@3driseai/3drise-core 1.0.1

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Files changed (724) hide show
  1. package/dist/constants/index.d.ts +22 -0
  2. package/dist/constants/index.d.ts.map +1 -0
  3. package/dist/constants/index.js +7 -0
  4. package/dist/data/allMaterials.d.ts +5 -0
  5. package/dist/data/allMaterials.d.ts.map +1 -0
  6. package/dist/data/allMaterials.js +932 -0
  7. package/dist/data/defaults.d.ts +107 -0
  8. package/dist/data/defaults.d.ts.map +1 -0
  9. package/dist/data/defaults.js +99 -0
  10. package/dist/data/effectsDefaults.d.ts +4 -0
  11. package/dist/data/effectsDefaults.d.ts.map +1 -0
  12. package/dist/data/effectsDefaults.js +55 -0
  13. package/dist/data/images.d.ts +4 -0
  14. package/dist/data/images.d.ts.map +1 -0
  15. package/dist/data/images.js +50 -0
  16. package/dist/data/index.d.ts +10 -0
  17. package/dist/data/index.d.ts.map +1 -0
  18. package/dist/data/index.js +9 -0
  19. package/dist/data/lightPresets.d.ts +99 -0
  20. package/dist/data/lightPresets.d.ts.map +1 -0
  21. package/dist/data/lightPresets.js +48 -0
  22. package/dist/data/particlesSettings.d.ts +13 -0
  23. package/dist/data/particlesSettings.d.ts.map +1 -0
  24. package/dist/data/particlesSettings.js +94 -0
  25. package/dist/data/paths.d.ts +32 -0
  26. package/dist/data/paths.d.ts.map +1 -0
  27. package/dist/data/paths.js +2597 -0
  28. package/dist/data/shaders.d.ts +12 -0
  29. package/dist/data/shaders.d.ts.map +1 -0
  30. package/dist/data/shaders.js +342 -0
  31. package/dist/data/shapeConfig.d.ts +3 -0
  32. package/dist/data/shapeConfig.d.ts.map +1 -0
  33. package/dist/data/shapeConfig.js +29 -0
  34. package/dist/index.d.ts +72 -0
  35. package/dist/index.d.ts.map +1 -0
  36. package/dist/index.js +70 -0
  37. package/dist/presets/cloudsPresets.d.ts +32 -0
  38. package/dist/presets/cloudsPresets.d.ts.map +1 -0
  39. package/dist/presets/cloudsPresets.js +257 -0
  40. package/dist/presets/coronaPresets.d.ts +11 -0
  41. package/dist/presets/coronaPresets.d.ts.map +1 -0
  42. package/dist/presets/coronaPresets.js +148 -0
  43. package/dist/presets/crystalPresets.d.ts +38 -0
  44. package/dist/presets/crystalPresets.d.ts.map +1 -0
  45. package/dist/presets/crystalPresets.js +265 -0
  46. package/dist/presets/effectsPresets.d.ts +32 -0
  47. package/dist/presets/effectsPresets.d.ts.map +1 -0
  48. package/dist/presets/effectsPresets.js +438 -0
  49. package/dist/presets/glassPresets.d.ts +36 -0
  50. package/dist/presets/glassPresets.d.ts.map +1 -0
  51. package/dist/presets/glassPresets.js +236 -0
  52. package/dist/presets/index.d.ts +21 -0
  53. package/dist/presets/index.d.ts.map +1 -0
  54. package/dist/presets/index.js +52 -0
  55. package/dist/presets/lavaPresets.d.ts +11 -0
  56. package/dist/presets/lavaPresets.d.ts.map +1 -0
  57. package/dist/presets/lavaPresets.js +202 -0
  58. package/dist/presets/metalPresets.d.ts +33 -0
  59. package/dist/presets/metalPresets.d.ts.map +1 -0
  60. package/dist/presets/metalPresets.js +205 -0
  61. package/dist/presets/oceanPresets.d.ts +37 -0
  62. package/dist/presets/oceanPresets.d.ts.map +1 -0
  63. package/dist/presets/oceanPresets.js +120 -0
  64. package/dist/presets/plasticPresets.d.ts +35 -0
  65. package/dist/presets/plasticPresets.d.ts.map +1 -0
  66. package/dist/presets/plasticPresets.js +245 -0
  67. package/dist/presets/sandPresets.d.ts +11 -0
  68. package/dist/presets/sandPresets.d.ts.map +1 -0
  69. package/dist/presets/sandPresets.js +294 -0
  70. package/dist/presets/skyPresets.d.ts +27 -0
  71. package/dist/presets/skyPresets.d.ts.map +1 -0
  72. package/dist/presets/skyPresets.js +93 -0
  73. package/dist/presets/woodPresets.d.ts +33 -0
  74. package/dist/presets/woodPresets.d.ts.map +1 -0
  75. package/dist/presets/woodPresets.js +235 -0
  76. package/dist/services/AnimationsManager.d.ts +171 -0
  77. package/dist/services/AnimationsManager.d.ts.map +1 -0
  78. package/dist/services/AnimationsManager.js +508 -0
  79. package/dist/services/CubeCameraManager.d.ts +23 -0
  80. package/dist/services/CubeCameraManager.d.ts.map +1 -0
  81. package/dist/services/CubeCameraManager.js +84 -0
  82. package/dist/services/FontManager.d.ts +32 -0
  83. package/dist/services/FontManager.d.ts.map +1 -0
  84. package/dist/services/FontManager.js +76 -0
  85. package/dist/services/MaterialCompiler.d.ts +30 -0
  86. package/dist/services/MaterialCompiler.d.ts.map +1 -0
  87. package/dist/services/MaterialCompiler.js +91 -0
  88. package/dist/services/MaterialRegistry.d.ts +85 -0
  89. package/dist/services/MaterialRegistry.d.ts.map +1 -0
  90. package/dist/services/MaterialRegistry.js +362 -0
  91. package/dist/services/NoiseGenerator.d.ts +93 -0
  92. package/dist/services/NoiseGenerator.d.ts.map +1 -0
  93. package/dist/services/NoiseGenerator.js +653 -0
  94. package/dist/services/ObjectManager.d.ts +71 -0
  95. package/dist/services/ObjectManager.d.ts.map +1 -0
  96. package/dist/services/ObjectManager.js +386 -0
  97. package/dist/services/PositionsCreator.d.ts +26 -0
  98. package/dist/services/PositionsCreator.d.ts.map +1 -0
  99. package/dist/services/PositionsCreator.js +263 -0
  100. package/dist/services/SceneStore.d.ts +20 -0
  101. package/dist/services/SceneStore.d.ts.map +1 -0
  102. package/dist/services/SceneStore.js +18 -0
  103. package/dist/services/ShadersLibrary.d.ts +79 -0
  104. package/dist/services/ShadersLibrary.d.ts.map +1 -0
