@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,278 @@
1
+ import { Vector2, Color } from "three";
2
+ import type { Texture } from 'three';
3
+ export interface MeshEffectsMaterialUniforms {
4
+ u_time: {
5
+ value: number;
6
+ };
7
+ u_pointer: {
8
+ value: Vector2;
9
+ };
10
+ uTexture: {
11
+ value: Texture | null;
12
+ };
13
+ uTargetTexture: {
14
+ value: Texture | null;
15
+ };
16
+ uMorphProgress: {
17
+ value: number;
18
+ };
19
+ uHasTexture: {
20
+ value: boolean;
21
+ };
22
+ uColor: {
23
+ value: Color;
24
+ };
25
+ uOpacity: {
26
+ value: number;
27
+ };
28
+ uPointerEffectRadius: {
29
+ value: number;
30
+ };
31
+ uNormalizationScale: {
32
+ value: number;
33
+ };
34
+ uRippleEnabled: {
35
+ value: boolean;
36
+ };
37
+ uRippleIntensity: {
38
+ value: number;
39
+ };
40
+ uRippleSpeed: {
41
+ value: number;
42
+ };
43
+ uDisplacementEnabled: {
44
+ value: boolean;
45
+ };
46
+ uDisplacementIntensity: {
47
+ value: number;
48
+ };
49
+ uScaleEnabled: {
50
+ value: boolean;
51
+ };
52
+ uScaleIntensity: {
53
+ value: number;
54
+ };
55
+ uMinScale: {
56
+ value: number;
57
+ };
58
+ uMaxScale: {
59
+ value: number;
60
+ };
61
+ uVortexEnabled: {
62
+ value: boolean;
63
+ };
64
+ uVortexIntensity: {
65
+ value: number;
66
+ };
67
+ uVortexSpeed: {
68
+ value: number;
69
+ };
70
+ uWaveEnabled: {
71
+ value: boolean;
72
+ };
73
+ uWaveIntensity: {
74
+ value: number;
75
+ };
76
+ uWaveFrequency: {
77
+ value: number;
78
+ };
79
+ uGlowEnabled: {
80
+ value: boolean;
81
+ };
82
+ uGlowIntensity: {
83
+ value: number;
84
+ };
85
+ uGlowColor: {
86
+ value: Color;
87
+ };
88
+ uColorShiftEnabled: {
89
+ value: boolean;
90
+ };
91
+ uColorShiftIntensity: {
92
+ value: number;
93
+ };
94
+ uColorShiftTarget: {
95
+ value: Color;
96
+ };
97
+ uBrightnessEnabled: {
98
+ value: boolean;
99
+ };
100
+ uBrightnessIntensity: {
101
+ value: number;
102
+ };
103
+ uPulseEnabled: {
104
+ value: boolean;
105
+ };
106
+ uPulseIntensity: {
107
+ value: number;
108
+ };
109
+ uPulseSpeed: {
110
+ value: number;
111
+ };
112
+ uGeneralWaveEnabled: {
113
+ value: boolean;
114
+ };
115
+ uGeneralWaveIntensity: {
116
+ value: number;
117
+ };
118
+ uGeneralWaveFrequency: {
119
+ value: number;
120
+ };
121
+ uGeneralWaveSpeed: {
122
+ value: number;
123
+ };
124
+ uGeneralWaveDirection: {
125
+ value: number;
126
+ };
127
+ uGeneralVortexEnabled: {
128
+ value: boolean;
129
+ };
130
+ uGeneralVortexIntensity: {
131
+ value: number;
132
+ };
133
+ uGeneralVortexSpeed: {
134
+ value: number;
135
+ };
136
+ uGeneralVortexCenterX: {
137
+ value: number;
138
+ };
139
+ uGeneralVortexCenterY: {
140
+ value: number;
141
+ };
142
+ uGeneralRippleEnabled: {
143
+ value: boolean;
144
+ };
145
+ uGeneralRippleIntensity: {
146
+ value: number;
147
+ };
148
+ uGeneralRippleSpeed: {
149
+ value: number;
150
+ };
151
+ uGeneralRippleCenterX: {
152
+ value: number;
153
+ };
154
+ uGeneralRippleCenterY: {
155
+ value: number;
156
+ };
