@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,18 @@
1
+ import type { Light } from 'three';
2
+ import type { AnimationOptions } from "../types";
3
+ export interface LightAnimationContext {
4
+ light: Light;
5
+ startValuesCache: Record<string, any>;
6
+ }
7
+ export declare const DEBUG_LIGHT_ANIMATIONS = false;
8
+ /**
9
+ * Process all active light animations for a single light instance.
10
+ *
11
+ * @param ctx - Animation context (light + start-value cache)
12
+ * @param animations - AnimationOptions[] from animations.light.animations (or
13
+ * SceneLightConfig.ambient.animations / .sun.animations)
14
+ * @param currentTime - Current timestamp (Date.now())
15
+ * @param hovered - Whether the light is currently hovered (for triggerMode='hover')
16
+ */
17
+ export declare function handleLightAnimations(ctx: LightAnimationContext, animations: AnimationOptions[], currentTime: number, hovered: boolean): void;
18
+ //# sourceMappingURL=handleLightAnimations.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleLightAnimations.d.ts","sourceRoot":"","sources":["../../src/utils/handleLightAnimations.ts"],"names":[],"mappings":"AAcA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAGnC,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AACjD,MAAM,WAAW,qBAAqB;IAClC,KAAK,EAAE,KAAK,CAAC;IACb,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACzC;AAMD,eAAO,MAAM,sBAAsB,QAAQ,CAAC;AAsF5C;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,qBAAqB,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7I"}
@@ -0,0 +1,123 @@
1
+ // =============================================================================
2
+ // HANDLE LIGHT ANIMATIONS — Keyframe animations on a THREE.Light
3
+ // =============================================================================
4
+ //
5
+ // Reads AnimationOptions[] and applies interpolated values directly to a light
6
+ // instance. Properties are written to the light itself (intensity, color) or
7
+ // to type-specific fields (distance, decay on PointLight/SpotLight; angle,
8
+ // penumbra on SpotLight). Unknown properties are skipped silently.
9
+ //
10
+ // Sibling of handleTransformAnimations / handleMaterialAnimations /
11
+ // handleEdgesAnimations. Same interpolation primitives (calculateTimeProgress,
12
+ // applyEasing, interpolateValue) so easing / loop / yoyo semantics match.
13
+ //
14
+ import { Color } from 'three';
15
+ import { applyEasing, gsapEasingMap } from './easingUtils.js';
16
+ import { calculateTimeProgress, interpolateValue } from './materialUtils.js';
17
+ // =============================================================================
18
+ // DEBUG
19
+ // =============================================================================
20
+ export const DEBUG_LIGHT_ANIMATIONS = false;
21
+ const log = (message, ...args) => {
22
+ if (DEBUG_LIGHT_ANIMATIONS) {
23
+ console.log(`[LightAnimations] ${message}`, ...args);
24
+ }
25
+ };
26
+ // Properties that can be animated per-frame on a light.
27
+ const ANIMATABLE_LIGHT_PROPERTIES = new Set([
28
+ 'intensity',
29
+ 'color',
30
+ 'distance',
31
+ 'decay',
32
+ 'angle',
33
+ 'penumbra',
34
+ ]);
35
+ // =============================================================================
36
+ // HELPERS
37
+ // =============================================================================
38
+ function readLightProperty(light, property) {
39
+ if (property === 'color') {
40
+ return `#${light.color?.getHexString?.() ?? 'ffffff'}`;
41
+ }
42
+ return light[property];
43
+ }
44
+ function applyLightProperty(light, property, value) {
45
+ if (property === 'color') {
46
+ const target = light.color;
47
+ if (!target)
48
+ return;
49
+ if (value instanceof Color) {
50
+ target.copy(value);
51
+ }
52
+ else {
53
+ target.set(value);
54
+ }
55
+ return;
56
+ }
57
+ // Numeric properties — only assign if the light actually has the field.
