@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
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import { Vector3, Vector2 } from "three";
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import { extend } from "@react-three/fiber";
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import { shaderMaterial } from "@react-three/drei";
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// Vertex shader
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const vertexShader = /*glsl*/ `
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varying vec2 vUv;
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varying vec3 vPosition;
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void main() {
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vUv = uv;
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vPosition = position;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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// Fragment shader - converted from the original Seascape shader
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const fragmentShader = /*glsl*/ `
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uniform float u_time;
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uniform vec2 u_resolution;
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uniform vec2 u_pointer;
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uniform float u_seaHeight;
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uniform float u_seaChoppy;
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uniform float u_seaSpeed;
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uniform float u_seaFreq;
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uniform vec3 u_seaBaseColor;
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uniform vec3 u_seaWaterColor;
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uniform float u_iterGeometry;
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uniform float u_iterFragment;
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uniform float u_numSteps;
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varying vec2 vUv;
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varying vec3 vPosition;
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const float PI = 3.141592;
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const float EPSILON = 1e-3;
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// math
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mat3 fromEuler(vec3 ang) {
|
|
37
|
+
vec2 a1 = vec2(sin(ang.x),cos(ang.x));
|
|
38
|
+
vec2 a2 = vec2(sin(ang.y),cos(ang.y));
|
|
39
|
+
vec2 a3 = vec2(sin(ang.z),cos(ang.z));
|
|
40
|
+
mat3 m;
|
|
41
|
+
m[0] = vec3(a1.y*a3.y+a1.x*a2.x*a3.x,a1.y*a2.x*a3.x+a3.y*a1.x,-a2.y*a3.x);
|
|
42
|
+
m[1] = vec3(-a2.y*a1.x,a1.y*a2.y,a2.x);
|
|
43
|
+
m[2] = vec3(a3.y*a1.x*a2.x+a1.y*a3.x,a1.x*a3.x-a1.y*a3.y*a2.x,a2.y*a3.y);
|
|
44
|
+
return m;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
float hash( vec2 p ) {
|
|
48
|
+
float h = dot(p,vec2(127.1,311.7));
|
|
49
|
+
return fract(sin(h)*43758.5453123);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
float noise( in vec2 p ) {
|
|
53
|
+
vec2 i = floor( p );
|
|
54
|
+
vec2 f = fract( p );
|
|
55
|
+
vec2 u = f*f*(3.0-2.0*f);
|
|
56
|
+
return -1.0+2.0*mix( mix( hash( i + vec2(0.0,0.0) ),
|
|
57
|
+
hash( i + vec2(1.0,0.0) ), u.x),
|
|
58
|
+
mix( hash( i + vec2(0.0,1.0) ),
|
|
59
|
+
hash( i + vec2(1.0,1.0) ), u.x), u.y);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// lighting
|
|
63
|
+
float diffuse(vec3 n,vec3 l,float p) {
|
|
64
|
+
return pow(dot(n,l) * 0.4 + 0.6,p);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
float specular(vec3 n,vec3 l,vec3 e,float s) {
|
|
68
|
+
float nrm = (s + 8.0) / (PI * 8.0);
|
|
69
|
+