157
+ uGeneralGrayscaleEnabled: {
158
+ value: boolean;
159
+ };
160
+ uGeneralGrayscaleMode: {
161
+ value: number;
162
+ };
163
+ uGeneralGrayscaleIntensity: {
164
+ value: number;
165
+ };
166
+ uGeneralGrayscaleContrast: {
167
+ value: number;
168
+ };
169
+ uGeneralGrayscaleBrightness: {
170
+ value: number;
171
+ };
172
+ uGeneralGrayscaleWaveFreq: {
173
+ value: number;
174
+ };
175
+ uGeneralGrayscaleWaveSpeed: {
176
+ value: number;
177
+ };
178
+ uGeneralGrayscaleWaveDir: {
179
+ value: number;
180
+ };
181
+ uGeneralGrayscalePulseSpeed: {
182
+ value: number;
183
+ };
184
+ uGeneralGrayscaleRippleSpeed: {
185
+ value: number;
186
+ };
187
+ uGeneralGrayscaleRippleCenterX: {
188
+ value: number;
189
+ };
190
+ uGeneralGrayscaleRippleCenterY: {
191
+ value: number;
192
+ };
193
+ uPointerGrayscaleEnabled: {
194
+ value: boolean;
195
+ };
196
+ uPointerGrayscaleIntensity: {
197
+ value: number;
198
+ };
199
+ uPointerGrayscaleContrast: {
200
+ value: number;
201
+ };
202
+ uPointerGrayscaleBrightness: {
203
+ value: number;
204
+ };
205
+ }
206
+ declare const MeshEffectsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
207
+ u_time: number;
208
+ uTexture: any;
209
+ uTargetTexture: any;
210
+ uHasTexture: false;
211
+ u_pointer: Vector2;
212
+ uColor: Color;
213
+ uMorphProgress: number;
214
+ uNormalizationScale: number;
215
+ uOpacity: number;
216
+ uPointerEffectRadius: number;
217
+ uRippleEnabled: false;
218
+ uRippleIntensity: number;
219
+ uRippleSpeed: number;
220
+ uDisplacementEnabled: false;
221
+ uDisplacementIntensity: number;
222
+ uScaleEnabled: false;
223
+ uScaleIntensity: number;
224
+ uMinScale: number;
225
+ uMaxScale: number;
226
+ uVortexEnabled: false;
227
+ uVortexIntensity: number;
228
+ uVortexSpeed: number;
229
+ uWaveEnabled: false;
230
+ uWaveIntensity: number;
231
+ uWaveFrequency: number;
232
+ uGlowEnabled: false;
233
+ uGlowIntensity: number;
234
+ uGlowColor: Color;
235
+ uColorShiftEnabled: false;
236
+ uColorShiftIntensity: number;
237
+ uColorShiftTarget: Color;
238
+ uBrightnessEnabled: false;
239
+ uBrightnessIntensity: number;
240
+ uPulseEnabled: false;
241
+ uPulseIntensity: number;
242
+ uPulseSpeed: number;
243
+ uGeneralWaveEnabled: false;
244
+ uGeneralWaveIntensity: number;
245
+ uGeneralWaveFrequency: number;
246
+ uGeneralWaveSpeed: number;
247
+ uGeneralWaveDirection: number;
248
+ uGeneralVortexEnabled: false;
249
+ uGeneralVortexIntensity: number;
250
+ uGeneralVortexSpeed: number;
251
+ uGeneralVortexCenterX: number;
252
+ uGeneralVortexCenterY: number;
253
+ uGeneralRippleEnabled: false;
254
+ uGeneralRippleIntensity: number;
255
+ uGeneralRippleSpeed: number;
256
+ uGeneralRippleCenterX: number;
257
+ uGeneralRippleCenterY: number;
258
+ uGeneralGrayscaleEnabled: false;
259
+ uGeneralGrayscaleMode: number;
260
+ uGeneralGrayscaleIntensity: number;
261
+ uGeneralGrayscaleContrast: number;
262
+ uGeneralGrayscaleBrightness: number;
263
