@3driseai/3drise-core 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants/index.d.ts +22 -0
- package/dist/constants/index.d.ts.map +1 -0
- package/dist/constants/index.js +7 -0
- package/dist/data/allMaterials.d.ts +5 -0
- package/dist/data/allMaterials.d.ts.map +1 -0
- package/dist/data/allMaterials.js +932 -0
- package/dist/data/defaults.d.ts +107 -0
- package/dist/data/defaults.d.ts.map +1 -0
- package/dist/data/defaults.js +99 -0
- package/dist/data/effectsDefaults.d.ts +4 -0
- package/dist/data/effectsDefaults.d.ts.map +1 -0
- package/dist/data/effectsDefaults.js +55 -0
- package/dist/data/images.d.ts +4 -0
- package/dist/data/images.d.ts.map +1 -0
- package/dist/data/images.js +50 -0
- package/dist/data/index.d.ts +10 -0
- package/dist/data/index.d.ts.map +1 -0
- package/dist/data/index.js +9 -0
- package/dist/data/lightPresets.d.ts +99 -0
- package/dist/data/lightPresets.d.ts.map +1 -0
- package/dist/data/lightPresets.js +48 -0
- package/dist/data/particlesSettings.d.ts +13 -0
- package/dist/data/particlesSettings.d.ts.map +1 -0
- package/dist/data/particlesSettings.js +94 -0
- package/dist/data/paths.d.ts +32 -0
- package/dist/data/paths.d.ts.map +1 -0
- package/dist/data/paths.js +2597 -0
- package/dist/data/shaders.d.ts +12 -0
- package/dist/data/shaders.d.ts.map +1 -0
- package/dist/data/shaders.js +342 -0
- package/dist/data/shapeConfig.d.ts +3 -0
- package/dist/data/shapeConfig.d.ts.map +1 -0
- package/dist/data/shapeConfig.js +29 -0
- package/dist/index.d.ts +72 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +70 -0
- package/dist/presets/cloudsPresets.d.ts +32 -0
- package/dist/presets/cloudsPresets.d.ts.map +1 -0
- package/dist/presets/cloudsPresets.js +257 -0
- package/dist/presets/coronaPresets.d.ts +11 -0
- package/dist/presets/coronaPresets.d.ts.map +1 -0
- package/dist/presets/coronaPresets.js +148 -0
- package/dist/presets/crystalPresets.d.ts +38 -0
- package/dist/presets/crystalPresets.d.ts.map +1 -0
- package/dist/presets/crystalPresets.js +265 -0
- package/dist/presets/effectsPresets.d.ts +32 -0
- package/dist/presets/effectsPresets.d.ts.map +1 -0
- package/dist/presets/effectsPresets.js +438 -0
- package/dist/presets/glassPresets.d.ts +36 -0
- package/dist/presets/glassPresets.d.ts.map +1 -0
- package/dist/presets/glassPresets.js +236 -0
- package/dist/presets/index.d.ts +21 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +52 -0
- package/dist/presets/lavaPresets.d.ts +11 -0
- package/dist/presets/lavaPresets.d.ts.map +1 -0
- package/dist/presets/lavaPresets.js +202 -0
- package/dist/presets/metalPresets.d.ts +33 -0
- package/dist/presets/metalPresets.d.ts.map +1 -0
- package/dist/presets/metalPresets.js +205 -0
- package/dist/presets/oceanPresets.d.ts +37 -0
- package/dist/presets/oceanPresets.d.ts.map +1 -0
- package/dist/presets/oceanPresets.js +120 -0
- package/dist/presets/plasticPresets.d.ts +35 -0
- package/dist/presets/plasticPresets.d.ts.map +1 -0
- package/dist/presets/plasticPresets.js +245 -0
- package/dist/presets/sandPresets.d.ts +11 -0
- package/dist/presets/sandPresets.d.ts.map +1 -0
- package/dist/presets/sandPresets.js +294 -0
- package/dist/presets/skyPresets.d.ts +27 -0
- package/dist/presets/skyPresets.d.ts.map +1 -0
- package/dist/presets/skyPresets.js +93 -0
- package/dist/presets/woodPresets.d.ts +33 -0
- package/dist/presets/woodPresets.d.ts.map +1 -0
- package/dist/presets/woodPresets.js +235 -0
- package/dist/services/AnimationsManager.d.ts +171 -0
- package/dist/services/AnimationsManager.d.ts.map +1 -0
- package/dist/services/AnimationsManager.js +508 -0
- package/dist/services/CubeCameraManager.d.ts +23 -0
- package/dist/services/CubeCameraManager.d.ts.map +1 -0
- package/dist/services/CubeCameraManager.js +84 -0
- package/dist/services/FontManager.d.ts +32 -0
- package/dist/services/FontManager.d.ts.map +1 -0
- package/dist/services/FontManager.js +76 -0
- package/dist/services/MaterialCompiler.d.ts +30 -0
- package/dist/services/MaterialCompiler.d.ts.map +1 -0
- package/dist/services/MaterialCompiler.js +91 -0
- package/dist/services/MaterialRegistry.d.ts +85 -0
- package/dist/services/MaterialRegistry.d.ts.map +1 -0
- package/dist/services/MaterialRegistry.js +362 -0
- package/dist/services/NoiseGenerator.d.ts +93 -0
- package/dist/services/NoiseGenerator.d.ts.map +1 -0
- package/dist/services/NoiseGenerator.js +653 -0
- package/dist/services/ObjectManager.d.ts +71 -0
- package/dist/services/ObjectManager.d.ts.map +1 -0
- package/dist/services/ObjectManager.js +386 -0
- package/dist/services/PositionsCreator.d.ts +26 -0
- package/dist/services/PositionsCreator.d.ts.map +1 -0
- package/dist/services/PositionsCreator.js +263 -0
- package/dist/services/SceneStore.d.ts +20 -0
- package/dist/services/SceneStore.d.ts.map +1 -0
- package/dist/services/SceneStore.js +18 -0
- package/dist/services/ShadersLibrary.d.ts +79 -0
- package/dist/services/ShadersLibrary.d.ts.map +1 -0
- package/dist/services/ShadersLibrary.js +820 -0
- package/dist/services/SkySystemManager.d.ts +57 -0
- package/dist/services/SkySystemManager.d.ts.map +1 -0
- package/dist/services/SkySystemManager.js +190 -0
- package/dist/services/TextureResolver.d.ts +51 -0
- package/dist/services/TextureResolver.d.ts.map +1 -0
- package/dist/services/TextureResolver.js +136 -0
- package/dist/services/TexturesManager.d.ts +17 -0
- package/dist/services/TexturesManager.d.ts.map +1 -0
- package/dist/services/TexturesManager.js +48 -0
- package/dist/services/UniformConverter.d.ts +33 -0
- package/dist/services/UniformConverter.d.ts.map +1 -0
- package/dist/services/UniformConverter.js +252 -0
- package/dist/services/index.d.ts +19 -0
- package/dist/services/index.d.ts.map +1 -0
- package/dist/services/index.js +14 -0
- package/dist/shaders/BasicSkyMaterial.d.ts +49 -0
- package/dist/shaders/BasicSkyMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicSkyMaterial.js +94 -0
- package/dist/shaders/BasicWaterMaterial.d.ts +41 -0
- package/dist/shaders/BasicWaterMaterial.d.ts.map +1 -0
- package/dist/shaders/BasicWaterMaterial.js +155 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts +52 -0
- package/dist/shaders/BubblesPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/BubblesPointsMaterial.js +95 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CartoonCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsMaterial.js +59 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts +65 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CartoonCloudsPointsMaterial.js +138 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts +36 -0
- package/dist/shaders/CirrusCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsMaterial.js +55 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CirrusCloudsPointsMaterial.js +140 -0
- package/dist/shaders/CloudsMaterial.d.ts +47 -0
- package/dist/shaders/CloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsMaterial.js +124 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts +82 -0
- package/dist/shaders/CloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/CloudsPointsMaterial.js +200 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts +2 -0
- package/dist/shaders/CommonNoiseFunctions.d.ts.map +1 -0