return pow(max(dot(reflect(e,n),l),0.0),s) * nrm;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// sky
|
|
73
|
+
vec3 getSkyColor(vec3 e) {
|
|
74
|
+
e.y = (max(e.y,0.0)*0.8+0.2)*0.8;
|
|
75
|
+
return vec3(pow(1.0-e.y,2.0), 1.0-e.y, 0.6+(1.0-e.y)*0.4) * 1.1;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// sea
|
|
79
|
+
float sea_octave(vec2 uv, float choppy) {
|
|
80
|
+
uv += noise(uv);
|
|
81
|
+
vec2 wv = 1.0-abs(sin(uv));
|
|
82
|
+
vec2 swv = abs(cos(uv));
|
|
83
|
+
wv = mix(wv,swv,wv);
|
|
84
|
+
return pow(1.0-pow(wv.x * wv.y,0.65),choppy);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
float map(vec3 p) {
|
|
88
|
+
float freq = u_seaFreq;
|
|
89
|
+
float amp = u_seaHeight;
|
|
90
|
+
float choppy = u_seaChoppy;
|
|
91
|
+
vec2 uv = p.xz;
|
|
92
|
+
uv.x *= 0.75;
|
|
93
|
+
|
|
94
|
+
float SEA_TIME = 1.0 + u_time * u_seaSpeed;
|
|
95
|
+
mat2 octave_m = mat2(1.6,1.2,-1.2,1.6);
|
|
96
|
+
|
|
97
|
+
float d, h = 0.0;
|
|
98
|
+
for(int i = 0; i < 3; i++) {
|
|
99
|
+
if(float(i) >= u_iterGeometry) break;
|
|
100
|
+
d = sea_octave((uv+SEA_TIME)*freq,choppy);
|
|
101
|
+
d += sea_octave((uv-SEA_TIME)*freq,choppy);
|
|
102
|
+
h += d * amp;
|
|
103
|
+
uv *= octave_m;
|
|
104
|
+
freq *= 1.9;
|
|
105
|
+
amp *= 0.22;
|
|
106
|
+
choppy = mix(choppy,1.0,0.2);
|
|
107
|
+
}
|
|
108
|
+
return p.y - h;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
float map_detailed(vec3 p) {
|
|
112
|
+
float freq = u_seaFreq;
|
|
113
|
+
float amp = u_seaHeight;
|
|
114
|
+
float choppy = u_seaChoppy;
|
|
115
|
+
vec2 uv = p.xz;
|
|
116
|
+
uv.x *= 0.75;
|
|
117
|
+
|
|
118
|
+
float SEA_TIME = 1.0 + u_time * u_seaSpeed;
|
|
119
|
+
mat2 octave_m = mat2(1.6,1.2,-1.2,1.6);
|
|
120
|
+
|
|
121
|
+
float d, h = 0.0;
|
|
122
|
+
for(int i = 0; i < 5; i++) {
|
|
123
|
+
if(float(i) >= u_iterFragment) break;
|
|
124
|
+
d = sea_octave((uv+SEA_TIME)*freq,choppy);
|
|
125
|
+
d += sea_octave((uv-SEA_TIME)*freq,choppy);
|
|
126
|
+
h += d * amp;
|
|
127
|
+
uv *= octave_m;
|
|
128
|
+
freq *= 1.9;
|
|
129
|
+
amp *= 0.22;
|
|
130
|
+
choppy = mix(choppy,1.0,0.2);
|
|
131
|
+
}
|
|
132
|
+
return p.y - h;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye, vec3 dist) {
|
|
136
|
+
float fresnel = clamp(1.0 - dot(n, -eye), 0.0, 1.0);
|
|
137
|
+
fresnel = min(fresnel * fresnel * fresnel, 0.5);
|
|
138
|
+
|
|
139
|
+
vec3 reflected = getSkyColor(reflect(eye, n));
|
|
140
|
+
vec3 refracted = u_seaBaseColor + diffuse(n, l, 80.0) * u_seaWaterColor * 0.12;
|
|
141
|
+
|
|
142
|
+
vec3 color = mix(refracted, reflected, fresnel);
|
|
143
|
+
|
|
144
|
+
float atten = max(1.0 - dot(dist, dist) * 0.001, 0.0);
|
|
145
|
+
color += u_seaWaterColor * (p.y - u_seaHeight) * 0.18 * atten;
|
|
146
|
+
|
|
147
|
+
color += specular(n, l, eye, 600.0 * inversesqrt(dot(dist,dist)));
|
|
148
|
+
|
|
149
|
+
return color;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
// tracing
|
|
153
|
+
vec3 getNormal(vec3 p, float eps) {
|
|
154
|
+
vec3 n;
|
|
155
|
+
n.y = map_detailed(p);
|
|
156
|
+
n.x = map_detailed(vec3(p.x+eps,p.y,p.z)) - n.y;
|
|
157
|
+
n.z = map_detailed(vec3(p.x,p.y,p.z+eps)) - n.y;
|
|
158
|
+
n.y = eps;
|
|
159
|
+
return normalize(n);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
float heightMapTracing(vec3 ori, vec3 dir, out vec3 p) {
|
|
163
|
+
float tm = 0.0;
|
|
164
|
+
float tx = 1000.0;
|
|
165
|
+
float hx = map(ori + dir * tx);
|
|
166
|
+
if(hx > 0.0) {
|
|
167
|
+
p = ori + dir * tx;
|
|
168
|
+
return tx;
|
|
169
|
+
}
|
|
170
|
+
float hm = map(ori);
|
|
171
|
+
for(int i = 0; i < 32; i++) {
|
|
172
|
+
if(float(i) >= u_numSteps) break;
|
|
173
|
+
float tmid = mix(tm, tx, hm / (hm - hx));
|
|
174
|
+
p = ori + dir * tmid;
|
|
175
|
+
float hmid = map(p);
|
|
176
|
+
if(hmid < 0.0) {
|
|
177
|
+
tx = tmid;
|
|
178
|
+
hx = hmid;
|
|
179
|
+
} else {