  105. package/dist/services/ShadersLibrary.js +820 -0
  106. package/dist/services/SkySystemManager.d.ts +57 -0
  107. package/dist/services/SkySystemManager.d.ts.map +1 -0
  108. package/dist/services/SkySystemManager.js +190 -0
  109. package/dist/services/TextureResolver.d.ts +51 -0
  110. package/dist/services/TextureResolver.d.ts.map +1 -0
  111. package/dist/services/TextureResolver.js +136 -0
  112. package/dist/services/TexturesManager.d.ts +17 -0
  113. package/dist/services/TexturesManager.d.ts.map +1 -0
  114. package/dist/services/TexturesManager.js +48 -0
  115. package/dist/services/UniformConverter.d.ts +33 -0
  116. package/dist/services/UniformConverter.d.ts.map +1 -0
  117. package/dist/services/UniformConverter.js +252 -0
  118. package/dist/services/index.d.ts +19 -0
  119. package/dist/services/index.d.ts.map +1 -0
  120. package/dist/services/index.js +14 -0
  121. package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
  122. package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
  123. package/dist/shaders/BasicSkyMaterial.js +94 -0
  124. package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
  125. package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
  126. package/dist/shaders/BasicWaterMaterial.js +155 -0
  127. package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
  128. package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
  129. package/dist/shaders/BubblesPointsMaterial.js +95 -0
  130. package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
  131. package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
  132. package/dist/shaders/CartoonCloudsMaterial.js +59 -0
  133. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
  134. package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
  135. package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
  136. package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
  137. package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
  138. package/dist/shaders/CirrusCloudsMaterial.js +55 -0
  139. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
  140. package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
  141. package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
  142. package/dist/shaders/CloudsMaterial.d.ts +47 -0
  143. package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
  144. package/dist/shaders/CloudsMaterial.js +124 -0
  145. package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
  146. package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
  147. package/dist/shaders/CloudsPointsMaterial.js +200 -0
  148. package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
  149. package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
  150. package/dist/shaders/CommonNoiseFunctions.js +41 -0
  151. package/dist/shaders/CoronaMaterial.d.ts +41 -0
  152. package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
  153. package/dist/shaders/CoronaMaterial.js +54 -0
  154. package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
  155. package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
  156. package/dist/shaders/CustomShaderMaterial.js +10 -0
  157. package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
  158. package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
  159. package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
  160. package/dist/shaders/EarthMaterial.d.ts +40 -0
  161. package/dist/shaders/EarthMaterial.d.ts.map +1 -0
  162. package/dist/shaders/EarthMaterial.js +69 -0
  163. package/dist/shaders/FireMaterial.d.ts +30 -0
  164. package/dist/shaders/FireMaterial.d.ts.map +1 -0
  165. package/dist/shaders/FireMaterial.js +154 -0
  166. package/dist/shaders/FireShellMaterial.d.ts +34 -0
  167. package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
  168. package/dist/shaders/FireShellMaterial.js +137 -0
  169. package/dist/shaders/FlareMaterial.d.ts +79 -0
  170. package/dist/shaders/FlareMaterial.d.ts.map +1 -0
  171. package/dist/shaders/FlareMaterial.js +184 -0
  172. package/dist/shaders/GlowMaterial.d.ts +41 -0
  173. package/dist/shaders/GlowMaterial.d.ts.map +1 -0
  174. package/dist/shaders/GlowMaterial.js +54 -0
  175. package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
  176. package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
  177. package/dist/shaders/GlyphRingMaterial.js +152 -0
  178. package/dist/shaders/ImageMaterial.d.ts +294 -0
  179. package/dist/shaders/ImageMaterial.d.ts.map +1 -0
  180. package/dist/shaders/ImageMaterial.js +401 -0
  181. package/dist/shaders/LavaMaterial.d.ts +69 -0
  182. package/dist/shaders/LavaMaterial.d.ts.map +1 -0
  183. package/dist/shaders/LavaMaterial.js +127 -0
  184. package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
  185. package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
  186. package/dist/shaders/LineEffectsMaterials.js +242 -0
  187. package/dist/shaders/LineMaterial.d.ts +37 -0
  188. package/dist/shaders/LineMaterial.d.ts.map +1 -0
  189. package/dist/shaders/LineMaterial.js +64 -0
  190. package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
  191. package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
  192. package/dist/shaders/MeshEffectsMaterial.js +312 -0
  193. package/dist/shaders/MorphingSimulation.d.ts +17 -0
  194. package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
  195. package/dist/shaders/MorphingSimulation.js +66 -0