58
+ if (property in light) {
59
+ light[property] = value;
60
+ }
61
+ }
62
+ function getStartValue(ctx, property, animation) {
63
+ if (animation.from !== undefined)
64
+ return animation.from;
65
+ if (property in ctx.startValuesCache)
66
+ return ctx.startValuesCache[property];
67
+ const value = readLightProperty(ctx.light, property);
68
+ ctx.startValuesCache[property] = value;
69
+ return value;
70
+ }
71
+ // =============================================================================
72
+ // SINGLE PROPERTY ANIMATION
73
+ // =============================================================================
74
+ function animateLightProperty(ctx, animation, currentTime, hovered) {
75
+ const { property, to, duration, ease, loop = false, yoyo = false, active, triggerMode = 'always' } = animation;
76
+ if (!active || to === undefined)
77
+ return;
78
+ if (triggerMode === 'hover' && !hovered)
79
+ return;
80
+ if (!ANIMATABLE_LIGHT_PROPERTIES.has(property)) {
81
+ log('skipping non-animatable light property', { property });
82
+ return;
83
+ }
84
+ // Type-specific properties: only apply if this light actually has them.
85
+ if ((property === 'distance' || property === 'decay' || property === 'angle' || property === 'penumbra') && !(property in ctx.light)) {
86
+ log('skipping property not present on this light type', { property, lightType: ctx.light.type });
87
+ return;
88
+ }
89
+ const from = getStartValue(ctx, property, animation);
90
+ if (from === null || from === undefined) {
91
+ log('skipping — no start value', { property });
92
+ return;
93
+ }
94
+ let timeProgress = calculateTimeProgress(currentTime, duration, yoyo, loop);
95
+ if (ease) {
96
+ const fn = gsapEasingMap[ease] || ease;
97
+ timeProgress = applyEasing(fn, timeProgress);
98
+ }
99
+ const interpolated = interpolateValue(property, from, to, timeProgress);
100
+ applyLightProperty(ctx.light, property, interpolated);
101
+ log('animated light property', { property, from, to, interpolated, progress: timeProgress });
102
+ }
103
+ // =============================================================================
104
+ // MAIN HANDLER
105
+ // =============================================================================
106
+ /**
107
+ * Process all active light animations for a single light instance.
108
+ *
109
+ * @param ctx - Animation context (light + start-value cache)
110
+ * @param animations - AnimationOptions[] from animations.light.animations (or
111
+ * SceneLightConfig.ambient.animations / .sun.animations)
112
+ * @param currentTime - Current timestamp (Date.now())
113
+ * @param hovered - Whether the light is currently hovered (for triggerMode='hover')
114
+ */
115
+ export function handleLightAnimations(ctx, animations, currentTime, hovered) {
116
+ if (animations.length === 0)
117
+ return;
118
+ for (const animation of animations) {
119
+ if (!animation.active)
120
+ continue;
121
+ animateLightProperty(ctx, animation, currentTime, hovered);
122
+ }
123
+ }
@@ -0,0 +1,13 @@
1
+ import type { Light } from 'three';
2
+ import type { MouseMoveProperty } from "../types/objectSettings";
3
+ export interface LightMouseMoveContext {
4
+ light: Light;
5
+ /** Optional base values (e.g. config.intensity) used as fallback if we can't
6
+ * read the property off the live light. */
7
+ lightConfig?: Record<string, any>;
8
+ }
9
+ export declare function handleLightMouseMove(ctx: LightMouseMoveContext, properties: MouseMoveProperty[], pointer: {
10
+ x: number;
11
+ y: number;
12
+ }): void;
13
+ //# sourceMappingURL=handleLightMouseMove.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleLightMouseMove.d.ts","sourceRoot":"","sources":["../../src/utils/handleLightMouseMove.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAEnC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,MAAM,WAAW,qBAAqB;IAClC,KAAK,EAAE,KAAK,CAAC;IACb;gDAC4C;IAC5C,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACrC;AA0BD,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,qBAAqB,EAAE,UAAU,EAAE,iBAAiB,EAAE,EAAE,OAAO,EAAE;IAC/F,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAkBf"}
@@ -0,0 +1,51 @@
1
+ // =============================================================================
2
+ // HANDLE LIGHT MOUSE MOVE — pointer-driven light property updates
3
+ // =============================================================================
4
+ //
5
+ // Sibling of handleLightAnimations. Same allowlist + per-light-type guards.