|
|
180
|
+
tm = tmid;
|
|
181
|
+
hm = hmid;
|
|
182
|
+
}
|
|
183
|
+
if(abs(hmid) < EPSILON) break;
|
|
184
|
+
}
|
|
185
|
+
return mix(tm, tx, hm / (hm - hx));
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
vec3 getPixel(in vec2 coord, float time) {
|
|
189
|
+
vec2 uv = coord / u_resolution.xy;
|
|
190
|
+
uv = uv * 2.0 - 1.0;
|
|
191
|
+
uv.x *= u_resolution.x / u_resolution.y;
|
|
192
|
+
|
|
193
|
+
// ray
|
|
194
|
+
vec3 ang = vec3(sin(time*3.0)*0.1,sin(time)*0.2+0.3,time);
|
|
195
|
+
vec3 ori = vec3(0.0,3.5,time*5.0);
|
|
196
|
+
vec3 dir = normalize(vec3(uv.xy,-2.0));
|
|
197
|
+
dir.z += length(uv) * 0.14;
|
|
198
|
+
dir = normalize(dir) * fromEuler(ang);
|
|
199
|
+
|
|
200
|
+
// tracing
|
|
201
|
+
vec3 p;
|
|
202
|
+
heightMapTracing(ori,dir,p);
|
|
203
|
+
vec3 dist = p - ori;
|
|
204
|
+
float EPSILON_NRM = 0.1 / u_resolution.x;
|
|
205
|
+
vec3 n = getNormal(p, dot(dist,dist) * EPSILON_NRM);
|
|
206
|
+
vec3 light = normalize(vec3(0.0,1.0,0.8));
|
|
207
|
+
|
|
208
|
+
// color
|
|
209
|
+
return mix(
|
|
210
|
+
getSkyColor(dir),
|
|
211
|
+
getSeaColor(p,n,light,dir,dist),
|
|
212
|
+
pow(smoothstep(0.0,-0.02,dir.y),0.2));
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
void main() {
|
|
216
|
+
float time = u_time * 0.3 + u_pointer.x*0.01;
|
|
217
|
+
vec3 color = getPixel(gl_FragCoord.xy, time);
|
|
218
|
+
|
|
219
|
+
// post processing
|
|
220
|
+
gl_FragColor = vec4(pow(color,vec3(0.65)), 1.0);
|
|
221
|
+
}
|
|
222
|
+
`;
|
|
223
|
+
// Create the shader material with uniforms
|
|
224
|
+
const OceanMaterial = shaderMaterial({
|
|
225
|
+
u_time: 0,
|
|
226
|
+
u_resolution: new Vector2(800, 600),
|
|
227
|
+
u_pointer: new Vector2(0, 0),
|
|
228
|
+
u_seaHeight: 0.6,
|
|
229
|
+
u_seaChoppy: 4.0,
|
|
230
|
+
u_seaSpeed: 0.8,
|
|
231
|
+
u_seaFreq: 0.16,
|
|
232
|
+
u_seaBaseColor: new Vector3(0.0, 0.09, 0.18),
|
|
233
|
+
u_seaWaterColor: new Vector3(0.8 * 0.6, 0.9 * 0.6, 0.6 * 0.6),
|
|
234
|
+
u_iterGeometry: 3,
|
|
235
|
+
u_iterFragment: 5,
|
|
236
|
+
u_numSteps: 32
|
|
237
|
+
}, vertexShader, fragmentShader);
|
|
238
|
+
// Extend the material for use in React Three Fiber
|
|
239
|
+
extend({ OceanMaterial });
|
|
240
|
+
export { OceanMaterial };
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { Vector2, Vector3 } from "three";
|
|
2
|
+
import type { Texture } from 'three';
|
|
3
|
+
export interface PainterlyCloudsUniforms {
|
|
4
|
+
u_time: {
|
|
5
|
+
value: number;
|
|
6
|
+
};
|
|
7
|
+
u_resolution: {
|
|
8
|
+
value: Vector2;
|
|
9
|
+
};
|
|
10
|
+
u_cameraPos: {
|
|
11
|
+
value: Vector3;
|
|
12
|
+
};
|
|
13
|
+
u_cloudColor: {
|
|
14
|
+
value: Vector3;
|
|
15
|
+
};
|
|
16
|
+
u_brushSize: {
|
|
17
|
+
value: number;
|
|
18
|
+
};
|
|
19
|
+
u_paintTexture: {
|
|
20
|
+
value: Texture | null;
|
|
21
|
+
};
|
|
22
|
+
u_baseColor: {
|
|
23
|
+
value: Vector3;
|
|
24
|
+
};
|
|
25
|
+
u_highlightColor: {
|
|
26
|
+
value: Vector3;
|
|
27
|
+
};
|
|
28
|
+
u_brushStrokes: {
|
|
29
|
+
value: number;
|
|
30
|
+
};
|
|
31
|
+
u_hasText: {
|
|
32
|
+
value: number;
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
export declare const PainterlyCloudsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
|
36
|
+
u_time: number;
|
|
37
|
+
u_resolution: Vector2;
|
|
38
|
+
u_cameraPos: Vector3;
|
|
39
|
+
u_cloudColor: Vector3;
|
|
40
|
+
u_brushSize: number;
|
|
41
|
+
u_paintTexture: any;
|
|
42
|
+
u_baseColor: Vector3;
|
|
43
|
+
u_highlightColor: Vector3;
|
|
44
|
+
u_brushStrokes: number;
|
|
45
|
+
u_hasText: number;
|
|
46
|
+
}> & {
|
|
47
|
+
key: string;
|
|
48
|
+
};
|
|
49
|
+
