|
|
128
|
+
aPhase[i] = Math.random() * Math.PI * 2;
|
|
129
|
+
}
|
|
130
|
+
const fGeo = new THREE.BufferGeometry();
|
|
131
|
+
fGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(N * 3), 3));
|
|
132
|
+
fGeo.setAttribute('aT', new THREE.BufferAttribute(aT, 1));
|
|
133
|
+
fGeo.setAttribute('aBase', new THREE.BufferAttribute(aBase, 2));
|
|
134
|
+
fGeo.setAttribute('aSpeed', new THREE.BufferAttribute(aSpeed, 1));
|
|
135
|
+
fGeo.setAttribute('aPhase', new THREE.BufferAttribute(aPhase, 1));
|
|
136
|
+
const fc = new THREE.Color(flameColor);
|
|
137
|
+
const tc = new THREE.Color(tipColor);
|
|
138
|
+
const fMat = new THREE.ShaderMaterial({
|
|
139
|
+
vertexShader: flameVert,
|
|
140
|
+
fragmentShader: flameFrag,
|
|
141
|
+
uniforms: {
|
|
142
|
+
u_time: { value: 0 },
|
|
143
|
+
u_speed: { value: speed },
|
|
144
|
+
uHeight: { value: h },
|
|
145
|
+
uSpread: { value: s },
|
|
146
|
+
uSize: { value: 20 * intensity },
|
|
147
|
+
uFlameColor: { value: new THREE.Vector3(fc.r, fc.g, fc.b) },
|
|
148
|
+
uTipColor: { value: new THREE.Vector3(tc.r, tc.g, tc.b) },
|
|
149
|
+
uOpacity: { value: opacity },
|
|
150
|
+
},
|
|
151
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
152
|
+
});
|
|
153
|
+
this.flameMat = fMat;
|
|
154
|
+
this.materials.push(fMat);
|
|
155
|
+
// Ember geometry
|
|
156
|
+
const eT = new Float32Array(E);
|
|
157
|
+
const eDrift = new Float32Array(E * 3);
|
|
158
|
+
const ePhase = new Float32Array(E);
|
|
159
|
+
for (let i = 0; i < E; i++) {
|
|
160
|
+
eT[i] = i / E;
|
|
161
|
+
const a = Math.random() * Math.PI * 2;
|
|
162
|
+
const r = (0.2 + Math.random() * 0.8) * s;
|
|
163
|
+
eDrift[i * 3] = Math.cos(a) * r;
|
|
164
|
+
eDrift[i * 3 + 1] = 0;
|
|
165
|
+
eDrift[i * 3 + 2] = Math.sin(a) * r;
|
|
166
|
+
ePhase[i] = Math.random() * Math.PI * 2;
|
|
167
|
+
}
|
|
168
|
+
const eGeo = new THREE.BufferGeometry();
|
|
169
|
+
eGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(E * 3), 3));
|
|
170
|
+
eGeo.setAttribute('aT', new THREE.BufferAttribute(eT, 1));
|
|
171
|
+
eGeo.setAttribute('aDrift', new THREE.BufferAttribute(eDrift, 3));
|
|
172
|
+
eGeo.setAttribute('aPhase', new THREE.BufferAttribute(ePhase, 1));
|
|
173
|
+
const eMat = new THREE.ShaderMaterial({
|
|
174
|
+
vertexShader: emberVert,
|
|
175
|
+
fragmentShader: emberFrag,
|
|
176
|
+
uniforms: {
|
|
177
|
+
u_time: { value: 0 },
|
|
178
|
+
u_speed: { value: speed },
|
|
179
|
+
uHeight: { value: h },
|
|
180
|
+
uOpacity: { value: opacity * 0.7 },
|
|
181
|
+
},
|
|
182
|
+
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
183
|
+
});
|
|
184
|
+
this.emberMat = eMat;
|
|
185
|
+
this.materials.push(eMat);
|
|
186
|
+
const subGroup = new THREE.Group();
|
|
187
|
+
subGroup.position.set(0, this.boundingRadius * 0.1, 0);
|
|
188
|
+
subGroup.add(new THREE.Points(fGeo, fMat));
|
|
189
|
+
subGroup.add(new THREE.Points(eGeo, eMat));
|
|
190
|
+
this.group.add(subGroup);
|
|
191
|
+
}
|
|
192
|
+
update(elapsed, _delta = 0.016) {
|
|
193
|
+
if (this.flameMat)
|
|
194
|
+
this.flameMat.uniforms.u_time.value = elapsed;
|
|
195
|
+
if (this.emberMat)
|
|
196
|
+
this.emberMat.uniforms.u_time.value = elapsed;
|
|
197
|
+
}
|
|
198
|
+
updateConfig(config, boundingRadius) {
|
|
199
|
+
this.config = config;
|
|
200
|
+
if (boundingRadius !== undefined)
|
|
201
|
+
this.boundingRadius = boundingRadius;
|
|
202
|
+
this.dispose(false);
|
|
203
|
+
this.build();
|
|
204
|
+
}
|
|
205
|
+
dispose(removeFromScene = true) {
|
|
206
|
+
this.group.traverse(child => {
|
|
207
|
+
const c = child;
|
|
208
|
+
if (c.geometry)
|
|
209
|
+
c.geometry.dispose();
|
|
210
|
+
});
|
|
211
|
+
this.materials.forEach(m => m.dispose());
|
|
212
|
+
this.materials = [];
|
|
213
|
+
this.flameMat = null;
|
|
214
|
+
this.emberMat = null;
|
|
215
|
+
this.group.clear();
|
|
216
|
+
if (removeFromScene && this.group.parent)
|
|
217
|
+
this.group.parent.remove(this.group);
|
|
218
|
+
}
|
|
219
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { ForcefieldConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class ForcefieldEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private hitSlot;
|
|
10
|
+
private nextHit;
|
|
11
|
+
constructor(scene: THREE.Scene, config: ForcefieldConfig, boundingRadius?: number);
|
|
12
|
+
private build;
|
|
13
|
+
update(elapsed: number, delta?: number): void;
|
|
14
|
+
updateConfig(config: ForcefieldConfig, boundingRadius?: number): void;
|
|
15
|
+
dispose(removeFromScene?: boolean): void;
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|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=ForcefieldEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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