6
+ // Writes directly to the Three.js light instance.
7
+ //
8
+ import { Color } from 'three';
9
+ import { interpolateMouseMoveProperty } from './mouseMoveUtils.js';
10
+ const ANIMATABLE = new Set(['intensity', 'color', 'distance', 'decay', 'angle', 'penumbra']);
11
+ function readBase(light, property, config) {
12
+ if (property === 'color') {
13
+ return `#${light.color?.getHexString?.() ?? config?.color?.replace?.('#', '') ?? 'ffffff'}`;
14
+ }
15
+ const live = light[property];
16
+ return live ?? config?.[property];
17
+ }
18
+ function applyLightProperty(light, property, value) {
19
+ if (property === 'color') {
20
+ const target = light.color;
21
+ if (!target)
22
+ return;
23
+ if (value instanceof Color)
24
+ target.copy(value);
25
+ else
26
+ target.set(value);
27
+ return;
28
+ }
29
+ if (property in light) {
30
+ light[property] = value;
31
+ }
32
+ }
33
+ export function handleLightMouseMove(ctx, properties, pointer) {
34
+ if (!properties.length)
35
+ return;
36
+ const { light, lightConfig } = ctx;
37
+ for (const { property, enabled, propertySettings } of properties) {
38
+ if (!property || !enabled)
39
+ continue;
40
+ if (!ANIMATABLE.has(property))
41
+ continue;
42
+ if ((property === 'distance' || property === 'decay' || property === 'angle' || property === 'penumbra') && !(property in light))
43
+ continue;
44
+ const { axis = 'both', sensitivity = 1, inverted = false, min, max } = propertySettings || {};
45
+ const baseValue = readBase(light, property, lightConfig);
46
+ if (baseValue === undefined)
47
+ continue;
48
+ const next = interpolateMouseMoveProperty(baseValue, min, max, pointer, axis, sensitivity, inverted);
49
+ applyLightProperty(light, property, next);
50
+ }
51
+ }
@@ -0,0 +1,32 @@
1
+ import { Object3D } from "three";
2
+ import { AnimationOptions, ColorEffectV2, EffectState, MaterialSettings } from "../types";
3
+ export interface MaterialAnimationContext {
4
+ object: Object3D;
5
+ materialSettings: MaterialSettings;
6
+ /** Cache of start values for animations (property -> value) */
7
+ startValuesCache: Record<string, any>;
8
+ }
9
+ export declare const DEBUG_MATERIAL_EFFECTS = false;
10
+ /**
11
+ * Animate a single material property.
12
+ * Supports any material property type (number, color, vector2, etc.)
13
+ */
14
+ export declare function animateMaterialProperty(ctx: MaterialAnimationContext, animation: AnimationOptions, currentTime: number, hovered: boolean): void;
15
+ /**
16
+ * Process all active material animations for an object.
17
+ * Supports any material property (color, opacity, roughness, metalness, emissive, etc.)
18
+ */
19
+ export declare function handleMaterialAnimations(ctx: MaterialAnimationContext, animations: AnimationOptions[], currentTime: number, hovered: boolean): void;
20
+ /**
21
+ * Apply continuous color effects (pulse-color, transition, gradient, etc.).
