@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import * as THREE from 'three';
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const starVertShader = /* glsl */ `
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attribute float aPhase;
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attribute float aSize;
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uniform float u_time;
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uniform float uTwinkleSpeed;
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uniform float uPointSize;
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varying float vAlpha;
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varying float vBrightness;
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void main() {
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float twinkle = 0.5 + 0.5 * sin(u_time * uTwinkleSpeed + aPhase);
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float twinkle2 = 0.5 + 0.5 * sin(u_time * uTwinkleSpeed * 1.618 + aPhase * 2.3);
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vAlpha = 0.35 + 0.65 * twinkle;
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vBrightness = twinkle2;
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vec4 mv = modelViewMatrix * vec4(position, 1.0);
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gl_PointSize = uPointSize * aSize * (twinkle * 0.6 + 0.4) * (260.0 / -mv.z);
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gl_Position = projectionMatrix * mv;
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}
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`;
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const starFragShader = /* glsl */ `
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uniform float uOpacity;
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varying float vAlpha;
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varying float vBrightness;
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void main() {
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vec2 coord = gl_PointCoord - vec2(0.5);
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if (dist > 0.5) discard;
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|
|
36
|
+
float glow = exp(-dist * dist * 10.0);
|
|
37
|
+
|
|
38
|
+
float cx = exp(-abs(coord.x) * 16.0) * exp(-coord.y*coord.y * 40.0);
|
|
39
|
+
float cy = exp(-abs(coord.y) * 16.0) * exp(-coord.x*coord.x * 40.0);
|
|
40
|
+
float spike = (cx + cy) * 0.5 * vBrightness;
|
|
41
|
+
|
|
42
|
+
float core = exp(-dist * dist * 80.0);
|
|
43
|
+
vec3 col = mix(uColor, vec3(1.0, 1.0, 1.0), core * 0.7 + spike * 0.3);
|
|
44
|
+
|
|
45
|
+
gl_FragColor = vec4(col, vAlpha * uOpacity * (glow + spike + core));
|
|
46
|
+
}
|
|
47
|
+
`;
|
|
48
|
+
const lineVertShader = /* glsl */ `
|
|
49
|
+
attribute float aLinePhase;
|
|
50
|
+
attribute float aLineSeed;
|
|
51
|
+
|
|
52
|
+
uniform float u_time;
|
|
53
|
+
uniform float uPulseSpeed;
|
|
54
|
+
|
|
55
|
+
varying float vLineAlpha;
|
|
56
|
+
|
|
57
|
+
void main() {
|
|
58
|
+
float pulse = 0.5 + 0.5 * sin(u_time * uPulseSpeed + aLinePhase);
|
|
59
|
+
float pulse2 = 0.5 + 0.5 * sin(u_time * uPulseSpeed * aLineSeed + aLinePhase * 1.7);
|
|
60
|
+
vLineAlpha = pulse * pulse2;
|
|
61
|
+
|
|
62
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
63
|
+
}
|
|
64
|
+
`;
|
|
65
|
+
const lineFragShader = /* glsl */ `
|
|
66
|
+
uniform vec3 uColor;
|
|
67
|
+
uniform float uLineOpacity;