  196. package/dist/shaders/MyGridMaterial.d.ts +61 -0
  197. package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
  198. package/dist/shaders/MyGridMaterial.js +176 -0
  199. package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
  200. package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
  201. package/dist/shaders/MyParticlesMaterial.js +126 -0
  202. package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
  203. package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
  204. package/dist/shaders/NebulaCloudsMaterial.js +63 -0
  205. package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
  206. package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
  207. package/dist/shaders/NebulaPointsMaterial.js +265 -0
  208. package/dist/shaders/OceanMaterial.d.ts +57 -0
  209. package/dist/shaders/OceanMaterial.d.ts.map +1 -0
  210. package/dist/shaders/OceanMaterial.js +240 -0
  211. package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
  212. package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
  213. package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
  214. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
  215. package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
  216. package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
  217. package/dist/shaders/RainMaterial.d.ts +36 -0
  218. package/dist/shaders/RainMaterial.d.ts.map +1 -0
  219. package/dist/shaders/RainMaterial.js +79 -0
  220. package/dist/shaders/ReflectorMaterial.d.ts +62 -0
  221. package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
  222. package/dist/shaders/ReflectorMaterial.js +167 -0
  223. package/dist/shaders/SandMaterial.d.ts +58 -0
  224. package/dist/shaders/SandMaterial.d.ts.map +1 -0
  225. package/dist/shaders/SandMaterial.js +296 -0
  226. package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
  227. package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
  228. package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
  229. package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
  230. package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
  231. package/dist/shaders/ShaderEffectsMaterial.js +10 -0
  232. package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
  233. package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
  234. package/dist/shaders/ShootingStarMaterial.js +42 -0
  235. package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
  236. package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
  237. package/dist/shaders/SkyCloudsMaterial.js +212 -0
  238. package/dist/shaders/SkyMaterial.d.ts +130 -0
  239. package/dist/shaders/SkyMaterial.d.ts.map +1 -0
  240. package/dist/shaders/SkyMaterial.js +237 -0
  241. package/dist/shaders/SkyboxMaterial.d.ts +40 -0
  242. package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
  243. package/dist/shaders/SkyboxMaterial.js +64 -0
  244. package/dist/shaders/SmokeMaterial.d.ts +48 -0
  245. package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
  246. package/dist/shaders/SmokeMaterial.js +159 -0
  247. package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
  248. package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
  249. package/dist/shaders/SmokeRibbonMaterial.js +120 -0
  250. package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
  251. package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
  252. package/dist/shaders/SparklesBurstMaterial.js +99 -0
  253. package/dist/shaders/StarsMaterial.d.ts +36 -0
  254. package/dist/shaders/StarsMaterial.d.ts.map +1 -0
  255. package/dist/shaders/StarsMaterial.js +74 -0
  256. package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
  257. package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
  258. package/dist/shaders/StormCloudsMaterial.js +61 -0
  259. package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
  260. package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
  261. package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
  262. package/dist/shaders/SunCoreMaterial.d.ts +69 -0
  263. package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
  264. package/dist/shaders/SunCoreMaterial.js +127 -0
  265. package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
  266. package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
  267. package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
  268. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
  269. package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
  270. package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
  271. package/dist/shaders/WaterMaterial.d.ts +110 -0
  272. package/dist/shaders/WaterMaterial.d.ts.map +1 -0
  273. package/dist/shaders/WaterMaterial.js +228 -0
  274. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
  275. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
  276. package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
  277. package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
  278. package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
  279. package/dist/shaders/effects/EffectsUniforms.js +66 -0
  280. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
  281. package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
  282. package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
  283. package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