22
+ * @param object - The 3D object to apply effects to
23
+ * @param effects - Array of color effects
24
+ * @param time - Elapsed time for animation
25
+ * @param delta - Frame delta time
26
+ * @param effectStateRef - Reference to effect state (will be initialized if null)
27
+ * @param applyToChildren - Whether to traverse and apply to children
28
+ */
29
+ export declare function handleMaterialEffects(object: Object3D, effects: ColorEffectV2[], time: number, delta: number, effectStateRef: {
30
+ current: EffectState | null;
31
+ }, applyToChildren?: boolean): void;
32
+ //# sourceMappingURL=handleMaterialEffects.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleMaterialEffects.d.ts","sourceRoot":"","sources":["../../src/utils/handleMaterialEffects.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,EAAE,gBAAgB,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC1F,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE,QAAQ,CAAC;IACjB,gBAAgB,EAAE,gBAAgB,CAAC;IACnC,+DAA+D;IAC/D,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACzC;AAMD,eAAO,MAAM,sBAAsB,QAAQ,CAAC;AAmC5C;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,wBAAwB,EAAE,SAAS,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CA6B/I;AAID;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,wBAAwB,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAWnJ;AAID;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,aAAa,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE;IACnH,OAAO,EAAE,WAAW,GAAG,IAAI,CAAC;CAC/B,EAAE,eAAe,GAAE,OAAe,GAAG,IAAI,CAcjD"}
@@ -0,0 +1,130 @@
1
+ // =============================================================================
2
+ // HANDLE MATERIAL EFFECTS — Material Animations & Effects Handler
3
+ // =============================================================================
4
+ //
5
+ // Pure functions for handling material-related animations and effects.
6
+ // Supports animating any material property (color, opacity, roughness, metalness, etc.)
7
+ // Uses getType for property type detection and applySingleProperty for application.
8
+ //
9
+ import { calculateTimeProgress, getMaterialPropertyValue, interpolateValue, applyMaterialPropertyToObject, } from "./materialUtils.js";
10
+ import { applyEasing, gsapEasingMap } from "./animationsUtils.js";
11
+ import { createDefaultEffectState, } from "./utils.js";
12
+ import { applyAllColorEffects } from "./frameAnimations.js";
13
+ // =============================================================================
14
+ // DEBUG
15
+ // =============================================================================
16
+ export const DEBUG_MATERIAL_EFFECTS = false;
17
+ const log = (message, ...args) => {
18
+ if (DEBUG_MATERIAL_EFFECTS) {
19
+ console.log(`[MaterialEffects] ${message}`, ...args);
20
+ }
21
+ };
22
+ // =============================================================================
23
+ // MATERIAL PROPERTY ANIMATION
24
+ // =============================================================================
25
+ /**
26
+ * Get the start value for a material animation.
27
+ * Priority: animation.from > startValuesCache > materialSettings > current material value
28
+ */
29
+ function getStartValue(ctx, animation) {
30
+ const { object, materialSettings, startValuesCache } = ctx;
31
+ const property = animation.property;
32
+ // 1. Explicit 'from' value in animation
33
+ if (animation.from !== undefined) {
34
+ return animation.from;
35
+ }
36
+ // 2. Check cache (already computed start value)
37
+ if (property in startValuesCache) {
38
+ return startValuesCache[property];
39
+ }
40
+ // 3. Check materialSettings
41
+ if (property in materialSettings) {
42
+ const value = materialSettings[property];
43
+ startValuesCache[property] = value;
44
+ return value;
45
+ }
46
+ // 4. Get from current material (fallback)
47
+ const currentValue = getMaterialPropertyValue(object, property);
48
+ startValuesCache[property] = currentValue;
49
+ return currentValue;
50
+ }
51
+ /**
52
+ * Animate a single material property.
53
+ * Supports any material property type (number, color, vector2, etc.)