|
|
68
|
+
|
|
69
|
+
varying float vLineAlpha;
|
|
70
|
+
|
|
71
|
+
void main() {
|
|
72
|
+
gl_FragColor = vec4(uColor, vLineAlpha * uLineOpacity);
|
|
73
|
+
}
|
|
74
|
+
`;
|
|
75
|
+
function fibonacciSphere(count, radius) {
|
|
76
|
+
const positions = new Float32Array(count * 3);
|
|
77
|
+
const golden = Math.PI * (3 - Math.sqrt(5));
|
|
78
|
+
for (let i = 0; i < count; i++) {
|
|
79
|
+
const y = 1 - (i / (count - 1)) * 2;
|
|
80
|
+
const r = Math.sqrt(Math.max(0, 1 - y * y));
|
|
81
|
+
const theta = golden * i;
|
|
82
|
+
positions[i * 3] = Math.cos(theta) * r * radius;
|
|
83
|
+
positions[i * 3 + 1] = y * radius;
|
|
84
|
+
positions[i * 3 + 2] = Math.sin(theta) * r * radius;
|
|
85
|
+
}
|
|
86
|
+
return positions;
|
|
87
|
+
}
|
|
88
|
+
export class ConstellationEffectV {
|
|
89
|
+
scene;
|
|
90
|
+
group;
|
|
91
|
+
materials = [];
|
|
92
|
+
config;
|
|
93
|
+
boundingRadius;
|
|
94
|
+
starMat = null;
|
|
95
|
+
lineMat = null;
|
|
96
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
97
|
+
this.scene = scene;
|
|
98
|
+
this.config = config;
|
|
99
|
+
this.boundingRadius = boundingRadius;
|
|
100
|
+
this.group = new THREE.Group();
|
|
101
|
+
scene.add(this.group);
|
|
102
|
+
this.build();
|
|
103
|
+
}
|
|
104
|
+
build() {
|
|
105
|
+
const { starCount, connectRadius, orbitRadius, twinkleSpeed, lineOpacity, starSize, color, opacity } = this.config;
|
|
106
|
+
const r = this.boundingRadius * orbitRadius;
|
|
107
|
+
const connR = this.boundingRadius * connectRadius;
|
|
108
|
+
const c = new THREE.Color(color);
|
|
109
|
+
const colorVec = new THREE.Vector3(c.r, c.g, c.b);
|
|
110
|
+
const positions = fibonacciSphere(starCount, r);
|
|
111
|
+
const phases = new Float32Array(starCount);
|
|
112
|
+
const sizes = new Float32Array(starCount);
|
|
113
|
+
for (let i = 0; i < starCount; i++) {
|
|
114
|
+
phases[i] = Math.random() * Math.PI * 2;
|
|
115
|
+
sizes[i] = 0.5 + Math.random() * 1.0;
|
|
116
|
+
}
|
|
117
|
+
const sGeo = new THREE.BufferGeometry();
|
|
118
|
+
sGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
119
|
+
sGeo.setAttribute('aPhase', new THREE.BufferAttribute(phases, 1));
|
|
120
|
+
sGeo.setAttribute('aSize', new THREE.BufferAttribute(sizes, 1));
|
|
121
|
+
const sMat = new THREE.ShaderMaterial({
|
|
122
|
+
vertexShader: starVertShader,
|
|
123
|
+
fragmentShader: starFragShader,
|
|
124
|
+
uniforms: {
|
|
125
|
+
u_time: { value: 0 },
|
|
126
|
+
uTwinkleSpeed: { value: twinkleSpeed },
|
|
127
|
+
uPointSize: { value: starSize * 220 },
|
|
128
|
+
uColor: { value: colorVec },
|
|
129
|
+
uOpacity: { value: opacity },
|
|
130
|
+
},
|
|
131
|
+
transparent: true,
|
|
132
|
+
depthWrite: false,
|
|
133
|
+
blending: THREE.AdditiveBlending,
|
|
134
|
+
});
|
|
135
|
+
this.starMat = sMat;
|
|
136
|
+
this.materials.push(sMat);
|
|
137
|
+
this.group.add(new THREE.Points(sGeo, sMat));
|
|
138
|
+
// Connection lines
|
|
139
|
+
const lineVerts = [];
|
|
140
|
+
const linePhases = [];
|
|
141
|
+
const lineSeeds = [];
|
|
142
|
+
for (let i = 0; i < starCount; i++) {
|
|
143
|
+
for (let j = i + 1; j < starCount; j++) {
|
|
144
|
+
const ax = positions[i * 3], ay = positions[i * 3 + 1], az = positions[i * 3 + 2];
|
|
145
|
+
const bx = positions[j * 3], by = positions[j * 3 + 1], bz = positions[j * 3 + 2];
|
|
146
|
+
const dx = ax - bx, dy = ay - by, dz = az - bz;
|
|
147
|
+
if (Math.sqrt(dx * dx + dy * dy + dz * dz) < connR) {
|
|
148
|
+