  284. package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
  285. package/dist/shaders/effects/baseFragment.glsl.js +53 -0
  286. package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
  287. package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
  288. package/dist/shaders/effects/baseVertex.glsl.js +60 -0
  289. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
  290. package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
  291. package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
  292. package/dist/shaders/effects/defaults.d.ts +4 -0
  293. package/dist/shaders/effects/defaults.d.ts.map +1 -0
  294. package/dist/shaders/effects/defaults.js +27 -0
  295. package/dist/shaders/effects/index.d.ts +7 -0
  296. package/dist/shaders/effects/index.d.ts.map +1 -0
  297. package/dist/shaders/effects/index.js +6 -0
  298. package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
  299. package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
  300. package/dist/shaders/effects/noiseLib.glsl.js +214 -0
  301. package/dist/shaders/effects/presets.d.ts +20 -0
  302. package/dist/shaders/effects/presets.d.ts.map +1 -0
  303. package/dist/shaders/effects/presets.js +288 -0
  304. package/dist/shaders/effects/registry/brightness.d.ts +3 -0
  305. package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
  306. package/dist/shaders/effects/registry/brightness.js +16 -0
  307. package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
  308. package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
  309. package/dist/shaders/effects/registry/colorShift.js +21 -0
  310. package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
  311. package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
  312. package/dist/shaders/effects/registry/depthFade.js +29 -0
  313. package/dist/shaders/effects/registry/displacement.d.ts +3 -0
  314. package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
  315. package/dist/shaders/effects/registry/displacement.js +17 -0
  316. package/dist/shaders/effects/registry/explode.d.ts +3 -0
  317. package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
  318. package/dist/shaders/effects/registry/explode.js +43 -0
  319. package/dist/shaders/effects/registry/flicker.d.ts +3 -0
  320. package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
  321. package/dist/shaders/effects/registry/flicker.js +27 -0
  322. package/dist/shaders/effects/registry/glow.d.ts +3 -0
  323. package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
  324. package/dist/shaders/effects/registry/glow.js +21 -0
  325. package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
  326. package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
  327. package/dist/shaders/effects/registry/grayscale.js +105 -0
  328. package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
  329. package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
  330. package/dist/shaders/effects/registry/hueShift.js +40 -0
  331. package/dist/shaders/effects/registry/index.d.ts +9 -0
  332. package/dist/shaders/effects/registry/index.d.ts.map +1 -0
  333. package/dist/shaders/effects/registry/index.js +70 -0
  334. package/dist/shaders/effects/registry/jitter.d.ts +3 -0
  335. package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
  336. package/dist/shaders/effects/registry/jitter.js +31 -0
  337. package/dist/shaders/effects/registry/magnet.d.ts +3 -0
  338. package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
  339. package/dist/shaders/effects/registry/magnet.js +43 -0
  340. package/dist/shaders/effects/registry/noise.d.ts +3 -0
  341. package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
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  696. package/dist/utils/mouseMoveUtils.js +52 -0
  697. package/dist/utils/objectTreeUtils.d.ts +39 -0
  698. package/dist/utils/objectTreeUtils.d.ts.map +1 -0
  699. package/dist/utils/objectTreeUtils.js +115 -0
  700. package/dist/utils/optionalProperties.d.ts +36 -0
  701. package/dist/utils/optionalProperties.d.ts.map +1 -0
  702. package/dist/utils/optionalProperties.js +487 -0
  703. package/dist/utils/particleAnimations.d.ts +3 -0
  704. package/dist/utils/particleAnimations.d.ts.map +1 -0
  705. package/dist/utils/particleAnimations.js +17 -0
  706. package/dist/utils/pathUtils.d.ts +19 -0
  707. package/dist/utils/pathUtils.d.ts.map +1 -0
  708. package/dist/utils/pathUtils.js +73 -0
  709. package/dist/utils/positionsCreatorUtils.d.ts +97 -0
  710. package/dist/utils/positionsCreatorUtils.d.ts.map +1 -0
  711. package/dist/utils/positionsCreatorUtils.js +644 -0
  712. package/dist/utils/sceneQuery.d.ts +9 -0
  713. package/dist/utils/sceneQuery.d.ts.map +1 -0
  714. package/dist/utils/sceneQuery.js +22 -0
  715. package/dist/utils/shootingStarHelpers.d.ts +13 -0
  716. package/dist/utils/shootingStarHelpers.d.ts.map +1 -0
  717. package/dist/utils/shootingStarHelpers.js +44 -0
  718. package/dist/utils/sunUtils.d.ts +6 -0
  719. package/dist/utils/sunUtils.d.ts.map +1 -0
  720. package/dist/utils/sunUtils.js +9 -0
  721. package/dist/utils/utils.d.ts +21 -0
  722. package/dist/utils/utils.d.ts.map +1 -0
  723. package/dist/utils/utils.js +158 -0
  724. package/package.json +43 -0
@@ -0,0 +1,55 @@
1
+ export const twistEffect = {
2
+ id: 'twist',
3
+ label: 'Twist',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: -5, max: 5, step: 0.01 },