54
+ */
55
+ export function animateMaterialProperty(ctx, animation, currentTime, hovered) {
56
+ // console.log("Animating material property:", {
57
+ // ctx,
58
+ // animation,
59
+ // });
60
+ const { object } = ctx;
61
+ const { property, to, duration, ease, loop = false, yoyo = false, active, } = animation;
62
+ if (!active || to === undefined)
63
+ return;
64
+ if (animation.triggerMode === "hover" && !hovered)
65
+ return;
66
+ // Get start value
67
+ const from = getStartValue(ctx, animation);
68
+ if (from === null || from === undefined) {
69
+ log("skipping animation - no start value", { property });
70
+ return;
71
+ }
72
+ // Calculate animation progress
73
+ let timeProgress = calculateTimeProgress(currentTime, duration, yoyo, loop);
74
+ // Apply easing if specified
75
+ if (ease) {
76
+ const easingFunctionName = gsapEasingMap[ease] || ease;
77
+ timeProgress = applyEasing(easingFunctionName, timeProgress);
78
+ }
79
+ // Interpolate value based on property type
80
+ const interpolated = interpolateValue(property, from, to, timeProgress);
81
+ // Apply to object (handles shader uniforms + standard materials)
82
+ applyMaterialPropertyToObject(object, property, interpolated);
83
+ log("animated property", { property, from, to, interpolated, progress: timeProgress });
84
+ }
85
+ // =============================================================================
86
+ // HANDLE MATERIAL ANIMATIONS
87
+ // =============================================================================
88
+ /**
89
+ * Process all active material animations for an object.
90
+ * Supports any material property (color, opacity, roughness, metalness, emissive, etc.)
91
+ */
92
+ export function handleMaterialAnimations(ctx, animations, currentTime, hovered) {
93
+ animations.forEach((animation) => {
94
+ if (!animation.active)
95
+ return;
96
+ // Skip transform properties (handled by handleTransformEffects)
97
+ const property = animation.property;
98
+ if (property === "position" || property === "rotation" || property === "scale") {
99
+ return;
100
+ }
101
+ animateMaterialProperty(ctx, animation, currentTime, hovered);
102
+ });
103
+ }
104
+ // =============================================================================
105
+ // HANDLE MATERIAL EFFECTS (COLOR EFFECTS)
106
+ // =============================================================================
107
+ /**
108
+ * Apply continuous color effects (pulse-color, transition, gradient, etc.).
109
+ * @param object - The 3D object to apply effects to
110
+ * @param effects - Array of color effects
111
+ * @param time - Elapsed time for animation
112
+ * @param delta - Frame delta time
113
+ * @param effectStateRef - Reference to effect state (will be initialized if null)
114
+ * @param applyToChildren - Whether to traverse and apply to children
115
+ */
116
+ export function handleMaterialEffects(object, effects, time, delta, effectStateRef, applyToChildren = false) {
117
+ const enabledEffects = effects.filter((e) => e.enabled);
118
+ if (enabledEffects.length === 0)
119
+ return;
120
+ // Initialize effect state if needed
121
+ if (!effectStateRef.current) {
122
+ effectStateRef.current = createDefaultEffectState(object);
123
+ }
124
+ log("applying color effects", { count: enabledEffects.length });
125
+ applyAllColorEffects(object, enabledEffects, time, delta, {}, // baseColors
126
+ false, // hovered (not relevant for continuous)
127
+ false, // clicked (not relevant for continuous)
128
+ applyToChildren, 1 // sensitivity: full intensity for continuous effects
129
+ );
130
+ }
@@ -0,0 +1,11 @@
1
+ import { Object3D } from "three";
2
+ import type { MouseMoveProperty } from "../types/objectSettings";
3
+ export interface MaterialMouseMoveContext {
4
+ object: Object3D;
5
+ materialSettings?: Record<string, any>;
6
+ }
7
+ export declare function handleMaterialMouseMove(ctx: MaterialMouseMoveContext, properties: MouseMoveProperty[], pointer: {
8
+ x: number;
9
+ y: number;
10
+ }): void;
11
+ //# sourceMappingURL=handleMaterialMouseMove.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleMaterialMouseMove.d.ts","sourceRoot":"","sources":["../../src/utils/handleMaterialMouseMove.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE,QAAQ,CAAC;IACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CAC1C;AAGD,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,wBAAwB,EAAE,UAAU,EAAE,iBAAiB,EAAE,EAAE,OAAO,EAAE;IACrG,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAcf"}