lineVerts.push(ax, ay, az, bx, by, bz);
|
|
149
|
+
const ph = Math.random() * Math.PI * 2;
|
|
150
|
+
const sd = 0.5 + Math.random() * 1.5;
|
|
151
|
+
linePhases.push(ph, ph);
|
|
152
|
+
lineSeeds.push(sd, sd);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
const lGeo = new THREE.BufferGeometry();
|
|
157
|
+
lGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(lineVerts), 3));
|
|
158
|
+
lGeo.setAttribute('aLinePhase', new THREE.BufferAttribute(new Float32Array(linePhases), 1));
|
|
159
|
+
lGeo.setAttribute('aLineSeed', new THREE.BufferAttribute(new Float32Array(lineSeeds), 1));
|
|
160
|
+
const lMat = new THREE.ShaderMaterial({
|
|
161
|
+
vertexShader: lineVertShader,
|
|
162
|
+
fragmentShader: lineFragShader,
|
|
163
|
+
uniforms: {
|
|
164
|
+
u_time: { value: 0 },
|
|
165
|
+
uPulseSpeed: { value: 0.4 },
|
|
166
|
+
uColor: { value: colorVec },
|
|
167
|
+
uLineOpacity: { value: lineOpacity },
|
|
168
|
+
},
|
|
169
|
+
transparent: true,
|
|
170
|
+
depthWrite: false,
|
|
171
|
+
blending: THREE.AdditiveBlending,
|
|
172
|
+
});
|
|
173
|
+
this.lineMat = lMat;
|
|
174
|
+
this.materials.push(lMat);
|
|
175
|
+
this.group.add(new THREE.LineSegments(lGeo, lMat));
|
|
176
|
+
}
|
|
177
|
+
update(elapsed, delta = 0.016) {
|
|
178
|
+
const { speed } = this.config;
|
|
179
|
+
this.group.rotation.y += delta * speed * 0.18;
|
|
180
|
+
this.group.rotation.x += delta * speed * 0.04;
|
|
181
|
+
if (this.starMat)
|
|
182
|
+
this.starMat.uniforms.u_time.value = elapsed;
|
|
183
|
+
if (this.lineMat)
|
|
184
|
+
this.lineMat.uniforms.u_time.value = elapsed;
|
|
185
|
+
}
|
|
186
|
+
updateConfig(config, boundingRadius) {
|
|
187
|
+
this.config = config;
|
|
188
|
+
if (boundingRadius !== undefined)
|
|
189
|
+
this.boundingRadius = boundingRadius;
|
|
190
|
+
this.dispose(false);
|
|
191
|
+
this.build();
|
|
192
|
+
}
|
|
193
|
+
dispose(removeFromScene = true) {
|
|
194
|
+
this.group.traverse(child => {
|
|
195
|
+
const c = child;
|
|
196
|
+
if (c.geometry)
|
|
197
|
+
c.geometry.dispose();
|
|
198
|
+
});
|
|
199
|
+
this.materials.forEach(m => m.dispose());
|
|
200
|
+
this.materials = [];
|
|
201
|
+
this.starMat = null;
|
|
202
|
+
this.lineMat = null;
|
|
203
|
+
this.group.clear();
|
|
204
|
+
if (removeFromScene && this.group.parent)
|
|
205
|
+
this.group.parent.remove(this.group);
|
|
206
|
+
}
|
|
207
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { DataStreamConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class DataStreamEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
constructor(scene: THREE.Scene, config: DataStreamConfig, boundingRadius?: number);
|
|
10
|
+
private build;
|
|
11
|
+
update(elapsed: number, _delta?: number): void;
|
|
12
|
+
updateConfig(config: DataStreamConfig, boundingRadius?: number): void;
|
|
13
|
+
dispose(removeFromScene?: boolean): void;
|
|
14
|
+
}
|
|
15
|
+
//# sourceMappingURL=DataStreamEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"DataStreamEffectV.d.ts","sourceRoot":"","sources":["../../../src/three/effects/DataStreamEffectV.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AA0EtE,qBAAa,iBAAiB;IAC1B,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,KAAK,CAAC;IACd,OAAO,CAAC,SAAS,CAAM;IACvB,OAAO,CAAC,MAAM,CAAC;IACf,OAAO,CAAC,cAAc,CAAC;gBACX,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,GAAE,MAAU;IAQpF,OAAO,CAAC,KAAK;IAwCb,MAAM,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,GAAE,MAAc,GAAG,IAAI;IAIrD,YAAY,CAAC,MAAM,EAAE,gBAAgB,EAAE,cAAc,CAAC,EAAE,MAAM,GAAG,IAAI;IAOrE,OAAO,CAAC,eAAe,GAAE,OAAc,GAAG,IAAI;CAYjD"}