//# sourceMappingURL=PainterlyCloudsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PainterlyCloudsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/PainterlyCloudsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACzC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAIrC,MAAM,WAAW,uBAAuB;IACpC,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;KACzB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAqDD,eAAO,MAAM,uBAAuB;;;;;;;;;;;;;CAWc,CAAC"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { Vector2, Vector3 } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
|
|
5
|
+
const painterlyCloudsVertex = /*glsl*/ `
|
|
6
|
+
varying vec2 vUv;
|
|
7
|
+
varying vec3 vPosition;
|
|
8
|
+
|
|
9
|
+
void main() {
|
|
10
|
+
vUv = uv;
|
|
11
|
+
vPosition = position;
|
|
12
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const painterlyCloudsFragment = /*glsl*/ `
|
|
16
|
+
uniform float u_time;
|
|
17
|
+
uniform vec2 u_resolution;
|
|
18
|
+
uniform vec3 u_cameraPos;
|
|
19
|
+
uniform vec3 u_cloudColor;
|
|
20
|
+
uniform float u_brushSize;
|
|
21
|
+
uniform sampler2D u_paintTexture;
|
|
22
|
+
uniform vec3 u_baseColor;
|
|
23
|
+
uniform vec3 u_highlightColor;
|
|
24
|
+
uniform float u_brushStrokes;
|
|
25
|
+
uniform float u_hasText;
|
|
26
|
+
|
|
27
|
+
varying vec2 vUv;
|
|
28
|
+
varying vec3 vPosition;
|
|
29
|
+
|
|
30
|
+
${commonNoiseFunctions}
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
vec3 spherePos = normalize(vPosition);
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+
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// Create painterly brush stroke patterns
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vec2 brushUV = vUv * u_brushSize + vec2(u_time * 0.02, 0.0);
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float brushPattern = noise(vec3(brushUV * u_brushStrokes, u_time * 0.1));
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// Cloud formation with artistic distortion
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float cloud = fbm(spherePos * 2.0 + vec3(u_time * 0.05));
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cloud = smoothstep(0.3, 0.8, cloud + brushPattern * 0.3);
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// Paint texture sampling (if available)
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vec3 paintColor = u_baseColor;
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if (u_hasText > 0.5) {
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vec4 paint = texture2D(u_paintTexture, brushUV);
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paintColor = mix(u_baseColor, u_highlightColor, paint.r);
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}
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+
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// Artistic color variation
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vec3 color = mix(paintColor, u_highlightColor, brushPattern * 0.5);
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gl_FragColor = vec4(color, cloud);
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}
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`;
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export const PainterlyCloudsMaterial = shaderMaterial({
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u_time: 0,
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u_resolution: new Vector2(800, 600),
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u_cameraPos: new Vector3(0, 0, 0),
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u_cloudColor: new Vector3(0.9, 0.9, 0.95),
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u_brushSize: 2.0,
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u_paintTexture: null,
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u_baseColor: new Vector3(0.9, 0.9, 0.95),
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u_highlightColor: new Vector3(1.0, 0.95, 0.8),
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u_brushStrokes: 8.0,