- package/dist/shaders/CommonNoiseFunctions.js +41 -0
- package/dist/shaders/CoronaMaterial.d.ts +41 -0
- package/dist/shaders/CoronaMaterial.d.ts.map +1 -0
- package/dist/shaders/CoronaMaterial.js +54 -0
- package/dist/shaders/CustomShaderMaterial.d.ts +10 -0
- package/dist/shaders/CustomShaderMaterial.d.ts.map +1 -0
- package/dist/shaders/CustomShaderMaterial.js +10 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts +28 -0
- package/dist/shaders/EarthAtmosphereMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthAtmosphereMaterial.js +55 -0
- package/dist/shaders/EarthMaterial.d.ts +40 -0
- package/dist/shaders/EarthMaterial.d.ts.map +1 -0
- package/dist/shaders/EarthMaterial.js +69 -0
- package/dist/shaders/FireMaterial.d.ts +30 -0
- package/dist/shaders/FireMaterial.d.ts.map +1 -0
- package/dist/shaders/FireMaterial.js +154 -0
- package/dist/shaders/FireShellMaterial.d.ts +34 -0
- package/dist/shaders/FireShellMaterial.d.ts.map +1 -0
- package/dist/shaders/FireShellMaterial.js +137 -0
- package/dist/shaders/FlareMaterial.d.ts +79 -0
- package/dist/shaders/FlareMaterial.d.ts.map +1 -0
- package/dist/shaders/FlareMaterial.js +184 -0
- package/dist/shaders/GlowMaterial.d.ts +41 -0
- package/dist/shaders/GlowMaterial.d.ts.map +1 -0
- package/dist/shaders/GlowMaterial.js +54 -0
- package/dist/shaders/GlyphRingMaterial.d.ts +72 -0
- package/dist/shaders/GlyphRingMaterial.d.ts.map +1 -0
- package/dist/shaders/GlyphRingMaterial.js +152 -0
- package/dist/shaders/ImageMaterial.d.ts +294 -0
- package/dist/shaders/ImageMaterial.d.ts.map +1 -0
- package/dist/shaders/ImageMaterial.js +401 -0
- package/dist/shaders/LavaMaterial.d.ts +69 -0
- package/dist/shaders/LavaMaterial.d.ts.map +1 -0
- package/dist/shaders/LavaMaterial.js +127 -0
- package/dist/shaders/LineEffectsMaterials.d.ts +97 -0
- package/dist/shaders/LineEffectsMaterials.d.ts.map +1 -0
- package/dist/shaders/LineEffectsMaterials.js +242 -0
- package/dist/shaders/LineMaterial.d.ts +37 -0
- package/dist/shaders/LineMaterial.d.ts.map +1 -0
- package/dist/shaders/LineMaterial.js +64 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts +278 -0
- package/dist/shaders/MeshEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/MeshEffectsMaterial.js +312 -0
- package/dist/shaders/MorphingSimulation.d.ts +17 -0
- package/dist/shaders/MorphingSimulation.d.ts.map +1 -0
- package/dist/shaders/MorphingSimulation.js +66 -0
- package/dist/shaders/MyGridMaterial.d.ts +61 -0
- package/dist/shaders/MyGridMaterial.d.ts.map +1 -0
- package/dist/shaders/MyGridMaterial.js +176 -0
- package/dist/shaders/MyParticlesMaterial.d.ts +65 -0
- package/dist/shaders/MyParticlesMaterial.d.ts.map +1 -0
- package/dist/shaders/MyParticlesMaterial.js +126 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts +44 -0
- package/dist/shaders/NebulaCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaCloudsMaterial.js +63 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts +236 -0
- package/dist/shaders/NebulaPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/NebulaPointsMaterial.js +265 -0
- package/dist/shaders/OceanMaterial.d.ts +57 -0
- package/dist/shaders/OceanMaterial.d.ts.map +1 -0
- package/dist/shaders/OceanMaterial.js +240 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts +49 -0
- package/dist/shaders/PainterlyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsMaterial.js +68 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts +69 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/PainterlyCloudsPointsMaterial.js +140 -0
- package/dist/shaders/RainMaterial.d.ts +36 -0
- package/dist/shaders/RainMaterial.d.ts.map +1 -0
- package/dist/shaders/RainMaterial.js +79 -0
- package/dist/shaders/ReflectorMaterial.d.ts +62 -0
- package/dist/shaders/ReflectorMaterial.d.ts.map +1 -0
- package/dist/shaders/ReflectorMaterial.js +167 -0
- package/dist/shaders/SandMaterial.d.ts +58 -0
- package/dist/shaders/SandMaterial.d.ts.map +1 -0
- package/dist/shaders/SandMaterial.js +296 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts +280 -0
- package/dist/shaders/ShaderEffectsMaterial copy.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial copy.js +354 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts +5 -0
- package/dist/shaders/ShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/ShaderEffectsMaterial.js +10 -0
- package/dist/shaders/ShootingStarMaterial.d.ts +9 -0
- package/dist/shaders/ShootingStarMaterial.d.ts.map +1 -0
- package/dist/shaders/ShootingStarMaterial.js +42 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts +76 -0
- package/dist/shaders/SkyCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyCloudsMaterial.js +212 -0
- package/dist/shaders/SkyMaterial.d.ts +130 -0
- package/dist/shaders/SkyMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyMaterial.js +237 -0
- package/dist/shaders/SkyboxMaterial.d.ts +40 -0
- package/dist/shaders/SkyboxMaterial.d.ts.map +1 -0
- package/dist/shaders/SkyboxMaterial.js +64 -0
- package/dist/shaders/SmokeMaterial.d.ts +48 -0
- package/dist/shaders/SmokeMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeMaterial.js +159 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts +48 -0
- package/dist/shaders/SmokeRibbonMaterial.d.ts.map +1 -0
- package/dist/shaders/SmokeRibbonMaterial.js +120 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts +65 -0
- package/dist/shaders/SparklesBurstMaterial.d.ts.map +1 -0
- package/dist/shaders/SparklesBurstMaterial.js +99 -0
- package/dist/shaders/StarsMaterial.d.ts +36 -0
- package/dist/shaders/StarsMaterial.d.ts.map +1 -0
- package/dist/shaders/StarsMaterial.js +74 -0
- package/dist/shaders/StormCloudsMaterial.d.ts +44 -0
- package/dist/shaders/StormCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsMaterial.js +61 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts +303 -0
- package/dist/shaders/StormCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/StormCloudsPointsMaterial.js +389 -0
- package/dist/shaders/SunCoreMaterial.d.ts +69 -0
- package/dist/shaders/SunCoreMaterial.d.ts.map +1 -0
- package/dist/shaders/SunCoreMaterial.js +127 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts +56 -0
- package/dist/shaders/VolumetricCloudsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsMaterial.js +93 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts +73 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.d.ts.map +1 -0
- package/dist/shaders/VolumetricCloudsPointsMaterial.js +143 -0
- package/dist/shaders/WaterMaterial.d.ts +110 -0
- package/dist/shaders/WaterMaterial.d.ts.map +1 -0
- package/dist/shaders/WaterMaterial.js +228 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsFragmentFunctions.glsl.js +182 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts +230 -0
- package/dist/shaders/effects/EffectsUniforms.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsUniforms.js +66 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts +2 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/EffectsVertexFunctions.glsl.js +167 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseFragment.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseFragment.glsl.js +53 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts +2 -0