11
+ },
12
+ speed: {
13
+ glslType: 'float',
14
+ default: 0.5,
15
+ control: { kind: 'slider', label: 'Speed', min: -5, max: 5, step: 0.05 },
16
+ },
17
+ axis: {
18
+ glslType: 'float',
19
+ default: 1, // Y axis — classic tornado look
20
+ control: {
21
+ kind: 'select',
22
+ label: 'Axis',
23
+ options: [
24
+ { value: 0, label: 'X' },
25
+ { value: 1, label: 'Y' },
26
+ { value: 2, label: 'Z' },
27
+ ],
28
+ },
29
+ },
30
+ },
31
+ vertexBody: /*glsl*/ `
32
+ // Rotation angle increases with the position along the chosen axis,
33
+ // producing a tornado/DNA-helix look. Optional time-based spin too.
34
+ float twistCoord =
35
+ ({{prefix}}axis < 0.5) ? morphedPos.x :
36
+ ({{prefix}}axis < 1.5) ? morphedPos.y :
37
+ morphedPos.z;
38
+ float twistAngle = (twistCoord * {{prefix}}intensity + u_time * {{prefix}}speed) * effectScopeFactor;
39
+ float ts = sin(twistAngle);
40
+ float tc = cos(twistAngle);
41
+ if ({{prefix}}axis < 0.5) {
42
+ // Rotate YZ around X
43
+ vec2 yz = vec2(tc * morphedPos.y - ts * morphedPos.z, ts * morphedPos.y + tc * morphedPos.z);
44
+ morphedPos.y = yz.x; morphedPos.z = yz.y;
45
+ } else if ({{prefix}}axis < 1.5) {
46
+ // Rotate XZ around Y
47
+ vec2 xz = vec2(tc * morphedPos.x + ts * morphedPos.z, -ts * morphedPos.x + tc * morphedPos.z);
48
+ morphedPos.x = xz.x; morphedPos.z = xz.y;
49
+ } else {
50
+ // Rotate XY around Z
51
+ vec2 xy = vec2(tc * morphedPos.x - ts * morphedPos.y, ts * morphedPos.x + tc * morphedPos.y);
52
+ morphedPos.x = xy.x; morphedPos.y = xy.y;
53
+ }
54
+ `,
55
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const vortexEffect: EffectDescriptor;
3
+ //# sourceMappingURL=vortex.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vortex.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/vortex.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,YAAY,EAAE,gBAkC1B,CAAC"}
@@ -0,0 +1,35 @@
1
+ export const vortexEffect = {
2
+ id: 'vortex',
3
+ label: 'Vortex',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.5,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 5, step: 0.01 },
11
+ },
12
+ speed: {
13
+ glslType: 'float',
14
+ default: 0.5,
15
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 5, step: 0.05 },
16
+ },
17
+ centerX: {
18
+ glslType: 'float',
19
+ default: 0,
20
+ control: { kind: 'slider', label: 'Center X', min: -5, max: 5, step: 0.1 },
21
+ },
22
+ centerY: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: { kind: 'slider', label: 'Center Y', min: -5, max: 5, step: 0.1 },
26
+ },
27
+ },
28
+ vertexBody: /*glsl*/ `
29
+ vec2 vortexCenter = vec2({{prefix}}centerX, {{prefix}}centerY);
30
+ vec2 toCenter = morphedPos.xy - vortexCenter;
31
+ float angle = {{prefix}}intensity * u_time * {{prefix}}speed * effectScopeFactor;
32
+ mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
33
+ morphedPos.xy = vortexCenter + rotation * toCenter;
34
+ `,
35
+ };
@@ -0,0 +1,3 @@
1
+ import type { EffectDescriptor } from "../types";
2
+ export declare const waveEffect: EffectDescriptor;
3
+ //# sourceMappingURL=wave.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../../src/shaders/effects/registry/wave.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAEjD,eAAO,MAAM,UAAU,EAAE,gBA2CxB,CAAC"}
@@ -0,0 +1,44 @@
1
+ export const waveEffect = {
2
+ id: 'wave',
3
+ label: 'Wave',
4
+ stage: 'vertex',
5
+ allowedScopes: ['global', 'pointer'],
6
+ uniforms: {
7
+ intensity: {
8
+ glslType: 'float',
9
+ default: 0.3,
10
+ control: { kind: 'slider', label: 'Intensity', min: 0, max: 2, step: 0.01 },
11
+ },
12
+ frequency: {
13
+ glslType: 'float',
14
+ default: 3.0,
15
+ control: { kind: 'slider', label: 'Frequency', min: 0, max: 20, step: 0.1 },
16
+ },
17
+ speed: {
18
+ glslType: 'float',
19
+ default: 1.0,
20
+ control: { kind: 'slider', label: 'Speed', min: 0, max: 5, step: 0.05 },
21
+ },
22
+ direction: {
23
+ glslType: 'float',
24
+ default: 0,
25
+ control: {
26
+ kind: 'select',
27
+ label: 'Direction',
28
+ options: [
29
+ { value: 0, label: 'Horizontal' },
30
+ { value: 1, label: 'Vertical' },
31
+ { value: 2, label: 'Diagonal' },
32
+ ],
33
+ },
34
+ },
35
+ },
36
+ vertexBody: /*glsl*/ `
37
+ float waveInput =
38
+ ({{prefix}}direction < 0.5) ? morphedPos.x :
39
+ ({{prefix}}direction < 1.5) ? morphedPos.y :
40
+ morphedPos.x + morphedPos.y;
41
+ morphedPos.z += sin(waveInput * {{prefix}}frequency + u_time * {{prefix}}speed)
42
+ * {{prefix}}intensity * effectScopeFactor;
43
+ `,
44
+ };
@@ -0,0 +1,56 @@
1
+ import type { Color, Vector2 } from "three";
2
+ export type EffectShaderStage = 'vertex' | 'fragment';
3
+ export type EffectScope = 'global' | 'pointer';
4
+ export type EffectGlslType = 'float' | 'int' | 'bool' | 'vec2' | 'vec3' | 'vec4';
5
+ export type EffectControl = {
6
+ kind: 'slider';
7
+ label: string;
8
+ min: number;
9
+ max: number;
10
+ step?: number;
11
+ } | {
12
+ kind: 'select';
13
+ label: string;
14
+ options: {
15
+ value: number;
16
+ label: string;
17
+ }[];
18
+ } | {
19
+ kind: 'color';
20
+ label: string;
21
+ } | {
22
+ kind: 'toggle';
23
+ label: string;
24
+ } | {
25
+ kind: 'hidden';
26
+ };
27
+ export type EffectUniformDefault = number | boolean | string | [number, number] | [number, number, number] | [number, number, number, number];
28
+ export interface EffectUniformDef {
29
+ glslType: EffectGlslType;
30
+ default: EffectUniformDefault;
31
+ control: EffectControl;
32
+ }
33
+ export interface EffectDescriptor {