+ uGeneralGrayscaleWaveFreq: number;
264
+ uGeneralGrayscaleWaveSpeed: number;
265
+ uGeneralGrayscaleWaveDir: number;
266
+ uGeneralGrayscalePulseSpeed: number;
267
+ uGeneralGrayscaleRippleSpeed: number;
268
+ uGeneralGrayscaleRippleCenterX: number;
269
+ uGeneralGrayscaleRippleCenterY: number;
270
+ uPointerGrayscaleEnabled: false;
271
+ uPointerGrayscaleIntensity: number;
272
+ uPointerGrayscaleContrast: number;
273
+ uPointerGrayscaleBrightness: number;
274
+ }> & {
275
+ key: string;
276
+ };
277
+ export { MeshEffectsMaterial };
278
+ //# sourceMappingURL=MeshEffectsMaterial.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,312 @@
1
+ import { Vector2, Color } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
5
+ // Vertex shader for mesh geometry
6
+ const vertexShader = /*glsl*/ `
7
+ ${effectsVertexGLSL}
8
+
9
+ varying vec2 vUV;
10
+ varying vec2 vTexCoords;
11
+ uniform float uMorphProgress;
12
+ uniform float uNormalizationScale;
13
+
14
+ void main() {
15
+ // Pass UV to fragment shader
16
+ vUV = uv;
17
+
18
+ vec3 pos = position;
19
+
20
+ #include <begin_vertex>
21
+
22
+ vec3 morphedPos = position;
23
+
24
+ // Apply general effects first (global, always active)
25
+
26
+ // General Wave effect
27
+ if (uGeneralWaveEnabled) {
28
+ float waveInput = 0.0;
29
+ if (uGeneralWaveDirection < 0.5) {
30
+ // Horizontal
31
+ waveInput = morphedPos.x;
32
+ } else if (uGeneralWaveDirection < 1.5) {
33
+ // Vertical
34
+ waveInput = morphedPos.y;
35
+ } else {
36
+ // Diagonal
37
+ waveInput = morphedPos.x + morphedPos.y;
38
+ }
39
+ morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
40
+ }
41
+
42
+ // General Vortex effect
43
+ if (uGeneralVortexEnabled) {
44
+ vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
45
+ vec2 toCenter = morphedPos.xy - generalCenter;
46
+ float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
47
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
48
+ morphedPos.xy = generalCenter + rotation * toCenter;
49
+ }
50
+
51
+ // General Ripple effect
52
+ if (uGeneralRippleEnabled) {
53
+ morphedPos = applyGeneralRipple(morphedPos);
54
+ }
55
+
56
+ // Apply pointer effects
57
+ // Scale pointer to match normalized position space
58
+ vec2 scaledPointer = u_pointer * 5.0;
59
+ float dist = distance(morphedPos.xy, scaledPointer);
60
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
61
+
62
+ // Ripple effect
63
+ if (uRippleEnabled && falloff > 0.0) {
64
+ float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
65
+ morphedPos.z += wave * falloff * 0.5;
66
+ }
67
+
68
+ // Displacement effect
69
+ if (uDisplacementEnabled && falloff > 0.0) {
70
+ vec2 dir = normalize(morphedPos.xy - scaledPointer);
71
+ morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
72
+ }
73
+
74
+ // Vortex effect
75
+ if (uVortexEnabled && falloff > 0.0) {
76
+ vec2 toPointer = morphedPos.xy - scaledPointer;
77
+ float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
78