- package/dist/shaders/effects/baseVertex.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/baseVertex.glsl.js +60 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts +17 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.d.ts.map +1 -0
- package/dist/shaders/effects/buildShaderEffectsMaterial.js +156 -0
- package/dist/shaders/effects/defaults.d.ts +4 -0
- package/dist/shaders/effects/defaults.d.ts.map +1 -0
- package/dist/shaders/effects/defaults.js +27 -0
- package/dist/shaders/effects/index.d.ts +7 -0
- package/dist/shaders/effects/index.d.ts.map +1 -0
- package/dist/shaders/effects/index.js +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts +6 -0
- package/dist/shaders/effects/noiseLib.glsl.d.ts.map +1 -0
- package/dist/shaders/effects/noiseLib.glsl.js +214 -0
- package/dist/shaders/effects/presets.d.ts +20 -0
- package/dist/shaders/effects/presets.d.ts.map +1 -0
- package/dist/shaders/effects/presets.js +288 -0
- package/dist/shaders/effects/registry/brightness.d.ts +3 -0
- package/dist/shaders/effects/registry/brightness.d.ts.map +1 -0
- package/dist/shaders/effects/registry/brightness.js +16 -0
- package/dist/shaders/effects/registry/colorShift.d.ts +3 -0
- package/dist/shaders/effects/registry/colorShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/colorShift.js +21 -0
- package/dist/shaders/effects/registry/depthFade.d.ts +3 -0
- package/dist/shaders/effects/registry/depthFade.d.ts.map +1 -0
- package/dist/shaders/effects/registry/depthFade.js +29 -0
- package/dist/shaders/effects/registry/displacement.d.ts +3 -0
- package/dist/shaders/effects/registry/displacement.d.ts.map +1 -0
- package/dist/shaders/effects/registry/displacement.js +17 -0
- package/dist/shaders/effects/registry/explode.d.ts +3 -0
- package/dist/shaders/effects/registry/explode.d.ts.map +1 -0
- package/dist/shaders/effects/registry/explode.js +43 -0
- package/dist/shaders/effects/registry/flicker.d.ts +3 -0
- package/dist/shaders/effects/registry/flicker.d.ts.map +1 -0
- package/dist/shaders/effects/registry/flicker.js +27 -0
- package/dist/shaders/effects/registry/glow.d.ts +3 -0
- package/dist/shaders/effects/registry/glow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/glow.js +21 -0
- package/dist/shaders/effects/registry/grayscale.d.ts +3 -0
- package/dist/shaders/effects/registry/grayscale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/grayscale.js +105 -0
- package/dist/shaders/effects/registry/hueShift.d.ts +3 -0
- package/dist/shaders/effects/registry/hueShift.d.ts.map +1 -0
- package/dist/shaders/effects/registry/hueShift.js +40 -0
- package/dist/shaders/effects/registry/index.d.ts +9 -0
- package/dist/shaders/effects/registry/index.d.ts.map +1 -0
- package/dist/shaders/effects/registry/index.js +70 -0
- package/dist/shaders/effects/registry/jitter.d.ts +3 -0
- package/dist/shaders/effects/registry/jitter.d.ts.map +1 -0
- package/dist/shaders/effects/registry/jitter.js +31 -0
- package/dist/shaders/effects/registry/magnet.d.ts +3 -0
- package/dist/shaders/effects/registry/magnet.d.ts.map +1 -0
- package/dist/shaders/effects/registry/magnet.js +43 -0
- package/dist/shaders/effects/registry/noise.d.ts +3 -0
- package/dist/shaders/effects/registry/noise.d.ts.map +1 -0
- package/dist/shaders/effects/registry/noise.js +61 -0
- package/dist/shaders/effects/registry/pulse.d.ts +3 -0
- package/dist/shaders/effects/registry/pulse.d.ts.map +1 -0
- package/dist/shaders/effects/registry/pulse.js +24 -0
- package/dist/shaders/effects/registry/rainbow.d.ts +3 -0
- package/dist/shaders/effects/registry/rainbow.d.ts.map +1 -0
- package/dist/shaders/effects/registry/rainbow.js +55 -0
- package/dist/shaders/effects/registry/ripple.d.ts +3 -0
- package/dist/shaders/effects/registry/ripple.d.ts.map +1 -0
- package/dist/shaders/effects/registry/ripple.js +39 -0
- package/dist/shaders/effects/registry/saturation.d.ts +3 -0
- package/dist/shaders/effects/registry/saturation.d.ts.map +1 -0
- package/dist/shaders/effects/registry/saturation.js +19 -0
- package/dist/shaders/effects/registry/scale.d.ts +3 -0
- package/dist/shaders/effects/registry/scale.d.ts.map +1 -0
- package/dist/shaders/effects/registry/scale.js +26 -0
- package/dist/shaders/effects/registry/sparkle.d.ts +3 -0
- package/dist/shaders/effects/registry/sparkle.d.ts.map +1 -0
- package/dist/shaders/effects/registry/sparkle.js +34 -0
- package/dist/shaders/effects/registry/spiral.d.ts +3 -0
- package/dist/shaders/effects/registry/spiral.d.ts.map +1 -0
- package/dist/shaders/effects/registry/spiral.js +46 -0
- package/dist/shaders/effects/registry/twist.d.ts +3 -0
- package/dist/shaders/effects/registry/twist.d.ts.map +1 -0
- package/dist/shaders/effects/registry/twist.js +55 -0
- package/dist/shaders/effects/registry/vortex.d.ts +3 -0
- package/dist/shaders/effects/registry/vortex.d.ts.map +1 -0
- package/dist/shaders/effects/registry/vortex.js +35 -0
- package/dist/shaders/effects/registry/wave.d.ts +3 -0
- package/dist/shaders/effects/registry/wave.d.ts.map +1 -0
- package/dist/shaders/effects/registry/wave.js +44 -0
- package/dist/shaders/effects/types.d.ts +56 -0
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// Shared fragment shader functions for all shader effects
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export const effectsFragmentGLSL = /*glsl*/ `
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uniform vec2 u_pointer;
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uniform bool uBrightnessEnabled;
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uniform bool uPulseEnabled;
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uniform float uPulseIntensity;
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uniform float uPulseSpeed;
|
|
36
|
+
uniform bool uPointerGrayscaleEnabled;
|
|
37
|
+
uniform float uPointerGrayscaleIntensity;
|
|
38
|
+
uniform float uPointerGrayscaleContrast;
|
|
39
|
+
uniform float uPointerGrayscaleBrightness;
|
|
40
|
+
|
|
41
|
+
// ============================================================================
|
|
42
|
+
// HELPER FUNCTIONS
|
|
43
|
+
// ============================================================================
|
|
44
|
+
|
|
45
|
+
// Calculate smooth falloff from pointer position
|
|
46
|
+
float getFragmentPointerFalloff(vec2 fragPos, vec2 pointer) {
|
|
47
|
+
float dist = distance(fragPos, pointer);
|
|
48
|
+
return smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// Convert RGB to grayscale
|
|
52
|
+
float rgbToGrayscale(vec3 color) {
|
|
53
|
+
return dot(color, vec3(0.299, 0.587, 0.114));
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
// Apply contrast and brightness to grayscale value
|
|
57
|
+
float adjustGrayscale(float gray, float contrast, float brightness) {
|
|
58
|
+
return (gray - 0.5) * contrast + 0.5 + brightness;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
// ============================================================================
|
|
62
|
+
// GENERAL EFFECTS (Always active when enabled)
|
|
63
|
+
// ============================================================================