34
+ id: string;
35
+ label: string;
36
+ stage: EffectShaderStage;
37
+ allowedScopes: readonly EffectScope[];
38
+ uniforms: Record<string, EffectUniformDef>;
39
+ helpers?: string;
40
+ vertexBody?: string;
41
+ fragmentBody?: string;
42
+ }
43
+ export type EffectValue = number | boolean | string | [number, number] | [number, number, number] | [number, number, number, number];
44
+ export interface ShaderEffect {
45
+ type: string;
46
+ instanceId: string;
47
+ scope: EffectScope;
48
+ enabled: boolean;
49
+ values: Record<string, EffectValue>;
50
+ }
51
+ export type ShaderEffectsConfig = ShaderEffect[];
52
+ export type UniformValue = number | boolean | Color | Vector2 | [number, number] | [number, number, number];
53
+ export declare function buildUniformPrefix(instanceId: string): string;
54
+ export declare function buildUniformName(instanceId: string, key: string): string;
55
+ export declare function structureKey(effects: ShaderEffect[]): string;
56
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/shaders/effects/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAC5C,MAAM,MAAM,iBAAiB,GAAG,QAAQ,GAAG,UAAU,CAAC;AAEtD,MAAM,MAAM,WAAW,GAAG,QAAQ,GAAG,SAAS,CAAC;AAE/C,MAAM,MAAM,cAAc,GAAG,OAAO,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjF,MAAM,MAAM,aAAa,GAAG;IACxB,IAAI,EAAE,QAAQ,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,CAAC,EAAE,MAAM,CAAC;CACjB,GAAG;IACA,IAAI,EAAE,QAAQ,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,EAAE,CAAC;CACP,GAAG;IACA,IAAI,EAAE,OAAO,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACjB,GAAG;IACA,IAAI,EAAE,QAAQ,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;CACjB,GAAG;IACA,IAAI,EAAE,QAAQ,CAAC;CAClB,CAAC;AAEF,MAAM,MAAM,oBAAoB,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAE9I,MAAM,WAAW,gBAAgB;IAC7B,QAAQ,EAAE,cAAc,CAAC;IACzB,OAAO,EAAE,oBAAoB,CAAC;IAC9B,OAAO,EAAE,aAAa,CAAC;CAC1B;AAED,MAAM,WAAW,gBAAgB;IAC7B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,iBAAiB,CAAC;IACzB,aAAa,EAAE,SAAS,WAAW,EAAE,CAAC;IACtC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAC3C,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAErI,MAAM,WAAW,YAAY;IACzB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,WAAW,CAAC;IACnB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;CACvC;AAED,MAAM,MAAM,mBAAmB,GAAG,YAAY,EAAE,CAAC;AAEjD,MAAM,MAAM,YAAY,GAAG,MAAM,GAAG,OAAO,GAAG,KAAK,GAAG,OAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAG5G,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAE7D;AACD,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAExE;AACD,wBAAgB,YAAY,CAAC,OAAO,EAAE,YAAY,EAAE,GAAG,MAAM,CAI5D"}
@@ -0,0 +1,11 @@
1
+ export function buildUniformPrefix(instanceId) {
2
+ return `u_${instanceId.replace(/-/g, '_')}_`;
3
+ }
4
+ export function buildUniformName(instanceId, key) {
5
+ return `${buildUniformPrefix(instanceId)}${key}`;
6
+ }
7
+ export function structureKey(effects) {
8
+ return effects
9
+ .map((e) => `${e.type}:${e.scope}:${e.enabled ? 1 : 0}:${e.instanceId}`)
10
+ .join('|');
11
+ }
@@ -0,0 +1,51 @@
1
+ export * from './BasicSkyMaterial';
2
+ export * from './EarthMaterial';
3
+ export * from './EarthAtmosphereMaterial';
4
+ export * from './BubblesPointsMaterial';
5
+ export * from './ShaderEffectsMaterial';
6
+ export * from './BasicWaterMaterial';
7
+ export * from './CartoonCloudsMaterial';
8
+ export * from './CartoonCloudsPointsMaterial';
9
+ export * from './CirrusCloudsMaterial';
10
+ export * from './CirrusCloudsPointsMaterial';
11
+ export * from './CloudsMaterial';
12
+ export * from './CloudsPointsMaterial';
13
+ export * from './CommonNoiseFunctions';
14
+ export * from './CustomShaderMaterial';
15
+ export * from './GlyphRingMaterial';
16
+ export * from './ImageMaterial';
17
+ export * from './LineEffectsMaterials';
18
+ export * from './LineMaterial';
19
+ export * from './MeshEffectsMaterial';
20
+ export * from './MorphingSimulation';
21
+ export * from './MyParticlesMaterial';
22
+ export * from './NebulaCloudsMaterial';
23
+ export * from './NebulaPointsMaterial';
24
+ export * from './OceanMaterial';
25
+ export * from './PainterlyCloudsMaterial';
26
+ export * from './PainterlyCloudsPointsMaterial';
27
+ export * from './RainMaterial';
28
+ export * from './ReflectorMaterial';
29
+ export * from './ShootingStarMaterial';
30
+ export * from './SkyboxMaterial';
31
+ export * from './SparklesBurstMaterial';
32
+ export * from './SkyCloudsMaterial';
33
+ export * from './SkyMaterial';
34
+ export * from './StarsMaterial';
35
+ export * from './StormCloudsMaterial';
36
+ export * from './StormCloudsPointsMaterial';
37
+ export * from './VolumetricCloudsMaterial';
38
+ export * from './VolumetricCloudsPointsMaterial';
39
+ export * from './WaterMaterial';
40
+ export * from './LavaMaterial';
41
+ export * from './effects/index';
42
+ export * from './lineShaders/index';
43
+ export * from './SunCoreMaterial';
44
+ export * from './FlareMaterial';
45
+ export * from './CoronaMaterial';
46
+ export * from './FireMaterial';
47
+ export * from './FireShellMaterial';
48
+ export * from './SmokeRibbonMaterial';
49
+ export * from './MyGridMaterial';
50
+ export { NOISE_GLSL } from './sunNoise';
51
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/shaders/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iCAAiC,CAAC;AAChD,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kCAAkC,CAAC;AACjD,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC"}