@@ -0,0 +1,20 @@
1
+ // =============================================================================
2
+ // HANDLE MATERIAL MOUSE MOVE — pointer-driven material property updates
3
+ // =============================================================================
4
+ import { applyMaterialPropertyToObject } from './materialUtils.js';
5
+ import { interpolateMouseMoveProperty } from './mouseMoveUtils.js';
6
+ export function handleMaterialMouseMove(ctx, properties, pointer) {
7
+ if (!properties.length)
8
+ return;
9
+ const { object, materialSettings } = ctx;
10
+ for (const { property, enabled, propertySettings } of properties) {
11
+ if (!property || !enabled)
12
+ continue;
13
+ const { axis = 'both', sensitivity = 1, inverted = false, min, max } = propertySettings || {};
14
+ const baseValue = materialSettings?.[property];
15
+ if (baseValue === undefined)
16
+ continue;
17
+ const next = interpolateMouseMoveProperty(baseValue, min, max, pointer, axis, sensitivity, inverted);
18
+ applyMaterialPropertyToObject(object, property, next);
19
+ }
20
+ }
@@ -0,0 +1,31 @@
1
+ import type { Object3D } from 'three';
2
+ import type { AnimationOptions, Vector3Array } from "../types/scene3d";
3
+ import type { TransformEffectV2 } from "../types/objectSettings";
4
+ import type { EffectState } from "../types/effects";
5
+ export interface TransformAnimationContext {
6
+ object: Object3D;
7
+ meshSettings: any;
8
+ pathIsActive: boolean;
9
+ }
10
+ export declare const DEBUG_TRANSFORM_EFFECTS = false;
11
+ /**
12
+ * Animate a single transform property (position, rotation, scale).
13
+ */
14
+ export declare function animateTransformProperty(object: Object3D, property: "position" | "rotation" | "scale", start: Vector3Array, to: Vector3Array, timeProgress: number, animationType: string, animationSpeed: number): void;
15
+ /**
16
+ * Process all active transform animations for an object.
17
+ * Handles position, rotation, and scale animations.
18
+ */
19
+ export declare function handleTransformAnimations(ctx: TransformAnimationContext, animations: AnimationOptions[], currentTime: number, hovered: boolean): void;
20
+ /**
21
+ * Apply continuous transform effect (wave, float, spin, etc.).
22
+ * @param object - The 3D object to apply effects to
23
+ * @param effect - The transform effect configuration (single or array)
24
+ * @param time - Elapsed time for animation
25
+ * @param delta - Frame delta time
26
+ * @param effectStateRef - Reference to effect state (will be initialized if null)
27
+ */
28
+ export declare function handleTransformEffect(object: Object3D, effect: TransformEffectV2 | TransformEffectV2[] | undefined, time: number, delta: number, effectStateRef: {
29
+ current: EffectState | null;
30
+ }, hovered: boolean): void;
31
+ //# sourceMappingURL=handleTransformEffects.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleTransformEffects.d.ts","sourceRoot":"","sources":["../../src/utils/handleTransformEffects.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAKtC,OAAO,KAAK,EAAE,gBAAgB,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACvE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,MAAM,WAAW,yBAAyB;IACtC,MAAM,EAAE,QAAQ,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,OAAO,CAAC;CACzB;AAMD,eAAO,MAAM,uBAAuB,QAAQ,CAAC;AAS7C;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,GAAG,UAAU,GAAG,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,EAAE,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI,CAmBxN;AAID;;;GAGG;AACH,wBAAgB,yBAAyB,CAAC,GAAG,EAAE,yBAAyB,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAoDrJ;AAID;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,iBAAiB,GAAG,iBAAiB,EAAE,GAAG,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE;IACtJ,OAAO,EAAE,WAAW,GAAG,IAAI,CAAC;CAC/B,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAqBjC"}
@@ -0,0 +1,140 @@
1
+ // =============================================================================
2
+ // HANDLE TRANSFORM EFFECTS — Transform Animations & Effects Handler
3
+ // =============================================================================
4
+ //
5
+ // Pure functions for handling transform-related animations and effects.