|
|
64
|
+
|
|
65
|
+
vec3 applyGeneralGrayscale(vec3 color, vec2 fragPos) {
|
|
66
|
+
float grayscaleFactor = 0.0;
|
|
67
|
+
|
|
68
|
+
if (uGeneralGrayscaleMode < 0.5) {
|
|
69
|
+
// Mode 0: Static
|
|
70
|
+
grayscaleFactor = uGeneralGrayscaleIntensity;
|
|
71
|
+
} else if (uGeneralGrayscaleMode < 1.5) {
|
|
72
|
+
// Mode 1: Wave
|
|
73
|
+
float wavePos = 0.0;
|
|
74
|
+
if (uGeneralGrayscaleWaveDir < 0.5) {
|
|
75
|
+
// Horizontal
|
|
76
|
+
wavePos = fragPos.x;
|
|
77
|
+
} else if (uGeneralGrayscaleWaveDir < 1.5) {
|
|
78
|
+
// Vertical
|
|
79
|
+
wavePos = fragPos.y;
|
|
80
|
+
} else {
|
|
81
|
+
// Diagonal
|
|
82
|
+
wavePos = fragPos.x + fragPos.y;
|
|
83
|
+
}
|
|
84
|
+
grayscaleFactor = (sin(wavePos * uGeneralGrayscaleWaveFreq + u_time * uGeneralGrayscaleWaveSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
85
|
+
} else if (uGeneralGrayscaleMode < 2.5) {
|
|
86
|
+
// Mode 2: Pulse
|
|
87
|
+
grayscaleFactor = (sin(u_time * uGeneralGrayscalePulseSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
88
|
+
} else {
|
|
89
|
+
// Mode 3: Ripple
|
|
90
|
+
vec2 rippleCenter = vec2(uGeneralGrayscaleRippleCenterX, uGeneralGrayscaleRippleCenterY);
|
|
91
|
+
float rippleDist = distance(fragPos, rippleCenter);
|
|
92
|
+
grayscaleFactor = (sin(rippleDist * 5.0 - u_time * uGeneralGrayscaleRippleSpeed) * 0.5 + 0.5) * uGeneralGrayscaleIntensity;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
float gray = rgbToGrayscale(color);
|
|
96
|
+
gray = adjustGrayscale(gray, uGeneralGrayscaleContrast, uGeneralGrayscaleBrightness);
|
|
97
|
+
vec3 grayscaleColor = vec3(gray);
|
|
98
|
+
return mix(color, grayscaleColor, grayscaleFactor);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// ============================================================================
|
|
102
|
+
// POINTER EFFECTS (Interactive, based on pointer position)
|
|
103
|
+
// ============================================================================
|
|
104
|
+
|
|
105
|
+
vec3 applyPointerGlow(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
106
|
+
float falloff = getFragmentPointerFalloff(fragPos, pointer);
|
|
107
|
+
if (falloff > 0.0) {
|
|
108
|
+
color += uGlowColor * uGlowIntensity * falloff;
|
|
109
|
+
}
|
|
110
|
+
return color;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
vec3 applyPointerColorShift(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
114
|
+
float falloff = getFragmentPointerFalloff(fragPos, pointer);
|
|
115
|
+
if (falloff > 0.0) {
|
|
116
|
+
color = mix(color, uColorShiftTarget, uColorShiftIntensity * falloff);
|
|
117
|
+
}
|
|
118
|
+
return color;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
vec3 applyPointerBrightness(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
122
|
+
float falloff = getFragmentPointerFalloff(fragPos, pointer);
|
|
123
|
+
if (falloff > 0.0) {
|
|
124
|
+
color *= (1.0 + uBrightnessIntensity * falloff);
|
|
125
|
+
}
|
|
126
|
+
return color;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
vec3 applyPointerPulse(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
130
|
+
float falloff = getFragmentPointerFalloff(fragPos, pointer);
|
|
131
|
+
if (falloff > 0.0) {
|
|
132
|
+
float pulse = sin(u_time * uPulseSpeed) * 0.5 + 0.5;
|
|
133
|
+
color += vec3(pulse * uPulseIntensity * falloff);
|
|
134
|
+
}
|
|
135
|
+
return color;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
vec3 applyPointerGrayscale(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
139
|
+
float falloff = getFragmentPointerFalloff(fragPos, pointer);
|
|
140
|
+
if (falloff > 0.0) {
|
|
141
|
+
float gray = rgbToGrayscale(color);
|
|
142
|
+
gray = adjustGrayscale(gray, uPointerGrayscaleContrast, uPointerGrayscaleBrightness);
|
|
143
|
+
vec3 grayscaleColor = vec3(gray);
|
|
144
|
+
color = mix(color, grayscaleColor, uPointerGrayscaleIntensity * falloff);
|
|
145
|
+
}
|
|
146
|
+
return color;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
// ============================================================================
|
|
150
|
+
// APPLY ALL FRAGMENT EFFECTS
|
|
151
|
+
// ============================================================================
|
|
152
|
+
|
|
153
|
+
vec3 applyAllFragmentEffects(vec3 color, vec2 fragPos, vec2 pointer) {
|
|
154
|
+
// Apply pointer effects first (interactive)
|
|
155
|
+
if (uGlowEnabled) {
|
|
156
|
+
color = applyPointerGlow(color, fragPos, pointer);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
if (uBrightnessEnabled) {
|
|
160
|
+
color = applyPointerBrightness(color, fragPos, pointer);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
if (uPulseEnabled) {
|
|
164
|
+
color = applyPointerPulse(color, fragPos, pointer);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
if (uColorShiftEnabled) {
|
|
168
|
+
color = applyPointerColorShift(color, fragPos, pointer);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
if (uPointerGrayscaleEnabled) {
|
|
172
|
+
color = applyPointerGrayscale(color, fragPos, pointer);
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
// Apply general effects last (global, always active)
|
|
176
|
+
if (uGeneralGrayscaleEnabled) {
|
|
177
|
+
color = applyGeneralGrayscale(color, fragPos);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
return color;
|
|
181
|
+
}
|
|
182
|
+
`;
|
|
@@ -0,0 +1,230 @@
|
|
|
1
|
+
import { Vector2, Color } from "three";
|
|
2
|
+
export interface EffectsUniforms {
|
|
3
|
+
u_pointer: {
|
|
4
|
+
value: Vector2;
|
|
5
|
+
};
|
|
6
|
+
uPointerEffectRadius: {
|
|
7
|
+
value: number;
|
|
8
|
+
};
|
|
9
|
+
uGeneralWaveEnabled: {
|
|
10
|
+
value: boolean;
|
|
11
|
+
};
|
|
12
|
+
uGeneralWaveIntensity: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
uGeneralWaveFrequency: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
uGeneralWaveSpeed: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
uGeneralWaveDirection: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
uGeneralVortexEnabled: {
|
|
25
|
+
value: boolean;
|
|
26
|
+
};
|
|
27
|
+
uGeneralVortexIntensity: {
|
|
28
|
+
value: number;
|
|
29
|
+
};
|
|
30
|
+
uGeneralVortexSpeed: {
|
|
31
|
+
value: number;
|
|
32
|
+
};
|
|
33
|
+
uGeneralVortexCenterX: {
|
|
34
|
+
value: number;
|
|
35
|
+
};
|
|
36
|
+
uGeneralVortexCenterY: {
|
|
37
|
+
value: number;
|
|
38
|
+
};
|
|
39
|
+
uGeneralRippleEnabled: {
|
|
40
|
+
value: boolean;
|
|
41
|
+
};
|
|
42
|
+
uGeneralRippleIntensity: {
|
|
43
|
+
value: number;
|
|
44
|
+
};
|
|
45
|
+
uGeneralRippleSpeed: {
|
|
46
|
+
value: number;
|
|
47
|
+
};
|
|
48
|
+
uGeneralRippleFrequency: {
|
|
49
|
+
value: number;
|
|
50
|
+
};
|
|
51
|
+
uGeneralRippleCenterX: {
|
|
52
|
+
value: number;
|
|
53
|
+
};
|
|
54
|
+
uGeneralRippleCenterY: {
|
|
55
|
+
value: number;
|
|
56
|
+
};
|
|
57
|
+
uRippleEnabled: {
|
|
58
|
+
value: boolean;
|
|
59
|
+
};
|
|
60
|
+
uRippleIntensity: {
|
|
61
|
+
value: number;
|
|
62
|
+
};
|
|
63
|
+
uRippleSpeed: {
|
|
64
|
+
value: number;
|
|
65
|
+
};
|
|
66
|
+
uDisplacementEnabled: {
|
|
67
|
+
value: boolean;
|
|
68
|
+
};
|
|
69
|
+
uDisplacementIntensity: {
|
|
70
|
+
value: number;
|
|
71
|
+
};
|
|
72
|
+
uVortexEnabled: {