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u_hasText: 0.0
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}, painterlyCloudsVertex, painterlyCloudsFragment);
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extend({ PainterlyCloudsMaterial });
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@@ -0,0 +1,69 @@
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import { Vector3, Vector2, Color } from "three";
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export interface PainterlyCloudsPointsMaterialUniforms {
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u_time: {
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value: number;
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};
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u_baseColor: {
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value: Vector3;
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};
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u_highlightColor: {
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value: Vector3;
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};
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u_brushStrokes: {
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value: number;
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};
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u_pointer: {
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value: Vector2;
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};
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uPointSize: {
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value: number;
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};
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uColor: {
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value: Color;
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};
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uOpacity: {
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value: number;
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};
|
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}
|
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export declare const PainterlyCloudsPointsMaterial: import("@react-three/fiber").ConstructorRepresentation<import("three").ShaderMaterial & {
|
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|
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u_time: number;
|
|
30
|
+
u_baseColor: Vector3;
|
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|
+
u_highlightColor: Vector3;
|
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|
+
u_brushStrokes: number;
|
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33
|
+
uPointSize: number;
|
|
34
|
+
u_pointer: Vector2;
|
|
35
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+
uColor: Color;
|
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36
|
+
uOpacity: number;
|
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37
|
+
uMorphProgress: number;
|
|
38
|
+
uPointerEffectRadius: number;
|
|
39
|
+
uRippleEnabled: false;
|
|
40
|
+
uRippleIntensity: number;
|
|
41
|
+
uRippleSpeed: number;
|
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42
|
+
uDisplacementEnabled: false;
|
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43
|
+
uDisplacementIntensity: number;
|
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44
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+
uScaleEnabled: false;
|
|
45
|
+
uScaleIntensity: number;
|
|
46
|
+
uMinScale: number;
|
|
47
|
+
uMaxScale: number;
|
|
48
|
+
uVortexEnabled: false;
|
|
49
|
+
uVortexIntensity: number;
|
|
50
|
+
uVortexSpeed: number;
|
|
51
|
+
uGeneralWaveEnabled: false;
|
|
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|
+
uGeneralWaveIntensity: number;
|
|
53
|
+