@@ -0,0 +1,50 @@
1
+ export * from './BasicSkyMaterial.js';
2
+ export * from './EarthMaterial.js';
3
+ export * from './EarthAtmosphereMaterial.js';
4
+ export * from './BubblesPointsMaterial.js';
5
+ export * from './ShaderEffectsMaterial.js';
6
+ export * from './BasicWaterMaterial.js';
7
+ export * from './CartoonCloudsMaterial.js';
8
+ export * from './CartoonCloudsPointsMaterial.js';
9
+ export * from './CirrusCloudsMaterial.js';
10
+ export * from './CirrusCloudsPointsMaterial.js';
11
+ export * from './CloudsMaterial.js';
12
+ export * from './CloudsPointsMaterial.js';
13
+ export * from './CommonNoiseFunctions.js';
14
+ export * from './CustomShaderMaterial.js';
15
+ export * from './GlyphRingMaterial.js';
16
+ export * from './ImageMaterial.js';
17
+ export * from './LineEffectsMaterials.js';
18
+ export * from './LineMaterial.js';
19
+ export * from './MeshEffectsMaterial.js';
20
+ export * from './MorphingSimulation.js';
21
+ export * from './MyParticlesMaterial.js';
22
+ export * from './NebulaCloudsMaterial.js';
23
+ export * from './NebulaPointsMaterial.js';
24
+ export * from './OceanMaterial.js';
25
+ export * from './PainterlyCloudsMaterial.js';
26
+ export * from './PainterlyCloudsPointsMaterial.js';
27
+ export * from './RainMaterial.js';
28
+ export * from './ReflectorMaterial.js';
29
+ export * from './ShootingStarMaterial.js';
30
+ export * from './SkyboxMaterial.js';
31
+ export * from './SparklesBurstMaterial.js';
32
+ export * from './SkyCloudsMaterial.js';
33
+ export * from './SkyMaterial.js';
34
+ export * from './StarsMaterial.js';
35
+ export * from './StormCloudsMaterial.js';
36
+ export * from './StormCloudsPointsMaterial.js';
37
+ export * from './VolumetricCloudsMaterial.js';
38
+ export * from './VolumetricCloudsPointsMaterial.js';
39
+ export * from './WaterMaterial.js';
40
+ export * from './LavaMaterial.js';
41
+ export * from './effects/index.js';
42
+ export * from './lineShaders/index.js';
43
+ export * from './SunCoreMaterial.js';
44
+ export * from './FlareMaterial.js';
45
+ export * from './CoronaMaterial.js';
46
+ export * from './FireMaterial.js';
47
+ export * from './FireShellMaterial.js';
48
+ export * from './SmokeRibbonMaterial.js';
49
+ export * from './MyGridMaterial.js';
50
+ export { NOISE_GLSL } from './sunNoise.js';
@@ -0,0 +1,41 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ export interface GhostSignalMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_signalColor: {
10
+ value: Vector3;
11
+ };
12
+ u_trailColor: {
13
+ value: Vector3;
14
+ };
15
+ u_speed: {
16
+ value: number;
17
+ };
18
+ u_packetCount: {
19
+ value: number;
20
+ };
21
+ u_trailLength: {
22
+ value: number;
23
+ };
24
+ u_glitchIntensity: {
25
+ value: number;
26
+ };
27
+ }
28
+ declare const GhostSignalMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
29
+ u_time: number;
30
+ u_resolution: Vector2;
31
+ u_signalColor: Vector3;
32
+ u_trailColor: Vector3;
33
+ u_speed: number;
34
+ u_packetCount: number;
35
+ u_trailLength: number;
36
+ u_glitchIntensity: number;
37
+ }> & {
38
+ key: string;
39
+ };
40
+ export { GhostSignalMaterial };
41
+ //# sourceMappingURL=GhostSignalMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GhostSignalMaterial.d.ts","sourceRoot":"","sources":["../../../src/shaders/lineShaders/GhostSignalMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGzC,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AA2ED,QAAA,MAAM,mBAAmB;;;;;;;;;;;CASO,CAAC;AAEjC,OAAO,EAAE,mBAAmB,EAAE,CAAC"}
@@ -0,0 +1,88 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ import { extend } from "@react-three/fiber";
3
+ import { shaderMaterial } from "@react-three/drei";
4
+ const vertexShader = /*glsl*/ `
5
+ varying vec2 vUv;
6
+ varying vec3 vPosition;
7
+ void main() {
8
+ vUv = uv;
9
+ vPosition = position;
10
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
11
+ }
12
+ `;
13
+ const fragmentShader = /*glsl*/ `
14
+ uniform float u_time;
15
+ uniform vec2 u_resolution;
16
+ uniform vec3 u_signalColor;
17
+ uniform vec3 u_trailColor;
18
+ uniform float u_speed;
19
+ uniform float u_packetCount;
20
+ uniform float u_trailLength;
21
+ uniform float u_glitchIntensity;
22
+ varying vec2 vUv;
23
+
24
+ float hash(float n) { return fract(sin(n) * 43758.5453); }
25
+
26
+ void main() {
27
+ float along = vUv.x;
28
+ float across = vUv.y - 0.5;
29
+
30
+ float totalLight = 0.0;
31
+ vec3 col = vec3(0.0);
32
+
33
+ // Multiple packets racing along the line
34
+ for (float i = 0.0; i < 8.0; i++) {
35
+ if (i >= u_packetCount) break;
36
+
37
+ float offset = hash(i * 7.3 + 0.5);
38
+ float speedVar = 0.8 + hash(i * 13.7) * 0.4;
39
+ float pos = fract(offset + u_time * u_speed * speedVar);
40
+
41
+ float d = along - pos;
42
+
43
+ // Trail: exponential decay behind the packet
44
+ float trail = 0.0;
45
+ if (d < 0.0 && d > -u_trailLength) {
46
+ trail = exp(d / (u_trailLength * 0.3));
47
+ }
48
+
49
+ // Head: sharp bright front
50
+ float head = exp(-abs(d) * 120.0) * 3.0;
51
+
52
+ float perp = exp(-abs(across) * 40.0);
53
+
54
+ col += u_trailColor * trail * perp;
55
+ col += u_signalColor * head * perp;
56
+ totalLight += (trail + head) * perp;
57
+ }
58
+
59
+ // Scan-line / glitch interference pattern
60
+ float scanLine = step(0.97, fract(vUv.y * 20.0 + u_time * 0.3));
61
+ float glitchTime = floor(u_time * 8.0);
62
+ float glitchStrip = step(0.92, hash(floor(vUv.x * 15.0) + glitchTime));
63