|
|
73
|
+
value: boolean;
|
|
74
|
+
};
|
|
75
|
+
uVortexIntensity: {
|
|
76
|
+
value: number;
|
|
77
|
+
};
|
|
78
|
+
uVortexSpeed: {
|
|
79
|
+
value: number;
|
|
80
|
+
};
|
|
81
|
+
uWaveEnabled: {
|
|
82
|
+
value: boolean;
|
|
83
|
+
};
|
|
84
|
+
uWaveIntensity: {
|
|
85
|
+
value: number;
|
|
86
|
+
};
|
|
87
|
+
uWaveFrequency: {
|
|
88
|
+
value: number;
|
|
89
|
+
};
|
|
90
|
+
uGeneralGrayscaleEnabled: {
|
|
91
|
+
value: boolean;
|
|
92
|
+
};
|
|
93
|
+
uGeneralGrayscaleMode: {
|
|
94
|
+
value: number;
|
|
95
|
+
};
|
|
96
|
+
uGeneralGrayscaleIntensity: {
|
|
97
|
+
value: number;
|
|
98
|
+
};
|
|
99
|
+
uGeneralGrayscaleContrast: {
|
|
100
|
+
value: number;
|
|
101
|
+
};
|
|
102
|
+
uGeneralGrayscaleBrightness: {
|
|
103
|
+
value: number;
|
|
104
|
+
};
|
|
105
|
+
uGeneralGrayscaleWaveFreq: {
|
|
106
|
+
value: number;
|
|
107
|
+
};
|
|
108
|
+
uGeneralGrayscaleWaveSpeed: {
|
|
109
|
+
value: number;
|
|
110
|
+
};
|
|
111
|
+
uGeneralGrayscaleWaveDir: {
|
|
112
|
+
value: number;
|
|
113
|
+
};
|
|
114
|
+
uGeneralGrayscalePulseSpeed: {
|
|
115
|
+
value: number;
|
|
116
|
+
};
|
|
117
|
+
uGeneralGrayscaleRippleSpeed: {
|
|
118
|
+
value: number;
|
|
119
|
+
};
|
|
120
|
+
uGeneralGrayscaleRippleCenterX: {
|
|
121
|
+
value: number;
|
|
122
|
+
};
|
|
123
|
+
uGeneralGrayscaleRippleCenterY: {
|
|
124
|
+
value: number;
|
|
125
|
+
};
|
|
126
|
+
uGlowEnabled: {
|
|
127
|
+
value: boolean;
|
|
128
|
+
};
|
|
129
|
+
uGlowIntensity: {
|
|
130
|
+
value: number;
|
|
131
|
+
};
|
|
132
|
+
uGlowColor: {
|
|
133
|
+
value: Color;
|
|
134
|
+
};
|
|
135
|
+
uColorShiftEnabled: {
|
|
136
|
+
value: boolean;
|
|
137
|
+
};
|
|
138
|
+
uColorShiftIntensity: {
|
|
139
|
+
value: number;
|
|
140
|
+
};
|
|
141
|
+
uColorShiftTarget: {
|
|
142
|
+
value: Color;
|
|
143
|
+
};
|
|
144
|
+
uBrightnessEnabled: {
|
|
145
|
+
value: boolean;
|
|
146
|
+
};
|
|
147
|
+
uBrightnessIntensity: {
|
|
148
|
+
value: number;
|
|
149
|
+
};
|
|
150
|
+
uPulseEnabled: {
|
|
151
|
+
value: boolean;
|
|
152
|
+
};
|
|
153
|
+
uPulseIntensity: {
|
|
154
|
+
value: number;
|
|
155
|
+
};
|
|
156
|
+
uPulseSpeed: {
|
|
157
|
+
value: number;
|
|
158
|
+
};
|
|
159
|
+
uPointerGrayscaleEnabled: {
|
|
160
|
+
value: boolean;
|
|
161
|
+
};
|
|
162
|
+
uPointerGrayscaleIntensity: {
|
|
163
|
+
value: number;
|
|
164
|
+
};
|
|
165
|
+
uPointerGrayscaleContrast: {
|
|
166
|
+
value: number;
|
|
167
|
+
};
|
|
168
|
+
uPointerGrayscaleBrightness: {
|
|
169
|
+
value: number;
|
|
170
|
+
};
|
|
171
|
+
}
|
|
172
|
+
export declare const effectsUniforms: {
|
|
173
|
+
u_pointer: Vector2;
|
|
174
|
+
uPointerEffectRadius: number;
|
|
175
|
+
uGeneralWaveEnabled: boolean;
|
|
176
|
+
uGeneralWaveIntensity: number;
|
|
177
|
+
uGeneralWaveFrequency: number;
|
|
178
|
+
uGeneralWaveSpeed: number;
|
|
179
|
+
uGeneralWaveDirection: number;
|
|
180
|
+
uGeneralVortexEnabled: boolean;
|
|
181
|
+
uGeneralVortexIntensity: number;
|
|
182
|
+
uGeneralVortexSpeed: number;
|
|
183
|
+
uGeneralVortexCenterX: number;
|
|
184
|
+
uGeneralVortexCenterY: number;
|
|
185
|
+
uGeneralRippleEnabled: boolean;
|
|
186
|
+
uGeneralRippleIntensity: number;
|
|
187
|
+
uGeneralRippleSpeed: number;
|
|
188
|
+
uGeneralRippleFrequency: number;
|
|
189
|
+
uGeneralRippleCenterX: number;
|
|
190
|
+
uGeneralRippleCenterY: number;
|
|
191
|
+
uRippleEnabled: boolean;
|
|
192
|
+
uRippleIntensity: number;
|
|
193
|
+
uRippleSpeed: number;
|
|
194
|
+
uDisplacementEnabled: boolean;
|
|
195
|
+
uDisplacementIntensity: number;
|
|
196
|
+
uVortexEnabled: boolean;
|
|
197
|
+
uVortexIntensity: number;
|
|
198
|
+
uVortexSpeed: number;
|
|
199
|
+
uWaveEnabled: boolean;
|
|
200
|
+
uWaveIntensity: number;
|
|
201
|
+
uWaveFrequency: number;
|
|
202
|
+
uGeneralGrayscaleEnabled: boolean;
|
|
203
|
+
uGeneralGrayscaleMode: number;
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uGeneralGrayscaleIntensity: number;
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uGeneralGrayscaleContrast: number;
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uGeneralGrayscaleBrightness: number;
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uGeneralGrayscaleWaveFreq: number;
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uGeneralGrayscaleWaveSpeed: number;
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uGeneralGrayscaleWaveDir: number;
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uGeneralGrayscalePulseSpeed: number;
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uGeneralGrayscaleRippleSpeed: number;
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uGeneralGrayscaleRippleCenterX: number;
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uGeneralGrayscaleRippleCenterY: number;
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uGlowEnabled: boolean;
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uGlowIntensity: number;
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uGlowColor: Color;
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uColorShiftEnabled: boolean;
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uColorShiftIntensity: number;
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uColorShiftTarget: Color;
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uBrightnessEnabled: boolean;
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uBrightnessIntensity: number;
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uPulseEnabled: boolean;
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uPulseIntensity: number;
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uPulseSpeed: number;
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uPointerGrayscaleEnabled: boolean;
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uPointerGrayscaleIntensity: number;
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uPointerGrayscaleContrast: number;
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uPointerGrayscaleBrightness: number;
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};
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//# sourceMappingURL=EffectsUniforms.d.ts.map
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{"version":3,"file":"EffectsUniforms.d.ts","sourceRoot":"","sources":["../../../src/shaders/effects/EffectsUniforms.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AACvC,MAAM,WAAW,eAAe;IAC5B,SAAS,EAAE;QACP,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,uBAAuB,EAAE;QACrB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,uBAAuB,EAAE;QACrB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,mBAAmB,EAAE;QACjB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,uBAAuB,EAAE;QACrB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,sBAAsB,EAAE;QACpB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,gBAAgB,EAAE;QACd,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,qBAAqB,EAAE;QACnB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,4BAA4B,EAAE;QAC1B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,8BAA8B,EAAE;QAC5B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,8BAA8B,EAAE;QAC5B,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,YAAY,EAAE;QACV,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,cAAc,EAAE;QACZ,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,UAAU,EAAE;QACR,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,iBAAiB,EAAE;QACf,KAAK,EAAE,KAAK,CAAC;KAChB,CAAC;IACF,kBAAkB,EAAE;QAChB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,oBAAoB,EAAE;QAClB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,aAAa,EAAE;QACX,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,eAAe,EAAE;QACb,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,WAAW,EAAE;QACT,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,wBAAwB,EAAE;QACtB,KAAK,EAAE,OAAO,CAAC;KAClB,CAAC;IACF,0BAA0B,EAAE;QACxB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,yBAAyB,EAAE;QACvB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;IACF,2BAA2B,EAAE;QACzB,KAAK,EAAE,MAAM,CAAC;KACjB,CAAC;CACL;AAGD,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+D3B,CAAC"}