uGeneralWaveFrequency: number;
|
|
54
|
+
uGeneralWaveSpeed: number;
|
|
55
|
+
uGeneralWaveDirection: number;
|
|
56
|
+
uGeneralVortexEnabled: false;
|
|
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|
+
uGeneralVortexIntensity: number;
|
|
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|
+
uGeneralVortexSpeed: number;
|
|
59
|
+
uGeneralVortexCenterX: number;
|
|
60
|
+
uGeneralVortexCenterY: number;
|
|
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|
+
uGeneralRippleEnabled: false;
|
|
62
|
+
uGeneralRippleIntensity: number;
|
|
63
|
+
uGeneralRippleSpeed: number;
|
|
64
|
+
uGeneralRippleCenterX: number;
|
|
65
|
+
uGeneralRippleCenterY: number;
|
|
66
|
+
}> & {
|
|
67
|
+
key: string;
|
|
68
|
+
};
|
|
69
|
+
//# sourceMappingURL=PainterlyCloudsPointsMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PainterlyCloudsPointsMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/PainterlyCloudsPointsMaterial.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAKhD,MAAM,WAAW,qCAAqC;IAClD,MAAM,EAAE;QACJ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAiGD,eAAO,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsCV,CAAC"}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import { Vector3, Vector2, Color } from "three";
|
|
2
|
+
import { extend } from "@react-three/fiber";
|
|
3
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
4
|
+
import { commonNoiseFunctions } from "./CommonNoiseFunctions.js";
|
|
5
|
+
import { effectsVertexGLSL } from "./effects/EffectsVertexFunctions.glsl.js";
|
|
6
|
+
const vertexShader = /*glsl*/ `
|
|
7
|
+
${effectsVertexGLSL}
|
|
8
|
+
|
|
9
|
+
uniform float uPointSize;
|
|
10
|
+
varying vec2 vTexCoords;
|
|
11
|
+
uniform float uMorphProgress;
|
|
12
|
+
attribute vec3 targetPosition;
|
|
13
|
+
uniform bool uScaleEnabled;
|
|
14
|
+
uniform float uScaleIntensity;
|
|
15
|
+
uniform float uMinScale;
|
|
16
|
+
uniform float uMaxScale;
|
|
17
|
+
attribute vec2 aUV;
|
|
18
|
+
varying vec2 vUV;
|
|
19
|
+
varying vec3 vPosition;
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
vUV = aUV;
|
|
23
|
+
vPosition = position;
|
|
24
|
+
|
|
25
|
+
vec3 morphedPos = mix(position, targetPosition, uMorphProgress);
|
|
26
|
+
|
|
27
|
+
if (uGeneralWaveEnabled) {
|
|
28
|
+
float waveInput = uGeneralWaveDirection < 0.5 ? morphedPos.x :
|
|
29
|
+
uGeneralWaveDirection < 1.5 ? morphedPos.y :
|
|
30
|
+
morphedPos.x + morphedPos.y;
|
|
31
|
+
morphedPos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
if (uGeneralVortexEnabled) {
|
|
35
|
+
vec2 generalCenter = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
|
|
36
|
+
vec2 toCenter = morphedPos.xy - generalCenter;
|
|
37
|
+
float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
|
|
38
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
39
|
+
morphedPos.xy = generalCenter + rotation * toCenter;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (uGeneralRippleEnabled) {
|
|
43
|
+
morphedPos = applyGeneralRipple(morphedPos);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
vec2 scaledPointer = u_pointer * 5.0;
|
|
47
|
+
float dist = distance(morphedPos.xy, scaledPointer);
|
|
48
|
+
float falloff = smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
49
|
+
|
|
50
|
+
if (uRippleEnabled && falloff > 0.0) {
|
|
51
|
+
morphedPos.z += sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity * falloff * 0.5;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (uDisplacementEnabled && falloff > 0.0) {
|
|
55
|
+
vec2 dir = normalize(morphedPos.xy - scaledPointer);
|
|
56
|
+
morphedPos.xy += dir * uDisplacementIntensity * falloff * 2.0;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
if (uVortexEnabled && falloff > 0.0) {
|
|
60
|
+
vec2 toPointer = morphedPos.xy - scaledPointer;
|
|
61
|
+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