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
79
+ morphedPos.xy = scaledPointer + rotation * toPointer;
80
+ }
81
+
82
+ // Wave effect
83
+ if (uWaveEnabled && falloff > 0.0) {
84
+ morphedPos.z += sin(morphedPos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
85
+ }
86
+
87
+ vTexCoords = morphedPos.xy;
88
+
89
+ // Use the transformed position
90
+ transformed = morphedPos;
91
+
92
+ #include <project_vertex>
93
+ #include <logdepthbuf_vertex>
94
+ #include <clipping_planes_vertex>
95
+ #include <worldpos_vertex>
96
+ #include <fog_vertex>
97
+ }
98
+ `;
99
+ // Fragment shader for mesh geometry
100
+ const fragmentShader = /*glsl*/ `
101
+ uniform sampler2D uTexture;
102
+ uniform sampler2D uTargetTexture;
103
+ uniform bool uHasTexture;
104
+ uniform vec3 uColor;
105
+ uniform float uOpacity;
106
+ varying vec2 vTexCoords;
107
+ varying vec2 vUV;
108
+ uniform float uMorphProgress;
109
+ uniform float u_time;
110
+ // Pointer effects
111
+ uniform vec2 u_pointer;
112
+ uniform float uPointerEffectRadius;
113
+ // Fragment effects
114
+ uniform bool uGlowEnabled;
115
+ uniform float uGlowIntensity;
116
+ uniform vec3 uGlowColor;
117
+ uniform bool uColorShiftEnabled;
118
+ uniform float uColorShiftIntensity;
119
+ uniform vec3 uColorShiftTarget;
120
+ uniform bool uBrightnessEnabled;
121
+ uniform float uBrightnessIntensity;
122
+ uniform bool uPulseEnabled;
123
+ uniform float uPulseIntensity;
124
+ uniform float uPulseSpeed;
125
+ // Grayscale effects
126
+ uniform bool uGeneralGrayscaleEnabled;
127
+ uniform float uGeneralGrayscaleMode;
128
+ uniform float uGeneralGrayscaleIntensity;
129
+ uniform float uGeneralGrayscaleContrast;
130
+ uniform float uGeneralGrayscaleBrightness;
131
+ uniform float uGeneralGrayscaleWaveFreq;
132
+ uniform float uGeneralGrayscaleWaveSpeed;
133
+ uniform float uGeneralGrayscaleWaveDir;
134
+ uniform float uGeneralGrayscalePulseSpeed;
135
+ uniform float uGeneralGrayscaleRippleSpeed;
136
+ uniform float uGeneralGrayscaleRippleCenterX;
137
+ uniform float uGeneralGrayscaleRippleCenterY;
138
+ uniform bool uPointerGrayscaleEnabled;
139
+ uniform float uPointerGrayscaleIntensity;
140
+ uniform float uPointerGrayscaleContrast;
141
+ uniform float uPointerGrayscaleBrightness;
142
+
143
+ void main() {
144
+ vec4 outColor;
145
+
146
+ if (uHasTexture) {
147
+ // Texture-based rendering using standard UVs
148
+ vec4 colorA = texture2D(uTexture, vUV) * vec4(uColor, 1.0);
149
+ vec4 colorB = texture2D(uTargetTexture, vUV) * vec4(uColor, 1.0);
150
+ outColor = mix(colorA, colorB, uMorphProgress);
151
+ } else {
152
+ // No texture - use solid color
153
+ outColor = vec4(uColor, 1.0);
154
+ }
155
+
156
+ // Apply pointer fragment effects
157
+ // Scale pointer to match normalized position space
158
+ vec2 scaledPointer = u_pointer * 5.0;
159
+ float dist = distance(vTexCoords, scaledPointer);
160
+ float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
161
+
162
+ // Glow effect