|
|
@@ -0,0 +1,151 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
const vertexShader = /* glsl */ `
|
|
3
|
+
attribute float aT;
|
|
4
|
+
attribute float aOffset;
|
|
5
|
+
attribute float aStrand;
|
|
6
|
+
|
|
7
|
+
uniform float u_time;
|
|
8
|
+
uniform float u_speed;
|
|
9
|
+
uniform float uRadius;
|
|
10
|
+
uniform float uTurns;
|
|
11
|
+
uniform float uHeight;
|
|
12
|
+
uniform float uPointSize;
|
|
13
|
+
uniform float uIntensity;
|
|
14
|
+
|
|
15
|
+
varying float vAlpha;
|
|
16
|
+
varying vec3 vColor;
|
|
17
|
+
|
|
18
|
+
vec3 palette(float t) {
|
|
19
|
+
vec3 cold = vec3(0.05, 0.15, 0.9);
|
|
20
|
+
vec3 mid = vec3(0.0, 0.85, 1.0);
|
|
21
|
+
vec3 hot = vec3(1.0, 0.92, 0.55);
|
|
22
|
+
if (t < 0.5) return mix(cold, mid, t * 2.0);
|
|
23
|
+
else return mix(mid, hot, (t - 0.5) * 2.0);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
void main() {
|
|
27
|
+
const float TAU = 6.28318530718;
|
|
28
|
+
|
|
29
|
+
float dir = aStrand > 0.5 ? -1.0 : 1.0;
|
|
30
|
+
float phase = aStrand > 0.5 ? TAU * 0.5 : 0.0;
|
|
31
|
+
float t = fract(aT + aOffset + u_time * u_speed * dir);
|
|
32
|
+
|
|
33
|
+
float angle = t * uTurns * TAU + phase;
|
|
34
|
+
float y = (t - 0.5) * uHeight;
|
|
35
|
+
|
|
36
|
+
float rWave = uRadius * (1.0 + 0.06 * sin(t * TAU * 3.0 + u_time * 2.0));
|
|
37
|
+
vec3 helixPos = vec3(cos(angle) * rWave, y, sin(angle) * rWave);
|
|
38
|
+
|
|
39
|
+
float nearHead = smoothstep(0.0, 0.10, t);
|
|
40
|
+
float nearTail = 1.0 - smoothstep(0.88, 1.0, t);
|
|
41
|
+
vAlpha = nearHead * nearTail;
|
|
42
|
+
|
|
43
|
+
float tColor = aStrand > 0.5 ? 1.0 - t : t;
|
|
44
|
+
vColor = palette(tColor);
|
|
45
|
+
if (aStrand > 0.5) vColor = mix(vColor, vColor.zxy, 0.25);
|
|
46
|
+
|
|
47
|
+
float sizeT = aStrand > 0.5 ? 1.0 - t : t;
|
|
48
|
+
float sizeMod = 0.3 + 0.7 * pow(sizeT, 0.4);
|
|
49
|
+
|
|
50
|
+
vec4 mv = modelViewMatrix * vec4(helixPos, 1.0);
|
|
51
|
+
gl_PointSize = uPointSize * sizeMod * uIntensity * (280.0 / -mv.z);
|
|
52
|
+
gl_Position = projectionMatrix * mv;
|
|
53
|
+
}
|
|
54
|
+
`;
|
|
55
|
+
const fragmentShader = /* glsl */ `
|
|
56
|
+
varying float vAlpha;
|
|
57
|
+
varying vec3 vColor;
|
|
58
|
+
uniform float uOpacity;
|
|
59
|
+
|
|
60
|
+
void main() {
|
|
61
|
+
vec2 coord = gl_PointCoord - vec2(0.5);
|
|
62
|
+
float dist = length(coord);
|
|
63
|
+
if (dist > 0.5) discard;
|
|
64
|
+
|
|
65
|
+
float glow = exp(-dist * dist * 9.0);
|
|
66
|
+
|
|
67
|
+
float cx = exp(-abs(coord.x) * 18.0) * exp(-coord.y*coord.y * 28.0);
|
|
68
|
+
float cy = exp(-abs(coord.y) * 18.0) * exp(-coord.x*coord.x * 28.0);
|
|
69
|
+
float star = (cx + cy) * 0.25;
|
|
70
|
+
|
|
71
|
+
gl_FragColor = vec4(vColor, vAlpha * uOpacity * (glow + star));
|
|
72
|
+
}
|
|
73
|
+
`;
|
|
74
|
+
export class DataStreamEffectV {
|
|
75
|
+
scene;
|
|
76
|
+
group;
|
|
77
|
+
materials = [];
|
|
78
|
+
config;
|
|
79
|
+
boundingRadius;
|
|
80
|
+
constructor(scene, config, boundingRadius = 1) {
|
|
81
|
+
this.scene = scene;
|
|
82
|
+
this.config = config;
|
|
83
|
+
this.boundingRadius = boundingRadius;
|
|
84
|
+
this.group = new THREE.Group();
|
|
85
|
+
scene.add(this.group);
|
|
86
|
+
this.build();
|
|
87
|
+
}
|
|
88
|
+
build() {
|
|
89
|
+
const { particleCount, spiralTurns, streamRadius, inward, particleSize, opacity, speed, intensity } = this.config;
|
|
90
|
+
const r = this.boundingRadius * streamRadius;