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@@ -0,0 +1,66 @@
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1
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+
import { Vector2, Color } from "three";
|
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2
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// Shared uniform definitions for all shader effects
|
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3
|
+
export const effectsUniforms = {
|
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4
|
+
// Pointer tracking
|
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5
|
+
u_pointer: new Vector2(0, 0),
|
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6
|
+
// Pointer effects global settings
|
|
7
|
+
uPointerEffectRadius: 2.5,
|
|
8
|
+
// Vertex effects - General (always active when enabled)
|
|
9
|
+
uGeneralWaveEnabled: false,
|
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10
|
+
uGeneralWaveIntensity: 0.3,
|
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11
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uGeneralWaveFrequency: 3.0,
|
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uGeneralWaveSpeed: 1.0,
|
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13
|
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uGeneralWaveDirection: 0.0, // 0=horizontal, 1=vertical, 2=diagonal
|
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|
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uGeneralVortexEnabled: false,
|
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15
|
+
uGeneralVortexIntensity: 0.5,
|
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16
|
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uGeneralVortexSpeed: 0.5,
|
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17
|
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uGeneralVortexCenterX: 0.0,
|
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18
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uGeneralVortexCenterY: 0.0,
|
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|
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uGeneralRippleEnabled: false,
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20
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uGeneralRippleIntensity: 0.3,
|
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uGeneralRippleSpeed: 2.0,
|
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uGeneralRippleFrequency: 5.0,
|
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|
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uGeneralRippleCenterX: 0.0,
|
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uGeneralRippleCenterY: 0.0,
|
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// Vertex effects - Pointer (interactive)
|
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uRippleEnabled: false,
|
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|
+
uRippleIntensity: 0.5,
|
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|
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uRippleSpeed: 2.0,
|
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uDisplacementEnabled: false,
|
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uDisplacementIntensity: 0.5,
|
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uVortexEnabled: false,
|
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32
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uVortexIntensity: 0.5,
|
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|
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uVortexSpeed: 1.0,
|
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|
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uWaveEnabled: false,
|
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35
|
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uWaveIntensity: 0.5,
|
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36
|
+
uWaveFrequency: 5.0,
|
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37
|
+
// Fragment effects - General
|
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38
|
+
uGeneralGrayscaleEnabled: false,
|
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39
|
+
uGeneralGrayscaleMode: 0.0, // 0=static, 1=wave, 2=pulse, 3=ripple
|
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40
|
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uGeneralGrayscaleIntensity: 1.0,
|
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uGeneralGrayscaleContrast: 1.0,
|
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uGeneralGrayscaleBrightness: 0.0,
|
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43
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uGeneralGrayscaleWaveFreq: 3.0,
|
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|
+
uGeneralGrayscaleWaveSpeed: 1.0,
|
|
45
|
+
uGeneralGrayscaleWaveDir: 0.0, // 0=horizontal, 1=vertical, 2=diagonal
|
|
46
|
+
uGeneralGrayscalePulseSpeed: 2.0,
|
|
47
|
+
uGeneralGrayscaleRippleSpeed: 2.0,
|
|
48
|
+
uGeneralGrayscaleRippleCenterX: 0.0,
|
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49
|
+
uGeneralGrayscaleRippleCenterY: 0.0,
|
|
50
|
+
// Fragment effects - Pointer
|
|
51
|
+
uGlowEnabled: false,
|
|
52
|
+
uGlowIntensity: 0.5,
|
|
53
|
+
uGlowColor: new Color(1.0, 1.0, 1.0),
|
|
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|
+
uColorShiftEnabled: false,
|
|
55
|
+
uColorShiftIntensity: 0.5,
|
|
56
|
+
uColorShiftTarget: new Color(1.0, 0.4, 0.0),
|
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|
+
uBrightnessEnabled: false,
|
|
58
|
+
uBrightnessIntensity: 0.5,
|
|
59
|
+
uPulseEnabled: false,
|
|
60
|
+
uPulseIntensity: 0.5,
|
|
61
|
+
uPulseSpeed: 2.0,
|
|
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|
+
uPointerGrayscaleEnabled: false,
|
|
63
|
+
uPointerGrayscaleIntensity: 1.0,
|
|
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|
+
uPointerGrayscaleContrast: 1.0,
|
|
65
|
+
uPointerGrayscaleBrightness: 0.0,
|
|
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|
+
};
|
|
@@ -0,0 +1,2 @@
|
|
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1
|
+