163
+ if (uGlowEnabled && falloff > 0.0) {
164
+ outColor.rgb += uGlowColor * uGlowIntensity * falloff;
165
+ }
166
+
167
+ // Brightness effect
168
+ if (uBrightnessEnabled && falloff > 0.0) {
169
+ outColor.rgb *= (1.0 + uBrightnessIntensity * falloff);
170
+ }
171
+
172
+ // Pulse effect
173
+ if (uPulseEnabled && falloff > 0.0) {
174
+ float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
175
+ outColor.rgb += vec3(pulse * uPulseIntensity * falloff);
176
+ }
177
+
178
+ // Color shift effect
179
+ if (uColorShiftEnabled && falloff > 0.0) {
180
+ outColor.rgb = mix(outColor.rgb, uColorShiftTarget, uColorShiftIntensity * falloff);
181
+ }
182
+
183
+ // Pointer Grayscale effect
184
+ if (uPointerGrayscaleEnabled && falloff > 0.0) {
185
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
186
+ gray = (gray - 0.5) * uPointerGrayscaleContrast + 0.5 + uPointerGrayscaleBrightness;
187
+ vec3 grayscaleColor = vec3(gray);
188
+ outColor.rgb = mix(outColor.rgb, grayscaleColor, uPointerGrayscaleIntensity * falloff);
189
+ }
190
+
191
+ // General Grayscale effect (applied globally with modes)
192
+ if (uGeneralGrayscaleEnabled) {
193
+ float grayscaleFactor = 0.0;
194
+
195
+ if (uGeneralGrayscaleMode < 0.5) {
196
+ // Mode 0: Static
197
+ grayscaleFactor = uGeneralGrayscaleIntensity;
198
+ } else if (uGeneralGrayscaleMode < 1.5) {
199
+ // Mode 1: Wave
200
+ float wavePos = 0.0;
201
+ if (uGeneralGrayscaleWaveDir < 0.5) {
202
+ // Horizontal
203
+ wavePos = vTexCoords.x;
204
+ } else if (uGeneralGrayscaleWaveDir < 1.5) {
205
+ // Vertical
206
+ wavePos = vTexCoords.y;
207
+ } else {
208
+ // Diagonal
209
+ wavePos = vTexCoords.x + vTexCoords.y;
210
+ }
211
+ grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
212
+ } else if (uGeneralGrayscaleMode < 2.5) {
213
+ // Mode 2: Pulse
214
+ grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
215
+ } else {
216
+ // Mode 3: Ripple
217
+ vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
218
+ float rippleDist = distance(vTexCoords, rippleCenter);
219
+ grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
220
+ }
221
+
222
+ float gray = dot(outColor.rgb, vec3(0.299, 0.587, 0.114));
223
+ gray = (gray - 0.5) * uGeneralGrayscaleContrast + 0.5 + uGeneralGrayscaleBrightness;
224
+ vec3 grayscaleColor = vec3(gray);
225
+ outColor.rgb = mix(outColor.rgb, grayscaleColor, grayscaleFactor);
226
+ }
227
+
228
+ outColor.a *= uOpacity;
229
+
230
+ gl_FragColor = outColor;
231
+
232
+ #include <tonemapping_fragment>
233
+ #include <colorspace_fragment>
234
+ }
235
+ `;
236
+ // Create the shader material with uniforms
237
+ const MeshEffectsMaterial = shaderMaterial({
238
+ u_time: 0,
239
+ uTexture: null,
240
+ uTargetTexture: null,
241
+ uHasTexture: false,
242
+ u_pointer: new Vector2(),
243
+ uColor: new Color(1.0, 1.0, 1.0),
244
+ uMorphProgress: 0.0,
245
+ uNormalizationScale: 1.0,
246
+ uOpacity: 1.0,
247
+ // Pointer effects
248
+ uPointerEffectRadius: 2.5,