|
|
62
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
63
|
+
morphedPos.xy = scaledPointer + rotation * toPointer;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
vTexCoords = morphedPos.xy;
|
|
67
|
+
|
|
68
|
+
vec4 mvPosition = modelViewMatrix * vec4(morphedPos, 1.0);
|
|
69
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
70
|
+
|
|
71
|
+
float sizeMultiplier = 1.0;
|
|
72
|
+
if (uScaleEnabled && falloff > 0.0) {
|
|
73
|
+
sizeMultiplier = mix(uMinScale, uMaxScale, falloff * uScaleIntensity);
|
|
74
|
+
}
|
|
75
|
+
gl_PointSize = uPointSize * sizeMultiplier;
|
|
76
|
+
}
|
|
77
|
+
`;
|
|
78
|
+
const fragmentShader = /*glsl*/ `
|
|
79
|
+
uniform float u_time;
|
|
80
|
+
uniform vec3 u_baseColor;
|
|
81
|
+
uniform vec3 u_highlightColor;
|
|
82
|
+
uniform float u_brushStrokes;
|
|
83
|
+
uniform vec3 uColor;
|
|
84
|
+
uniform float uOpacity;
|
|
85
|
+
varying vec3 vPosition;
|
|
86
|
+
|
|
87
|
+
${commonNoiseFunctions}
|
|
88
|
+
|
|
89
|
+
float circle(vec2 uv, float border) {
|
|
90
|
+
return smoothstep(0.0, border, 0.5 - distance(uv, vec2(0.5)));
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
vec3 spherePos = normalize(vPosition);
|
|
95
|
+
float brush = fbm(spherePos * u_brushStrokes + vec3(u_time * 0.05));
|
|
96
|
+
vec3 paintColor = mix(u_baseColor, u_highlightColor, brush);
|
|
97
|
+
|
|
98
|
+
gl_FragColor = vec4(paintColor * uColor, brush * uOpacity * circle(gl_PointCoord, 0.2));
|
|
99
|
+
}
|
|
100
|
+
`;
|
|
101
|
+
export const PainterlyCloudsPointsMaterial = shaderMaterial({
|
|
102
|
+
u_time: 0,
|
|
103
|
+
u_baseColor: new Vector3(0.7, 0.8, 0.9),
|
|
104
|
+
u_highlightColor: new Vector3(1.0, 1.0, 1.0),
|
|
105
|
+
u_brushStrokes: 4.0,
|
|
106
|
+
uPointSize: 5.0,
|
|
107
|
+
u_pointer: new Vector2(),
|
|
108
|
+
uColor: new Color(1.0, 1.0, 1.0),
|
|
109
|
+
uOpacity: 1.0,
|
|
110
|
+
uMorphProgress: 0.0,
|
|
111
|
+
uPointerEffectRadius: 2.5,
|
|
112
|
+
uRippleEnabled: false,
|
|
113
|
+
uRippleIntensity: 0.5,
|
|
114
|
+
uRippleSpeed: 2.0,
|
|
115
|
+
uDisplacementEnabled: false,
|
|
116
|
+
uDisplacementIntensity: 0.5,
|
|
117
|
+
uScaleEnabled: false,
|
|
118
|
+
uScaleIntensity: 0.5,
|
|
119
|
+
uMinScale: 0.5,
|
|
120
|
+
uMaxScale: 2.0,
|
|
121
|
+
uVortexEnabled: false,
|
|
122
|
+
uVortexIntensity: 0.5,
|
|
123
|
+
uVortexSpeed: 1.0,
|
|
124
|
+
uGeneralWaveEnabled: false,
|
|
125
|
+
uGeneralWaveIntensity: 0.3,
|
|
126
|
+
uGeneralWaveFrequency: 3.0,
|
|
127
|
+
uGeneralWaveSpeed: 1.0,
|
|
128
|
+
uGeneralWaveDirection: 0.0,
|
|
129
|
+
uGeneralVortexEnabled: false,
|
|
130
|
+
uGeneralVortexIntensity: 0.5,
|
|
131
|
+
uGeneralVortexSpeed: 0.5,
|
|
132
|
+
uGeneralVortexCenterX: 0.0,
|
|
133
|
+
uGeneralVortexCenterY: 0.0,
|
|
134
|
+
uGeneralRippleEnabled: false,
|
|
135
|
+
uGeneralRippleIntensity: 0.3,
|
|
136
|
+
uGeneralRippleSpeed: 2.0,
|
|
137
|
+
uGeneralRippleCenterX: 0.0,
|
|
138
|
+
uGeneralRippleCenterY: 0.0,
|
|
139
|
+
}, vertexShader, fragmentShader);
|
|
140
|
+
extend({ PainterlyCloudsPointsMaterial });
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
export interface RainMaterialUniforms {
|
|
3
|
+
uColor: {
|
|
4
|
+
value: THREE.Color;
|
|
5
|
+
};
|
|
6
|
+
opacity: {
|
|
7
|
+
value: number;
|
|
8
|
+
};
|
|
9
|
+
windAngle: {
|
|
10
|
+
value: number;
|
|
11
|
+
};
|
|
12
|
+
windTilt: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
streakLength: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
declare global {
|
|
20
|
+
namespace JSX {
|
|
21
|
+
interface IntrinsicElements {
|
|
22
|
+
rainMaterial: any;
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
declare const RainMaterial: import("@react-three/fiber").ConstructorRepresentation<THREE.ShaderMaterial & {
|
|
27
|
+
uColor: THREE.Color;
|
|
28
|
+
opacity: number;
|
|
29
|
+
windAngle: number;