6
+ // Extracted from useContinuousEffects for better separation of concerns.
7
+ //
8
+ import { MathUtils } from "three";
9
+ import { applyEasing, gsapEasingMap } from "./animationsUtils.js";
10
+ import { applyTransformEffects } from "../utils/frameAnimations.js";
11
+ import { calculateTimeProgress } from "./materialUtils.js";
12
+ import { createDefaultEffectState } from "./utils.js";
13
+ // =============================================================================
14
+ // DEBUG
15
+ // =============================================================================
16
+ export const DEBUG_TRANSFORM_EFFECTS = false;
17
+ const log = (message, ...args) => {
18
+ if (DEBUG_TRANSFORM_EFFECTS) {
19
+ console.log(`[TransformEffects] ${message}`, ...args);
20
+ }
21
+ };
22
+ // =============================================================================
23
+ // TRANSFORM PROPERTY ANIMATION
24
+ // =============================================================================
25
+ /**
26
+ * Animate a single transform property (position, rotation, scale).
27
+ */
28
+ export function animateTransformProperty(object, property, start, to, timeProgress, animationType, animationSpeed) {
29
+ if (animationType === "keyframe") {
30
+ // Keyframe mode: add incremental change
31
+ const currentValue = object[property].toArray();
32
+ const newValue = [
33
+ currentValue[0] + to[0] * animationSpeed * 0.001,
34
+ currentValue[1] + to[1] * animationSpeed * 0.001,
35
+ currentValue[2] + to[2] * animationSpeed * 0.001,
36
+ ];
37
+ object[property].set(...newValue);
38
+ }
39
+ else {
40
+ // Interpolation mode: lerp from start to target
41
+ const interpolated = start.map((startValue, index) => {
42
+ const targetValue = to[index];
43
+ return MathUtils.lerp(startValue, targetValue, timeProgress);
44
+ });
45
+ object[property].set(interpolated[0], interpolated[1], interpolated[2]);
46
+ }
47
+ }
48
+ // =============================================================================
49
+ // HANDLE TRANSFORM ANIMATIONS
50
+ // =============================================================================
51
+ /**
52
+ * Process all active transform animations for an object.
53
+ * Handles position, rotation, and scale animations.
54
+ */
55
+ export function handleTransformAnimations(ctx, animations, currentTime, hovered) {
56
+ const { object, meshSettings, pathIsActive } = ctx;
57
+ // console.log("handleTransformAnimations called with animations:", animations);
58
+ animations.forEach((animation) => {
59
+ const { property, ease, duration, loop = false, to, yoyo = false, active, type = "interpolation", objectIds, triggerMode = "always", } = animation;
60
+ if (!active)
61
+ return;
62
+ if (triggerMode === "hover" && !hovered)
63
+ return;
64
+ // Skip position/rotation if path animation is active (path controls these)
65
+ if (pathIsActive &&
66
+ (property === "position" || property === "rotation") &&
67
+ (!objectIds || objectIds.length === 0)) {
68
+ return;
69
+ }
70
+ // Only handle transform properties
71
+ if (property !== "position" && property !== "rotation" && property !== "scale") {
72
+ return;
73
+ }
74
+ // Calculate animation progress
75
+ let timeProgress = calculateTimeProgress(currentTime, duration, yoyo, loop);
76
+ // Apply easing if specified
77
+ if (ease) {
78
+ const easingFunctionName = gsapEasingMap[ease] || ease;
79
+ timeProgress = applyEasing(easingFunctionName, timeProgress);
80
+ }
81
+ const animationSpeed = 1000 / duration;
82
+ // Determine which objects to animate
83
+ const targetsToAnimate = [];
84
+ if (objectIds && objectIds.length > 0) {
85
+ // Animate specific children by name
86
+ objectIds.forEach((name) => {
87
+ const child = object.getObjectByName(name);
88
+ if (child) {
89
+ targetsToAnimate.push(child);
90
+ }
91
+ });
92
+ log("animating specific targets", { objectIds, found: targetsToAnimate.length });
93
+ }
94
+ else {
95
+ // Animate the parent object
96
+ targetsToAnimate.push(object);
97
+ }
98
+ // Get start value from meshSettings
99
+ const start = meshSettings[property];
100
+ if (!start || !to)
101
+ return;
102
+ // Apply animation to each target
103
+ targetsToAnimate.forEach((target) => {
104
+ animateTransformProperty(target, property, start, to, timeProgress, type, animationSpeed);
105
+ });
106
+ });
107
+ }
108
+ // =============================================================================
109
+ // HANDLE TRANSFORM EFFECT
110
+ // =============================================================================
111
+ /**
112
+ * Apply continuous transform effect (wave, float, spin, etc.).