249
+ // Vertex effects
250
+ uRippleEnabled: false,
251
+ uRippleIntensity: 0.5,
252
+ uRippleSpeed: 2.0,
253
+ uDisplacementEnabled: false,
254
+ uDisplacementIntensity: 0.5,
255
+ uScaleEnabled: false,
256
+ uScaleIntensity: 0.5,
257
+ uMinScale: 0.5,
258
+ uMaxScale: 2.0,
259
+ uVortexEnabled: false,
260
+ uVortexIntensity: 0.5,
261
+ uVortexSpeed: 1.0,
262
+ uWaveEnabled: false,
263
+ uWaveIntensity: 0.5,
264
+ uWaveFrequency: 5.0,
265
+ // Fragment effects
266
+ uGlowEnabled: false,
267
+ uGlowIntensity: 0.5,
268
+ uGlowColor: new Color(1.0, 1.0, 1.0),
269
+ uColorShiftEnabled: false,
270
+ uColorShiftIntensity: 0.5,
271
+ uColorShiftTarget: new Color(1.0, 0.4, 0.0),
272
+ uBrightnessEnabled: false,
273
+ uBrightnessIntensity: 0.5,
274
+ uPulseEnabled: false,
275
+ uPulseIntensity: 0.5,
276
+ uPulseSpeed: 2.0,
277
+ // General effects
278
+ uGeneralWaveEnabled: false,
279
+ uGeneralWaveIntensity: 0.3,
280
+ uGeneralWaveFrequency: 3.0,
281
+ uGeneralWaveSpeed: 1.0,
282
+ uGeneralWaveDirection: 0.0,
283
+ uGeneralVortexEnabled: false,
284
+ uGeneralVortexIntensity: 0.5,
285
+ uGeneralVortexSpeed: 0.5,
286
+ uGeneralVortexCenterX: 0.0,
287
+ uGeneralVortexCenterY: 0.0,
288
+ uGeneralRippleEnabled: false,
289
+ uGeneralRippleIntensity: 0.3,
290
+ uGeneralRippleSpeed: 2.0,
291
+ uGeneralRippleCenterX: 0.0,
292
+ uGeneralRippleCenterY: 0.0,
293
+ // Grayscale effects
294
+ uGeneralGrayscaleEnabled: false,
295
+ uGeneralGrayscaleMode: 0.0,
296
+ uGeneralGrayscaleIntensity: 1.0,
297
+ uGeneralGrayscaleContrast: 1.0,
298
+ uGeneralGrayscaleBrightness: 0.0,
299
+ uGeneralGrayscaleWaveFreq: 3.0,
300
+ uGeneralGrayscaleWaveSpeed: 1.0,
301
+ uGeneralGrayscaleWaveDir: 0.0,
302
+ uGeneralGrayscalePulseSpeed: 2.0,
303
+ uGeneralGrayscaleRippleSpeed: 2.0,
304
+ uGeneralGrayscaleRippleCenterX: 0.0,
305
+ uGeneralGrayscaleRippleCenterY: 0.0,
306
+ uPointerGrayscaleEnabled: false,
307
+ uPointerGrayscaleIntensity: 1.0,
308
+ uPointerGrayscaleContrast: 1.0,
309
+ uPointerGrayscaleBrightness: 0.0,
310
+ }, vertexShader, fragmentShader);
311
+ extend({ MeshEffectsMaterial });
312
+ export { MeshEffectsMaterial };
@@ -0,0 +1,17 @@
1
+ import { ShaderMaterial } from "three";
2
+ declare class MorphSimulationMaterial extends ShaderMaterial {
3
+ constructor(size: number, defaultSourceData: Float32Array, defaultTargetData: Float32Array);
4
+ updatePositions(sourceData: Float32Array, targetData: Float32Array, size: number): void;
5
+ getLinesAndColumns(): {
6
+ source: {
7
+ lines: number;
8
+ columns: number;
9
+ };
10
+ target: {
11
+ lines: number;
12
+ columns: number;
13
+ };
14
+ };
15
+ }
16
+ export default MorphSimulationMaterial;
17