|
|
30
|
+
windTilt: number;
|
|
31
|
+
streakLength: number;
|
|
32
|
+
}> & {
|
|
33
|
+
key: string;
|
|
34
|
+
};
|
|
35
|
+
export { RainMaterial };
|
|
36
|
+
//# sourceMappingURL=RainMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RainMaterial.d.ts","sourceRoot":"","sources":["../../src/shaders/RainMaterial.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE;QACJ,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;KACtB,CAAC;IACF,OAAO,EAAE;QACL,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,SAAS,EAAE;QACP,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,QAAQ,EAAE;QACN,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAED,OAAO,CAAC,MAAM,CAAC;IACX,UAAU,GAAG,CAAC;QACV,UAAU,iBAAiB;YACvB,YAAY,EAAE,GAAG,CAAC;SACrB;KACJ;CACJ;AAqED,QAAA,MAAM,YAAY;;;;;;;;CAMc,CAAC;AAEjC,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import { extend } from "@react-three/fiber";
|
|
2
|
+
import { shaderMaterial } from "@react-three/drei";
|
|
3
|
+
import * as THREE from "three";
|
|
4
|
+
const vertexShader = /*glsl*/ `
|
|
5
|
+
attribute float speed;
|
|
6
|
+
|
|
7
|
+
varying float vSpeed;
|
|
8
|
+
|
|
9
|
+
uniform float windAngle;
|
|
10
|
+
uniform float windTilt;
|
|
11
|
+
uniform float streakLength;
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
vSpeed = speed;
|
|
15
|
+
|
|
16
|
+
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
|
17
|
+
|
|
18
|
+
// Larger point size to give room for the streak shape
|
|
19
|
+
// The streak is drawn inside the point via fragment shader
|
|
20
|
+
gl_PointSize = 12.0 * streakLength * (200.0 / -mvPosition.z);
|
|
21
|
+
gl_PointSize = clamp(gl_PointSize, 1.0, 64.0);
|
|
22
|
+
|
|
23
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
24
|
+
}
|
|
25
|
+
`;
|
|
26
|
+
const fragmentShader = /*glsl*/ `
|
|
27
|
+
varying float vSpeed;
|
|
28
|
+
|
|
29
|
+
uniform vec3 uColor;
|
|
30
|
+
uniform float opacity;
|
|
31
|
+
uniform float windAngle;
|
|
32
|
+
uniform float windTilt;
|
|
33
|
+
uniform float streakLength;
|
|
34
|
+
|
|
35
|
+
void main() {
|
|
36
|
+
// Transform gl_PointCoord to -0.5..0.5 centered UV
|
|
37
|
+
vec2 uv = gl_PointCoord - vec2(0.5);
|
|
38
|
+
|
|
39
|
+
// Rotate UV by wind angle so streaks tilt with the wind
|
|
40
|
+
// Default streak direction is vertical (falling down = screen Y)
|
|
41
|
+
// windAngle rotates the streak in screen-space
|
|
42
|
+
float angle = windAngle * windTilt;
|
|
43
|
+
float ca = cos(angle);
|
|
44
|
+
float sa = sin(angle);
|
|
45
|
+
vec2 rotUv = vec2(
|
|
46
|
+
uv.x * ca - uv.y * sa,
|
|
47
|
+
uv.x * sa + uv.y * ca
|
|
48
|
+
);
|
|
49
|
+
|
|
50
|
+
// Elongate vertically: stretch X (cross-axis) to make a thin streak
|
|
51
|
+
// streakLength controls how elongated (higher = thinner & longer)
|
|
52
|
+
float aspectRatio = max(streakLength, 1.0);
|
|
53
|
+
rotUv.x *= aspectRatio;
|
|
54
|
+
|
|
55
|
+
float dist = length(rotUv);
|
|
56
|
+
|
|
57
|
+
// Soft raindrop shape: bright center, fading outward
|
|
58
|
+
float core = 1.0 - smoothstep(0.0, 0.15, dist);
|
|
59
|
+
float glow = (1.0 - smoothstep(0.1, 0.4, dist)) * 0.3;
|
|
60
|
+
float alpha = (core + glow) * opacity;
|
|
61
|
+
|
|
62
|
+
// Slight vertical gradient: brighter at leading edge (bottom)
|
|
63
|
+
float gradient = smoothstep(-0.5, 0.2, rotUv.y) * 0.3 + 0.7;
|
|
64
|
+
alpha *= gradient;
|
|
65
|
+
|
|
66
|
+
if (alpha < 0.01) discard;
|
|
67
|
+
|
|
68
|
+
gl_FragColor = vec4(uColor, alpha);
|
|
69
|
+
}
|
|
70
|
+
`;
|
|
71
|
+
const RainMaterial = shaderMaterial({
|
|
72
|
+
uColor: new THREE.Color(0.7, 0.75, 0.85),
|
|
73
|
+
opacity: 0.5,
|
|
74
|
+
windAngle: 0.0,
|
|
75
|
+
windTilt: 0.0,
|
|
76
|
+
streakLength: 3.0,
|
|
77
|
+
}, vertexShader, fragmentShader);
|
|
78
|
+
extend({ RainMaterial });
|
|
79
|
+
export { RainMaterial };
|