113
+ * @param object - The 3D object to apply effects to
114
+ * @param effect - The transform effect configuration (single or array)
115
+ * @param time - Elapsed time for animation
116
+ * @param delta - Frame delta time
117
+ * @param effectStateRef - Reference to effect state (will be initialized if null)
118
+ */
119
+ export function handleTransformEffect(object, effect, time, delta, effectStateRef, hovered) {
120
+ // console.log("handleTransformEffect called with effect:", object);
121
+ if (!effect)
122
+ return;
123
+ // Normalize to array
124
+ const effects = Array.isArray(effect) ? effect : [effect];
125
+ // Filter to enabled effects
126
+ const enabledEffects = effects.filter(e => e.enabled);
127
+ if (enabledEffects.length === 0)
128
+ return;
129
+ // Initialize effect state if needed
130
+ if (!effectStateRef.current) {
131
+ effectStateRef.current = createDefaultEffectState(object);
132
+ }
133
+ // log("applying transform effects", { count: enabledEffects.length, types: enabledEffects.map(e => e.type) });
134
+ // Apply transform effects
135
+ applyTransformEffects(object, enabledEffects, // applyTransformEffects expects array
136
+ time, delta, effectStateRef.current, hovered, // hovered (relevant for hover-based effects)
137
+ false, // clicked (not relevant for continuous)
138
+ 1 // sensitivity: full intensity for continuous effects
139
+ );
140
+ }
@@ -0,0 +1,13 @@
1
+ import { Object3D } from "three";
2
+ import type { MouseMoveProperty } from "../types/objectSettings";
3
+ export interface TransformMouseMoveContext {
4
+ object: Object3D;
5
+ meshSettings?: Record<string, any>;
6
+ }
7
+ export declare const TRANSFORM_PROPS: readonly ["position", "rotation", "scale"];
8
+ export declare function isTransformProperty(property: string): boolean;
9
+ export declare function handleTransformMouseMove(ctx: TransformMouseMoveContext, properties: MouseMoveProperty[], pointer: {
10
+ x: number;
11
+ y: number;
12
+ }): void;
13
+ //# sourceMappingURL=handleTransformMouseMove.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handleTransformMouseMove.d.ts","sourceRoot":"","sources":["../../src/utils/handleTransformMouseMove.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AACjC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,MAAM,WAAW,yBAAyB;IACtC,MAAM,EAAE,QAAQ,CAAC;IACjB,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACtC;AAGD,eAAO,MAAM,eAAe,EAAE,SAAS,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAqC,CAAC;AAC7G,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAG7D;AAkBD,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,yBAAyB,EAAE,UAAU,EAAE,iBAAiB,EAAE,EAAE,OAAO,EAAE;IACvG,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACb,GAAG,IAAI,CAiBf"}