+ //# sourceMappingURL=MorphingSimulation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MorphingSimulation.d.ts","sourceRoot":"","sources":["../../src/shaders/MorphingSimulation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsC,cAAc,EAAW,MAAM,OAAO,CAAC;AA0BpF,cAAM,uBAAwB,SAAQ,cAAc;gBACpC,IAAI,EAAE,MAAM,EAAE,iBAAiB,EAAE,YAAY,EAAE,iBAAiB,EAAE,YAAY;IAkB1F,eAAe,CAAC,UAAU,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI;IAYvF,kBAAkB,IAAI;QACV,MAAM,EAAE;YACJ,KAAK,EAAE,MAAM,CAAC;YACd,OAAO,EAAE,MAAM,CAAC;SACnB,CAAC;QACF,MAAM,EAAE;YACJ,KAAK,EAAE,MAAM,CAAC;YACd,OAAO,EAAE,MAAM,CAAC;SACnB,CAAC;KACL;CAOZ;AACD,eAAe,uBAAuB,CAAC"}
@@ -0,0 +1,66 @@
1
+ import { DataTexture, FloatType, RGBAFormat, ShaderMaterial, Vector2 } from "three";
2
+ // Simulation shaders for morphing between shapes
3
+ const morphSimulationVertexShader = `
4
+ void main() {
5
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
6
+ }
7
+ `;
8
+ const morphSimulationFragmentShader = `
9
+ uniform float u_time;
10
+ uniform sampler2D uPositionsSource;
11
+ uniform sampler2D uPositionsTarget;
12
+ uniform vec2 resolution;
13
+ uniform float uMorphProgress;
14
+
15
+ void main() {
16
+ vec2 uv = gl_FragCoord.xy / resolution.xy;
17
+
18
+ vec4 positionSource = texture2D(uPositionsSource, uv);
19
+ vec4 positionTarget = texture2D(uPositionsTarget, uv);
20
+
21
+ // Use the morphProgress uniform for smooth interpolation
22
+ vec4 finalPosition = mix(positionSource, positionTarget, uMorphProgress);
23
+
24
+ gl_FragColor = finalPosition;
25
+ }
26
+ `;
27
+ class MorphSimulationMaterial extends ShaderMaterial {
28
+ constructor(size, defaultSourceData, defaultTargetData) {
29
+ const sourceTexture = new DataTexture(defaultSourceData, size, size, RGBAFormat, FloatType);
30
+ sourceTexture.needsUpdate = true;
31
+ const targetTexture = new DataTexture(defaultTargetData, size, size, RGBAFormat, FloatType);
32
+ targetTexture.needsUpdate = true;
33
+ const uniforms = {
34
+ u_time: { value: 0.0 },
35
+ uPositionsSource: { value: sourceTexture },
36
+ uPositionsTarget: { value: targetTexture },
37
+ uMorphProgress: { value: 0.0 },
38
+ resolution: { value: new Vector2(size, size) }
39
+ };
40
+ super({
41
+ uniforms,
42
+ vertexShader: morphSimulationVertexShader,
43
+ fragmentShader: morphSimulationFragmentShader,
44
+ });
45
+ }
46
+ updatePositions(sourceData, targetData, size) {
47
+ // Update source texture
48
+ if (this.uniforms.uPositionsSource.value) {
49
+ this.uniforms.uPositionsSource.value.image.data = sourceData;
50
+ this.uniforms.uPositionsSource.value.needsUpdate = true;
51
+ }
52
+ // Update target texture
53
+ if (this.uniforms.uPositionsTarget.value) {
54
+ this.uniforms.uPositionsTarget.value.image.data = targetData;
55
+ this.uniforms.uPositionsTarget.value.needsUpdate = true;
56
+ }
57
+ }
58
+ getLinesAndColumns() {
59
+ const sourceTexture = this.uniforms.uPositionsSource.value;
60
+ const targetTexture = this.uniforms.uPositionsTarget.value;
61
+ const source = { lines: sourceTexture.image.height, columns: sourceTexture.image.width };
62
+ const target = { lines: targetTexture.image.height, columns: targetTexture.image.width };
63
+ return { source, target };
64
+ }
65
+ }
66
+ export default MorphSimulationMaterial;