export declare const effectsVertexGLSL = "\n // ============================================================================\n // UNIFORMS - All effect uniforms\n // ============================================================================\n uniform float u_time;\n uniform vec2 u_pointer;\n uniform float uPointerEffectRadius;\n \n // General vortex effects\n uniform bool uGeneralWaveEnabled;\n uniform float uGeneralWaveIntensity;\n uniform float uGeneralWaveFrequency;\n uniform float uGeneralWaveSpeed;\n uniform float uGeneralWaveDirection;\n uniform bool uGeneralVortexEnabled;\n uniform float uGeneralVortexIntensity;\n uniform float uGeneralVortexSpeed;\n uniform float uGeneralVortexCenterX;\n uniform float uGeneralVortexCenterY;\n uniform bool uGeneralRippleEnabled;\n uniform float uGeneralRippleIntensity;\n uniform float uGeneralRippleSpeed;\n uniform float uGeneralRippleFrequency;\n uniform float uGeneralRippleCenterX;\n uniform float uGeneralRippleCenterY;\n \n // Pointer vortex effects\n uniform bool uRippleEnabled;\n uniform float uRippleIntensity;\n uniform float uRippleSpeed;\n uniform bool uDisplacementEnabled;\n uniform float uDisplacementIntensity;\n uniform bool uVortexEnabled;\n uniform float uVortexIntensity;\n uniform float uVortexSpeed;\n uniform bool uWaveEnabled;\n uniform float uWaveIntensity;\n uniform float uWaveFrequency;\n \n // ============================================================================\n // HELPER FUNCTIONS\n // ============================================================================\n \n // Calculate smooth falloff from pointer position\n float getPointerFalloff(vec3 position, vec2 pointer) {\n float dist = distance(position.xy, pointer);\n return smoothstep(uPointerEffectRadius, 0.0, dist);\n }\n \n // ============================================================================\n // GENERAL EFFECTS (Always active when enabled)\n // ============================================================================\n \n vec3 applyGeneralWave(vec3 pos) {\n float waveInput = 0.0;\n if (uGeneralWaveDirection < 0.5) {\n // Horizontal\n waveInput = pos.x;\n } else if (uGeneralWaveDirection < 1.5) {\n // Vertical\n waveInput = pos.y;\n } else {\n // Diagonal\n waveInput = pos.x + pos.y;\n }\n pos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;\n return pos;\n }\n \n vec3 applyGeneralVortex(vec3 pos) {\n vec2 center = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);\n vec2 toCenter = pos.xy - center;\n float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;\n mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));\n pos.xy = center + rotation * toCenter;\n return pos;\n }\n \n vec3 applyGeneralRipple(vec3 pos) {\n vec2 center = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);\n float rippleDist = distance(pos.xy, center);\n float rippleWave = sin(rippleDist * uGeneralRippleFrequency - u_time * uGeneralRippleSpeed) * uGeneralRippleIntensity;\n pos.z += rippleWave;\n return pos;\n }\n \n // ============================================================================\n // POINTER EFFECTS (Interactive, based on pointer position)\n // ============================================================================\n \n vec3 applyPointerRipple(vec3 pos, vec2 pointer) {\n float falloff = getPointerFalloff(pos, pointer);\n if (falloff > 0.0) {\n float dist = distance(pos.xy, pointer);\n float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;\n pos.z += wave * falloff * 0.5;\n }\n return pos;\n }\n \n vec3 applyPointerDisplacement(vec3 pos, vec2 pointer) {\n float falloff = getPointerFalloff(pos, pointer);\n if (falloff > 0.0) {\n vec2 dir = normalize(pos.xy - pointer);\n pos.xy += dir * uDisplacementIntensity * falloff * 2.0;\n }\n return pos;\n }\n \n vec3 applyPointerVortex(vec3 pos, vec2 pointer) {\n float falloff = getPointerFalloff(pos, pointer);\n if (falloff > 0.0) {\n vec2 toPointer = pos.xy - pointer;\n float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;\n mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));\n pos.xy = pointer + rotation * toPointer;\n }\n return pos;\n }\n \n vec3 applyPointerWave(vec3 pos, vec2 pointer) {\n float falloff = getPointerFalloff(pos, pointer);\n if (falloff > 0.0) {\n pos.z += sin(pos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;\n }\n return pos;\n }\n \n // ============================================================================\n // APPLY ALL VERTEX EFFECTS\n // ============================================================================\n \n vec3 applyAllVertexEffects(vec3 pos, vec2 pointer) {\n // Apply general effects first (global, always active)\n if (uGeneralWaveEnabled) {\n pos = applyGeneralWave(pos);\n }\n \n if (uGeneralVortexEnabled) {\n pos = applyGeneralVortex(pos);\n }\n \n if (uGeneralRippleEnabled) {\n pos = applyGeneralRipple(pos);\n }\n \n // Apply pointer effects (interactive)\n if (uRippleEnabled) {\n pos = applyPointerRipple(pos, pointer);\n }\n \n if (uDisplacementEnabled) {\n pos = applyPointerDisplacement(pos, pointer);\n }\n \n if (uVortexEnabled) {\n pos = applyPointerVortex(pos, pointer);\n }\n \n if (uWaveEnabled) {\n pos = applyPointerWave(pos, pointer);\n }\n \n return pos;\n }\n";
|
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|
+
//# sourceMappingURL=EffectsVertexFunctions.glsl.d.ts.map
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1
|
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{"version":3,"file":"EffectsVertexFunctions.glsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/effects/EffectsVertexFunctions.glsl.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,iBAAiB,kiLAqK7B,CAAC"}
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@@ -0,0 +1,167 @@
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1
|
+
// Shared vortex shader functions for all shader effects
|
|
2
|
+
export const effectsVertexGLSL = /*glsl*/ `
|
|
3
|
+
// ============================================================================
|
|
4
|
+
// UNIFORMS - All effect uniforms
|
|
5
|
+
// ============================================================================
|
|
6
|
+
uniform float u_time;
|
|
7
|
+
uniform vec2 u_pointer;
|
|
8
|
+
uniform float uPointerEffectRadius;
|
|
9
|
+
|
|
10
|
+
// General vortex effects
|
|
11
|
+
uniform bool uGeneralWaveEnabled;
|
|
12
|
+
uniform float uGeneralWaveIntensity;
|
|
13
|
+
uniform float uGeneralWaveFrequency;
|
|
14
|
+
uniform float uGeneralWaveSpeed;
|
|
15
|
+
uniform float uGeneralWaveDirection;
|
|
16
|
+
uniform bool uGeneralVortexEnabled;
|
|
17
|
+
uniform float uGeneralVortexIntensity;
|
|
18
|
+
uniform float uGeneralVortexSpeed;
|
|
19
|
+
uniform float uGeneralVortexCenterX;
|
|
20
|
+
uniform float uGeneralVortexCenterY;
|
|
21
|
+
uniform bool uGeneralRippleEnabled;
|
|
22
|
+
uniform float uGeneralRippleIntensity;
|
|
23
|
+
uniform float uGeneralRippleSpeed;
|
|
24
|
+
uniform float uGeneralRippleFrequency;
|
|
25
|
+
uniform float uGeneralRippleCenterX;
|
|
26
|
+
uniform float uGeneralRippleCenterY;
|
|
27
|
+
|
|
28
|
+
// Pointer vortex effects
|
|
29
|
+
uniform bool uRippleEnabled;
|
|
30
|
+
uniform float uRippleIntensity;
|
|
31
|
+
uniform float uRippleSpeed;
|
|
32
|
+
uniform bool uDisplacementEnabled;
|
|
33
|
+
uniform float uDisplacementIntensity;
|
|
34
|
+
uniform bool uVortexEnabled;
|
|
35
|
+