+ float glitch = scanLine * glitchStrip * u_glitchIntensity;
64
+
65
+ float noiseFlicker = hash(vUv.x * 100.0 + u_time * 50.0);
66
+ col += u_signalColor * glitch * noiseFlicker;
67
+
68
+ // Base wire glow — very subtle so the line is always slightly visible
69
+ float wireGlow = exp(-abs(across) * 25.0) * 0.04;
70
+ col += u_trailColor * wireGlow;
71
+
72
+ float alpha = clamp(totalLight + glitch * 0.5 + wireGlow, 0.0, 1.0);
73
+
74
+ gl_FragColor = vec4(col, alpha);
75
+ }
76
+ `;
77
+ const GhostSignalMaterial = shaderMaterial({
78
+ u_time: 0,
79
+ u_resolution: new Vector2(),
80
+ u_signalColor: new Vector3(0.2, 1.0, 0.5), // Phosphor green
81
+ u_trailColor: new Vector3(0.05, 0.4, 0.15), // Dim green
82
+ u_speed: 0.4,
83
+ u_packetCount: 3.0,
84
+ u_trailLength: 0.25,
85
+ u_glitchIntensity: 0.6,
86
+ }, vertexShader, fragmentShader);
87
+ extend({ GhostSignalMaterial });
88
+ export { GhostSignalMaterial };
@@ -0,0 +1,180 @@
1
+ import { Vector2, Vector3 } from "three";
2
+ export interface TeslaArcMaterialUniforms {
3
+ u_time: {
4
+ value: number;
5
+ };
6
+ u_resolution: {
7
+ value: Vector2;
8
+ };
9
+ u_arcColor: {
10
+ value: Vector3;
11
+ };
12
+ u_glowColor: {
13
+ value: Vector3;
14
+ };
15
+ u_speed: {
16
+ value: number;
17
+ };
18
+ u_intensity: {
19
+ value: number;
20
+ };
21
+ u_forkDensity: {
22
+ value: number;
23
+ };
24
+ }
25
+ export interface SerpentFlowMaterialUniforms {
26
+ u_time: {
27
+ value: number;
28
+ };
29
+ u_colorA: {
30
+ value: Vector3;
31
+ };
32
+ u_colorB: {
33
+ value: Vector3;
34
+ };
35
+ u_colorC: {
36
+ value: Vector3;
37
+ };
38
+ u_speed: {
39
+ value: number;
40
+ };
41
+ u_width: {
42
+ value: number;
43
+ };
44
+ u_shimmer: {
45
+ value: number;
46
+ };
47
+ }
48
+ export interface GhostSignalMaterialUniforms {
49
+ u_time: {
50
+ value: number;
51
+ };
52
+ u_resolution: {
53
+ value: Vector2;
54
+ };
55
+ u_signalColor: {
56
+ value: Vector3;
57
+ };
58
+ u_trailColor: {
59
+ value: Vector3;
60
+ };
61
+ u_speed: {
62
+ value: number;
63
+ };
64
+ u_packetCount: {
65
+ value: number;
66
+ };
67
+ u_trailLength: {
68
+ value: number;
69
+ };
70
+ u_glitchIntensity: {
71
+ value: number;
72
+ };
73
+ }
74
+ export interface SolarFilamentMaterialUniforms {
75
+ u_time: {
76
+ value: number;
77
+ };
78
+ u_coreColor: {
79
+ value: Vector3;
80
+ };
81
+ u_midColor: {
82
+ value: Vector3;
83
+ };
84
+ u_coolColor: {
85
+ value: Vector3;
86
+ };
87
+ u_flareColor: {
88
+ value: Vector3;
89
+ };
90
+ u_speed: {
91
+ value: number;
92
+ };
93
+ u_turbulence: {
94
+ value: number;
95
+ };
96
+ }
97
+ export interface VoidRiftMaterialUniforms {
98
+ u_time: {
99
+ value: number;
100
+ };
101
+ u_resolution: {
102
+ value: Vector2;
103
+ };
104
+ u_riftColor: {
105
+ value: Vector3;
106
+ };
107
+ u_radiationColor: {
108
+ value: Vector3;
109
+ };
110
+ u_lensColor: {
111
+ value: Vector3;
112
+ };
113
+ u_speed: {
114
+ value: number;
115
+ };
116
+ u_riftWidth: {
117
+ value: number;
118
+ };
119
+ u_radiationDensity: {
120
+ value: number;
121
+ };
122
+ }
123
+ export declare const TeslaArcMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
124
+ u_time: number;
125
+ u_resolution: Vector2;
126
+ u_arcColor: Vector3;
127
+ u_glowColor: Vector3;
128
+ u_speed: number;
129
+ u_intensity: number;
130
+ u_forkDensity: number;
131
+ }> & {
132
+ key: string;
133
+ };
134
+ export declare const SerpentFlowMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
135
+ u_time: number;
136
+ u_colorA: Vector3;
137
+ u_colorB: Vector3;
138
+ u_colorC: Vector3;
139
+ u_speed: number;
140
+ u_width: number;
141
+ u_shimmer: number;
142
+ }> & {
143
+ key: string;
144
+ };
145
+ export declare const GhostSignalMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
146
+ u_time: number;
147
+ u_resolution: Vector2;
148
+ u_signalColor: Vector3;
149
+ u_trailColor: Vector3;
150
+ u_speed: number;
151
+ u_packetCount: number;
152
+ u_trailLength: number;
153
+ u_glitchIntensity: number;
154
+ }> & {
155
+ key: string;
156
+ };
157
+ export declare const SolarFilamentMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
158
+ u_time: number;
159
+ u_coreColor: Vector3;
160
+ u_midColor: Vector3;
161
+ u_coolColor: Vector3;
162
+ u_flareColor: Vector3;
163
+ u_speed: number;
164
+ u_turbulence: number;
165
+ }> & {
166
+ key: string;
167
+ };
168
+ export declare const VoidRiftMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
169
+ u_time: number;
170
+ u_resolution: Vector2;
171
+ u_riftColor: Vector3;
172
+ u_radiationColor: Vector3;
173
+ u_lensColor: Vector3;
174
+ u_speed: number;
175
+ u_riftWidth: number;
176
+ u_radiationDensity: number;
177
+ }> & {
178
+ key: string;
179
+ };
180
+ //# sourceMappingURL=LineShaderMaterials.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LineShaderMaterials.d.ts","sourceRoot":"","sources":["../../../src/shaders/lineShaders/LineShaderMaterials.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGzC,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,MAAM,WAAW,2BAA2B;IACxC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,MAAM,WAAW,6BAA6B;IAC1C,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,MAAM,WAAW,wBAAwB;IACrC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAqGD,eAAO,MAAM,gBAAgB;;;;;;;;;;CAQO,CAAC;AAmFrC,eAAO,MAAM,mBAAmB;;;;;;;;;;CAQU,CAAC;AAgF3C,eAAO,MAAM,mBAAmB;;;;;;;;;;;CASU,CAAC;AA8F3C,eAAO,MAAM,qBAAqB;;;;;;;;;;CAQY,CAAC;AAiH/C,eAAO,MAAM,gBAAgB;;;;;;;;;;;CASO,CAAC"}