|
|
91
|
+
const h = this.boundingRadius * 2.6;
|
|
92
|
+
const total = particleCount * 2;
|
|
93
|
+
const tArr = new Float32Array(total);
|
|
94
|
+
const offsetArr = new Float32Array(total);
|
|
95
|
+
const strandArr = new Float32Array(total);
|
|
96
|
+
for (let i = 0; i < total; i++) {
|
|
97
|
+
const half = i < particleCount ? 0 : 1;
|
|
98
|
+
const localI = i % particleCount;
|
|
99
|
+
tArr[i] = localI / particleCount;
|
|
100
|
+
offsetArr[i] = Math.random();
|
|
101
|
+
strandArr[i] = half;
|
|
102
|
+
}
|
|
103
|
+
const geo = new THREE.BufferGeometry();
|
|
104
|
+
geo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(total * 3), 3));
|
|
105
|
+
geo.setAttribute('aT', new THREE.BufferAttribute(tArr, 1));
|
|
106
|
+
geo.setAttribute('aOffset', new THREE.BufferAttribute(offsetArr, 1));
|
|
107
|
+
geo.setAttribute('aStrand', new THREE.BufferAttribute(strandArr, 1));
|
|
108
|
+
const mat = new THREE.ShaderMaterial({
|
|
109
|
+
vertexShader,
|
|
110
|
+
fragmentShader,
|
|
111
|
+
uniforms: {
|
|
112
|
+
u_time: { value: 0 },
|
|
113
|
+
u_speed: { value: speed * (inward ? -1 : 1) },
|
|
114
|
+
uRadius: { value: r },
|
|
115
|
+
uTurns: { value: spiralTurns },
|
|
116
|
+
uHeight: { value: h },
|
|
117
|
+
uPointSize: { value: particleSize * 80 },
|
|
118
|
+
uIntensity: { value: intensity },
|
|
119
|
+
uOpacity: { value: opacity },
|
|
120
|
+
},
|
|
121
|
+
transparent: true,
|
|
122
|
+
depthWrite: false,
|
|
123
|
+
blending: THREE.AdditiveBlending,
|
|
124
|
+
});
|
|
125
|
+
this.materials.push(mat);
|
|
126
|
+
this.group.add(new THREE.Points(geo, mat));
|
|
127
|
+
}
|
|
128
|
+
update(elapsed, _delta = 0.016) {
|
|
129
|
+
for (const mat of this.materials)
|
|
130
|
+
mat.uniforms.u_time.value = elapsed;
|
|
131
|
+
}
|
|
132
|
+
updateConfig(config, boundingRadius) {
|
|
133
|
+
this.config = config;
|
|
134
|
+
if (boundingRadius !== undefined)
|
|
135
|
+
this.boundingRadius = boundingRadius;
|
|
136
|
+
this.dispose(false);
|
|
137
|
+
this.build();
|
|
138
|
+
}
|
|
139
|
+
dispose(removeFromScene = true) {
|
|
140
|
+
this.group.traverse(child => {
|
|
141
|
+
const c = child;
|
|
142
|
+
if (c.geometry)
|
|
143
|
+
c.geometry.dispose();
|
|
144
|
+
});
|
|
145
|
+
this.materials.forEach(m => m.dispose());
|
|
146
|
+
this.materials = [];
|
|
147
|
+
this.group.clear();
|
|
148
|
+
if (removeFromScene && this.group.parent)
|
|
149
|
+
this.group.parent.remove(this.group);
|
|
150
|
+
}
|
|
151
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type { DnaHelixConfig } from "../../types/generativeEffects";
|
|
3
|
+
export declare class DnaHelixEffectV {
|
|
4
|
+
private scene;
|
|
5
|
+
private group;
|
|
6
|
+
private materials;
|
|
7
|
+
private config;
|
|
8
|
+
private boundingRadius;
|
|
9
|
+
private strands;
|
|
10
|
+
private boltGeo;
|
|
11
|
+
private boltPtsGeo;
|
|
12
|
+
private boltPtsMat;
|
|
13
|
+
private boltStates;
|
|
14
|
+
private washProgress;
|
|
15
|
+
private dotMat;
|
|
16
|
+
private numStrands;
|
|
17
|
+
private N;
|
|
18
|
+
constructor(scene: THREE.Scene, config: DnaHelixConfig, boundingRadius?: number);
|
|
19
|
+
private build;
|
|
20
|
+
update(elapsed: number, delta?: number): void;
|
|
21
|
+
updateConfig(config: DnaHelixConfig, boundingRadius?: number): void;
|
|
22
|
+
dispose(removeFromScene?: boolean): void;
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=DnaHelixEffectV.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|