uniform float uVortexIntensity;
|
|
36
|
+
uniform float uVortexSpeed;
|
|
37
|
+
uniform bool uWaveEnabled;
|
|
38
|
+
uniform float uWaveIntensity;
|
|
39
|
+
uniform float uWaveFrequency;
|
|
40
|
+
|
|
41
|
+
// ============================================================================
|
|
42
|
+
// HELPER FUNCTIONS
|
|
43
|
+
// ============================================================================
|
|
44
|
+
|
|
45
|
+
// Calculate smooth falloff from pointer position
|
|
46
|
+
float getPointerFalloff(vec3 position, vec2 pointer) {
|
|
47
|
+
float dist = distance(position.xy, pointer);
|
|
48
|
+
return smoothstep(uPointerEffectRadius, 0.0, dist);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
// ============================================================================
|
|
52
|
+
// GENERAL EFFECTS (Always active when enabled)
|
|
53
|
+
// ============================================================================
|
|
54
|
+
|
|
55
|
+
vec3 applyGeneralWave(vec3 pos) {
|
|
56
|
+
float waveInput = 0.0;
|
|
57
|
+
if (uGeneralWaveDirection < 0.5) {
|
|
58
|
+
// Horizontal
|
|
59
|
+
waveInput = pos.x;
|
|
60
|
+
} else if (uGeneralWaveDirection < 1.5) {
|
|
61
|
+
// Vertical
|
|
62
|
+
waveInput = pos.y;
|
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63
|
+
} else {
|
|
64
|
+
// Diagonal
|
|
65
|
+
waveInput = pos.x + pos.y;
|
|
66
|
+
}
|
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67
|
+
pos.z += sin(waveInput * uGeneralWaveFrequency + u_time * uGeneralWaveSpeed) * uGeneralWaveIntensity;
|
|
68
|
+
return pos;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
vec3 applyGeneralVortex(vec3 pos) {
|
|
72
|
+
vec2 center = vec2(uGeneralVortexCenterX, uGeneralVortexCenterY);
|
|
73
|
+
vec2 toCenter = pos.xy - center;
|
|
74
|
+
float angle = uGeneralVortexIntensity * u_time * uGeneralVortexSpeed;
|
|
75
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
76
|
+
pos.xy = center + rotation * toCenter;
|
|
77
|
+
return pos;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
vec3 applyGeneralRipple(vec3 pos) {
|
|
81
|
+
vec2 center = vec2(uGeneralRippleCenterX, uGeneralRippleCenterY);
|
|
82
|
+
float rippleDist = distance(pos.xy, center);
|
|
83
|
+
float rippleWave = sin(rippleDist * uGeneralRippleFrequency - u_time * uGeneralRippleSpeed) * uGeneralRippleIntensity;
|
|
84
|
+
pos.z += rippleWave;
|
|
85
|
+
return pos;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
// ============================================================================
|
|
89
|
+
// POINTER EFFECTS (Interactive, based on pointer position)
|
|
90
|
+
// ============================================================================
|
|
91
|
+
|
|
92
|
+
vec3 applyPointerRipple(vec3 pos, vec2 pointer) {
|
|
93
|
+
float falloff = getPointerFalloff(pos, pointer);
|
|
94
|
+
if (falloff > 0.0) {
|
|
95
|
+
float dist = distance(pos.xy, pointer);
|
|
96
|
+
float wave = sin(dist * 5.0 - u_time * uRippleSpeed) * uRippleIntensity;
|
|
97
|
+
pos.z += wave * falloff * 0.5;
|
|
98
|
+
}
|
|
99
|
+
return pos;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
vec3 applyPointerDisplacement(vec3 pos, vec2 pointer) {
|
|
103
|
+
float falloff = getPointerFalloff(pos, pointer);
|
|
104
|
+
if (falloff > 0.0) {
|
|
105
|
+
vec2 dir = normalize(pos.xy - pointer);
|
|
106
|
+
pos.xy += dir * uDisplacementIntensity * falloff * 2.0;
|
|
107
|
+
}
|
|
108
|
+
return pos;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
vec3 applyPointerVortex(vec3 pos, vec2 pointer) {
|
|
112
|
+
float falloff = getPointerFalloff(pos, pointer);
|
|
113
|
+
if (falloff > 0.0) {
|
|
114
|
+
vec2 toPointer = pos.xy - pointer;
|
|
115
|
+
float angle = uVortexIntensity * falloff * u_time * uVortexSpeed;
|
|
116
|
+
mat2 rotation = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
117
|
+
pos.xy = pointer + rotation * toPointer;
|
|
118
|
+
}
|
|
119
|
+
return pos;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
vec3 applyPointerWave(vec3 pos, vec2 pointer) {
|
|
123
|
+
float falloff = getPointerFalloff(pos, pointer);
|
|
124
|
+
if (falloff > 0.0) {
|
|
125
|
+
pos.z += sin(pos.x * uWaveFrequency + u_time) * uWaveIntensity * falloff * 0.5;
|
|
126
|
+
}
|
|
127
|
+
return pos;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
// ============================================================================
|
|
131
|
+
// APPLY ALL VERTEX EFFECTS
|
|
132
|
+
// ============================================================================
|
|
133
|
+
|
|
134
|
+
vec3 applyAllVertexEffects(vec3 pos, vec2 pointer) {
|
|
135
|
+
// Apply general effects first (global, always active)
|
|
136
|
+
if (uGeneralWaveEnabled) {
|
|
137
|
+
pos = applyGeneralWave(pos);
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
if (uGeneralVortexEnabled) {
|
|
141
|
+
pos = applyGeneralVortex(pos);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
if (uGeneralRippleEnabled) {
|
|
145
|
+
pos = applyGeneralRipple(pos);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// Apply pointer effects (interactive)
|
|
149
|
+
if (uRippleEnabled) {
|
|
150
|
+
pos = applyPointerRipple(pos, pointer);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
if (uDisplacementEnabled) {
|
|
154
|
+
pos = applyPointerDisplacement(pos, pointer);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
if (uVortexEnabled) {
|
|
158
|
+
pos = applyPointerVortex(pos, pointer);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
if (uWaveEnabled) {
|
|
162
|
+
pos = applyPointerWave(pos, pointer);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
return pos;
|
|
166
|
+
}
|
|
167
|
+
`;
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const baseFragmentTemplate = "\nprecision highp float;\n\nuniform sampler2D uTexture;\nuniform sampler2D uTargetTexture;\nuniform bool uHasTexture;\nuniform vec3 uColor;\nuniform float uOpacity;\nuniform float uTextureMorph;\nuniform float u_time;\nuniform vec2 u_pointer;\nuniform float uPointerEffectRadius;\nuniform float uParticleUVScale;\n\nvarying vec2 vTexCoords;\nvarying vec2 vUV;\nvarying vec2 vScreenPosition;\nvarying float vPointerFalloff;\n\n// __EFFECT_HELPERS__\n// __EFFECT_UNIFORMS__\n\nfloat circle(vec2 uv, float border) {\n float radius = 0.5;\n float dist = radius - distance(uv, vec2(0.5));\n return smoothstep(0.0, border, dist);\n}\n\nvoid main() {\n vec4 outColor;\n\n if (uHasTexture) {\n vec2 scaledUV = gl_PointCoord * uParticleUVScale;\n scaledUV.y *= -1.0;\n scaledUV += vUV;\n vec4 colorA = texture2D(uTexture, scaledUV) * vec4(uColor, 1.0);\n vec4 colorB = texture2D(uTargetTexture, scaledUV) * vec4(uColor, 1.0);\n outColor = mix(colorA, colorB, uTextureMorph);\n } else {\n outColor = vec4(uColor, 1.0);\n }\n\n outColor.a *= circle(gl_PointCoord, 0.2);\n\n float falloff = vPointerFalloff;\n\n // __EFFECT_FRAGMENT_BODY__\n\n outColor.a *= uOpacity;\n\n gl_FragColor = outColor;\n}\n";
|
|
2
|
+
//# sourceMappingURL=baseFragment.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"baseFragment.glsl.d.ts","sourceRoot":"","sources":["../../../src/shaders/effects/baseFragment.glsl.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,oBAAoB,2sCAoDhC,CAAC"}
|